Marnie (Masters): Difference between revisions

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|base=6
|base=6
|weakness=Bug
|weakness=Bug
|description='''Full Belly Mode:'''<br>It carries electrically roasted seeds with it as if they’re precious treasures. No matter how much it eats, it always gets hungry again in short order.<br>'''Hangry Mode:'''<br>Intense hunger drives it to extremes of violence, and the electricity in its cheek sacs has converted into a Dark-type energy.
|description='''Full Belly Mode:'''<br>It carries electrically roasted seeds with it as if they're precious treasures. No matter how much it eats, it always gets hungry again in short order.<br>'''Hangry Mode:'''<br>Intense hunger drives it to extremes of violence, and the electricity in its cheek sacs has converted into a Dark-type energy.
|hp=635|atk=347|def=174|spatk=327|spdef=174|spe=377
|hp=635|atk=347|def=174|spatk=327|spdef=174|spe=377
|hp2=735|atk2=387|def2=214|spatk2=367|spdef2=214|spe2=417
|hp2=735|atk2=387|def2=214|spatk2=367|spdef2=214|spe2=417
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|100%
|100%
|An opponent
|An opponent
|The more the user’s stats are raised, the greater the power of this move.
|The more the user's stats are raised, the greater the power of this move.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Aura Wheel}}
|{{m|Aura Wheel}}
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|—
|—
|Self
|Self
|Raises the user’s Attack. If the user’s Speed has been raised, also raises the user’s Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user’s critical-hit rate.
|Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate.
|- style="background:#{{electric color light}}"
|- style="background:#{{electric color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|When the user is in Hangry Mode, the user changes to Full Belly Mode. This move’s power increases if the target is paralyzed.<br>(6★ EX) effect: Power of sync move increases by 50%.''
|When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases if the target is paralyzed.<br>(6★ EX) effect: Power of sync move increases by 50%.''
|}
|}


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|-style="background:#fff"
|-style="background:#fff"
|Mode Swing
|Mode Swing
|When the user is in Full Belly Mode, powers up the user’s Electric-type moves. When the user is in Hangry Mode, powers up the user’s Dark-type moves.
|When the user is in Full Belly Mode, powers up the user's Electric-type moves. When the user is in Hangry Mode, powers up the user's Dark-type moves.
|-style="background:#fff"
|-style="background:#fff"
|Hostile Environment 5
|Hostile Environment 5
Line 270: Line 270:
|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Move Gauge Refresh 4
| Thunder Shock: Move Gauge Refresh 4
| Has a good chance of charging the user’s move gauge by one when a move is successful.
| Has a good chance of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 312: Line 312:
|-style="background:#fff"
|-style="background:#fff"
| Power Trip: Move Gauge Refresh 2
| Power Trip: Move Gauge Refresh 2
| Has a moderate chance of charging the user’s move gauge by one when a move is successful.
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Aura Wheel: Move Gauge Refresh 3
| Aura Wheel: Move Gauge Refresh 3
| Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 360: Line 360:
|-style="background:#fff"
|-style="background:#fff"
| Snack Time!: Propulsion 4
| Snack Time!: Propulsion 4
| Has a good chance of reducing the user’s sync move countdown by one when the user’s move is successful.
| Has a good chance of reducing the user's sync move countdown by one when the user's move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Speedy Entry 1
| Speedy Entry 1
| Raises the user’s Speed when the Pokémon enters a battle.
| Raises the user's Speed when the Pokémon enters a battle.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Inertia
| Inertia
| The higher the user’s Speed, the more it powers up sync moves.
| The higher the user's Speed, the more it powers up sync moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| MP Rekindle 2
| MP Rekindle 2
| Has a moderate chance of restoring one MP for the user when the user’s Pokémon uses a move.
| Has a moderate chance of restoring one MP for the user when the user's Pokémon uses a move.
| 10
| 10
| 120
| 120
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|enva=[[Cristina Vee]]
|enva=[[Cristina Vee]]
|java=Yukari Tamura
|java=Yukari Tamura
|desc=Marnie’s looking cool and ready to party! She’s been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery!
|desc=Marnie's looking cool and ready to party! She's been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery!
}}
}}
{{Masters
{{Masters
Line 494: Line 494:
|—
|—
|Self
|Self
|Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user’s Defense is raised, raises the user’s Sp. Def by the same amount. When the user’s Attack is raised, raises the user’s Speed by the same amount.
|Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount.
|- style="background:#{{fairy color light}}"
|- style="background:#{{fairy color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|-style="background:#fff"
|-style="background:#fff"
| Spirit Break: Move Gauge Refresh 3
| Spirit Break: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Spirit Break: Move Gauge Refresh 3
| Spirit Break: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Spirit Break: Ripple Effect 4
| Spirit Break: Ripple Effect 4
| When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.
| When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Crunch: Move Gauge Refresh 3
| Crunch: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Crunch: Staggering 1
| Crunch: Staggering 1
| Has a chance (20%) of making the target flinch when the user’s attack move is successful.
| Has a chance (20%) of making the target flinch when the user's attack move is successful.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Bulk Up: Move Gauge Refresh 3
| Bulk Up: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Bulk Up: Move Gauge Refresh 9
| Bulk Up: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| Charges the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Not Today!: Move Gauge Refresh 3
| Not Today!: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Foul Fighting 3
| Foul Fighting 3
| Powers up the user’s moves when the move’s target or targets are flinching, confused, or trapped.
| Powers up the user's moves when the move's target or targets are flinching, confused, or trapped.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Overpower
| Overpower
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.
| The more the target's Sp. Atk is lowered, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| First Aid 4
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Devastation
| Devastation
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync moves.
| The more the target's Sp. Atk is lowered, the more it powers up the user's sync moves.
| 10
| 10
| 120
| 120

Revision as of 21:28, 1 October 2021

Marnie
マリィ Mary
Spr Masters Marnie.png
Marnie's model
No. 119
English voice actor Cristina Vee[1]
Japanese voice actor Yukari Tamura[2]
Description This Trainer from Spikemuth in the Galar region hopes to become Champion to liven up her hometown. Her battle tactics and cute appearance have earned her many fans.

Marnie (Japanese: マリィ Mary) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Morpeko. The sync pair can be obtained through a limited sync pair scout, and was first available on February 26, 2021.

Marnie is also available in her summer attire, where she forms a sync pair with Grimmsnarl. The sync pair could be obtained through a limited-time seasonal sync pair scout. Like Morpeko, this pair is able to upgrade to 6★ EX.

Morpeko

Masters877.png Masters025W.png Type ElectricIC Masters.png Electric
Move types ElectricIC Masters.png Electric / DarkIC Masters.png Dark
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Morpeko Weakness BugIC Masters.png Bug
Full Belly Mode:
It carries electrically roasted seeds with it as if they're precious treasures. No matter how much it eats, it always gets hungry again in short order.
Hangry Mode:
Intense hunger drives it to extremes of violence, and the electricity in its cheek sacs has converted into a Dark-type energy.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 635 347 174 327 174 377
Lv. 140, Max Potential 735 387 214 367 214 417
Mega Morpeko
Lv. 140, Base Potential
Lv. 140, Max Potential

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Thunder Shock Electric
ElectricIC Masters.png
Special 1 17 20 100% An opponent Has a very small chance of leaving the target paralyzed.
Power Trip Dark
DarkIC Masters.png
Physical 2 13 15 100% An opponent The more the user's stats are raised, the greater the power of this move.
Aura Wheel Electric
ElectricIC Masters.png
Physical 3 80 96 100% An opponent Raises the user's Speed. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
Snack Time! None Status 0
(2 uses)
Self Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate.
Sync moves
Hangry Wild Charge Electric
ElectricIC Masters.png
Physical 200 240 An opponent When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases if the target is paralyzed.
(6★ EX) effect: Power of sync move increases by 50%.

Skills

Name Description
Passive Skills
Hunger Switch After the Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode.
Mode Swing When the user is in Full Belly Mode, powers up the user's Electric-type moves. When the user is in Hangry Mode, powers up the user's Dark-type moves.
Hostile Environment 5 Raises the chance of inflicting status conditions with the additional effects of moves.
Theme Skills
Electric Tech Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Galar Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Rival Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Pigtails Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.
Fancy Lady Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.

Sync Grid

Marnie and Morpeko's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 2
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 1
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 2
Thunder Shock: Power +4 Thunder Shock: Power ↑ +4 3 36 2
Thunder Shock: Move Gauge Refresh 4 Has a good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Thunder Shock: Staggering 2 Has a moderate chance of making the target flinch when an attack is successful. 10 120 2
Power Trip: Power +1 Power Trip: Power ↑ +1 4 48 1
Power Trip: Power +1 Power Trip: Power ↑ +1 4 48 1
Power Trip: Power +1 Power Trip: Power ↑ +1 4 48 2
Power Trip: Power +1 Power Trip: Power ↑ +1 4 48 2
Power Trip: Power +1 Power Trip: Power ↑ +1 4 48 3
Power Trip: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 2
Aura Wheel: Power +3 Aura Wheel: Power ↑ +3 4 48 1
Aura Wheel: Power +3 Aura Wheel: Power ↑ +3 4 48 1
Aura Wheel: Power +3 Aura Wheel: Power ↑ +3 4 48 2
Aura Wheel: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 3
Aura Wheel: Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 10 120 3
Snack Time!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Snack Time!: Super Preparation 4 Has a good chance of applying the Supereffective ↑ Next effect to the user when a move is successful. 6 72 3
Snack Time!: Propulsion 4 Has a good chance of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
Lithe Prevents the Pokémon from getting paralyzed. 5 60 1
Haste Speed cannot be lowered. 5 60 1
Speedy Entry 1 Raises the user's Speed when the Pokémon enters a battle. 7 84 2
Inertia The higher the user's Speed, the more it powers up sync moves. 10 120 3
MP Rekindle 2 Has a moderate chance of restoring one MP for the user when the user's Pokémon uses a move. 10 120 3
Static Shock 3 Powers up sync moves when the target is paralyzed. 10 120 3
Hangry Wild Charge: Power +25 Hangry Wild Charge: Power ↑ +25 5 60 3
Hangry Wild Charge: Power +25 Hangry Wild Charge: Power ↑ +25 5 60 3

Grimmsnarl

Marnie (Summer 2021)
マリィ(21シーズン) Mary (2021 Season)
Spr Masters Marnie Summer 2021.png
Marnie's model (Summer 2021)
No. 119
English voice actor Cristina Vee
Japanese voice actor Yukari Tamura
Description Marnie's looking cool and ready to party! She's been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery!
Masters861.png Masters025W.png Type FairyIC Masters.png Fairy
Move types FairyIC Masters.png Fairy / DarkIC Masters.png Dark
Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Grimmsnarl Weakness FairyIC Masters.png Fairy
With the hair wrapped around its body helping to enhance its muscles, this Pokémon can overwhelm even Machamp.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 677 390 175 288 184 282
Lv. 140, Max Potential 777 430 215 328 224 322
Mega Grimmsnarl
Lv. 140, Base Potential
Lv. 140, Max Potential


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Spirit Break Fairy
FairyIC Masters.png
Physical 4 140 168 100% An opponent Lowers the target's Sp. Atk. by 1 stat rank.
Crunch Dark
DarkIC Masters.png
Physical 3 99 118 100% An opponent Has a chance (20%) of lowering the target's Defense by 1 stat rank.
Bulk Up Fighting
FightingIC Masters.png
Status 2 Self Raises the user's Attack and Defense by 1 stat rank.
Not Today! None Status 0
(2 uses)
Self Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount.
Sync moves
Kickback Summer Fairy Impact Fairy
FairyIC Masters.png
Physical 200 240 An opponent The more the user's stats are raised, the greater the power of this move.
(6★ EX) effect: Power of sync move increases by 50%.

