Bonemerang (move): Difference between revisions

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'''Bonemerang''' (Japanese: '''ホネブーメラン''' ''Bone Boomerang'') is a damage-dealing {{type|Ground}} [[multi-strike move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Cubone}} and {{p|Marowak}}.
'''Bonemerang''' (Japanese: '''ホネブーメラン''' ''Bone Boomerang'') is a damage-dealing {{type|Ground}} [[multistrike move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Cubone}} and {{p|Marowak}}.


==Effect==
==Effect==
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Bonemerang inflicts damage, hitting the target twice per use. Although only the first strike can be a [[critical hit]], the second one will deal the same amount of damage.
Bonemerang inflicts damage, hitting the target twice per use. Although only the first strike can be a [[critical hit]], the second one will deal the same amount of damage.


Bonemerang will end immediately if the first strike breaks a {{m|substitute}}. {{m|Bide}} will only acknowledge the second strike of this move.
Bonemerang will end immediately if the first strike breaks a {{OBP|substitute|doll}}. {{m|Bide}} will only acknowledge the second strike of this move.


===Generation II===
===Generation II===
Line 48: Line 48:


If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
Bonemerang can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Bone Club}} and {{m|Bone Rush}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if {{m|Bone Club}} or {{m|Bone Rush}} was used in the previous turn.


===Generations V to VII===
===Generations V to VII===
If the first strike activates the target's [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}}, the second one will cause the defending Pokémon to faint. A Focus Band can still activate again to prevent fainting, but this chance is independent of the previous one.
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1.


If the target has {{a|Weak Armor}} or {{a|Stamina}}, each strike will activate it.
If the target has {{a|Weak Armor}} or {{a|Stamina}}, each strike will activate it.


===Generation VIII===
===Generation VIII===
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Bonemerang cannot be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in previous generations.
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Bonemerang could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in previous generations.
 
===Generation IX===
Bonemerang cannot be selected in a battle.


==Description==
==Description==
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{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user throws the bone it holds. The bone loops to hit the target twice, coming and going.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user throws the bone it holds. The bone loops to hit the target twice, coming and going.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwSh}}|The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.}}
{{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.}}
{{movedescentry|{{gameabbrev9|SV}}|The user throws the bone it holds. The bone loops around to damage the target twice—coming and going.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Ground|1}}
{{Movehead/Games|Ground|g7=2|g8=2|g9=none}}
{{Moveentry/8|104|Cubone|type=Ground|1|Monster|Monster|43|25|25|21|21|21|21{{sup/7|SMUSUM}}<br>26{{sup/7|PE}}|40|STAB='''}}
{{Moveentry/10|0104|Cubone|type=Ground|1|Monster|Monster|43|25|25|21|21|21|21|26|48|40|STAB='''}}
{{Moveentry/8|105|Marowak|type=Ground|1|Monster|Monster|48|25|25|21|21|21|21{{sup/7|SMUSUM}}<br>26{{sup/7|PE}}|48|STAB='''}}
{{Moveentry/10|0105|Marowak|type=Ground|1|Monster|Monster|48|25|25|21|21|21|21|26|48|48|STAB='''}}
{{Moveentry/8|105A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|||||||21{{sup/7|SMUSUM}}<br>26{{sup/7|PE}}|48|form=Alolan Form}}
{{Moveentry/10|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|form=Alolan Form|||||||21|26|48}}
{{Movefoot|Ground|8}}
{{Movefoot|Ground|10}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Bonemerang is a move with 10 base power, 87% accuracy, and 14 PP. The attack will generate 2 projectiles that travel up to 10 tiles away and hit the first Pokémon it encounters, ally or enemy. If a Pokémon faints from the first projectile, the second projectile will be able to hit a new target.
Bonemerang strikes the enemy twice. Prior to {{pkmn|Super Mystery Dungeon}}, if a Pokémon faints from the first projectile, the second projectile will be able to hit a new target.
 
{{MDMoveheader|type=ground}}
{{MDMoveRow|game=RB|pow=10|pp=14|acc=87%|range=10 tiles away|target=All|cuts=Yes}}
{{MDMoveRow|game=TDS|pow=10|pp=14|acc=66%|range=10 tiles away|target=All|cuts=Yes}}
{{MDMoveRow|game=BSL|pow=10|pp=14|acc=66%|range=10 tiles away|target=All|cuts=Yes}}
{{MDMoveRow|game=SMD|pow=2|powmax=50|pp=12|ppmax=30|acc=80%|accmax=98%|range=10 tiles away (piercing)|target=Enemy|cuts=Yes}}
{{MDMovefoot|type=ground|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Bonemerang|type=Ground
|stars=5
|pow=45.9619 (Hit 1), 52.30148 (Hit 2)
|charge=0.58 seconds (Hit 1), 0.66
|range=Shoot
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move's accuracy has been decreased to 66%.
===[[Monopoly: Pokémon Kanto Edition|Monopoly: Pokémon Exclusive Kanto Edition]]===
In the exclusive edition of Monopoly: Pokémon Kanto Edition, Bonemerang is the [[Monopoly: Pokémon Kanto Edition#Power Cards|Power Card]] belonging to {{p|Cubone}}. Once per game, the player using Cubone may force an opponent to pay double the rent on one of their properties when they land on it.


===Description===
===Description===
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{{movedescentry|{{gameabbrevmd|SMD}}|It even damages faraway Pokémon 2 times in a row.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It even damages faraway Pokémon 2 times in a row.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|It damages even faraway Pokémon 2 times in a row.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|It damages even faraway Pokémon 2 times in a row.}}
{{movedescentry|[[Monopoly: Pokémon Kanto Edition|Monopoly: Pokémon Exclusive Kanto Edition]]|The Bonemarangs strike twice! When an opponent lands on one of your properties, they have to pay double the rent due.}}
{{movedescentry|[[Monopoly: Pokémon Kanto Edition|Monopoly: Pokémon Exclusive Kanto Edition]]|The Bonemarangs{{sic}} strike twice! When an opponent lands on one of your properties, they have to pay double the rent due.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==In the anime==
==In animation==
===In the main series===
===Pokémon animated series===
{{moveanime|type=ground|exp=yes|gen=The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.|image1=Gavin Marowak Bonemerang.png|image1p=Marowak|image2=Kiawe Marowak Bonemerang.png|image2p={{color2|{{ground color dark}}|Regional form#Alolan Form|Alolan}} Marowak|image3=Giselle Cubone Bonemerang.png|image3p=Giselle's Cubone|image4=Alvin Cubone Bonemerang.png|image4p=Alvin's Cubone}}
{{moveanime|type=ground|exp=yes|gen=The user throws the bone it holds like a boomerang. The bone loops around to damage the target twice—coming and going.|image1=Gavin Marowak Bonemerang.png|image1p=Marowak|image2=Alvin Cubone Bonemerang.png|image2p=Alvin's Cubone|image3=Giselle Cubone Bonemerang.png|image3p=Giselle's Cubone|image4=Kiawe Marowak Bonemerang.png|image4p=Alolan Marowak}}
{{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone throws the bone that it is holding. The bone hits the opponent once, then returns to Cubone. Sometimes, the bone glows white when the attack is being used.}}
{{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone throws the bone that it is holding. The bone hits the opponent once, then returns to Cubone. Sometimes, the bone glows white when the attack is being used.}}
{{movemid|type=ground|user=Giselle|user1=Giselle's Cubone|startcode=EP009|startname=The School of Hard Knocks|notes=Debut}}
{{movemid|type=ground|user=Giselle|user1=Giselle's Cubone|startcode=EP009|startname=The School of Hard Knocks|notes=Debut}}
Line 109: Line 134:
{{movemid|type=ground|user=Jeffrey|user1=Jeffrey's Marowak|startcode=DP008|startname=Gymbaliar!}}
{{movemid|type=ground|user=Jeffrey|user1=Jeffrey's Marowak|startcode=DP008|startname=Gymbaliar!}}
{{movep|type=ground|ms=105A|pkmn=Marowak|method=Alolan Marowak throws the bone that it is holding. The bone hits the opponent once, then returns to Alolan Marowak.}}
{{movep|type=ground|ms=105A|pkmn=Marowak|method=Alolan Marowak throws the bone that it is holding. The bone hits the opponent once, then returns to Alolan Marowak.}}
{{movebtm|type=ground|user=Kiawe's Marowak|startcode=SM053|startname=Rescuing the Unwilling!}}
{{movebtm|type=ground|user=Kiawe's Marowak|startcode=SM053|startname=Rescuing the Unwilling!}}


===In Pokémon Origins===
===Pokémon Origins===
{{moveanime|type=ground|exp=yes|gen=The user throws the bone it holds.|image1=Cubone Bonemerang 1 PO.png|image1p=Cubone|image2=Cubone Bonemerang 2 PO.png|image2p=Bone thrown}}
{{moveanime|type=ground|exp=yes|gen=The user throws the bone it holds like a boomerang.|image1=Cubone Bonemerang 1 PO.png|image1p=Cubone|image2=Cubone Bonemerang 2 PO.png|image2p=Bone thrown}}
{{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone throws the bone that it is holding at the opponent. The bone then returns to Cubone.}}
{{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone throws the bone that it is holding at the opponent. The bone then returns to Cubone.}}
{{movebtm|type=ground|user=Reina|user1=Reina's Cubone|startcode=PO02|startname=File 2: Cubone|notes=Debut}}
{{movebtm|type=ground|user=Reina|user1=Reina's Cubone|startcode=PO02|startname=File 2: Cubone|notes=Debut}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=ground|exp=yes|gen=The user throws a bone like a boomerang at the opponent.|image3=Miles Marowak Bonemerang.png|image3p=Marowak|image1=Bonee Bonemerang.png|image1p=Cubone|image2=Riley Lucario Bonemerang Adventures.png|image2p=Lucario}}
{{movemanga|type=ground|exp=yes|gen=The user throws a bone like a boomerang at the opponent.|image3=Miles Marowak Bonemerang.png|image3p=Marowak|image1=Bonee Bonemerang.png|image1p=Cubone|image2=Riley Lucario Bonemerang Adventures.png|image2p=Lucario}}
{{movep|type=ground|ms=105|pkmn=Marowak|method=Marowak throws its bone like a boomerang at the opponent. The bone always comes back to it.}}
{{movep|type=ground|ms=105|pkmn=Marowak|method=Marowak throws its bone like a boomerang at the opponent. The bone always comes back to it.}}
Line 123: Line 148:
{{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone throws the bone it's holding like a boomerang at the opponent. The bone always comes back to it.}}
{{movep|type=ground|ms=104|pkmn=Cubone|method=Cubone throws the bone it's holding like a boomerang at the opponent. The bone always comes back to it.}}
{{movemid|type=ground|user=Bonee|user1=Crystal's Bonee|startcode=PS120|startname=Surrounded by Staryu}}
{{movemid|type=ground|user=Bonee|user1=Crystal's Bonee|startcode=PS120|startname=Surrounded by Staryu}}
{{movep|type=ground|ms=448|pkmn=Lucario|method=Lucario waves its arm and it throws a bone at the opponent like a boomerang.}}
{{movep|type=ground|ms=448|pkmn=Lucario|method=Lucario waves its arm and throws a bone at the opponent like a boomerang.}}
{{movebtmManga|type=ground|user=Riley's Lucario|startcode=PS418|startname=Deprogramming Porygon-Z|notes=Lucario {{color2|{{ground color dark}}|Manga move errors|cannot legally learn}} Bonemerang}}
{{movebtmManga|type=ground|user=Riley's Lucario|startcode=PS418|startname=Deprogramming Porygon-Z|notes=Lucario {{color2|000|Manga move errors|cannot legally learn}} Bonemerang}}


==In other generations==
==In other generations==
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|it=Ossomerang
|it=Ossomerang
|ko=뼈다귀부메랑 ''{{tt|Ppyeodagwibumerang|Bone boomerang}}''
|ko=뼈다귀부메랑 ''{{tt|Ppyeodagwibumerang|Bone boomerang}}''
|pl=Kościorang{{tt|*|Diamond and Pearl series onwards}}<br>Latająca Kość/Powracająca Kość{{tt|*|EP108}}<br>Bumerang{{tt|*|EP073}}<br>Atak {{tt|Bonemerang|Left untranslated}} {{tt|*|EP009}}
|pl=Kościorang<!--{{tt|*|Diamond and Pearl series onwards}}<br>Latająca Kość/Powracająca Kość{{tt|*|EP108}}<br>Bumerang{{tt|*|EP073}}<br>Atak {{tt|Bonemerang|Left untranslated}} {{tt|*|EP009}}-->
|pt_br=Ossomerangue (anime, TCG, manga)<br>Osso Bumerangue (The Official Pokémon Handbook)
|pt_br=Ossomerangue (anime, TCG, manga)<br>Osso Bumerangue (The Official Pokémon Handbook)
|pt_eu=Vaivém do Osso ([[EP009]])<br>Bomerangue de Osso ([[EP073]]; Orange Islands; Diamond and Pearl)<br>Ossomerangue (Advanced Battle)
|pt_eu=Vaivém do Osso ([[EP009]])<br>Bomerangue de Osso ([[EP073]]; Orange Islands; Diamond and Pearl)<br>Ossomerangue (Advanced Battle)
Line 190: Line 215:


[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Multi-strike moves]]
[[Category:Multistrike moves]]
[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]


[[de:Knochmerang]]
[[de:Knochmerang]]

Latest revision as of 02:33, 22 September 2024

Bonemerang
ホネブーメラン Bone Boomerang
Bonemerang VIII.png
Type  Ground
Category  Physical
PP  10 (max. 16)
Power  50
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Bonemerang (Japanese: ホネブーメラン Bone Boomerang) is a damage-dealing Ground-type multistrike move introduced in Generation I. It is one of the signature moves of Cubone and Marowak.

Effect

Generation I

Bonemerang inflicts damage, hitting the target twice per use. Although only the first strike can be a critical hit, the second one will deal the same amount of damage.

Bonemerang will end immediately if the first strike breaks a substitute. Bide will only acknowledge the second strike of this move.

Generation II

Each strike now does damage independently, consequently enabling either of them to be critical. Bonemerang will now hit again if the first strike breaks a substitute.

If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.

Generations III and IV

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Bonemerang can be used as the first move of a Pokémon Contest combination, causing Bone Club and Bone Rush to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 4 bonus appeal points if Bone Club or Bone Rush was used in the previous turn.

Generations V to VII

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor or Stamina, each strike will activate it.

Generation VIII

In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Bonemerang could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in previous generations.

Generation IX

Bonemerang cannot be selected in a battle.

Description

Games Description
Stad A boomerang made of bone is thrown to inflict damage twice -- on the way out and on its return.
Stad2 A boomerang made of bone is thrown to inflict damage twice, on the way out and on return.
GSC An attack that strikes twice.
RSEColoXD Throws a bone boomerang that strikes twice.
FRLG The user throws a bone that hits the foe once, then once again on return.
DPPtHGSSPBR The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
BWB2W2
XYORAS
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
SMUSUMPE
SwShBDSPLA
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
SV The user throws the bone it holds. The bone loops around to damage the target twice—coming and going.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0104 Cubone GroundIC Big.png Monster Monster 43 25 25 21 21 21 21 26 48 40
0105 Marowak GroundIC Big.png Monster Monster 48 25 25 21 21 21 21 26 48 48
0105 Marowak
Marowak
Alolan Form
FireIC Big.png
GhostIC Big.png
Monster Monster 21 26 48
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Bonemerang strikes the enemy twice. Prior to Super Mystery Dungeon, if a Pokémon faints from the first projectile, the second projectile will be able to hit a new target.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 10 - 14 - 87% - 10 tiles away All Yes
MDTDS 10 - 14 - 66% - 10 tiles away All Yes
BSL 10 - 14 - 66% - 10 tiles away All Yes
SMD 2 50 12 30 80% 98% 10 tiles away (piercing) Enemy Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

GroundIC RR.png Bonemerang
★★★★★
Attack power 45.9619 (Hit 1), 52.30148 (Hit 2)
Charge time 0.58 seconds (Hit 1), 0.66 seconds
Range type Shoot
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Bonemerang Rumble Rush.png

Monopoly: Pokémon Exclusive Kanto Edition

In the exclusive edition of Monopoly: Pokémon Kanto Edition, Bonemerang is the Power Card belonging to Cubone. Once per game, the player using Cubone may force an opponent to pay double the rent on one of their properties when they land on it.

Description

Games Description
MDRB Strikes the target twice, even at a distance.
MDTDS Inflicts damage on the target using 2 attacks in a single turn, even at a distance.
BSL はなれたポケモンに 2かいれんぞくで ダメージを あたえる
MDGtI IconKanji2MD.pngUNUSED
SMD It even damages faraway Pokémon 2 times in a row.
MDRTDX It damages even faraway Pokémon 2 times in a row.
Monopoly: Pokémon Exclusive Kanto Edition The Bonemarangs[sic] strike twice! When an opponent lands on one of your properties, they have to pay double the rent due.


In animation

Pokémon animated series

Giselle Cubone Bonemerang.png
Giselle's Cubone
Gavin Marowak Bonemerang.png
Marowak
Alvin Cubone Bonemerang.png
Alvin's Cubone
Kiawe Marowak Bonemerang.png
Alolan Marowak
The user throws the bone it holds like a boomerang. The bone loops around to damage the target twice—coming and going.
Pokémon Method
User First Used In Notes
Cubone Cubone throws the bone that it is holding. The bone hits the opponent once, then returns to Cubone. Sometimes, the bone glows white when the attack is being used.
Giselle's Cubone The School of Hard Knocks Debut
Alvin's Cubone Battling With a Clean Slate! None
Marowak Marowak throws the bone that it is holding. The bone hits the opponent once, loops around, and then hits the opponent again.
Otoshi's Marowak Bad to the Bone None
Luana's Marowak Pokémon Double Trouble None
Gavin's Marowak From Brags to Riches None
Oriba's Marowak The Ole' Berate and Switch! None
Jeffrey's Marowak Gymbaliar! None
Marowak Alolan Marowak throws the bone that it is holding. The bone hits the opponent once, then returns to Alolan Marowak.
Kiawe's Marowak Rescuing the Unwilling! None


Pokémon Origins

Cubone Bonemerang 1 PO.png
Cubone
Cubone Bonemerang 2 PO.png
Bone thrown
The user throws the bone it holds like a boomerang.
Pokémon Method
User First Used In Notes
Cubone Cubone throws the bone that it is holding at the opponent. The bone then returns to Cubone.
Reina's Cubone File 2: Cubone Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 骨頭回力鏢 Gwāttàuh Wùihlihkbīu
Mandarin 骨頭回力鏢 / 骨头回力镖 Gútou Huílìbiāo
The Czech Republic Flag.png Czech Bumerang
Denmark Flag.png Danish Benmerang
Knogleboomerang
The Netherlands Flag.png Dutch Boemerang
Finland Flag.png Finnish Luumerangi
France Flag.png French Osmerang
Germany Flag.png German Knochmerang
Greece Flag.png Greek Οστέϊνος Ανακλητής Ostéinos Anaklitís
Italy Flag.png Italian Ossomerang
South Korea Flag.png Korean 뼈다귀부메랑 Ppyeodagwibumerang
Poland Flag.png Polish Kościorang
Portuguese Brazil Flag.png Brazil Ossomerangue (anime, TCG, manga)
Osso Bumerangue (The Official Pokémon Handbook)
Portugal Flag.png Portugal Vaivém do Osso (EP009)
Bomerangue de Osso (EP073; Orange Islands; Diamond and Pearl)
Ossomerangue (Advanced Battle)
Romania Flag.png Romanian Bumerangul
Serbia Flag.png Serbian Kost bumerang
Spanish CELAC Flag.png Latin America Boomerang (EP009, AG176)
Hueso Boomerang (EP073, AG127)
Huesomerang (EP108)
Huesorang (DP008)
Spain Flag.png Spain Huesomerang
Sweden Flag.png Swedish Benrang*
Bonemerang*
Vietnam Flag.png Vietnamese Bumêrăng Xưong


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.