- Bitter redirects here. For the Generation II Berry, see Bitter Berry.
Flavor (Japanese: 味 flavor) is a special set of attributes that certain foods in the Pokémon world have. The affected foods include Berries, Pokéblocks, Poffins, Apricorns, Aprijuice, malasadas, and curry. There are five different flavors:
- Spicy (Japanese: 辛い spicy)
- Dry (Japanese: 渋い astringent)
- Sweet (Japanese: 甘い sweet)
- Bitter (Japanese: 苦い bitter)
- Sour (Japanese: 酸っぱい sour)
Most of the foods can have more than one flavor attributed to them.
The primary flavor mechanic is taste preferences: different Pokémon like and dislike different flavors, depending on their Nature. This usually influences the effectiveness of the food. The flavors that a Pokémon likes and dislikes correspond to the stat that its Nature raises or lowers. For example, all Pokémon who like spicy flavors have a Nature that raises their Attack, while those that dislike spicy flavors have a Nature that lowers it. Pokémon who have neutral Natures have no likes or dislikes.
Different flavors also represent different stats in most foods. For example, a Pokéblock that has a spicy flavor will raise a Pokémon's Cool condition. When this is combined with the taste preference aspect, if a Pokémon dislikes spicy foods and is fed a Pokéblock that is predominantly spicy, its Cool condition will raise less than if a Pokémon that likes spicy foods was fed the same Pokéblock.
Although they use the word "bitter", herbal medicines have no connection with flavor mechanics.
The flavor that a Pokémon likes or dislikes depends on its Nature, as shown in the table below. The liked and disliked flavors correspond to the stats each Nature raises and lowers.
|No preferences ↘
Stats associated with flavors
The flavor of a food usually influences its effectiveness, but different foods generally affect different mechanics.
With the exception of malasadas, the flavor or flavors present in a food also represent which stats will be raised.
Berries that may cause confusion also have a unique interaction with flavors. In-battle, these Berries restore HP, but if they are consumed by a Pokémon that dislikes the Berry's main flavor, the Pokémon will become confused. This is the only flavor-dependent mechanic that has been consistently carried forward since its introduction.
List of Berries by flavor
When the player checks a Berry's tag, the flavors are indicated by a red circle around the name of each flavor.
Generations IV and VIII
In Pokémon Diamond, Pearl, Platinum, Brilliant Diamond, and Shining Pearl, when the player checks a Berry's tag, the flavors are indicated by a radar chart.
In Pokémon Sword and Shield, the flavors are indicated through description text in the Bag when selecting Berries while cooking.
List of Apricorns by flavor
In Generation V, each Berry can make three different "flavors" of ice cream for the Dream World mini-game Ice Cream Scoop. Each flavor has different Scoop and Stickiness attributes.
In Generation VI, Berries have color groups. These color groups are used when growing Berries or making Juice or Pokéblocks. Pokémon X and Y have six color groups: red, blue, purple, green, yellow, and pink. Pokémon Omega Ruby and Alpha Sapphire have five color groups: red, yellow, blue, green, and pink; each of these again correspond to a Contest condition.
In Pokémon Scarlet and Violet, the Herba Mystica come in five flavors. These flavors mostly match the five flavors in previous games, as do the color mostly match those associated with contest conditions; the exception is that "dry" (blue) is replaced with "salty" (white). Additionally, all sandwich ingredients have internal flavor values defined for these five flavors, though the exact mechanical relevance of these is not yet known.
- The bag descriptions of the Razz, Bluk, Nanab, Wepear, and Pinap Berries from Omega Ruby and Alpha Sapphire to Sword and Shield state that they are spicy, dry, sweet, bitter, and sour, respectively, referencing their flavors in the Generation III and IV games.
- The reference in the Bluk Berry's description was not noticed, and as such, 渋い was initially translated as "sour" instead of as "dry" as in previous games. This was fixed in Sword and Shield.
In other languages