Sync move: Difference between revisions
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Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only one Pokémon can use sync moves. Moreover, while the player's sync move targets only one opponent (unless if it's a 6★ EX strike pair which targets every opponent), the opponent's sync move will cause damage to all of the player's Pokémon and, before version 1.6.0, would reset all the statistics that were powered up. | Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only one Pokémon can use sync moves. Moreover, while the player's sync move targets only one opponent (unless if it's a 6★ EX strike pair which targets every opponent), the opponent's sync move will cause damage to all of the player's Pokémon and, before version 1.6.0, would reset all the statistics that were powered up. | ||
The base power of a sync move (as well as the base power of the sync pair's regular moves) can be increased by increasing the sync pair's move level. Move level can be increased by using a Move Candy, or by obtaining a duplicate of the sync pair. Move level can be increased four times (up to Level 5), resulting in a 20% increase in power compared to Level 1. The only exceptions are {{mas|Leaf}} & {{p|Eevee}}, {{mas|Professor Sycamore}} & {{p|Xerneas}}, and [[Sygna Suit]] {{mas|Dawn}} | The base power of a sync move (as well as the base power of the sync pair's regular moves) can be increased by increasing the sync pair's move level. Move level can be increased by using a Move Candy, or by obtaining a duplicate of the sync pair. Move level can be increased four times (up to Level 5), resulting in a 20% increase in power compared to Level 1. The only exceptions are {{mas|Leaf}} & {{p|Eevee}}, {{mas|Professor Sycamore}} & {{p|Xerneas}}, and [[Sygna Suit]] {{mas|Dawn}} & {{p|Cresselia}}, all of who have [[status move|non-damaging]] sync moves. | ||
The sync move removes any [[status condition]] or status change that would prevent the Pokémon from using a Pokémon move (namely, {{status|Sleep}}, {{status|Freeze}}, and [[Flinch]]), it will also not trigger damage from {{status|Burn}}, {{status|Poison}}, and Bound, nor will it trigger HP regeneration. Furthermore, if the opponent has the status change allowing them to survive the first time their HP reaches 0, said status change won’t be triggered and the opponent will be defeated if their HP reaches 0 as a consequence of a sync move. If offensive, the sync move will always hit the opponent, regardless of the status conditions and negative [[Statistic#Accuracy|accuracy]] stages of the user, and if the opponent is in the semi-invulnerable period of an offensive move, their move will be negated and the sync move will hit them. As a result, if the user has the status change that allows them not to miss the next hit, said status change won’t be lost when using a sync move. Finally, the [[critical hit]] rate of the sync move is lower than that of the other offensive Pokémon moves, reaching around 80% at stage 3 of critical hit rate. The status change warranting the next hit to be a critical hit will trigger when using a sync move and warrant said move to be a critical hit. | The sync move removes any [[status condition]] or status change that would prevent the Pokémon from using a Pokémon move (namely, {{status|Sleep}}, {{status|Freeze}}, and [[Flinch]]), it will also not trigger damage from {{status|Burn}}, {{status|Poison}}, and Bound, nor will it trigger HP regeneration. Furthermore, if the opponent has the status change allowing them to survive the first time their HP reaches 0, said status change won’t be triggered and the opponent will be defeated if their HP reaches 0 as a consequence of a sync move. If offensive, the sync move will always hit the opponent, regardless of the status conditions and negative [[Statistic#Accuracy|accuracy]] stages of the user, and if the opponent is in the semi-invulnerable period of an offensive move, their move will be negated and the sync move will hit them. As a result, if the user has the status change that allows them not to miss the next hit, said status change won’t be lost when using a sync move. Finally, the [[critical hit]] rate of the sync move is lower than that of the other offensive Pokémon moves, reaching around 80% at stage 3 of critical hit rate. The status change warranting the next hit to be a critical hit will trigger when using a sync move and warrant said move to be a critical hit. |
Revision as of 09:50, 6 April 2022
A sync move (Japanese: バディーズわざ Buddies move) is a powerful move that can be used during battle in Pokémon Masters EX. According to Professor Bellis, sync stones are required for sync pairs to use a sync move. These are rare stones that are only found in the oceans of Pasio. They are known to amplify the power that arises from the bond between Trainer and Pokémon, which she calls "sync strength." As the bond grows, so does the strength of the sync move. Every Trainer in Pasio has a Poryphone with an embedded sync stone to allow all to access sync moves.
Mechanics
During battle, a sync move can only be used if the sync move countdown is at 0. At the start of the battle, the sync move countdown begins at 9 (6 for the opponent's sync pair and 4 for wild Legendary Pokémon), and decreases by one each time a sync pair uses a move. Once the countdown is down to 0, a sync move can be unleashed at any point. Once a sync move has been used, the countdown resets, and the player's team receives a boost in power.
Any sync pair from the player's team can use a sync move once the countdown reaches 0. In contrast, on the opponent's team, only one Pokémon can use sync moves. Moreover, while the player's sync move targets only one opponent (unless if it's a 6★ EX strike pair which targets every opponent), the opponent's sync move will cause damage to all of the player's Pokémon and, before version 1.6.0, would reset all the statistics that were powered up.
The base power of a sync move (as well as the base power of the sync pair's regular moves) can be increased by increasing the sync pair's move level. Move level can be increased by using a Move Candy, or by obtaining a duplicate of the sync pair. Move level can be increased four times (up to Level 5), resulting in a 20% increase in power compared to Level 1. The only exceptions are Leaf & Eevee, Professor Sycamore & Xerneas, and Sygna Suit Dawn & Cresselia, all of who have non-damaging sync moves.
The sync move removes any status condition or status change that would prevent the Pokémon from using a Pokémon move (namely, Sleep, Freeze, and Flinch), it will also not trigger damage from Burn, Poison, and Bound, nor will it trigger HP regeneration. Furthermore, if the opponent has the status change allowing them to survive the first time their HP reaches 0, said status change won’t be triggered and the opponent will be defeated if their HP reaches 0 as a consequence of a sync move. If offensive, the sync move will always hit the opponent, regardless of the status conditions and negative accuracy stages of the user, and if the opponent is in the semi-invulnerable period of an offensive move, their move will be negated and the sync move will hit them. As a result, if the user has the status change that allows them not to miss the next hit, said status change won’t be lost when using a sync move. Finally, the critical hit rate of the sync move is lower than that of the other offensive Pokémon moves, reaching around 80% at stage 3 of critical hit rate. The status change warranting the next hit to be a critical hit will trigger when using a sync move and warrant said move to be a critical hit.
Prior to version 1.9.0, upon entering any battle, a Sync Orb Chance could activate. If a sync move was used during such a battle, five sync pair-specific sync orbs (in single player) or 25 co-op sync orbs (in co-op) would be awarded.
List of sync moves
The following is a list of currently available sync moves.
Name | Type | Category | Base Power | Max Power | Effect | Sync Pair(s) |
---|---|---|---|---|---|---|
Abominable Ice Hammer | Ice | Physical | 250 | 300 | No additional effect. | Hala & Crabominable |
Absolute Zero Glaciate | Ice | Special | 200 | 240 | The more the target's Speed has been lowered, the greater the power of this move. | Ghetsis & Kyurem |
Adorably Wild Dark Impact | Dark | Physical | 250 | 300 | No additional effect. | Karen & Umbreon |
All-about-Focus Avalanche | Ice | Physical | 200 | 240 | This move's power increases during a hailstorm. | Candice & Abomasnow |
All-Out Offense Water Beam | Water | Special | 250 | 300 | No additional effect. | Misty (Swimsuit) & Psyduck |
Always Researching Bug Impact | Bug | Physical | 250 | 300 | No additional effect. | Bugsy & Scyther |
Ancient Megalith Rock Impact | Rock | Physical | 250 | 300 | No additional effect. | Scottie/Bettie & Regirock |
Arm Thrust of Mighty Waves | Fighting | Physical | 200 | 240 | The more the opponent's Defense is lowered, the greater the power of this move. | Brawly & Hariyama |
Aqua Planet Origin Pulse | Water | Special | 250 | 300 | No additional effect. | Archie & Kyogre |
Aquatic Prince Hydro Pump | Water | Special | 200 | 240 | This move's power increases when the target is trapped. | Wallace & Milotic |
Audacious Multi-Attack | Normal | Physical | 300 | 360 | This attack's type is determined by the user's type change. | Gladion & Silvally |
Barefoot High Jump Kick | Fighting | Physical | 250 | 300 | No additional effect. | Maylene & Medicham |
Battle Fanatic Heat Crash | Fire | Physical | 250 | 300 | No additional effect. | Hilda & Emboar |
Beatdown Boss Fighting Impact | Fighting | Physical | 250 | 300 | No additional effect. | Guzma (Special Costume) & Buzzwole |
Bee-autiful Bug Impact | Bug | Physical | 250 | 300 | No additional effect. | Lillie (New Year's 2021) & Ribombee |
Beguiling Dark Pulse | Dark | Special | 160 | 192 | Become Mega Houndoom until the end of battle. | Karen & Houndoom |
Best Buddy Muddy Water | Water | Special | 160 | 192 | Become Mega Swampert until the end of battle. This move's power increases when the weather is rainy. | May & Swampert |
Big Dreams Behemoth Bash | Steel | Physical | 200 | 240 | This move's power increases when the target has a sync buff. | Hop & Zamazenta |
Blissful Echo Hyper Voice | Normal | Special | 300 | 360 | No additional effect. | Cheryl & Blissey |
Blue Flare to Change the World | Fire | Special | 200 | 240 | The more the target's stats have been lowered, the greater the power of this move. | N (Anniversary 2021) & Reshiram |
Bold-Flavored Bloom Doom | Grass | Physical | 200 | 240 | This move's power increases when the target is confused. | Mallow & Tsareena |
Bravest Brave Bird | Flying | Physical | 250 | 300 | No additional effect. | Nate & Braviary |
Bridging Bolt Strike | Electric | Physical | 250 | 300 | No additional effect. | N & Zekrom |
Broken Sleep Psychic | Psychic | Special | 250 | 300 | No additional effect. | Caitlin & Reuniclus |
Bug Expert Twineedle | Bug | Physical | 160 | 192 | Become Mega Beedrill until the end of battle. | Bugsy & Beedrill |
Bug Sync Beam | Bug | Special | 200 | 240 | No additional effect. | Viola & Surskit, Scottie/Bettie & Venonat/Venomoth |
Bug Sync Impact | Bug | Physical | 200 | 240 | No additional effect. | Scottie/Bettie & Scyther, Scottie/Bettie & Pinsir, Scottie/Bettie & Weedle/Kakuna/Beedrill |
Bump-in-the-Night Crunch | Dark | Physical | 250 | 300 | Raises the user's critical-hit rate by one stat rank. | Hilbert (Fall 2020) & Mightyena |
Burn-It-All Overheat | Fire | Special | 250 | 300 | No additional effect. | Flint & Infernape |
Card Shark Night Slash | Dark | Physical | 200 | 240 | This move's power increases when none of the target's stats are raised. | Grimsley & Liepard |
Champion Time Fire Blast | Fire | Special | 250 | 300 | No additional effect. | Leon & Charizard |
Cleansing Oblivion Wing | Flying | Special | 250 | 300 | No additional effect. | Lysandre & Yveltal |
Cobalt Justice Fighting Impact | Fighting | Physical | 250 | 300 | No additional effect. | Scottie/Bettie & Cobalion |
Coin Flip of Destiny Iron Head | Steel | Physical | 200 | 240 | The more the target's Defense is lowered, the greater the power of this move. | Grimsley (Kimono) & Bisharp |
Color of Joy Fairy Impact | Fairy | Physical | 250 | 300 | No additional effect. | Burgh (Spring 2021) & Togepi |
Crashdown Aqua Jet | Water | Physical | 200 | 240 | This move's power increases when the target is flinching. | Crasher Wake & Floatzel |
Crazy Cool Rock Tomb | Rock | Physical | 200 | 240 | This move's power increases when the target is flinching. | Grant & Aurorus |
Crowned Champion Ice Impact | Ice | Physical | 250 | 300 | No additional effect. | Leon (Holiday 2021) & Calyrex |
Crystalline Aqua Tail | Water | Physical | 250 | 300 | No additional effect. | Kris & Feraligatr |
Curious Flavor Ghost Beam | Ghost | Special | 250 | 300 | No additional effect. | Lillie (Special Costume) & Polteageist |
Cute Factor Disarming Voice | Fairy | Special | 250 | 300 | No additional effect. | Lyra (Summer 2020) & Jigglypuff |
Dark Authority Black Hole Eclipse | Dark | Physical | 200 | 240 | This move's power increases when the target is flinching. | Nanu & Persian |
Dark Tales of the Shadow Ball | Ghost | Special | 250 | 300 | No additional effect. | Shauntal & Chandelure |
Desert Spirit Dragon Beam | Dragon | Special | 200 | 240 | This move’s power increases when weather conditions are in effect. | Raihan (Anniversary 2022) & Flygon |
Dimensional Defender Draco Meteor | Dragon | Special | 250 | 300 | No additional effect. | Zinnia & Rayquaza |
Dragon Sage Outrage | Dragon | Physical | 250 | 300 | No additional effect. | Iris & Haxorus |
Earthquake of Ancient Lore | Ground | Physical | 160 | 192 | Become Mega Garchomp until the end of battle. | Cynthia & Garchomp |
Ecosystem Core Enforcer | Dragon | Special | 250 | 300 | Transforms into Complete Forme until the end of battle. | Sygna Suit Serena & Zygarde |
Eerie Eyes Dark Impact | Dark | Physical | 160 | 192 | Become Mega Sableye until the end of battle. | Caitlin (Fall 2021) & Sableye |
Electric Sync Beam | Electric | Special | 200 | 240 | No additional effect. | Lt. Surge & Voltorb |
Emotional Void Spacial Rend | Dragon | Special | 200 | 240 | Critical hits land more easily. | Cyrus & Palkia |
Endless Possibilities Extreme Evoboost | Normal | Status | — | — | Charges the user's move gauge by its current move level. Raises Attack, Defense, Sp. Atk, Sp. Def, Speed, and accuracy of all allied sync pairs by two stat ranks. | Leaf & Eevee |
Endless Summer Gigavolt Havoc | Electric | Special | 250 | 300 | No additional effect. | Hau & Raichu |
ESP Prodigy Psywave | Psychic | Special | 160 | 192 | Become Mega Alakazam until the end of battle. | Sabrina & Alakazam |
Eternal Champion Dragon Beam | Dragon | Special | 250 | 300 | No additional effect. | Sygna Suit Leon & Eternatus |
Factory Head X-Scissor | Bug | Physical | 160 | 192 | Become Mega Pinsir until the end of battle. | Noland & Pinsir |
Fashionista Dazzling Gleam | Fairy | Special | 250 | 300 | No additional effect. | Valerie & Sylveon |
Fierce Flames Eruption | Fire | Special | 250 | 300 | No additional effect. | Ethan & Typhlosion |
Fiery Passion Overheat | Fire | Special | 200 | 240 | This move's power increases when the target is burned. | Flannery & Torkoal |
Fighting Sync Impact | Fighting | Physical | 200 | 240 | No additional effect. | Brawly & Makuhita, Maylene & Meditite |
Fire Dance Inferno Overdrive | Fire | Physical | 250 | 300 | No additional effect. | Kiawe & Marowak |
Fire Sync Beam | Fire | Special | 200 | 240 | No additional effect. | Ethan & Cyndaquil/Quilava, Scottie/Bettie & Charmander/Charmeleon/Charizard, Serena & Fennekin/Braixen |
Fire Sync Impact | Fire | Physical | 200 | 240 | No additional effect. | Blaine & Ponyta, Hilda & Tepig/Pignite, Scottie/Bettie & Torchic |
Flood the Stadium Liquidation | Water | Physical | 200 | 240 | This move's power increases when the target is restrained. | Nessa & Drednaw |
Flyaway Air Cutter | Flying | Special | 200 | 240 | This move's power increases when the target is flinching. | Winona & Pelipper |
Freezing Terror Blizzard | Ice | Special | 200 | 240 | This move's power increases when the target is frozen. | Lorelei & Lapras |
Friendship Forging Mist Ball | Psychic | Special | 160 | 192 | Become Mega Latias until the end of battle. The more the target’s Sp. Atk is lowered, the greater the power of this move. | May (Anniversary 2022) & Latias |
Full-Force Challenger Moonblast | Fairy | Special | 250 | 300 | No additional effect. | Lillie & Clefairy |
Full Speed Stone Edge | Rock | Physical | 250 | 300 | No additional effect. | Emmet & Archeops |
Fundamental Takedown | Normal | Physical | 250 | 300 | This move's power increases when the user is affected by a status condition. | Cheren & Stoutland |
Gentlemanly Geomancy | Fairy | Status | — | — | Charges the user's move gauge by two for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by two instead. The higher the user's move level, the more this move raises the Sp. Atk, Sp. Def, and Speed of all allied sync pairs (can be raised by up to six ranks maximum). | Professor Sycamore & Xerneas |
Ghost Sync Impact | Ghost | Physical | 200 | 240 | No additional effect. | Phoebe & Dusclops |
Give-It-All-Ya-Got Power-Up Punch | Fighting | Physical | 160 | 192 | Become Mega Lucario until the end of battle. | Korrina & Lucario |
Glacial Freeze-Dry | Ice | Special | 160 | 192 | Become Mega Glalie until the end of battle. | Glacia & Glalie |
Glorious Behemoth Blade | Steel | Physical | 200 | 240 | This move's power increases when the target has a sync buff. | Gloria & Zacian |
Good Tidings Air Slash | Flying | Special | 200 | 240 | This move's power increases when the target is affected by a status condition. | Skyla (Holiday 2020) & Togekiss |
Goodest Boy Wild Charge | Electric | Physical | 250 | 300 | No additional effect. | Sonia & Yamper |
Gourmet Octazooka | Water | Special | 200 | 240 | This move's power increases when the target is burned. | Siebold (Holiday 2019) & Octillery |
Grass Sync Beam | Grass | Special | 200 | 240 | No additional effect. | Lyra & Chikorita/Bayleef, Rosa & Snivy/Servine |
Grass Sync Impact | Grass | Physical | 200 | 240 | No additional effect. | Brendan & Treecko/Grovyle, Ramos & Weepinbell, Selene & Rowlet/Dartrix, Scottie/Bettie & Bulbasaur/Ivysaur/Venusaur, Dawn & Turtwig/Grotle, Scottie/Bettie & Bellsprout/Weepinbell/Victreebel |
Grateful Friend Flare Blitz | Fire | Physical | 200 | 240 | The more the user's Speed has been raised, the greater the power of this move. | Marley & Arcanine |
Ground Sync Impact | Ground | Physical | 200 | 240 | No additional effect. | Clay & Palpitoad |
Groundbreaking Precipice Blades | Ground | Physical | 250 | 300 | No additional effect. | Maxie & Groudon |
Hangry Wild Charge | Electric | Physical | 200 | 240 | When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases when the target is paralyzed. | Marnie & Morpeko |
Heart of Gold Leaf Storm | Grass | Special | 200 | 240 | The more the user's stats are raised, the greater the power of this move. | Lyra & Meganium |
Heartsoaring Hurricane | Flying | Special | 200 | 240 | This move’s power increases when the zone is Flying Zone. | Skyla (Anniversary 2022) & Tornadus |
Heart-Thumping Normal Impact | Normal | Physical | 200 | 240 | Become Mega Lopunny until the end of battle. After this sync move is used for the first time each battle, it becomes Fighting type until the end of battle. | May (Spring 2021) & Lopunny |
Heaviest Sleeper Normal Impact | Normal | Physical | 300 | 360 | No additional effect. | Red & Snorlax |
Heel Turn Malicious Moonsault | Dark | Physical | 200 | 240 | The more the user's Speed has been raised, the greater the power of this move. | The Masked Royal & Incineroar |
Hellooo Feint Attack | Dark | Physical | 250 | 300 | No additional effect. | Rachel & Umbreon |
High Fashion Thunderbolt | Electric | Special | 250 | 300 | No additional effect. | Sygna Suit Elesa & Rotom |
High-Flying Sky Attack | Flying | Physical | 200 | 240 | The more the user's Speed has been raised, the greater the power of this move. | Skyla & Swanna |
High-Stakes Liquidation | Water | Physical | 160 | 192 | Become Mega Sharpedo until the end of battle. | Sygna Suit Grimsley & Sharpedo |
Historymaker Clanging Scales | Dragon | Special | 250 | 300 | No additional effect. | Sygna Suit Cynthia & Kommo-o |
Honor Student Power Gem | Rock | Special | 250 | 300 | No additional effect. | Roxanne & Probopass |
Hope and Happiness Electric Beam | Electric | Special | 250 | 300 | No additional effect. | Volkner (New Year's 2022) & Electivire |
Ice Sync Beam | Ice | Special | 200 | 240 | No additional effect. | Pryce & Seel |
Illuminating Roar of Time | Dragon | Special | 200 | 240 | This move’s power increases when the zone is Dragon Zone. | Lucas & Dialga |
Insectible Struggle Bug | Bug | Special | 250 | 300 | No additional effect. | Burgh & Leavanny |
Iron Will Steel Beam | Steel | Special | 250 | 300 | No additional effect. | Jasmine (Special Costume) & Celesteela |
Island Splintered Stormshards | Rock | Physical | 250 | 300 | Removes the Physical and Special Damage Reduction effects from the opponents' field of play. | Kukui & Lycanroc |
Kickback Summer Fairy Impact | Fairy | Physical | 200 | 240 | The more the user's stats are raised, the greater the power of this move. | Marnie (Summer 2021) & Grimmsnarl |
Late Fee Bubble Beam | Water | Special | 250 | 300 | No additional effect. | Barry & Empoleon |
Leaf Blade of Sundering | Grass | Physical | 250 | 300 | No additional effect. | Brendan & Sceptile |
Light-Up-The-World Thunderbolt | Electric | Special | 200 | 240 | The more the target's Speed has been lowered, the greater the power of this move. | Clemont & Heliolisk |
Lights, Camera, Ice Shard | Ice | Physical | 200 | 240 | This move's power increases when none of the target's stats are raised. | Brycen & Cryogonal |
Living Legend Blast Burn | Fire | Special | 160 | 192 | Become Mega Charizard X until the end of battle. Raises the user's critical-hit rate by one stat rank. | Sygna Suit Red & Charizard |
Lonely Flower Shadow Punch | Ghost | Physical | 250 | 300 | No additional effect. | Phoebe & Dusknoir |
Loving Light That Burns the Sky | Psychic | Special | 250 | 300 | Become Ultra Necrozma until the end of battle. | Sygna Suit Lusamine & Necrozma |
Loyal Butler Brave Bird | Flying | Physical | 200 | 240 | The more the target's Attack is lowered, the greater the power of this move. | Darach & Staraptor |
Magnificent Winds Aerial Ace | Flying | Physical | 250 | 300 | No additional effect. | Falkner & Swellow |
Make It Double Sludge | Poison | Special | 200 | 240 | This move's power increases when the target is poisoned or badly poisoned. | James & Weezing |
Master Thespian Moonblast | Fairy | Special | 160 | 192 | Become Mega Gardevoir until the end of battle. | Diantha & Gardevoir |
Mermaid Duo Hydro Pump | Water | Special | 200 | 240 | This move's power increases when none of the target's stats are raised. | Sygna Suit Misty & Vaporeon |
Merry and Bright Dazzling Gleam | Fairy | Special | 250 | 300 | No additional effect. | Erika (Holiday 2020) & Comfey |
Midnight Fright Ghost Impact | Ghost | Physical | 160 | 192 | Become Mega Banette until the end of battle. This move's power increases when the target is burned. | Morty (Fall 2021) & Banette |
Mind-Bending Psychic | Psychic | Special | 200 | 240 | This move's power increases when the target is paralyzed. | Calem & Meowstic |
Miracle Idol Draco Meteor | Dragon | Special | 160 | 192 | Become Mega Altaria until the end of battle. This move's power increases when there are no field effects on the opponents' field of play and also no effects on the entire field of play, including weather or terrain effects. | Lisia & Altaria |
Modern Ninja Sludge Bomb | Poison | Special | 200 | 240 | This move's power increases when the target is poisoned or badly poisoned. | Koga & Crobat |
Moonlight Leaf Blade | Grass | Physical | 200 | 240 | Critical hits land more easily. | Selene & Decidueye |
Most Excellent Night Slash | Dark | Physical | 160 | 192 | Become Mega Absol until the end of battle. Critical hits land more easily. This move's power increases when the target is confused. | Sidney & Absol |
Motherly Love Savage Spin-Out | Bug | Special | 250 | 300 | No additional effect. | Lusamine & Pheromosa |
Mystery Masquerade Psychic | Psychic | Special | 200 | 240 | This move's power increases when the target is confused. | Will & Xatu |
Mystical Fire of Positivity | Fire | Special | 200 | 240 | This move's power increases when the target is asleep. | Serena & Delphox |
Mystic Seer Phantom Force | Ghost | Physical | 250 | 300 | No additional effect. | Morty & Drifblim |
Nature-Loving Petal Dance | Grass | Special | 200 | 240 | This move's power increases when the target is paralyzed. | Erika & Vileplume |
Naughty or Noice Ice Impact | Ice | Physical | 200 | 240 | This move's power increases during a hailstorm. | Nessa (Holiday 2021) & Eiscue |
Never-Ending Royal Nightmare | Ghost | Physical | 200 | 240 | The more the user's Defense is raised, the greater the power of this move. | Acerola & Palossand |
New Beginning Dragon Impact | Dragon | Physical | 200 | 240 | This move's power increases when the target is flinching. | Zinnia & Salamence |
New Dawn Wood Hammer | Grass | Physical | 200 | 240 | The more the user's Attack is raised, the greater the power of this move. | Dawn & Torterra |
Nightmares Begone Lunar Dance | Psychic | Status | — | — | Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP. The higher the user’s move level, the higher this percentage is. (Each additional move level increases the amount of HP restored by 5%. The maximum HP restoration is approximately 40% of their maximum HP.) Removes all status conditions from all allied sync pairs. Removes the confused, flinching, and trapped conditions from all allied sync pairs. Charges the user’s move gauge by 6. | Sygna Suit Dawn & Cresselia |
Ninja Spirit Cross Poison | Poison | Physical | 200 | 240 | This move's power increases when the target is poisoned or badly poisoned. | Janine & Ariados |
No Brakes Drill Run | Ground | Physical | 250 | 300 | No additional effect. | Ingo & Excadrill |
No Competition Stone Edge | Rock | Physical | 160 | 192 | Become Mega Aerodactyl until the end of battle. | Blue (Classic) & Aerodactyl |
No Encores Throat Chop | Dark | Physical | 250 | 300 | No additional effect. | Piers & Obstagoon |
No Mercy Dragon Pulse | Dragon | Special | 250 | 300 | No additional effect. | Clair & Kingdra |
Normal Sync Impact | Normal | Physical | 200 | 240 | No additional effect. | Scottie/Bettie & Rattata/Raticate, Scottie/Bettie & Meowth/Persian, Scottie/Bettie & Tauros |
Old Growth Razor Leaf | Grass | Physical | 200 | 240 | This move's power increases when the target is asleep. | Ramos & Victreebel |
Oversplash Aqua Tail | Water | Physical | 200 | 240 | The more the user's Defense is raised, the greater the power of this move. | Marlon & Carracosta |
Peace and Tranquility Psychic Beam | Psychic | Special | 250 | 300 | No additional effect. | Sabrina (New Year's 2022) & Chingling |
Perfect World Dark Pulse | Dark | Special | 200 | 240 | This move’s power increases when the zone is Dark Zone. | Sygna Suit Cyrus & Darkrai |
Pike Queen Poison Fang | Poison | Physical | 200 | 240 | This move's power increases when the target is poisoned or badly poisoned. | Lucy & Seviper |
Poison Sync Beam | Poison | Special | 200 | 240 | No additional effect. | Scottie/Bettie & Zubat/Golbat |
Poison Sync Impact | Poison | Physical | 200 | 240 | No additional effect. | Roxie & Whirlipede, Scottie/Bettie & Nidoran♀/Nidorina/Nidoqueen |
Pokémon Professor Psychic | Psychic | Special | 250 | 300 | No additional effect. | Professor Oak & Mew |
Post-analysis Flash Cannon | Steel | Special | 200 | 240 | This move's power increases when the target is flinching. | Thorton & Bronzong |
Power-Chasing Giga Impact | Normal | Physical | 300 | 360 | No additional effect. | Norman & Slaking |
Power-Hungry Sacred Fire | Fire | Physical | 250 | 300 | No additional effect. | Silver & Ho-Oh |
Prepare for Trouble Acid | Poison | Special | 250 | 300 | No additional effect. | Jessie & Arbok |
Princess Power Rock Impact | Rock | Physical | 160 | 192 | Become Mega Diancie until the end of battle. | Hilda (Special Costume) & Diancie |
Psychic of Duality | Psychic | Special | 250 | 300 | No additional effect. | Liza & Lunatone |
Psychic Sync Beam | Psychic | Special | 200 | 240 | No additional effect. | Calem & Espurr |
Quizmaster Flame Charge | Fire | Physical | 200 | 240 | This move's power increases when the target is trapped. | Blaine & Rapidash |
Radical Poison Jab | Poison | Physical | 250 | 300 | No additional effect. | Roxie & Scolipede |
Rallying Close Combat | Fighting | Physical | 160 | 192 | Become Mega Gallade until the end of battle. Raises the user's critical-hit rate by one stat rank. | Wally & Gallade |
Renegade Shadow Force | Ghost | Physical | 200 | 240 | This move’s power increases when the zone is Ghost Zone. | Sygna Suit Cynthia (Renegade) & Giratina |
Righteous Heart Dragon Claw | Dragon | Physical | 250 | 300 | No additional effect. | Drake & Salamence |
Rising Dragon Flying Impact | Flying | Physical | 250 | 300 | No additional effect. | Lance (New Year's 2021) & Gyarados |
Rock Head Smash | Rock | Physical | 250 | 300 | No additional effect. | Roark & Rampardos |
Rock Sync Beam | Rock | Special | 200 | 240 | No additional effect. | Roxanne & Nosepass, Scottie/Bettie & Kabuto/Kabutops |
Rock Sync Impact | Rock | Physical | 200 | 240 | No additional effect. | Roark & Cranidos, Grant & Amaura, Scottie/Bettie & Aerodactyl, Scottie/Bettie & Onix, Scottie/Bettie & Geodude/Graveler/Golem |
Rock-Bottom Bulldoze | Ground | Physical | 200 | 240 | The more the target's Speed has been lowered, the greater the power of this move. | Clay & Seismitoad |
Rock-Solid Rockslide | Rock | Physical | 200 | 240 | The more the target's Speed has been lowered, the greater the power of this move. | Brock & Onix |
Seaside Sister Hydro Vortex | Water | Physical | 250 | 300 | No additional effect. | Lana & Araquanid |
Semisweet Fairy Beam | Fairy | Special | 200 | 240 | This move's power increases when the target is paralyzed. | Serena (Palentine's 2021) & Whimsicott |
Shining Friendship Sunraze Smash | Steel | Physical | 250 | 300 | No additional effect. | Scottie/Bettie & Solgaleo |
Shining Gem Continental Crush | Rock | Physical | 250 | 300 | No additional effect. | Olivia & Lycanroc |
Shining Hope Moongeist Beam | Ghost | Special | 250 | 300 | No additional effect. | Lillie (Anniversary 2021) & Lunala |
Shining Knight Iron Head | Steel | Physical | 200 | 240 | The more the opponent's Attack is lowered, the greater the power of this move. | Wikstrom & Aegislash |
Shining Spotlight Wild Bolt | Electric | Physical | 250 | 300 | No additional effect. | Elesa & Zebstrika |
Shining Valor Fighting Beam | Fighting | Special | 200 | 240 | Deals damage based on the target's Defense rather than Sp. Def. The more the user's Defense is raised, the greater the power of this move. | Diantha (Special Costume) & Keldeo |
Shoot for the Stars Leaf Storm | Grass | Special | 250 | 300 | No additional effect. | Rosa & Serperior |
Showstopping Electric Beam | Electric | Special | 200 | 240 | The more the target's stats have been lowered, the greater the power of this move. | Elesa (Classic) & Emolga |
Shy Sister Fire Impact | Fire | Physical | 250 | 300 | No additional effect. | Evelyn & Entei |
Silver Wind Victory Shot | Bug | Special | 200 | 240 | This move's power increases when the target is trapped. | Viola & Masquerain |
Silent Mystery Ghost Beam | Ghost | Special | 200 | 240 | This move's power increases when the target is restrained. | Allister & Gengar |
Singularity Hyperspace Hole | Psychic | Special | 200 | 240 | This move's power increases when none of the target's stats are raised. | Lear & Hoopa |
Solid Steel Meteor Mash | Steel | Physical | 160 | 192 | Become Mega Metagross until the end of battle. | Steven & Metagross |
Soulful Dancer Shadow Ball | Ghost | Special | 250 | 300 | No additional effect. | Fantina & Mismagius |
Special Delivery Drill Peck | Flying | Physical | 250 | 300 | No additional effect. | Rosa (Holiday 2019) & Delibird |
Star Shock Thunder Fang | Electric | Physical | 200 | 240 | This move's power increases when the target is paralyzed. | Volkner & Luxray |
Staunch Ally Night Slash | Dark | Physical | 250 | 300 | No additional effect. | Sawyer & Honchkrow |
Steel-Clad Iron Tail | Steel | Physical | 160 | 192 | Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move. | Jasmine & Steelix |
Storm Clout Steel Beam | Steel | Special | 250 | 300 | No additional effect. | Raihan & Duraludon |
Summer Soaking Water Beam | Water | Special | 250 | 300 | No additional effect. | Gloria (Summer 2021) & Inteleon |
Sunny Snooze Leaf Blade | Grass | Physical | 200 | 240 | Critical hits land more easily. This move's power increases when the weather is sunny. | Sygna Suit Erika & Leafeon |
Sunshine Oceanic Operetta | Water | Special | 250 | 300 | No additional effect. | Elio & Primarina |
Supercute Rolling Tackle | Normal | Physical | 250 | 300 | This move's power increases when the target is paralyzed. | Whitney & Miltank |
Supernova Corkscrew Crash | Steel | Physical | 250 | 300 | No additional effect. | Molayne & Dugtrio |
Supersonic Skystrike Drive | Flying | Physical | 250 | 300 | No additional effect. | Kahili & Toucannon |
Surging Charge Beam | Electric | Special | 200 | 240 | The more the target's Sp. Atk has been lowered, the greater the power of this move. | Lt. Surge & Electrode |
Sweet Tooth Ice Impact | Ice | Physical | 250 | 300 | No additional effect. | Bea (Palentine's 2022) & Vanilluxe |
Sweetheart Steel Impact | Steel | Physical | 160 | 192 | Become Mega Mawile until the end of battle. This move’s power increases when the zone is Steel Zone. | Marnie (Palentine's 2022) & Mawile |
Sygnature Rock-Solid Stone Edge | Rock | Physical | 250 | 300 | No additional effect. | Sygna Suit Brock & Tyranitar |
Tales of Mystery Ghost Beam | Ghost | Special | 250 | 300 | No additional effect. | Morty & Mismagius |
Tenacious Frenzy Plant | Grass | Special | 160 | 192 | Become Mega Venusaur until the end of battle. This move's power increases when the target is poisoned or badly poisoned. | Sygna Suit Leaf & Venusaur |
The True Razor Shell | Water | Physical | 250 | 300 | No additional effect. | Hilbert & Samurott |
Thunder of Newfound Passion | Electric | Special | 250 | 300 | No additional effect. | Scottie/Bettie & Pikachu |
Tomboyish Mermaid Bubble Beam | Water | Special | 200 | 240 | The more the user's Sp. Def is raised, the greater the power of this move. | Misty & Starmie |
Too Cool Icicle Crash | Ice | Physical | 250 | 300 | No additional effect. | Steven (Summer 2020) & Sandslash |
Top Dog Fire Beam | Fire | Special | 250 | 300 | No additional effect. | Blue & Arcanine |
Trained-to-the-Max Dynamic Punch | Fighting | Physical | 250 | 300 | No additional effect. | Bruno & Machamp |
Trick-or-Treat Shadow Claw | Ghost | Physical | 200 | 240 | This move's power increases when the target is confused. | Acerola (Fall 2020) & Mimikyu |
Tried-and-True Hex | Ghost | Special | 160 | 192 | Become Mega Gengar until the end of the battle. This move's power increases when the target is asleep. | Agatha & Gengar |
Triple Threat Dragon Rush | Dragon | Physical | 200 | 240 | The more the target's stats have been lowered, the greater the power of this move. | Iris (Champion) & Hydreigon |
Triumph and Glory Dragon Ascent | Flying | Physical | 160 | 192 | Become Mega Rayquaza until the end of battle. | Steven (Anniversary 2021) & Rayquaza |
Triumphant Hydro Cannon | Water | Special | 160 | 192 | Become Mega Blastoise until the end of battle. The more the user's Defense is raised, the greater the power of this move. | Sygna Suit Blue & Blastoise |
Truth-Seeking Future Sight | Psychic | Special | 200 | 240 | The more the target's Sp. Def has been lowered, the greater the power of this move. | Bianca & Musharna |
Ultimately Worthy Tectonic Rage | Ground | Physical | 250 | 300 | No additional effect. | Hapu & Mudsdale |
Unrivaled Outrage | Dragon | Physical | 250 | 300 | No additional effect. | Lance & Dragonite |
Unstoppable Avalanche | Ice | Physical | 250 | 300 | No additional effect. | Wulfric & Avalugg |
Vivid Leaf Storm | Grass | Special | 250 | 300 | No additional effect. | Gardenia & Roserade |
Voyager's Bug Buzz | Bug | Special | 250 | 300 | No additional effect. | Alder & Volcarona |
Wandering Artist Twinkle Tackle | Fairy | Physical | 200 | 240 | The more the opponent's Attack is lowered, the greater the power of this move. | Mina & Granbull |
Water Pulse Du Jour | Water | Special | 250 | 300 | No additional effect. | Siebold & Clawitzer |
Water Sync Beam | Water | Special | 200 | 240 | No additional effect. | Barry & Piplup/Prinplup, May & Mudkip/Marshtomp, Elio & Popplio/Brionne, Scottie/Bettie & Squirtle/Wartortle/Blastoise |
Water Sync Impact | Water | Physical | 200 | 240 | No additional effect. | Kris & Totodile/Croconaw, Hilbert & Oshawott/Dewott |
Way-of-the-Warrior Focus Punch | Fighting | Physical | 250 | 300 | No additional effect. | Marshal & Conkeldurr |
Whipped Cream Fairy Beam | Fairy | Special | 200 | 240 | The more the target's stats have been lowered, the greater the power of this move. | Dawn (Palentine's 2021) & Alcremie |
Whiz Kid Gigavolt Havoc | Electric | Physical | 200 | 240 | This move's power increases when the target is flinching. | Sophocles & Togedemaru |
Wicked Enforcer Acid Downpour | Poison | Special | 250 | 300 | No additional effect. | Plumeria & Salazzle |
Winter's Lesson Aurora Beam | Ice | Special | 250 | 300 | No additional effect. | Pryce & Dewgong |
Wondrous Rainbow Grass Beam | Grass | Special | 200 | 240 | This move's power increases when the target is trapped. | Erika & Tangela |
World Domination Psystrike | Psychic | Special | 250 | 300 | Become Mega Mewtwo Y until the end of battle.* | Giovanni & Mewtwo |
World-Swallowing Hurricane | Flying | Special | 160 | 192 | Become Mega Pidgeot until the end of battle. | Blue & Pidgeot |
Worthy Foe Meteor Assault | Fighting | Physical | 250 | 300 | No additional effect. | Bea & Sirfetch'd |
Your Boy's X-Scissor | Bug | Physical | 250 | 300 | No additional effect. | Guzma & Golisopod |
Zap-tastic Electric Beam | Electric | Special | 250 | 300 | No additional effect. | Lt. Surge & Raichu |
Zen Headbutt of Duality | Psychic | Physical | 250 | 300 | No additional effect. | Tate & Solrock |
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See also
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |