Pinsir (Pokémon)

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Magmar #126: Magmar
Pokémon
#128: Tauros Tauros
Pinsir カイロス
Kailios
#127
Pinsir
Pinsir




Images on the Bulbagarden Archives
Types
Bug Unknown
Pinsir
Bug Flying
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Hyper Cutter or Mold Breaker
Pinsir
Cacophony
Cacophony
Moxie
Hidden Ability
Cacophony
Hidden Ability
Aerilate
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
45 (11.9%)
Breeding
Egg Group
Bug
Hatch time
26 cycles
Height
4'11" 1.5 m
Pinsir
5'07" 1.7 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
121.3 lbs. 55.0 kg
Pinsir
130.1 lbs. 59.0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
Pinsirite [[|]]
Base experience yield
200
Gen. I-IV
Unknown
IV
175
V+
Leveling rate
Slow
EV yield
Total: 2
Pinsir
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
F127.png F000.png
{{{form2}}}
Pokédex color
Brown
Base friendship
70
External Links

Pinsir (Japanese: カイロス Kailios) is a Bug-type Pokémon.

While it is not known to evolve into or from any other Pokémon, it can Mega Evolve into Mega Pinsir using the Pinsirite.

Biology

Pinsir is a bipedal Pokémon with a wide, dull brown body and a large pair of grey, spiky pincers on top of its head. In its mouth are many long, flat teeth arranged horizontally. Its legs are short and thick while its arms are long and thin, and each limb ends with three grey claws. Pinsir's limbs and abdomen are divided into segments. Its eyes are simple, but usually appear angry.

As Mega Pinsir, it gains a large pair of clear wings with an area of orange venation. Additionally, a set of wing coverings appear. On each wing cover is a pair of large, thin, orange blades. Its arms become longer and more segmented, with triangular extensions on its lower arms. The pincers on its head are now longer with larger spikes, and its eyes are now yellow.

It can use its pincers to crush, toss, bludgeon, or tear opponents, lift things twice its weight, and shatter logs. Captured prey is kept in place by the piercing thorns and sheer strength of Pinsir's horns, and will not be released until they are torn in half. In addition to hunting prey, the anime has shown that it enjoys tree sap. Pinsir lives deep in the forest, where it burrows underground or hides in the treetops on nights cold enough to render it immobile.

In the anime

Pinsir in the anime

Major appearances

Pinsir first appeared in Challenge of the Samurai. Samurai used it to battle against Ash. It easily defeated Ash's Pidgeotto, but lost to his Metapod

In A Sappy Ending, Pinsir were being driven into a forest that was Heracross's territory because Team Rocket was stealing the sap from the trees that were in their territory.

Anthony uses his Swalot and Pinsir against May's Combusken and Bulbasaur in the Battle Round of the Hoenn Grand Festival in Rhapsody in Drew.

Howie, a character of the day in The Ole' Berate and Switch, has a Pinsir. Ash's Corphish battles against this Pinsir during a bogus competition that Team Rocket creates.

Minor appearances

At the beginning of Mewtwo Strikes Back, Raymond used a Pinsir to battle Ash's Pikachu, alongside his Golem and Venomoth. All three were defeated simultaneously by Pikachu.

A Pinsir appeared in A Chansey Operation, where it was one of the injured Pokémon brought to the clinic.

A Pinsir competed in the tournament in Princess vs. Princess.

Pinsir appeared on an island that is mainly inhabited by Bug-type Pokémon in Tracey Gets Bugged.

Pinsir also appeared in The Power of One.

A Pinsir was seen in a Gym on Kumquat Island in Pokémon Double Trouble. However, this scene was removed from the dub due to the appearance of Jynx.

A Pinsir participated in a Pokémon breeding competition in Beauty and the Breeder.

A wild Pinsir attacked Misty's Togepi in Houndoom's Special Delivery.

A Pinsir also appeared in Celebi: Voice of the Forest.

A Pinsir appeared in Bulbasaur's flashback in Bulbasaur... the Ambassador!.

Gary Oak has a Pinsir, which was seen in his profile in The Ties that Bind!.

A Pinsir was also owned by a demolition crew (which was changed into a construction crew due to Ritchie changing the past) in Celebi and Joy.

Pinsir makes a cameo in Numero Uno Articuno as a Pokémon belonging to Noland.

At the beginning of Pokémon Ranger and the Temple of the Sea, The Phantom used a Pinsir alongside Parasect to attack Jack Walker.

A Pinsir made a brief cameo in Giratina and the Sky Warrior.

Another Pinsir appeared in Dawn of a Royal Day! in a Pokémon Contest.

A Pinsir appeared in Alexa's magazine in The Journalist from Another Region!.

Pokédex entries

Episode Pokémon Source Entry
EP004 Pinsir Ash's Pokédex Pinsir. This fearsome Pokémon uses its powerful claws to put the squeeze on its opponents.

In the manga

In The Electric Tale of Pikachu manga

A Pinsir attacked a group of wild Pikachu in You Gotta Have Friends. Ash's Pikachu was able to defeat the Stag Beetle Pokémon.

In the Pokémon Adventures manga

Pinsir makes its first appearance as the Pokémon Pika fought and lost against due to the uselessness of the fake items Red bought from Green, which fired up the boy to confront the scamming con artist and get his money back, losing his Badges this time.

Pinsir made another major appearance as one of the rental Pokémon Emerald used in the Battle Factory in his challenge against Noland, defeating the Factory Head's Mawile before losing to his Golem's Rock Slide.

In the Pokémon Pocket Monsters manga

Giovanni and his brother have a Pinsir who debuted in Seize the Dream of One Million Yen!!.

In the TCG

Main article: Pinsir (TCG)

Game data

NPC appearances

  • Pokémon Stadium 2: Pinsir stars in a mini-game alongside Scyther called "Clear Cut Challenge." Each player chops a falling log for each round of the game. The score for each player is determined by how close the player is to the white line on the log. Cuts anywhere above the log will cause the player to lose points.

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
Blue
Yellow Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Stadium Grips and tears at its enemy with the two pincers on its head. Enemies with hard bodies are gripped and tossed.
Generation II
Gold With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Silver Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
Crystal When the temperature drops at night, it sleeps on treetops or among roots where it is well hidden.
Stadium 2 With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
Generation III
Ruby Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon's movements turn sluggish in cold places.
Sapphire Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe's body when the pincer closes, making it tough for the foe to escape.
Emerald Their pincers are strong enough to shatter thick logs. Because they dislike cold, Pinsir burrow and sleep under the ground on chilly nights.
FireRed Its two long pincer horns are powerful. Once they grip an enemy, they won't release until the foe is torn.
LeafGreen If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
Generation IV
Diamond It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Pearl
Platinum
HeartGold With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
SoulSilver It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Generation V
Black It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
White
Black 2 It grips prey with its powerful pincers and will not let go until the prey is torn in half.
White 2
Generation VI
X It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
Y It swings its long antlers wildly to attack. During cold periods, it hides deep in forests.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Rare Safari Zone, Rocket Game Corner (Blue only)
Blue (Japan)
Unknown Safari Zone
Yellow
Rare Safari Zone, Rocket Game Corner
Generation II
Gold Silver
Rare National Park (Bug-Catching Contest)
Crystal
Rare National Park (Bug-Catching Contest)
Generation III
Ruby Sapphire
Rare Safari Zone
Emerald
Rare Safari Zone
FireRed LeafGreen
Rare Safari Zone, Celadon Game Corner (LeafGreen only)
Colosseum
None Trade
XD
One Citadark Isle (Shadow)
Generation IV
Diamond Pearl
Rare Route 229 (Pearl only)
Platinum
Swarm Route 229
HeartGold SoulSilver
Rare National Park (Bug-Catching Contest)
Pal Park
Forest
Pokéwalker
None
Generation V
Black White
Rare Route 12
Black 2 White 2
Unknown
Unknown
Route 12 and Lostlorn ForestW2
Lostlorn Forest (Hidden Grotto)* B2W2
Dream World
Dream Park
Generation VI
X Y
Very Rare Route 12 (X only)



In side games

Game Location
Pokémon Pinball Celadon City
Safari Zone
Pokémon Pinball:
Ruby & Sapphire
Safari Zone (Ruby Field)
Pokémon Trozei! Endless Level 43
Endless Level 58
Forever Level 17
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Mt. Steel (7F-8F)
Western Cave (21F-28F)
Joyous Tower (9F-11F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Foggy Forest (7F-11F)
Pokémon Ranger Dusk Factory
Pokémon Ranger:
Shadows of Almia
Peril Cliffs
Pokémon Rumble Silent Forest
Pokémon Rumble Blast Treetops: World Axle - B2F (post ending)

In events

Games Event Language Location Level Distribution period
Gotta Catch 'Em All Station! Rock Throw Pinsir English United States 5 February 28 to March 6, 2003

Held items

Game Held Item(s)
Red* Blue* Bitter Berry (100%)
Yellow*

Stats

Base stats

Pinsir
Stat Range
At Lv. 50 At Lv. 100
65
125 - 172 240 - 334
125
117 - 194 229 - 383
100
94 - 167 184 - 328
55
54 - 117 103 - 229
70
67 - 134 130 - 262
85
81 - 150 157 - 295
Total:
500
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 55.
Mega Pinsir
Stat Range
At Lv. 50 At Lv. 100
65
125 - 172 240 - 334
155
144 - 227 283 - 449
120
112 - 189 220 - 372
65
63 - 128 121 - 251
90
85 - 156 166 - 306
105
99 - 172 193 - 339
Total:
600
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/2 ★★
Power
4/5 ★★★★
Skill
3/4 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★


Type effectiveness

Pinsir
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:
Mega Pinsir
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

All Normal-type moves that do damage, that do not normally have STAB, will have STAB if Mega Pinsir has the Ability Aerilate.

By leveling up

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Vice Grip Normal Physical 05555 100100% 30
00Start Focus Energy Normal Status 0000 —% 30
044 Bind Normal Physical 01515 08585% 20
088 Seismic Toss Fighting Physical 0000 100100% 20
1111 Harden Normal Status 0000 —% 30
1515 Revenge Fighting Physical 06060 100100% 10
1818 Brick Break Fighting Physical 07575 100100% 15
2222 Vital Throw Fighting Physical 07070 —% 10
2626 Submission Fighting Physical 08080 08080% 25
2929 X-Scissor Bug Physical 08080 100100% 15
3333 Storm Throw Fighting Physical 06060 100100% 10
3636 Thrash Normal Physical 120120 100100% 10
4040 Swords Dance Normal Status 0000 —% 20
4343 Superpower Fighting Physical 120120 100100% 5
4747 Guillotine Normal Physical 0000 —% 5
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an Evolution of Pinsir
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM54 False Swipe Normal Physical 04040 100}}100% 40
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Normal Sprite.png TM75 Swords Dance Normal Status 0000 —}}—% 20
Bag TM Bug Sprite.png TM76 Struggle Bug Bug Special 05050 100}}100% 20
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Bug Sprite.png TM81 X-Scissor Bug Physical 08080 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an Evolution of Pinsir
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
CaterpieMetapodButterfreeWeedleKakunaBeedrill
AriadosPinecoForretressShuckleWurmpleSilcoon
BeautiflyCascoonDustoxNinjaskKricketotKricketune
BurmyMothimCombeeSkorupiDrapionYanmega
SewaddleSwadloonLeavannyVenipedeWhirlipedeScolipede
DwebbleCrustleJoltikGalvantulaDurantLarvesta
VolcaronaScatterbug
Bug Bite Bug Physical 60 100% 20
Heracross
Close Combat Fighting Physical 120 100% 5
GligarGliscorTrapinchVibravaFlygonDwebble
Crustle
Feint Attack Dark Physical 60 —% 20
ScytherScizorHeracrossTrapinchVibravaFlygon
Yanmega
Feint Normal Physical 30 100% 10
SewaddleSwadloonLeavannyDwebbleCrustleKarrablast
Flail Normal Physical 100% 15
BeedrillHeracrossKarrablastEscavalier
Fury Attack Normal Physical 15 85% 20
Accelgor
Me First Normal Status —% 20
ScytherScizorYanmaYanmegaGligarGliscor
SurskitMasquerainVolbeatAccelgor
Quick Attack Normal Physical 40 100% 30
Pinsir
Superpower Fighting Physical 120 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Pinsir in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pinsir in that game.
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an Evolution of Pinsir
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
I - II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Pinsir can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pinsir cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pinsir
  • Italic indicates a move that gets STAB only when used by an Evolution of Pinsir
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Side game data

Pokémon Pinball
 Pin127.png Pinani127.png 
Acquisition: Catch
Pokémon Pinball RS
 PinRS127.png PinRSani127.png 
Acquisition: Catch
Pokémon Trozei!
 Trozeiani127.png 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 127.png Body size: 1
Recruit rate: 8.3%
Friend Area: Overgrown Forest
Phrases
51%-100% HP My pincers are a one-way ride to your oblivion!
26%-50% HP They managed to cut my HP in half...
1%-25% HP I'm out of power... I can't even close my pincers...
Level up Leveled up! I can feel the power in my pincers!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up Leveled up! I can feel the power in my pincers!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 127.png Body size: 1
Recruit rate: 8.2%
IQ group: C
Pokémon Ranger
Group:  Bug  Poké Assist: Bug PA.png
( Bug )
Field move: Cut fm.pngCut fm.png
(Cut ×2)
Loops: 6 Min. exp.: 82 Max. exp.: 102
Browser entry  
Pinsir grips items with its two long horns. It cuts through a Metal Fence with ease.
Pokémon Ranger: Shadows of Almia
Group:  Bug  Poké Assist: Bug PA.png
( Bug )
Field move: Cut 2 field move.png
(Cut ×2)
Browser entry  
It rams with the powerful horns on its head to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
Attack ●●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack ●●●●
Defense ●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

127Pinsir.png
Unevolved
Pinsir
 Bug 



Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 127.png Spr 1y 127.png Spr 1g 127.png Spr b g1 127.png
II Gold Silver Crystal   Back
Spr 2g 127.png Spr 2s 127.png Spr 2c 127.png Spr b 2g 127.png
Spr 2g 127 s.png Spr 2s 127 s.png Spr 2c 127 s.png Spr b 2g 127 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 127.png Spr 3e 127.png Spr 3f 127.png Spr b 3r 127.png
Spr 3r 127 s.png Spr 3e 127 s.png Spr 3f 127 s.png Spr b 3r 127 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 127.png Spr 4p 127.png Spr 4h 127.png Spr b 4d 127.png
Spr 4d 127 s.png Spr 4p 127 s.png Spr 4h 127 s.png Spr b 4d 127 s.png
V Black White Black 2 White 2 Back
Spr 5b 127.png Spr 5b2 127.png Spr b 5b 127.png
Spr 5b 127 s.png Spr 5b2 127 s.png Spr b 5b 127 s.png
Pinsir For other sprites and images, please see Pinsir images on Bulbagarden Archives.

Other sprites

Spr b 2c 127.png
Spr b 2c 127 s.png
Spr b 4p 127.png Spr b 4h 127.png
Crystal back Platinum back HeartGold and SoulSilver back

Japanese sprites

Spr b 2g 127 jp.png
Spr b 2g 127 s jp.png
Gold and Silver back

Trivia

Origin

It is based on a stag beetle, possibly the Prosopocoilus inclinatus, a popular beetle used in insect fighting.

Name origin

Pinsir is a corruption of pincer, referring to the claws on its head.

Kailios may be a combination of the Greek letter Χ (カイ kai) and cross (referring to its scissor-like horns). Alternatively, it may be a combination of 傀 kai (large), 魁偉 kaii (brawny), or 刈 kai (cut) combined with κοριός korios (Greek for bug).

In other languages

Language Title Meaning
Japan Flag.png Japanese カイロス Kailios From Χ, kai, 魁偉 kaii or kai combined with κοριός korios
France Flag.png French Scarabrute A combination of scarabée and brute
Spain Flag.png Spanish Pinsir Same as English name
Germany Flag.png German Pinsir Same as English name
Italy Flag.png Italian Pinsir Same as English name
South Korea Flag.png Korean 쁘사이저 Ppeusaijeo From 부수다 busuda, ppul, and scissors
China and Taiwan Flags.png Mandarin Chinese 大甲 Dàjiǎ Literally "Big armor"
Hong Kong Flag.png Cantonese Chinese 鉗刀甲蟲 Kìhmdōugaapchùhng Literally "Pincer-blade beetle"


Notes


External links

Magmar #126: Magmar
Pokémon
#128: Tauros Tauros


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