Contest combination: Difference between revisions
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*'''Instead of doubling the amount of voltage like in [[Generation III]], [[Pokemon Super Contest|Super Contests]] only add a certain amount. | *'''Instead of doubling the amount of voltage like in [[Generation III]], [[Pokemon Super Contest|Super Contests]] only add a certain amount. | ||
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Revision as of 23:58, 6 June 2008
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A Contest Combination, abbreviated as Contest Combo, is a strategy employed in Pokémon Contests and Pokémon Super Contests. Much like the Combat Combinations, the Contest Combos are only preformed when the techniques are used back-to-back. Using a correct Combination of moves successfully will increase damage inflicted in Combat and voltage points in Contest.
Pokemon Super Contest Combos
- Instead of doubling the amount of voltage like in Generation III, Super Contests only add a certain amount.
First Turn: Meditate |
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Follow Up: Hi Jump Kick |
Pokemon Contest Combos
First Turn: Belly Drum |
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Follow Up: Rest |
First Turn: Calm Mind |
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Follow Up: Confusion |
Follow Up: Dream Eater |
Follow Up: Future Sight |
Follow Up: Light Screen |
Follow Up: Luster Purge |
Follow Up: Meditate |
Follow Up: Mist Ball |
Follow Up: Psybeam |
Follow Up: Psychic |
Follow Up: Psywave |
Follow Up: Reflect |
First Turn: Charge |
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Follow Up: Discharge |
Follow Up: Shock Wave |
Follow Up: Spark |
Follow Up: Thunder |
Follow Up: Thunder Wave |
Follow Up: Thunderbolt |
Follow Up: Thunderpunch |
Follow Up: Thundershock |
First Turn: Charm |
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Follow Up: Flatter |
Follow Up: Growl |
Follow Up: Rest |
Follow Up: Sweet Kiss |
Follow Up: Tail Whip |
First Turn: Confusion |
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Follow Up: Future Sight |
Follow Up: Shock Wave |
Follow Up: Spark |
Follow Up: Thunder |
Follow Up: Thunder Wave |
Follow Up: Thunderbolt |
Follow Up: Thunderpunch |
Follow Up: Thundershock |
First Turn: Curse |
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Follow Up: Destiny Bond |
Follow Up: Grudge |
Follow Up: Mean Look |
Follow Up: Spite |
First Turn: Defense Curl |
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Follow Up: Rollout |
Follow Up: Tackle |
First Turn: Dive |
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Follow Up: Surf |
First Turn: Double Team |
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Follow Up: Agility |
Follow Up: Quick Attack |
Follow Up: Teleport |
First Turn: Dragon Dance |
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Follow Up: Dragon Claw |
Follow Up: Dragon Rage |
Follow Up: Dragonbreath |
First Turn: Dragon Rage |
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Follow Up: Dragonbreath |
Follow Up: Dragon Claw |
Follow Up: Dragon Dance |
First Turn: Earthquake |
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Follow Up: Eruption |
Follow Up: Fissure |
First Turn: Endure |
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Follow Up: Flail |
Follow Up: Reversal |
First Turn: Fake Out |
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Follow Up: Arm Thrust |
Follow Up: Faint Attack |
Follow Up: Knock Off |
Follow Up: Seismic Toss |
Follow Up: Vital Throw |
First Turn: Fire Punch |
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Follow Up: Ice Punch |
Follow Up: Thunderpunch |
First Turn: Focus Energy |
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Follow Up: Arm Thrust |
Follow Up: Brick Break |
Follow Up: Cross Chop |
Follow Up: Double-Edge |
Follow Up: Dynamicpunch |
Follow Up: Focus Punch |
Follow Up: Headbutt |
Follow Up: Karate Chop |
Follow Up: Sky Uppercut |
Follow Up: Take Down |
First Turn: Growth |
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Follow Up: Absorb |
Follow Up: Bullet Seed |
Follow Up: Giga Drain |
Follow Up: Magical Leaf |
Follow Up: Mega Drain |
Follow Up: Petal Dance |
Follow Up: Razor Leaf |
Follow Up: Solarbeam |
First Turn: Hail |
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Follow Up: Blizzard |
Follow Up: Powder Snow |
Follow Up: Weather Ball |
First Turn: Harden |
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Follow Up: Double-Edge |
Follow Up: Protect |
Follow Up: Rollout |
Follow Up: Tackle |
Follow Up: Take Down |
First Turn: Horn Attack |
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Follow Up: Fury Attack |
Follow Up: Horn Drill |
First Turn: Hypnosis |
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Follow Up: Dream Eater |
First Turn: Ice Punch |
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Follow Up: Fire Punch |
Follow Up: Thunderpunch |
First Turn: Kinesis |
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Follow Up: Confusion |
Follow Up: Future Sight |
Follow Up: Psychic |
Follow Up: Teleport |
First Turn: Leer |
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Follow Up: Bite |
Follow Up: Faint Attack |
Follow Up: Glare |
Follow Up: Horn Attack |
Follow Up: Scary Face |
Follow Up: Scratch |
Follow Up: Stomp |
Follow Up: Tackle |
First Turn: Lock-On |
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Follow Up: Superpower |
Follow Up: Thunder |
Follow Up: Tri Attack |
Follow Up: Zap Cannon |
First Turn: Mean Look |
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Follow Up: Destiny Bond |
Follow Up: Perish Song |
First Turn: Metal Sound |
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Follow Up: Metal Claw |
First Turn: Mind Reader |
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Follow Up: Dynamicpunch |
Follow Up: Hi Jump Kick |
Follow Up: Submission |
Follow Up: Superpower |
First Turn: Mud Sport |
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Follow Up: Mud-Slap |
Follow Up: Water Gun |
Follow Up: Water Sport |
First Turn: Mud-Slap |
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Follow Up: Mud Sport |
Follow Up: Sand Attack |
First Turn: Peck |
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Follow Up: Drill Peck |
Follow Up: Fury Attack |
First Turn: Pound |
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Follow Up: Doubleslap |
Follow Up: Faint Attack |
Follow Up: Slam |
First Turn: Powder Snow |
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Follow Up: Blizzard |
First Turn: Psychic |
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Follow Up: Confusion |
Follow Up: Future Sight |
Follow Up: Kinesis |
Follow Up: Teleport |
First Turn: Rage |
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Follow Up: Leer |
Follow Up: Scary Face |
Follow Up: Thrash |
First Turn: Rain Dance |
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Follow Up: Bubble |
Follow Up: Bubblebeam |
Follow Up: Clamp |
Follow Up: Crabhammer |
Follow Up: Dive |
Follow Up: Hydro Pump |
Follow Up: Muddy Water |
Follow Up: Surf |
Follow Up: Thunder |
Follow Up: Water Gun |
Follow Up: Water Pulse |
Follow Up: Water Sport |
Follow Up: Water Spout |
Follow Up: Waterfall |
Follow Up: Weather Ball |
Follow Up: Whirlpool |
First Turn: Rest |
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Follow Up: Sleep Talk |
Follow Up: Snore |
First Turn: Rock Throw |
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Follow Up: Rock Slide |
Follow Up: Rock Tomb |
First Turn: Sand Attack |
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Follow Up: Mud-Slap |
First Turn: Sandstorm |
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Follow Up: Mud-Slap |
Follow Up: Sand Tomb |
Follow Up: Sand Attack |
Follow Up: Weather Ball |
First Turn: Scary Face |
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Follow Up: Bite |
Follow Up: Crunch |
Follow Up: Leer |
First Turn: Scratch |
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Follow Up: Fury Swipes |
Follow Up: Slash |
First Turn: Sing |
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Follow Up: Perish Song |
Follow Up: Refresh |
First Turn: Sludge |
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Follow Up: Sludge Bomb |
First Turn: Sludge Bomb |
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Follow Up: Sludge |
First Turn: Smog |
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Follow Up: Smokescreen |
First Turn: Stockpile |
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Follow Up: Spit Up |
Follow Up: Swallow |
First Turn: Sunny Day |
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Follow Up: Blaze Kick |
Follow Up: Ember |
Follow Up: Eruption |
Follow Up: Fire Blast |
Follow Up: Fire Punch |
Follow Up: Fire Spin |
Follow Up: Flamethrower |
Follow Up: Heat Wave |
Follow Up: Moonlight |
Follow Up: Morning Sun |
Follow Up: Overheat |
Follow Up: Solarbeam |
Follow Up: Synthesis |
Follow Up: Weather Ball |
Follow Up: Will-O-Wisp |
First Turn: Surf |
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Follow Up: Dive |
First Turn: Sweet Scent |
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Follow Up: Poisonpowder |
Follow Up: Sleep Powder |
Follow Up: Stun Spore |
First Turn: Swords Dance |
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Follow Up: Crabhammer |
Follow Up: Crush Claw |
Follow Up: Cut |
Follow Up: False Swipe |
Follow Up: Fury Cutter |
Follow Up: Slash |
First Turn: Taunt |
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Follow Up: Counter |
Follow Up: Detect |
Follow Up: Mirror Coat |
First Turn: Thunderpunch |
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Follow Up: Fire Punch |
Follow Up: Ice Punch |
First Turn: Vicegrip |
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Follow Up: Bind |
Follow Up: Guillotine |
First Turn: Water Sport |
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Follow Up: Mud Sport |
Follow Up: Refresh |
Follow Up: Water Gun |
First Turn: Yawn |
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Follow Up: Rest |
Follow Up: Slack Off |
Misconceptions About Combinations
- Certain Combinations did not carry over from Pokemon Contests to Pokemon Super Contests.
- A combination that is interrupted cannot be resumed after the First Turn has been completed. But, if the First Turn move is interrupted, it may be used again, just not as effectively (using the same move twice in a row receives scorn from the Judge). Even if the move was repeated, a combination can be made.
- Certain Follow Up moves are also the First Turn move for a different combination. A Combination of three such as the example below will NOT work in a Contest:
The reason why is because a Combo is activated from the First Turn move: when it attracts special attention from the Judge. The Judge always recognizes a First Turn move, and awards the immediate Follow Up move.
Basically, it is impossible to follow up a Follow Up move.
It is certainly possible, though, to have two combinations, back to back such as the example below:
Calm Mind, Confusion, and Kinesis are all potential Start Up moves, but, in this example, Confusion is used as a Follow Up turn, along with Future Sight. Calm Mind would attract the Judge's attention, and then Confusion would earn extra voltage points. Then, Kinesis would attract the Judge's attention and Future Sight would earn extra voltage points.
In this sense, due to a restriction of the number of rounds in the Appeals/ Acting Competition, it is impossible to successfully use more than two Combinations per Contest.
Pokémon Contests | |||
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Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |