Bruno (Masters): Difference between revisions

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|caption=Bruno's model
|caption=Bruno's model
|num=8
|num=8
|enva=Greg Chun
|enva=Greg Chun<ref name="Greg Chun">[https://twitter.com/gregchunva/status/1167530482134708224 Greg Chun on Twitter]</ref>
|java=
|java=Jirō Saitō<ref>Nintendo DREAM (vol. 329)</ref>
|desc=A member of the [[Elite Four]] who believes that people and Pokémon can become stronger though rigorous—even extreme—training, he shouts "Hoo Hah!" to get fired up.
|desc=A member of the [[Elite Four]] who believes that people and Pokémon can become stronger though rigorous–even extreme–training, he shouts "Hoo Hah!" to get fired up.
}}
}}
'''Bruno''' (Japanese: '''シバ''' ''Siba'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Bruno|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Machamp}}. The sync pair can be obtained through the [[Sync pair#Sync pair scout|sync pair scout]].
'''Bruno''' (Japanese: '''シバ''' ''Siba'') is a [[Pokémon Trainer]] in {{g|Masters EX}}, based on the [[Bruno|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Machamp}}. This sync pair was first made available since the game's release. The pair's potential can be upgraded to {{6EX}} from February 25, 2024, which unlocks Bruno's EX style.
 
Bruno also forms a sync pair with his {{TP|Bruno|Onix}}. This pair is available through a variety [[sync pair scout]] and was first made available on April 22, 2023. This pair can be upgraded to {{6EX}} since its release, though this pair lacks an EX style.
 
==In the games==
{{incomplete|section|History & Role in Pokémon Masters EX}}
{{-}}


==Machamp==
==Machamp==
{{Masters
{{Masters
|name=Machamp
|name=Machamp
|ndex=068
|ndex=0068
|gender=m
|gender=m
|type=Fighting
|type=Fighting
|role=Strike (Physical)
|role=Strike (Physical)
|move1=Fighting
|move1=Fighting
|base=4
|base=4EX
|weakness=Flying
|weakness=Flying
|description=It grasps its opponents with its four arms and twists them up in an intricate hold. People call it "the Machamp special."
|description=It grasps its opponents with its four arms and twists them up in an intricate hold. People call it "the Machamp special."
|hp=600
|hp=648|atk=343|def=138|spatk=199|spdef=119|spe=203
|atk=316
|hp2=728|atk2=383|def2=178|spatk2=239|spdef2=159|spe2=243
|def=129
|spatk=184
|spdef=110
|spe=188
|hp2=680
|atk2=356
|def2=169
|spatk2=224
|spdef2=150
|spe2=228
}}
}}
===Availability===
Bruno is available in the permanent [[sync pair scout]] pool, and has been since the game's release. His offering rate was increased in the following sync pair scouts:
{{MastersAvailability/head|fighting}}
{{MastersAvailability/entry|Featured Type Scout|October 8 to 24, 2019}}
{{MastersAvailability/foot|fighting}}


===Moves===
===Moves===
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! style="width: 120px"|Name
! Name
! style="width: 40px"|{{color2|000|Type}}
! {{color2|000|Type}}
! style="width: 40px"|{{color2|000|Damage category|Category}}
! {{color2|000|Damage category|Category}}
! style="width: 40px"|Move gauge
! Move gauge
! style="width: 40px"|Base {{color2|000|Power}}
! Base {{color2|000|Power}}
! style="width: 40px"|Max {{color2|000|Power}}
! Max {{color2|000|Power}}
! style="width: 40px"|{{color2|000|Accuracy}}
! {{color2|000|Accuracy}}
! style="width: 70px"|Target
! Target
! style="width: 160px"|Description
! width=200px | Description
|- style="background:#fff"
|- style="background:#fff"
|{{m|Karate Chop}}
|{{m|Karate Chop}}
Line 70: Line 72:
|—
|—
|Self
|Self
|Sharply raises the user’s critical-hit rate.
|Raises the user's critical-hit rate by two stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Cross Chop}}
|{{m|Cross Chop}}
Line 90: Line 92:
|—
|—
|Self
|Self
|Sharply raises the user's Attack and Sp. Def.
|Raises the user's Attack and Sp. Def by two stat ranks.
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
Line 102: Line 104:
|—
|—
|An opponent
|An opponent
|No additional effect.
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)''
|}
|}


Line 113: Line 115:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Critical Strike 2
|{{sk|Critical Strike|2}}
|Powers up attacks if they become critical hits.
|Powers up attacks if they become critical hits.
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
! colspan=2 | {{color2|000|Type skill|Type Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Fighting Strike
|[[File:Theme skill icon type.png|20px|link=]] Fighting Strike
|Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks.
|Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Kanto Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Body Builder Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Sweet Tooth Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{fighting color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1
|Raises the following discovery level by 3:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal<br>Lowers the following discovery level by 1:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|}
|}


===Sync Grid===
===Sync grid===
The [[sync grid]] for Bruno and Machamp is a basic grid which has not yet been expanded.
The [[sync grid]] for Bruno & Machamp is an expanded grid, made available on February 25, 2022.
{| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center"
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
Line 136: Line 155:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 149: Line 186:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +20
| Attack +20
| 7
| 84
| 3
|-style="background:#fff"
|-style="background:#fff"
| Defense +5
| Defense +5
Line 154: Line 203:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 160: Line 227:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 167: Line 252:
| 5
| 5
| 1
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 1
|-style="background:#fff"
| Karate Chop: Power +4
| Karate Chop: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Karate Chop: Power +4
| Karate Chop: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Karate Chop: Power +4
| Karate Chop: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Karate Chop: Power +4
| Karate Chop: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Karate Chop: Power +4
| Karate Chop: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Karate Chop: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Cross Chop: Power +3
| Cross Chop: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Cross Chop: Power +3
| Cross Chop: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Cross Chop: Power +3
| Cross Chop: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Cross Chop: Power +3
| Cross Chop: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Cross Chop: Power +3
| Cross Chop: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Cross Chop: Accuracy +10
| Cross Chop: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Cross Chop: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Cross Chop: {{sk|Smart Cookie}}
| The more the user's Sp. Def is raised, the more it powers up the user's moves.
| 10
| 120
| 3
|-style="background:#fff"
| Dire Hit +: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Hoo Hah!: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Hoo Hah!: {{sk|Super Preparation|4}}
| Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Flameproof}}
| Prevents the user from getting burned.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Headstrong}}
| Attack cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| {{sk|Last Dash|3}}
| Raises the user's Speed by 3 stat ranks the first time it is in a pinch each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Amped Up|2}}
| Raises the user's Speed by 2 stat ranks when it lands a critical hit.
| 8
| 96
| 3
|-style="background:#fff"
| {{sk|Pinpoint Entry|1}}
| Raises the user's accuracy by 1 stat rank when it enters a battle.
| 8
| 96
| 3
|-style="background:#fff"
| {{sk|Sync Freebie}}
| Applies the Free Move Next effect to the user after using its sync move.
| 8
| 96
| 3
|-style="background:#fff"
| {{sk|Critical Strike|2}}
| Powers up the user's attacks when they become critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Double Down|5}}
| Powers up sync moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Trained-to-the-Max Dynamic Punch: Power +25
| Trained-to-the-Max Dynamic Punch: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Trained-to-the-Max Dynamic Punch: Power +25
| Trained-to-the-Max Dynamic Punch: Power ↑ +25
| 5
| 60
| 3
|}
|}


==Availability==
==Onix==
Bruno and Machamp can be battled against in:
{{Masters
* [[Pokémon Masters EX/Main Story|Main Story]] Chapter 21: Face the Fight!
|name=Onix
* [[Pokémon Masters EX/Main Story (Co-op)|Main Story (Co-op)]] Chapter 21: Face the Fight!
|namelink=Bruno's Onix
* [[List of story events in Pokémon Masters EX|Story event]]: Reach for the Top (September 3 to 30, 2019)
|ndex=0095
* [[Champion Stadium]]: Kanto Challenge
|gender=m
|type=Rock
|role=Support
|move1=Rock
|base=6
|weakness=Grass
|description=Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.
|hp=650|atk=171|def=287|spatk=127|spdef=271|spe=268
|hp2=750|atk2=211|def2=327|spatk2=167|spdef2=311|spe2=308
}}
 
===Availability===
Bruno & Onix are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s:
{{MastersAvailability/head|rock}}
{{MastersAvailability/entry|Bruno Variety Scout|April 22 to May 14, 2023|note=Debut}}
{{MastersAvailability/entry|Super Spotlight Variety Scout|April 18 to May 4, 2024}}
{{MastersAvailability/foot|rock}}


Bruno has also been shown to own an {{TP|Bruno|Onix}}. The pair can be battled against in:
They were also available in the following sync pair scouts:
* Champion Stadium: Kanto Challenge
{{MastersAvailability/head|rock}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|rock}}


===Sync Pair Stories===
===Moves===
{| class="roundy" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background: #{{rock color light}}"
! Name
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
! Move gauge
! Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
! Target
! width=200px | Description
|- style="background:#fff"
|{{m|Rock Throw}}
|{{t|Rock}}<br>[[File:RockIC Masters.png|20px]]
{{statustable|Physical}}
|1
|23
|27
|90%
|An opponent
|No additional effect.
|- style="background:#fff"
|[[Dire Hit]] All +
{{typetable|None}}
{{statustable|Status}}
|0 (2 uses)
|—
|—
|—
|All allies
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
|- style="background:#fff"
|{{m|Screech}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Status}}
|2
|—
|—
|100%
|An opponent
|Lowers the target's Defense by 2 stat ranks.
|- style="background:#fff"
|Always Getting Stronger!
{{typetable|None}}
{{statustable|Status}}
|0 (1 use)
|—
|—
|—
|All allies
|Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense of all allied sync pairs by 6 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank.
|- style="background: #{{rock color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|Overwhelming Power Rock Impact
|{{t|Rock}}<br>[[File:RockIC Masters.png|20px]]
{{statustable|Physical}}
|—
|250
|300
|—
|An opponent
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''
|}
 
===Skills===
{| class="roundy" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background: #{{rock color light}}"
! Name
! Description
|- style="background: #{{rock color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|{{sk|Endurance}}
|When the user enters battle with full HP, applies the Enduring effect to it.
|-style="background:#fff"
|{{sk|Team Swift Reaction|9}}
|Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.
|-style="background:#fff"
|{{sk|Sterner Stuff|2}}
|Reduces damage when the user is hit by a physical attack move.
|- style="background: #{{rock color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Rock Support
|Raises the maximum HP of all allied sync pairs by 30.
|-style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Support
|Raises the maximum HP of all allied sync pairs by 4.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Body Builder Support
|Raises the maximum HP of all allied sync pairs by 6.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Sweet Tooth Support
|Raises the maximum HP of all allied sync pairs by 6.
|- style="background: #{{rock color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1
|Raises the following discovery level by 3:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal<br>Lowers the following discovery level by 1:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
|}
 
===Sync grid===
Bruno & Onix's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background: #{{rock color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +20
| Defense +20
| 7
| 84
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +20
| Sp. Def +20
| 7
| 84
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Rock Throw: Power +4
| Rock Throw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Throw: Power +4
| Rock Throw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Throw: Power +4
| Rock Throw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Rock Throw: Power +4
| Rock Throw: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Rock Throw: Power +4
| Rock Throw: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Rock Throw: Accuracy +10
| Rock Throw: Accuracy ↑ +10
| 5
| 60
| 1
|-style="background:#fff"
| Rock Throw: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Rock Throw: {{sk|Flag Bearer|9}}
| Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Screech: {{sk|Charging Infliction|2}}
| Charges the user's move gauge by 2 when its Pokémon uses a status move.
| 10
| 120
| 3
|-style="background:#fff"
| Dire Hit All +: {{sk|MP Rekindle|2}}
| Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move.
| 7
| 84
| 2
|-style="background:#fff"
| Always Getting Stronger!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Always Getting Stronger!: {{sk|Pep Rally|1}}
| Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Always Getting Stronger!: {{sk|Team Hit and Heal}}
| Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| {{sk|Lithe}}
| Prevents the user from getting paralyzed.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Sand Shelter}}
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| {{sk|Unbending}}
| Defense cannot be lowered.
| 5
| 60
| 2
|-style="background:#fff"
| {{sk|Natural Remedy}}
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Quick Cure}}
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| {{sk|Electric Guard}}
| Reduces damage when the user is attacked by Electric-type moves.
| 8
| 96
| 2
|-style="background:#fff"
| {{sk|Team Speedy Entry|1}}
| Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle.
| 9
| 108
| 2
|-style="background:#fff"
| {{sk|Panic Button}}
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
| 9
| 108
| 3
|-style="background:#fff"
| {{sk|Adrenaline|1}}
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Unyielding|2}}
| Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Sync Damage Guard}}
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| {{sk|Team Mighty Sync|9}}
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle.
| 10
| 120
| 3
|-style="background:#fff"
| Overwhelming Power Rock Impact: Power +25
| Overwhelming Power Rock Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Overwhelming Power Rock Impact: Power +25
| Overwhelming Power Rock Impact: Power ↑ +25
| 5
| 60
| 3
|}
 
==Appearances==
===Battle appearances===
Bruno & Machamp can be battled against in:
* [[PML Arc]]: {{DL|PML Arc|Chapter 21: Face the Fight!}} (as a side foe)
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 21: Face the Fight!}} (as a side foe)
* [[Brawly (Masters)#Sync pair stories|Sync pair story]]: Makuhita's Evolution
* [[Champion Stadium]]: [[Kanto Challenge]], Normal
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Psychic}} and {{type|Flying}} weaknesses)
* Champion Stadium: [[Johto Challenge]], Hard Lv. 1 ({{type|Psychic}} weakness)
* [[Battle Rally]] (Area 1–9)
* [[Story event]]: [[Reach for the Top]] (September 3 to 30, 2019)
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 12 to 28, 2021)
* [[Solo event]]: [[Strongest Fighters]] (as a side foe; July 14 to 30, 2022; June 10 to 24, 2024)
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Psychic}} weakness; September 20 to October 4, 2023)
 
Bruno & Onix can be battled against in:
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Water}} and {{type|Ground}} weaknesses)
* Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Grass}} weakness)
* [[Battle Rally]] (Area 1–9)
* [[Costume event]]: [[Super Tour Guide Rosa]] (September 15 to October 1, 2022; September 10 to 24, 2023)
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Grass}} weakness; April 11 to 25, 2023; March 5 to 19, 2024)
* [[Trainer Files]]: [[Kanto Elite Four (Part 1)]] (as a side foe; April 20 to May 14, 2023; April 18 to May 4, 2024)
 
Bruno has also been shown to pair alongside {{p|Hitmonchan}} and can be battled against in:
* Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Fairy}} weakness)
* [[Battle Rally]] (Area 1–9)
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Fairy}} weakness; May 22 to June 5, 2024)
 
===Story appearances===
Bruno appears in his normal outfit in the following story areas:
* [[PML Arc]]: {{DL|PML Arc|Chapter 21: Face the Fight!}}
* [[Villain Arc]]:
** {{DL|Villain Arc|Kanto: Team Rocket Returns}}
** {{DL|Villain Arc|Johto: Team Rocket's Revival}}
* [[Champion Stadium]]:
** [[Kanto Challenge]]: Normal
** {{mas|Victory Road}}
* [[Story event]]s:
** [[Reach for the Top]]
** [[Dazzling Dizzying Battle Stage]]
** [[Pasio Eggsplorers]]
** [[Beachside Rivalry]]
** [[Victor's Cooking Class!]]
* [[Solo event]]s:
** [[A Sweet Secret]]
** [[Strongest Fighters]]
* [[Costume event]]: [[Super Tour Guide Rosa]]
* [[Trainer Files]]:
** [[Kanto Elite Four (Part 1)]]
** [[Kanto Elite Four (Part 2)]]
* Sync pair story: [[Brawly (Masters)#Sync pair stories|Makuhita's Evolution]]
 
===Sync pair stories===
====Bruno & Machamp====
* A Day with Bruno
* A Day with Bruno


==Quotes==
==Quotes==
{{main|Bruno/Quotes#Pokémon Masters EX}}
{{main|Bruno/Quotes#Pokémon Masters EX|Bruno/Quotes → Pokémon Masters EX}}


==Gallery==
==Gallery==
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%"
|-
|-
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}" | [[File:Masters EX Bruno artwork.png|x200px]]
| colspan=2 style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters Dream Team Maker Bruno and Machamp.png|x200px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}" colspan=2 | [[File:Masters Dream Team Maker Bruno and Machamp.png|x200px]]
| colspan=2 style="{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Mindscape.png|x200px]]
| style="{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" colspan=2 | [[File:Bruno Mindscape.png|x200px]]
| rowspan=5 style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters EX Bruno artwork.png|x200px]]
|-
|-
| Artwork of Bruno<br>in Pokémon Masters EX
| colspan=2 | Bruno & Machamp on <br>Pokémon Masters EX Dream Team Maker
| colspan=2 | Bruno and Machamp on <br>Pokémon Masters EX Dream Team Maker
| colspan=2 | Bruno's sync move mindscape<br>({{color2|000|Indigo Plateau#Third room|Indigo Plateau: Bruno's room}})
| colspan=2 | Bruno's sync move mindscape<br>({{color2|000|Indigo Plateau#Third room|Indigo Plateau: Bruno's room}})
|-
|-
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:VSBruno Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Spr Masters Bruno 2.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:VSBruno Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Spr Masters Bruno EX.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:VSBruno EX Masters.png|120px]]
|-
| 6★ model<br>(Normal colors)
| VS model<br>(Normal colors)
| 6★ model<br>(EX colors)
| VS model<br>(EX colors)
|-
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Emote 2 Masters.png|80px]]
Line 202: Line 961:
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Emote 4 Masters.png|80px]]
|-
|-
| VS model from<br>Pokémon Masters EX
| Trainer emote<br>Nice!
| Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
| Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
| Trainer emote<br>Thanks!
| Artwork of Bruno in<br>Pokémon Masters EX
|}
|}


==Trivia==
===Origin===
Bruno's design is based on his appearance in {{game|FireRed and LeafGreen|s}} and {{game|HeartGold and SoulSilver|s}}. Machamp is Bruno's signature Pokémon in the [[core series]] games. Machamp's {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}.
Bruno uses one or two {{TP|Bruno|Onix}} in most battles against him in the core series games. Onix's Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}.
==In other languages==
{| style="float:left"
|-
| style="vertical-align:top" |
''Hoo Hah!''
{{langtable
|color={{fighting color}}|bordercolor={{fighting color dark}}
|ja=ウー! ハーッ! ''Ū! Hā!''
|zh_cmn=呼!喝! ''Hū! Hē!''
|fr=Ouhhh... HA !
|de=Uuuuuh... haaaaah!!!
|ko=우-!하-앗! ''U-! Ha-at!''
|it=Uaaaaah!
|es=¡Kiaaa!
}}
| style="vertical-align:top" |
''Trained-to-the-Max Dynamic Punch''
{{langtable
|color={{fighting color}}|bordercolor={{fighting color dark}}
|ja=限界まで鍛え抜いた ばくれつパンチ ''{{tt|Genkai Made Kitae Nuita Bakuretsu Panchi|Trained-to-the-Limit Dynamic Punch}}''
|zh_cmn=千錘百煉之 爆裂拳 ''{{tt|Qiānchuí-Bǎiliàn zhī Bàoliè Quán|Thoroughly Tempered Dynamic Punch}}''
|fr=Les voyages, c'est formateur ! Dynamopoing !
|de=Wuchtschlag des ausgiebigen Trainings
|ko=한계까지 단련한 폭발펀치 ''{{tt|Han-gyekkaji Dannyeonhan Pokbal Peonchi|Trained-to-the-Limit Dynamic Punch}}''
|it=Dinamipugno sovrumano
|es=Puño Dinámico Disciplinado
}}
|}
{{-}}
{| style="float:left"
|-
| style="vertical-align:top" |
''Always Getting Stronger!''
{{langtable
|color={{rock color}}|bordercolor={{rock color dark}}
|ja=どこまでも強くなる ''{{tt|Dokomade mo Tsuyoku Naru|Always Getting Stronger}}''
|zh_cmn=實力突破極限 ''{{tt|Shílì Túpò Jíxiàn|Breaking Through the Limits}}''
|fr=Notre passion, c'est la muscu !
|de=Ich werde immer stärker!
|ko=끝없이강해지겠다 ''{{tt|Kkeut-eobs-iganghaejigessda|Always Getting Stronger}}''
|it=Livelli di forza inimmaginabili!
|es=¡Con riguroso entrenamiento!
}}
| style="vertical-align:top" |
''Overwhelming Power Rock Impact''
{{langtable
|color={{rock color}}|bordercolor={{rock color dark}}
|ja=スーパーパワーの ロックインパクト ''{{tt|Sūpāpawā no Rokku Inpakuto|Superpower Rock Impact}}''
|zh_cmn=強大力量之 岩石衝擊 ''{{tt|Qiángdà Lìliàng zhī Yánshí Chōngjí|Great Power Rock Impact}}''
|fr=Z'allez finir en yaourt ! Impact Roche !
|de=Gesteinsstoß der unbändigen Kraft
|ko=슈퍼 파워 록임팩트 ''{{tt|Syupeo Pawo Rok Impaekteu|Superpower Rock Impact}}''
|it=Impatto Roccia dalla forza sovrumana
|es=Impacto Roca de Inmenso Poder
}}
|}
{{-}}
==References==
<references/>
==Related articles==
{{masterscharacters|fighting}}<br/>
{{masterscharacters|fighting}}<br/>
{{Project CharacterDex notice}}
{{Project CharacterDex notice}}


[[Category:Masters characters]]
[[Category:Elite Four Trainers]]
[[Category:Elite Four Trainers]]
[[Category:Fighting-type Trainers]]
[[Category:Fighting-type Trainers]]
[[Category:Masters EX characters with an EX style]]


[[de:Bruno#Pokémon Masters EX]]
[[de:Bruno#Pokémon Masters EX]]
[[es:Bruno (Alto Mando)#Pokémon Masters]]
[[es:Bruno (Masters EX)]]
[[it:Bruno (Masters EX)]]
[[ja:シバ (ポケモンマスターズ)]]
[[zh:希巴#Masters]]
[[zh:希巴#Masters]]

Revision as of 00:48, 23 September 2024

Bruno
シバ Siba
Spr Masters Bruno.png
Bruno's model
No. 8
English voice actor Greg Chun[1]
Japanese voice actor Jirō Saitō[2]
Description A member of the Elite Four who believes that people and Pokémon can become stronger though rigorous–even extreme–training, he shouts "Hoo Hah!" to get fired up.

Bruno (Japanese: シバ Siba) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Machamp. This sync pair was first made available since the game's release. The pair's potential can be upgraded to Masters EX star.png 6★ EX from February 25, 2024, which unlocks Bruno's EX style.

Bruno also forms a sync pair with his Onix. This pair is available through a variety sync pair scout and was first made available on April 22, 2023. This pair can be upgraded to Masters EX star.png 6★ EX since its release, though this pair lacks an EX style.

In the games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: History & Role in Pokémon Masters EX


Machamp

Masters0068.png Masters025W.png Type FightingIC Masters.png Fighting
Move type FightingIC Masters.png Fighting
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★☆☆EX
Machamp Weakness FlyingIC Masters.png Flying
It grasps its opponents with its four arms and twists them up in an intricate hold. People call it "the Machamp special."
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 648 343 138 199 119 203
Lv. 140, Max Potential 728 383 178 239 159 243
Mega Machamp
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Bruno is available in the permanent sync pair scout pool, and has been since the game's release. His offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Featured Type Scout October 8 to 24, 2019
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Karate Chop Fighting
FightingIC Masters.png
Physical 1 16 19 100% An opponent Critical hits land more easily.
Dire Hit + None Status 0 (2 uses) Self Raises the user's critical-hit rate by two stat ranks.
Cross Chop Fighting
FightingIC Masters.png
Physical 3 100 120 80% An opponent Critical hits land more easily.
Hoo Hah! None Status 0 (2 uses) Self Raises the user's Attack and Sp. Def by two stat ranks.
Sync moves
Trained-to-the-Max Dynamic Punch Fighting
FightingIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)

Skills

Name Description
Passive Skills
Critical Strike 2 Powers up attacks if they become critical hits.
Theme Skills
Theme skill icon type.png Fighting Strike Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks.
Theme skill icon region.png Kanto Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Elite Four Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon other.png Body Builder Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Theme skill icon other.png Sweet Tooth Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Fiery Crystal icon.pngFiery ↑ 3 Masters Soothing Crystal icon.pngSoothing ↓ 1 Raises the following discovery level by 3:
Masters Fiery Crystal icon.pngFiery Crystal
Lowers the following discovery level by 1:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

The sync grid for Bruno & Machamp is an expanded grid, made available on February 25, 2022.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +20 Attack +20 7 84 3
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 1
Karate Chop: Power +4 Karate Chop: Power ↑ +4 3 36 1
Karate Chop: Power +4 Karate Chop: Power ↑ +4 3 36 1
Karate Chop: Power +4 Karate Chop: Power ↑ +4 3 36 2
Karate Chop: Power +4 Karate Chop: Power ↑ +4 3 36 2
Karate Chop: Power +4 Karate Chop: Power ↑ +4 3 36 2
Karate Chop: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Cross Chop: Power +3 Cross Chop: Power ↑ +3 3 36 1
Cross Chop: Power +3 Cross Chop: Power ↑ +3 3 36 1
Cross Chop: Power +3 Cross Chop: Power ↑ +3 3 36 1
Cross Chop: Power +3 Cross Chop: Power ↑ +3 3 36 2
Cross Chop: Power +3 Cross Chop: Power ↑ +3 3 36 2
Cross Chop: Accuracy +10 Cross Chop: Accuracy ↑ +10 5 60 2
Cross Chop: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Cross Chop: Smart Cookie The more the user's Sp. Def is raised, the more it powers up the user's moves. 10 120 3
Dire Hit +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Hoo Hah!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Hoo Hah!: Super Preparation 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. 10 120 3
Flameproof Prevents the user from getting burned. 5 60 1
Headstrong Attack cannot be lowered. 5 60 2
Last Dash 3 Raises the user's Speed by 3 stat ranks the first time it is in a pinch each battle. 7 84 2
Amped Up 2 Raises the user's Speed by 2 stat ranks when it lands a critical hit. 8 96 3
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 8 96 3
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 8 96 3
Critical Strike 2 Powers up the user's attacks when they become critical hits. 10 120 3
Double Down 5 Powers up sync moves that are super effective. 10 120 3
Trained-to-the-Max Dynamic Punch: Power +25 Trained-to-the-Max Dynamic Punch: Power ↑ +25 5 60 3
Trained-to-the-Max Dynamic Punch: Power +25 Trained-to-the-Max Dynamic Punch: Power ↑ +25 5 60 3

Onix

Masters0095.png Masters025W.png Type RockIC Masters.png Rock
Move type RockIC Masters.png Rock
Role Masters Support.png Support
Base Potential ★★★★★☆EX
Onix Weakness GrassIC Masters.png Grass
Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 650 171 287 127 271 268
Lv. 140, Max Potential 750 211 327 167 311 308
Mega Onix
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Bruno & Onix are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:

Banner Dates Notes
Bruno Variety Scout April 22 to May 14, 2023 Debut
Super Spotlight Variety Scout April 18 to May 4, 2024
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

They were also available in the following sync pair scouts:

Banner Dates Notes
Red Mix Scout November 1, 2023 to May 1, 2024 Available using paid gems only
5★-Select Variety Scout ×11 March 5 to 19, 2024 Available using paid gems only
Blue Mix Scout May 1 to September 1, 2024 Available using paid gems only
Leaf Mix Scout September 1, 2024 to January 1, 2025 Available using paid gems only
Daily Scout Starting September 1, 2024 One scout available daily
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise.

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Rock Throw Rock
RockIC Masters.png
Physical 1 23 27 90% An opponent No additional effect.
Dire Hit All + None Status 0 (2 uses) All allies Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
Screech Normal
NormalIC Masters.png
Status 2 100% An opponent Lowers the target's Defense by 2 stat ranks.
Always Getting Stronger! None Status 0 (1 use) All allies Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense of all allied sync pairs by 6 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank.
Sync moves
Overwhelming Power Rock Impact Rock
RockIC Masters.png
Physical 250 300 An opponent (6★ EX effect: The sync buff is doubled the first time a sync move is used.)

Skills

Name Description
Passive Skills
Endurance When the user enters battle with full HP, applies the Enduring effect to it.
Team Swift Reaction 9 Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.
Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move.
Theme Skills
Theme skill icon type.png Rock Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Kanto Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Elite Four Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon other.png Body Builder Support Raises the maximum HP of all allied sync pairs by 6.
Theme skill icon other.png Sweet Tooth Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Masters Wistful Crystal icon.pngWistful ↑ 3 Masters Fiery Crystal icon.pngFiery ↓ 1 Raises the following discovery level by 3:
Masters Wistful Crystal icon.pngWistful Crystal
Lowers the following discovery level by 1:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

Bruno & Onix's sync grid is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +20 Defense +20 7 84 2
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +20 Sp. Def +20 7 84 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Rock Throw: Power +4 Rock Throw: Power ↑ +4 3 36 1
Rock Throw: Power +4 Rock Throw: Power ↑ +4 3 36 1
Rock Throw: Power +4 Rock Throw: Power ↑ +4 3 36 1
Rock Throw: Power +4 Rock Throw: Power ↑ +4 3 36 2
Rock Throw: Power +4 Rock Throw: Power ↑ +4 3 36 2
Rock Throw: Accuracy +10 Rock Throw: Accuracy ↑ +10 5 60 1
Rock Throw: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Rock Throw: Flag Bearer 9 Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 10 120 3
Screech: Charging Infliction 2 Charges the user's move gauge by 2 when its Pokémon uses a status move. 10 120 3
Dire Hit All +: MP Rekindle 2 Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. 7 84 2
Always Getting Stronger!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Always Getting Stronger!: Pep Rally 1 Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. 7 84 2
Always Getting Stronger!: Team Hit and Heal Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. 7 84 3
Lithe Prevents the user from getting paralyzed. 5 60 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Unbending Defense cannot be lowered. 5 60 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Electric Guard Reduces damage when the user is attacked by Electric-type moves. 8 96 2
Team Speedy Entry 1 Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. 9 108 2
Panic Button Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. 9 108 3
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
Unyielding 2 Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. 10 120 3
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 3
Team Mighty Sync 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. 10 120 3
Overwhelming Power Rock Impact: Power +25 Overwhelming Power Rock Impact: Power ↑ +25 5 60 3
Overwhelming Power Rock Impact: Power +25 Overwhelming Power Rock Impact: Power ↑ +25 5 60 3

Appearances

Battle appearances

Bruno & Machamp can be battled against in:

Bruno & Onix can be battled against in:

Bruno has also been shown to pair alongside Hitmonchan and can be battled against in:

Story appearances

Bruno appears in his normal outfit in the following story areas:

Sync pair stories

Bruno & Machamp

  • A Day with Bruno

Quotes

Main article: Bruno/Quotes → Pokémon Masters EX

Gallery

Masters Dream Team Maker Bruno and Machamp.png Bruno Mindscape.png Masters EX Bruno artwork.png
Bruno & Machamp on
Pokémon Masters EX Dream Team Maker
Bruno's sync move mindscape
(Indigo Plateau: Bruno's room)
Spr Masters Bruno 2.png VSBruno Masters.png Spr Masters Bruno EX.png VSBruno EX Masters.png
6★ model
(Normal colors)
VS model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Bruno Emote 1 Masters.png Bruno Emote 2 Masters.png Bruno Emote 3 Masters.png Bruno Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Artwork of Bruno in
Pokémon Masters EX

Trivia

Origin

Bruno's design is based on his appearance in Pokémon FireRed and LeafGreen and Pokémon HeartGold and SoulSilver. Machamp is Bruno's signature Pokémon in the core series games. Machamp's Dex entry comes from Pokémon Ultra Sun.

Bruno uses one or two Onix in most battles against him in the core series games. Onix's Dex entry comes from Pokémon Ruby and Sapphire.

In other languages

Hoo Hah!

Language Title
Japan Flag.png Japanese ウー! ハーッ! Ū! Hā!
Mandarin Chinese 呼!喝! Hū! Hē!
France Flag.png French Ouhhh... HA !
Germany Flag.png German Uuuuuh... haaaaah!!!
Italy Flag.png Italian Uaaaaah!
South Korea Flag.png Korean 우-!하-앗! U-! Ha-at!
Spain Flag.png Spanish ¡Kiaaa!

Trained-to-the-Max Dynamic Punch

Language Title
Japan Flag.png Japanese 限界まで鍛え抜いた ばくれつパンチ Genkai Made Kitae Nuita Bakuretsu Panchi
Mandarin Chinese 千錘百煉之 爆裂拳 Qiānchuí-Bǎiliàn zhī Bàoliè Quán
France Flag.png French Les voyages, c'est formateur ! Dynamopoing !
Germany Flag.png German Wuchtschlag des ausgiebigen Trainings
Italy Flag.png Italian Dinamipugno sovrumano
South Korea Flag.png Korean 한계까지 단련한 폭발펀치 Han-gyekkaji Dannyeonhan Pokbal Peonchi
Spain Flag.png Spanish Puño Dinámico Disciplinado


Always Getting Stronger!

Language Title
Japan Flag.png Japanese どこまでも強くなる Dokomade mo Tsuyoku Naru
Mandarin Chinese 實力突破極限 Shílì Túpò Jíxiàn
France Flag.png French Notre passion, c'est la muscu !
Germany Flag.png German Ich werde immer stärker!
Italy Flag.png Italian Livelli di forza inimmaginabili!
South Korea Flag.png Korean 끝없이강해지겠다 Kkeut-eobs-iganghaejigessda
Spain Flag.png Spanish ¡Con riguroso entrenamiento!

Overwhelming Power Rock Impact

Language Title
Japan Flag.png Japanese スーパーパワーの ロックインパクト Sūpāpawā no Rokku Inpakuto
Mandarin Chinese 強大力量之 岩石衝擊 Qiángdà Lìliàng zhī Yánshí Chōngjí
France Flag.png French Z'allez finir en yaourt ! Impact Roche !
Germany Flag.png German Gesteinsstoß der unbändigen Kraft
Italy Flag.png Italian Impatto Roccia dalla forza sovrumana
South Korea Flag.png Korean 슈퍼 파워 록임팩트 Syupeo Pawo Rok Impaekteu
Spain Flag.png Spanish Impacto Roca de Inmenso Poder


References

  1. Greg Chun on Twitter
  2. Nintendo DREAM (vol. 329)

Related articles

Characters appearing in Pokémon Masters EX
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Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
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Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevor
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArvenGiacomoClavellEri
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.