Shauna (Masters): Difference between revisions
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|caption=Shauna's model | |caption=Shauna's model | ||
|num=162 | |num=162 | ||
|enva= | |enva=Daisy Guevara<ref name="Daisy Guevara">[https://twitter.com/DaisyG_VA/status/1621188108082364417 Daisy Guevara on Twitter]</ref> | ||
|java= | |java=Asami Shimoda | ||
|desc=This Trainer traveled around [[Kalos]] to discover her dream. She likes cute Pokémon and solving puzzles, and she cherishes the memories | |desc=This Trainer traveled around [[Kalos]] to discover her dream. She likes cute Pokémon and solving puzzles, and she cherishes the memories she's made with her friends. | ||
}} | }} | ||
'''Shauna''' (Japanese: '''サナ''' ''Sana'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Shauna|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Chesnaught}}. This sync pair was first made available on January 16, 2023. This pair can be raised to [[ | '''Shauna''' (Japanese: '''サナ''' ''Sana'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Shauna|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Chesnaught}}. This sync pair was first made available on January 16, 2023. This pair can be raised to {{6EX}} from the day it was released. | ||
Shauna in her Special Costume forms a sync pair with her {{p|Klefki}}. This pair can be obtained through a limited costume [[sync pair scout]] and was first made available on April 2, 2023. This pair can also be raised to {{6EX}} since its release. | |||
Shauna also forms a sync pair with {{p|Delcatty}}. This pair can be obtained by raising Shauna to Friendship Level 100 in the [[Trainer Lodge]] beginning on November 1, 2024. This pair can be raised to {{6EX}} since it first released, though this pair lacks an EX style. | |||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
===History=== | |||
Shauna has experienced similar events to her [[Shauna (game)|core series counterpart]]. | |||
==Chesnaught== | ==Chesnaught== | ||
{{Masters | {{Masters | ||
|name=Chesnaught | |name=Chesnaught | ||
|ndex= | |ndex=0652 | ||
|type=Grass | |type=Grass | ||
|role=Support | |role=Support | ||
Line 28: | Line 37: | ||
|hp2=833|atk2=266|def2=296|spatk2=376|spdef2=296|spe2=283 | |hp2=833|atk2=266|def2=296|spatk2=376|spdef2=296|spe2=283 | ||
}} | }} | ||
===Availability=== | |||
Shauna is available in the permanent [[sync pair scout]] pool. Her offering rate was increased in the following sync pair scouts: | |||
{{MastersAvailability/head|grass}} | |||
{{MastersAvailability/entry|Shauna Spotlight Scout|January 16 to February 6, 2023|note=Debut}} | |||
{{MastersAvailability/foot|grass}} | |||
===Moves=== | ===Moves=== | ||
Line 70: | Line 85: | ||
|— | |— | ||
|Self | |Self | ||
|The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves when hit while in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, deals damage to the opponent that used it. | |The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves when hit while in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, deals damage to the opponent that used it. (Type: Grass, Category: Physical) | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Off We Go! | |Off We Go! | ||
Line 92: | Line 107: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX | |''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|} | |} | ||
Line 103: | Line 118: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Team Dauntless Defender 9 | |{{sk|Team Dauntless Defender|9}} | ||
|Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an | |Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an opponent's move while in a defensive posture. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Block and Charge 3 | |{{sk|Block and Charge|3}} | ||
|Charges the | |Charges the user's move gauge by 3 when it nullifies an opponent's move while in a defensive posture. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sync Burst 1 | |{{sk|Sync Burst|1}} | ||
|Restores 1 MP for the user the first time its sync move is used each battle. | |Restores 1 MP for the user the first time its sync move is used each battle. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Grass Support | |[[File:Theme skill icon type.png|20px|link=]] Grass Support | ||
|Raises the maximum HP of all allied sync pairs by 30. | |Raises the maximum HP of all allied sync pairs by 30. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Kalos Support | |[[File:Theme skill icon region.png|20px|link=]] Kalos Support | ||
|Raises the maximum HP of all allied sync pairs by 4. | |Raises the maximum HP of all allied sync pairs by 4. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Rival Support | |[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Support | ||
|Raises the maximum HP of all allied sync pairs by 4. | |Raises the maximum HP of all allied sync pairs by 4. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Pigtails Support | |[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Support | ||
|Raises the maximum HP of all allied sync pairs by 6. | |Raises the maximum HP of all allied sync pairs by 6. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000|Trainer Lodge# | ! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ||
|-style="background:#fff" | |||
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | |||
|} | |||
===Sync grid=== | |||
Shauna & Chesnaught's [[sync grid]] is an expanded grid, made available when the sync pair was first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | |||
|- style="background: #{{grass color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +10 | |||
| Defense +10 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Vine Whip: Power +4 | |||
| Vine Whip: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Vine Whip: Power +4 | |||
| Vine Whip: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Vine Whip: Power +4 | |||
| Vine Whip: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Vine Whip: Power +4 | |||
| Vine Whip: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Vine Whip: Power +4 | |||
| Vine Whip: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Vine Whip: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Vine Whip: {{sk|Attack Trap|2}} | |||
| Has a chance (30%) of leaving the target trapped when the user's attack move against it is successful. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |||
| Spiky Shield: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Mini Potion All: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Mini Potion All: {{sk|Master Healer|1}} | |||
| Increases the amount of HP restored by the user's healing moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Off We Go!: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Off We Go!: {{sk|Shielded|1}} | |||
| Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Unbending}} | |||
| Defense cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Escape Artist}} | |||
| Prevents the user from becoming trapped. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Natural Remedy}} | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Team Sentry Entry|1}} | |||
| Raises the Defense of all allied sync pairs by 1 stat rank when the user enters a battle. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Team Wise Entry|1}} | |||
| Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Power Reserves|5}} | |||
| Powers up the user's moves when in a pinch. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Verdant Recovery|1}} | |||
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Turbo Turf|2}} | |||
| Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Rejuvenate|6}} | |||
| Charges the user's move gauge by 6 after using a sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Vigilance}} | |||
| Protects the user against critical hits. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Endurance}} | |||
| When the user enters battle with full HP, applies the Enduring effect to it. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Team Def. Posture Physical ↑ 9 | |||
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Brisk Bulwark 9 | |||
| Reduces the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Thorny Needle Arm: Power +25 | |||
| Thorny Needle Arm: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Thorny Needle Arm: Power +25 | |||
| Thorny Needle Arm: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Delcatty== | |||
{{Masters | |||
|name=Delcatty | |||
|ndex=0301 | |||
|type=Normal | |||
|role=Tech | |||
|gender=f | |||
|move1=Normal | |||
|base=4EX | |||
|weakness=Fighting | |||
|description=Delcatty prefers to live an unfettered existence in which it can do as it pleases at its own pace. Because this Pokémon eats and sleeps whenever it decides, its daily routines are completely random. | |||
|hp=601|atk=336|def=146|spatk=312|spdef=137|spe=300 | |||
|hp2=681|atk2=376|def2=186|spatk2=352|spdef2=177|spe2=340 | |||
}} | |||
===Availability=== | |||
Shauna & Delcatty can be teamed up with by scouting Shauna and raising her to friendship level 100 in the [[Trainer Lodge]]. | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | |||
|- style="background: #{{normal color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Sing}} | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Status}} | |||
|1 | |||
|— | |||
|— | |||
|45% | |||
|An opponent | |||
|Puts the target to sleep. | |||
|- style="background:#fff" | |||
|[[X Attack]] | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|Self | |||
|Raises the user's Attack by two stat ranks. | |||
|- style="background:#fff" | |||
|{{m|Headbutt}} | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|2 | |||
|53 | |||
|63 | |||
|100% | |||
|An opponent | |||
|Has a chance (30%) of making the target flinch. | |||
|- style="background:#fff" | |||
|Make the Best of It! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|Self | |||
|Raises the user's accuracy by two stat ranks. Raises the user's critical-hit rate by one stat rank. | |||
|- style="background:#{{normal color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Traveling Together Normal Impact | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|250 | |||
|300 | |||
|— | |||
|An opponent | |||
|This attack's power increases when the target is affected by a status condition.<br>''(6★ EX effect: Sync move power will be multiplied by 1.5.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | |||
|- style="background: #{{normal color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{normal color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|{{sk|Hem In|9}} | |||
|Lowers the target's evasiveness by one stat rank when the user's attack move against it is successful. | |||
|-style="background:#fff" | |||
|{{sk|Healthy Healing}} | |||
|Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | |||
|-style="background:#fff" | |||
|{{sk|Charging Infliction|1}} | |||
|Charges the user's move gauge by one when its Pokémon uses a status move. | |||
|- style="background: #{{normal color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px]] Normal Tech | |||
|Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px]] Kalos Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px]] Rival Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px]] Pigtails Tech | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2. | |||
|- style="background: #{{normal color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↓ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>•[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal | |||
|} | |||
===Sync grid=== | |||
The sync grid for Shauna & Delcatty is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | |||
|- style="background: #{{normal color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +10 | |||
| Attack +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +10 | |||
| Speed +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sing: Accuracy +10 | |||
| Sing: Accuracy ↑ +10 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sing: {{sk|Move Gauge Refresh|2}} | |||
| Has a chance (30%) of charging the user's move gauge by one when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sing: {{sk|Fast-Track|9}} | |||
| Raises the user's Speed by one stat rank when its Pokémon uses a move. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Headbutt: Power +4 | |||
| Headbutt: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Headbutt: Power +4 | |||
| Headbutt: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Headbutt: Power +4 | |||
| Headbutt: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Headbutt: Power +4 | |||
| Headbutt: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Headbutt: Power +4 | |||
| Headbutt: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Headbutt: Move Gauge Refresh 2 | |||
| Has a chance (30%) of charging the user's move gauge by one when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Headbutt: {{sk|Flabbergast|4}} | |||
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Headbutt: {{sk|Aggravation|1}} | |||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| X Attack: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Make the Best of It!: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Make the Best of It!: {{sk|Precision|1}} | |||
| Raises the user's accuracy by 1 stat rank when its move is successful. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Headstrong}} | |||
| Attack cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|Acuity}} | ||
|Raises the | | Accuracy cannot be lowered. | ||
| 5 | |||
Lowers the | | 60 | ||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Insult to Injury}} | |||
| The more the target's Defense is lowered, the more it powers up the user's moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Haymaker}} | |||
| The more the user's Attack is raised, the more it powers up the user's sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Fierce Entry|2}} | |||
| Raises the user's Attack by 2 stat ranks when it enters a battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Hem In|9}} | |||
| Lowers the target's evasiveness by one stat rank when the user's attack move against it is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Use Status P-Move on Opp: Defense ↓|9}} | |||
| Lowers the target's Defense by 1 stat rank when the user's Pokémon uses a status move targeting that opponent. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Catalyst}} | |||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Traveling Together Normal Impact: Power +25 | |||
| Traveling Together Normal Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Traveling Together Normal Impact: Power +25 | |||
| Traveling Together Normal Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |} | ||
=== | ==Klefki== | ||
Shauna and | {{MastersInfobox | ||
|type=steel | |||
|name=Shauna (Special Costume) | |||
|jname=サナ (スペシャル) | |||
|jtrans=Sana (Special) | |||
|image=Spr Masters Shauna Special Costume.png | |||
|size=200px | |||
|caption=Shauna's model (Special Costume) | |||
|num=162 | |||
|enva=Daisy Guevara | |||
|java=Asami Shimoda | |||
|desc=Shauna is wearing a special outfit. Her attentive nature and partnership with Klefki may be the key to solving the mystery game! | |||
}} | |||
{{Masters | |||
|name=Klefki | |||
|ndex=0707 | |||
|type=Steel | |||
|role=Support | |||
|gender=f | |||
|move1=Steel | |||
|move2=Normal | |||
|base=6 | |||
|weakness=Ground | |||
|description=Although it's unclear why it collects keys, giving it a key makes Klefki very happy. However, it apparently only likes master keys. | |||
|hp=585|atk=200|def=284|spatk=210|spdef=276|spe=270 | |||
|hp2=685|atk2=240|def2=324|spatk2=250|spdef2=316|spe2=310 | |||
}} | |||
===Availability=== | |||
Shauna (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|steel}} | |||
{{MastersAvailability/entry|Shauna Costume Scout|April 2 to May 2, 2023|note=Debut}} | |||
{{MastersAvailability/entry|Super Spotlight Costume Scout|March 9 to 25, 2024}} | |||
{{MastersAvailability/foot|steel}} | |||
She was also available in the following sync pair scouts: | |||
{{MastersAvailability/head|steel}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 A|September 12 to 26, 2023|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/entry|5★-Select Costume Scout ×11 B|September 6 to 20, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/foot|steel}} | |||
===Sync | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Tackle}} | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|1 | |||
|25 | |||
|30 | |||
|100% | |||
|An opponent | |||
|No additional effect. | |||
|- style="background:#fff" | |||
|[[Potion]] | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|An ally | |||
|Restores an ally's HP by approximately 40% of its maximum HP. | |||
|- style="background:#fff" | |||
|{{m|Mirror Shot}} | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|2 | |||
|57 | |||
|68 | |||
|85% | |||
|An opponent | |||
|Has a chance (30%) of lowering the target's accuracy by 1 stat rank. | |||
|- style="background:#fff" | |||
|I Think I've Got It! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|Allied side | |||
|Applies the Status Move Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. | |||
|- style="background: #{{steel color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Piece It Together Steel Beam | |||
|{{t|Steel}}<br>[[File:SteelIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
|— | |||
|250 | |||
|300 | |||
|— | |||
|An opponent | |||
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|{{sk|Team Stat Steal|9}} | |||
|Lowers one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | |||
|-style="background:#fff" | |||
|{{sk|Retaliatory Stat Steal|9}} | |||
|Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | |||
|-style="background:#fff" | |||
|{{sk|Full-Bracing Command|9}} | |||
|Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | |||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Steel Support | |||
|Raises the maximum HP of all allied sync pairs by 30. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Kalos Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Special Costume Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Pigtails Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|- style="background: #{{steel color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Rare Cache icon.png|20px|link=]]Rare ↑ 2 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Rare Cache icon.png|20px|link=]]Rare Cache<br>Lowers the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | |||
|} | |||
===Sync grid=== | |||
Shauna (Special Costume) & Klefki's sync grid is an expanded grid, made available when the sync pair was first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +40 | |||
| HP +40 | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Atk +5 | |||
| Sp. Atk +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Tackle: Power +4 | |||
| Tackle: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Tackle: Power +4 | |||
| Tackle: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Tackle: Power +4 | |||
| Tackle: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Tackle: Power +4 | |||
| Tackle: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Tackle: Power +4 | |||
| Tackle: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Tackle: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Mirror Shot: Power +4 | |||
| Mirror Shot: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Mirror Shot: Power +4 | |||
| Mirror Shot: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Mirror Shot: Power +4 | |||
| Mirror Shot: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Mirror Shot: Power +4 | |||
| Mirror Shot: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Mirror Shot: Power +4 | |||
| Mirror Shot: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Mirror Shot: Accuracy +5 | |||
| Mirror Shot: Accuracy ↑ +5 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Mirror Shot: Accuracy +10 | |||
| Mirror Shot: Accuracy ↑ +10 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Mirror Shot: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Mirror Shot: {{sk|On a Roll|1}} | |||
| Raises the chance of lowering stat values with the additional effects of moves. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Potion: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Potion: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Potion: {{sk|Master Healer|1}} | |||
| Increases the amount of HP restored by the user's healing moves. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Potion: {{sk|Master Healer|1}} | |||
| Increases the amount of HP restored by the user's healing moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| I Think I've Got It!: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| I Think I've Got It!: {{sk|Physical Damage Reducer|9}} | |||
| Applies the Physical Damage Reduction effect to the allied field of play when the user's move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Unbending}} | |||
| Defense cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Sand Shelter}} | |||
| Protects the user from damage from a sandstorm. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Debut Regen}} | |||
| Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Team Fierce Entry|1}} | |||
| Raises the Attack of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Team Grand Entry|1}} | |||
| Raises the Sp. Atk of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Attack Trap|4}} | |||
| Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Endurance}} | |||
| When the user enters battle with full HP, applies the Enduring effect to it. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Team Gimme Five|1}} | |||
| Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user's sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Team Stat Steal|4}} | |||
| Has a chance (50%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Retaliatory Stat Steal|9}} | |||
| Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Piece It Together Steel Beam: Power +25 | |||
| Piece It Together Steel Beam: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Piece It Together Steel Beam: Power +25 | |||
| Piece It Together Steel Beam: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Appearances== | |||
===Battle appearances=== | |||
Shauna & Chesnaught can be battled against in: | |||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2024)}} (as a side foe; September 19 to October 6, 2024) | |||
Shauna has also been shown to pair alongside the following Pokémon and can be battled against in: | |||
* {{p|Sylveon}} | |||
** [[Damage Challenge]]: {{DL|Damage Challenge|Training with Shauna!}} (August 9 to 13, 2024) | |||
* {{p|Goodra}} | |||
** Damage Challenge: [[Damage Challenge#Training with Shauna! 2|Training with Shauna!]] (August 27 to 30, 2024) | |||
===Story appearances=== | |||
Shauna appears in her normal outfit in the following story areas: | |||
* [[Villain Arc]]: {{DL|Villain Arc|Kalos: Team Flare Flares Up}} | |||
* [[Solo event]]: [[With Beauty and Grace]] | |||
* [[Costume event]]: [[Solve the Case! (Part 1)]] | |||
* [[Story event]]s: | |||
** [[Focus on the Shining Shot!]] | |||
** [[Middle-Aged Opposites]] | |||
Shauna appears in her special costume in the following story areas: | |||
* [[Costume event]]s: | |||
** [[Solve the Case! (Part 1)]] | |||
** [[Solve the Case! (Part 2)]] | |||
===Sync pair stories=== | |||
====Shauna & Chesnaught==== | |||
* A Day with Shauna | * A Day with Shauna | ||
====Shauna (Special Costume) & Klefki==== | |||
* The Mystery Game Begins! | |||
* Roles Are Decided! | |||
* Explore the Mansion! | |||
* An Incident Occurs! | |||
* Who's the Real Culprit? | |||
* Beginning of the Real Case | |||
* Phantom Imaginate | |||
* Similarities between the Victims | |||
* Fake Evil and Fake Justice | |||
* You Need Some Imagination | |||
==Quotes== | ==Quotes== | ||
{{main|Shauna/Quotes#Pokémon Masters EX|Shauna/Quotes → Pokémon Masters EX}} | |||
==Gallery== | ==Gallery== | ||
===Shauna=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%" | ||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSShauna Masters.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Shauna 2.png|x150px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Shauna EX.png|x150px]] | ||
| colspan= | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSShauna EX Masters.png|120px]] | ||
| colspan= | | rowspan=3 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Villain Arc Kalos Part 1 artwork.png|x250px]] | ||
|- | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Shauna Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Shauna Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Shauna Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Shauna Emote 4 Masters.png|80px]] | |||
|- | |||
| Trainer emote<br>Nice! | |||
| Trainer emote<br>Watch out! | |||
| Trainer emote<br>Let's do this! | |||
| Trainer emote<br>Thanks! | |||
| Artwork of the Kalos chapter of the {{color2|000|Villain Arc}}<br>(Part 1) by {{color2|000|Hitoshi Ariga}}<ref>[https://twitter.com/ariga_megamix/status/1633391363587981314?s=20 Tweet about illustrating the Kalos Villain Arc artwork]</ref> | |||
|- | |||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Shauna Mindscape.png|x250px]] | |||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Villain Arc Memories Kalos.jpg|x250px]] | |||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" width=120px | [[File:Masters Shauna Plushie.png|120px]] | |||
|- | |||
| colspan=2 | Shauna's sync move mindscape<br>({{color2|000|Parfum Palace}}, Balcony) | |||
| colspan=2 | Villain Arc Memories Chapter 6: Kalos artwork<br>by Kani Shirasuna<ref>[https://twitter.com/PokemonMasters/status/1693458034427654309 Villain Arc Memories Kalos tweet]</ref> | |||
| Decorative Shauna Plushie for the {{color2|000|Trainer Lodge}} | |||
|- | |||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Shauna Friend Snapshot.png|x200px]] | |||
| colspan=2 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Masters Shauna Story Snapshot.png|x200px]] | |||
|- | |||
| colspan=2 | Trainer Lodge Friend Snapshot | |||
| colspan=2 | Trainer Lodge Story Snapshot | |||
|} | |||
===Shauna (Special Costume)=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSShauna Special Costume Masters.png|x120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Shauna Special Costume 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Spr Masters Shauna Special Costume EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:VSShauna Special Costume EX Masters.png|x120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Steven Shauna Lyra Special Costume Mindscape.png|x180px]] | |||
|- | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
| Shauna's sync move mindscape<br>({{color2|000|Centra City}}) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Shauna Special Costume Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Shauna Special Costume Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Shauna Special Costume Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Shauna Special Costume Emote 4 Masters.png|80px]] | |||
|- | |- | ||
| | | Trainer emote<br>Nice! | ||
| | | Trainer emote<br>Watch out! | ||
| | | Trainer emote<br>Let's do this! | ||
| Trainer emote<br>Thanks! | |||
| | |||
|- | |- | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 1-Star Solve the Case Part 1.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 2-Star Solve the Case Part 1.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal 3-Star Solve the Case Part 1.png|120px]] | ||
| | | style="{{roundy|20px}} border:2px solid #{{steel color dark}}; background:#{{steel color light}}" | [[File:Masters Medal Illuminate the Darkness.png|120px]] | ||
|- | |- | ||
| | | Medal<br>1★ Solve the Case! (Part 1) | ||
| | | Medal<br>2★ Solve the Case! (Part 1) | ||
| | | Medal<br>3★ Solve the Case! (Part 1) | ||
| | | Medal<br>Illuminate the Darkness | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* Shauna is the first rival in Pokémon Masters EX to form a [[sync pair]] with a {{type|Grass}} [[first partner Pokémon]]. | |||
* All versions of Shauna use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include {{mas|Calem}}, {{mas|Serena}}, {{mas|Tierno}}, {{mas|Clemont}}, {{mas|Professor Sycamore}}, and {{mas|Trevor}}. | |||
** Shauna also uses special voice-over lines upon winning a battle with Calem, Serena, Tierno, Professor Sycamore, or Trevor in the same team. | |||
* Shauna has the shortest gap between her debut (January 16, 2023) and obtaining an alternate outfit sync pair (April 2, 2023), totaling 76 days. | |||
* Shauna is the first trainer to form a Trainer Lodge-exclusive sync pair with a Pokémon that is used by another Trainer Lodge-exclusive sync pair, as {{mas|Wally}} also forms a sync pair with Delcatty in the Trainer Lodge. | |||
* When interacting with Shauna in the [[Trainer Lodge]], one of the voice clips that can potentially play when she reacts to a topic gets cut off before it finishes playing. The voice clip in question, "That. Was. Amazing!", is two seconds long, and it gets cut off at the one-second mark. | |||
===Origin=== | ===Origin=== | ||
Shauna's design is based on her appearance in {{g|X and Y}}. Chesnaught is Shauna's signature Pokémon if the player chooses {{p|Fennekin}} as their | Shauna's design is based on her appearance in {{g|X and Y}}. Chesnaught is the final [[evolution]] of {{p|Chespin}}, one of the [[first partner Pokémon]] of [[Kalos]] in the [[core series]] games. Chesnaught is Shauna's signature Pokémon if the player chooses {{p|Fennekin}} as their first partner Pokémon in the Kalos-based core series games. Chesnaught's {{mas|Dex}} entry comes from Pokémon X. | ||
Shauna uses a Delcatty on her team in the core series games. Delcatty's Dex entry comes from {{game|Ruby and Sapphire|s|Pokémon Ruby}}. | |||
Shauna's Special Costume seems to be inspired by {{wp|Dr. Watson|Dr. John Watson}}, the partner of Detective {{wp|Sherlock Holmes}} from ''{{wp|The Adventures of Sherlock Holmes}}''. Shauna is not seen owning a Klefki outside this game. Klefki's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | |||
==In other languages== | ==In other languages== | ||
<div> | |||
<div style="display: inline-block;"> | |||
''Off We Go!'' | ''Off We Go!'' | ||
{{langtable | {{langtable | ||
Line 192: | Line 1,463: | ||
|es=¡Vamos juntas! | |es=¡Vamos juntas! | ||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''Thorny Needle Arm'' | ''Thorny Needle Arm'' | ||
{{langtable | {{langtable | ||
Line 204: | Line 1,476: | ||
|es=Brazo Pincho para Recordar Toda la Vida | |es=Brazo Pincho para Recordar Toda la Vida | ||
}} | }} | ||
|} | </div> | ||
{{-}} | </div> | ||
{{masterscharacters|grass}} | {{-}} | ||
<div> | |||
<div style="display: inline-block;"> | |||
''Make the Best of It! '' | |||
{{langtable | |||
|color={{normal color}}|bordercolor={{normal color dark}} | |||
|ja=楽しんじゃお! ''{{tt|Tanoshinjao!|Let's Enjoy!}}'' | |||
|zh_cmn=開心享受吧! ''{{tt|Kāixīn Xiǎngshòu ba!|Let's Enjoy!}}'' | |||
|fr=Profitons-en à fond ! | |||
|de=Genießen wir es! | |||
|ko=즐기자! ''{{tt|jJulgija!|Let's Enjoy!}}'' | |||
|it=Godiamoci questa lotta! | |||
|es=¡A disfrutar se ha dicho! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Traveling Together Normal Impact'' | |||
{{langtable | |||
|color={{normal color}}|bordercolor={{normal color dark}} | |||
|ja=みんなで旅してよかった ノーマルインパクト ''{{tt|Minna de Tabi-shite Yokatta Nōmaru Inpakuto|Glad We Traveled Together Normal Impact}}'' | |||
|zh_cmn=很高興跟大家一起冒險之 一般衝擊 ''{{tt|Hěn Gāoxìng Gēn Dàjiā Yìqǐ Màoxiǎn zhī Yībān Chōngjí|Glad We Had an Adventure Together Normal Impact}}'' | |||
|fr=On a bien fait de faire ce voyage ! Impact Normal ! | |||
|de=Normalstoß der freudigen Reise | |||
|ko=모두와 함께 여행하길 잘한 노말임팩트 ''{{tt|Modu-wa Hamkke Yeohaenghagil Jalhan Nomal Impaekteu|Glad We Traveled Together Normal Impact}}'' | |||
|it=Impatto Normale di un'avventura insieme | |||
|es=Impacto Normal de Emprender Juntos un Viaje | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''I Think I've Got It!'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=解けちゃったかも? ''{{tt|Tokechatta kamo?|I Think I've Got It?}}'' | |||
|zh_cmn=好像解開了耶? ''{{tt|Hǎoxiàng Jiěkāi le yé?|I Think I've Got It?}}'' | |||
|fr=Je crois que j'ai trouvé... ! | |||
|de=Ich klär das auf! | |||
|ko=풀어낸것같아! ''{{tt|Pur-eonaengeotgat-a|I Think I've Got It!}}'' | |||
|it=Forse ho la soluzione! | |||
|es=¡Yujuuu! ¡Lo tengo! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Piece It Together Steel Beam'' | |||
{{langtable | |||
|color={{steel color}}|bordercolor={{steel color dark}} | |||
|ja=ピースがそろった スチールレイ ''{{tt|Pīsu ga Sorotta Suchīru Rei|Piece It Together Steel Ray}}'' | |||
|zh_cmn=線索已湊齊之 鋼之光線 ''{{tt|Xiànsuǒ yǐ Còuqí zhī Gāng zhī Guāngxiàn|Assembled Clues Steel Beam}}'' | |||
|fr=Les pièces s'assemblent enfin ! Laser Acier ! | |||
|de=Rätsellösender Stahlstrahl | |||
|ko=모든 조각이 모인 스틸레이 ''{{tt|Modeun Jogag-i Moin Seutil Rei|Piece It Together Steel Ray}}'' | |||
|it=Raggio Acciaio che risolve il rompicapo | |||
|es=Rayo Acero de Encajar las Piezas | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | |||
==References== | |||
<references/> | |||
==Related articles== | |||
{{masterscharacters|grass}}<br/> | |||
{{Project CharacterDex notice}} | |||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[Category:Masters EX characters with an alternate outfit]] | |||
[[de:Sannah#Pokémon Masters EX]] | [[de:Sannah#Pokémon Masters EX]] | ||
[[es:Xana | [[es:Xana (Masters EX)]] | ||
[[it:Shana (Masters EX)]] | [[it:Shana (Masters EX)]] | ||
[[ja:サナ (ポケモンマスターズ)]] | [[ja:サナ (ポケモンマスターズ)]] | ||
[[zh:莎娜#Masters]] | [[zh:莎娜#Masters]] |
Latest revision as of 19:08, 8 November 2024
Shauna サナ Sana | |
Shauna's model | |
No. | 162 |
---|---|
English voice actor | Daisy Guevara[1] |
Japanese voice actor | Asami Shimoda |
Description | This Trainer traveled around Kalos to discover her dream. She likes cute Pokémon and solving puzzles, and she cherishes the memories she's made with her friends. |
Shauna (Japanese: サナ Sana) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Chesnaught. This sync pair was first made available on January 16, 2023. This pair can be raised to 6★ EX from the day it was released.
Shauna in her Special Costume forms a sync pair with her Klefki. This pair can be obtained through a limited costume sync pair scout and was first made available on April 2, 2023. This pair can also be raised to 6★ EX since its release.
Shauna also forms a sync pair with Delcatty. This pair can be obtained by raising Shauna to Friendship Level 100 in the Trainer Lodge beginning on November 1, 2024. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
History
Shauna has experienced similar events to her core series counterpart.
Chesnaught
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move type | Grass | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Chesnaught ♀ | Weakness | Psychic | |||||
Its Tackle is forceful enough to flip a 50-ton tank. It shields its allies from danger with its own body. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 733 | 226 | 256 | 336 | 256 | 243 | |
Lv. 140, Max Potential | 833 | 266 | 296 | 376 | 296 | 283 |
Availability
Shauna is available in the permanent sync pair scout pool. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Shauna Spotlight Scout | January 16 to February 6, 2023 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Vine Whip | Grass |
Physical | 1 | 20 | 24 | 100% | An opponent | No additional effect. |
Mini Potion All | None | Status | 0 (2 uses) |
— | — | — | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. |
Spiky Shield | Grass |
Status | 2 (2 uses) |
— | — | — | Self | The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies moves when hit while in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, deals damage to the opponent that used it. (Type: Grass, Category: Physical) |
Off We Go! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. |
Sync moves | ||||||||
Thorny Needle Arm | Grass |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Team Dauntless Defender 9 | Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user nullifies an opponent's move while in a defensive posture. |
Block and Charge 3 | Charges the user's move gauge by 3 when it nullifies an opponent's move while in a defensive posture. |
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. |
Theme Skills | |
Grass Support | Raises the maximum HP of all allied sync pairs by 30. |
Kalos Support | Raises the maximum HP of all allied sync pairs by 4. |
Rival Support | Raises the maximum HP of all allied sync pairs by 4. |
Pigtails Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Rare ↑ 2 Fiery ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Fiery Crystal |
Sync grid
Shauna & Chesnaught's sync grid is an expanded grid, made available when the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Vine Whip: Power +4 | Vine Whip: Power ↑ +4 | 3 | 36 | 1 |
Vine Whip: Power +4 | Vine Whip: Power ↑ +4 | 3 | 36 | 1 |
Vine Whip: Power +4 | Vine Whip: Power ↑ +4 | 3 | 36 | 1 |
Vine Whip: Power +4 | Vine Whip: Power ↑ +4 | 3 | 36 | 2 |
Vine Whip: Power +4 | Vine Whip: Power ↑ +4 | 3 | 36 | 2 |
Vine Whip: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Vine Whip: Attack Trap 2 | Has a chance (30%) of leaving the target trapped when the user's attack move against it is successful. | 9 | 108 | 2 |
Spiky Shield: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Mini Potion All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Mini Potion All: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Off We Go!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Off We Go!: Shielded 1 | Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Team Sentry Entry 1 | Raises the Defense of all allied sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 2 |
Team Wise Entry 1 | Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 2 |
Power Reserves 5 | Powers up the user's moves when in a pinch. | 8 | 96 | 2 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Team Def. Posture Physical ↑ 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | 10 | 120 | 3 |
Brisk Bulwark 9 | Reduces the user's sync move countdown by 1 when the user nullifies an opponent's move while in a defensive posture. This effect can activate only once per battle. | 10 | 120 | 3 |
Thorny Needle Arm: Power +25 | Thorny Needle Arm: Power ↑ +25 | 5 | 60 | 3 |
Thorny Needle Arm: Power +25 | Thorny Needle Arm: Power ↑ +25 | 5 | 60 | 3 |
Delcatty
Type | Normal | ||||||
---|---|---|---|---|---|---|---|
Move type | Normal | ||||||
Role | Tech | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Delcatty ♀ | Weakness | Fighting | |||||
Delcatty prefers to live an unfettered existence in which it can do as it pleases at its own pace. Because this Pokémon eats and sleeps whenever it decides, its daily routines are completely random. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 601 | 336 | 146 | 312 | 137 | 300 | |
Lv. 140, Max Potential | 681 | 376 | 186 | 352 | 177 | 340 |
Availability
Shauna & Delcatty can be teamed up with by scouting Shauna and raising her to friendship level 100 in the Trainer Lodge.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Sing | Normal |
Status | 1 | — | — | 45% | An opponent | Puts the target to sleep. |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by two stat ranks. |
Headbutt | Normal |
Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
Make the Best of It! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's accuracy by two stat ranks. Raises the user's critical-hit rate by one stat rank. |
Sync moves | ||||||||
Traveling Together Normal Impact | Normal |
Physical | — | 250 | 300 | — | An opponent | This attack's power increases when the target is affected by a status condition. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Hem In 9 | Lowers the target's evasiveness by one stat rank when the user's attack move against it is successful. |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
Charging Infliction 1 | Charges the user's move gauge by one when its Pokémon uses a status move. |
Theme Skills | |
Normal Tech | Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kalos Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Rival Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Pigtails Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Rare ↑ 2 Wistful ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: •Wistful Crystal |
Sync grid
The sync grid for Shauna & Delcatty is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Sing: Accuracy +10 | Sing: Accuracy ↑ +10 | 5 | 60 | 2 |
Sing: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Sing: Fast-Track 9 | Raises the user's Speed by one stat rank when its Pokémon uses a move. | 8 | 96 | 2 |
Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 1 |
Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 1 |
Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 2 |
Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 2 |
Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 2 |
Headbutt: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Headbutt: Flabbergast 4 | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 10 | 120 | 3 |
Headbutt: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
X Attack: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Make the Best of It!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Make the Best of It!: Precision 1 | Raises the user's accuracy by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
Hem In 9 | Lowers the target's evasiveness by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Use Status P-Move on Opp: Defense ↓ 9 | Lowers the target's Defense by 1 stat rank when the user's Pokémon uses a status move targeting that opponent. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Traveling Together Normal Impact: Power +25 | Traveling Together Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Traveling Together Normal Impact: Power +25 | Traveling Together Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Klefki
Shauna (Special Costume) サナ (スペシャル) Sana (Special) | |
Shauna's model (Special Costume) | |
No. | 162 |
---|---|
English voice actor | Daisy Guevara |
Japanese voice actor | Asami Shimoda |
Description | Shauna is wearing a special outfit. Her attentive nature and partnership with Klefki may be the key to solving the mystery game! |
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move types | Steel / Normal | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Klefki ♀ | Weakness | Ground | |||||
Although it's unclear why it collects keys, giving it a key makes Klefki very happy. However, it apparently only likes master keys. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 585 | 200 | 284 | 210 | 276 | 270 | |
Lv. 140, Max Potential | 685 | 240 | 324 | 250 | 316 | 310 |
Availability
Shauna (Special Costume) is exclusive to costume scouts. Her offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Shauna Costume Scout | April 2 to May 2, 2023 | Debut |
Super Spotlight Costume Scout | March 9 to 25, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
She was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
5★-Select Costume Scout ×11 A | September 12 to 26, 2023 | Available using paid gems only |
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
5★-Select Costume Scout ×11 B | September 6 to 20, 2024 | Available using paid gems only |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Tackle | Normal |
Physical | 1 | 25 | 30 | 100% | An opponent | No additional effect. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
Mirror Shot | Steel |
Special | 2 | 57 | 68 | 85% | An opponent | Has a chance (30%) of lowering the target's accuracy by 1 stat rank. |
I Think I've Got It! | None | Status | 0 (2 uses) |
— | — | — | Allied side | Applies the Status Move Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
Sync moves | ||||||||
Piece It Together Steel Beam | Steel |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Team Stat Steal 9 | Lowers one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. |
Retaliatory Stat Steal 9 | Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. |
Full-Bracing Command 9 | Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. |
Theme Skills | |
Steel Support | Raises the maximum HP of all allied sync pairs by 30. |
Kalos Support | Raises the maximum HP of all allied sync pairs by 4. |
Special Costume Support | Raises the maximum HP of all allied sync pairs by 6. |
Pigtails Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Rare ↑ 2 Soothing ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Soothing Crystal |
Sync grid
Shauna (Special Costume) & Klefki's sync grid is an expanded grid, made available when the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +40 | HP +40 | 7 | 84 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 2 |
Tackle: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Mirror Shot: Power +4 | Mirror Shot: Power ↑ +4 | 3 | 36 | 1 |
Mirror Shot: Power +4 | Mirror Shot: Power ↑ +4 | 3 | 36 | 1 |
Mirror Shot: Power +4 | Mirror Shot: Power ↑ +4 | 3 | 36 | 1 |
Mirror Shot: Power +4 | Mirror Shot: Power ↑ +4 | 3 | 36 | 1 |
Mirror Shot: Power +4 | Mirror Shot: Power ↑ +4 | 3 | 36 | 1 |
Mirror Shot: Accuracy +5 | Mirror Shot: Accuracy ↑ +5 | 3 | 36 | 1 |
Mirror Shot: Accuracy +10 | Mirror Shot: Accuracy ↑ +10 | 5 | 60 | 2 |
Mirror Shot: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Mirror Shot: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
I Think I've Got It!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
I Think I've Got It!: Physical Damage Reducer 9 | Applies the Physical Damage Reduction effect to the allied field of play when the user's move is successful. | 10 | 120 | 3 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. | 7 | 84 | 2 |
Team Fierce Entry 1 | Raises the Attack of all allied sync pairs by 1 stat ranks when the user enters a battle. | 7 | 84 | 2 |
Team Grand Entry 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat ranks when the user enters a battle. | 7 | 84 | 2 |
Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | 10 | 120 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Team Gimme Five 1 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Team Stat Steal 4 | Has a chance (50%) of lowering one of the target's following stats by 1 stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises this stat for all allied sync pairs by the same amount. | 10 | 120 | 3 |
Retaliatory Stat Steal 9 | Lowers one of the following stats of an opponent that attacked the user by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. Raises the user's stat by the same amount. | 10 | 120 | 3 |
Piece It Together Steel Beam: Power +25 | Piece It Together Steel Beam: Power ↑ +25 | 5 | 60 | 3 |
Piece It Together Steel Beam: Power +25 | Piece It Together Steel Beam: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Shauna & Chesnaught can be battled against in:
- Daily Type Rotation: Type Team-Up (2024) (as a side foe; September 19 to October 6, 2024)
Shauna has also been shown to pair alongside the following Pokémon and can be battled against in:
- Sylveon
- Damage Challenge: Training with Shauna! (August 9 to 13, 2024)
- Goodra
- Damage Challenge: Training with Shauna! (August 27 to 30, 2024)
Story appearances
Shauna appears in her normal outfit in the following story areas:
- Villain Arc: Kalos: Team Flare Flares Up
- Solo event: With Beauty and Grace
- Costume event: Solve the Case! (Part 1)
- Story events:
Shauna appears in her special costume in the following story areas:
Sync pair stories
Shauna & Chesnaught
- A Day with Shauna
Shauna (Special Costume) & Klefki
- The Mystery Game Begins!
- Roles Are Decided!
- Explore the Mansion!
- An Incident Occurs!
- Who's the Real Culprit?
- Beginning of the Real Case
- Phantom Imaginate
- Similarities between the Victims
- Fake Evil and Fake Justice
- You Need Some Imagination
Quotes
- Main article: Shauna/Quotes → Pokémon Masters EX
Gallery
Shauna
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Artwork of the Kalos chapter of the Villain Arc (Part 1) by Hitoshi Ariga[2] |
Shauna's sync move mindscape (Parfum Palace, Balcony) |
Villain Arc Memories Chapter 6: Kalos artwork by Kani Shirasuna[3] |
Decorative Shauna Plushie for the Trainer Lodge | ||
Trainer Lodge Friend Snapshot | Trainer Lodge Story Snapshot |
Shauna (Special Costume)
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Shauna's sync move mindscape (Centra City) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Solve the Case! (Part 1) |
Medal 2★ Solve the Case! (Part 1) |
Medal 3★ Solve the Case! (Part 1) |
Medal Illuminate the Darkness |
Trivia
- Shauna is the first rival in Pokémon Masters EX to form a sync pair with a Grass-type first partner Pokémon.
- All versions of Shauna use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Calem, Serena, Tierno, Clemont, Professor Sycamore, and Trevor.
- Shauna also uses special voice-over lines upon winning a battle with Calem, Serena, Tierno, Professor Sycamore, or Trevor in the same team.
- Shauna has the shortest gap between her debut (January 16, 2023) and obtaining an alternate outfit sync pair (April 2, 2023), totaling 76 days.
- Shauna is the first trainer to form a Trainer Lodge-exclusive sync pair with a Pokémon that is used by another Trainer Lodge-exclusive sync pair, as Wally also forms a sync pair with Delcatty in the Trainer Lodge.
- When interacting with Shauna in the Trainer Lodge, one of the voice clips that can potentially play when she reacts to a topic gets cut off before it finishes playing. The voice clip in question, "That. Was. Amazing!", is two seconds long, and it gets cut off at the one-second mark.
Origin
Shauna's design is based on her appearance in Pokémon X and Y. Chesnaught is the final evolution of Chespin, one of the first partner Pokémon of Kalos in the core series games. Chesnaught is Shauna's signature Pokémon if the player chooses Fennekin as their first partner Pokémon in the Kalos-based core series games. Chesnaught's Dex entry comes from Pokémon X.
Shauna uses a Delcatty on her team in the core series games. Delcatty's Dex entry comes from Pokémon Ruby.
Shauna's Special Costume seems to be inspired by Dr. John Watson, the partner of Detective Sherlock Holmes from The Adventures of Sherlock Holmes. Shauna is not seen owning a Klefki outside this game. Klefki's Dex entry comes from Pokémon Ultra Sun.
In other languages
Off We Go!
|
Thorny Needle Arm
|
Make the Best of It!
|
Traveling Together Normal Impact
|
I Think I've Got It!
|
Piece It Together Steel Beam
|
References
Related articles
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |