Marnie (Masters): Difference between revisions
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|weakness=Bug | |weakness=Bug | ||
|description='''Full Belly Mode:'''<br>It carries electrically roasted seeds with it as if | |description='''Full Belly Mode:'''<br>It carries electrically roasted seeds with it as if they're precious treasures. No matter how much it eats, it always gets hungry again in short order.<br>'''Hangry Mode:'''<br>Intense hunger drives it to extremes of violence, and the electricity in its cheek sacs has converted into a Dark-type energy. | ||
|hp=635|atk=347|def=174|spatk=327|spdef=174|spe=377 | |hp=635|atk=347|def=174|spatk=327|spdef=174|spe=377 | ||
|hp2=735|atk2=387|def2=214|spatk2=367|spdef2=214|spe2=417 | |hp2=735|atk2=387|def2=214|spatk2=367|spdef2=214|spe2=417 | ||
Line 63: | Line 63: | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|The more the | |The more the user's stats are raised, the greater the power of this move. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Aura Wheel}} | |{{m|Aura Wheel}} | ||
Line 83: | Line 83: | ||
|— | |— | ||
|Self | |Self | ||
|Raises the | |Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate. | ||
|- style="background:#{{electric color light}}" | |- style="background:#{{electric color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
Line 95: | Line 95: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|When the user is in Hangry Mode, the user changes to Full Belly Mode. This | |When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases if the target is paralyzed.<br>(6★ EX) effect: Power of sync move increases by 50%.'' | ||
|} | |} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
|Mode Swing | |Mode Swing | ||
|When the user is in Full Belly Mode, powers up the | |When the user is in Full Belly Mode, powers up the user's Electric-type moves. When the user is in Hangry Mode, powers up the user's Dark-type moves. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Hostile Environment 5 | |Hostile Environment 5 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Shock: Move Gauge Refresh 4 | | Thunder Shock: Move Gauge Refresh 4 | ||
| Has a good chance of charging the | | Has a good chance of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Power Trip: Move Gauge Refresh 2 | | Power Trip: Move Gauge Refresh 2 | ||
| Has a moderate chance of charging the | | Has a moderate chance of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Aura Wheel: Move Gauge Refresh 3 | | Aura Wheel: Move Gauge Refresh 3 | ||
| Has a moderately good chance of charging the | | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 360: | Line 360: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Snack Time!: Propulsion 4 | | Snack Time!: Propulsion 4 | ||
| Has a good chance of reducing the | | Has a good chance of reducing the user's sync move countdown by one when the user's move is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Speedy Entry 1 | | Speedy Entry 1 | ||
| Raises the | | Raises the user's Speed when the Pokémon enters a battle. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 384: | Line 384: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Inertia | | Inertia | ||
| The higher the | | The higher the user's Speed, the more it powers up sync moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| MP Rekindle 2 | | MP Rekindle 2 | ||
| Has a moderate chance of restoring one MP for the user when the | | Has a moderate chance of restoring one MP for the user when the user's Pokémon uses a move. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 426: | Line 426: | ||
|enva=[[Cristina Vee]] | |enva=[[Cristina Vee]] | ||
|java=Yukari Tamura | |java=Yukari Tamura | ||
|desc= | |desc=Marnie's looking cool and ready to party! She's been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery! | ||
}} | }} | ||
{{Masters | {{Masters | ||
Line 494: | Line 494: | ||
|— | |— | ||
|Self | |Self | ||
|Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the | |Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount. | ||
|- style="background:#{{fairy color light}}" | |- style="background:#{{fairy color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan=9 | {{color2|000|Sync move|Sync moves}} | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Spirit Break: Move Gauge Refresh 3 | | Spirit Break: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Spirit Break: Move Gauge Refresh 3 | | Spirit Break: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Spirit Break: Ripple Effect 4 | | Spirit Break: Ripple Effect 4 | ||
| When a move used by the | | When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 745: | Line 745: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Crunch: Move Gauge Refresh 3 | | Crunch: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Crunch: Staggering 1 | | Crunch: Staggering 1 | ||
| Has a chance (20%) of making the target flinch when the | | Has a chance (20%) of making the target flinch when the user's attack move is successful. | ||
| 8 | | 8 | ||
| 96 | | 96 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Bulk Up: Move Gauge Refresh 3 | | Bulk Up: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Bulk Up: Move Gauge Refresh 9 | | Bulk Up: Move Gauge Refresh 9 | ||
| Charges the | | Charges the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 775: | Line 775: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Not Today!: Move Gauge Refresh 3 | | Not Today!: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
Line 787: | Line 787: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Foul Fighting 3 | | Foul Fighting 3 | ||
| Powers up the | | Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Overpower | | Overpower | ||
| The more the | | The more the target's Sp. Atk is lowered, the more it powers up the user's moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 811: | Line 811: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | First Aid 4 | ||
| Restores the | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
Line 823: | Line 823: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Devastation | | Devastation | ||
| The more the | | The more the target's Sp. Atk is lowered, the more it powers up the user's sync moves. | ||
| 10 | | 10 | ||
| 120 | | 120 |
Revision as of 21:28, 1 October 2021
Marnie マリィ Mary | |
Marnie's model | |
No. | 119 |
---|---|
English voice actor | Cristina Vee[1] |
Japanese voice actor | Yukari Tamura[2] |
Description | This Trainer from Spikemuth in the Galar region hopes to become Champion to liven up her hometown. Her battle tactics and cute appearance have earned her many fans. |
Marnie (Japanese: マリィ Mary) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Morpeko. The sync pair can be obtained through a limited sync pair scout, and was first available on February 26, 2021.
Marnie is also available in her summer attire, where she forms a sync pair with Grimmsnarl. The sync pair could be obtained through a limited-time seasonal sync pair scout. Like Morpeko, this pair is able to upgrade to 6★ EX.
Morpeko
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move types | Electric / Dark | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Morpeko ♀ | Weakness | Bug | |||||
Full Belly Mode: It carries electrically roasted seeds with it as if they're precious treasures. No matter how much it eats, it always gets hungry again in short order. Hangry Mode: Intense hunger drives it to extremes of violence, and the electricity in its cheek sacs has converted into a Dark-type energy. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 635 | 347 | 174 | 327 | 174 | 377 | |
Lv. 140, Max Potential | 735 | 387 | 214 | 367 | 214 | 417 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a very small chance of leaving the target paralyzed. |
Power Trip | Dark |
Physical | 2 | 13 | 15 | 100% | An opponent | The more the user's stats are raised, the greater the power of this move. |
Aura Wheel | Electric |
Physical | 3 | 80 | 96 | 100% | An opponent | Raises the user's Speed. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type. |
Snack Time! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate. |
Sync moves | ||||||||
Hangry Wild Charge | Electric |
Physical | — | 200 | 240 | — | An opponent | When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases if the target is paralyzed. (6★ EX) effect: Power of sync move increases by 50%. |
Skills
Name | Description |
---|---|
Passive Skills | |
Hunger Switch | After the Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode. |
Mode Swing | When the user is in Full Belly Mode, powers up the user's Electric-type moves. When the user is in Hangry Mode, powers up the user's Dark-type moves. |
Hostile Environment 5 | Raises the chance of inflicting status conditions with the additional effects of moves. |
Theme Skills | |
Electric Tech | Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Galar Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Rival Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Pigtails Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Fancy Lady Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Sync Grid
Marnie and Morpeko's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 2 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Thunder Shock: Staggering 2 | Has a moderate chance of making the target flinch when an attack is successful. | 10 | 120 | 2 |
Power Trip: Power +1 | Power Trip: Power ↑ +1 | 4 | 48 | 1 |
Power Trip: Power +1 | Power Trip: Power ↑ +1 | 4 | 48 | 1 |
Power Trip: Power +1 | Power Trip: Power ↑ +1 | 4 | 48 | 2 |
Power Trip: Power +1 | Power Trip: Power ↑ +1 | 4 | 48 | 2 |
Power Trip: Power +1 | Power Trip: Power ↑ +1 | 4 | 48 | 3 |
Power Trip: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Aura Wheel: Power +3 | Aura Wheel: Power ↑ +3 | 4 | 48 | 1 |
Aura Wheel: Power +3 | Aura Wheel: Power ↑ +3 | 4 | 48 | 1 |
Aura Wheel: Power +3 | Aura Wheel: Power ↑ +3 | 4 | 48 | 2 |
Aura Wheel: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Aura Wheel: Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Snack Time!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Snack Time!: Super Preparation 4 | Has a good chance of applying the Supereffective ↑ Next effect to the user when a move is successful. | 6 | 72 | 3 |
Snack Time!: Propulsion 4 | Has a good chance of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Lithe | Prevents the Pokémon from getting paralyzed. | 5 | 60 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 7 | 84 | 2 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 10 | 120 | 3 |
MP Rekindle 2 | Has a moderate chance of restoring one MP for the user when the user's Pokémon uses a move. | 10 | 120 | 3 |
Static Shock 3 | Powers up sync moves when the target is paralyzed. | 10 | 120 | 3 |
Hangry Wild Charge: Power +25 | Hangry Wild Charge: Power ↑ +25 | 5 | 60 | 3 |
Hangry Wild Charge: Power +25 | Hangry Wild Charge: Power ↑ +25 | 5 | 60 | 3 |
Grimmsnarl
Marnie (Summer 2021) マリィ(21シーズン) Mary (2021 Season) | |
Marnie's model (Summer 2021) | |
No. | 119 |
---|---|
English voice actor | Cristina Vee |
Japanese voice actor | Yukari Tamura |
Description | Marnie's looking cool and ready to party! She's been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery! |
Type | Fairy | ||||||
---|---|---|---|---|---|---|---|
Move types | Fairy / Dark | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Grimmsnarl ♂ | Weakness | Fairy | |||||
With the hair wrapped around its body helping to enhance its muscles, this Pokémon can overwhelm even Machamp. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 677 | 390 | 175 | 288 | 184 | 282 | |
Lv. 140, Max Potential | 777 | 430 | 215 | 328 | 224 | 322 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Spirit Break | Fairy |
Physical | 4 | 140 | 168 | 100% | An opponent | Lowers the target's Sp. Atk. by 1 stat rank. |
Crunch | Dark |
Physical | 3 | 99 | 118 | 100% | An opponent | Has a chance (20%) of lowering the target's Defense by 1 stat rank. |
Bulk Up | Fighting |
Status | 2 | — | — | — | Self | Raises the user's Attack and Defense by 1 stat rank. |
Not Today! | None | Status | 0 (2 uses) |
— | — | — | Self | Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount. |
Sync moves | ||||||||
Kickback Summer Fairy Impact | Fairy |
Physical | — | 200 | 240 | — | An opponent | The more the user's stats are raised, the greater the power of this move. (6★ EX) effect: Power of sync move increases by 50%. |
Skills
Name | Description |
---|---|
Passive Skills | |
Critical Infliction 9 | Raises the user's critical-hit rate by 1 stat rank when its Pokémon uses a status move. |
Super Infliction 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. |
Double Buffer | When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks. |
Theme Skills | |
Fairy Tech | Raises allies' Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Galar Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Rival Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Seasonal Outfit Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Sync Grid
Marnie and Grimmsnarl's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 7 | 84 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Spirit Break: Power +3 | Spirit Break: Power ↑ +3 | 4 | 48 | 1 |
Spirit Break: Power +3 | Spirit Break: Power ↑ +3 | 4 | 48 | 2 |
Spirit Break: Power +3 | Spirit Break: Power ↑ +3 | 4 | 48 | 2 |
Spirit Break: Power +3 | Spirit Break: Power ↑ +3 | 4 | 48 | 2 |
Spirit Break: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Spirit Break: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Spirit Break: Ripple Effect 4 | When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. | 10 | 120 | 2 |
Crunch: Power +4 | Crunch: Power ↑ +4 | 3 | 36 | 1 |
Crunch: Power +4 | Crunch: Power ↑ +4 | 3 | 36 | 1 |
Crunch: Power +4 | Crunch: Power ↑ +4 | 3 | 36 | 1 |
Crunch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Crunch: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Crunch: Staggering 1 | Has a chance (20%) of making the target flinch when the user's attack move is successful. | 8 | 96 | 3 |
Bulk Up: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Bulk Up: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Not Today!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 8 | 96 | 2 |
Foul Fighting 3 | Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. | 10 | 120 | 2 |
Overpower | The more the target's Sp. Atk is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Kickback Summer Fairy Impact: Power +25 | Kickback Summer Fairy Impact: Power ↑ +25 | 5 | 60 | 3 |
Kickback Summer Fairy Impact: Power +25 | Kickback Summer Fairy Impact: Power ↑ +25 | 5 | 60 | 3 |
Availability
Sync Pair Stories
- A Day with Marnie
Quotes
- Main article: Marnie/Quotes#Pokémon Masters EX
Gallery
Marnie
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | Marnie's sync move mindscape (Spikemuth) | |||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Champion Time artwork |
Marnie (Summer 2021)
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | Marnie's sync move mindscape (Summer 2021) | |||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Beachside Rivalry artwork | |||||||||||
Medal 1★ Beachside Rivalry |
Medal 2★ Beachside Rivalry |
Medal 3★ Beachside Rivalry |
Medal Beach Buddies |
Trivia
Origin
Marnie's design is based on her appearance in Pokémon Sword and Shield. Morpeko is one of Marnie's main Pokémon in the core series games. Full Belly Mode Morpeko's Dex entry comes from Pokémon Shield. Hangry Mode Morpeko's Dex entry comes from Pokémon Sword.
Grimmsnarl is Marnie's other main Pokémon in the core series games. Grimmsnarl's Dex entry comes from Pokémon Sword.
In other languages
Snack Time!
|
Hangry Wild Charge
|
Not Today!
|
Kickback Summer Fairy Impact
|
References
Team Yell | |
Spikemuth | |
Captain | Related |
---|---|
Piers (Masters) | Marnie (Masters) |
Lower members | |
Team Yell Grunts • Spikemuth Gym Trainers |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |