Sing (move)

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Sing redirects here. For the Pokémon Music Collective song, see Sing (song).
Sing
うたう Sing
Sing IX.png
[[File:|300pxpx|center]]
Type  Normal
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  55%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Makes the remaining Pokémon nervous.

Sing (Japanese: うたう Sing) is a non-damaging Normal-type move introduced in Generation I.

Effect

Sing puts the target to sleep.

Pokémon with Insomnia, Vital Spirit, Shields Down (with the shield active), or Comatose as their Ability are immune to sleep. Pokémon with Soundproof (due to it being a sound-based move) are also immune to Sing.

Sing is a sound-based move.

Generation I

In the handheld games only, Sing can affect a target behind a substitute.

Generation II

Sing can no longer affect a target behind a substitute.

In the Generation II core series games, when an in-game opponent outside of the Battle Tower uses Sing, the move has a 25% chance to fail in addition to its normal chance to miss.

Generations III to V

Sing can be used as the first move of a Pokémon Contest combination, causing Perish Song and Refresh to score double the normal appeal if used in the next turn.

Generation VI onwards

Sing can now hit a target behind a substitute.

If powered up by a Normalium Z into Z-Sing, the user's Speed stat is raised by one stage. Throat Chop cannot prevent a Pokémon from using Z-Sing.

Sing can be used as part of a Contest Spectacular combination, causing certain moves (Dream Eater, Hex, Nightmare and Wake-Up Slap) to give an extra three appeal points if used in the next turn.

Description

Games Description
Stad A special Normal-type technique. A soothing melody lulls the target to sleep.
Stad2 A special Normal-type move. A soothing melody lulls the target to sleep.
GSC May cause the foe to fall asleep.
RSE A soothing song lulls the foe into a deep slumber.
ColoXD A soothing song lulls the target into a deep slumber.
FRLG A soothing song in a calming voice lulls the foe into a deep slumber.
DPPtHGSSPBR A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
SV A soothing lullaby is sung in a beautiful voice that puts the target to sleep.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0035 Clefairy FairyIC Big.png Fairy Fairy 13 8 9 7 7 7 7 6 1 1 1
0036 Clefable FairyIC Big.png Fairy Fairy 1 1 1 1 1 1 1 1 1 1 Rem.
0039 Jigglypuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 1 1 1 1 1 1 1 1 1 1 1
0040 Wigglytuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 1 1 1 1 1 1 1 1 1 1 1
0113 Chansey NormalIC Big.png Fairy Fairy 24 29 29 23 31 31 31 30 16 16 16
0124 Jynx IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like 20 20
0131 Lapras WaterIC Big.png
IceIC Big.png
Monster Water 1 16 1 1 1 1 1 1 5 5 5
0173 Cleffa FairyIC Big.png No Eggs Discovered No Eggs Discovered 8 8 7 7 7 7 4 4 4
0174 Igglybuff NormalIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1 1 1 1
0238 Smoochum IceIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered 25 25 18 18 18 18 20 20
0242 Blissey NormalIC Big.png Fairy Fairy 23 23 23 31 31 31 16 16 16
0300 Skitty NormalIC Big.png Field Fairy 13 8DP
11PtHGSS
11 11XY
7ORAS
7 7
0301 Delcatty NormalIC Big.png Field Fairy 1 1 1 1 1 1
0333 Swablu NormalIC Big.png
FlyingIC Big.png
Flying Dragon 11 9 9BW
8B2W2
8XY
5ORAS
5 28 28 28
0334 Altaria DragonIC Big.png
FlyingIC Big.png
Flying Dragon 1, 11 1, 9 1, 9BW
1, 8B2W2
1, 8XY
1, 5ORAS
1, 5 28 28 28
0402 Kricketune BugIC Big.png Bug Bug 18 18 18 18 18 18
0441 Chatot NormalIC Big.png
FlyingIC Big.png
Flying Flying 13 13 13 13 13
0572 Minccino NormalIC Big.png Field Field 21 21 21 12 12
0573 Cinccino NormalIC Big.png Field Field 1 1 1 1 1
0648 Meloetta NormalIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered 16 16 1, 16 1
0728 Popplio WaterIC Big.png Water 1 Field 25 18 18
0729 Brionne WaterIC Big.png Water 1 Field 28 20 20
0730 Primarina WaterIC Big.png
FairyIC Big.png
Water 1 Field 28 20 20
0829 Gossifleur GrassIC Big.png Grass Grass 1
0830 Eldegoss GrassIC Big.png Grass Grass 1
0911 Skeledirge FireIC Big.png
GhostIC Big.png
Field Field Rem.
0985 Scream Tail FairyIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0183 Marill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy
0298 Azurill NormalIC Big.png
FairyIC Big.png
Water 1 Fairy
0311 Plusle ElectricIC Big.png Fairy Fairy
0312 Minun ElectricIC Big.png Fairy Fairy
0775 Komala NormalIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0052 Meowth NormalIC Big.png Field Field Purified Shadow PokémonXD
0105 Marowak GroundIC Big.png Monster Monster Purified Shadow PokémonXD
0115 Kangaskhan NormalIC Big.png Monster Monster Purified Shadow PokémonXD
0280 Ralts PsychicIC Big.png
FairyIC Big.png
Human-Like Amorphous Purified Shadow PokémonXD
0303 Mawile SteelIC Big.png Field Fairy Purified Shadow PokémonXD
0316 Gulpin PoisonIC Big.png Amorphous Amorphous Purified Shadow PokémonXD
0361 Snorunt IceIC Big.png Fairy Mineral Purified Shadow PokémonXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IX

# Pokémon Types Egg Groups Obtained with
0184 Azumarill WaterIC Big.png
FairyIC Big.png
Water 1 Fairy Wild Tera Pokémon - Casseroya LakeSV
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0172 Pichu ElectricIC Big.png No Eggs Discovered No Eggs Discovered Pokémon Center Mystery Egg #1 and #3
New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation III

# Pokémon Types Egg Groups Obtained with
0327 Spinda NormalIC Big.png Field Human-Like PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Singing Pikachu
0052 Meowth NormalIC Big.png Field Field Team Rocket Meowth
0133 Eevee NormalIC Big.png Field Field Kiyo Eevee
0393 Piplup WaterIC Big.png Water 1 Field Recital Piplup
Concert Piplup
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VIII

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Game Freak's Singing Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Sing puts the enemy to sleep. This move is affected by Magic Coat and the Muzzled status condition. Being a sound-based move, it is blocked by Soundproof.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - 100% - Front Enemy Yes
MDTDS - - 13 - 87% - Front Enemy Yes
BSL - - 13 - 87% - Front Enemy Yes
MDGtI - - 14 30 85% 98% Front Enemy Yes
SMD - - 10 30 90% 98% Front Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Super Smash Bros. series

Sing is Jigglypuff's up special. The move puts all ground-bound users near Jigglypuff to sleep, and does not affect players in the air. The more damage the opponent has taken, the longer they sleep. Unlike most up specials, Sing does not act as a recovery move.

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Sing could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Sing could be seen as a move used by Boss Igglybuff.

NormalIC RR.png Sing
Charge time 1.84 seconds
Range type Circular (self)
Target Enemy
Additional effect Causes the foe to sleep
Sing Rumble Rush.png

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable Users
Status 1 45% An opponent Puts the target to sleep. Elio & Popplio/Brionne/Primarina
Melony & Lapras

Pokémon UNITE

In Pokémon UNITE, Sing is Wigglytuff's second move. It is obtained by evolving from Jigglypuff at level 4 and upgrading Defense Curl into it instead of Defense Curl. The user begins singing, slowing enemies around them and increasing the user's movement speed. Enemies that stay inside the song's effect for too long will be put to sleep for 1.4s, and have their Defense and Special Defense reduced by 25% while asleep. At level 12, the amount of time enemies are asleep is increased by .2s.

Monopoly: Pokémon Exclusive Kanto Edition

In the exclusive edition of Monopoly: Pokémon Kanto Edition, Sing is the Power Card belonging to Jigglypuff. Once per game, at the end of their turn, the player using Jigglypuff may immediately take another turn, ostensibly by making every other player fall asleep.

Description

Games Description
MDRB Makes the target go to sleep, causing it to be incapable of action.
MDTDS Afflicts the targeted enemy with a Sleep status condition. A Pokémon with the Sleep status is incapable of action.
BSL てきポケモンを すいみんじょうたいにかえる すいみんじょうたいのポケモンは こうどうできない
MDGtI It causes the Sleep status condition to an enemy. With the Sleep status, it can't do anything.
SMD It makes an enemy go to sleep.
Monopoly: Pokémon Exclusive Kanto Edition Use at the end of your turn, everyone else falls asleep! You may immediately take an extra turn.

In the anime

Main series

Jigglypuff Sing.png
Jigglypuff
Azurill Sing.png
Azurill
Nando Kricketune Sing.png
Kricketune
Lila Delcatty Sing.png
Delcatty
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Pokémon Method
User First Used In Notes
Jigglypuff Jigglypuff sings a beautiful lullaby, causing anyone who hears it to fall asleep; or, Jigglypuff releases colored musical notes from its mouth when it sings. When the music notes hit the opponent, it falls asleep.
Jigglypuff (anime) The Song of Jigglypuff Debut
A giant Jigglypuff The Ancient Puzzle of Pokémopolis None
Marina's Pink The Legend of Thunder! None
Lisa Mitchum's Jigglypuff Rough, Tough Jigglypuff None
A Coordinator's Jigglypuff May, We Harley Drew'd Ya! None
A Jigglypuff in Professor Cerise's fantasy Caring for a Mystery! None
Chansey Chansey puts her hands in front of her and sings, making the opponent drowsy and fall asleep.
Multiple Nurse Joy's Chansey Ignorance is Blissey None
Swablu Swablu sings a soothing melody and sound waves come out of its mouth. Anything that hears the song and is hit with the shockwave instantly falls asleep.
A wild Swablu True Blue Swablu None
Marill Marill sings a lullaby and multicolored music notes come out of its mouth. When the opponent hears the lullaby, it falls asleep.
Marill (Pikachu shorts) Pikachu's Exploration Club None
Kricketune Kricketune puts its scythes together and rubs them against each other. Then, its body starts to glow white, and golden music notes come out of its body at the opponent.
Nando's Kricketune Dawn's Early Night! None
Delcatty Delcatty sings and multicolored music notes come out of its mouth. When the music notes hit the opponent, the opponent falls asleep.
Lila's Delcatty Battling the Generation Gap! None
Chingling Chingling sings a note and multicolored music notes come out of its mouth.
A Coordinator's Chingling Yes in Dee Dee, It's Dawn! Chingling cannot legally learn Sing
Chimecho Chimecho sings a note and multicolored music notes come out of its mouth.
A Coordinator's Chimecho Yes in Dee Dee, It's Dawn! Chimecho cannot legally learn Sing
Kricketot Kricketot dances about and it produces a sound of woodwind chimes where multicolored music notes come out from in between its antennae and float around.
Nando's Kricketot Last Call - First Round! Kricketot cannot legally learn Sing
Minccino Minccino sings a lullaby and multicolored music notes come out of its mouth. When the opponent hears the lullaby, it falls asleep.
A wild Minccino PK22 None
Komala Komala sings a lullaby, making its opponent fall asleep.
Samson Oak's Komala Let Sleeping Pokémon Lie! None
Azurill Azurill releases colored musical notes from its mouth when it sings. When the music notes hit the opponent, it falls asleep.
An Azurill in Professor Cerise's fantasy Caring for a Mystery! None


POKÉTOON

Peaches Jigglypuff Sing PT.png
Jigglypuff


A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
Pokémon Method
User First Used In Notes
Jigglypuff Jigglypuff sings a song, sometimes putting those who hear it to sleep.
Alba's Jigglypuff Jigglypuff's Song Debut
Four wild Jigglypuff Jigglypuff's Song None
Peaches's Jigglypuff Jigglypuff's Song None

In the manga

The Electric Tale of Pikachu


Magical Pokémon Journey


Pokémon Adventures


Pokémon Diamond and Pearl Adventure!


Pokémon Gotta Catch 'Em All


Pokémon Pocket Monsters


Pokémon Zensho


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 唱歌 Cheunggō
Mandarin 唱歌 Chànggē
The Czech Republic Flag.png Czech Zpěv
Denmark Flag.png Danish Sang
The Netherlands Flag.png Dutch Zang
Finland Flag.png Finnish Laulu
France Flag.png French Berceuse
Germany Flag.png German Gesang
Greece Flag.png Greek Νανούρισμα
India Flag.png Hindi गाओ Gao
Indonesia Flag.png Indonesian Menyanyi
Italy Flag.png Italian Canto
South Korea Flag.png Korean 노래하기 Noraehagi
Poland Flag.png Polish Śpiew
Portuguese Brazil Flag.png Brazil Canção (games, TCG, manga)
Canção de Ninar (early anime)
Cantar (The Official Pokémon Handbook)
Portugal Flag.png Portugal Canção de Ninar
Romania Flag.png Romanian Cântecul
Serbia Flag.png Serbian Pevanje
Spain Flag.png Spanish Canto
Sweden Flag.png Swedish Sång
Turkey Flag.png Turkish Şarkı
Vietnam Flag.png Vietnamese Hát


Variations of the move Sing
StatusIC HOME.png Grass WhistleSingSupersonic


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.