Endure (move): Difference between revisions
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====[[Generation V]]==== | ====[[Generation V]]==== | ||
{{Learnlistspecial|Normal}} | {{Learnlistspecial|Normal}} | ||
{{Moveentryspecial|058|Growlithe|1|Fire||{{pkmn|Dream World}}}} | {{Moveentryspecial|058|Growlithe|1|Fire||{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}} | ||
{{Moveentryspecial|119|Seaking|1|Water||{{pkmn|Dream World}}}} | {{Moveentryspecial|119|Seaking|1|Water||{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}} | ||
{{Moveentryspecial|161|Sentret|1|Normal|Normal|{{pkmn|Dream World}}}} | {{Moveentryspecial|161|Sentret|1|Normal|Normal|{{pkmn|Dream World}} - {{dwa|Pleasant Forest}}}} | ||
{{Moveentryspecial|276|Taillow|2|Normal|Flying|{{pkmn|Dream World}}}} | {{Moveentryspecial|276|Taillow|2|Normal|Flying|{{pkmn|Dream World}} - {{dwa|Windswept Sky}}}} | ||
{{Learnlist/footer}} | {{Learnlist/footer}} | ||
Revision as of 15:10, 6 July 2011
Endure こらえる Endure | ||||||||||||||
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Endure (Japanese: こらえる Endure) is a non-damaging Template:Type2 move introduced in Generation II.
Effect
Generation II - IV
Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. Using Endure, Detect, or Protect consecutively decreases the chance of success by 50% each use, whether it is successful or not. Endure can be used by Pokémon with only 1 HP. Since the effects of Endure last for a full turn, Endure can protect the user from fainting from multiple attacks in one turn.
Generation V
Endure now has a 50% chance of success on the current turn if Endure, Detect, Protect, Quick Guard, or Wide Guard was used successfully on the previous turn. Otherwise, it is exactly the same as Generation II - IV.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
106 | Hitmonlee | Fighting | 41 | 41 | 45 | 49 | ' | |||||||
115 | Kangaskhan | Normal | 37 | 37 | 34 | 43 | ' | |||||||
140 | Kabuto | Rock | Water | 37 | 37 | 26 | 26 | ' | ||||||
141 | Kabutops | Rock | Water | 37 | 37 | 26 | 26 | ' | ||||||
146 | Moltres | Fire | Flying | 37 | 37 | 22 | 22 | ' | ||||||
214 | Heracross | Bug | Fighting | 12 | 11 | -- | -- | ' | ||||||
220 | Swinub | Ice | Ground | 19 | 19 | 16 | 16 | ' | ||||||
221 | Piloswine | Ice | Ground | --, 19 | --, 19 | 16 | 16 | ' | ||||||
231 | Phanpy | Ground | 41 | 41 | 28 | 28 | ' | |||||||
288 | Vigoroth | Normal | 25 | 25 | 25 | ' | ||||||||
296 | Makuhita | Fighting | 40 | 37 | 37 | ' | ||||||||
297 | Hariyama | Fighting | 44 | 47 | 47 | ' | ||||||||
410 | Shieldon | Rock | Steel | 33 | 33 | ' | ||||||||
411 | Bastiodon | Rock | Steel | 36 | 36 | ' | ||||||||
417 | Pachirisu | Electric | 17 | 17 | ' | |||||||||
427 | Buneary | Normal | 6 | 6 | ' | |||||||||
428 | Lopunny | Normal | 6 | 6 | ' | |||||||||
447 | Riolu | Fighting | -- | -- | ' | |||||||||
473 | Mamoswine | Ice | Ground | 16 | 16 | ' | ||||||||
480 | Uxie | Psychic | 16 | 16 | ' | |||||||||
494 | Victini | Psychic | Fire | 9 | ' | |||||||||
538 | Throh | Fighting | 41 | ' | ||||||||||
539 | Sawk | Fighting | 41 | ' | ||||||||||
540 | Sewaddle | Bug | Grass | 29 | ' | |||||||||
588 | Karrablast | Bug | 8 | ' | ||||||||||
613 | Cubchoo | Ice | 25 | ' | ||||||||||
614 | Beartic | Ice | 25 | ' | ||||||||||
618 | Stunfisk | Ground | Electric | 30 | ' | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II TM20 |
III -- |
IV TM58 |
V -- |
VI TM08 | ||||||||||
All Pokémon that can learn TMs in Generations II and IV can learn Endure. | ||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
By move tutor
In Emerald
All Pokémon that can learn TMs in Generation III can be tutored Endure.
By event
Generation V
|
In the anime
The user endures any attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Heracross catches an attack and throws it back. | |||
Ash's Heracross | Roll On, Pokémon! | Debut |
In the manga
Pokémon Adventures
| |||
The user endures an opponent's attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Heracross puts its arms in front of its face and blocks an opponent's attack. | |||
Bugsy's Heracross | Mighty Cuts, Scyther! | Debut | |
Shedinja floats in the air without moving, being able to not get hurt by the opponent's attacks. | |||
Greta's Shedinja | VS. Shedinja | None |
In other generations
In other languages
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |