Calm Mind (move)
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Calm Mind めいそう Meditation | ||||||||||||
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Target
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Availability
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Calm Mind (Japanese: めいそう Meditation) is a non-damaging Psychic-type move introduced in Generation III. It has been TM04 since Generation III.
Effect
Calm Mind raises the user's Special Attack and Special Defense stats by one stage each.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Colo description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
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III | IV | V | VI | |||||||||
065 | Alakazam | Psychic | 33 | 36 | 42 | ' | ||||||
234 | Stantler | Normal | 49 | 47 | 27 | 27 | ' | |||||
243 | Raikou | Electric | 81 | 78 | 78 | ' | ||||||
244 | Entei | Fire | 81 | 78 | 78 | ' | ||||||
245 | Suicune | Water | 81 | 78 | 78 | ' | ||||||
249 | Lugia | Psychic | Flying | 93 | 93 | ' | ||||||
250 | Ho-Oh | Fire | Flying | 93 | 93 | ' | ||||||
280 | Ralts | Psychic | 21 | 23 | 28 | ' | ||||||
281 | Kirlia | Psychic | 21 | 25 | 31 | ' | ||||||
282 | Gardevoir | Psychic | 21 | 25 | 33 | ' | ||||||
307 | Meditite | Fighting | Psychic | 28 | 25 | 25 | ' | |||||
308 | Medicham | Fighting | Psychic | 28 | 25 | 25 | ' | |||||
382 | Kyogre | Water | 30 | 30 | 60 | 60 | ' | |||||
392 | Infernape | Fire | Fighting | 53 | 58 | ' | ||||||
448 | Lucario | Fighting | Steel | 47 | ' | |||||||
517 | Munna | Psychic | 35 | ' | ||||||||
527 | Woobat | Psychic | Flying | 29 | ' | |||||||
528 | Swoobat | Psychic | Flying | 29 | ' | |||||||
605 | Elgyem | Psychic | 43 | ' | ||||||||
606 | Beheeyem | Psychic | 45 | ' | ||||||||
619 | Mienfoo | Fighting | 25 | ' | ||||||||
620 | Mienshao | Fighting | 25 | ' | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
In the manga
In the Pokémon Adventures manga
The user's body glows brightly, maxing out its Special Defense. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Solrock closes its eyes and its body glows brightly. Then, it opens its eyes, and they start glowing brightly as well, raising its special attack power to the maximum. | |||
Tate's Solrock | VS. Lunatone & Solrock | Debut | |
Kyogre's body glows brightly, raising and maxing out its Special Defense. | |||
Archie's Kyogre | VS. Kyogre & Groudon V | None |
In other generations
Trivia
- No Poison-type Pokémon can learn Calm Mind, not counting Arceus holding a Toxic Plate.
In other languages
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Variations of the move Bulk Up | ||
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Generation III TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |