Victor (Masters): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(23 intermediate revisions by 8 users not shown)
Line 10: Line 10:
|enva=Ben Thao<ref name="Ben Thao">[https://twitter.com/Benimetrix/status/1578511684167094273 Ben Thao on Twitter]</ref>
|enva=Ben Thao<ref name="Ben Thao">[https://twitter.com/Benimetrix/status/1578511684167094273 Ben Thao on Twitter]</ref>
|java=Hiro Shimono
|java=Hiro Shimono
|desc=This [[Galar]] Trainer loves nature. In battle, he’s a strategist who carefully observes opponents and calls out pinpoint instructions.
|desc=This [[Galar]] Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions.
}}
}}
'''Victor''' (Japanese: '''マサル''' ''Masaru'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Victor (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Rillaboom}}, which is capable of [[Gigantamax]]ing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to {{6EX}} from the day it was released.
'''Victor''' (Japanese: '''マサル''' ''Masaru'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Victor (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Rillaboom}}, which is capable of [[Gigantamax]]ing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to {{6EX}} from the day it was released.


Victor also forms a sync pair with {{p|Spectrier}}, which is capable of [[Dynamax]]ing. This pair was first made available through a [[special sync pair event]] on August 16, 2023, and could be raised to {{6EX}} from the day it was released, though this pair lacks an EX style.
Victor also forms a sync pair with {{p|Spectrier}}, which is capable of [[Dynamax]]ing. This pair was first made available through a [[special sync pair event]] on August 16, 2023, and could be raised to {{6EX}} from the day it was released, though this pair lacks an EX style.
Victor in his Palentine's 2024 attire forms a sync pair with {{p|Greedent}}. This pair can be obtained through a seasonal [[sync pair scout]] beginning on February 9, 2024. This pair can be raised to {{6EX}} since it first released.


==Rillaboom==
==Rillaboom==
{{Masters
{{Masters
|name=Rillaboom
|name=Rillaboom
|ndex=812
|ndex=0812
|type=Grass
|type=Grass
|gender=m
|gender=m
Line 31: Line 33:
|hp2=748|atk2=420|def2=200|spatk2=264|spdef2=174|spe2=308
|hp2=748|atk2=420|def2=200|spatk2=264|spdef2=174|spe2=308
}}
}}
===Availability===
Victor is exclusive to Poké Fair scouts. He was available in the following sync pair scout banners:
* (Debut) Victor Poké Fair Scout (October 7 to 24, 2022)
* Victor Poké Fair Scout (April 11 to 25, 2023)
* {{tt|5★-Select Poké Fair Scout ×25|Available using paid gems only}} (August 28 to September 28, 2023)
* {{tt|Red Mix Scout|Available using paid gems only}} (November 1, 2023 to May 1, 2024)
* {{tt|5★-Select Poké Fair Scout ×15 (A)|Available using paid gems only}} (December 31, 2023 to January 31, 2024)
* Double Feature Poké Fair Scout (January 9 to 23, 2024)
* 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)
* {{tt|5★-Select Poké Fair Scout ×15 (C)|Available using paid gems only}} (February 28 to March 26, 2024)


===Moves===
===Moves===
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! Name
!Name
! {{color2|000|Type}}
! {{color2|000|Type}}
! {{color2|000|Damage category|Category}}
!{{color2|000|Damage category|Category}}
! Move gauge
!Move gauge
! Base {{color2|000|Power}}
!Base {{color2|000|Power}}
! Max {{color2|000|Power}}
!Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
!{{color2|000|Accuracy}}
! Target
!Target
! width=200px | Description
! width="200px" |Description
|- style="background:#fff"
|- style="background:#fff"
|{{m|Drum Beating}}
|{{m|Drum Beating}}
Line 53: Line 66:
|100%
|100%
|An opponent
|An opponent
|Lowers the target's Speed by 1 stat rank.
|Lowers the target's Speed by one stat rank.
|- style="background:#fff"
|- style="background:#fff"
|[[Dire Hit]] +
|[[Dire Hit]] +
Line 60: Line 73:
|0<br>(2 uses)
|0<br>(2 uses)
|—
|—
|—
| —
|—
|—
|Self
|Self
|Raises the user's critical-hit rate by 2 stat ranks.
|Raises the user's critical-hit rate by two stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|High Horsepower}}
|{{m|High Horsepower}}
Line 79: Line 92:
{{statustable|Status}}
{{statustable|Status}}
|0<br>(1 use)
|0<br>(1 use)
|—
| —  
|—
|—
|—
|—
|Self
|Self
|Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank.
|Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank.
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan="9" | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|- style="background:#fff"
|Strategically Sound Grass Impact
|Strategically Sound Grass Impact
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
Line 94: Line 107:
|300
|300
|—
|—
|An opponent
|An opponent  
|''(6★ EX) effect: Sync move targets all opponents.''
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)''
|- style="background:#{{grass color light}}"
|- style="background:#{{grass color light}}"
! colspan=9 | {{color2|000|Max Move|Max moves}}
! colspan="9" |{{color2|000|Max Move|Max moves}}
|-style="background:#fff"
|- style="background:#fff"
|{{m|G-Max Drum Solo}}
| {{m|G-Max Drum Solo}}
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
| {{t|Grass}}<br>[[File:GrassIC Masters.png|20px]]
{{statustable|Physical}}
{{statustable|Physical}}
|0<br>(1 use)
|0<br>(1 use)
Line 108: Line 121:
|An opponent
|An opponent
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.
|-style="background:#fff"
|- style="background:#fff"
|{{m|Max Quake}}
|{{m|Max Quake}}
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
Line 117: Line 130:
|—
|—
|An opponent
|An opponent
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
|Raises the Sp. Def of all allied sync pairs by two stat ranks.
|}
|}


Line 124: Line 137:
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! Name
! Name
! Description
!Description
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan="2" |{{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|- style="background:#fff"
|Piercing Blows
| Piercing Blows
|Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
| Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.  
|-style="background:#fff"
|- style="background:#fff"
|Chase Down 3
|Chase Down 3
|Powers up the user's moves when the target's Speed is lowered.
|Powers up the user's moves when the target's Speed is lowered.
|-style="background:#fff"
|- style="background:#fff"
|Targets Maxed
|Targets Maxed
|When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
|When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan="2" |{{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|- style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Grass Strike
| [[File:Theme skill icon type.png|20px|link=]] Grass Strike
|Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks.
|Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks.
|-style="background:#fff"
|- style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|- style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.
|-style="background:#fff"
|- style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|Raises the Attack and Sp. Atk of all allied sync pairs by 3.
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
! colspan="2" |{{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|- style="background:#fff"
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
|Raises the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal
Line 161: Line 174:
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! Name
!Name
! Effect
! Effect
! Energy required
!Energy required
! Sync orb required
!Sync orb required
! Move level required
! Move level required
|-style="background:#fff"
|- style="background:#fff"
|HP +10
| HP +10
| HP +10
| HP +10
|0
| 0
|5
| 5
| 1
| 1
|-style="background:#fff"
|- style="background:#fff"
| HP +10
|HP +10
| HP +10
|HP +10
| 2
|2
| 24
|24
| 1
| 1
|-style="background:#fff"
|- style="background:#fff"
| HP +10
|HP +10
| HP +10
|HP +10
| 2
|2
| 24
|24
| 1
|1
|-style="background:#fff"
|- style="background:#fff"
| Attack +5
|Attack +5
| Attack +5
|Attack +5
| 0
|0
| 5
| 5
|1
|- style="background:#fff"
|Attack +5
|Attack +5
|0
|5
|1
|- style="background:#fff"
|Attack +5
|Attack +5
|2
|24
| 1
| 1
|-style="background:#fff"
|- style="background:#fff"
| Attack +5
|Attack +5
| Attack +5
|Attack +5
|2
|24
|1
|- style="background:#fff"
|Defense +5
|Defense +5
|0
|5
|1
|- style="background:#fff"
|Defense +5
|Defense +5
|2
|24
|1
|- style="background:#fff"
|Defense +5
|Defense +5
|2
|24
|1
|- style="background:#fff"
|Sp. Def +5
|Sp. Def +5
| 0
| 0
| 5
|5
| 1
|1
|-style="background:#fff"
|- style="background:#fff"
| Attack +5
|Sp. Def +5
| Attack +5
|Sp. Def +5
| 2
|2
| 24
|24
| 1
|1
|-style="background:#fff"
|- style="background:#fff"
| Attack +5
|Sp. Def +20
| Attack +5
|Sp. Def +20
| 2
|7
| 24
|84
| 1
|2
|-style="background:#fff"
|- style="background:#fff"
| Defense +5
|Speed +5
| Defense +5
|Speed +5
| 0
|0
| 5
|5
| 1
|1
|-style="background:#fff"
|- style="background:#fff"
| Defense +5
|Speed +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +20
| Sp. Def +20
| 7
| 84
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| Speed +5
|2
|24
|1
|- style="background:#fff"
|Speed +5
|Speed +5
|2
|24
|1
|- style="background:#fff"
|Speed +5
|Speed +5
| 2
| 2
| 24
|24
| 1
| 1
|-style="background:#fff"
|- style="background:#fff"
| Speed +5
|Drum Beating: Power +2
| Speed +5
|Drum Beating: Power ↑ +2
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Drum Beating: Power +2
| Drum Beating: Power ↑ +2
| 3
| 3
| 36
|36
| 1
| 1
|-style="background:#fff"
|- style="background:#fff"
| Drum Beating: Power +2
|Drum Beating: Power +2
| Drum Beating: Power ↑ +2
|Drum Beating: Power ↑ +2
| 3
| 3
| 36
|36
| 1
| 1
|-style="background:#fff"
|- style="background:#fff"
| Drum Beating: Power +2
|Drum Beating: Power +2
| Drum Beating: Power ↑ +2
|Drum Beating: Power ↑ +2
| 3
| 3
| 36
|36
| 1
| 1
|-style="background:#fff"
|- style="background:#fff"
| Drum Beating: Power +2
|Drum Beating: Power +2
| Drum Beating: Power ↑ +2
|Drum Beating: Power ↑ +2
| 3
|3
| 36
| 36
| 1
|1
|-style="background:#fff"
|- style="background:#fff"
| Drum Beating: Power +2
|Drum Beating: Power +2
| Drum Beating: Power ↑ +2
|Drum Beating: Power ↑ +2
| 3
|3
| 36
|36
| 2
|2
|-style="background:#fff"
|- style="background:#fff"
| Drum Beating: Move Gauge Refresh 3
|Drum Beating: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
|Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
|7
| 84
|84
| 1
|1
|-style="background:#fff"
|- style="background:#fff"
| High Horsepower: Power +3
|High Horsepower: Power +3
| High Horsepower: Power ↑ +3
| High Horsepower: Power ↑ +3
| 3
|3
| 36
|36
| 1
|1
|-style="background:#fff"
|- style="background:#fff"
| High Horsepower: Power +3
|High Horsepower: Power +3
| High Horsepower: Power ↑ +3
| High Horsepower: Power ↑ +3
| 3
|3
| 36
|36
| 1
|1
|-style="background:#fff"
|- style="background:#fff"
| High Horsepower: Power +3
|High Horsepower: Power +3
| High Horsepower: Power ↑ +3
| High Horsepower: Power ↑ +3
| 3
|3
| 36
|36
| 1
|1
|-style="background:#fff"
|- style="background:#fff"
| High Horsepower: Power +3
|High Horsepower: Power +3
| High Horsepower: Power ↑ +3
|High Horsepower: Power ↑ +3
| 3
|3
| 36
|36
| 1
|1
|-style="background:#fff"
|- style="background:#fff"
| High Horsepower: Power +3
|High Horsepower: Power +3
| High Horsepower: Power ↑ +3
|High Horsepower: Power ↑ +3
| 3
|3
| 36
|36
| 2
|2
|-style="background:#fff"
|- style="background:#fff"
| High Horsepower: Accuracy +5
|High Horsepower: Accuracy +5
| High Horsepower: Accuracy ↑ +5
|High Horsepower: Accuracy ↑ +5
| 3
|3
| 36
|36
| 2
|2
|-style="background:#fff"
|- style="background:#fff"
| High Horsepower: Move Gauge Refresh 3
|High Horsepower: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
|Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
|7
| 84
|84
| 1
|1
|-style="background:#fff"
|- style="background:#fff"
| High Horsepower: BOGO 9
|High Horsepower: BOGO 9
| Applies the Free Move Next effect to the user when its move is successful.
|Applies the Free Move Next effect to the user when its move is successful.
| 10
|10
| 120
|120
| 5
| 5
|-style="background:#fff"
|- style="background:#fff"
| Dire Hit +: MP Refresh 2
|Dire Hit +: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
|Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
|7
| 84
|84
| 2
| 2
|-style="background:#fff"
|- style="background:#fff"
| Attack Rhythm!: MP Refresh 2
|Attack Rhythm!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
|84
| 2
|2
|-style="background:#fff"
|- style="background:#fff"
| Attack Rhythm!: Critical Eye 1
| Attack Rhythm!: Critical Eye 1
| Raises the user's critical-hit rate by 1 stat rank when its move is successful.
| Raises the user's critical-hit rate by one stat rank when its move is successful.
| 10
|10
| 120
|120
| 2
| 2
|-style="background:#fff"
|- style="background:#fff"
| Quick Cure
|Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
|7
|84
|2
|- style="background:#fff"
|Natural Remedy
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|7
| 84
| 84
| 2
|2
|-style="background:#fff"
|- style="background:#fff"
| Natural Remedy
|Turbo Turf 2
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|Quickly charges the move gauge when the terrain is Grassy Terrain.
| 7
| 84
| 2
|-style="background:#fff"
| Turbo Turf 2
| Quickly charges the move gauge when the terrain is Grassy Terrain.
| 8
| 8
| 96
|96
| 2
| 2
|-style="background:#fff"
|- style="background:#fff"
| Verdant Recovery 1
|Verdant Recovery 1
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.
|Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.
| 8
|8
| 96
|96
| 2
|2
|-style="background:#fff"
|- style="background:#fff"
| Superduper Effective 1
|Superduper Effective 1
| Powers up moves that are super effective.
|Powers up moves that are super effective.
| 8
|8
| 96
|96
| 2
|2
|-style="background:#fff"
|- style="background:#fff"
| Trip Up 2
| Trip Up 2
| Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
|Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
| 10
|10
| 120
| 120
| 2
|2
|-style="background:#fff"
|- style="background:#fff"
| Super Desperate
|Super Desperate
| Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle.
|Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle.
| 10
|10
|120
|2
|- style="background:#fff"
|Twofer 2
|Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move.
|10
| 120
| 120
| 2
|3
|-style="background:#fff"
|- style="background:#fff"
| Twofer 2
|Hunter's Instinct
| Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move.
|The more the target's Speed is lowered, the more it powers up the user's moves.
| 10
|10
| 120
| 120
| 3
|3
|-style="background:#fff"
|- style="background:#fff"
| Hunter's Instinct
| The more the target's Speed is lowered, the more it powers up the user's moves.
| 10
| 120
| 3
|-style="background:#fff"
| Cakewalk
| Cakewalk
| The more the target's Speed is lowered, the more it powers up the user's sync move.
|The more the target's Speed is lowered, the more it powers up the user's sync move.
| 10
| 10
| 120
|120
| 3
| 3
|-style="background:#fff"
|- style="background:#fff"
| Mighty Rush 9
|Mighty Rush 9
| Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move.
|Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move.
| 10
|10
| 120
|120
| 3
| 3
|-style="background:#fff"
|- style="background:#fff"
| Rejuvenate 6
|Rejuvenate 6
| Charges the user's move gauge by 6 after using a sync move.
|Charges the user's move gauge by six after using a sync move.
| 10
|10
| 120
| 120
| 3
|3
|-style="background:#fff"
|- style="background:#fff"
| MAX Countdown 1
| MAX Countdown 1
| Reduces the user's sync move countdown by 1 after using its max move.
|Reduces the user's sync move countdown by one after using its max move.
| 10
|10
| 120
|120
| 3
| 3
|-style="background:#fff"
|- style="background:#fff"
| MAX Slip Up 2
|MAX Slip Up 2
| Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move.
| Lowers the Speed of all opposing sync pairs by two stat ranks after using the user's max move.
| 10
|10
| 120
|120
| 4
|4
|-style="background:#fff"
|- style="background:#fff"
| Overwhelm 9
|Overwhelm 9
| Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
|Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
| 10
|10
| 120
|120
| 4
|4
|-style="background:#fff"
|- style="background:#fff"
| MAX Damage Guard
| MAX Damage Guard
| Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
| Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
| 10
|10
| 120
| 120
| 5
|5
|-style="background:#fff"
|- style="background:#fff"
| G-Max Drum Solo: Power +100
|G-Max Drum Solo: Power +100
| G-Max Drum Solo: Power ↑ +100
| G-Max Drum Solo: Power ↑ +100
| 8
| 8
|96
|3
|- style="background:#fff"
|Max Quake: Power +100
|Max Quake: Power ↑ +100
|8
| 96
| 96
| 3
|3
|-style="background:#fff"
|- style="background:#fff"
| Max Quake: Power +100
|Strategically Sound Grass Impact: Power +25
| Max Quake: Power ↑ +100
|Strategically Sound Grass Impact: Power ↑ +25
| 8
|5
| 96
|60
| 3
|3
|-style="background:#fff"
|- style="background:#fff"
| Strategically Sound Grass Impact: Power +25
|Strategically Sound Grass Impact: Power +25
| Strategically Sound Grass Impact: Power ↑ +25
|Strategically Sound Grass Impact: Power ↑ +25
| 5
| 5
| 60
|60
| 3
|3
|-style="background:#fff"
| Strategically Sound Grass Impact: Power +25
| Strategically Sound Grass Impact: Power ↑ +25
| 5
| 60
| 3
|}
|}


Line 495: Line 508:
{{Masters
{{Masters
|name=Spectrier
|name=Spectrier
|ndex=897
|ndex=0897
|type=Ghost
|type=Ghost
|role=Field
|role=Field
Line 506: Line 519:
|hp2=751|atk2=240|def2=210|spatk2=430|spdef2=221|spe2=462
|hp2=751|atk2=240|def2=210|spatk2=430|spdef2=221|spe2=462
}}
}}
===Availability===
Victor and Spectrier could be teamed up with during the [[special sync pair event]] {{DL|Special sync pair event|Victor & Spectrier}} (August 16 to September 30, 2023).


===Moves===
===Moves===
{| class="roundy" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center"
|- style="background: #{{ghost color light}}"
|- style="background: #{{ghost color light}}"
! Name
!Name
! {{color2|000|Type}}
!{{color2|000|Type}}
! {{color2|000|Damage category|Category}}
!{{color2|000|Damage category|Category}}
! Move gauge
!Move gauge
! Base {{color2|000|Power}}
!Base {{color2|000|Power}}
! Max {{color2|000|Power}}
! Max {{color2|000|Power}}
! {{color2|000|Accuracy}}
!{{color2|000|Accuracy}}
! Target
!Target
! width=200px | Description
! width="200px" |Description
|- style="background:#fff"
|- style="background:#fff"
|{{m|Shadow Ball}}
|{{m|Shadow Ball}}
Line 525: Line 541:
|3
|3
|99
|99
|110
|110  
|100%
|100%
|An opponent
|An opponent  
|Has a chance (20%) of lowering the target's Sp. Def.
| Has a chance (20%) of lowering the target's Sp. Def.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Mud Shot}}
|{{m|Mud Shot}}
Line 538: Line 554:
|95%
|95%
|An opponent
|An opponent
|Lowers the target's Speed by 1 stat rank.
|Lowers the target's Speed by one stat rank.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Haze}}
|{{m|Haze}}
Line 544: Line 560:
{{statustable|Status}}
{{statustable|Status}}
|2<br>(2 uses)
|2<br>(2 uses)
|—
|—  
|—
|—
|—
|—
Line 550: Line 566:
|Returns the target's raised stats to normal.
|Returns the target's raised stats to normal.
|- style="background:#fff"
|- style="background:#fff"
|Taking the Lead!  
|Taking the Lead!
{{typetable|None}}
{{typetable|None}}
{{statustable|Status}}
{{statustable|Status}}
Line 558: Line 574:
|—
|—
|An ally
|An ally
|Raises an ally’s Sp. Atk by 2 stat ranks. Raises an ally’s critical-hit rate by 1 stat rank.
| Raises an ally's Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank.
|- style="background: #{{ghost color light}}"
|- style="background: #{{ghost color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan="9" |{{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|- style="background:#fff"
|Night Dash Ghost Beam
| Night Dash Ghost Beam  
|{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]]
|{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]]
{{statustable|Special}}
{{statustable|Special}}
Line 570: Line 586:
|—
|—
|An opponent
|An opponent
|''(6★ EX) effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Ghost Zone''
|''(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Ghost Zone)''
|- style="background:#{{ghost color light}}"
|- style="background:#{{ghost color light}}"
! colspan=9 | {{color2|000|Max Move|Max moves}}
! colspan="9" |{{color2|000|Max Move|Max moves}}
|-style="background:#fff"
|- style="background:#fff"
|{{m|Max Phantasm}}
|{{m|Max Phantasm}}
|{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]]
|{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]]
Line 580: Line 596:
|400
|400
|480
|480
|—
|—  
|An opponent
|An opponent
|Lowers the Defense of all opposing sync pairs by 2 stat ranks.
|Lowers the Defense of all opposing sync pairs by two stat ranks.
|-style="background:#fff"
|- style="background:#fff"
|{{m|Max Quake}}
| {{m|Max Quake}}
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]]
{{statustable|Special}}
{{statustable|Special}}
Line 592: Line 608:
|—
|—
|An opponent
|An opponent
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
|Raises the Sp. Def of all allied sync pairs by two stat ranks.
|-style="background:#fff"
|- style="background:#fff"
|{{m|Max Guard}}
|{{m|Max Guard}}
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
Line 599: Line 615:
|0<br>(1 use)
|0<br>(1 use)
|—
|—
|—
|—  
|—
|—
|An ally
|An ally
Line 609: Line 625:
|- style="background: #{{ghost color light}}"
|- style="background: #{{ghost color light}}"
! Name
! Name
! Description
!Description
|- style="background: #{{ghost color light}}"
|- style="background: #{{ghost color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan="2" |{{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|- style="background:#fff"
|Debut: Ghost Zone
|Debut: Ghost Zone
|Turns the field of play’s zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.)
| Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.)
|-style="background:#fff"
|- style="background:#fff"
|Haunted Acceleration 3
|Haunted Acceleration 3
|Quickly charges the move gauge when the zone is a Ghost Zone.
| Quickly charges the move gauge when the zone is a Ghost Zone.
|-style="background:#fff"
|- style="background:#fff"
|MAX Regen
|MAX Regen
|Applies the Gradual Healing effect to the user after using its max move.
|Applies the Gradual Healing effect to the user after using its max move.
|- style="background: #{{ghost color light}}"
|- style="background: #{{ghost color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan="2" |{{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|- style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Ghost Field
|[[File:Theme skill icon type.png|20px|link=]] Ghost Field
|Raises the maximum HP of all allied sync pairs by 12.<br>Raises the Speed of all allied sync pairs by 12.
|Raises the maximum HP of all allied sync pairs by 12.<br>Raises the Speed of all allied sync pairs by 12.
|-style="background:#fff"
|- style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Galar Field
|[[File:Theme skill icon region.png|20px|link=]] Galar Field
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|-style="background:#fff"
|- style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Field
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Field
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
| Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1.
|-style="background:#fff"
|- style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Field
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Field
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2.
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2.
|- style="background: #{{ghost color light}}"
|- style="background: #{{ghost color light}}"
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}}
! colspan="2" |{{color2|000|Expedition skill|Expedition Skills}}
|-style="background:#fff"
|- style="background:#fff"
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal
Line 646: Line 662:
{| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center"
|- style="background: #{{ghost color light}}"
|- style="background: #{{ghost color light}}"
!Name
! Effect
!Energy required
!Sync orb required
! Move level required
|- style="background:#fff"
|HP +10
|HP +10
| 0
|5
|1
|- style="background:#fff"
|HP +10
|HP +10
| 2
|24
|1
|- style="background:#fff"
|HP +10
|HP +10
|2
|24
|1
|- style="background:#fff"
|HP +10
|HP +10
|2
|24
|1
|- style="background:#fff"
|Defense +5
|Defense +5
|0
|5
|1
|- style="background:#fff"
|Defense +5
|Defense +5
|2
|24
|1
|- style="background:#fff"
|Defense +5
|Defense +5
|2
|24
|1
|- style="background:#fff"
|Defense +5
|Defense +5
|2
|24
|1
|- style="background:#fff"
|Sp. Atk +5
|Sp. Atk +5
|0
|5
|1
|- style="background:#fff"
|Sp. Atk +5
|Sp. Atk +5
|0
|5
|1
|- style="background:#fff"
|Sp. Atk +5
|Sp. Atk +5
|2
|24
|1
|- style="background:#fff"
|Sp. Atk +5
|Sp. Atk +5
|2
|24
| 1
|- style="background:#fff"
|Sp. Def +5
|Sp. Def +5
|0
| 5
|1
|- style="background:#fff"
|Sp. Def +5
|Sp. Def +5
|2
|24
|1
|- style="background:#fff"
|Sp. Def +5
|Sp. Def +5
|2
|24
|1
|- style="background:#fff"
|Speed +5
|Speed +5
|0
|5
|1
|- style="background:#fff"
|Speed +5
|Speed +5
|2
| 24
|1
|- style="background:#fff"
|Shadow Ball: Power +3
|Shadow Ball: Power ↑ +3
|3
| 36
|1
|- style="background:#fff"
|Shadow Ball: Power +3
|Shadow Ball: Power ↑ +3
|3
| 36
|1
|- style="background:#fff"
|Shadow Ball: Power +3
|Shadow Ball: Power ↑ +3
|3
| 36
| 1
|- style="background:#fff"
|Shadow Ball: Power +3
|Shadow Ball: Power ↑ +3
|3
|36
|1
|- style="background:#fff"
|Shadow Ball: Power +3
|Shadow Ball: Power ↑ +3
|3
|36
| 2
|- style="background:#fff"
|Shadow Ball: Move Gauge Refresh 3
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
|7
|84
|2
|- style="background:#fff"
|Shadow Ball: On a Roll 1
|Raises the chance of lowering stat values with the additional effects of moves.
| 7
| 84
|2
|- style="background:#fff"
|Mud Shot: Power +3
|Mud Shot: Power ↑ +3
| 3
| 36
|1
|- style="background:#fff"
|Mud Shot: Power +3
|Mud Shot: Power ↑ +3
| 3
| 36
|1
|- style="background:#fff"
|Mud Shot: Power +3
|Mud Shot: Power ↑ +3
|3
|36
|1
|- style="background:#fff"
|Mud Shot: Power +3
|Mud Shot: Power ↑ +3
| 3
|36
|1
|- style="background:#fff"
|Mud Shot: Power +3
|Mud Shot: Power ↑ +3
| 3
|36
|2
|- style="background:#fff"
|Mud Shot: Accuracy +5
| Mud Shot: Accuracy ↑ +5
|3
|36
|2
|- style="background:#fff"
| Mud Shot: Move Gauge Refresh 3
|Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
|84
|2
|- style="background:#fff"
|Haze: MP Refresh 2
|Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
|84
|2
|- style="background:#fff"
|Taking the Lead!: MP Refresh 2
|Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
|84
|2
|- style="background:#fff"
|Taking the Lead!: Friendly Shield 1
| When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank.
|8
|96
|3
|- style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
|60
| 1
|- style="background:#fff"
|Flameproof
|Prevents the user from getting burned.
|5
|60
|2
|- style="background:#fff"
|Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|7
|84
|2
|- style="background:#fff"
|Gobsmack 4
| Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
|8
|96
|2
|- style="background:#fff"
|Haunted Healing 1
|Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone.
|8
|96
|2
|- style="background:#fff"
|Haunted Power 2
|Powers up the user's moves when the zone is a Ghost Zone.
|10
|120
|3
|- style="background:#fff"
|Unbuffed Foe Sync-Up 5
| Powers up the user's sync move when none of the target's stats are raised.
|10
|120
|3
|- style="background:#fff"
| MAX Damage Guard
| Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
|10
| 120
|3
|- style="background:#fff"
|Sharp Entry 1
| Raises the user's critical-hit rate by one stat rank when it enters a battle.
|10
|120
|3
|- style="background:#fff"
|Debut Damage Reduction (Physical)
|Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
|10
| 120
|3
|- style="background:#fff"
|Max Phantasm: Power +100
|Max Phantasm: Power ↑ +100
|8
|96
|3
|- style="background:#fff"
|Max Quake: Power +100
|Max Quake: Power ↑ +100
| 8
|96
|3
|- style="background:#fff"
|Night Dash Ghost Beam: Power +25
| Night Dash Ghost Beam: Power ↑ +25
|5
|60
|3
|- style="background:#fff"
| Night Dash Ghost Beam: Power +25
| Night Dash Ghost Beam: Power ↑ +25
| 5
|60
|3
|}
==Greedent==
{{MastersInfobox
|type=normal
|name=Victor (Palentine's 2024)
|jname=マサル(24シーズン)
|jtrans=Masaru (2024 Season)
|image=Spr Masters Victor Palentines 2024.png
|size=200px
|caption=Victor's model (Palentine's 2024)
|num=157
|enva=Ben Thao
|java=Hiro Shimono
|desc=Victor will host a cooking class on Palentine's Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry.
}}
{{Masters
|name=Greedent
|ndex=0820
|type=Normal
|gender=m
|role=Support
|exrole=Tech
|move1=Normal
|move2=Poison
|base=6
|weakness=Fighting
|description=It stashes [[Berry|berries]] in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn't notice the loss.
|hp=685|atk=176|def=287|spatk=278|spdef=284|spe=240
|hp2=845|atk2=236|def2=347|spatk2=338|spdef2=344|spe2=280
}}
===Availability===
Victor (Palentine's 2024) is exclusive to seasonal scouts. He was available in the following sync pair scout banners:
* (Debut) Victor Seasonal Scout (February 9 to 27, 2024)
{{-}}
===Moves ===
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
!Name
!{{color2|000|Type}}
!{{color2|000|Damage category|Category}}
!Move gauge
!Base {{color2|000|Power}}
!Max {{color2|000|Power}}
!{{color2|000|Accuracy}}
!Target
! width="200px" |Description
|- style="background:#fff"
|{{m|Tackle}}
| {{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Physical}}
| 1
|25
|30
|100%
|An opponent
|No additional effect.
|- style="background:#fff"
|[[Sitrus Berry]]
{{typetable|None}}
{{statustable|Status}}
|0<br>(3 uses)
|—
|—
|—
|An ally
|Restores an ally's HP by approximately 20% of its maximum HP.
|- style="background:#fff"
|Hyper {{m|Belch}}
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]]
{{statustable|Special}}
| 2<br>(2 uses)
| 200
|240
|—
|An opponent
|Activation Condition: When the remaining MP for the user's Sitrus Berry is 2 or lower. Deactivation Condition: When the remaining MP for the user's Sitrus Berry is 3.<br>Never misses. Lowers the target's Attack, Defense, Sp. Atk, and Sp. Def by two stat ranks. Leaves the target badly poisoned.
|- style="background:#fff"
|Cooking Prep!
{{typetable|None}}
{{statustable|Status}}
|0<br>(2 uses)
|—
|—
|—
|All allies
|Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
|- style="background: #{{normal color light}}"
! colspan="9" |{{color2|000|Sync move|Sync moves}}
|- style="background:#fff"
|The Joys of Cooking Normal Impact
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]]
{{statustable|Physical}}
|—
|300
|360
|—
|An opponent
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: Sync move power will be multiplied by 1.5.)''
|}
===Skills===
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
!Name
!Description
|- style="background: #{{normal color light}}"
! colspan="2" |{{color2|000|Passive skill|Passive Skills}}
|- style="background:#fff"
|A Little Nibble
|Reduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user.
|- style="background:#fff"
|Have Seconds!
|Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful.
|- style="background:#fff"
|Vigilance
| Protects the user against critical hits.
|- style="background: #{{normal color light}}"
! colspan="2" |{{color2|000|Theme skill|Theme Skills}}
|- style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Normal Support
|Raises the maximum HP of all allied sync pairs by 30.
|- style="background:#fff"
|[[File:Theme skill icon region.png|20px|link=]] Galar Support
|Raises the maximum HP of all allied sync pairs by 4.
|- style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support
|Raises the maximum HP of all allied sync pairs by 4.
|- style="background:#fff"
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Support
|Raises the maximum HP of all allied sync pairs by 6.
|- style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Cook Support
|Raises the maximum HP of all allied sync pairs by 6.
|- style="background: #{{normal color light}}"
! colspan="2" | {{color2|000|Expedition skill|Expedition Skills}}
|- style="background:#fff"
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2
|Raises the following discovery level by 2:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal
|}
===Sync grid===
The sync grid for Victor and Greedent is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
! Name
! Name
! Effect
! Effect
Line 674: Line 1,130:
| 2
| 2
| 24
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 704: Line 1,166:
| 0
| 0
| 5
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
Line 754: Line 1,198:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Shadow Ball: Power +3
| Speed +5
| Shadow Ball: Power ↑ +3
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 2
|-style="background:#fff"
| Tackle: Power +3
| Tackle: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Shadow Ball: Power +3
| Tackle: Power +3
| Shadow Ball: Power ↑ +3
| Tackle: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Shadow Ball: Power +3
| Tackle: Power +3
| Shadow Ball: Power ↑ +3
| Tackle: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Shadow Ball: Power +3
| Tackle: Power +3
| Shadow Ball: Power ↑ +3
| Tackle: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Shadow Ball: Power +3
| Tackle: Power +3
| Shadow Ball: Power ↑ +3
| Tackle: Power ↑ +3
| 3
| 3
| 36
| 36
| 2
| 1
|-style="background:#fff"
|-style="background:#fff"
| Shadow Ball: Move Gauge Refresh 3
| Tackle: Power +3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Tackle: Power ↑ +3
| 7
| 3
| 84
| 36
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Shadow Ball: On a Roll 1
| Tackle: Move Gauge Refresh 3
| Raises the chance of lowering stat values with the additional effects of moves.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Mud Shot: Power +3
| Hyper Belch: Power +3
| Mud Shot: Power ↑ +3
| Hyper Belch: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Mud Shot: Power +3
| Hyper Belch: Power +3
| Mud Shot: Power ↑ +3
| Hyper Belch: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Mud Shot: Power +3
| Hyper Belch: Power +3
| Mud Shot: Power ↑ +3
| Hyper Belch: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Mud Shot: Power +3
| Hyper Belch: Power +3
| Mud Shot: Power ↑ +3
| Hyper Belch: Power ↑ +3
| 3
| 3
| 36
| 36
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Mud Shot: Power +3
| Hyper Belch: Power +3
| Mud Shot: Power ↑ +3
| Hyper Belch: Power ↑ +3
| 3
| 3
| 36
| 36
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Mud Shot: Accuracy +5
| Hyper Belch: Move Gauge Refresh 3
| Mud Shot: Accuracy ↑ +5
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 3
| 36
| 2
|-style="background:#fff"
| Mud Shot: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Haze: MP Refresh 2
| Sitrus Berry: Master Healer 1
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Increases the amount of HP restored by the user's healing moves.
| 7
| 10
| 84
| 120
| 2
| 3
|-style="background:#fff"
|-style="background:#fff"
| Taking the Lead!: MP Refresh 2
| Cooking Prep!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Taking the Lead!: Friendly Shield 1
| Cooking Prep!: Move: Team Def ↑ & Sp. Def ↑ 9
| When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank.
| Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user's move is successful.
| 8
| 10
| 96
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Stalwart
| Unbending
| Sp. Def cannot be lowered.
| Defense cannot be lowered.
| 5
| 5
| 60
| 60
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Flameproof
| On the Ropes 2
| Prevents the user from getting burned.
| Reduces damage when the user is hit by a physical attack move while it is in a pinch.
| 5
| 7
| 60
| 84
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Quick Cure
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Danger Dodge 2
| Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Dashing Team 5
| Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
| 7
| 7
| 84
| 84
Line 875: Line 1,337:
|-style="background:#fff"
|-style="background:#fff"
| Gobsmack 4
| Gobsmack 4
| Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
| Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
| 8
| 8
| 96
| 96
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Haunted Healing 1
| Ghost Guard
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ghost Zone.
| Reduces damage when the user is attacked by Ghost-type moves.
| 8
| 8
| 96
| 96
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Haunted Power 2
| Revenge Boost 9
| Powers up the user’s moves when the zone is a Ghost Zone.
| Charges the user's move gauge by one when the user is hit by an attack move.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Unbuffed Foe Sync-Up 5
| Adrenaline 1
| Powers up the user’s sync move when none of the target’s stats are raised.
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| MAX Damage Guard
| Status Immunity
| Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
| Status conditions cannot be inflicted on the user.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sharp Entry 1
| Discombobulate 4
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Debut Damage Reduction (Physical)
| Hit: Team Attack ↑ 9
| Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.
| Raises the Attack of all allied sync pairs by one stat rank when the user's attack move is successful.
| 10
| 10
| 120
| 120
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Max Phantasm: Power +100
| Hit: Team Sp. Atk 9
| Max Phantasm: Power +100
| Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's attack move is successful.
| 8
| 10
| 96
| 120
| 3
|-style="background:#fff"
| Max Quake: Power +100
| Max Quake: Power ↑ +100
| 8
| 96
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Night Dash Ghost Beam: Power +25
| The Joys of Cooking Normal Impact: Power +25
| Night Dash Ghost Beam: Power ↑ +25
| The Joys of Cooking Normal Impact: Power ↑ +25
| 5
| 5
| 60
| 60
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Night Dash Ghost Beam: Power +25
| The Joys of Cooking Normal Impact: Power +25
| Night Dash Ghost Beam: Power ↑ +25
| The Joys of Cooking Normal Impact: Power ↑ +25
| 5
| 5
| 60
| 60
Line 941: Line 1,397:
|}
|}


==Other==
==Other Pokémon==
===On hand===
During {{DL|Egg event|A Jolly Trio!}}, Victor sends out a {{p|Grookey}} to help introduce the player to the Pokémon that [[Professor Bellis]] is researching.
 
{| style="float:left; width: 96px"
|-
| {{ActivePoké|Victor|Grookey|Masters0810.png|Grass|size=100px|link=no}}
|}{{-}}
 
===Given away===
===Given away===
During the [[story event]] [[Chef's Heartful Delivery]], {{mas|Mallow}} reveals that she received her {{p|Appletun}} from Victor as an {{p|Applin}}.
During the [[story event]] [[Chef's Heartful Delivery]], {{mas|Mallow}} reveals that she received her {{p|Appletun}} from Victor as an {{p|Applin}}.
Line 950: Line 1,414:
|}{{-}}
|}{{-}}


==Availability==
==Appearances==
Victor was exclusive to the following Poké Fair scout banners:
* (Debut) Victor Poké Fair Scout (October 7 to 24, 2022)
* Victor Poké Fair Scout (April 11 to 25, 2023)
* {{tt|5★-Select Poké Fair Scout ×25|Available using paid gems only}} (August 28 to September 28, 2023)
* {{tt|5★-Select Poké Fair Scout ×15 (A)|Available using paid gems only}} (December 31, 2023 to January 31, 2024)
<!--* Double Feature Poké Fair Scout (January 9 to 23, 2024)-->
 
Victor and Spectrier can be teamed up with during the [[special sync pair event]] {{DL|Special sync pair event|Victor & Spectrier}} (August 16 to September 30, 2023).
 
===Battle appearances===
===Battle appearances===
Victor and Rillaboom can be battled against in:
Victor and Rillaboom can be battled against in:
* [[Story event]]: [[Chef's Heartful Delivery]] (January 31 to February 21, 2023)
* [[Battle Rally]] (Area 1-9)
* [[Story event]]: [[Chef's Heartful Delivery]] (January 31 to February 21, 2023; February 13 to 29, 2024)
* [[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}} (as a side foe; February 28 to March 25, 2023)
* [[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}} (as a side foe; February 28 to March 25, 2023)
* Story event: [[Galar's Poké Ball Enthusiast]] (March 21 to April 7, 2023)
* Story event: [[Galar's Poké Ball Enthusiast]] (March 21 to April 7, 2023)
Line 970: Line 1,426:
Victor appears in his normal outfit in the following story areas:
Victor appears in his normal outfit in the following story areas:
* [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}}
* [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}}
* {{DL|Pokémon Masters EX|Mysterious Stones Chapter}}
* [[Solo event]]: [[Severely Strained Relations]]
* [[Solo event]]: [[Severely Strained Relations]]
* [[Story event]]s:  
* [[Story event]]s:  
Line 975: Line 1,432:
** [[Galar's Poké Ball Enthusiast]]
** [[Galar's Poké Ball Enthusiast]]
** [[Focus on the Shining Shot!]]
** [[Focus on the Shining Shot!]]
** [[Victor's Cooking Class!]]
* [[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}}
* [[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}}
* [[Special sync pair event]]: {{DL|Special sync pair event|Victor & Spectrier}}
* [[Special sync pair event]]: {{DL|Special sync pair event|Victor & Spectrier}}
* {{DL|Egg event|A Jolly Trio!}}
* Sync pair story: A Day with {{DL|Bede (Masters)|Articuno (Galarian Form)|Bede (Champion)}}
* Sync pair story: A Day with {{DL|Bede (Masters)|Articuno (Galarian Form)|Bede (Champion)}}
Victor appears in his Palentine's outfit in the following story areas:
* [[Story event]]: [[Victor's Cooking Class!]]
* [[Special sync pair event]]: {{DL|Special sync pair event|Sweet and Fancy}}


===Sync pair stories===
===Sync pair stories===
====Victor and Rillaboom====
====Victor and Rillaboom====
* A Day with Victor
* A Day with Victor
====Victor (Palentine's 2024) and Greedent====
* A Request from Candice and Friends
* Everyone's Dishes
* Too Much Focus?
* What Maylene Likes
* Relishing Heartwarming Memories


==Quotes==
==Quotes==
Line 987: Line 1,456:


==Gallery==
==Gallery==
===Victor===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%"
|-
|-
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSVictor Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:VSVictor Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Victor 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Spr Masters Victor 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Victor EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Spr Masters Victor EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSVictor EX Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:VSVictor EX Masters.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Mindscape.png|x200px]]
| rowspan="3" style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Mindscape.png|x280px]]
|-
|-
| VS model<br>(Normal colors)
|VS model<br>(Normal colors)
| 6★ model<br>(Normal colors)
|6★ model<br>(Normal colors)
| 6★ model<br>(EX colors)
|6★ model<br>(EX colors)
| VS model<br>(EX colors)
|VS model<br>(EX colors)
| Victor's sync move mindscape<br>({{color2|000|Galar}})
|-
|-
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Victor Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Victor Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Victor Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Emote 4 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Victor Emote 4 Masters.png|80px]]
|-
|-
| Trainer emote<br>Nice!
|Trainer emote<br>Nice!
| Trainer emote<br>Watch out!
|Trainer emote<br>Watch out!
| Trainer emote<br>Let's do this!
|Trainer emote<br>Let's do this!
| Trainer emote<br>Thanks!
|Trainer emote<br>Thanks!
|Victor's sync move mindscape<br>({{color2|000|Galar}})
|}
 
===Victor (Palentine's 2024)===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%"
|-
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:VSVictor Palentines 2024 Masters.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Spr Masters Victor Palentines 2024 2.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Spr Masters Victor Palentines 2024 EX.png|x150px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:VSVictor Palentines 2024 EX Masters.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Palentine 2024 Mindscape.png|x200px]]
|-
|VS model<br>(Normal colors)
|6★ model<br>(Normal colors)
|6★ model<br>(EX colors)
|VS model<br>(EX colors)
|Victor's sync move mindscape<br>(Palentine's 2024)
|-
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Victor Palentines 2024 Emote 1 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Victor Palentines 2024 Emote 2 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Victor Palentines 2024 Emote 3 Masters.png|80px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Victor Palentines 2024 Emote 4 Masters.png|80px]]
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Victor Palentines Settei.jpg|x200px]]
|-
|Trainer emote<br>Nice!
|Trainer emote<br>Watch out!
|Trainer emote<br>Let's do this!
|Trainer emote<br>Thanks!
|Settei by {{color2|000|katano shibire}}<ref name=PalentinesSettei>[https://archive.is/MMoFr The poké_times account confirming shibire created his Palentine's settei]</ref>
|-
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 1-Star Victors Cooking Class.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 2-Star Victors Cooking Class.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 3-Star Victors Cooking Class.png|120px]]
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal With All My Heart Dynamax.png|120px]]
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Victor and Candice Palentine 2024 artwork.png|x200px]]
|-
| Medal<br>1★ Victor's Cooking Class!
| Medal<br>2★ Victor's Cooking Class!
| Medal<br>3★ Victor's Cooking Class!
| Medal<br>With All My Heart Dynamax!
| Artwork with {{color2|000|Candice (Masters)|Candice}}<br>from {{color2|000|Victor's Cooking Class!}}
|}
|}


==Trivia==
==Trivia==
* Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days.
* Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days.
* In a conversation with Victor in the Pokémon Center, it is revealed that his backpack is a hand-me-down from his dad, just as it is described in the [[core series]] games.
* In a conversation with Victor in the Pokémon Center, he says that his backpack is a hand-me-down from his dad, just as it is described in the [[core series]] games.
* All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Gloria}}, {{mas|Hop}}, {{mas|Marnie}}, {{mas|Bede}}, {{mas|Leon}}, and {{mas|Sonia}}.
* All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Gloria}}, {{mas|Hop}}, {{mas|Marnie}}, {{mas|Bede}}, {{mas|Leon}}, and {{mas|Sonia}}.
* Victor and Spectrier are the first sync pair with the Field role.
* Victor & Spectrier were the first sync pair with the Field role.
* Victor and Spectrier are the only sync pair available through a [[special sync pair event]] to have an initial potential of 5★.
* Victor & Spectrier were the first sync pair available through a [[special sync pair event]] to have an initial potential of 5★.
* According to Victor, he met his Spectrier on [[Pasio]], where it had appeared for unclear reasons.
* According to Victor, he met his Spectrier on [[Pasio]], where it had appeared for unclear reasons.
* Victor is the first male character to receive a Palentine's outfit.
* Victor (Palentine's 2024) & Greedent are the first sync pair to use {{Berries}} in battle.


===Origin===
===Origin===
Victor's design is based on his appearance in {{g|Sword and Shield}}. Rillaboom is the final [[evolution]] of {{p|Grookey}}, one of the [[starter Pokémon]] of [[Galar]] in the [[core series]] games. Rillaboom's [[Gigantamax]] form can be unlocked in Pokémon Sword and Shield's [[The Isle of Armor]] [[Pokémon Sword and Shield Expansion Pass|expansion]] by eating {{DL|Master Dojo|Max Soup}}. In addition, {{Henry|Victor's Pokémon Adventures counterpart}} is depicted with a [[Twiggy|Rillaboom]]. Rillaboom's Dex entry comes from Pokémon Sword.
Victor's design is based on his appearance in {{g|Sword and Shield}}. Rillaboom is the final [[evolution]] of {{p|Grookey}}, one of the [[first partner Pokémon]] of [[Galar]] in the [[core series]] games. Rillaboom's [[Gigantamax]] form can be unlocked in Pokémon Sword and Shield's [[The Isle of Armor]] [[Pokémon Sword and Shield Expansion Pass|expansion]] by eating {{DL|Master Dojo|Max Soup}}. In addition, {{Henry|Victor's Pokémon Adventures counterpart}} is depicted with a [[Twiggy|Rillaboom]]. Rillaboom's Dex entry comes from Pokémon Sword.


Spectrier is a [[Legendary Pokémon]] that is obtained at [[Crown Shrine]] during the story of Pokémon Sword and Shield's [[The Crown Tundra]] expansion, though it must be caught while fused with {{p|Calyrex}}. Spectrier's Dex entry comes from Pokémon Shield.
Spectrier is a [[Legendary Pokémon]] that can be caught at [[Crown Shrine]] during the story of Pokémon Sword and Shield's [[The Crown Tundra]] expansion, though it must be caught while fused with {{p|Calyrex}}. Spectrier's Dex entry comes from Pokémon Shield.
 
Victor is not seen owning a Greedent outside this game, though it was introduced in [[Generation VIII]], like Victor was. Greedent's Dex entry comes from Pokémon Sword.


==In other languages==
==In other languages==
{| style="float:left"
<div>
|-
<div style="display: inline-block;">
| style="vertical-align:top" |
''Attack Rhythm!''
''Attack Rhythm!''
{{langtable
{{langtable
Line 1,040: Line 1,553:
|es=¡Marcha de ataque!
|es=¡Marcha de ataque!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Strategically Sound Grass Impact ''
''Strategically Sound Grass Impact ''
{{langtable
{{langtable
Line 1,052: Line 1,566:
|es=Impacto Planta Muy Bien Planificado
|es=Impacto Planta Muy Bien Planificado
}}
}}
|}
</div>
</div>
{{-}}
{{-}}
 
<div>
{| style="float:left"
<div style="display: inline-block;">
|-
| style="vertical-align:top" |
''Taking the Lead!''
''Taking the Lead!''
{{langtable
{{langtable
Line 1,069: Line 1,582:
|es=¡Toma las riendas!
|es=¡Toma las riendas!
}}
}}
| style="vertical-align:top" |
</div>
<div style="display: inline-block;">
''Night Dash Ghost Beam''
''Night Dash Ghost Beam''
{{langtable
{{langtable
Line 1,081: Line 1,595:
|es=Rayo Fantasma de Galopar por las Tinieblas
|es=Rayo Fantasma de Galopar por las Tinieblas
}}
}}
|}
</div>
</div>
{{-}}
<div>
<div style="display: inline-block;">
''Hyper Belch''
{{langtable
|color={{normal color}}|bordercolor={{normal color dark}}
|ja=ハイパーゲップ ''{{tt|Haipā Geppu|Hyper Belch}}''
|zh_cmn=強力打嗝 ''{{tt|Qiánglì Dǎgé|Powerful Belch}}''
|fr=Hyper Éructation
|de=Rülpser der fiesen Vergiftung
|it=Iper Rutto
|ko=하이퍼트림 ''{{tt|Haipeo Teurim|Hyper Belch}}''
|es=Eructo Descomunal
}}
</div>
<div style="display: inline-block;">
''Cooking Prep!''
{{langtable
|color={{normal color}}|bordercolor={{normal color dark}}
|ja=まずは下ごしらえ! ''{{tt|Mazu wa Shitagoshirae!|First, Prepare the Ingredients!}}''
|zh_cmn=首先是備料! ''{{tt|Shǒuxiān shi bèiliào!|First, Prepare the Ingredients!}}''
|fr=Commençons la préparation !
|de=Zuerst kommen die Zutaten!
|it=Prepariamo gli ingredienti!
|ko=먼저밑손질부터! ''{{tt|Meonjeo Mitsonjilbuteo|First, Prepare the Ingredients!}}''
|es=¡Primero, los ingredientes!
}}
</div>
<div style="display: inline-block;">
''The Joys of Cooking Normal Impact''
{{langtable
|color={{normal color}}|bordercolor={{normal color dark}}
|ja=料理の楽しさを教える ノーマルインパクト''{{tt|Ryōri no Tanoshisa o Oshieru Nōmaru Inpakuto|Teaching the Joys of Cooking Normal Impact}}''
|zh_cmn=傳達料理樂趣之 一般衝擊 ''{{tt|Chuándá Liàolǐ Lèqù zhī Yībān Chōngjí|Conveying the Joys of Cooking Normal Impact}}''
|fr=Enseignements d'un cordon bleu ! Impact Normal !
|de=Normalstoß der passionierten Küche
|it=Impatto Normale: lezioni di cucina
|ko=요리의 즐거움을 알려주는 노말임팩트 ''{{tt|Yori-ui Jeulgeoum-eul Allyeojuneun Nomal Impaekteu|Teaching the Joys of Cooking Normal Impact}}''
|es=Impacto Normal de Enseñar a Cocinar
}}
</div>
</div>
{{-}}
{{-}}


==References==
==References==
<references/>
<references />


{{-}}
{{-}}
{{masterscharacters|grass}}
{{masterscharacters|grass}}<br/>
{{Project CharacterDex notice}}


[[Category:Trainers with Dynamax Bands]]
[[Category:Trainers with Dynamax Bands]]
[[Category:Trainers with Legendary Pokémon]]
[[Category:Trainers with Legendary Pokémon]]
[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an EX Style]]
[[Category:Masters EX characters with an alternate outfit]]


[[de:Victor#Pokémon Masters EX]]
[[de:Victor#Pokémon Masters EX]]

Revision as of 05:23, 23 May 2024

Victor
マサル Masaru
Spr Masters Victor.png
Victor's model
No. 157
English voice actor Ben Thao[1]
Japanese voice actor Hiro Shimono
Description This Galar Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions.

Victor (Japanese: マサル Masaru) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Rillaboom, which is capable of Gigantamaxing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to Masters EX star.png 6★ EX from the day it was released.

Victor also forms a sync pair with Spectrier, which is capable of Dynamaxing. This pair was first made available through a special sync pair event on August 16, 2023, and could be raised to Masters EX star.png 6★ EX from the day it was released, though this pair lacks an EX style.

Victor in his Palentine's 2024 attire forms a sync pair with Greedent. This pair can be obtained through a seasonal sync pair scout beginning on February 9, 2024. This pair can be raised to Masters EX star.png 6★ EX since it first released.

Rillaboom

Masters0812.png Masters025W.png Type GrassIC Masters.png Grass
Move types GrassIC Masters.png Grass / GroundIC Masters.png Ground
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★☆EX
Rillaboom Weakness FireIC Masters.png Fire
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 648 380 160 224 134 268
Lv. 140, Max Potential 748 420 200 264 174 308
Mega Rillaboom
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Victor is exclusive to Poké Fair scouts. He was available in the following sync pair scout banners:

  • (Debut) Victor Poké Fair Scout (October 7 to 24, 2022)
  • Victor Poké Fair Scout (April 11 to 25, 2023)
  • 5★-Select Poké Fair Scout ×25 (August 28 to September 28, 2023)
  • Red Mix Scout (November 1, 2023 to May 1, 2024)
  • 5★-Select Poké Fair Scout ×15 (A) (December 31, 2023 to January 31, 2024)
  • Double Feature Poké Fair Scout (January 9 to 23, 2024)
  • 10-Pair Scout (Max 100 Pairs) (February 19 to March 25, 2024)
  • 5★-Select Poké Fair Scout ×15 (C) (February 28 to March 26, 2024)

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Drum Beating Grass
GrassIC Masters.png
Physical 4 160 192 100% An opponent Lowers the target's Speed by one stat rank.
Dire Hit + None Status 0
(2 uses)
Self Raises the user's critical-hit rate by two stat ranks.
High Horsepower Ground
GroundIC Masters.png
Physical 3 106 127 95% An opponent No additional effect.
Attack Rhythm! None Status 0
(1 use)
Self Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank.
Sync moves
Strategically Sound Grass Impact Grass
GrassIC Masters.png
Physical 250 300 An opponent (6★ EX effect: Sync moves will target all opposing sync pairs.)
Max moves
G-Max Drum Solo Grass
GrassIC Masters.png
Physical 0
(1 use)
450 540 An opponent Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit.
Max Quake Ground
GroundIC Masters.png
Physical 0
(1 use)
400 480 An opponent Raises the Sp. Def of all allied sync pairs by two stat ranks.

Skills

Name Description
Passive Skills
Piercing Blows Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
Chase Down 3 Powers up the user's moves when the target's Speed is lowered.
Targets Maxed When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
Theme Skills
Theme skill icon type.png Grass Strike Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks.
Theme skill icon region.png Galar Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon Trainer group.png Main Character Strike Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Theme skill icon other.png Galar Adventurer Strike Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Expedition Skills
Masters Fiery Crystal icon.pngFiery ↑ 2 Raises the following discovery level by 2:
Masters Fiery Crystal icon.pngFiery Crystal

Sync grid

Victor and Rillaboom's sync grid is an expanded grid, made available when the sync pair was first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +20 Sp. Def +20 7 84 2
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Drum Beating: Power +2 Drum Beating: Power ↑ +2 3 36 1
Drum Beating: Power +2 Drum Beating: Power ↑ +2 3 36 1
Drum Beating: Power +2 Drum Beating: Power ↑ +2 3 36 1
Drum Beating: Power +2 Drum Beating: Power ↑ +2 3 36 1
Drum Beating: Power +2 Drum Beating: Power ↑ +2 3 36 2
Drum Beating: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
High Horsepower: Power +3 High Horsepower: Power ↑ +3 3 36 1
High Horsepower: Power +3 High Horsepower: Power ↑ +3 3 36 1
High Horsepower: Power +3 High Horsepower: Power ↑ +3 3 36 1
High Horsepower: Power +3 High Horsepower: Power ↑ +3 3 36 1
High Horsepower: Power +3 High Horsepower: Power ↑ +3 3 36 2
High Horsepower: Accuracy +5 High Horsepower: Accuracy ↑ +5 3 36 2
High Horsepower: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
High Horsepower: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. 10 120 5
Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Attack Rhythm!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Attack Rhythm!: Critical Eye 1 Raises the user's critical-hit rate by one stat rank when its move is successful. 10 120 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. 8 96 2
Verdant Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. 8 96 2
Superduper Effective 1 Powers up moves that are super effective. 8 96 2
Trip Up 2 Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. 10 120 2
Super Desperate Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. 10 120 2
Twofer 2 Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. 10 120 3
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 10 120 3
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 10 120 3
Mighty Rush 9 Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. 10 120 3
Rejuvenate 6 Charges the user's move gauge by six after using a sync move. 10 120 3
MAX Countdown 1 Reduces the user's sync move countdown by one after using its max move. 10 120 3
MAX Slip Up 2 Lowers the Speed of all opposing sync pairs by two stat ranks after using the user's max move. 10 120 4
Overwhelm 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful. 10 120 4
MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) 10 120 5
G-Max Drum Solo: Power +100 G-Max Drum Solo: Power ↑ +100 8 96 3
Max Quake: Power +100 Max Quake: Power ↑ +100 8 96 3
Strategically Sound Grass Impact: Power +25 Strategically Sound Grass Impact: Power ↑ +25 5 60 3
Strategically Sound Grass Impact: Power +25 Strategically Sound Grass Impact: Power ↑ +25 5 60 3

Spectrier

Masters0897.png Masters025W.png Type GhostIC Masters.png Ghost
Move types GhostIC Masters.png Ghost / GroundIC Masters.png Ground
Role Masters Field.png Field
Base Potential ★★★★★☆EX
Spectrier Weakness DarkIC Masters.png Dark
As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 651 200 170 390 181 422
Lv. 140, Max Potential 751 240 210 430 221 462
Mega Spectrier
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Victor and Spectrier could be teamed up with during the special sync pair event Victor & Spectrier (August 16 to September 30, 2023).

Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Shadow Ball Ghost
GhostIC Masters.png
Special 3 99 110 100% An opponent Has a chance (20%) of lowering the target's Sp. Def.
Mud Shot Ground
GroundIC Masters.png
Special 2 39 46 95% An opponent Lowers the target's Speed by one stat rank.
Haze Ice
IceIC Masters.png
Status 2
(2 uses)
All opponents Returns the target's raised stats to normal.
Taking the Lead! None Status 0
(2 uses)
An ally Raises an ally's Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank.
Sync moves
Night Dash Ghost Beam Ghost
GhostIC Masters.png
Special 250 300 An opponent (6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
• Ghost Zone)
Max moves
Max Phantasm Ghost
GhostIC Masters.png
Special 0
(1 use)
400 480 An opponent Lowers the Defense of all opposing sync pairs by two stat ranks.
Max Quake Ground
GroundIC Masters.png
Special 0
(1 use)
400 480 An opponent Raises the Sp. Def of all allied sync pairs by two stat ranks.
Max Guard Normal
NormalIC Masters.png
Status 0
(1 use)
An ally Applies the Damage Guard Next effect to an ally.

Skills

Name Description
Passive Skills
Debut: Ghost Zone Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.)
Haunted Acceleration 3 Quickly charges the move gauge when the zone is a Ghost Zone.
MAX Regen Applies the Gradual Healing effect to the user after using its max move.
Theme Skills
Theme skill icon type.png Ghost Field Raises the maximum HP of all allied sync pairs by 12.
Raises the Speed of all allied sync pairs by 12.
Theme skill icon region.png Galar Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon Trainer group.png Main Character Field Raises the maximum HP of all allied sync pairs by 1.
Raises the Speed of all allied sync pairs by 1.
Theme skill icon other.png Galar Adventurer Field Raises the maximum HP of all allied sync pairs by 2.
Raises the Speed of all allied sync pairs by 2.
Expedition Skills
Masters Soothing Crystal icon.pngSoothing ↑ 2 Raises the following discovery level by 2:
Masters Soothing Crystal icon.pngSoothing Crystal

Sync grid

The sync grid for Victor and Spectrier is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 3 36 1
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 3 36 1
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 3 36 1
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 3 36 1
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 3 36 2
Shadow Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Shadow Ball: On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
Mud Shot: Power +3 Mud Shot: Power ↑ +3 3 36 1
Mud Shot: Power +3 Mud Shot: Power ↑ +3 3 36 1
Mud Shot: Power +3 Mud Shot: Power ↑ +3 3 36 1
Mud Shot: Power +3 Mud Shot: Power ↑ +3 3 36 1
Mud Shot: Power +3 Mud Shot: Power ↑ +3 3 36 2
Mud Shot: Accuracy +5 Mud Shot: Accuracy ↑ +5 3 36 2
Mud Shot: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Haze: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Taking the Lead!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Taking the Lead!: Friendly Shield 1 When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank. 8 96 3
Stalwart Sp. Def cannot be lowered. 5 60 1
Flameproof Prevents the user from getting burned. 5 60 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 8 96 2
Haunted Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. 8 96 2
Haunted Power 2 Powers up the user's moves when the zone is a Ghost Zone. 10 120 3
Unbuffed Foe Sync-Up 5 Powers up the user's sync move when none of the target's stats are raised. 10 120 3
MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by one stat rank when it enters a battle. 10 120 3
Debut Damage Reduction (Physical) Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Max Phantasm: Power +100 Max Phantasm: Power ↑ +100 8 96 3
Max Quake: Power +100 Max Quake: Power ↑ +100 8 96 3
Night Dash Ghost Beam: Power +25 Night Dash Ghost Beam: Power ↑ +25 5 60 3
Night Dash Ghost Beam: Power +25 Night Dash Ghost Beam: Power ↑ +25 5 60 3

Greedent

Victor (Palentine's 2024)
マサル(24シーズン) Masaru (2024 Season)
Spr Masters Victor Palentines 2024.png
Victor's model (Palentine's 2024)
No. 157
English voice actor Ben Thao
Japanese voice actor Hiro Shimono
Description Victor will host a cooking class on Palentine's Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry.
Masters0820.png Masters025W.png Type NormalIC Masters.png Normal
Move types NormalIC Masters.png Normal / PoisonIC Masters.png Poison
Role Masters Support.png Support
EX Role Masters Tech.png Tech
Base Potential ★★★★★☆EX
Greedent Weakness FightingIC Masters.png Fighting
It stashes berries in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn't notice the loss.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 685 176 287 278 284 240
Lv. 140, Max Potential 845 236 347 338 344 280
Mega Greedent
Lv. 140, Base Potential
Lv. 140, Max Potential

Availability

Victor (Palentine's 2024) is exclusive to seasonal scouts. He was available in the following sync pair scout banners:

  • (Debut) Victor Seasonal Scout (February 9 to 27, 2024)


Moves

Name Type Category Move gauge Base Power Max Power Accuracy Target Description
Tackle Normal
NormalIC Masters.png
Physical 1 25 30 100% An opponent No additional effect.
Sitrus Berry None Status 0
(3 uses)
An ally Restores an ally's HP by approximately 20% of its maximum HP.
Hyper Belch Poison
PoisonIC Masters.png
Special 2
(2 uses)
200 240 An opponent Activation Condition: When the remaining MP for the user's Sitrus Berry is 2 or lower. Deactivation Condition: When the remaining MP for the user's Sitrus Berry is 3.
Never misses. Lowers the target's Attack, Defense, Sp. Atk, and Sp. Def by two stat ranks. Leaves the target badly poisoned.
Cooking Prep! None Status 0
(2 uses)
All allies Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Sync moves
The Joys of Cooking Normal Impact Normal
NormalIC Masters.png
Physical 300 360 An opponent (6★ EX effect: The sync buff is doubled the first time a sync move is used.)
(EX role effect: Sync move power will be multiplied by 1.5.)

Skills

Name Description
Passive Skills
A Little Nibble Reduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user.
Have Seconds! Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful.
Vigilance Protects the user against critical hits.
Theme Skills
Theme skill icon type.png Normal Support Raises the maximum HP of all allied sync pairs by 30.
Theme skill icon region.png Galar Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon Trainer group.png Main Character Support Raises the maximum HP of all allied sync pairs by 4.
Theme skill icon fashion.png Seasonal Outfit Support Raises the maximum HP of all allied sync pairs by 6.
Theme skill icon other.png Cook Support Raises the maximum HP of all allied sync pairs by 6.
Expedition Skills
Masters Wistful Crystal icon.pngWistful ↑ 2 Raises the following discovery level by 2:
Masters Wistful Crystal icon.pngWistful Crystal

Sync grid

The sync grid for Victor and Greedent is an expanded grid, made available since the pair first released.

Name Effect Energy required Sync orb required Move level required
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Attack +5 Attack +5 0 5 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +10 Speed +10 4 48 2
Tackle: Power +3 Tackle: Power ↑ +3 3 36 1
Tackle: Power +3 Tackle: Power ↑ +3 3 36 1
Tackle: Power +3 Tackle: Power ↑ +3 3 36 1
Tackle: Power +3 Tackle: Power ↑ +3 3 36 1
Tackle: Power +3 Tackle: Power ↑ +3 3 36 1
Tackle: Power +3 Tackle: Power ↑ +3 3 36 2
Tackle: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Hyper Belch: Power +3 Hyper Belch: Power ↑ +3 3 36 1
Hyper Belch: Power +3 Hyper Belch: Power ↑ +3 3 36 1
Hyper Belch: Power +3 Hyper Belch: Power ↑ +3 3 36 1
Hyper Belch: Power +3 Hyper Belch: Power ↑ +3 3 36 1
Hyper Belch: Power +3 Hyper Belch: Power ↑ +3 3 36 2
Hyper Belch: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sitrus Berry: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 10 120 3
Cooking Prep!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Cooking Prep!: Move: Team Def ↑ & Sp. Def ↑ 9 Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. 10 120 3
Unbending Defense cannot be lowered. 5 60 1
On the Ropes 2 Reduces damage when the user is hit by a physical attack move while it is in a pinch. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Danger Dodge 2 Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. 7 84 2
Dashing Team 5 Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. 7 84 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 8 96 2
Ghost Guard Reduces damage when the user is attacked by Ghost-type moves. 8 96 2
Revenge Boost 9 Charges the user's move gauge by one when the user is hit by an attack move. 10 120 3
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
Status Immunity Status conditions cannot be inflicted on the user. 10 120 3
Discombobulate 4 Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. 10 120 3
Hit: Team Attack ↑ 9 Raises the Attack of all allied sync pairs by one stat rank when the user's attack move is successful. 10 120 3
Hit: Team Sp. Atk ↑ 9 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's attack move is successful. 10 120 3
The Joys of Cooking Normal Impact: Power +25 The Joys of Cooking Normal Impact: Power ↑ +25 5 60 3
The Joys of Cooking Normal Impact: Power +25 The Joys of Cooking Normal Impact: Power ↑ +25 5 60 3

Other Pokémon

On hand

During A Jolly Trio!, Victor sends out a Grookey to help introduce the player to the Pokémon that Professor Bellis is researching.

Masters0810.png
Grookey


Given away

During the story event Chef's Heartful Delivery, Mallow reveals that she received her Appletun from Victor as an Applin.

840Applin.png
Applin


Appearances

Battle appearances

Victor and Rillaboom can be battled against in:

Story appearances

Victor appears in his normal outfit in the following story areas:

Victor appears in his Palentine's outfit in the following story areas:

Sync pair stories

Victor and Rillaboom

  • A Day with Victor

Victor (Palentine's 2024) and Greedent

  • A Request from Candice and Friends
  • Everyone's Dishes
  • Too Much Focus?
  • What Maylene Likes
  • Relishing Heartwarming Memories

Quotes

Main article: Victor (game)/Quotes → Pokémon Masters EX

Gallery

Victor

VSVictor Masters.png Spr Masters Victor 2.png Spr Masters Victor EX.png VSVictor EX Masters.png Victor Mindscape.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Victor Emote 1 Masters.png Victor Emote 2 Masters.png Victor Emote 3 Masters.png Victor Emote 4 Masters.png
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Victor's sync move mindscape
(Galar)

Victor (Palentine's 2024)

VSVictor Palentines 2024 Masters.png Spr Masters Victor Palentines 2024 2.png Spr Masters Victor Palentines 2024 EX.png VSVictor Palentines 2024 EX Masters.png Palentine 2024 Mindscape.png
VS model
(Normal colors)
6★ model
(Normal colors)
6★ model
(EX colors)
VS model
(EX colors)
Victor's sync move mindscape
(Palentine's 2024)
Victor Palentines 2024 Emote 1 Masters.png Victor Palentines 2024 Emote 2 Masters.png Victor Palentines 2024 Emote 3 Masters.png Victor Palentines 2024 Emote 4 Masters.png Victor Palentines Settei.jpg
Trainer emote
Nice!
Trainer emote
Watch out!
Trainer emote
Let's do this!
Trainer emote
Thanks!
Settei by katano shibire[2]
Masters Medal 1-Star Victors Cooking Class.png Masters Medal 2-Star Victors Cooking Class.png Masters Medal 3-Star Victors Cooking Class.png Masters Medal With All My Heart Dynamax.png Masters Victor and Candice Palentine 2024 artwork.png
Medal
1★ Victor's Cooking Class!
Medal
2★ Victor's Cooking Class!
Medal
3★ Victor's Cooking Class!
Medal
With All My Heart Dynamax!
Artwork with Candice
from Victor's Cooking Class!

Trivia

  • Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days.
  • In a conversation with Victor in the Pokémon Center, he says that his backpack is a hand-me-down from his dad, just as it is described in the core series games.
  • All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Gloria, Hop, Marnie, Bede, Leon, and Sonia.
  • Victor & Spectrier were the first sync pair with the Field role.
  • Victor & Spectrier were the first sync pair available through a special sync pair event to have an initial potential of 5★.
  • According to Victor, he met his Spectrier on Pasio, where it had appeared for unclear reasons.
  • Victor is the first male character to receive a Palentine's outfit.
  • Victor (Palentine's 2024) & Greedent are the first sync pair to use Berries in battle.

Origin

Victor's design is based on his appearance in Pokémon Sword and Shield. Rillaboom is the final evolution of Grookey, one of the first partner Pokémon of Galar in the core series games. Rillaboom's Gigantamax form can be unlocked in Pokémon Sword and Shield's The Isle of Armor expansion by eating Max Soup. In addition, Victor's Pokémon Adventures counterpart is depicted with a Rillaboom. Rillaboom's Dex entry comes from Pokémon Sword.

Spectrier is a Legendary Pokémon that can be caught at Crown Shrine during the story of Pokémon Sword and Shield's The Crown Tundra expansion, though it must be caught while fused with Calyrex. Spectrier's Dex entry comes from Pokémon Shield.

Victor is not seen owning a Greedent outside this game, though it was introduced in Generation VIII, like Victor was. Greedent's Dex entry comes from Pokémon Sword.

In other languages

Attack Rhythm!

Language Title
Japan Flag.png Japanese 攻めどきかな! Semedoki ka na!
Mandarin Chinese 進攻時機! Jìngōng Shíjī!
France Flag.png French C'est le moment d'attaquer !
Germany Flag.png German Gehen wir in die Offensive!
Italy Flag.png Italian Ora si passa all'attacco!
South Korea Flag.png Korean 공격할타이밍인가! Gonggyeokhal Taiming inga!
Spain Flag.png Spanish ¡Marcha de ataque!

Strategically Sound Grass Impact

Language Title
Japan Flag.png Japanese 戦略をじっくり練った グラスインパクト Senryaku o Jikkurinetta Gurasu Inpakuto
Mandarin Chinese 熟慮戰術之 草之衝擊 Shúlǜ Zhànshù zhī Cǎo-zhī Chōngjí
France Flag.png French Un plan méticuleux ! Impact Plante !
Germany Flag.png German Pflanzenstoß der cleveren Strategie
Italy Flag.png Italian Impatto Erba dalla strategia accorta
South Korea Flag.png Korean 차분하게 세운 전략의 그래스임팩트 Chabunhage Se-un Jeollyag-ui Geuraeseu Impaekteu
Spain Flag.png Spanish Impacto Planta Muy Bien Planificado


Taking the Lead!

Language Title
Japan Flag.png Japanese みんなを引っ張る! Minna o Hipparu!
Mandarin Chinese 我來引領大家! Wǒ lái Yǐnlǐng Dàjiā!
France Flag.png French Prenons les rênes !
Germany Flag.png German Wir zeigen ihnen den Weg!
Italy Flag.png Italian Prendiamo le redini!
South Korea Flag.png Korean 모두를이끌어줄거야! Modureur-ikkeul-eojulgeoya!
Spain Flag.png Spanish ¡Toma las riendas!

Night Dash Ghost Beam

Language Title
Japan Flag.png Japanese 闇夜を駆ける黒き ゴーストレイ Yamiyo o Kakeru Kuroki Gōsuto Rei
Mandarin Chinese 在黑夜裡奔馳之 幽靈光線 Zài Hēiyè lǐ Bēnchí zhī Yōulíng Guāngxiàn
France Flag.png French Galopons dans les ténèbres ! Laser Spectre !
Germany Flag.png German Geisterstrahl des finsteren Galopps
Italy Flag.png Italian Raggio Spettro che galoppa nella notte
South Korea Flag.png Korean 어두운 밤을 달리는 칠흑의 고스트레이 Eoduun Bam-eul Dallineun Chilheug-ui Goseuteu Rei
Spain Flag.png Spanish Rayo Fantasma de Galopar por las Tinieblas


Hyper Belch

Language Title
Japan Flag.png Japanese ハイパーゲップ Haipā Geppu
Mandarin Chinese 強力打嗝 Qiánglì Dǎgé
France Flag.png French Hyper Éructation
Germany Flag.png German Rülpser der fiesen Vergiftung
Italy Flag.png Italian Iper Rutto
South Korea Flag.png Korean 하이퍼트림 Haipeo Teurim
Spain Flag.png Spanish Eructo Descomunal

Cooking Prep!

Language Title
Japan Flag.png Japanese まずは下ごしらえ! Mazu wa Shitagoshirae!
Mandarin Chinese 首先是備料! Shǒuxiān shi bèiliào!
France Flag.png French Commençons la préparation !
Germany Flag.png German Zuerst kommen die Zutaten!
Italy Flag.png Italian Prepariamo gli ingredienti!
South Korea Flag.png Korean 먼저밑손질부터! Meonjeo Mitsonjilbuteo
Spain Flag.png Spanish ¡Primero, los ingredientes!

The Joys of Cooking Normal Impact

Language Title
Japan Flag.png Japanese 料理の楽しさを教える ノーマルインパクトRyōri no Tanoshisa o Oshieru Nōmaru Inpakuto
Mandarin Chinese 傳達料理樂趣之 一般衝擊 Chuándá Liàolǐ Lèqù zhī Yībān Chōngjí
France Flag.png French Enseignements d'un cordon bleu ! Impact Normal !
Germany Flag.png German Normalstoß der passionierten Küche
Italy Flag.png Italian Impatto Normale: lezioni di cucina
South Korea Flag.png Korean 요리의 즐거움을 알려주는 노말임팩트 Yori-ui Jeulgeoum-eul Allyeojuneun Nomal Impaekteu
Spain Flag.png Spanish Impacto Normal de Enseñar a Cocinar


References



Characters appearing in Pokémon Masters EX
Pasio ScottieBettieLearRachelSawyerPauloTina
Kanto BrockMistyLt. SurgeErikaBlaineLoreleiBrunoAgathaJanineKogaBlueGiovanniLeafLanceProfessor OakRedSabrinaJessieJamesAshElaineChase
Johto KrisBugsyWhitneyPryceClairWillKarenLyraEthanSilverJasmineMortyFalknerEusineArcherArianaPetrelProton
Hoenn BrendanRoxanneBrawlyFlanneryNormanWinonaTateLizaPhoebeDrakeNolandGlaciaZinniaStevenWallaceWallyLucyLisiaMayMaxieArchieSidneyCourtney
Sinnoh BarryRoarkGardeniaMayleneCrasher WakeCandiceFlintThortonCherylMarleyCynthiaFantinaDawnCyrusVolknerDarachLucasAaronBerthaLucianLookerAdamanIridaPalmerArgentaAkariReiRileyDahliaVolo
Unova RosaClaySkylaBrycenIrisRoxieMarlonShauntalMarshalCherenHilbertHildaElesaCaitlinGrimsleyBurghAlderNateBiancaNGhetsisIngoEmmetHughColressLenoraBrycen-ManBellelba
Kalos GrantKorrinaRamosWulfricSieboldWikstromViolaCalemValerieClemontSerenaLysandreProfessor SycamoreDianthaEvelynNitaHelenaKaliShaunaEmmaOlympiaDrasnaDanaKatherineTierno
Alola HauSophoclesMinaOliviaHapuKahiliNanuAcerolaKukuiPlumeriaGuzmaLusamineGladionLillieMolayneMallowSeleneElioLanaKiaweHalaThe Masked RoyalNaomiAnabelRyuki
Galar GloriaPiersLeonMarnieRaihanNessaBeaHopAllisterSoniaBedeGordieMelonyVictorBall GuyRoseOleanaEvePeteyKabu
Paldea NemonaPennyIonoGrushaGeetaJacqRikaPoppyLarry
NPCs Professor BellisTristaTriciaTrinniaMeowthTabithaMattShellyMarsJupiterSaturnCilanChiliCressChuckKiyoShadow TriadTrevorMalvaFabaTeam Break


Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.