Victor (Masters)
Victor マサル Masaru | |
Victor's model | |
No. | 157 |
---|---|
English voice actor | Ben Thao[1] |
Japanese voice actor | Hiro Shimono |
Description | This Galar Trainer loves nature. In battle, he’s a strategist who carefully observes opponents and calls out pinpoint instructions. |
Victor (Japanese: マサル Masaru) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Rillaboom, which is capable of Gigantamaxing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to 6★ EX from the day it was released.
Victor also forms a sync pair with Spectrier, which is capable of Dynamaxing. This pair was first made available through a special sync pair event on August 16, 2023, and could be raised to 6★ EX from the day it was released, though this pair lacks an EX style.
Victor in his Palentine's 2024 attire forms a sync pair with Greedent. This pair can be obtained through a seasonal sync pair scout beginning on February 9, 2024. This pair can be raised to 6★ EX since it first released.
Rillaboom
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move types | Grass / Ground | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Rillaboom ♂ | Weakness | Fire | |||||
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 648 | 380 | 160 | 224 | 134 | 268 | |
Lv. 140, Max Potential | 748 | 420 | 200 | 264 | 174 | 308 |
Availability
Victor was exclusive to the following Poké Fair scout banners:
- (Debut) Victor Poké Fair Scout (October 7 to 24, 2022)
- Victor Poké Fair Scout (April 11 to 25, 2023)
- 5★-Select Poké Fair Scout ×25 (August 28 to September 28, 2023)
- 5★-Select Poké Fair Scout ×15 (A) (December 31, 2023 to January 31, 2024)
- Double Feature Poké Fair Scout (January 9 to 23, 2024)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Drum Beating | Grass |
Physical | 4 | 160 | 192 | 100% | An opponent | Lowers the target's Speed by 1 stat rank. |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by 2 stat ranks. |
High Horsepower | Ground |
Physical | 3 | 106 | 127 | 95% | An opponent | No additional effect. |
Attack Rhythm! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank. |
Sync moves | ||||||||
Strategically Sound Grass Impact | Grass |
Physical | — | 250 | 300 | — | An opponent | (6★ EX) effect: Sync move targets all opponents. |
Max moves | ||||||||
G-Max Drum Solo | Grass |
Physical | 0 (1 use) |
450 | 540 | — | An opponent | Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. |
Max Quake | Ground |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by 2 stat ranks. |
Skills
Name | Description |
---|---|
Passive Skills | |
Piercing Blows | Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. |
Chase Down 3 | Powers up the user's moves when the target's Speed is lowered. |
Targets Maxed | When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. |
Theme Skills | |
Grass Strike | Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. |
Galar Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Galar Adventurer Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
Victor and Rillaboom's sync grid is an expanded grid, made available when the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 2 |
Drum Beating: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 2 |
High Horsepower: Accuracy +5 | High Horsepower: Accuracy ↑ +5 | 3 | 36 | 2 |
High Horsepower: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
High Horsepower: BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 5 |
Dire Hit +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Attack Rhythm!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Attack Rhythm!: Critical Eye 1 | Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 10 | 120 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Superduper Effective 1 | Powers up moves that are super effective. | 8 | 96 | 2 |
Trip Up 2 | Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 2 |
Super Desperate | Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | 10 | 120 | 2 |
Twofer 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 10 | 120 | 3 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Mighty Rush 9 | Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
MAX Countdown 1 | Reduces the user's sync move countdown by 1 after using its max move. | 10 | 120 | 3 |
MAX Slip Up 2 | Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. | 10 | 120 | 4 |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 5 |
G-Max Drum Solo: Power +100 | G-Max Drum Solo: Power ↑ +100 | 8 | 96 | 3 |
Max Quake: Power +100 | Max Quake: Power ↑ +100 | 8 | 96 | 3 |
Strategically Sound Grass Impact: Power +25 | Strategically Sound Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Strategically Sound Grass Impact: Power +25 | Strategically Sound Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Spectrier
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move types | Ghost / Ground | ||||||
Role | Field | ||||||
Base Potential | ★★★★★☆EX | ||||||
Spectrier | Weakness | Dark | |||||
As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 651 | 200 | 170 | 390 | 181 | 422 | |
Lv. 140, Max Potential | 751 | 240 | 210 | 430 | 221 | 462 |
Availability
Victor and Spectrier can be teamed up with during the special sync pair event Victor & Spectrier (August 16 to September 30, 2023).
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Shadow Ball | Ghost |
Special | 3 | 99 | 110 | 100% | An opponent | Has a chance (20%) of lowering the target's Sp. Def. |
Mud Shot | Ground |
Special | 2 | 39 | 46 | 95% | An opponent | Lowers the target's Speed by 1 stat rank. |
Haze | Ice |
Status | 2 (2 uses) |
— | — | — | All opponents | Returns the target's raised stats to normal. |
Taking the Lead! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally’s Sp. Atk by 2 stat ranks. Raises an ally’s critical-hit rate by 1 stat rank. |
Sync moves | ||||||||
Night Dash Ghost Beam | Ghost |
Special | — | 250 | 300 | — | An opponent | (6★ EX) effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time. • Ghost Zone |
Max moves | ||||||||
Max Phantasm | Ghost |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Lowers the Defense of all opposing sync pairs by 2 stat ranks. |
Max Quake | Ground |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by 2 stat ranks. |
Max Guard | Normal |
Status | 0 (1 use) |
— | — | — | An ally | Applies the Damage Guard Next effect to an ally. |
Skills
Name | Description |
---|---|
Passive Skills | |
Debut: Ghost Zone | Turns the field of play’s zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.) |
Haunted Acceleration 3 | Quickly charges the move gauge when the zone is a Ghost Zone. |
MAX Regen | Applies the Gradual Healing effect to the user after using its max move. |
Theme Skills | |
Ghost Field | Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12. |
Galar Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Main Character Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Galar Adventurer Field | Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Victor and Spectrier is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 2 |
Shadow Ball: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Shadow Ball: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 2 |
Mud Shot: Accuracy +5 | Mud Shot: Accuracy ↑ +5 | 3 | 36 | 2 |
Mud Shot: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Haze: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Taking the Lead!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Taking the Lead!: Friendly Shield 1 | When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. | 8 | 96 | 3 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 8 | 96 | 2 |
Haunted Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ghost Zone. | 8 | 96 | 2 |
Haunted Power 2 | Powers up the user’s moves when the zone is a Ghost Zone. | 10 | 120 | 3 |
Unbuffed Foe Sync-Up 5 | Powers up the user’s sync move when none of the target’s stats are raised. | 10 | 120 | 3 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Debut Damage Reduction (Physical) | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Max Phantasm: Power +100 | Max Phantasm: Power ↑ +100 | 8 | 96 | 3 |
Max Quake: Power +100 | Max Quake: Power ↑ +100 | 8 | 96 | 3 |
Night Dash Ghost Beam: Power +25 | Night Dash Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Night Dash Ghost Beam: Power +25 | Night Dash Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Greedent
Victor (Palentine's 2024) マサル(24シーズン) Masaru (2024 Season) | |
Victor's model (Palentine's 2024) | |
No. | 157 |
---|---|
English voice actor | Ben Thao |
Japanese voice actor | Hiro Shimono |
Description | Victor will host a cooking class on Palentine’s Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry. |
Type | Normal | ||||||
---|---|---|---|---|---|---|---|
Move types | Normal / Poison | ||||||
Role | Support | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Greedent ♂ | Weakness | Fighting | |||||
It stashes berries in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn’t notice the loss. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 685 | 176 | 287 | 278 | 284 | 240 | |
Lv. 140, Max Potential | 845 | 236 | 347 | 338 | 344 | 280 |
Availability
Victor (Palentine's 2024) was exclusive to the following seasonal scout banners:
- (Debut) Victor Seasonal Scout (February 9 to 26, 2024)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Tackle | Normal |
Physical | 1 | 25 | 30 | 100% | An opponent | No additional effect. |
Sitrus Berry | None | Status | 0 (3 uses) |
— | — | — | An ally | Restores an ally’s HP by approximately 20% of its maximum HP. |
Hyper Belch | Poison |
Special | 2 (2 uses) |
200 | 240 | — | An opponent | Activation Condition: When the remaining MP for the user’s Sitrus Berry is 2 or lower. Deactivation Condition: When the remaining MP for the user’s Sitrus Berry is 3. Never misses. Lowers the target’s Attack, Defense, Sp. Atk, and Sp. Def by 2 stat ranks. Leaves the target badly poisoned. |
Cooking Prep! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. |
Sync moves | ||||||||
The Joys of Cooking Normal Impact | Normal |
Physical | — | 300 | 360 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Power of sync move increases 50%.) |
Skills
Name | Description |
---|---|
Passive Skills | |
A Little Nibble | Reduces MP by 1 for the user’s moves that have the Berry effect tag and grants all of the following effects when the user’s HP is left at half or below after it is hit by an attack move or sync move: Restores the user’s HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user. |
Have Seconds! | Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 1 stat rank when the remaining MP for the user’s moves that have the Berry effect tag is one or higher and its attack move is successful. |
Vigilance | Protects the user against critical hits. |
Theme Skills | |
Normal Support | Raises the maximum HP of all allied sync pairs by 30. |
Galar Support | Raises the maximum HP of all allied sync pairs by 4. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Seasonal Outfit Support | Raises the maximum HP of all allied sync pairs by 6. |
Cook Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
Sync grid
The sync grid for Victor and Greedent is an expanded grid, made available since the pair first released.
Other Pokémon
On hand
During A Jolly Trio!, Victor sends out a Grookey to help introduce the player to the Pokémon that Professor Bellis is researching.
Grookey |
Given away
During the story event Chef's Heartful Delivery, Mallow reveals that she received her Appletun from Victor as an Applin.
Applin ♀ |
Appearances
Battle appearances
Victor and Rillaboom can be battled against in:
- Story event: Chef's Heartful Delivery (January 31 to February 21, 2023)
- Neo Champions: Fight for the Future Together (as a side foe; February 28 to March 25, 2023)
- Story event: Galar's Poké Ball Enthusiast (March 21 to April 7, 2023)
- Daily Type Rotation: Type Team-Up (2023) (August 10 to 28, 2023)
Story appearances
Victor appears in his normal outfit in the following story areas:
- Villain Arc: Galar: A Millennium into the Future
- Mysterious Stones Chapter
- Solo event: Severely Strained Relations
- Story events:
- Neo Champions: Fight for the Future Together
- Special sync pair event: Victor & Spectrier
- A Jolly Trio!
- Sync pair story: A Day with Bede (Champion)
Victor appears in his Palentine's outfit in the following story areas:
Sync pair stories
Victor and Rillaboom
- A Day with Victor
Quotes
- Main article: Victor (game)/Quotes → Pokémon Masters EX
Gallery
Victor
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Victor's sync move mindscape (Galar) |
Victor (Palentine's 2024)
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Victor's sync move mindscape (Palentine's 2024) |
File:Victor Palentines Settei.jpg | ||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Settei by katano shibire[2] |
Medal 1★ Victor's Cooking Class! |
Medal 2★ Victor's Cooking Class! |
Medal 3★ Victor's Cooking Class! |
Medal With All My Heart Dynamax! |
Trivia
- Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days.
- In a conversation with Victor in the Pokémon Center, it is revealed that his backpack is a hand-me-down from his dad, just as it is described in the core series games.
- All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Gloria, Hop, Marnie, Bede, Leon, and Sonia.
- Victor and Spectrier are the first sync pair with the Field role.
- Victor and Spectrier are the only sync pair available through a special sync pair event to have an initial potential of 5★.
- According to Victor, he met his Spectrier on Pasio, where it had appeared for unclear reasons.
- Victor is the first male character to receive a Palentine's outfit.
- Victor (Palentine's 2024) and Greedent are the first sync pair to use Berries in battle.
Origin
Victor's design is based on his appearance in Pokémon Sword and Shield. Rillaboom is the final evolution of Grookey, one of the starter Pokémon of Galar in the core series games. Rillaboom's Gigantamax form can be unlocked in Pokémon Sword and Shield's The Isle of Armor expansion by eating Max Soup. In addition, Victor's Pokémon Adventures counterpart is depicted with a Rillaboom. Rillaboom's Dex entry comes from Pokémon Sword.
Spectrier is a Legendary Pokémon that is obtained at Crown Shrine during the story of Pokémon Sword and Shield's The Crown Tundra expansion, though it must be caught while fused with Calyrex. Spectrier's Dex entry comes from Pokémon Shield.
Victor is not seen owning a Greedent outside this game, though it was introduced in Generation VIII, like Victor was. Greedent's Dex entry comes from Pokémon Sword.
In other languages
Attack Rhythm!
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Strategically Sound Grass Impact
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Taking the Lead!
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Night Dash Ghost Beam
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References