Skills

Name Description
Passive Skills
Critical Infliction 9 Raises the user's critical-hit rate by 1 stat rank when its Pokémon uses a status move.
Super Infliction 4 Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.
Double Buffer When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks.
Theme Skills
Fairy Tech Raises allies' Attack and Sp. Atk by 12 when using Fairy-type attacks.
Raises the maximum HP of all allied sync pairs by 12.
Galar Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Rival Tech Raises the Attack and Sp. Atk of all allied sync pairs by 1.
Raises the maximum HP of all allied sync pairs by 1.
Seasonal Outfit Tech Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Raises the maximum HP of all allied sync pairs by 2.

Sync Grid

Marnie and Grimmsnarl's sync grid is an expanded grid, made available since the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +20 Attack +20 7 84 2
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 2
Spirit Break: Power +3 Spirit Break: Power ↑ +3 4 48 1
Spirit Break: Power +3 Spirit Break: Power ↑ +3 4 48 2
Spirit Break: Power +3 Spirit Break: Power ↑ +3 4 48 2
Spirit Break: Power +3 Spirit Break: Power ↑ +3 4 48 2
Spirit Break: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Spirit Break: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 3
Spirit Break: Ripple Effect 4 When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. 10 120 2
Crunch: Power +4 Crunch: Power ↑ +4 3 36 1
Crunch: Power +4 Crunch: Power ↑ +4 3 36 1
Crunch: Power +4 Crunch: Power ↑ +4 3 36 1
Crunch: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Crunch: On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 8 96 2
Crunch: Staggering 1 Has a chance (20%) of making the target flinch when the user's attack move is successful. 8 96 3
Bulk Up: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Bulk Up: Move Gauge Refresh 9 Charges the user's move gauge by one when a move is successful. 7 84 2
Not Today!: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Burst In Applies the Critical Hit Next effect to the user when it enters a battle. 8 96 2
Foul Fighting 3 Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. 10 120 2
Overpower The more the target's Sp. Atk is lowered, the more it powers up the user's moves. 10 120 3
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Impervious Stats cannot be lowered. 10 120 3
Devastation The more the target's Sp. Atk is lowered, the more it powers up the user's sync moves. 10 120 3
Kickback Summer Fairy Impact: Power +25 Kickback Summer Fairy Impact: Power ↑ +25 5 60 3
Kickback Summer Fairy Impact: Power +25 Kickback Summer Fairy Impact: Power ↑ +25 5 60 3

Availability

Sync Pair Stories

  • A Day with Marnie

Quotes

Main article: Marnie/Quotes#Pokémon Masters EX

Gallery

Marnie

Spr Masters Marnie 2.png VSMarnie Masters.png Spr Masters Marnie EX.png VSMarnie EX Masters.png Marnie Mindscape.png
5★ model 5★ VS model 6★ EX model 6★ EX VS model Marnie's sync move mindscape
(Spikemuth)
Marnie Emote 1 Masters.png Marnie Emote 2 Masters.png Marnie Emote 3 Masters.png Marnie Emote 4 Masters.png Masters Champion Time artwork.jpg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Champion Time artwork

Marnie (Summer 2021)

Spr Masters Marnie Summer 2021 2.png VSMarnie Summer 2021 Masters.png Spr Masters Marnie Summer 2021 EX.png VSMarnie Summer 2021 EX Masters.png Summer 2021 Mindscape.png
5★ model 5★ VS model 6★ EX model 6★ EX VS model Marnie's sync move mindscape
(Summer 2021)
Marnie Summer 2021 Emote 1 Masters.png Marnie Summer 2021 Emote 2 Masters.png Marnie Summer 2021 Emote 3 Masters.png Marnie Summer 2021 Emote 4 Masters.png Masters Beachside Rivalry artwork.jpg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Beachside Rivalry artwork
Masters Medal 1-Star Beachside Rivalry.png Masters Medal 2-Star Beachside Rivalry.png Masters Medal 3-Star Beachside Rivalry.png Masters Medal Beach Buddies.png
Medal
1★ Beachside Rivalry
Medal
2★ Beachside Rivalry
Medal
3★ Beachside Rivalry
Medal
Beach Buddies

Trivia

Origin

Marnie's design is based on her appearance in Pokémon Sword and Shield. Morpeko is one of Marnie's main Pokémon in the core series games. Full Belly Mode Morpeko's Dex entry comes from Pokémon Shield. Hangry Mode Morpeko's Dex entry comes from Pokémon Sword.

Grimmsnarl is Marnie's other main Pokémon in the core series games. Grimmsnarl's Dex entry comes from Pokémon Sword.

In other languages

Snack Time!

Language Title
Japan Flag.png Japanese ノリにあわせなよ! Nori ni Awasenayo!
Mandarin Chinese 配合人家的節奏吧! Pèihé Rénjiā de Jiézòuba!
France Flag.png French Pause-goûter !
Germany Flag.png German Zwischenmahlzeit
Italy Flag.png Italian Seguiamo il ritmo!
South Korea Flag.png Korean 박자에맞춰봐! Bakja-e Matchwobwa!
Spain Flag.png Spanish ¡Estamos que nos salimos!

Hangry Wild Charge

Language Title
Japan Flag.png Japanese おねんねさせちゃう ワイルドボルト Onennesasechau Wairudo Boruto
Mandarin Chinese 我要讓你舒舒服服地躺平之 瘋狂伏特 Wǒ Yào Ràng Nǐ Shūshūfúfú de Tǎngpíng zhī Fēngkuáng Fútè
France Flag.png French J'vais vous remballer ! Éclair Fou !
Germany Flag.png German Stromstoß des Zapfenstreichs
Italy Flag.png Italian Sprizzalampo sogni d'oro
South Korea Flag.png Korean 잠들게 하는 와일드볼트 Jamdeulge Haneun Waildeu Bolteu
Spain Flag.png Spanish Voltio Cruel y Tortas como Panes


Not Today!

Language Title
Japan Flag.png Japanese 負けてられんね! Maketerarenne!
Mandarin Chinese 怎麼能輸吶! Zěnme Néng Shū nà!
France Flag.png French J'vais pas m'laisser faire !
Germany Flag.png German Verlieren ist keine Option!
Italy Flag.png Italian Non ci faremo battere!
South Korea Flag.png Korean 질수없어! Jilsu-eopseo!
Spain Flag.png Spanish ¡No me puedo permitir perder!

Kickback Summer Fairy Impact

Language Title
Japan Flag.png Japanese クールにノリノリな フェアリーインパクト Kūru ni Norinori na Fearī Inpakuto
Mandarin Chinese 又酷又帶勁兒之 妖之衝擊 Yòu Kù Yòu Dàijìng'er zhī Yāo-zhī Chōngjí
France Flag.png French À la cool ! Impact Fée !
Germany Flag.png German Feenstoß der Kühlen Heiterkeit
Italy Flag.png Italian Impatto Folletto fresco e vivace
South Korea Flag.png Korean 쿨하고 신나는 페어리임팩트 Kulhago Sinnaneun Pe-eori Impaekteu
Spain Flag.png Spanish Impacto Hada del Verano Relajante


References


Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProtonChuck
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtneyGreta
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTiernoMorganMalvaTrevorSinaDexio
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabuKlaraAvery
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarryArvenGiacomoClavellEri
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressKiyoShadow TriadFabaArceusBrandonBengaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.