Cute (condition): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(21 intermediate revisions by 14 users not shown)
Line 3: Line 3:


==Characteristics==
==Characteristics==
A {{OBP|Pokémon|species}} will have its Cute condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a sweet [[flavor]]. Pokémon with [[Nature]]s that boost {{DL|Stats|Speed}}—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a Cute Contest.
A {{OBP|Pokémon|species}} will have its Cute condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with {{Berries}} that have a sweet [[flavor]]. Pokémon with [[Nature]]s that boost {{stat|Speed}}—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a Cuteness Contest.


When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the {{DL|Scarf|Pink Scarf}}. Most of the [[move]]s that display Cuteness are {{t|Normal}}, {{t|Psychic}}, and {{t|Water}}, but moves from other [[type]]s may be Cute as well. Furthermore, Cute moves are usually learned at lower [[level]]s and/or are not very effective in a {{pkmn|battle}}, such as {{m|Tail Whip}}, {{m|Growl}}, {{m|Splash}}, and {{m|Assist}}.
When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the {{DL|Pokémon Contest|primary judging}} of a [[Pokémon Contest]] and the [[Visual Competition]] of a [[Pokémon Super Contest]]. This can also be assisted with the use of the [[Pink Scarf]]. Most of the [[move]]s that display Cuteness are {{t|Normal}}, {{t|Psychic}}, and {{t|Water}}, but moves from other [[type]]s may be Cute as well. Furthermore, Cute moves are usually learned at lower [[level]]s and/or are not very effective in a {{pkmn|battle}}, such as {{m|Tail Whip}}, {{m|Growl}}, {{m|Splash}}, and {{m|Assist}}.


During a Cute Contest, the audience will react as follows:
During a Cuteness Contest, the audience will react as follows:


{| class="roundy" style="margin:auto; text-align:center; background: #{{cute color light}}; border: 3px solid #{{cute color dark}}" width="300px" cellpadding="2px"
{| class="roundy" style="margin:auto; text-align:center; background: #{{cute color light}}; border: 3px solid #{{cute color dark}}" width="300px" cellpadding="2px"
Line 15: Line 15:
| {{color2|000|Cool (condition)|Cool move}}
| {{color2|000|Cool (condition)|Cool move}}
| Discontent
| Discontent
|- style="background:#{{beauty color}}"  
|- style="background:#{{Beautiful color}}"
| {{color2|000|Beauty (condition)|Beauty move}}
| {{color2|000|Beautiful (condition)|Beautiful move}}
| Indifference
| Indifference
|- style="background:#{{cute color}}"
|- style="background:#{{cute color}}"
| Cute move
| Cute move
| Excitement
| Excitement
|- style="background:#{{smart color}}"
|- style="background:#{{clever color}}"
| {{color2|000|Smart (condition)|Smart move}}
| {{color2|000|Clever (condition)|Clever move}}
| Indifference
| Indifference
|- style="background:#{{tough color}}"
|- style="background:#{{tough color}}"
Line 32: Line 32:


==Awards==
==Awards==
At the end of a Cute Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s.
At the end of a Cuteness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s.


===Hoenn Contests===
===Hoenn Contests===
{| class="roundy" align="center" style="background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
|- align="center"  
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{cute color light}};" | Super Rank
! style="background: #{{cute color light}}" | Super Rank
! style="background: #{{cute color light}};" | Hyper Rank
! style="background: #{{cute color light}}" | Hyper Rank
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank
|- style="text-align:center; background: #FFFFFF"
|-
| style="{{roundybl|5px}}" | [[File:Cute Ribbon Hoenn.png‎]]
| style="background: #FFF; {{roundybl|5px}}" | [[File:Cute Ribbon Hoenn.png‎]]
| [[File:Cute Ribbon Super.png]]
| style="background: #FFF" | [[File:Cute Ribbon Super.png]]
| [[File:Cute Ribbon Hyper.png]]
| style="background: #FFF" | [[File:Cute Ribbon Hyper.png]]
| style="{{roundybr|5px}}" | [[File:Cute Ribbon Master Hoenn.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Cute Ribbon Master Hoenn.png]]
|}
|}


===Sinnoh Super Contests===
===Sinnoh Super Contests===
{| class="roundy" align="center" style="background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
|- align="center"  
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{cute color light}};" | Great Rank
! style="background: #{{cute color light}}" | Great Rank
! style="background: #{{cute color light}};" | Ultra Rank
! style="background: #{{cute color light}}" | Ultra Rank
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank
|- style="text-align:center; background: #FFFFFF"
|- style="background: #FFF"
| [[File:Cute Ribbon Sinnoh.png‎]]
| [[File:Cute Ribbon Sinnoh.png‎]]
| [[File:Cute Ribbon Great.png]]
| [[File:Cute Ribbon Great.png]]
| [[File:Cute Ribbon Ultra.png]]
| [[File:Cute Ribbon Ultra.png]]
| [[File:Cute Ribbon Master Sinnoh.png]]
| [[File:Cute Ribbon Master Sinnoh.png]]
|- style="text-align:center; background: #FFFFFF"
|-
| style="{{roundybl|5px}}" | [[File:Accessory Pink Barrette Sprite.png‎]]
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Pink Barrette Sprite.png‎]]
| [[File:Accessory Pink Balloon Sprite.png]]
| style="background: #FFF" | [[File:Accessory Pink Balloon Sprite.png]]
| [[File:Accessory Lace Headress Sprite.png]]
| style="background: #FFF" | [[File:Accessory Lace Headress Sprite.png]]
| style="{{roundybr|5px}}" | [[File:Accessory Flower Stage Sprite.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Flower Stage Sprite.png]]
|}
 
===Hoenn Contest Spectaculars===
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
! style="background: #{{cute color light}}; {{roundytop|5px}}" | Master Rank
|-
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Cuteness Master Ribbon.png‎]]
|}
|}


==Moves==
==Moves==
{{Incomplete|section|Requires details from Omega Ruby and Alpha Sapphire.}}
{{movelist/contest-header|Cute}}
{{movelist/contest-head|Cute}}
{{movelist/contest-move|V|After You|Normal|Status}}
{{movelist/contest|1|Amnesia|Psychic|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}}
{{movelist/contest|3|Assist|Normal|Status|1|0|The appeal's quality depends on its timing.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest-move|I|Amnesia|Psychic|Status|3}}
{{movelist/contest|2|Attract|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest|4|Aqua Tail|Water|Physical||||3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest|2|Baton Pass|Normal|Status|2|0|Makes all Pokémon after the user nervous.|0|Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest|2|Belly Drum|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-move|IV|Aqua Tail|Water|Physical}} <!--Beautiful move in Gen VI-->
{{movelist/contest|3|Block|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest|3|Bounce|Flying|Physical|1|0|Can avoid being startled by others.|1|Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-move|III|Assist|Normal|Status|3}}
{{movelist/contest|4|Brave Bird|Flying|Physical||||2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|III|1|0|desc=The appeal's quality depends on its timing.}}
{{movelist/contest|1|Bubble|Water|Special|2|2|Startles all Pokémon that have done their appeals.|2|Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest|4|Bug Buzz|Bug|Special||||2|Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest|2|Charm|Normal|Status|2|1|Startles Pokémon that made a same-type appeal.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|III|Astonish|Ghost|Physical}} <!--Previously a Smart move-->
{{movelist/contest|3|Covet|Normal|Physical|1|0|Makes the appeal as good as those before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest|1|Defense Curl|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|II|Attract|Normal|Status|3}}
{{movelist/contest|6|Draining Kiss|Fairy|Special|||||}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest|4|Embargo|Dark|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest|2|Encore|Normal|Status|2|0|Makes all Pokémon after the user nervous.|1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest|3|Facade|Normal|Physical|2|0|The appeal works great if performed last.|2|Earns double the score on the final performance.}}
{{movelist/contest-move|VI|Baby-Doll Eyes|Fairy|Status}}
{{movelist/contest|3|Fake Out|Normal|Physical|2|1|Startles Pokémon that made a same-type appeal.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest|2|Flail|Normal|Physical|1|0|The appeal works better the later it is performed.|2|Earns double the score on the final performance.}}
{{movelist/contest-move|I|Barrage|Normal|Status}} <!--Previously a Tough move-->
{{movelist/contest|3|Follow Me|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest|2|Frustration|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-move|II|Baton Pass|Normal|Status|3}}
{{movelist/contest|1|Growl|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest|4|Guard Swap|Psychic|Status||||0|Raises the score if the Voltage is low.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest|4|Heal Block|Psychic|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest|4|Healing Wish|Psychic|Status||||0|Increased Voltage is added to the performance score.}}
{{movelist/contest-move|II|Belly Drum|Normal|Status|3}}
{{movelist/contest|4|Last Resort|Normal|Physical||||0|Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest|4|Lucky Chant|Normal|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest|4|Magnet Rise|Electric|Status||||2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest|4|Me First|Normal|Status||||2|Enables the user to perform first in the next turn.}}
{{movelist/contest-move|V|Bestow|Normal|Status}}
{{movelist/contest|1|Metronome|Normal|Status|3|0|Can be repeatedly used without boring the judge.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest|2|Milk Drink|Normal|Status|2|0|Works well if it's the same type as the one before.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-move|III|Block|Normal|Status|3}}
{{movelist/contest|1|Mimic|Normal|Status|1|0|Makes the appeal as good as the one before it.|0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest|1|Minimize|Normal|Status|2|0|Can avoid being startled by others once.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest|4|Miracle Eye|Psychic|Status||||1|Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest|4|Mirror Shot|Steel|Special||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|III|Bounce|Flying|Physical|3}}
{{movelist/contest|3|Mud Sport|Ground|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest|2|Mud-Slap|Ground|Special|2|1|Startles the Pokémon that has the judge's attention.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest|4|Nasty Plot|Dark|Status||||0|Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest|6|Play Nice|Normal|Status|||||}}
{{movelist/contest-move|IV|Brave Bird|Flying|Physical}} <!--Cool move in Gen VI-->
{{movelist/contest|4|Pluck|Flying|Physical||||0|Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest|2|Present|Normal|Physical|3|0|Can be repeatedly used without boring the judge.|0|Raises the score if the Voltage is low.}}
{{movelist/contest-move|I|Bubble|Water|Special|3}}
{{movelist/contest|2|Protect|Normal|Status|1|0|Can avoid being startled by others.|0|Raises the score if the Voltage is low.}}
{{movelist/contest-effect|III|2|2|desc=Startles all Pokémon that have done their appeals.}}
{{movelist/contest|3|Refresh|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest|1|Rest|Psychic|Status|2|0|Can avoid being startled by others once.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest|2|Return|Normal|Physical|1|0|An appeal that excites the audience in any contest.|2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Bug Bite|Bug|Physical}} <!--Previously a Tough move-->
{{movelist/contest|3|Role Play|Psychic|Status|1|0|Makes the appeal as good as those before it.|1|Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|1|Sand-Attack|Ground|Status|2|1|Startles the Pokémon that has the judge's attention.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|IV|Bug Buzz|Bug|Special}} <!--Beautiful move in Gen VI-->
{{movelist/contest|4|Shadow Claw|Ghost|Physical||||2|Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest|1|Sharpen|Normal|Status|1|0|Ups the user's condition. Helps prevent nervousness.|0|Earn double the score in the next turn.}}
{{movelist/contest-move|IV|Captivate|Normal|Status}} <!--Previously a Beauty move-->
{{movelist/contest|1|Sing|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest|3|Slack Off|Normal|Status|1|0|The appeal works better the later it is performed.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-move|VI|Celebrate|Normal|Special}}
{{movelist/contest|2|Sleep Talk|Normal|Status|3|0|Can be repeatedly used without boring the judge.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|2|N/A|desc=Excites the audience in any kind of contest.}}
{{movelist/contest|2|Snore|Normal|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-move|II|Charm|Fairy|Status|3}}
{{movelist/contest|1|Splash|Normal|Status|2|0|The appeal works great if performed last.|2|Raises the score if the Voltage is low.}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest|2|Swagger|Normal|Status|2|0|The appeal works great if performed first.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest|2|Sweet Kiss|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest|2|Sweet Scent|Normal|Status|1|3|Badly startles those that have made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-move|IV|Chatter|Flying|Special}} <!--Previously a Smart move-->
{{movelist/contest|1|Tail Whip|Normal|Status|2|0|The appeal works great if performed last.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|3|Teeter Dance|Normal|Status|4|4|Jams the others, and misses one turn of appeals.|2|Makes the order of contestants random in the next turn.}}
{{movelist/contest-move|VI|Confide|Normal|Status}}
{{movelist/contest|3|Tickle|Normal|Status|3|0|Worsens the condition of those that made appeals.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest|4|Trick Room|Psychic|Status||||2|Makes the order of contestants random in the next turn.}}
{{movelist/contest-move|IV|Copycat|Normal|Status}} <!--Previously a Cool move-->
{{movelist/contest|4|U-turn|Bug|Physical||||0|Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the moved used just before it.}}
{{movelist/contest|3|Uproar|Normal|Special|3|0|Scrambles up the order of appeals on the next turn.|2|Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-move|V|Cotton Guard|Grass|Status}}
{{movelist/contest|1|Water Gun|Water|Special|4|0|A highly appealing move.|3|A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest|3|Water Sport|Water|Status|4|0|A highly appealing move.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|II|Covet|Normal|Physical|3}}
{{movelist/contest|3|Wish|Normal|Status|3|0|Temporarily stops the crowd from getting excited.|0|Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as those before it.}}
{{movelist/contest|1|Withdraw|Water|Status|1|0|Can avoid being startled by others.|2|Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest|3|Yawn|Normal|Status|2|0|Makes all Pokémon after the user nervous.|2|Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest-foot|Cute}}
{{movelist/contest-move|I|Defense Curl|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|VI|Disarming Voice|Fairy|Special}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Dizzy Punch|Normal|Special}} <!--Previously a Cool move-->
{{movelist/contest-effect|VI|2|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|I|Double Slap|Normal|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|VI|Draining Kiss|Fairy|Special}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{movelist/contest-move|I|Egg Bomb|Normal|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Embargo|Dark|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|I|Ember|Fire|Special}} <!--Previously a Beauty move-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|II|Encore|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|V|Entrainment|Normal|Status}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|III|Facade|Normal|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|III|Fake Out|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|III|Fake Tears|Dark|Status}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|III|Flail|Normal|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|IV|Fling|Dark|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|III|Follow Me|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|III|Frustration|Normal|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=An appeal that excites the audience in any contest.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|IV|Grass Knot|Grass|Special}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|I|Growl|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|IV|Guard Swap|Psychic|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|VI|Happy Hour|Normal|Status}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|IV|Healing Wish|Psychic|Status}} <!--Beautiful move in Gen VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-move|V|Heart Stamp|Psychic|Physical}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|VI|Hold Hands|Normal|Status}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|V|Hone Claws|Dark|Status}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|VI|Infestation|Bug|Special}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|IV|Last Resort|Normal|Physical|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|IV|Leaf Storm|Grass|Special}} <!--Beautiful move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|I|Lick|Ghost|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|I|Low Kick|Fighting|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|IV|Lucky Chant|Normal|Status|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Magnet Rise|Electric|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|IV|Me First|Normal|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-move|I|Metronome|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Milk Drink|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Mimic|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as the one before it.}}
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest-move|I|Minimize|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until turn ends.}}
{{movelist/contest-move|IV|Miracle Eye|Psychic|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-move|IV|Mirror Shot|Steel|Special}} <!--Beautiful move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Mud Bomb|Ground|Special}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|III|Mud Sport|Ground|Status|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|II|Mud-Slap|Ground|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|IV|Nasty Plot|Dark|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|VI|Nuzzle|Electric|Physical}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|VI|Play Nice|Normal|Status}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|VI|Play Rough|Fairy|Physical}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|IV|Pluck|Flying|Physical|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|II|Present|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|II|Protect|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|III|Refresh|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|I|Rest|Psychic|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|II|Return|Normal|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=An appeal that excites the audience in any contest.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Role Play|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as those before it.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest-move|II|Rollout|Rock|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|I|Sand Attack|Ground|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|IV|Shadow Claw|Ghost|Physical}} <!--Cool move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|I|Sharpen|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|V|Simple Beam|Normal|Status}}
{{movelist/contest-effect|VI|3|N/A|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|I|Sing|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|III|Slack Off|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|II|Sleep Talk|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Snore|Normal|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|V|Soak|Water|Status}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|I|Soft-Boiled|Normal|Status}} <!--Previously a Beauty move-->
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Splash|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|V|Struggle Bug|Bug|Special}}
{{movelist/contest-effect|VI|4|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|I|Substitute|Normal|Status}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|II|Swagger|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|II|Sweet Kiss|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|II|Sweet Scent|Normal|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|V|Tail Slap|Normal|Physical}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|I|Tail Whip|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|III|Teeter Dance|Normal|Status|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|III|Tickle|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Worsens the condition of those that made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|IV|Trick Room|Ghost|Status}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-move|VI|Trick-or-Treat|Ghost|Status}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|IV|U-turn|Bug|Physical|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|III|Uproar|Normal|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles up the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|III|Water Gun|Water|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Water Sport|Water|Status|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|III|Wish|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from getting excited.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|I|Withdraw|Water|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|III|Yawn|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-footer|Cute}}
 
== Trivia ==
* With only 93, Cuteness is the only condition not to have exactly 132 [[move]]s as of [[Generation VI]].


==In other languages==
==In other languages==
{{langtable|color={{cute color light}}|bordercolor={{cute color}}
{{langtable|color={{cute color light}}|bordercolor={{cute color}}
|de=Anmut
|zh_cmn=可愛組 / 可爱组 ''Kě'ài Zǔ''
|de=Putzigkeit{{tt|*|Omega Ruby and Alpha Sapphire}}<br>Anmut{{tt|*|Prior to Omega Ruby and Alpha Sapphire}}
|fr=Grâce
|fr=Grâce
|it=Grazia
|it=Grazia
|ko=귀여움 ''Gwiyeo-um''
|ko=귀여움 ''Gwiyeo-um''
|es=Dulzura
|es=Dulzura
|zh_cmn=可爱组}}
|vi=Dễ thương
}}


{{contest}}<br>
{{contest}}<br>
Line 154: Line 412:


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Cute moves|*]]


[[de:Putzigkeit (Wettbewerb)]]
[[de:Putzigkeit (Wettbewerb)]]
[[it:Grazia (virtù)]]
[[it:Grazia (virtù)]]
[[zh:可爱组]]
[[zh:可爱]]

Revision as of 19:42, 15 September 2017

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Cute condition, also called Cuteness (Japanese: かわいさ Cuteness), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Cute condition raised when fed Pokéblocks or Poffins made with Berries that have a sweet flavor. Pokémon with Natures that boost Speed—Timid, Hasty, Jolly, and Naive—get the most benefit from sweet-tasting Berries, as a result, they are the easiest to raise for a Cuteness Contest.

When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the primary judging of a Pokémon Contest and the Visual Competition of a Pokémon Super Contest. This can also be assisted with the use of the Pink Scarf. Most of the moves that display Cuteness are Normal, Psychic, and Water, but moves from other types may be Cute as well. Furthermore, Cute moves are usually learned at lower levels and/or are not very effective in a battle, such as Tail Whip, Growl, Splash, and Assist.

During a Cuteness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Discontent
Beautiful move Indifference
Cute move Excitement
Clever move Indifference
Tough move Discontent


Awards

At the end of a Cuteness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks.

Hoenn Contests

Normal Rank Super Rank Hyper Rank Master Rank
Cute Ribbon Hoenn.png Cute Ribbon Super.png Cute Ribbon Hyper.png Cute Ribbon Master Hoenn.png

Sinnoh Super Contests

Normal Rank Great Rank Ultra Rank Master Rank
Cute Ribbon Sinnoh.png Cute Ribbon Great.png Cute Ribbon Ultra.png Cute Ribbon Master Sinnoh.png
Accessory Pink Barrette Sprite.png Accessory Pink Balloon Sprite.png Accessory Lace Headress Sprite.png Accessory Flower Stage Sprite.png

Hoenn Contest Spectaculars

Master Rank
Cuteness Master Ribbon.png

Moves

Gen Move Type Category Appeal Jamming Description
V After You Normal Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move later on the next turn.
I Amnesia Psychic Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
IV Aqua Tail Water Physical IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
III Assist Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal's quality depends on its timing.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
III Astonish Ghost Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
II Attract Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
VI Baby-Doll Eyes Fairy Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn.
I Barrage Normal Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
II Baton Pass Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up.
II Belly Drum Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
V Bestow Normal Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
III Block Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
III Bounce Flying Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
IV Brave Bird Flying Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
I Bubble Water Special III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all Pokémon that have done their appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform last in the next turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Bug Bite Bug Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
IV Bug Buzz Bug Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up.
IV Captivate Normal Status VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
VI Celebrate Normal Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Excites the audience in any kind of contest.
II Charm Fairy Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles Pokémon that made a same-type appeal.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of.
IV Chatter Flying Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
VI Confide Normal Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
IV Copycat Normal Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as the moved used just before it.
V Cotton Guard Grass Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
II Covet Normal Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the appeal as good as those before it.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it.
I Defense Curl Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
VI Disarming Voice Fairy Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
I Dizzy Punch Normal Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes audience expect little of other contestants.
I Double Slap Normal Physical VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
VI Draining Kiss Fairy Special VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
I Egg Bomb Normal Physical VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
IV Embargo Dark Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
I Ember Fire Special VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
II Encore Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if two Pokémon raise the Voltage in a row.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
V Entrainment Normal Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
III Facade Normal Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earns double the score on the final performance.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
III Fake Out Normal Physical III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles Pokémon that made a same-type appeal.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
III Fake Tears Dark Status VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
III Flail Normal Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works better the later it is performed.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earns double the score on the final performance.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the later it is used in a turn.
IV Fling Dark Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
III Follow Me Normal Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited.
III Frustration Normal Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appeal that excites the audience in any contest.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
IV Grass Knot Grass Special VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the later it is used in a turn.
I Growl Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
IV Guard Swap Psychic Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI Happy Hour Normal Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest.
IV Healing Wish Psychic Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
V Heart Stamp Psychic Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
VI Hold Hands Normal Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
V Hone Claws Dark Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
VI Infestation Bug Special VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from growing excited.
IV Last Resort Normal Physical IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up.
IV Leaf Storm Grass Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
I Lick Ghost Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
I Low Kick Fighting Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
IV Lucky Chant Normal Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Magnet Rise Electric Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
IV Me First Normal Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Enables the user to perform first in the next turn.
I Metronome Normal Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can be repeatedly used without boring the judge.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
II Milk Drink Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
I Mimic Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the appeal as good as the one before it.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it.
I Minimize Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until turn ends.
IV Miracle Eye Psychic Status IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if two Pokémon raise the Voltage in a row.
IV Mirror Shot Steel Special IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
IV Mud Bomb Ground Special VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user.
III Mud Sport Ground Status III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest.
II Mud-Slap Ground Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the Pokémon that has the judge's attention.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
IV Nasty Plot Dark Status IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI Nuzzle Electric Physical VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
VI Play Nice Normal Status VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited.
VI Play Rough Fairy Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
IV Pluck Flying Physical IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
II Present Normal Physical III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can be repeatedly used without boring the judge.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
II Protect Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
III Refresh Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
I Rest Psychic Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends.
II Return Normal Physical III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appeal that excites the audience in any contest.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
III Role Play Psychic Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the appeal as good as those before it.
IV
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it.
II Rollout Rock Physical VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience.
I Sand Attack Ground Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the Pokémon that has the judge's attention.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes audience expect little of other contestants.
IV Shadow Claw Ghost Physical IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn.
I Sharpen Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Earn double the score in the next turn.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
V Simple Beam Normal Status VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
I Sing Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
III Slack Off Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works better the later it is performed.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
II Sleep Talk Normal Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can be repeatedly used without boring the judge.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
II Snore Normal Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
V Soak Water Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of.
I Soft-Boiled Normal Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn.
I Splash Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
V Struggle Bug Bug Special VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
I Substitute Normal Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
II Swagger Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed first.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
II Sweet Kiss Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
II Sweet Scent Normal Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
V Tail Slap Normal Physical VI
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used.
I Tail Whip Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn.
III Teeter Dance Normal Status III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Jams the others, and misses one turn of appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Startles all other Pokémon. User cannot act in the next turn.
III Tickle Normal Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Worsens the condition of those that made appeals.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
IV Trick Room Ghost Status IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Makes the order of contestants random in the next turn.
VI Trick-or-Treat Ghost Status VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type.
IV U-turn Bug Physical IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Raises the score if the Voltage is low.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
III Uproar Normal Special III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Scrambles up the order of appeals on the next turn.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of.
III Water Gun Water Special III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon.
VI
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move.
III Water Sport Water Status III
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest.
III Wish Normal Status III
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from getting excited.
IV
0 🤍🤍🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Increased Voltage is added to the performance score.
VI
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last.
I Withdraw Water Status III
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled one time this turn.
III Yawn Normal Status III
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes all Pokémon after the user nervous.
IV
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
N/A ❤️❤️❤️❤️
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn.
VI
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous.
For a detailed description of a move's Contest effect, see its article.

Trivia

  • With only 93, Cuteness is the only condition not to have exactly 132 moves as of Generation VI.

In other languages

Language Title
Mandarin Chinese 可愛組 / 可爱组 Kě'ài Zǔ
France Flag.png French Grâce
Germany Flag.png German Putzigkeit*
Anmut*
Italy Flag.png Italian Grazia
South Korea Flag.png Korean 귀여움 Gwiyeo-um
Spain Flag.png Spanish Dulzura
Vietnam Flag.png Vietnamese Dễ thương


DawnChallenge.png Pokémon Contests VSFantina.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.