Bruno (Masters): Difference between revisions
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|enva=Greg Chun<ref name="Greg Chun">[https://twitter.com/gregchunva/status/1167530482134708224 Greg Chun on Twitter]</ref> | |enva=Greg Chun<ref name="Greg Chun">[https://twitter.com/gregchunva/status/1167530482134708224 Greg Chun on Twitter]</ref> | ||
|java=Jirō Saitō<ref>Nintendo DREAM (vol. 329)</ref> | |java=Jirō Saitō<ref>Nintendo DREAM (vol. 329)</ref> | ||
|desc=A member of the [[Elite Four]] who believes that people and Pokémon can become stronger though | |desc=A member of the [[Elite Four]] who believes that people and Pokémon can become stronger though rigorous–even extreme–training, he shouts "Hoo Hah!" to get fired up. | ||
}} | }} | ||
'''Bruno''' (Japanese: '''シバ''' ''Siba'') is a [[Pokémon Trainer]] in | '''Bruno''' (Japanese: '''シバ''' ''Siba'') is a [[Pokémon Trainer]] in {{g|Masters EX}}, based on the [[Bruno|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Machamp}}. This sync pair was first made available since the game's release. The pair's potential can be upgraded to {{6EX}} from February 25, 2024, which unlocks Bruno's EX style. | ||
Bruno also forms a sync pair with his {{TP|Bruno|Onix}}. This pair is available through a variety [[sync pair scout]] and was first made available on April 22, 2023. This pair can be upgraded to {{6EX}} since its release, though this pair lacks an EX style. | |||
==In the games== | |||
{{incomplete|section|History & Role in Pokémon Masters EX}} | |||
{{-}} | |||
==Machamp== | ==Machamp== | ||
{{Masters | {{Masters | ||
|name=Machamp | |name=Machamp | ||
|ndex= | |ndex=0068 | ||
|gender=m | |gender=m | ||
|type=Fighting | |type=Fighting | ||
|role=Strike (Physical) | |role=Strike (Physical) | ||
|move1=Fighting | |move1=Fighting | ||
|base= | |base=4EX | ||
|weakness=Flying | |weakness=Flying | ||
|description=It grasps its opponents with its four arms and twists them up in an intricate hold. People call it "the Machamp special." | |description=It grasps its opponents with its four arms and twists them up in an intricate hold. People call it "the Machamp special." | ||
|hp= | |hp=648|atk=343|def=138|spatk=199|spdef=119|spe=203 | ||
|atk= | |hp2=728|atk2=383|def2=178|spatk2=239|spdef2=159|spe2=243 | ||
|def= | |||
|spatk= | |||
|spdef= | |||
|spe= | |||
|hp2= | |||
|atk2= | |||
|def2= | |||
|spatk2= | |||
|spdef2= | |||
|spe2= | |||
}} | }} | ||
===Availability=== | |||
Bruno is available in the permanent [[sync pair scout]] pool, and has been since the game's release. His offering rate was increased in the following sync pair scouts: | |||
{{MastersAvailability/head|fighting}} | |||
{{MastersAvailability/entry|Featured Type Scout|October 8 to 24, 2019}} | |||
{{MastersAvailability/foot|fighting}} | |||
===Moves=== | ===Moves=== | ||
Line 102: | Line 104: | ||
|— | |— | ||
|An opponent | |An opponent | ||
| | |''(6★ EX effect: Sync moves will target all opposing sync pairs.)'' | ||
|} | |} | ||
Line 113: | Line 115: | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Critical Strike 2 | |{{sk|Critical Strike|2}} | ||
|Powers up attacks if they become critical hits. | |Powers up attacks if they become critical hits. | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Fighting Strike | |[[File:Theme skill icon type.png|20px|link=]] Fighting Strike | ||
|Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks. | |Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Kanto Strike | |[[File:Theme skill icon region.png|20px|link=]] Kanto Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Elite Four Strike | |[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Body Builder Strike | |[[File:Theme skill icon other.png|20px|link=]] Body Builder Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Sweet Tooth Strike | |[[File:Theme skill icon other.png|20px|link=]] Sweet Tooth Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|- style="background: #{{fighting color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 3 [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↓ 1 | |||
|Raises the following discovery level by 3:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal<br>Lowers the following discovery level by 1:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | |||
|} | |} | ||
===Sync | ===Sync grid=== | ||
The [[sync grid]] for Bruno | The [[sync grid]] for Bruno & Machamp is an expanded grid, made available on February 25, 2022. | ||
{| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{fighting color}}; border:3px solid #{{fighting color dark}}; text-align:center" | ||
|- style="background: #{{fighting color light}}" | |- style="background: #{{fighting color light}}" | ||
Line 148: | Line 155: | ||
| 0 | | 0 | ||
| 5 | | 5 | ||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 161: | Line 186: | ||
| 5 | | 5 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +20 | |||
| Attack +20 | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Defense +5 | | Defense +5 | ||
Line 166: | Line 203: | ||
| 0 | | 0 | ||
| 5 | | 5 | ||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 172: | Line 227: | ||
| 0 | | 0 | ||
| 5 | | 5 | ||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 179: | Line 252: | ||
| 5 | | 5 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +10 | |||
| Speed +10 | |||
| 4 | |||
| 48 | |||
| 1 | |||
|-style="background:#fff" | |||
| Karate Chop: Power +4 | |||
| Karate Chop: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Karate Chop: Power +4 | |||
| Karate Chop: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Karate Chop: Power +4 | |||
| Karate Chop: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Karate Chop: Power +4 | |||
| Karate Chop: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Karate Chop: Power +4 | |||
| Karate Chop: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Karate Chop: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Cross Chop: Power +3 | |||
| Cross Chop: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Cross Chop: Power +3 | |||
| Cross Chop: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Cross Chop: Power +3 | |||
| Cross Chop: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Cross Chop: Power +3 | |||
| Cross Chop: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Cross Chop: Power +3 | |||
| Cross Chop: Power ↑ +3 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Cross Chop: Accuracy +10 | |||
| Cross Chop: Accuracy ↑ +10 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Cross Chop: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Cross Chop: {{sk|Smart Cookie}} | |||
| The more the user's Sp. Def is raised, the more it powers up the user's moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Dire Hit +: {{sk|MP Refresh|3}} | |||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Hoo Hah!: {{sk|MP Refresh|3}} | |||
| Has a chance (40%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Hoo Hah!: {{sk|Super Preparation|4}} | |||
| Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Flameproof}} | |||
| Prevents the user from getting burned. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Headstrong}} | |||
| Attack cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Last Dash|3}} | |||
| Raises the user's Speed by 3 stat ranks the first time it is in a pinch each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Amped Up|2}} | |||
| Raises the user's Speed by 2 stat ranks when it lands a critical hit. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Pinpoint Entry|1}} | |||
| Raises the user's accuracy by 1 stat rank when it enters a battle. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Sync Freebie}} | |||
| Applies the Free Move Next effect to the user after using its sync move. | |||
| 8 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Critical Strike|2}} | |||
| Powers up the user's attacks when they become critical hits. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Double Down|5}} | |||
| Powers up sync moves that are super effective. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Trained-to-the-Max Dynamic Punch: Power +25 | |||
| Trained-to-the-Max Dynamic Punch: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Trained-to-the-Max Dynamic Punch: Power +25 | |||
| Trained-to-the-Max Dynamic Punch: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |} | ||
==Availability== | ==Onix== | ||
Bruno | {{Masters | ||
|name=Onix | |||
|namelink=Bruno's Onix | |||
|ndex=0095 | |||
|gender=m | |||
|type=Rock | |||
|role=Support | |||
|move1=Rock | |||
|base=6 | |||
|weakness=Grass | |||
|description=Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother. | |||
|hp=650|atk=171|def=287|spatk=127|spdef=271|spe=268 | |||
|hp2=750|atk2=211|def2=327|spatk2=167|spdef2=311|spe2=308 | |||
}} | |||
===Availability=== | |||
Bruno & Onix are exclusive to variety scouts. Their offering rate was increased in the following [[sync pair scout]]s: | |||
{{MastersAvailability/head|rock}} | |||
{{MastersAvailability/entry|Bruno Variety Scout|April 22 to May 14, 2023|note=Debut}} | |||
{{MastersAvailability/entry|Super Spotlight Variety Scout|April 18 to May 4, 2024}} | |||
{{MastersAvailability/foot|rock}} | |||
They were also available in the following sync pair scouts: | |||
{{MastersAvailability/head|rock}} | |||
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|5★-Select Variety Scout ×11|March 5 to 19, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}} | |||
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}} | |||
{{MastersAvailability/foot|rock}} | |||
===Moves=== | |||
{| class="roundy" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | |||
|- style="background: #{{rock color light}}" | |||
! Name | |||
! {{color2|000|Type}} | |||
! {{color2|000|Damage category|Category}} | |||
! Move gauge | |||
! Base {{color2|000|Power}} | |||
! Max {{color2|000|Power}} | |||
! {{color2|000|Accuracy}} | |||
! Target | |||
! width=200px | Description | |||
|- style="background:#fff" | |||
|{{m|Rock Throw}} | |||
|{{t|Rock}}<br>[[File:RockIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|1 | |||
|23 | |||
|27 | |||
|90% | |||
|An opponent | |||
|No additional effect. | |||
|- style="background:#fff" | |||
|[[Dire Hit]] All + | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0 (2 uses) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. | |||
|- style="background:#fff" | |||
|{{m|Screech}} | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Status}} | |||
|2 | |||
|— | |||
|— | |||
|100% | |||
|An opponent | |||
|Lowers the target's Defense by 2 stat ranks. | |||
|- style="background:#fff" | |||
|Always Getting Stronger! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0 (1 use) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense of all allied sync pairs by 6 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. | |||
|- style="background: #{{rock color light}}" | |||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | |||
|-style="background:#fff" | |||
|Overwhelming Power Rock Impact | |||
|{{t|Rock}}<br>[[File:RockIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|250 | |||
|300 | |||
|— | |||
|An opponent | |||
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | |||
|- style="background: #{{rock color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{rock color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|{{sk|Endurance}} | |||
|When the user enters battle with full HP, applies the Enduring effect to it. | |||
|-style="background:#fff" | |||
|{{sk|Team Swift Reaction|9}} | |||
|Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. | |||
|-style="background:#fff" | |||
|{{sk|Sterner Stuff|2}} | |||
|Reduces damage when the user is hit by a physical attack move. | |||
|- style="background: #{{rock color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Rock Support | |||
|Raises the maximum HP of all allied sync pairs by 30. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Kanto Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Elite Four Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Body Builder Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|-style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Sweet Tooth Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|- style="background: #{{rock color light}}" | |||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | |||
|-style="background:#fff" | |||
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 3 [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↓ 1 | |||
|Raises the following discovery level by 3:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal<br>Lowers the following discovery level by 1:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | |||
|} | |||
===Sync grid=== | |||
Bruno & Onix's sync grid is an expanded grid, made available since the pair first released. | |||
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center" | |||
|- style="background: #{{rock color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +20 | |||
| Defense +20 | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +20 | |||
| Sp. Def +20 | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Rock Throw: Power +4 | |||
| Rock Throw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Rock Throw: Power +4 | |||
| Rock Throw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Rock Throw: Power +4 | |||
| Rock Throw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Rock Throw: Power +4 | |||
| Rock Throw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Rock Throw: Power +4 | |||
| Rock Throw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Rock Throw: Accuracy +10 | |||
| Rock Throw: Accuracy ↑ +10 | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Rock Throw: {{sk|Move Gauge Refresh|3}} | |||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Rock Throw: {{sk|Flag Bearer|9}} | |||
| Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Screech: {{sk|Charging Infliction|2}} | |||
| Charges the user's move gauge by 2 when its Pokémon uses a status move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Dire Hit All +: {{sk|MP Rekindle|2}} | |||
| Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Always Getting Stronger!: {{sk|MP Refresh|2}} | |||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 1 | |||
|-style="background:#fff" | |||
| Always Getting Stronger!: {{sk|Pep Rally|1}} | |||
| Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Always Getting Stronger!: {{sk|Team Hit and Heal}} | |||
| Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Lithe}} | |||
| Prevents the user from getting paralyzed. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Sand Shelter}} | |||
| Protects the user from damage from a sandstorm. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| {{sk|Unbending}} | |||
| Defense cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Natural Remedy}} | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Quick Cure}} | |||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Electric Guard}} | |||
| Reduces damage when the user is attacked by Electric-type moves. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Team Speedy Entry|1}} | |||
| Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |||
| {{sk|Panic Button}} | |||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | |||
| 9 | |||
| 108 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Adrenaline|1}} | |||
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Unyielding|2}} | |||
| Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Sync Damage Guard}} | |||
| Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| {{sk|Team Mighty Sync|9}} | |||
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Overwhelming Power Rock Impact: Power +25 | |||
| Overwhelming Power Rock Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Overwhelming Power Rock Impact: Power +25 | |||
| Overwhelming Power Rock Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Appearances== | |||
===Battle appearances=== | |||
Bruno & Machamp can be battled against in: | |||
* [[PML Arc]]: {{DL|PML Arc|Chapter 21: Face the Fight!}} (as a side foe) | |||
* {{pkmn|Masters EX/Main Story (Co-op)|Main Story (Co-op)}}: {{DL|Pokémon Masters EX/Main Story (Co-op)|Chapter 21: Face the Fight!}} (as a side foe) | |||
* [[Brawly (Masters)#Sync pair stories|Sync pair story]]: Makuhita's Evolution | |||
* [[Champion Stadium]]: [[Kanto Challenge]], Normal | |||
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Psychic}} and {{type|Flying}} weaknesses) | |||
* Champion Stadium: [[Johto Challenge]], Hard Lv. 1 ({{type|Psychic}} weakness) | |||
* [[Battle Rally]] (Area 1–9) | |||
* [[Story event]]: [[Reach for the Top]] (September 3 to 30, 2019) | |||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up}} (as a side foe; August 12 to 28, 2021) | |||
* [[Solo event]]: [[Strongest Fighters]] (as a side foe; July 14 to 30, 2022; June 10 to 24, 2024) | |||
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Psychic}} weakness; September 20 to October 4, 2023) | |||
Bruno & Onix can be battled against in: | |||
* Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Water}} and {{type|Ground}} weaknesses) | * Champion Stadium: Kanto Challenge, Hard Lv. 1 ({{type|Water}} and {{type|Ground}} weaknesses) | ||
* Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Fairy}} | * Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Grass}} weakness) | ||
* [[Battle Rally]] (Area 1–9) | |||
* [[Costume event]]: [[Super Tour Guide Rosa]] (September 15 to October 1, 2022; September 10 to 24, 2023) | |||
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Grass}} weakness; April 11 to 25, 2023; March 5 to 19, 2024) | |||
* [[Trainer Files]]: [[Kanto Elite Four (Part 1)]] (as a side foe; April 20 to May 14, 2023; April 18 to May 4, 2024) | |||
Bruno has also been shown to pair alongside {{p|Hitmonchan}} and can be battled against in: | |||
* Champion Stadium: Johto Challenge, Hard Lv. 1 ({{type|Fairy}} weakness) | |||
* [[Battle Rally]] (Area 1–9) | |||
* Champion Stadium: [[Pasio Special Stadium]] ({{type|Fairy}} weakness; May 22 to June 5, 2024) | |||
===Story appearances=== | |||
Bruno appears in his normal outfit in the following story areas: | |||
* [[PML Arc]]: {{DL|PML Arc|Chapter 21: Face the Fight!}} | |||
* [[Villain Arc]]: | |||
** {{DL|Villain Arc|Kanto: Team Rocket Returns}} | |||
** {{DL|Villain Arc|Johto: Team Rocket's Revival}} | |||
* [[Champion Stadium]]: | |||
** [[Kanto Challenge]]: Normal | |||
** {{mas|Victory Road}} | |||
* [[Story event]]s: | |||
** [[Reach for the Top]] | |||
** [[Dazzling Dizzying Battle Stage]] | |||
** [[Pasio Eggsplorers]] | |||
** [[Beachside Rivalry]] | |||
** [[Victor's Cooking Class!]] | |||
* [[Solo event]]s: | |||
** [[A Sweet Secret]] | |||
** [[Strongest Fighters]] | |||
* [[Costume event]]: [[Super Tour Guide Rosa]] | |||
* [[Trainer Files]]: | |||
** [[Kanto Elite Four (Part 1)]] | |||
** [[Kanto Elite Four (Part 2)]] | |||
* Sync pair story: [[Brawly (Masters)#Sync pair stories|Makuhita's Evolution]] | |||
===Sync | ===Sync pair stories=== | ||
====Bruno & Machamp==== | |||
* A Day with Bruno | * A Day with Bruno | ||
Line 202: | Line 939: | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color}}; font-size:80%" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background: #{{fighting color light}}" | [[File:Masters | | colspan=2 style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters Dream Team Maker Bruno and Machamp.png|x200px]] | ||
| style="{{roundy| | | colspan=2 style="{{roundy|5px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Mindscape.png|x200px]] | ||
| style="{{roundy| | | rowspan=5 style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Masters EX Bruno artwork.png|x200px]] | ||
|- | |- | ||
| colspan=2 | Bruno & Machamp on <br>Pokémon Masters EX Dream Team Maker | |||
| colspan=2 | Bruno | |||
| colspan=2 | Bruno's sync move mindscape<br>({{color2|000|Indigo Plateau#Third room|Indigo Plateau: Bruno's room}}) | | colspan=2 | Bruno's sync move mindscape<br>({{color2|000|Indigo Plateau#Third room|Indigo Plateau: Bruno's room}}) | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:VSBruno Masters.png| | | style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Spr Masters Bruno 2.png|120px]] | ||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:VSBruno Masters.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Spr Masters Bruno EX.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:VSBruno EX Masters.png|120px]] | |||
|- | |||
| 6★ model<br>(Normal colors) | |||
| VS model<br>(Normal colors) | |||
| 6★ model<br>(EX colors) | |||
| VS model<br>(EX colors) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Emote 1 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Emote 1 Masters.png|80px]] | ||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Emote 2 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Emote 2 Masters.png|80px]] | ||
Line 216: | Line 961: | ||
| style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Emote 4 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{fighting color dark}}; background:#{{fighting color light}}" | [[File:Bruno Emote 4 Masters.png|80px]] | ||
|- | |- | ||
| Trainer emote<br>Nice! | | Trainer emote<br>Nice! | ||
| Trainer emote<br>Watch out! | | Trainer emote<br>Watch out! | ||
| Trainer emote<br>Let's do this! | | Trainer emote<br>Let's do this! | ||
| Trainer emote<br>Thanks! | | Trainer emote<br>Thanks! | ||
| Artwork of Bruno in<br>Pokémon Masters EX | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
===Origin=== | ===Origin=== | ||
Bruno's design is based on his appearance in {{game|FireRed and LeafGreen|s}}. Machamp's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | Bruno's design is based on his appearance in {{game|FireRed and LeafGreen|s}} and {{game|HeartGold and SoulSilver|s}}. Machamp is Bruno's signature Pokémon in the [[core series]] games. Machamp's {{mas|Dex}} entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | ||
Bruno uses one or two {{TP|Bruno|Onix}} in most battles against him in the core series games. Onix's Dex entry comes from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby and Sapphire}}. | |||
==In other languages== | ==In other languages== | ||
Line 253: | Line 1,000: | ||
|it=Dinamipugno sovrumano | |it=Dinamipugno sovrumano | ||
|es=Puño Dinámico Disciplinado | |es=Puño Dinámico Disciplinado | ||
}} | |||
|} | |||
{{-}} | |||
{| style="float:left" | |||
|- | |||
| style="vertical-align:top" | | |||
''Always Getting Stronger!'' | |||
{{langtable | |||
|color={{rock color}}|bordercolor={{rock color dark}} | |||
|ja=どこまでも強くなる ''{{tt|Dokomade mo Tsuyoku Naru|Always Getting Stronger}}'' | |||
|zh_cmn=實力突破極限 ''{{tt|Shílì Túpò Jíxiàn|Breaking Through the Limits}}'' | |||
|fr=Notre passion, c'est la muscu ! | |||
|de=Ich werde immer stärker! | |||
|ko=끝없이강해지겠다 ''{{tt|Kkeut-eobs-iganghaejigessda|Always Getting Stronger}}'' | |||
|it=Livelli di forza inimmaginabili! | |||
|es=¡Con riguroso entrenamiento! | |||
}} | |||
| style="vertical-align:top" | | |||
''Overwhelming Power Rock Impact'' | |||
{{langtable | |||
|color={{rock color}}|bordercolor={{rock color dark}} | |||
|ja=スーパーパワーの ロックインパクト ''{{tt|Sūpāpawā no Rokku Inpakuto|Superpower Rock Impact}}'' | |||
|zh_cmn=強大力量之 岩石衝擊 ''{{tt|Qiángdà Lìliàng zhī Yánshí Chōngjí|Great Power Rock Impact}}'' | |||
|fr=Z'allez finir en yaourt ! Impact Roche ! | |||
|de=Gesteinsstoß der unbändigen Kraft | |||
|ko=슈퍼 파워 록임팩트 ''{{tt|Syupeo Pawo Rok Impaekteu|Superpower Rock Impact}}'' | |||
|it=Impatto Roccia dalla forza sovrumana | |||
|es=Impacto Roca de Inmenso Poder | |||
}} | }} | ||
|} | |} | ||
Line 260: | Line 1,035: | ||
<references/> | <references/> | ||
==Related articles== | |||
{{masterscharacters|fighting}}<br/> | {{masterscharacters|fighting}}<br/> | ||
{{Project CharacterDex notice}} | {{Project CharacterDex notice}} | ||
Line 265: | Line 1,041: | ||
[[Category:Elite Four Trainers]] | [[Category:Elite Four Trainers]] | ||
[[Category:Fighting-type Trainers]] | [[Category:Fighting-type Trainers]] | ||
[[Category:Masters EX characters with an EX style]] | |||
[[de:Bruno#Pokémon Masters EX]] | [[de:Bruno#Pokémon Masters EX]] | ||
[[es:Bruno ( | [[es:Bruno (Masters EX)]] | ||
[[it:Bruno (Masters EX)]] | [[it:Bruno (Masters EX)]] | ||
[[ja:シバ (ポケモンマスターズ)]] | [[ja:シバ (ポケモンマスターズ)]] | ||
[[zh:希巴#Masters]] | [[zh:希巴#Masters]] |
Revision as of 00:48, 23 September 2024
Bruno シバ Siba | |
Bruno's model | |
No. | 8 |
---|---|
English voice actor | Greg Chun[1] |
Japanese voice actor | Jirō Saitō[2] |
Description | A member of the Elite Four who believes that people and Pokémon can become stronger though rigorous–even extreme–training, he shouts "Hoo Hah!" to get fired up. |
Bruno (Japanese: シバ Siba) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Machamp. This sync pair was first made available since the game's release. The pair's potential can be upgraded to 6★ EX from February 25, 2024, which unlocks Bruno's EX style.
Bruno also forms a sync pair with his Onix. This pair is available through a variety sync pair scout and was first made available on April 22, 2023. This pair can be upgraded to 6★ EX since its release, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Machamp
Type | Fighting | ||||||
---|---|---|---|---|---|---|---|
Move type | Fighting | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Machamp ♂ | Weakness | Flying | |||||
It grasps its opponents with its four arms and twists them up in an intricate hold. People call it "the Machamp special." | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 648 | 343 | 138 | 199 | 119 | 203 | |
Lv. 140, Max Potential | 728 | 383 | 178 | 239 | 159 | 243 |
Availability
Bruno is available in the permanent sync pair scout pool, and has been since the game's release. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Featured Type Scout | October 8 to 24, 2019 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Karate Chop | Fighting |
Physical | 1 | 16 | 19 | 100% | An opponent | Critical hits land more easily. |
Dire Hit + | None | Status | 0 (2 uses) | — | — | — | Self | Raises the user's critical-hit rate by two stat ranks. |
Cross Chop | Fighting |
Physical | 3 | 100 | 120 | 80% | An opponent | Critical hits land more easily. |
Hoo Hah! | None | Status | 0 (2 uses) | — | — | — | Self | Raises the user's Attack and Sp. Def by two stat ranks. |
Sync moves | ||||||||
Trained-to-the-Max Dynamic Punch | Fighting |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Critical Strike 2 | Powers up attacks if they become critical hits. |
Theme Skills | |
Fighting Strike | Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks. |
Kanto Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Elite Four Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Body Builder Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Sweet Tooth Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 3 Soothing ↓ 1 | Raises the following discovery level by 3: • Fiery Crystal Lowers the following discovery level by 1: • Soothing Crystal |
Sync grid
The sync grid for Bruno & Machamp is an expanded grid, made available on February 25, 2022.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 7 | 84 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Karate Chop: Power +4 | Karate Chop: Power ↑ +4 | 3 | 36 | 1 |
Karate Chop: Power +4 | Karate Chop: Power ↑ +4 | 3 | 36 | 1 |
Karate Chop: Power +4 | Karate Chop: Power ↑ +4 | 3 | 36 | 2 |
Karate Chop: Power +4 | Karate Chop: Power ↑ +4 | 3 | 36 | 2 |
Karate Chop: Power +4 | Karate Chop: Power ↑ +4 | 3 | 36 | 2 |
Karate Chop: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Cross Chop: Power +3 | Cross Chop: Power ↑ +3 | 3 | 36 | 1 |
Cross Chop: Power +3 | Cross Chop: Power ↑ +3 | 3 | 36 | 1 |
Cross Chop: Power +3 | Cross Chop: Power ↑ +3 | 3 | 36 | 1 |
Cross Chop: Power +3 | Cross Chop: Power ↑ +3 | 3 | 36 | 2 |
Cross Chop: Power +3 | Cross Chop: Power ↑ +3 | 3 | 36 | 2 |
Cross Chop: Accuracy +10 | Cross Chop: Accuracy ↑ +10 | 5 | 60 | 2 |
Cross Chop: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Cross Chop: Smart Cookie | The more the user's Sp. Def is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Dire Hit +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Hoo Hah!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Hoo Hah!: Super Preparation 4 | Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. | 10 | 120 | 3 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 2 |
Last Dash 3 | Raises the user's Speed by 3 stat ranks the first time it is in a pinch each battle. | 7 | 84 | 2 |
Amped Up 2 | Raises the user's Speed by 2 stat ranks when it lands a critical hit. | 8 | 96 | 3 |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 8 | 96 | 3 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 8 | 96 | 3 |
Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Double Down 5 | Powers up sync moves that are super effective. | 10 | 120 | 3 |
Trained-to-the-Max Dynamic Punch: Power +25 | Trained-to-the-Max Dynamic Punch: Power ↑ +25 | 5 | 60 | 3 |
Trained-to-the-Max Dynamic Punch: Power +25 | Trained-to-the-Max Dynamic Punch: Power ↑ +25 | 5 | 60 | 3 |
Onix
Type | Rock | ||||||
---|---|---|---|---|---|---|---|
Move type | Rock | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Onix ♂ | Weakness | Grass | |||||
Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 650 | 171 | 287 | 127 | 271 | 268 | |
Lv. 140, Max Potential | 750 | 211 | 327 | 167 | 311 | 308 |
Availability
Bruno & Onix are exclusive to variety scouts. Their offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Bruno Variety Scout | April 22 to May 14, 2023 | Debut |
Super Spotlight Variety Scout | April 18 to May 4, 2024 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
They were also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
5★-Select Variety Scout ×11 | March 5 to 19, 2024 | Available using paid gems only |
Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Rock Throw | Rock |
Physical | 1 | 23 | 27 | 90% | An opponent | No additional effect. |
Dire Hit All + | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. |
Screech | Normal |
Status | 2 | — | — | 100% | An opponent | Lowers the target's Defense by 2 stat ranks. |
Always Getting Stronger! | None | Status | 0 (1 use) | — | — | — | All allies | Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense of all allied sync pairs by 6 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. |
Sync moves | ||||||||
Overwhelming Power Rock Impact | Rock |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. |
Team Swift Reaction 9 | Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. |
Theme Skills | |
Rock Support | Raises the maximum HP of all allied sync pairs by 30. |
Kanto Support | Raises the maximum HP of all allied sync pairs by 4. |
Elite Four Support | Raises the maximum HP of all allied sync pairs by 4. |
Body Builder Support | Raises the maximum HP of all allied sync pairs by 6. |
Sweet Tooth Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 3 Fiery ↓ 1 | Raises the following discovery level by 3: • Wistful Crystal Lowers the following discovery level by 1: • Fiery Crystal |
Sync grid
Bruno & Onix's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 7 | 84 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Rock Throw: Power +4 | Rock Throw: Power ↑ +4 | 3 | 36 | 1 |
Rock Throw: Power +4 | Rock Throw: Power ↑ +4 | 3 | 36 | 1 |
Rock Throw: Power +4 | Rock Throw: Power ↑ +4 | 3 | 36 | 1 |
Rock Throw: Power +4 | Rock Throw: Power ↑ +4 | 3 | 36 | 2 |
Rock Throw: Power +4 | Rock Throw: Power ↑ +4 | 3 | 36 | 2 |
Rock Throw: Accuracy +10 | Rock Throw: Accuracy ↑ +10 | 5 | 60 | 1 |
Rock Throw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Rock Throw: Flag Bearer 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Screech: Charging Infliction 2 | Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
Dire Hit All +: MP Rekindle 2 | Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. | 7 | 84 | 2 |
Always Getting Stronger!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Always Getting Stronger!: Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 7 | 84 | 2 |
Always Getting Stronger!: Team Hit and Heal | Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 7 | 84 | 3 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Electric Guard | Reduces damage when the user is attacked by Electric-type moves. | 8 | 96 | 2 |
Team Speedy Entry 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. | 9 | 108 | 2 |
Panic Button | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | 9 | 108 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Unyielding 2 | Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 10 | 120 | 3 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Team Mighty Sync 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. | 10 | 120 | 3 |
Overwhelming Power Rock Impact: Power +25 | Overwhelming Power Rock Impact: Power ↑ +25 | 5 | 60 | 3 |
Overwhelming Power Rock Impact: Power +25 | Overwhelming Power Rock Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Bruno & Machamp can be battled against in:
- PML Arc: Chapter 21: Face the Fight! (as a side foe)
- Main Story (Co-op): Chapter 21: Face the Fight! (as a side foe)
- Sync pair story: Makuhita's Evolution
- Champion Stadium: Kanto Challenge, Normal
- Champion Stadium: Kanto Challenge, Hard Lv. 1 (Psychic-type and Flying-type weaknesses)
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Psychic-type weakness)
- Battle Rally (Area 1–9)
- Story event: Reach for the Top (September 3 to 30, 2019)
- Daily Type Rotation: Type Team-Up (as a side foe; August 12 to 28, 2021)
- Solo event: Strongest Fighters (as a side foe; July 14 to 30, 2022; June 10 to 24, 2024)
- Champion Stadium: Pasio Special Stadium (Psychic-type weakness; September 20 to October 4, 2023)
Bruno & Onix can be battled against in:
- Champion Stadium: Kanto Challenge, Hard Lv. 1 (Water-type and Ground-type weaknesses)
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Grass-type weakness)
- Battle Rally (Area 1–9)
- Costume event: Super Tour Guide Rosa (September 15 to October 1, 2022; September 10 to 24, 2023)
- Champion Stadium: Pasio Special Stadium (Grass-type weakness; April 11 to 25, 2023; March 5 to 19, 2024)
- Trainer Files: Kanto Elite Four (Part 1) (as a side foe; April 20 to May 14, 2023; April 18 to May 4, 2024)
Bruno has also been shown to pair alongside Hitmonchan and can be battled against in:
- Champion Stadium: Johto Challenge, Hard Lv. 1 (Fairy-type weakness)
- Battle Rally (Area 1–9)
- Champion Stadium: Pasio Special Stadium (Fairy-type weakness; May 22 to June 5, 2024)
Story appearances
Bruno appears in his normal outfit in the following story areas:
- PML Arc: Chapter 21: Face the Fight!
- Villain Arc:
- Champion Stadium:
- Kanto Challenge: Normal
- Victory Road
- Story events:
- Solo events:
- Costume event: Super Tour Guide Rosa
- Trainer Files:
- Sync pair story: Makuhita's Evolution
Sync pair stories
Bruno & Machamp
- A Day with Bruno
Quotes
- Main article: Bruno/Quotes → Pokémon Masters EX
Gallery
Bruno & Machamp on Pokémon Masters EX Dream Team Maker |
Bruno's sync move mindscape (Indigo Plateau: Bruno's room) | |||
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Artwork of Bruno in Pokémon Masters EX |
Trivia
Origin
Bruno's design is based on his appearance in Pokémon FireRed and LeafGreen and Pokémon HeartGold and SoulSilver. Machamp is Bruno's signature Pokémon in the core series games. Machamp's Dex entry comes from Pokémon Ultra Sun.
Bruno uses one or two Onix in most battles against him in the core series games. Onix's Dex entry comes from Pokémon Ruby and Sapphire.
In other languages
Hoo Hah!
|
Trained-to-the-Max Dynamic Punch
|
Always Getting Stronger!
|
Overwhelming Power Rock Impact
|
References
- ↑ Greg Chun on Twitter
- ↑ Nintendo DREAM (vol. 329)
Related articles
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |