Victor (Masters): Difference between revisions
mNo edit summary |
m (→Origin) |
||
(26 intermediate revisions by 9 users not shown) | |||
Line 10: | Line 10: | ||
|enva=Ben Thao<ref name="Ben Thao">[https://twitter.com/Benimetrix/status/1578511684167094273 Ben Thao on Twitter]</ref> | |enva=Ben Thao<ref name="Ben Thao">[https://twitter.com/Benimetrix/status/1578511684167094273 Ben Thao on Twitter]</ref> | ||
|java=Hiro Shimono | |java=Hiro Shimono | ||
|desc=This [[Galar]] Trainer loves nature. In battle, | |desc=This [[Galar]] Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions. | ||
}} | }} | ||
'''Victor''' (Japanese: '''マサル''' ''Masaru'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Victor (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Rillaboom}}, which is capable of [[Gigantamax]]ing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to {{6EX}} from the day it was released. | '''Victor''' (Japanese: '''マサル''' ''Masaru'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Victor (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Rillaboom}}, which is capable of [[Gigantamax]]ing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to {{6EX}} from the day it was released. | ||
Victor also forms a sync pair with {{p|Spectrier}}, which is capable of [[Dynamax]]ing. This pair was first made available through a [[special sync pair event]] on August 16, 2023, and could be raised to {{6EX}} from the day it was released, though this pair lacks an EX style. | Victor also forms a sync pair with {{p|Spectrier}}, which is capable of [[Dynamax]]ing. This pair was first made available through a [[special sync pair event]] on August 16, 2023, and could be raised to {{6EX}} from the day it was released, though this pair lacks an EX style. | ||
Victor in his Palentine's 2024 attire forms a sync pair with {{p|Greedent}}. This pair can be obtained through a seasonal [[sync pair scout]] beginning on February 9, 2024. This pair can be raised to {{6EX}} since it first released. | |||
==Rillaboom== | ==Rillaboom== | ||
{{Masters | {{Masters | ||
|name=Rillaboom | |name=Rillaboom | ||
|ndex= | |ndex=0812 | ||
|type=Grass | |type=Grass | ||
|gender=m | |gender=m | ||
Line 31: | Line 33: | ||
|hp2=748|atk2=420|def2=200|spatk2=264|spdef2=174|spe2=308 | |hp2=748|atk2=420|def2=200|spatk2=264|spdef2=174|spe2=308 | ||
}} | }} | ||
===Availability=== | |||
Victor is exclusive to Poké Fair scouts. He was available in the following sync pair scout banners: | |||
* (Debut) Victor Poké Fair Scout (October 7 to 24, 2022) | |||
* Victor Poké Fair Scout (April 11 to 25, 2023) | |||
* {{tt|5★-Select Poké Fair Scout ×25|Available using paid gems only}} (August 28 to September 28, 2023) | |||
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024) | |||
* {{tt|5★-Select Poké Fair Scout ×15 (A)|Available using paid gems only}} (December 31, 2023 to January 31, 2024) | |||
* Double Feature Poké Fair Scout (January 9 to 23, 2024) | |||
* 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024) | |||
* {{tt|5★-Select Poké Fair Scout ×15 (C)|Available using paid gems only}} (February 28 to March 26, 2024) | |||
===Moves=== | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! Name | !Name | ||
! {{color2|000|Type}} | ! {{color2|000|Type}} | ||
! {{color2|000|Damage category|Category}} | !{{color2|000|Damage category|Category}} | ||
! Move gauge | !Move gauge | ||
! Base {{color2|000|Power}} | !Base {{color2|000|Power}} | ||
! Max {{color2|000|Power}} | !Max {{color2|000|Power}} | ||
! {{color2|000|Accuracy}} | !{{color2|000|Accuracy}} | ||
! Target | !Target | ||
! width=200px | Description | ! width="200px" |Description | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Drum Beating}} | |{{m|Drum Beating}} | ||
Line 53: | Line 66: | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|Lowers the target's Speed by | |Lowers the target's Speed by one stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|[[Dire Hit]] + | |[[Dire Hit]] + | ||
Line 60: | Line 73: | ||
|0<br>(2 uses) | |0<br>(2 uses) | ||
|— | |— | ||
|— | | — | ||
|— | |— | ||
|Self | |Self | ||
|Raises the user's critical-hit rate by | |Raises the user's critical-hit rate by two stat ranks. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|High Horsepower}} | |{{m|High Horsepower}} | ||
Line 79: | Line 92: | ||
{{statustable|Status}} | {{statustable|Status}} | ||
|0<br>(1 use) | |0<br>(1 use) | ||
|— | | — | ||
|— | |— | ||
|— | |— | ||
|Self | |Self | ||
|Raises the user's Attack by | |Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan="9" | {{color2|000|Sync move|Sync moves}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Strategically Sound Grass Impact | |Strategically Sound Grass Impact | ||
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]] | |{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]] | ||
Line 94: | Line 107: | ||
|300 | |300 | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|- style="background:#{{grass color light}}" | |- style="background:#{{grass color light}}" | ||
! colspan=9 | {{color2|000|Max Move|Max moves}} | ! colspan="9" |{{color2|000|Max Move|Max moves}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|{{m|G-Max Drum Solo}} | | {{m|G-Max Drum Solo}} | ||
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]] | | {{t|Grass}}<br>[[File:GrassIC Masters.png|20px]] | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|0<br>(1 use) | |0<br>(1 use) | ||
Line 108: | Line 121: | ||
|An opponent | |An opponent | ||
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. | |Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|{{m|Max Quake}} | |{{m|Max Quake}} | ||
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]] | |{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]] | ||
Line 117: | Line 130: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|Raises the Sp. Def of all allied sync pairs by | |Raises the Sp. Def of all allied sync pairs by two stat ranks. | ||
|} | |} | ||
Line 124: | Line 137: | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! Name | ! Name | ||
! Description | !Description | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan="2" |{{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Piercing Blows | | Piercing Blows | ||
|Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. | | Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Chase Down 3 | |Chase Down 3 | ||
|Powers up the user's moves when the target's Speed is lowered. | |Powers up the user's moves when the target's Speed is lowered. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Targets Maxed | |Targets Maxed | ||
|When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. | |When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan="2" |{{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon type.png|20px|link=]] Grass Strike | | [[File:Theme skill icon type.png|20px|link=]] Grass Strike | ||
|Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. | |Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike | |[[File:Theme skill icon region.png|20px|link=]] Galar Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike | |[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike | |[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ! colspan="2" |{{color2|000|Expedition skill|Expedition Skills}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2 | |[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2 | ||
|Raises the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | |Raises the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | ||
Line 161: | Line 174: | ||
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! Name | !Name | ||
! Effect | ! Effect | ||
! Energy required | !Energy required | ||
! Sync orb required | !Sync orb required | ||
! Move level required | ! Move level required | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| HP +10 | |HP +10 | ||
| HP +10 | | HP +10 | ||
| 0 | |0 | ||
| 5 | |5 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| HP +10 | |HP +10 | ||
| HP +10 | |HP +10 | ||
| 2 | |2 | ||
| 24 | |24 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| HP +10 | |HP +10 | ||
| HP +10 | |HP +10 | ||
| 2 | |2 | ||
| 24 | |24 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Attack +5 | |Attack +5 | ||
| Attack +5 | |Attack +5 | ||
| 0 | |0 | ||
| 5 | | 5 | ||
|1 | |||
|- style="background:#fff" | |||
|Attack +5 | |||
|Attack +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Attack +5 | |||
|Attack +5 | |||
|2 | |||
|24 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Attack +5 | |Attack +5 | ||
| Attack +5 | |Attack +5 | ||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Def +5 | |||
|Sp. Def +5 | |||
| 0 | | 0 | ||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Def +5 | |||
|Sp. Def +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Def +20 | |||
|Sp. Def +20 | |||
|7 | |||
|84 | |||
|2 | |||
|- style="background:#fff" | |||
|Speed +5 | |||
|Speed +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Speed +5 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +20 | |||
| Sp. Def +20 | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | | Speed +5 | ||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Speed +5 | |||
|Speed +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Speed +5 | |||
|Speed +5 | |||
| 2 | | 2 | ||
| 24 | |24 | ||
| 1 | | 1 | ||
|- style="background:#fff" | |||
|Drum Beating: Power +2 | |||
|Drum Beating: Power ↑ +2 | |||
|-style="background:#fff" | |||
| Drum Beating: Power +2 | |||
| Drum Beating: Power ↑ +2 | |||
| 3 | | 3 | ||
| 36 | |36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Drum Beating: Power +2 | |Drum Beating: Power +2 | ||
| Drum Beating: Power ↑ +2 | |Drum Beating: Power ↑ +2 | ||
| 3 | | 3 | ||
| 36 | |36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Drum Beating: Power +2 | |Drum Beating: Power +2 | ||
| Drum Beating: Power ↑ +2 | |Drum Beating: Power ↑ +2 | ||
| 3 | | 3 | ||
| 36 | |36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Drum Beating: Power +2 | |Drum Beating: Power +2 | ||
| Drum Beating: Power ↑ +2 | |Drum Beating: Power ↑ +2 | ||
| 3 | |3 | ||
| 36 | | 36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Drum Beating: Power +2 | |Drum Beating: Power +2 | ||
| Drum Beating: Power ↑ +2 | |Drum Beating: Power ↑ +2 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Drum Beating: Move Gauge Refresh 3 | |Drum Beating: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | |7 | ||
| 84 | |84 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Power +3 | |High Horsepower: Power +3 | ||
| High Horsepower: Power ↑ +3 | | High Horsepower: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Power +3 | |High Horsepower: Power +3 | ||
| High Horsepower: Power ↑ +3 | | High Horsepower: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Power +3 | |High Horsepower: Power +3 | ||
| High Horsepower: Power ↑ +3 | | High Horsepower: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Power +3 | |High Horsepower: Power +3 | ||
| High Horsepower: Power ↑ +3 | |High Horsepower: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Power +3 | |High Horsepower: Power +3 | ||
| High Horsepower: Power ↑ +3 | |High Horsepower: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Accuracy +5 | |High Horsepower: Accuracy +5 | ||
| High Horsepower: Accuracy ↑ +5 | |High Horsepower: Accuracy ↑ +5 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Move Gauge Refresh 3 | |High Horsepower: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | |7 | ||
| 84 | |84 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: BOGO 9 | |High Horsepower: BOGO 9 | ||
| Applies the Free Move Next effect to the user when its move is successful. | |Applies the Free Move Next effect to the user when its move is successful. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 5 | | 5 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Dire Hit +: MP Refresh 2 | |Dire Hit +: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | |7 | ||
| 84 | |84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Attack Rhythm!: MP Refresh 2 | |Attack Rhythm!: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | |84 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Attack Rhythm!: Critical Eye 1 | | Attack Rhythm!: Critical Eye 1 | ||
| Raises the user's critical-hit rate by | | Raises the user's critical-hit rate by one stat rank when its move is successful. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Quick Cure | |Quick Cure | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | |7 | ||
|84 | |||
|2 | |||
|- style="background:#fff" | |||
|Natural Remedy | |||
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
|7 | |||
| 84 | | 84 | ||
|2 | |||
|- style="background:#fff" | |||
|Turbo Turf 2 | |||
|Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
| 2 | |||
|-style="background:#fff" | |||
| Turbo Turf 2 | |||
| Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
| 8 | | 8 | ||
| 96 | |96 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Verdant Recovery 1 | |Verdant Recovery 1 | ||
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | |Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | ||
| 8 | |8 | ||
| 96 | |96 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Superduper Effective 1 | |Superduper Effective 1 | ||
| Powers up moves that are super effective. | |Powers up moves that are super effective. | ||
| 8 | |8 | ||
| 96 | |96 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Trip Up 2 | | Trip Up 2 | ||
| Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | |Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | ||
| 10 | |10 | ||
| 120 | | 120 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Super Desperate | |Super Desperate | ||
| Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | |Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | ||
| 10 | |10 | ||
|120 | |||
|2 | |||
|- style="background:#fff" | |||
|Twofer 2 | |||
|Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | |||
|10 | |||
| 120 | | 120 | ||
| | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| | |Hunter's Instinct | ||
| | |The more the target's Speed is lowered, the more it powers up the user's moves. | ||
| 10 | |10 | ||
| 120 | | 120 | ||
|3 | |||
|- style="background:#fff" | |||
| 3 | |||
|-style="background:#fff" | |||
| Cakewalk | | Cakewalk | ||
| The more the target's Speed is lowered, the more it powers up the user's sync move. | |The more the target's Speed is lowered, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
| 120 | |120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Mighty Rush 9 | |Mighty Rush 9 | ||
| Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. | |Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Rejuvenate 6 | |Rejuvenate 6 | ||
| Charges the user's move gauge by | |Charges the user's move gauge by six after using a sync move. | ||
| 10 | |10 | ||
| 120 | | 120 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| MAX Countdown 1 | | MAX Countdown 1 | ||
| Reduces the user's sync move countdown by | |Reduces the user's sync move countdown by one after using its max move. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| MAX Slip Up 2 | |MAX Slip Up 2 | ||
| Lowers the Speed of all opposing sync pairs by | | Lowers the Speed of all opposing sync pairs by two stat ranks after using the user's max move. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 4 | |4 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Overwhelm 9 | |Overwhelm 9 | ||
| Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | |Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 4 | |4 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| MAX Damage Guard | | MAX Damage Guard | ||
| Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | ||
| 10 | |10 | ||
| 120 | | 120 | ||
| 5 | |5 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| G-Max Drum Solo: Power +100 | |G-Max Drum Solo: Power +100 | ||
| G-Max Drum Solo: Power ↑ +100 | | G-Max Drum Solo: Power ↑ +100 | ||
| 8 | | 8 | ||
|96 | |||
|3 | |||
|- style="background:#fff" | |||
|Max Quake: Power +100 | |||
|Max Quake: Power ↑ +100 | |||
|8 | |||
| 96 | | 96 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| | |Strategically Sound Grass Impact: Power +25 | ||
| | |Strategically Sound Grass Impact: Power ↑ +25 | ||
| | |5 | ||
| | |60 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Strategically Sound Grass Impact: Power +25 | |Strategically Sound Grass Impact: Power +25 | ||
| Strategically Sound Grass Impact: Power ↑ +25 | |Strategically Sound Grass Impact: Power ↑ +25 | ||
| 5 | | 5 | ||
|60 | |||
|3 | |||
| 60 | |||
| 3 | |||
|} | |} | ||
Line 495: | Line 508: | ||
{{Masters | {{Masters | ||
|name=Spectrier | |name=Spectrier | ||
|ndex= | |ndex=0897 | ||
|type=Ghost | |type=Ghost | ||
|role=Field | |role=Field | ||
Line 506: | Line 519: | ||
|hp2=751|atk2=240|def2=210|spatk2=430|spdef2=221|spe2=462 | |hp2=751|atk2=240|def2=210|spatk2=430|spdef2=221|spe2=462 | ||
}} | }} | ||
===Availability=== | |||
Victor and Spectrier could be teamed up with during the [[special sync pair event]] {{DL|Special sync pair event|Victor & Spectrier}} (August 16 to September 30, 2023). | |||
===Moves=== | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! Name | !Name | ||
! {{color2|000|Type}} | !{{color2|000|Type}} | ||
! {{color2|000|Damage category|Category}} | !{{color2|000|Damage category|Category}} | ||
! Move gauge | !Move gauge | ||
! Base {{color2|000|Power}} | !Base {{color2|000|Power}} | ||
! Max {{color2|000|Power}} | ! Max {{color2|000|Power}} | ||
! {{color2|000|Accuracy}} | !{{color2|000|Accuracy}} | ||
! Target | !Target | ||
! width=200px | Description | ! width="200px" |Description | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Shadow Ball}} | |{{m|Shadow Ball}} | ||
Line 525: | Line 541: | ||
|3 | |3 | ||
|99 | |99 | ||
|110 | |110 | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a chance (20%) of lowering the target's Sp. Def. | | Has a chance (20%) of lowering the target's Sp. Def. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Mud Shot}} | |{{m|Mud Shot}} | ||
Line 538: | Line 554: | ||
|95% | |95% | ||
|An opponent | |An opponent | ||
|Lowers the target's Speed by | |Lowers the target's Speed by one stat rank. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Haze}} | |{{m|Haze}} | ||
Line 544: | Line 560: | ||
{{statustable|Status}} | {{statustable|Status}} | ||
|2<br>(2 uses) | |2<br>(2 uses) | ||
|— | |— | ||
|— | |— | ||
|— | |— | ||
Line 550: | Line 566: | ||
|Returns the target's raised stats to normal. | |Returns the target's raised stats to normal. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Taking the Lead! | |Taking the Lead! | ||
{{typetable|None}} | {{typetable|None}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 558: | Line 574: | ||
|— | |— | ||
|An ally | |An ally | ||
|Raises an | | Raises an ally's Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank. | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan="9" |{{color2|000|Sync move|Sync moves}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Night Dash Ghost Beam | | Night Dash Ghost Beam | ||
|{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]] | |{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]] | ||
{{statustable|Special}} | {{statustable|Special}} | ||
Line 570: | Line 586: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX | |''(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Ghost Zone)'' | ||
|- style="background:#{{ghost color light}}" | |- style="background:#{{ghost color light}}" | ||
! colspan=9 | {{color2|000|Max Move|Max moves}} | ! colspan="9" |{{color2|000|Max Move|Max moves}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|{{m|Max Phantasm}} | |{{m|Max Phantasm}} | ||
|{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]] | |{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]] | ||
Line 580: | Line 596: | ||
|400 | |400 | ||
|480 | |480 | ||
|— | |— | ||
|An opponent | |An opponent | ||
|Lowers the Defense of all opposing sync pairs by | |Lowers the Defense of all opposing sync pairs by two stat ranks. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|{{m|Max Quake}} | | {{m|Max Quake}} | ||
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]] | |{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]] | ||
{{statustable|Special}} | {{statustable|Special}} | ||
Line 592: | Line 608: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|Raises the Sp. Def of all allied sync pairs by | |Raises the Sp. Def of all allied sync pairs by two stat ranks. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|{{m|Max Guard}} | |{{m|Max Guard}} | ||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | ||
Line 599: | Line 615: | ||
|0<br>(1 use) | |0<br>(1 use) | ||
|— | |— | ||
|— | |— | ||
|— | |— | ||
|An ally | |An ally | ||
Line 609: | Line 625: | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! Name | ! Name | ||
! Description | !Description | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan="2" |{{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Debut: Ghost Zone | |Debut: Ghost Zone | ||
|Turns the field of | | Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.) | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Haunted Acceleration 3 | |Haunted Acceleration 3 | ||
|Quickly charges the move gauge when the zone is a Ghost Zone. | | Quickly charges the move gauge when the zone is a Ghost Zone. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|MAX Regen | |MAX Regen | ||
|Applies the Gradual Healing effect to the user after using its max move. | |Applies the Gradual Healing effect to the user after using its max move. | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan="2" |{{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon type.png|20px|link=]] Ghost Field | |[[File:Theme skill icon type.png|20px|link=]] Ghost Field | ||
|Raises the maximum HP of all allied sync pairs by 12.<br>Raises the Speed of all allied sync pairs by 12. | |Raises the maximum HP of all allied sync pairs by 12.<br>Raises the Speed of all allied sync pairs by 12. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon region.png|20px|link=]] Galar Field | |[[File:Theme skill icon region.png|20px|link=]] Galar Field | ||
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | |Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Field | |[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Field | ||
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | | Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Field | |[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Field | ||
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2. | |Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2. | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ! colspan="2" |{{color2|000|Expedition skill|Expedition Skills}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2 | |[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2 | ||
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | |Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | ||
Line 646: | Line 662: | ||
{| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
!Name | |||
! Effect | |||
!Energy required | |||
!Sync orb required | |||
! Move level required | |||
|- style="background:#fff" | |||
|HP +10 | |||
|HP +10 | |||
| 0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|HP +10 | |||
|HP +10 | |||
| 2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|HP +10 | |||
|HP +10 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|HP +10 | |||
|HP +10 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Atk +5 | |||
|Sp. Atk +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Atk +5 | |||
|Sp. Atk +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Atk +5 | |||
|Sp. Atk +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Atk +5 | |||
|Sp. Atk +5 | |||
|2 | |||
|24 | |||
| 1 | |||
|- style="background:#fff" | |||
|Sp. Def +5 | |||
|Sp. Def +5 | |||
|0 | |||
| 5 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Def +5 | |||
|Sp. Def +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Def +5 | |||
|Sp. Def +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Speed +5 | |||
|Speed +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Speed +5 | |||
|Speed +5 | |||
|2 | |||
| 24 | |||
|1 | |||
|- style="background:#fff" | |||
|Shadow Ball: Power +3 | |||
|Shadow Ball: Power ↑ +3 | |||
|3 | |||
| 36 | |||
|1 | |||
|- style="background:#fff" | |||
|Shadow Ball: Power +3 | |||
|Shadow Ball: Power ↑ +3 | |||
|3 | |||
| 36 | |||
|1 | |||
|- style="background:#fff" | |||
|Shadow Ball: Power +3 | |||
|Shadow Ball: Power ↑ +3 | |||
|3 | |||
| 36 | |||
| 1 | |||
|- style="background:#fff" | |||
|Shadow Ball: Power +3 | |||
|Shadow Ball: Power ↑ +3 | |||
|3 | |||
|36 | |||
|1 | |||
|- style="background:#fff" | |||
|Shadow Ball: Power +3 | |||
|Shadow Ball: Power ↑ +3 | |||
|3 | |||
|36 | |||
| 2 | |||
|- style="background:#fff" | |||
|Shadow Ball: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
|7 | |||
|84 | |||
|2 | |||
|- style="background:#fff" | |||
|Shadow Ball: On a Roll 1 | |||
|Raises the chance of lowering stat values with the additional effects of moves. | |||
| 7 | |||
| 84 | |||
|2 | |||
|- style="background:#fff" | |||
|Mud Shot: Power +3 | |||
|Mud Shot: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
|1 | |||
|- style="background:#fff" | |||
|Mud Shot: Power +3 | |||
|Mud Shot: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
|1 | |||
|- style="background:#fff" | |||
|Mud Shot: Power +3 | |||
|Mud Shot: Power ↑ +3 | |||
|3 | |||
|36 | |||
|1 | |||
|- style="background:#fff" | |||
|Mud Shot: Power +3 | |||
|Mud Shot: Power ↑ +3 | |||
| 3 | |||
|36 | |||
|1 | |||
|- style="background:#fff" | |||
|Mud Shot: Power +3 | |||
|Mud Shot: Power ↑ +3 | |||
| 3 | |||
|36 | |||
|2 | |||
|- style="background:#fff" | |||
|Mud Shot: Accuracy +5 | |||
| Mud Shot: Accuracy ↑ +5 | |||
|3 | |||
|36 | |||
|2 | |||
|- style="background:#fff" | |||
| Mud Shot: Move Gauge Refresh 3 | |||
|Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
|84 | |||
|2 | |||
|- style="background:#fff" | |||
|Haze: MP Refresh 2 | |||
|Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
|84 | |||
|2 | |||
|- style="background:#fff" | |||
|Taking the Lead!: MP Refresh 2 | |||
|Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
|84 | |||
|2 | |||
|- style="background:#fff" | |||
|Taking the Lead!: Friendly Shield 1 | |||
| When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank. | |||
|8 | |||
|96 | |||
|3 | |||
|- style="background:#fff" | |||
| Stalwart | |||
| Sp. Def cannot be lowered. | |||
| 5 | |||
|60 | |||
| 1 | |||
|- style="background:#fff" | |||
|Flameproof | |||
|Prevents the user from getting burned. | |||
|5 | |||
|60 | |||
|2 | |||
|- style="background:#fff" | |||
|Quick Cure | |||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |||
|7 | |||
|84 | |||
|2 | |||
|- style="background:#fff" | |||
|Gobsmack 4 | |||
| Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | |||
|8 | |||
|96 | |||
|2 | |||
|- style="background:#fff" | |||
|Haunted Healing 1 | |||
|Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. | |||
|8 | |||
|96 | |||
|2 | |||
|- style="background:#fff" | |||
|Haunted Power 2 | |||
|Powers up the user's moves when the zone is a Ghost Zone. | |||
|10 | |||
|120 | |||
|3 | |||
|- style="background:#fff" | |||
|Unbuffed Foe Sync-Up 5 | |||
| Powers up the user's sync move when none of the target's stats are raised. | |||
|10 | |||
|120 | |||
|3 | |||
|- style="background:#fff" | |||
| MAX Damage Guard | |||
| Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | |||
|10 | |||
| 120 | |||
|3 | |||
|- style="background:#fff" | |||
|Sharp Entry 1 | |||
| Raises the user's critical-hit rate by one stat rank when it enters a battle. | |||
|10 | |||
|120 | |||
|3 | |||
|- style="background:#fff" | |||
|Debut Damage Reduction (Physical) | |||
|Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | |||
|10 | |||
| 120 | |||
|3 | |||
|- style="background:#fff" | |||
|Max Phantasm: Power +100 | |||
|Max Phantasm: Power ↑ +100 | |||
|8 | |||
|96 | |||
|3 | |||
|- style="background:#fff" | |||
|Max Quake: Power +100 | |||
|Max Quake: Power ↑ +100 | |||
| 8 | |||
|96 | |||
|3 | |||
|- style="background:#fff" | |||
|Night Dash Ghost Beam: Power +25 | |||
| Night Dash Ghost Beam: Power ↑ +25 | |||
|5 | |||
|60 | |||
|3 | |||
|- style="background:#fff" | |||
| Night Dash Ghost Beam: Power +25 | |||
| Night Dash Ghost Beam: Power ↑ +25 | |||
| 5 | |||
|60 | |||
|3 | |||
|} | |||
==Greedent== | |||
{{MastersInfobox | |||
|type=normal | |||
|name=Victor (Palentine's 2024) | |||
|jname=マサル(24シーズン) | |||
|jtrans=Masaru (2024 Season) | |||
|image=Spr Masters Victor Palentines 2024.png | |||
|size=200px | |||
|caption=Victor's model (Palentine's 2024) | |||
|num=157 | |||
|enva=Ben Thao | |||
|java=Hiro Shimono | |||
|desc=Victor will host a cooking class on Palentine's Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry. | |||
}} | |||
{{Masters | |||
|name=Greedent | |||
|ndex=0820 | |||
|type=Normal | |||
|gender=m | |||
|role=Support | |||
|exrole=Tech | |||
|move1=Normal | |||
|move2=Poison | |||
|base=6 | |||
|weakness=Fighting | |||
|description=It stashes [[Berry|berries]] in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn't notice the loss. | |||
|hp=685|atk=176|def=287|spatk=278|spdef=284|spe=240 | |||
|hp2=845|atk2=236|def2=347|spatk2=338|spdef2=344|spe2=280 | |||
}} | |||
===Availability=== | |||
Victor (Palentine's 2024) is exclusive to seasonal scouts. He was available in the following sync pair scout banners: | |||
* (Debut) Victor Seasonal Scout (February 9 to 27, 2024) | |||
{{-}} | |||
===Moves === | |||
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | |||
|- style="background: #{{normal color light}}" | |||
!Name | |||
!{{color2|000|Type}} | |||
!{{color2|000|Damage category|Category}} | |||
!Move gauge | |||
!Base {{color2|000|Power}} | |||
!Max {{color2|000|Power}} | |||
!{{color2|000|Accuracy}} | |||
!Target | |||
! width="200px" |Description | |||
|- style="background:#fff" | |||
|{{m|Tackle}} | |||
| {{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
| 1 | |||
|25 | |||
|30 | |||
|100% | |||
|An opponent | |||
|No additional effect. | |||
|- style="background:#fff" | |||
|[[Sitrus Berry]] | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(3 uses) | |||
|— | |||
|— | |||
|— | |||
|An ally | |||
|Restores an ally's HP by approximately 20% of its maximum HP. | |||
|- style="background:#fff" | |||
|Hyper {{m|Belch}} | |||
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
| 2<br>(2 uses) | |||
| 200 | |||
|240 | |||
|— | |||
|An opponent | |||
|Activation Condition: When the remaining MP for the user's Sitrus Berry is 2 or lower. Deactivation Condition: When the remaining MP for the user's Sitrus Berry is 3.<br>Never misses. Lowers the target's Attack, Defense, Sp. Atk, and Sp. Def by two stat ranks. Leaves the target badly poisoned. | |||
|- style="background:#fff" | |||
|Cooking Prep! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs. | |||
|- style="background: #{{normal color light}}" | |||
! colspan="9" |{{color2|000|Sync move|Sync moves}} | |||
|- style="background:#fff" | |||
|The Joys of Cooking Normal Impact | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|300 | |||
|360 | |||
|— | |||
|An opponent | |||
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: Sync move power will be multiplied by 1.5.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | |||
|- style="background: #{{normal color light}}" | |||
!Name | |||
!Description | |||
|- style="background: #{{normal color light}}" | |||
! colspan="2" |{{color2|000|Passive skill|Passive Skills}} | |||
|- style="background:#fff" | |||
|A Little Nibble | |||
|Reduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user. | |||
|- style="background:#fff" | |||
|Have Seconds! | |||
|Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful. | |||
|- style="background:#fff" | |||
|Vigilance | |||
| Protects the user against critical hits. | |||
|- style="background: #{{normal color light}}" | |||
! colspan="2" |{{color2|000|Theme skill|Theme Skills}} | |||
|- style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Normal Support | |||
|Raises the maximum HP of all allied sync pairs by 30. | |||
|- style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Galar Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|- style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|- style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|- style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Cook Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|- style="background: #{{normal color light}}" | |||
! colspan="2" | {{color2|000|Expedition skill|Expedition Skills}} | |||
|- style="background:#fff" | |||
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal | |||
|} | |||
===Sync grid=== | |||
The sync grid for Victor and Greedent is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | |||
|- style="background: #{{normal color light}}" | |||
! Name | ! Name | ||
! Effect | ! Effect | ||
Line 674: | Line 1,130: | ||
| 2 | | 2 | ||
| 24 | | 24 | ||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 704: | Line 1,166: | ||
| 0 | | 0 | ||
| 5 | | 5 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 754: | Line 1,198: | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Speed +5 | ||
| | | Speed +5 | ||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +10 | |||
| Speed +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Tackle: Power +3 | |||
| Tackle: Power ↑ +3 | |||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Tackle: Power +3 | ||
| | | Tackle: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Tackle: Power +3 | ||
| | | Tackle: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Tackle: Power +3 | ||
| | | Tackle: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Tackle: Power +3 | ||
| | | Tackle: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Tackle: Power +3 | ||
| | | Tackle: Power ↑ +3 | ||
| | | 3 | ||
| | | 36 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Tackle: Move Gauge Refresh 3 | ||
| | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Hyper Belch: Power +3 | ||
| | | Hyper Belch: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Hyper Belch: Power +3 | ||
| | | Hyper Belch: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Hyper Belch: Power +3 | ||
| | | Hyper Belch: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Hyper Belch: Power +3 | ||
| | | Hyper Belch: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Hyper Belch: Power +3 | ||
| | | Hyper Belch: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Hyper Belch: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| Has a chance (40%) of charging the | |||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Sitrus Berry: Master Healer 1 | ||
| | | Increases the amount of HP restored by the user's healing moves. | ||
| | | 10 | ||
| | | 120 | ||
| | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Cooking Prep!: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Cooking Prep!: Move: Team Def ↑ & Sp. Def ↑ 9 | ||
| | | Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. | ||
| | | 10 | ||
| | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Unbending | ||
| | | Defense cannot be lowered. | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | On the Ropes 2 | ||
| | | Reduces damage when the user is hit by a physical attack move while it is in a pinch. | ||
| | | 7 | ||
| | | 84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | Quick Cure | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Danger Dodge 2 | |||
| Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Dashing Team 5 | |||
| Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 875: | Line 1,337: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Gobsmack 4 | | Gobsmack 4 | ||
| Has a chance (50%) of leaving the target confused when the | | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Ghost Guard | ||
| | | Reduces damage when the user is attacked by Ghost-type moves. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Revenge Boost 9 | ||
| | | Charges the user's move gauge by one when the user is hit by an attack move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Adrenaline 1 | ||
| | | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Status Immunity | ||
| | | Status conditions cannot be inflicted on the user. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Discombobulate 4 | ||
| | | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Hit: Team Attack ↑ 9 | ||
| | | Raises the Attack of all allied sync pairs by one stat rank when the user's attack move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | Hit: Team Sp. Atk ↑ 9 | ||
| | | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's attack move is successful. | ||
| | | 10 | ||
| | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | The Joys of Cooking Normal Impact: Power +25 | ||
| The Joys of Cooking Normal Impact: Power ↑ +25 | |||
| | |||
| 5 | | 5 | ||
| 60 | | 60 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | The Joys of Cooking Normal Impact: Power +25 | ||
| | | The Joys of Cooking Normal Impact: Power ↑ +25 | ||
| 5 | | 5 | ||
| 60 | | 60 | ||
Line 941: | Line 1,397: | ||
|} | |} | ||
==Other== | ==Other Pokémon== | ||
===On hand=== | |||
During {{DL|Egg event|A Jolly Trio!}}, Victor sends out a {{p|Grookey}} to help introduce the player to the Pokémon that [[Professor Bellis]] is researching. | |||
{| style="float:left; width: 96px" | |||
|- | |||
| {{ActivePoké|Victor|Grookey|Masters0810.png|Grass|size=100px|link=no}} | |||
|}{{-}} | |||
===Given away=== | ===Given away=== | ||
During the [[story event]] [[Chef's Heartful Delivery]], {{mas|Mallow}} reveals that she received her {{p|Appletun}} from Victor as an {{p|Applin}}. | During the [[story event]] [[Chef's Heartful Delivery]], {{mas|Mallow}} reveals that she received her {{p|Appletun}} from Victor as an {{p|Applin}}. | ||
Line 950: | Line 1,414: | ||
|}{{-}} | |}{{-}} | ||
== | ==Appearances== | ||
===Battle appearances=== | ===Battle appearances=== | ||
Victor and Rillaboom can be battled against in: | Victor and Rillaboom can be battled against in: | ||
* [[Story event]]: [[Chef's Heartful Delivery]] (January 31 to February 21, 2023) | * [[Battle Rally]] (Area 1-9) | ||
* [[Story event]]: [[Chef's Heartful Delivery]] (January 31 to February 21, 2023; February 13 to 29, 2024) | |||
* [[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}} (as a side foe; February 28 to March 25, 2023) | * [[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}} (as a side foe; February 28 to March 25, 2023) | ||
* Story event: [[Galar's Poké Ball Enthusiast]] (March 21 to April 7, 2023) | * Story event: [[Galar's Poké Ball Enthusiast]] (March 21 to April 7, 2023) | ||
Line 968: | Line 1,426: | ||
Victor appears in his normal outfit in the following story areas: | Victor appears in his normal outfit in the following story areas: | ||
* [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}} | * [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}} | ||
* {{DL|Pokémon Masters EX|Mysterious Stones Chapter}} | |||
* [[Solo event]]: [[Severely Strained Relations]] | * [[Solo event]]: [[Severely Strained Relations]] | ||
* [[Story event]]s: | * [[Story event]]s: | ||
** [[Chef's Heartful Delivery]] | ** [[Chef's Heartful Delivery]] | ||
** [[Galar's Poké Ball Enthusiast]] | ** [[Galar's Poké Ball Enthusiast]] | ||
** [[Focus on the Shining Shot!]] | |||
** [[Victor's Cooking Class!]] | |||
* [[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}} | * [[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}} | ||
* [[Special sync pair event]]: {{DL|Special sync pair event|Victor & Spectrier}} | * [[Special sync pair event]]: {{DL|Special sync pair event|Victor & Spectrier}} | ||
* {{DL|Egg event|A Jolly Trio!}} | |||
* Sync pair story: A Day with {{DL|Bede (Masters)|Articuno (Galarian Form)|Bede (Champion)}} | * Sync pair story: A Day with {{DL|Bede (Masters)|Articuno (Galarian Form)|Bede (Champion)}} | ||
Victor appears in his Palentine's outfit in the following story areas: | |||
* [[Story event]]: [[Victor's Cooking Class!]] | |||
* [[Special sync pair event]]: {{DL|Special sync pair event|Sweet and Fancy}} | |||
===Sync pair stories=== | ===Sync pair stories=== | ||
====Victor and Rillaboom==== | ====Victor and Rillaboom==== | ||
* A Day with Victor | * A Day with Victor | ||
====Victor (Palentine's 2024) and Greedent==== | |||
* A Request from Candice and Friends | |||
* Everyone's Dishes | |||
* Too Much Focus? | |||
* What Maylene Likes | |||
* Relishing Heartwarming Memories | |||
==Quotes== | ==Quotes== | ||
Line 984: | Line 1,456: | ||
==Gallery== | ==Gallery== | ||
===Victor=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSVictor Masters.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:VSVictor Masters.png|120px]] | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Victor 2.png|x150px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Spr Masters Victor 2.png|x150px]] | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Victor EX.png|x150px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Spr Masters Victor EX.png|x150px]] | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSVictor EX Masters.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:VSVictor EX Masters.png|120px]] | ||
| style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Mindscape.png| | | rowspan="3" style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Mindscape.png|x280px]] | ||
|- | |- | ||
| VS model<br>(Normal colors) | |VS model<br>(Normal colors) | ||
| 6★ model<br>(Normal colors) | |6★ model<br>(Normal colors) | ||
| 6★ model<br>(EX colors) | |6★ model<br>(EX colors) | ||
| VS model<br>(EX colors | |VS model<br>(EX colors) | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Emote 1 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Victor Emote 1 Masters.png|80px]] | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Emote 2 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Victor Emote 2 Masters.png|80px]] | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Emote 3 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Victor Emote 3 Masters.png|80px]] | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Emote 4 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Victor Emote 4 Masters.png|80px]] | ||
|- | |- | ||
| Trainer emote<br>Nice! | |Trainer emote<br>Nice! | ||
| Trainer emote<br>Watch out! | |Trainer emote<br>Watch out! | ||
| Trainer emote<br>Let's do this! | |Trainer emote<br>Let's do this! | ||
| Trainer emote<br>Thanks! | |Trainer emote<br>Thanks! | ||
|Victor's sync move mindscape<br>({{color2|000|Galar}}) | |||
|} | |||
===Victor (Palentine's 2024)=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:VSVictor Palentines 2024 Masters.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Spr Masters Victor Palentines 2024 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Spr Masters Victor Palentines 2024 EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:VSVictor Palentines 2024 EX Masters.png|120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Palentine 2024 Mindscape.png|x200px]] | |||
|- | |||
|VS model<br>(Normal colors) | |||
|6★ model<br>(Normal colors) | |||
|6★ model<br>(EX colors) | |||
|VS model<br>(EX colors) | |||
|Victor's sync move mindscape<br>(Palentine's 2024) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Victor Palentines 2024 Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Victor Palentines 2024 Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Victor Palentines 2024 Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Victor Palentines 2024 Emote 4 Masters.png|80px]] | |||
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Victor Palentines Settei.jpg|x200px]] | |||
|- | |||
|Trainer emote<br>Nice! | |||
|Trainer emote<br>Watch out! | |||
|Trainer emote<br>Let's do this! | |||
|Trainer emote<br>Thanks! | |||
|Settei by {{color2|000|katano shibire}}<ref name=PalentinesSettei>[https://archive.is/MMoFr The poké_times account confirming shibire created his Palentine's settei]</ref> | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 1-Star Victors Cooking Class.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 2-Star Victors Cooking Class.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 3-Star Victors Cooking Class.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal With All My Heart Dynamax.png|120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Victor and Candice Palentine 2024 artwork.png|x200px]] | |||
|- | |||
| Medal<br>1★ Victor's Cooking Class! | |||
| Medal<br>2★ Victor's Cooking Class! | |||
| Medal<br>3★ Victor's Cooking Class! | |||
| Medal<br>With All My Heart Dynamax! | |||
| Artwork with {{color2|000|Candice (Masters)|Candice}}<br>from {{color2|000|Victor's Cooking Class!}} | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days. | * Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days. | ||
* In a conversation with Victor in the Pokémon Center, | * In a conversation with Victor in the Pokémon Center, he says that his backpack is a hand-me-down from his dad, just as it is described in the [[core series]] games. | ||
* All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Gloria}}, {{mas|Hop}}, {{mas|Marnie}}, {{mas|Bede}}, {{mas|Leon}}, and {{mas|Sonia}}. | * All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Gloria}}, {{mas|Hop}}, {{mas|Marnie}}, {{mas|Bede}}, {{mas|Leon}}, and {{mas|Sonia}}. | ||
* Victor | * Victor & Spectrier were the first sync pair with the Field role. | ||
* Victor | * Victor & Spectrier were the first sync pair available through a [[special sync pair event]] to have an initial potential of 5★. | ||
* According to Victor, he met his Spectrier on [[Pasio]], where it had appeared for unclear reasons. | * According to Victor, he met his Spectrier on [[Pasio]], where it had appeared for unclear reasons. | ||
* Victor is the first male character to receive a Palentine's outfit. | |||
* Victor (Palentine's 2024) & Greedent are the first sync pair to use {{Berries}} in battle. | |||
===Origin=== | ===Origin=== | ||
Victor's design is based on his appearance in {{g|Sword and Shield}}. Rillaboom is the final [[evolution]] of {{p|Grookey}}, one of the [[ | Victor's design is based on his appearance in {{g|Sword and Shield}}. Rillaboom is the final [[evolution]] of {{p|Grookey}}, one of the [[first partner Pokémon]] of [[Galar]] in the [[core series]] games. Rillaboom's [[Gigantamax]] form can be unlocked in Pokémon Sword and Shield's [[The Isle of Armor]] [[Pokémon Sword and Shield Expansion Pass|expansion]] by eating {{DL|Master Dojo|Max Soup}}. In addition, {{Henry|Victor's Pokémon Adventures counterpart}} is depicted with a [[Twiggy|Rillaboom]]. Rillaboom's Dex entry comes from Pokémon Sword. | ||
Spectrier is a [[Legendary Pokémon]] that | Spectrier is a [[Legendary Pokémon]] that can be caught at [[Crown Shrine]] during the story of Pokémon Sword and Shield's [[The Crown Tundra]] expansion, though it must be caught while fused with {{p|Calyrex}}. Spectrier's Dex entry comes from Pokémon Shield. | ||
Victor is not seen owning a Greedent outside this game, though it was introduced in [[Generation VIII]], like Victor was. Greedent's Dex entry comes from Pokémon Sword. | |||
==In other languages== | ==In other languages== | ||
<div> | |||
<div style="display: inline-block;"> | |||
''Attack Rhythm!'' | ''Attack Rhythm!'' | ||
{{langtable | {{langtable | ||
Line 1,037: | Line 1,553: | ||
|es=¡Marcha de ataque! | |es=¡Marcha de ataque! | ||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''Strategically Sound Grass Impact '' | ''Strategically Sound Grass Impact '' | ||
{{langtable | {{langtable | ||
Line 1,049: | Line 1,566: | ||
|es=Impacto Planta Muy Bien Planificado | |es=Impacto Planta Muy Bien Planificado | ||
}} | }} | ||
</div> | |||
</div> | |||
{{-}} | {{-}} | ||
<div> | |||
<div style="display: inline-block;"> | |||
''Taking the Lead!'' | ''Taking the Lead!'' | ||
{{langtable | {{langtable | ||
Line 1,066: | Line 1,582: | ||
|es=¡Toma las riendas! | |es=¡Toma las riendas! | ||
}} | }} | ||
</div> | |||
<div style="display: inline-block;"> | |||
''Night Dash Ghost Beam'' | ''Night Dash Ghost Beam'' | ||
{{langtable | {{langtable | ||
Line 1,078: | Line 1,595: | ||
|es=Rayo Fantasma de Galopar por las Tinieblas | |es=Rayo Fantasma de Galopar por las Tinieblas | ||
}} | }} | ||
|} | </div> | ||
</div> | |||
{{-}} | |||
<div> | |||
<div style="display: inline-block;"> | |||
''Hyper Belch'' | |||
{{langtable | |||
|color={{normal color}}|bordercolor={{normal color dark}} | |||
|ja=ハイパーゲップ ''{{tt|Haipā Geppu|Hyper Belch}}'' | |||
|zh_cmn=強力打嗝 ''{{tt|Qiánglì Dǎgé|Powerful Belch}}'' | |||
|fr=Hyper Éructation | |||
|de=Rülpser der fiesen Vergiftung | |||
|it=Iper Rutto | |||
|ko=하이퍼트림 ''{{tt|Haipeo Teurim|Hyper Belch}}'' | |||
|es=Eructo Descomunal | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''Cooking Prep!'' | |||
{{langtable | |||
|color={{normal color}}|bordercolor={{normal color dark}} | |||
|ja=まずは下ごしらえ! ''{{tt|Mazu wa Shitagoshirae!|First, Prepare the Ingredients!}}'' | |||
|zh_cmn=首先是備料! ''{{tt|Shǒuxiān shi bèiliào!|First, Prepare the Ingredients!}}'' | |||
|fr=Commençons la préparation ! | |||
|de=Zuerst kommen die Zutaten! | |||
|it=Prepariamo gli ingredienti! | |||
|ko=먼저밑손질부터! ''{{tt|Meonjeo Mitsonjilbuteo|First, Prepare the Ingredients!}}'' | |||
|es=¡Primero, los ingredientes! | |||
}} | |||
</div> | |||
<div style="display: inline-block;"> | |||
''The Joys of Cooking Normal Impact'' | |||
{{langtable | |||
|color={{normal color}}|bordercolor={{normal color dark}} | |||
|ja=料理の楽しさを教える ノーマルインパクト''{{tt|Ryōri no Tanoshisa o Oshieru Nōmaru Inpakuto|Teaching the Joys of Cooking Normal Impact}}'' | |||
|zh_cmn=傳達料理樂趣之 一般衝擊 ''{{tt|Chuándá Liàolǐ Lèqù zhī Yībān Chōngjí|Conveying the Joys of Cooking Normal Impact}}'' | |||
|fr=Enseignements d'un cordon bleu ! Impact Normal ! | |||
|de=Normalstoß der passionierten Küche | |||
|it=Impatto Normale: lezioni di cucina | |||
|ko=요리의 즐거움을 알려주는 노말임팩트 ''{{tt|Yori-ui Jeulgeoum-eul Allyeojuneun Nomal Impaekteu|Teaching the Joys of Cooking Normal Impact}}'' | |||
|es=Impacto Normal de Enseñar a Cocinar | |||
}} | |||
</div> | |||
</div> | |||
{{-}} | {{-}} | ||
==References== | ==References== | ||
<references/> | <references /> | ||
{{-}} | {{-}} | ||
{{masterscharacters|grass}} | {{masterscharacters|grass}}<br/> | ||
{{Project CharacterDex notice}} | |||
[[Category:Trainers with Dynamax Bands]] | [[Category:Trainers with Dynamax Bands]] | ||
[[Category:Trainers with Legendary Pokémon]] | [[Category:Trainers with Legendary Pokémon]] | ||
[[Category:Masters EX characters with an EX Style]] | [[Category:Masters EX characters with an EX Style]] | ||
[[Category:Masters EX characters with an alternate outfit]] | |||
[[de:Victor#Pokémon Masters EX]] | [[de:Victor#Pokémon Masters EX]] |
Revision as of 05:23, 23 May 2024
Victor マサル Masaru | |
Victor's model | |
No. | 157 |
---|---|
English voice actor | Ben Thao[1] |
Japanese voice actor | Hiro Shimono |
Description | This Galar Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions. |
Victor (Japanese: マサル Masaru) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Rillaboom, which is capable of Gigantamaxing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to 6★ EX from the day it was released.
Victor also forms a sync pair with Spectrier, which is capable of Dynamaxing. This pair was first made available through a special sync pair event on August 16, 2023, and could be raised to 6★ EX from the day it was released, though this pair lacks an EX style.
Victor in his Palentine's 2024 attire forms a sync pair with Greedent. This pair can be obtained through a seasonal sync pair scout beginning on February 9, 2024. This pair can be raised to 6★ EX since it first released.
Rillaboom
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move types | Grass / Ground | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Rillaboom ♂ | Weakness | Fire | |||||
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 648 | 380 | 160 | 224 | 134 | 268 | |
Lv. 140, Max Potential | 748 | 420 | 200 | 264 | 174 | 308 |
Availability
Victor is exclusive to Poké Fair scouts. He was available in the following sync pair scout banners:
- (Debut) Victor Poké Fair Scout (October 7 to 24, 2022)
- Victor Poké Fair Scout (April 11 to 25, 2023)
- 5★-Select Poké Fair Scout ×25 (August 28 to September 28, 2023)
- Red Mix Scout (November 1, 2023 to May 1, 2024)
- 5★-Select Poké Fair Scout ×15 (A) (December 31, 2023 to January 31, 2024)
- Double Feature Poké Fair Scout (January 9 to 23, 2024)
- 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)
- 5★-Select Poké Fair Scout ×15 (C) (February 28 to March 26, 2024)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Drum Beating | Grass |
Physical | 4 | 160 | 192 | 100% | An opponent | Lowers the target's Speed by one stat rank. |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by two stat ranks. |
High Horsepower | Ground |
Physical | 3 | 106 | 127 | 95% | An opponent | No additional effect. |
Attack Rhythm! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank. |
Sync moves | ||||||||
Strategically Sound Grass Impact | Grass |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Max moves | ||||||||
G-Max Drum Solo | Grass |
Physical | 0 (1 use) |
450 | 540 | — | An opponent | Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. |
Max Quake | Ground |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by two stat ranks. |
Skills
Name | Description |
---|---|
Passive Skills | |
Piercing Blows | Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. |
Chase Down 3 | Powers up the user's moves when the target's Speed is lowered. |
Targets Maxed | When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. |
Theme Skills | |
Grass Strike | Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. |
Galar Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Galar Adventurer Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2: • Fiery Crystal |
Sync grid
Victor and Rillaboom's sync grid is an expanded grid, made available when the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 2 |
Drum Beating: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 2 |
High Horsepower: Accuracy +5 | High Horsepower: Accuracy ↑ +5 | 3 | 36 | 2 |
High Horsepower: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
High Horsepower: BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 5 |
Dire Hit +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Attack Rhythm!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Attack Rhythm!: Critical Eye 1 | Raises the user's critical-hit rate by one stat rank when its move is successful. | 10 | 120 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Superduper Effective 1 | Powers up moves that are super effective. | 8 | 96 | 2 |
Trip Up 2 | Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 2 |
Super Desperate | Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | 10 | 120 | 2 |
Twofer 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 10 | 120 | 3 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Mighty Rush 9 | Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
MAX Countdown 1 | Reduces the user's sync move countdown by one after using its max move. | 10 | 120 | 3 |
MAX Slip Up 2 | Lowers the Speed of all opposing sync pairs by two stat ranks after using the user's max move. | 10 | 120 | 4 |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 5 |
G-Max Drum Solo: Power +100 | G-Max Drum Solo: Power ↑ +100 | 8 | 96 | 3 |
Max Quake: Power +100 | Max Quake: Power ↑ +100 | 8 | 96 | 3 |
Strategically Sound Grass Impact: Power +25 | Strategically Sound Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Strategically Sound Grass Impact: Power +25 | Strategically Sound Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Spectrier
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move types | Ghost / Ground | ||||||
Role | Field | ||||||
Base Potential | ★★★★★☆EX | ||||||
Spectrier | Weakness | Dark | |||||
As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 651 | 200 | 170 | 390 | 181 | 422 | |
Lv. 140, Max Potential | 751 | 240 | 210 | 430 | 221 | 462 |
Availability
Victor and Spectrier could be teamed up with during the special sync pair event Victor & Spectrier (August 16 to September 30, 2023).
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Shadow Ball | Ghost |
Special | 3 | 99 | 110 | 100% | An opponent | Has a chance (20%) of lowering the target's Sp. Def. |
Mud Shot | Ground |
Special | 2 | 39 | 46 | 95% | An opponent | Lowers the target's Speed by one stat rank. |
Haze | Ice |
Status | 2 (2 uses) |
— | — | — | All opponents | Returns the target's raised stats to normal. |
Taking the Lead! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally's Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank. |
Sync moves | ||||||||
Night Dash Ghost Beam | Ghost |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Ghost Zone) |
Max moves | ||||||||
Max Phantasm | Ghost |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Lowers the Defense of all opposing sync pairs by two stat ranks. |
Max Quake | Ground |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by two stat ranks. |
Max Guard | Normal |
Status | 0 (1 use) |
— | — | — | An ally | Applies the Damage Guard Next effect to an ally. |
Skills
Name | Description |
---|---|
Passive Skills | |
Debut: Ghost Zone | Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.) |
Haunted Acceleration 3 | Quickly charges the move gauge when the zone is a Ghost Zone. |
MAX Regen | Applies the Gradual Healing effect to the user after using its max move. |
Theme Skills | |
Ghost Field | Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12. |
Galar Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Main Character Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Galar Adventurer Field | Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2: • Soothing Crystal |
Sync grid
The sync grid for Victor and Spectrier is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 2 |
Shadow Ball: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Shadow Ball: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 2 |
Mud Shot: Accuracy +5 | Mud Shot: Accuracy ↑ +5 | 3 | 36 | 2 |
Mud Shot: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Haze: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Taking the Lead!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Taking the Lead!: Friendly Shield 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank. | 8 | 96 | 3 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Haunted Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. | 8 | 96 | 2 |
Haunted Power 2 | Powers up the user's moves when the zone is a Ghost Zone. | 10 | 120 | 3 |
Unbuffed Foe Sync-Up 5 | Powers up the user's sync move when none of the target's stats are raised. | 10 | 120 | 3 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
Debut Damage Reduction (Physical) | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Max Phantasm: Power +100 | Max Phantasm: Power ↑ +100 | 8 | 96 | 3 |
Max Quake: Power +100 | Max Quake: Power ↑ +100 | 8 | 96 | 3 |
Night Dash Ghost Beam: Power +25 | Night Dash Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Night Dash Ghost Beam: Power +25 | Night Dash Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Greedent
Victor (Palentine's 2024) マサル(24シーズン) Masaru (2024 Season) | |
Victor's model (Palentine's 2024) | |
No. | 157 |
---|---|
English voice actor | Ben Thao |
Japanese voice actor | Hiro Shimono |
Description | Victor will host a cooking class on Palentine's Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry. |
Type | Normal | ||||||
---|---|---|---|---|---|---|---|
Move types | Normal / Poison | ||||||
Role | Support | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Greedent ♂ | Weakness | Fighting | |||||
It stashes berries in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn't notice the loss. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 685 | 176 | 287 | 278 | 284 | 240 | |
Lv. 140, Max Potential | 845 | 236 | 347 | 338 | 344 | 280 |
Availability
Victor (Palentine's 2024) is exclusive to seasonal scouts. He was available in the following sync pair scout banners:
- (Debut) Victor Seasonal Scout (February 9 to 27, 2024)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Tackle | Normal |
Physical | 1 | 25 | 30 | 100% | An opponent | No additional effect. |
Sitrus Berry | None | Status | 0 (3 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 20% of its maximum HP. |
Hyper Belch | Poison |
Special | 2 (2 uses) |
200 | 240 | — | An opponent | Activation Condition: When the remaining MP for the user's Sitrus Berry is 2 or lower. Deactivation Condition: When the remaining MP for the user's Sitrus Berry is 3. Never misses. Lowers the target's Attack, Defense, Sp. Atk, and Sp. Def by two stat ranks. Leaves the target badly poisoned. |
Cooking Prep! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs. |
Sync moves | ||||||||
The Joys of Cooking Normal Impact | Normal |
Physical | — | 300 | 360 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
A Little Nibble | Reduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user. |
Have Seconds! | Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful. |
Vigilance | Protects the user against critical hits. |
Theme Skills | |
Normal Support | Raises the maximum HP of all allied sync pairs by 30. |
Galar Support | Raises the maximum HP of all allied sync pairs by 4. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Seasonal Outfit Support | Raises the maximum HP of all allied sync pairs by 6. |
Cook Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
Sync grid
The sync grid for Victor and Greedent is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 2 |
Tackle: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hyper Belch: Power +3 | Hyper Belch: Power ↑ +3 | 3 | 36 | 1 |
Hyper Belch: Power +3 | Hyper Belch: Power ↑ +3 | 3 | 36 | 1 |
Hyper Belch: Power +3 | Hyper Belch: Power ↑ +3 | 3 | 36 | 1 |
Hyper Belch: Power +3 | Hyper Belch: Power ↑ +3 | 3 | 36 | 1 |
Hyper Belch: Power +3 | Hyper Belch: Power ↑ +3 | 3 | 36 | 2 |
Hyper Belch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sitrus Berry: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Cooking Prep!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Cooking Prep!: Move: Team Def ↑ & Sp. Def ↑ 9 | Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
On the Ropes 2 | Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Danger Dodge 2 | Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. | 7 | 84 | 2 |
Dashing Team 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Ghost Guard | Reduces damage when the user is attacked by Ghost-type moves. | 8 | 96 | 2 |
Revenge Boost 9 | Charges the user's move gauge by one when the user is hit by an attack move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
Discombobulate 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Hit: Team Attack ↑ 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 3 |
Hit: Team Sp. Atk ↑ 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 3 |
The Joys of Cooking Normal Impact: Power +25 | The Joys of Cooking Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
The Joys of Cooking Normal Impact: Power +25 | The Joys of Cooking Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Other Pokémon
On hand
During A Jolly Trio!, Victor sends out a Grookey to help introduce the player to the Pokémon that Professor Bellis is researching.
Grookey |
Given away
During the story event Chef's Heartful Delivery, Mallow reveals that she received her Appletun from Victor as an Applin.
Applin ♀ |
Appearances
Battle appearances
Victor and Rillaboom can be battled against in:
- Battle Rally (Area 1-9)
- Story event: Chef's Heartful Delivery (January 31 to February 21, 2023; February 13 to 29, 2024)
- Neo Champions: Fight for the Future Together (as a side foe; February 28 to March 25, 2023)
- Story event: Galar's Poké Ball Enthusiast (March 21 to April 7, 2023)
- Daily Type Rotation: Type Team-Up (2023) (August 10 to 28, 2023)
Story appearances
Victor appears in his normal outfit in the following story areas:
- Villain Arc: Galar: A Millennium into the Future
- Mysterious Stones Chapter
- Solo event: Severely Strained Relations
- Story events:
- Neo Champions: Fight for the Future Together
- Special sync pair event: Victor & Spectrier
- A Jolly Trio!
- Sync pair story: A Day with Bede (Champion)
Victor appears in his Palentine's outfit in the following story areas:
Sync pair stories
Victor and Rillaboom
- A Day with Victor
Victor (Palentine's 2024) and Greedent
- A Request from Candice and Friends
- Everyone's Dishes
- Too Much Focus?
- What Maylene Likes
- Relishing Heartwarming Memories
Quotes
- Main article: Victor (game)/Quotes → Pokémon Masters EX
Gallery
Victor
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Victor's sync move mindscape (Galar) |
Victor (Palentine's 2024)
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Victor's sync move mindscape (Palentine's 2024) |
File:Victor Palentines Settei.jpg | ||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Settei by katano shibire[2] |
Medal 1★ Victor's Cooking Class! |
Medal 2★ Victor's Cooking Class! |
Medal 3★ Victor's Cooking Class! |
Medal With All My Heart Dynamax! |
Artwork with Candice from Victor's Cooking Class! |
Trivia
- Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days.
- In a conversation with Victor in the Pokémon Center, he says that his backpack is a hand-me-down from his dad, just as it is described in the core series games.
- All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Gloria, Hop, Marnie, Bede, Leon, and Sonia.
- Victor & Spectrier were the first sync pair with the Field role.
- Victor & Spectrier were the first sync pair available through a special sync pair event to have an initial potential of 5★.
- According to Victor, he met his Spectrier on Pasio, where it had appeared for unclear reasons.
- Victor is the first male character to receive a Palentine's outfit.
- Victor (Palentine's 2024) & Greedent are the first sync pair to use Berries in battle.
Origin
Victor's design is based on his appearance in Pokémon Sword and Shield. Rillaboom is the final evolution of Grookey, one of the first partner Pokémon of Galar in the core series games. Rillaboom's Gigantamax form can be unlocked in Pokémon Sword and Shield's The Isle of Armor expansion by eating Max Soup. In addition, Victor's Pokémon Adventures counterpart is depicted with a Rillaboom. Rillaboom's Dex entry comes from Pokémon Sword.
Spectrier is a Legendary Pokémon that can be caught at Crown Shrine during the story of Pokémon Sword and Shield's The Crown Tundra expansion, though it must be caught while fused with Calyrex. Spectrier's Dex entry comes from Pokémon Shield.
Victor is not seen owning a Greedent outside this game, though it was introduced in Generation VIII, like Victor was. Greedent's Dex entry comes from Pokémon Sword.
In other languages
Attack Rhythm!
|
Strategically Sound Grass Impact
|
Taking the Lead!
|
Night Dash Ghost Beam
|
Hyper Belch
|
Cooking Prep!
|
The Joys of Cooking Normal Impact
|
References
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |