Marnie (Masters)
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Marnie マリィ Mary | |
Marnie's model | |
No. | 119 |
---|---|
English voice actor | Cristina Vee[1] |
Japanese voice actor | Yukari Tamura[2] |
Description | This Trainer from Spikemuth in the Galar region hopes to become Champion to liven up her hometown. Her battle tactics and cute appearance have earned her many fans. |
Marnie (Japanese: マリィ Mary) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Morpeko. The sync pair can be obtained through a limited sync pair scout, and was first available on February 26, 2021.
Morpeko
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move types | Electric / Dark | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Morpeko ♀ | Weakness | Bug | |||||
Full Belly Mode: It carries electrically roasted seeds with it as if they’re precious treasures. No matter how much it eats, it always gets hungry again in short order. Hangry Mode: Intense hunger drives it to extremes of violence, and the electricity in its cheek sacs has converted into a Dark-type energy. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 635 | 347 | 174 | 327 | 174 | 377 | |
Lv. 140, Max Potential | 735 | 387 | 214 | 367 | 214 | 417 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a very small chance of leaving the target paralyzed. |
Power Trip | Dark |
Physical | 2 | 13 | 15 | 100% | An opponent | The more the user’s stats are raised, the greater the power of this move. |
Aura Wheel | Electric |
Physical | 3 | 80 | 96 | 100% | An opponent | Raises the user's Speed. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type. |
Snack Time! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user’s Attack. If the user’s Speed has been raised, also raises the user’s Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user’s critical-hit rate. |
Sync moves | ||||||||
Hangry Wild Charge | Electric |
Physical | — | 200 | 240 | — | An opponent | When the user is in Hangry Mode, the user changes to Full Belly Mode. This move’s power increases if the target is paralyzed. (6★ EX) effect: Power of sync move increases by 50%. |
Skills
Name | Description |
---|---|
Passive Skills | |
Hunger Switch | After the Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode. |
Mode Swing | When the user is in Full Belly Mode, powers up the user’s Electric-type moves. When the user is in Hangry Mode, powers up the user’s Dark-type moves. |
Hostile Environment 5 | Raises the chance of inflicting status conditions with the additional effects of moves. |
Theme Skills | |
Electric Tech | Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Galar Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Rival Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Pigtails Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Fancy Lady Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Sync Grid
Marnie and Morpeko's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 2 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 4 | Has a good chance of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Thunder Shock: Staggering 2 | Has a moderate chance of making the target flinch when an attack is successful. | 10 | 120 | 2 |
Power Trip: Power +1 | Power Trip: Power ↑ +1 | 4 | 48 | 1 |
Power Trip: Power +1 | Power Trip: Power ↑ +1 | 4 | 48 | 1 |
Power Trip: Power +1 | Power Trip: Power ↑ +1 | 4 | 48 | 2 |
Power Trip: Power +1 | Power Trip: Power ↑ +1 | 4 | 48 | 2 |
Power Trip: Power +1 | Power Trip: Power ↑ +1 | 4 | 48 | 3 |
Power Trip: Move Gauge Refresh 2 | Has a moderate chance of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Aura Wheel: Power +3 | Aura Wheel: Power ↑ +3 | 4 | 48 | 1 |
Aura Wheel: Power +3 | Aura Wheel: Power ↑ +3 | 4 | 48 | 1 |
Aura Wheel: Power +3 | Aura Wheel: Power ↑ +3 | 4 | 48 | 2 |
Aura Wheel: Move Gauge Refresh 3 | Has a moderately good chance of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 3 |
Aura Wheel: Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Snack Time!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Snack Time!: Super Preparation 4 | Has a good chance of applying the Supereffective ↑ Next effect to the user when a move is successful. | 6 | 72 | 3 |
Snack Time!: Propulsion 4 | Has a good chance of reducing the user’s sync move countdown by one when the user’s move is successful. | 10 | 120 | 3 |
Lithe | Prevents the Pokémon from getting paralyzed. | 5 | 60 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Speedy Entry 1 | Raises the user’s Speed when the Pokémon enters a battle. | 7 | 84 | 2 |
Inertia | The higher the user’s Speed, the more it powers up sync moves. | 10 | 120 | 3 |
MP Rekindle 2 | Has a moderate chance of restoring one MP for the user when the user’s Pokémon uses a move. | 10 | 120 | 3 |
Static Shock 3 | Powers up sync moves when the target is paralyzed. | 10 | 120 | 3 |
Hangry Wild Charge: Power +25 | Hangry Wild Charge: Power ↑ +25 | 5 | 60 | 3 |
Hangry Wild Charge: Power +25 | Hangry Wild Charge: Power ↑ +25 | 5 | 60 | 3 |
Availability
Sync Pair Stories
- A Day with Marnie
Quotes
- Main article: Marnie/Quotes#Pokémon Masters EX
Gallery
5★ model | 5★ VS model | 6★ EX model | 6★ EX VS model | Marnie's sync move mindscape (Spikemuth) | |||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Champion Time artwork |
In other languages
Snack Time!
|
Hangry Wild Charge
|
References
Team Yell | |
Spikemuth | |
Captain | Related |
---|---|
Piers (Masters) | Marnie (Masters) |
Lower members | |
Team Yell Grunts • Spikemuth Gym Trainers |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |