The Dark type (Japanese: あくタイプEvil type) is one of the eighteen types. It was introduced in Generation II, along with the Steel type. As well as introducing new Pokémon and moves with the Dark type, one move was changed to be the Dark type. Dark-type moves are super effective against Ghost- and Psychic-type Pokémon, while Dark-type Pokémon are weak to Bug-, Fairy-, and Fighting-type moves.
Battle properties
Note: Type effectiveness multipliers may vary in other games outside the core series.
As of Generation IX, 84 Pokémon are Dark-type (counting those that are Dark-type in at least one of their forms, including Mega Evolutions and regional forms), which makes up 8.17% of all Pokémon, making it the 9th rarest type after Steel and before Fighting. After the introduction of Lokix, all other types have been paired up with Dark at least once, making it the fourth type to have this trait after Flying, Water, and Psychic.
The stats shown for Starmobile are the exact stats, not base stats. The values are custom set rather than derived from base stats, level, Nature, IVs, and EVs.
Moves
As of Generation IX, there are 53 Dark-type moves, which makes up 5.67% of all moves (excluding those that are Dark-type only under certain circumstances), causing it to tie with Water as the 5th most common type among moves after Fighting and before Electric.
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat.
This move is only used by a Starmobile. It may cause the opponent to fall asleep.*
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
Changed types
The following moves have had their type changed into Dark.
A Pokémon with Protean or Libero will become a Dark-type Pokémon if it uses a Dark-type move. A Pokémon with Color Change will become a Dark-type Pokémon if it is hit with a Dark-type move.
Since Generation VII, Dark-type Pokémon are also immune to opposing Pokémon's moves that gain priority due to Prankster.
Unlike in the core series games, in Pokémon Sleep, each Pokémon can only have one type, which determines the kind of Berry that the Pokémon will gather for Snorlax to feed on. Dark-type Pokémon will gather Wiki Berries, and typically have the Dozing sleep type.
The following is a list of Dark-type Pokémon in Pokémon Sleep.
The Darkness type was first introduced in the Neo Genesis set. Due to the decreased amount of types in the TCG, Darkness generally adopts all Poison-type Pokémon under its typing (from Sword & Shield onward).
Darkness-type Pokémon in the TCG are generally weak to Fighting and Grass, with resistances to Psychic. Darkness-type Pokémon are generally strong against Psychic, whilst Fairy Pokémon can resist this type.
If all generations are counted, Generation I introduced the fewest, with no Pokémon having the type.
Generation IV and Generation VIII introduced the most Dark-type moves of any generation, with 11 each, and Generation VI introduced the fewest (excluding Generation I) Dark-type moves, with three.
In Generation II, the Dark type saw one type change in a move (Bite), but no change in a Pokémon. The opposite is true for the Steel type, which saw one type change in a Pokémon family (Magnemite and Magneton), but no change in a move.
This makes the Dark type the only added type to not have a previously introduced Pokémon have its type changed.
The Dark type was the only type in Generation II to not have a type boost from a Badge.
In Generation II, Dark-type Pokémon could only be found at night. In subsequent generations, however, Pokémon of this type could be found at any time of day.
Despite Dark-type moves being special before Generation IV, every damaging Dark-type move originating from before Generation IV was made into a physical move.
This is the only type to have had every damaging move change category in Generation IV.
The Dark and Ghost types share their super effectiveness, with both types being only strong against Ghost and Psychic types.
All types that are resisted by the Dark-type are the only types Ghost is weak to. Said types are, ironically, Dark and Ghost themselves.
There is another way the Dark type can be seen as a counterpart to the Ghost type. The average Attack stat of Dark-types overall, as well as only fully evolved Dark-types, is higher than the respective average Special Attack stat, despite the fact that all Dark-type moves were special prior to Generation IV. Conversely, the average Special Attack stat of both Ghost-types overall and only fully evolved Ghost-types is higher than the respective average Attack stat, but all Ghost-type moves were physical prior to Generation IV.
The Dark type is tied with the Steel type for most Pokémon that gain it upon upon evolving, with a total of thirteen each.
More regional forms belong to the Dark type than any other type, with eleven.
Prior to Generation VI, Dark/Ghost Pokémon normally had no weaknesses (excluding Fighting under immunity-negating conditions such as Foresight or Scrappy), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the Fairy type is super effective against Dark and not resisted by Ghost.
All moves that fail unless used by a certain species or form of Pokémon (Hyperspace Fury, Dark Void, and Aura Wheel) are Dark type (although Aura Wheel is Electric type when used by Morpeko in Full Belly mode).
All Dark-type moves are eligible to be used in Sky Battles.
The Dark type was the last type to receive a Gym Leader, only getting simultaneously two in Generation VIII.
This makes Dark the only type to not receive a Gym Leader within one generation of being introduced.