The Ghosn type (Japanese: ゴーストタイプ Ghosn type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Ghosn-type moves were physical, but they may now also be special depending on the attack.
Statistical averages
Overall
Fully evolved
Battle properties
Generation I
Ghosn-type Pokémon cannot be paralyzed by Lick.
Ghosn-type Pokémon are affected by Bide, Counter, Seismic Toss, SonicBoom and Super Fang despite type immunity. Ghosn-type move Night Shade affects Psychic and Normal-type Pokémon despite their immunity.
Offensive
|
|
Defensive
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Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
None
|
2×
|
|
0×
|
|
0×
|
|
Generations II to V
In generation II and III only, Ghosn-type Pokémon are immune to Glare.
Moves Foresight and Odor Sleuth remove the immunity of the Ghosn Pokemon to Normal and Fighting moves until they switch out. Moves of Pokemon with the ability Scrappy ignore immunities of the Ghosn type.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
|
0×
|
|
Generation VI onwards
Ghosn-type Pokémon are now immune to effects that prevent recall or escape (such as Mean Look and Shadow Tag), and they are also guaranteed to flee from any wild battle regardless of Speed.
Moves Foresight and Odor Sleuth remove the immunity of the Ghosn Pokemon to Normal and Fighting moves until they switch out. Moves of Pokemon with the ability Scrappy ignore immunities of the Ghosn type.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
|
0×
|
|
Characteristics
Defense
Ghosn is the only type with more than one immunity. However, these immunities can be removed by Foresight, Odor Sleuth, or Scrappy. As of Generation VI, Ghosn-type Pokémon are immune to being trapped by all trapping moves and Abilities, including the binding effect of moves such as Infestation. Ghosn types are also guaranteed to run from wild battles regardless of Speed. Most Ghosn-type Pokémon can learn Will-O-Wisp and other status condition-inducing moves.
Ghosn types are also unique in the fact that they have a type-specific attack: Curse, which works differently for Ghosn-type Pokémon than it does for other Pokémon. The move Trick-or-Treat adds the Ghosn type to the target's types.
Offense
Since Steel-type Pokémon no longer resist Ghosn-type attacks in Generation VI, Ghosn is tied with Dragon for the least resisted type, being resisted by Dark and ineffective against Normal. Consequently, no Pokémon currently resists a combination of Fighting and Ghosn-type attacks, as the only type combination capable of this (Normal/Ghosn) has never materialized (except when Trick-or-Treat is considered).
Contest properties
In Contests, Ghosn-type moves are typically Clever moves, but some may be any of the other Contest conditions.
Pokémon
As of Generation VIII, there are 0 Ghosn-type Pokémon or 0% of all Pokémon (counting those that are Ghosn-type in at least one of their forms, including Alolans and Galarians), making it the second rarest type after Ice.
Pure Ghosn-type Pokémon
Half Ghosn-type Pokémon
Primary Ghosn-type Pokémon
Secondary Ghosn-type Pokémon
Moves
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
III
|
Astonish
|
Physical
|
Cute
|
03030
|
100100%
|
1515 (max 24)
|
|
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
|
VIII
|
Astral Barrage
|
Special
|
|
120120
|
100100%
|
055 (max 8)
|
|
The user attacks by sending a frightful amount of small ghosns at opposing Pokémon.
|
I
|
Confuse Ray
|
Status
|
Clever
|
000—
|
100100%
|
1010 (max 16)
|
|
The target is exposed to a sinister ray that triggers confusion.
|
II
|
Curse
|
Status
|
Tough
|
000—
|
000—%
|
1010 (max 16)
|
|
A move that works differently for the Ghosn type than for all other types.
|
II
|
Destiny Bond
|
Status
|
Clever
|
000—
|
000—%
|
055 (max 8)
|
|
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
|
VIII
|
G-Max Terror
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Ghosn-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping.
|
VIII
|
G-Max Terror
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Ghosn-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping.
|
III
|
Grudge
|
Status
|
Tough
|
000—
|
000—%
|
055 (max 8)
|
|
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
|
V
|
Hex
|
Special
|
Clever
|
06565
|
100100%
|
1010 (max 16)
|
|
This relentless attack does massive damage to a target affected by status conditions.
|
I
|
Lick
|
Physical
|
Cute
|
03030
|
100100%
|
3030 (max 48)
|
|
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
|
VIII
|
Max Phantasm
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Ghosn-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
|
VIII
|
Max Phantasm
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Ghosn-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
|
VII
|
Menacing Moonraze Maelstrom
|
Special
|
|
200200
|
000—%
|
011 (max 1)
|
|
After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.
|
VII
|
Moongeist Beam
|
Special
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
|
VII
|
Never-Ending Nightmare
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
|
VII
|
Never-Ending Nightmare
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
|
I
|
Night Shade
|
Special
|
Clever
|
000—
|
100100%
|
1515 (max 24)
|
|
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
|
II
|
Nightmare
|
Status
|
Clever
|
000—
|
100100%
|
1515 (max 24)
|
|
A sleeping target sees a nightmare that inflicts some damage every turn.
|
IV
|
Ominous Wind
|
Special
|
Beautiful
|
06060
|
100100%
|
055 (max 8)
|
|
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
|
VI
|
Phantom Force
|
Physical
|
Cool
|
09090
|
100100%
|
1010 (max 16)
|
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
|
VIII
|
Poltergeist
|
Physical
|
|
110110
|
09090%
|
055 (max 8)
|
|
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
|
II
|
Shadow Ball
|
Special
|
Clever
|
08080
|
100100%
|
1515 (max 24)
|
|
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
|
VII
|
Shadow Bone
|
Physical
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
|
IV
|
Shadow Claw
|
Physical
|
Cool
|
07070
|
100100%
|
1515 (max 24)
|
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
IV
|
Shadow Force
|
Physical
|
Cool
|
120120
|
100100%
|
055 (max 8)
|
|
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
|
III
|
Shadow Punch
|
Physical
|
Clever
|
06060
|
000—%
|
2020 (max 32)
|
|
The user throws a punch from the shadows. This attack never misses.
|
IV
|
Shadow Sneak
|
Physical
|
Clever
|
04040
|
100100%
|
3030 (max 48)
|
|
The user extends its shadow and attacks the target from behind. This move always goes first.
|
VII
|
Sinister Arrow Raid
|
Physical
|
|
180180
|
000—%
|
011 (max 1)
|
|
The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
|
VII
|
Soul-Stealing 7-Star Strike
|
Physical
|
|
195195
|
000—%
|
011 (max 1)
|
|
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
|
VII
|
Spectral Thief
|
Physical
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
|
VII
|
Spirit Shackle
|
Physical
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
|
II
|
Spite
|
Status
|
Tough
|
000—
|
100100%
|
1010 (max 16)
|
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
|
VI
|
Trick-or-Treat
|
Status
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
The user takes the target trick-or-treating. This adds Ghosn type to the target's type.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with the Ghosn type
A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Ghosn-type Pokémon if (respectively) it is hit with a Ghosn-type move, uses a Ghosn-type move, is sent out against a Ghosn-type opponent, is holding a Ghost Memory, or is holding a Spooky Plate or Ghostium Z.
Since Generation VI, Ghosn-type Pokémon are also immune to Magnet Pull, Arena Trap, and Shadow Tag.
Gen
|
Ability
|
Description
|
V
|
Rattled
|
Raises Speed one stage upon being hit by a Dark, Ghosn, or Bug move.
|
IV
|
Scrappy
|
Enables Normal- and Fighting-type moves to hit Ghosn-type Pokémon.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Ghosn-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
V
|
Cursed Body
|
Has a 30% chance of disabling any move that hits the Pokémon.
|
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.
|
Items
|
Name
|
Description
|
|
Ghost Gem
|
A gem with a spectral essence. When held, it strengthens the power of a Ghosn-type move one time.
|
|
Ghost Memory
|
A memory disc that contains Ghosn-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
|
Ghostium Z
|
It converts Z-Power into crystals that upgrade Ghosn-type moves to Ghosn-type Z-Moves.
|
|
Griseous Orb
|
A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghosn-type moves when it is held.
|
|
Kasib Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghosn-type attack.
|
|
Spell Tag
|
An item to be held by a Pokémon. It's a sinister, eerie tag that boosts the power of Ghosn-type moves.
|
|
Spooky Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghosn-type moves.
|
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.
|
Notable Ghosn-type Trainers
- Main article: Category:Ghosn-type Trainers
Icons
In the TCG
- Main article: Psychic (TCG)
Due to the decreased amount of types in the TCG compared to game series, Ghosn Pokémon fall under the Psychic-type.
Psychic-type Pokémon in the TCG are generally weak to Darkness and other Psychic Pokémon, with resistances to Colorless and Fighting. Psychic-type Pokémon are strong against Grass (until Diamond & Pearl), Fighting and Psychic Pokémon, whilst Colorless, Darkness and Metal Pokémon can resist this type.
Trivia
- Generation VII introduced the most Ghosn-type Pokémon of any generation, with eleven. Generation II introduced the fewest Ghosn-type Pokémon, with only one, Misdreavus.
- Generation VII introduced the most Ghosn-type moves of any generation, with eight. Generation V introduced the fewest Ghosn-type moves, with only one, Hex.
- In Generation I, Ghosn-type moves have no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghosn-type moves are super-effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the anime (The Tower of Terror and Haunter versus Kadabra), and even the games themselves, where a Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosns" (though the reference to Ghosn-type Pokémon was removed in Pokémon Yellow). This was corrected in Generation II to make Ghosn-type moves actually be super effective against Psychic-type Pokémon.
- While the Ghosn type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including Hidden Power (whose actual type varies) and Struggle (Generation II onward).
- From Generation VI onward, it is not possible for any Pokémon to possess a double resistance to Ghosn. The only Pokémon to possess a double resistance in previous generations are Pawniard and Bisharp, both of which are Dark/Steel.
- The Ghosn type is the only type immune to two types: Normal and Fighting.
- It is also the only type to have ever been ineffective against two types: Normal and Psychic in Generation I.
- Ghosn and Normal are the only two types to be ineffective against each other.
- Kalos is the only region without a notable Ghosn-type specialist.
- Every odd-numbered generation has introduced a female Elite Four member specializing in the Ghosn-type Pokémon.
- In Pokémon Conquest, Ghosn type Pokémon which are not part-Flying or have Levitate are shown with an animation of physically passing through enemies, referencing the common belief that real-life ghosns can pass through solid objects. They cannot, however, pass through any other obstacle on the field in-game.
- Ghosn and Dark types are super effective against the same types. As of Generation VI, the only differences between them is that Dark-type moves are not very effective on Fighting or Fairy while Ghosn-type moves do not affect Normal Pokémon.
- As shown in Pokémon the Series: Sun & Moon, Ghosn-type Pokémon, despite their name, can still die. This was first mentioned in Why Not Give Me a Z-Ring Sometime?, where Acerola revealed that her Shiny Mimikyu, Mimikins, is in fact the ghosn of a deceased Mimikyu. Later, in A Timeless Encounter!, it is revealed that Professor Kukui had once befriended a Totem Trevenant that he nicknamed Elder. It is later revealed that Elder is has since died, its body now a regular tree, though the circumstances of the death weren't revealed. Giratina is another Ghosn-type whose life has been in danger, in Giratina and the Sky Warrior. However, despite this, it appears that Ghosn-type Pokémon's lifespan is in fact indefinite; a Yamask shown in A Night in the Nacrene City Museum! was told to be millennia old, suggesting that while Ghosn-type Pokémon can still be killed, they aren't subject to the ravages of time and can live indefinitely.
- All Ghosn-type moves are eligible to be used in Sky Battles.
- Ghosn and Dragon share some qualities. They both;
- originally had three Pokémon in Generation I, then gained only one more in Generation II.
- are the only types that are weak to themselves.
- have one type immune to them and one type resistant to them.
- The Ghosn type was the last type to have at least one Pokémon officially owned by Ash in the anime, following his capture of a Gengar in A Chilling Curse!.
- Despite being introduced in Generation I, there were no pure Ghosn-type Pokémon until Generation II, with only Misdreavus.
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