Dynamic Punch (move)

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Revision as of 02:32, 20 August 2007 by Bubicus (talk | contribs) (→‎Strategy: Added information about the No Guard + DynamicPunch combo against Protect)
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DynamicPunch
ばくれつパンチ Exploding Punch
Type  Fighting
Category  Physical
PP  5 (max. 8)
Power  100
Accuracy  50%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Cool
Appeal  0  
Jamming  0  

DynamicPunch is a very inaccurate and very damaging Fighting-type move introduced in Generation II.

In the anime

File:Dynamicpunch Anime.jpg
Flaaffy using DynamicPunch.

A fist like a comet hits the foe in a powerful punch that releases light when it makes contact.

Pokémon

Flaaffy. The move is created with a ball of light in the Pokémon's fist.

Strategy

Since DynamicPunch is such a vastly inaccurate move, most Trainers use DynamicPunch after using Mind Reader to ensure a successful hit the next turn. A Machamp with the No Guard ability can also use DynamicPunch effectively, as the low accuracy is ignored.

In Pokémon Diamond/Pearl, DynamicPunch can ignore the effect of Protect if the user also has No Guard.

Learnset

Generation II

Generation III

By leveling up

By move tutor

In Pokémon Emerald

Generation IV

By leveling up

In other languages

Spanish: Puño Dinámico.

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Generation II TMs
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Generation II HMs
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