Dynamic Punch
ばくれつパンチ Exploding Punch
Type  Fighting
Category  Physical
PP  5 (max. 8)
Power  100
Accuracy  50%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Cool
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that the audience has high expectations of.

Dynamic Punch (Japanese: ばくれつパンチ Exploding Punch), formatted as DynamicPunch prior to Pokémon X and Y, is a damage-dealing Fighting-type move introduced in Generation II. It was TM01 in Generation II.

Effect

In battle

Dynamic Punch deals damage and confuses the target.

When used by a Pokémon with Iron Fist, its power is increased by 20%.

Generation II

Dynamic Punch has a 255/256 (~99.6%) chance of confusing the target.

Generation III onwards

Dynamic Punch now always confuses the target.

Pokémon Legends: Z-A

Category  Physical
Accuracy  100%
Standard Plus Move
Power  100  120
Cooldown  12s
Move wind-up time  35 frames
Effect duration  —s
Additional effect
 —
 —
 —
None

In contests

Dynamic Punch can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if Focus Energy or Mind Reader was used in the previous turn.

Description

Games Description
Stad2 A Fighting-type attack. In-accurate but guaranteed to confuse the opponent if it hits.
GSC An attack that always confuses.
RSEColoXD Powerful and sure to cause confusion, but inaccurate.
FRLG The foe is punched with the user's full power. It confuses the foe if it hits.
DPPtHGSSPBR The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
BWB2W2 The user punches the target with full, concentrated power. It confuses the target if it hits.
XYORAS
SMUSUMPE
SwShBDSPLA
The user punches the target with full, concentrated power. This confuses the target if it hits.
SV The user attacks by punching the target with full concentrated power. This also confuses the target.
ZA The user attacks by punching targets with full concentrated power. This also leaves targets confused without fail.
Champs Confuses the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0056 Mankey Field 54
0057 Primeape Field 54
0062 Poliwrath
Water 1 43 32 32 32 1 1 Evo.
0066 Machop Human-Like 49 46 49 49XY
45ORAS
45 44 44 54
0067 Machoke Human-Like 59 51 55 55XY
57ORAS
57 54 54 54
0068 Machamp Human-Like 59 51 55 55XY
57ORAS
57 54 54 54
0115 Kangaskhan Monster 54
0286 Breloom
Fairy
Grass
54 45 45 45XY
50ORAS
50 50 50
0303 Mawile
Field
Fairy
55
0307 Meditite
Human-Like 52
0308 Medicham
Human-Like 52
0383 Groudon No Eggs Discovered 62
0427 Buneary Field
Human-Like
52
0428 Lopunny Field
Human-Like
52
0532 Timburr Human-Like 34 34 34 32 32
0533 Gurdurr Human-Like 37 37 37 36 36
0534 Conkeldurr Human-Like 37 37 37 36 36
0538 Throh Human-Like 58
0539 Sawk Human-Like 58
0559 Scraggy
Field
Dragon
48
0560 Scrafty
Field
Dragon
48
0622 Golett
Mineral 30 30 35 56 56 65
0623 Golurk
Mineral 30 30 35 64 64 65
0739 Crabrawler Water 3 45 45 45
0740 Crabominable
Water 3 45 45 45
0794 Buzzwole
No Eggs Discovered 59 50
0807 Zeraora No Eggs Discovered 56
0809 Melmetal No Eggs Discovered 72 72
0891 Kubfu No Eggs Discovered 40 40
0892 Urshifu
Urshifu
Single Strike Style

No Eggs Discovered 40 40
0892 Urshifu
Urshifu
Rapid Strike Style

No Eggs Discovered 40 40
0934 Garganacl Mineral Evo.
0979 Annihilape
Field 54
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0074 Geodude
Mineral
0239 Elekid Human-Like
0240 Magby Human-Like
0296 Makuhita Human-Like
0307 Meditite
Human-Like
0331 Cacnea Grass
Human-Like
0453 Croagunk
Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM/Move Tutor

# Pokémon Types Egg Groups Compatibility
0004 Charmander Monster
Dragon
0005 Charmeleon Monster
Dragon
0006 Charizard
Monster
Dragon
0007 Squirtle Monster
Water 1
0008 Wartortle Monster
Water 1
0009 Blastoise Monster
Water 1
0025 Pikachu Field
Fairy
0026 Raichu Field
Fairy
0027 Sandshrew Field
0028 Sandslash Field
0031 Nidoqueen
No Eggs Discovered
0034 Nidoking
Monster
Field
0035 Clefairy Fairy
0036 Clefable Fairy
0039 Jigglypuff
Fairy
0040 Wigglytuff
Fairy
0054 Psyduck Water 1
Field
0055 Golduck Water 1
Field
0056 Mankey Field
0057 Primeape Field
0062 Poliwrath
Water 1
0063 Abra Human-Like
0064 Kadabra Human-Like
0065 Alakazam Human-Like
0066 Machop Human-Like
0067 Machoke Human-Like
0068 Machamp Human-Like
0074 Geodude
Mineral
0075 Graveler
Mineral
0076 Golem
Mineral
0080 Slowbro
Monster
Water 1
0088 Grimer Amorphous
0089 Muk Amorphous
0094 Gengar
Amorphous
0096 Drowzee Human-Like
0097 Hypno Human-Like
0104 Cubone Monster
0105 Marowak Monster
0106 Hitmonlee Human-Like
0107 Hitmonchan Human-Like
0108 Lickitung Monster
0112 Rhydon
Monster
Field
0113 Chansey Fairy
0115 Kangaskhan Monster
0122 Mr. Mime
Human-Like
0124 Jynx
Human-Like
0125 Electabuzz Human-Like
0126 Magmar Human-Like
0143 Snorlax Monster
0149 Dragonite
Water 1
Dragon
0150 Mewtwo No Eggs Discovered
0151 Mew No Eggs Discovered
0157 Typhlosion Field
0158 Totodile Monster
Water 1
0159 Croconaw Monster
Water 1
0160 Feraligatr Monster
Water 1
0161 Sentret Field
0162 Furret Field
0165 Ledyba
Bug
0166 Ledian
Bug
0180 Flaaffy Monster
Field
0181 Ampharos Monster
Field
0183 Marill
Water 1
Fairy
0184 Azumarill
Water 1
Fairy
0185 Sudowoodo Mineral
0186 Politoed Water 1
0190 Aipom Field
0194 Wooper
Water 1
Field
0195 Quagsire
Water 1
Field
0199 Slowking
Monster
Water 1
0209 Snubbull Field
Fairy
0210 Granbull Field
Fairy
0215 Sneasel
Field
0216 Teddiursa Field
0217 Ursaring Field
0238 Smoochum
No Eggs Discovered
0239 Elekid No Eggs Discovered
0240 Magby No Eggs Discovered
0241 Miltank Field
0242 Blissey Fairy
0248 Tyranitar
Monster
0252 Treecko Monster
Dragon
0253 Grovyle Monster
Dragon
0254 Sceptile Monster
Dragon
0256 Combusken
Field
0257 Blaziken
Field
0259 Marshtomp
Monster
Water 1
0260 Swampert
Monster
Water 1
0271 Lombre
Water 1
Grass
0272 Ludicolo
Water 1
Grass
0286 Breloom
Fairy
Grass
0287 Slakoth Field
0288 Vigoroth Field
0289 Slaking Field
0293 Whismur Monster
Field
0294 Loudred Monster
Field
0295 Exploud Monster
Field
0296 Makuhita Human-Like
0297 Hariyama Human-Like
0299 Nosepass Mineral
0302 Sableye
Human-Like
0303 Mawile
Field
Fairy
0306 Aggron
Monster
0307 Meditite
Human-Like
0308 Medicham
Human-Like
0311 Plusle Fairy
0312 Minun Fairy
0313 Volbeat Bug
Human-Like
0314 Illumise Bug
Human-Like
0316 Gulpin Amorphous
0317 Swalot Amorphous
0326 Grumpig Field
0327 Spinda Field
Human-Like
0331 Cacnea Grass
Human-Like
0332 Cacturne
Grass
Human-Like
0335 Zangoose Field
0352 Kecleon Field
0356 Dusclops Amorphous
0375 Metang
Mineral
0376 Metagross
Mineral
0377 Regirock No Eggs Discovered
0378 Regice No Eggs Discovered
0379 Registeel No Eggs Discovered
0383 Groudon No Eggs Discovered
0385 Jirachi
No Eggs Discovered
0386 Deoxys
Deoxys
Speed Forme
No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0307 Meditite
Human-Like Duking's Meditite (Trade)XD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IX

# Pokémon Types Egg Groups Obtained with
0074 Geodude
Mineral Wild Tera Pokémon - Oni's MawSVTM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0068 Machamp
MachampLv. 39
Human-Like Pokémon EXPO Gym Machamp
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Dyanmic Punch deals damage and leaves the target confused.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 10 - 13 - 78% - Front Enemy No
MDTDS 10 - 13 - 78% - Front Enemy No
BSL 10 - 13 - 78% - Front Enemy No
MDGtI 30 99 15 50 50% 98% Front Enemy No
SMD 30 99 15 30 50% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon GO

In Pokémon GO, Dynamic Punch is a Charged Attack that has been available since February 16, 2017.

 Dynamic Punch
Charged Attack
Gyms & Raids
Power 90
Energy cost 50
Duration 2.7 seconds
Damage window 1.2 - 2.7 seconds
Trainer Battles
Power 90
Energy cost 45
Secondary effect ?
Effect chance ?%
Max Battles
Power Level 1: 250
Level 2: 300
Level 3: 350
Eligible Pokémon:
Standard eligibility
PoliwrathMachokeMachampMewtwo (Armored Mewtwo)LedianBreloomHariyamaMedichamGrumpigCacturneKecleonToxicroakDusknoirConkeldurrGolurkMelmetalKubfuUrshifu (Single Strike Style)Urshifu (Rapid Strike Style)
By Elite Charged TM
By GO Snapshot
Smeargle
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Updates

Trainer Battles
  • March 4, 2025
    • Energy cost: 50 → 45

Pokémon Rumble Rush

Dynamic Punch
★★★★★
Attack power 21.39606
Charge time 0.54 seconds
Range type Arc (melee)
Number of hits 2
Number of projectiles 1
Critical hit rate 1.5%
Additional effect May confuse the foe

Pokémon Masters EX

Name Category Move gauge cost MP
(uses)
Base power Max power Accuracy Target Effect tag Description Playable sync pair(s)
Dynamic Punch Physical 4 198 237 50% An opponent Leaves the target confused. Guzma (Special Costume) & Buzzwole
Volo & Togepi (via Masterful Metronome; small chance)
Chuck & Poliwrath
Emmet & Gurdurr
Sync move
Name Category State Base power Max power Target Effect tag Description Playable sync pair
Trained-to-the-Max Dynamic Punch Physical Default
6★ EX
250 300 An opponent
All opponents
No additional effect. Bruno & Machamp

Pokémon UNITE

Dynamic Punch
Pokémon Move Icon Image Level Learned Cooldown Description

Machamp
5 8s Has the user jump to the designated location, dealing damage to opposing Pokémon in the area of effect and leaving them unable to act when it hits. For a short timer after using this move, the user becomes immune to hindrances and its movement speed and Attack are increased. The user's next basic attack also becomes a boosted attack.
Upgraded to Dynamic Punch+ when the Pokémon reaches Lv. 11.
Upgrade: Further increases Attack and movement speed.

Description

Games Description
MDRB Inflicts damage on the target. It also leaves the target confused.
MDTDS Inflicts damage on the target. It also afflicts the target with a Confused status condition, which makes the target's movements and attacks go astray.
BSL てきポケモンに ダメージをあたえる しかも こんらんじょうたいにかえる
MDGtI It damages an enemy. It also causes the Confused status condition. The Confused status impairs its sense of direction.
SMD It damages an enemy. It also confuses the enemy.*
It damages an enemy. It also makes the enemy confused.*


In animation

Pokémon animated series


Alakazam

Machamp

Croagunk

Gurdurr
The user punches the target with full, concentrated power.
Pokémon Method
User First Used In Notes
Teddiursa A ball of light forms around Teddiursa's paw as it charges the opponent, fist raised. It then strikes the opponent causing a burst of light.
Molly's Teddiursa Spell of the Unown: Entei Debut
Primeape Primeape punches the opponent with great force.
Butch's Primeape The Fortune Hunters None
Alakazam A ball of green light forms around Alakazam's fists and it punches the opponent repeatedly until it hits it.
Alex Davis's Alakazam Power Play! None
Granbull Granbull swings its arm around until the whole arm starts to glow white. Then it brings its arm forward and punches the opponent.
Madame Muchmoney's Granbull The Trouble with Snubbull None
Golem Golem's fist glows white and it punches the opponent.
Goneff's Golem The Wayward Wobbuffet None
Magby Magby makes a fist and energy gathers in it, forming a ball. Magby then punches the opponent.
Satchel's Magby You're a Star, Larvitar! None
Nidoking Nidoking's fist glows white and he punches the opponent.
Oscar's Nidoking The Bicker the Better None
Nidoqueen Nidoqueen's fist glows white and she punches the opponent.
Andi's Nidoqueen The Bicker the Better None
Flaaffy Flaaffy's eyes flash red and a white orb appears around its fist. It then punches the opponent.
Sullivan's Hannah Whiscash and Ash None
Machamp All four of Machamp's fists become surrounded by a bluish-white aura and it punches the opponent with one of them.
Gavin's Machamp From Brags to Riches None
Swampert Swampert's fist becomes surrounded in an orange aura and it punches the opponent with it.
Tucker's Swampert Tactics Theatrics!! None
Chansey Chansey punches the opponent with great force.
Nurse Joy's Chansey Overjoyed! None
Machoke Machoke's fist becomes surrounded by a light blue or orange aura and it punches the opponent.
Maylene's Machoke Lost Leader Strategy! None
A Trainer's Machoke The Pendant That Starts It All (Part One) None
Croagunk Croagunk's fist becomes surrounded by a light blue aura and it punches the opponent.
Hamilton's Craig Cream of the Croagunk Crop! None
Timburr Timburr places the wooden beam it's holding straight up onto the ground and stands on it. It then jumps down at the opponent and pulls one of its fists back. The fist then starts to glow red and Timburr punches the opponent with it.
Trip's Timburr Ash and Trip's Third Battle! None
Gurdurr Gurdurr lets go of the steel beam it is holding and raises one of its fists into the air and clenches it. Its fist then begins to glow red and red-orange energy pulses off it like an explosion. Gurdurr then charges forward and punches the opponent with both of its hands, one after the other.
Trip's Gurdurr Cilan Versus Trip, Ash Versus Georgia! None

In the manga

Pokémon Adventures

  • In PSs1, Red mentioned that his Poliwrath, Poli, knows Dynamic Punch, but he has never been seen using the move.

Pokémon Gold & Silver: The Golden Boys

Pokémon Pocket Monsters

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Although it does not possess any hands, Wooper can learn Dynamic Punch.
  • Due to a glitch in Generation IV, when a Pokémon performs the Dynamic Punch animation, the opponent Pokémon sprite is translated by one pixel to the left.

In other languages

Language Title
Chinese Cantonese 爆裂拳 Baauliht Kyùhn *
暴裂拳 Bouhliht Kyùhn *
霸力拳 Balihk Kyùhn *
Mandarin 爆裂拳 Bàoliè Quán *
暴裂拳 Bàoliè Quán *
爆炸式出拳 Bàozhàshì Chūquán *
Czech Superúder
Danish Dynamisk støt
Dutch Dynamische slag
Finnish Suurtehopusku (M03)
Mahtitälli (JLC)
Dynaaminen isku (AC)
Vauhtinyrkki (AB)
French Dynamo-PoingVIII+
DynamopoingIIVII
German Wuchtschlag
Greek Γροθιά Δυναμική Grothiá Dynamikí
Hindi डाइनैमिक पंच Dynamic Punch
Icelandic Megahögg
Krafthögg*
Indonesian Pukulan Peledak*
Pukulan Dahsyat
Italian Dinamipugno
Korean 폭발펀치 Pokbalpeonchi
Norwegian Dynamisk slag
Dynamittslag
Polish Dynamicios*
Dynamiczny Cios*
Portuguese Soco Dinâmico
Russian Динамический Удар Dinamicheskiy Udar
Serbian Dinamit pesnica
Spanish Latin America Puño Dinámico (games, BW031BW040)
Golpe Dinámico (EP157DP082, HZ001)
Spain Puño DinámicoVI+
PuñodinámicoIIV
Swedish Dynamiskt slag
Dynamoslag*
Thai หมัดดินระเบิด Mat Dinraboet
Turkish Dinamik Yumruk
Vietnamese Cú Đấm Nổ
Variations of the move Dynamic Punch
Dynamic Punch
Inferno
Formerly a variation
Zap Cannon
Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.