Cute (condition): Difference between revisions

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==Characteristics==
==Characteristics==
[[File:025Pikachu-Pop Star.png|250px|thumb|Pop Star [[Cosplay Pikachu]] whose special move is {{m|Draining Kiss}}]]
A {{OBP|Pokémon|species}} will have its Cute condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|sweet-tasting, pink-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{stat|Speed}}—Timid, Hasty, Jolly, and Naive—get the most benefit from Berries that have a sweet flavor, as a result, they are the easiest to raise for a Cuteness Contest.
A {{OBP|Pokémon|species}} will have its Cute condition raised when fed [[Pokéblock]]s or [[Poffin]]s made with [[Flavor|sweet-tasting, pink-colored]] {{Berries}}. Pokémon with [[Nature]]s that boost {{stat|Speed}}—Timid, Hasty, Jolly, and Naive—get the most benefit from Berries that have a sweet flavor, as a result, they are the easiest to raise for a Cuteness Contest.


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During a Cuteness Contest, the audience will react as follows:
During a Cuteness Contest, the audience will react as follows:


{| class="roundy" style="margin:auto; text-align:center; background: #{{cute color light}}; border: 3px solid #{{cute color dark}}" width="300px" cellpadding="2px"
{| class="roundy" style="margin: auto; text-align: center; background: #{{Cute color}}; border: 3px solid #{{Cute color dark}}" width=400px cellpadding=2px
! width="50%" | Move performed
! width="50%" | Audience reaction
|- style="background:#{{cool color}}"
| {{color2|000|Cool (condition)|Cool move}}
| Discontent
|- style="background:#{{Beautiful color}}"
| {{color2|000|Beautiful (condition)|Beautiful move}}
| Indifference
|- style="background:#{{cute color}}"
| Cute move
| Excitement
|- style="background:#{{clever color}}"
| {{color2|000|Clever (condition)|Clever move}}
| Indifference
|- style="background:#{{tough color}}"
| {{color2|000|Tough (condition)|Tough move}}
| Discontent
|-
|-
| class="roundybottom" style="background: #{{cute color light}}" colspan="2" height="2px" |
! style="background: #{{Cute color light}}; {{roundytl|5px}}" width=50% colspan=2 | Move performed
! style="background: #{{Cute color light}}; {{roundytr|5px}}" width=50% | Audience reaction
|-
| style="background:#{{Cute color}}; border: 1px solid #{{Cute color dark}}" colspan=2 | Cute move
| style="background:#FFF" | Excitement
|-
| style="background:#{{Beautiful color}}; border: 1px solid #{{Beautiful color dark}}" | {{color2|000|Beautiful (condition)|Beautiful move}}
| style="background:#{{Clever color}}; border: 1px solid #{{Clever color dark}}" | {{color2|000|Clever (condition)|Clever move}}
| style="background:#FFF" | Indifference
|-
| style="background:#{{Cool color}}; border: 1px solid #{{Cool color dark}}" | {{color2|000|Cool (condition)|Cool move}}
| style="background:#{{Tough color}}; border: 1px solid #{{Tough color dark}}" | {{color2|000|Tough (condition)|Tough move}}
| style="background:#FFF" | Discontent
|-
| class="roundybottom" style="background: #{{Cute color light}}" colspan=3 height="2px" |
|}{{-}}
|}{{-}}


==Awards==
==Awards==
At the end of a Cuteness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s.
At the end of a Cuteness Contest, the winning Pokémon will receive a [[List of Ribbons in the games#Contest Ribbons|Contest]] [[Ribbon]]. Additionally, in {{game2|Diamond|Pearl|Platinum}}, {{pkmn|Coordinator}}s are awarded special [[Accessory|Accessories]] the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four {{OBP|rank|Contest}}s. Finally, visiting [[Mr. Goods]] after winning the Master Rank contest will earn the players a trophy.


===Hoenn Contests===
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color}}; border: 3px solid #{{cute color dark}}" cellpadding=5px
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
|-
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Contest and Rank
! style="background: #{{cute color light}}" | Normal Rank
! style="background: #{{cute color light}}" | Super Rank
! style="background: #{{cute color light}}" | Super Rank
! style="background: #{{cute color light}}" | Hyper Rank
! style="background: #{{cute color light}}" | Hyper Rank
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank
|- style="background: #FFF"
| Hoenn Contests
| [[File:Cute Ribbon Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Cute Ribbon}}
| [[File:Cute Ribbon Super.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Cute Ribbon Super}}
| [[File:Cute Ribbon Hyper.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Cute Ribbon Hyper}}
| [[File:Cute Ribbon Master Hoenn.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Ribbons|Cute Ribbon Master}}
|- style="background: #FFF"
| Hoenn Contest Spectaculars
| N/A
| N/A
| N/A
| [[File:Cuteness Master Ribbon.png]]<br>{{color2|000|List of Ribbons in the games#Hoenn Contest Spectacular Ribbons|Cuteness Master Ribbon}}
|-style="background: #{{cute color light}}"
! Contest and Rank
! Normal Rank
! Great Rank
! Ultra Rank
! Master Rank
|- style="background: #FFF"
| rowspan=2 | Sinnoh Super Contests
| [[File:Cute Ribbon Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Cute Ribbon}}
| [[File:Cute Ribbon Great.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Cute Ribbon Great}}
| [[File:Cute Ribbon Ultra.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Cute Ribbon Ultra}}
| [[File:Cute Ribbon Master Sinnoh.png]]<br>{{color2|000|List of Ribbons in the games#Sinnoh Super Contest Ribbons|Cute Ribbon Master}}
|- style="background: #FFF"
| [[File:Accessory Pink Barrette Sprite.png]]<br>{{color2|000|Accessory#Barrettes|Pink Barrette}}
| [[File:Accessory Pink Balloon Sprite.png]]<br>{{color2|000|Accessory#Balloons|Pink Balloon}}
| [[File:Accessory Lace Headress Sprite.png]]<br>{{color2|000|Accessory#Headwear|Lace Headress}}
| [[File:Accessory Flower Stage Sprite.png]]<br>{{color2|000|Accessory#Stages|Flower Stage}}
|-
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Cute Ribbon Hoenn.png‎]]
| class="roundybottom" style="background: #{{cute color light}}" colspan="5" |
| style="background: #FFF" | [[File:Cute Ribbon Super.png]]
| style="background: #FFF" | [[File:Cute Ribbon Hyper.png]]
| style="background: #FFF; {{roundybr|5px}}" | [[File:Cute Ribbon Master Hoenn.png]]
|}
|}


===Sinnoh Super Contests===
==Moves==
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
=== Hoenn Contests ===
! style="background: #{{cute color light}}; {{roundytl|5px}}" | Normal Rank
In [[Generation III]] there are 49 moves (13.8% of all moves) in Cute category.
! style="background: #{{cute color light}}" | Great Rank
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{cute color}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
! style="background: #{{cute color light}}" | Ultra Rank
|-
! style="background: #{{cute color light}}; {{roundytr|5px}}" | Master Rank
! style="background-color:#{{cute color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
|- style="background: #FFF"
! style="background-color:#{{cute color light}}" | {{color2|000|Jamming|Jam}}
| [[File:Cute Ribbon Sinnoh.png‎]]
! style="background-color:#{{cute color light}}" | Description
| [[File:Cute Ribbon Great.png]]
! style="background-color:#{{cute color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
| [[File:Cute Ribbon Ultra.png]]
|- style="background-color:#FFF"
| [[File:Cute Ribbon Master Sinnoh.png]]
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|0}}
| A highly appealing move.
| '''{{m|Mud Sport}}''' • {{m|Snore}} • {{m|Water Gun}} • '''{{m|Water Sport}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| An appeal that excites the audience in any CONTEST.
| {{m|Frustration}} • {{m|Return}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|3}}
| Badly startles those that have made appeals.
| '''{{m|Sweet Scent}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Can avoid being startled by others once.
| '''{{m|Defense Curl}}''' • {{m|Minimize}} • '''{{m|Rest}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Can avoid being startled by others.
| {{m|Bounce}} • {{m|Protect}} • {{m|Withdraw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Can be repeatedly used without boring the JUDGE.
| {{m|Metronome}} • {{m|Present}} • {{m|Sleep Talk}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|4}}
| Jams the others, and misses one turn of appeals.
| {{m|Teeter Dance}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Makes all POKéMON after the user nervous.
| {{m|Attract}} • {{m|Baton Pass}} • {{m|Block}} • {{m|Encore}} • '''{{m|Sing}}''' • {{m|Sweet Kiss}} • '''{{m|Yawn}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Makes the appeal as good as the one before it.
| {{m|Mimic}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Makes the appeal as good as those before it.
| {{m|Covet}} • {{m|Role Play}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Scrambles up the order of appeals on the next turn.
| {{m|Uproar}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|2}}
| Startles all POKéMON that have done their appeals.
| {{m|Bubble}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Startles POKéMON that made a same-type appeal.
| '''{{m|Charm}}''' • '''{{m|Fake Out}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Startles the POKéMON that has the JUDGE's attention.
| '''{{m|Mud-Slap}}''' • '''{{m|Sand-Attack}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Temporarily stops the crowd from growing excited.
| {{m|Follow Me}} • {{m|Wish}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal works better the later it is performed.
| {{m|Flail}} • {{m|Slack Off}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| The appeal works great if performed first.
| {{m|Swagger}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| The appeal works great if performed last.
| {{m|Facade}} • {{m|Growl}} • {{m|Splash}} • {{m|Tail Whip}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| The appeal's quality depends on its timing.
| {{m|Assist}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Ups the user's condition. Helps prevent nervousness.
| {{m|Amnesia}} • '''{{m|Belly Drum}}''' • {{m|Refresh}} • {{m|Sharpen}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works well if it's the same type as the one before.
| {{m|Milk Drink}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Worsens the condition of those that made appeals.
| {{m|Tickle}}
|-class=sortbottom
| style="background-color:#{{cute color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}
 
=== Sinnoh Super Contests ===
In [[Generation IV]] there are 68 moves (14.6% of all moves) in Cute category.
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{cute color}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
|-
|-
| style="background: #FFF; {{roundybl|5px}}" | [[File:Accessory Pink Barrette Sprite.png‎]]
! style="background-color:#{{cute color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
| style="background: #FFF" | [[File:Accessory Pink Balloon Sprite.png]]
! style="background-color:#{{cute color light}}" | Description
| style="background: #FFF" | [[File:Accessory Lace Headress Sprite.png]]
! style="background-color:#{{cute color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
| style="background: #FFF; {{roundybr|5px}}" | [[File:Accessory Flower Stage Sprite.png]]
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| A basic performance using a move known by the Pokémon.
| {{m|Aqua Tail}} • {{m|Mud-Slap}} • {{m|Sleep Talk}} • {{m|Snore}} • {{m|Water Gun}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Judge's Voltage goes up.
| {{m|Bug Buzz}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Pokémon performs first in the turn.
| {{m|Fake Out}} • {{m|Mirror Shot}} • {{m|Return}} • {{m|Shadow Claw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +2 if the Pokémon performs last in the turn.
| {{m|Brave Bird}} • {{m|Frustration}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if no other Pokémon has chosen the same Judge.
| {{m|Bounce}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if the Pokémon gets the lowest score.
| {{m|Role Play}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earn +3 if the Pokémon that just went hit max Voltage.
| {{m|Leaf Storm}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| Earn +3 if two Pokémon raise the Voltage in a row.
| {{m|Encore}} • {{m|Miracle Eye}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn a higher score the later the Pokémon performs.
| {{m|Last Resort}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Earn double the score in the next turn.
| {{m|Amnesia}} • {{m|Belly Drum}} • {{m|Nasty Plot}} • {{m|Sharpen}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Earns double the score on the final performance.
| {{m|Facade}} • {{m|Flail}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Enables the user to perform first in the next turn.
| {{m|Me First}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Enables the user to perform last in the next turn.
| {{m|Bubble}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Increased Voltage is added to the performance score.
| {{m|Healing Wish}} • {{m|Milk Drink}} • {{m|Refresh}} • {{m|Rest}} • {{m|Slack Off}} • {{m|Wish}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Lowers the Voltage of all Judges by one each.
| {{m|Uproar}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Makes the order of contestants random in the next turn.
| {{m|Assist}} • {{m|Follow Me}} • {{m|Metronome}} • {{m|Teeter Dance}} • {{m|Trick Room}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Prevents the Voltage from going down in the same turn.
| {{m|Attract}} • {{m|Charm}} • {{m|Growl}} • {{m|Sand-Attack}} • {{m|Sing}} • {{m|Swagger}}<br>{{m|Sweet Kiss}} • {{m|Sweet Scent}} • {{m|Tail Whip}} • {{m|Tickle}} • {{m|Yawn}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| Prevents the Voltage from going up in the same turn.
| {{m|Block}} • {{m|Defense Curl}} • {{m|Embargo}} • {{m|Heal Block}} • {{m|Lucky Chant}}<br>{{m|Magnet Rise}} • {{m|Minimize}} • {{m|Mud Sport}} • {{m|Water Sport}} • {{m|Withdraw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Raises the score if the Voltage is low.
| {{m|Baton Pass}} • {{m|Guard Swap}} • {{m|Present}} • {{m|Protect}} • {{m|Splash}} • {{m|U-turn}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|0}}
| Steals the Voltage of the Pokémon that just went.
| {{m|Covet}} • {{m|Mimic}} • {{m|Pluck}}
|-class=sortbottom
| style="background-color:#{{cute color light}}; {{roundybottom|8px}}" colspan=3 |
|}
|}


===Hoenn Contest Spectaculars===
=== Hoenn Contest Spectaculars ===
{| class="roundy" style="margin: auto; text-align: center; background: #{{cute color dark}}; border: 3px solid #{{cute color}}"
In [[Generation VI]] there are 93 moves (15.0% of all moves) in Cute category. 18 of old moves had their [[List of modified moves#Contest category changes|category changed]] into Cute, 15 had their category changed from Cute into other.
! style="background: #{{cute color light}}; {{roundytop|5px}}" | Master Rank
{| class="roundy sortable" style="margin: auto; text-align: center; background: #{{cute color}}; border: 3px solid #{{cute color dark}}" cellpadding=2px
|-
|-
| style="background: #FFF; {{roundybottom|5px}}" | [[File:Cuteness Master Ribbon.png‎]]
! style="background-color:#{{cute color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
! style="background-color:#{{cute color light}}" | {{color2|000|Jamming|Jam}}
! style="background-color:#{{cute color light}}" | Description
! style="background-color:#{{cute color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|6}}
| {{movelist/contest-jam|0}}
| A very appealing move, but after using this move, the user is more easily startled.
| {{m|Belly Drum}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| An appealing move that can be used repeatedly without boring the audience.
| {{m|Heart Stamp}} • {{m|Present}} • {{m|Rollout}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles Pokémon that the audience has high expectations of.
| {{m|Charm}} • {{m|Soak}} • {{m|Uproar}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|1}}
| Badly startles Pokémon that used a move of the same type.
| '''{{m|Entrainment}}''' • '''{{m|Nuzzle}}''' • {{m|Trick-or-Treat}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Brings down the energy of any Pokémon that have already used a move this turn.
| {{m|Bug Bite}} • {{m|Chatter}} • {{m|Confide}} • {{m|Fling}} • {{m|Mud-Slap}}<br>{{m|Play Rough}} • {{m|Pluck}} • {{m|Simple Beam}} • {{m|Swagger}} • {{m|Tickle}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Causes the user to move earlier on the next turn.
| {{m|Baby-Doll Eyes}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Causes the user to move later on the next turn.
| {{m|After You}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Effectiveness varies depending on when it is used.
| {{m|Assist}} • {{m|Barrage}} • {{m|Double Slap}} • {{m|Metronome}} • {{m|Sleep Talk}} • {{m|Tail Slap}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Excites the audience a lot if used last.
| '''{{m|Wish}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Excites the audience in any kind of contest.
| '''{{m|Celebrate}}''' • '''{{m|Happy Hour}}''' • {{m|Mud Sport}} • {{m|Water Sport}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Gets the Pokémon pumped up. Helps prevent nervousness, too.
| '''{{m|Hone Claws}}''' • {{m|Lucky Chant}} • {{m|Sharpen}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Makes audience expect little of other contestants.
| {{m|Dizzy Punch}} • {{m|Sand Attack}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|0}}
| Makes the audience quickly grow bored when an appeal move has little effect.
| {{m|Captivate}} • {{m|Fake Tears}} • {{m|Slack Off}} • {{m|Snore}} • {{m|Splash}} • {{m|U-turn}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Makes the remaining Pokémon nervous.
| {{m|Attract}} • '''{{m|Block}}''' • '''{{m|Encore}}''' • '''{{m|Sing}}''' • {{m|Sweet Kiss}} • '''{{m|Yawn}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Prevents the user from being startled one time this turn.
| '''{{m|Defense Curl}}''' • {{m|Protect}} • {{m|Refresh}} • {{m|Substitute}} • {{m|Sweet Scent}} • {{m|Withdraw}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Prevents the user from being startled until the turn ends.
| '''{{m|Amnesia}}''' • {{m|Bounce}} • '''{{m|Cotton Guard}}''' • '''{{m|Hold Hands}}''' • {{m|Minimize}} • '''{{m|Rest}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|0}}
| Quite an appealing move.
| {{m|Bubble}} • {{m|Egg Bomb}} • {{m|Ember}} • {{m|Return}} • {{m|Water Gun}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Shows off the Pokémon's appeal about as well as all the moves before it this turn.
| {{m|Draining Kiss}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Shows off the Pokémon's appeal about as well as the move used just before it.
| {{m|Copycat}} • '''{{m|Covet}}''' • {{m|Mimic}} • {{m|Role Play}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|4}}
| {{movelist/contest-jam|0}}
| Startles all other Pokémon. User cannot act in the next turn.
| {{m|Teeter Dance}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|3}}
| Startles the last Pokémon to act before the user.
| {{m|Astonish}} • {{m|Fake Out}} • {{m|Frustration}} • {{m|Lick}} • {{m|Mud Bomb}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|3}}
| {{movelist/contest-jam|0}}
| Temporarily stops the crowd from growing excited.
| {{m|Follow Me}} • {{m|Infestation}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Works better the later it is used in a turn.
| {{m|Flail}} • {{m|Grass Knot}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Works better the more the crowd is excited.
| {{m|Bestow}} • '''{{m|Play Nice}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works great if the user goes first this turn.
| {{m|Disarming Voice}} • {{m|Milk Drink}} • '''{{m|Soft-Boiled}}'''
|- style="background-color:#FFF"
| {{movelist/contest-hearts|2}}
| {{movelist/contest-jam|0}}
| Works great if the user goes last this turn.
| {{m|Facade}} • {{m|Growl}} • {{m|Struggle Bug}} • {{m|Tail Whip}}
|- style="background-color:#FFF"
| {{movelist/contest-hearts|1}}
| {{movelist/contest-jam|0}}
| Works well if the user is pumped up.
| {{m|Baton Pass}} • {{m|Last Resort}}
|-class=sortbottom
| style="background-color:#{{cute color light}}; text-align:left; {{roundybottom|8px}}" colspan=4 |
* '''Bold''' indicates a move that initiates some contest combination.
|}
|}


==Moves==
=== Sinnoh Super Contest Shows ===
{{movelist/contest-header|Cute}}
:''See more: [[Super Contest Shows#Move_Effects|Super Contest Shows]]''
{{movelist/contest-move|V|After You|Normal|Status}}
In [[Pokémon Brilliant Diamond and Shining Pearl]], moves no longer have a contest category. A full list of available moves and their effects can be found on the [[Super Contest Shows#Move_Effects|Super Contest Shows]] page.
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move later on the next turn.}}
 
{{movelist/contest-move|I|Amnesia|Psychic|Status|3}}
==Icons==
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Cute color dark}}; background:#{{Cute color}}; font-size:80%"
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
|style="{{roundy|20px}} border:2px solid #{{Cute color dark}}; background:#eee; width:100px; height:80px" | [[File:Pokémon Contest icon Cute.png]]
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
|style="{{roundy|20px}} border:2px solid #{{Cute color dark}}; background:#eee; width:100px; height:80px" | [[File:Cute icon.png]]
{{movelist/contest-move|IV|Aqua Tail|Water|Physical}} <!--Beautiful move in Gen VI-->
|-
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
| Icon from<br>{{color2|000|Generation III}} and {{color2|000|Generation IV|IV}}
{{movelist/contest-move|III|Assist|Normal|Status|3}}
| Icon from<br>{{color2|000|Generation VI}}
{{movelist/contest-effect|III|1|0|desc=The appeal's quality depends on its timing.}}
|}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|III|Astonish|Ghost|Physical}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|II|Attract|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|VI|Baby-Doll Eyes|Fairy|Status}}
{{movelist/contest-effect|VI|3|0|desc=Causes the user to move earlier on the next turn.}}
{{movelist/contest-move|I|Barrage|Normal|Status}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Baton Pass|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|II|Belly Drum|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|6|0|desc=A very appealing move, but after using this move, the user is more easily startled.}}
{{movelist/contest-move|V|Bestow|Normal|Status}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|III|Block|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|III|Bounce|Flying|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if no other Pokémon has chosen the same Judge.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|IV|Brave Bird|Flying|Physical}} <!--Cool move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-move|I|Bubble|Water|Special|3}}
{{movelist/contest-effect|III|2|2|desc=Startles all Pokémon that have done their appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform last in the next turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Bug Bite|Bug|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|IV|Bug Buzz|Bug|Special}} <!--Beautiful move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Judge's Voltage goes up.}}
{{movelist/contest-move|IV|Captivate|Normal|Status}} <!--Previously a Beauty move-->
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|VI|Celebrate|Normal|Special}}
{{movelist/contest-effect|VI|2|N/A|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|II|Charm|Fairy|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|IV|Chatter|Flying|Special}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|VI|Confide|Normal|Status}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|IV|Copycat|Normal|Status}} <!--Previously a Cool move-->
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the moved used just before it.}}
{{movelist/contest-move|V|Cotton Guard|Grass|Status}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|II|Covet|Normal|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as those before it.}}
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest-move|I|Defense Curl|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|VI|Disarming Voice|Fairy|Special}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Dizzy Punch|Normal|Special}} <!--Previously a Cool move-->
{{movelist/contest-effect|VI|2|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|I|Double Slap|Normal|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|VI|Draining Kiss|Fairy|Special}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as all the moves before it this turn.}}
{{movelist/contest-move|I|Egg Bomb|Normal|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|IV|Embargo|Dark|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|I|Ember|Fire|Special}} <!--Previously a Beauty move-->
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|II|Encore|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|V|Entrainment|Normal|Status}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|III|Facade|Normal|Physical|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|III|Fake Out|Normal|Physical|3}}
{{movelist/contest-effect|III|2|1|desc=Startles Pokémon that made a same-type appeal.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|III|Fake Tears|Dark|Status}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|III|Flail|Normal|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earns double the score on the final performance.}}
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|IV|Fling|Dark|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|III|Follow Me|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|III|Frustration|Normal|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=An appeal that excites the audience in any contest.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs last in the turn.}}
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|IV|Grass Knot|Grass|Special}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|1|0|desc=Works better the later it is used in a turn.}}
{{movelist/contest-move|I|Growl|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|IV|Guard Swap|Psychic|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-move|VI|Happy Hour|Normal|Status}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|IV|Healing Wish|Psychic|Status}} <!--Beautiful move in Gen VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-move|V|Heart Stamp|Psychic|Physical}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|VI|Hold Hands|Normal|Status}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|V|Hone Claws|Dark|Status}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|VI|Infestation|Bug|Special}}
{{movelist/contest-effect|VI|3|0|desc=Temporarily stops the crowd from growing excited.}}
{{movelist/contest-move|IV|Last Resort|Normal|Physical|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn a higher score the later the Pokémon performs.}}
{{movelist/contest-effect|VI|1|0|desc=Works well if the user is pumped up.}}
{{movelist/contest-move|IV|Leaf Storm|Grass|Special}} <!--Beautiful move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-move|I|Lick|Ghost|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|I|Low Kick|Fighting|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|IV|Lucky Chant|Normal|Status|2}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +3 if the Pokémon that just went hit max Voltage.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|IV|Magnet Rise|Electric|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-move|IV|Me First|Normal|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Enables the user to perform first in the next turn.}}
{{movelist/contest-move|I|Metronome|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Milk Drink|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Works well if it's the same type as the one before.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Mimic|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as the one before it.}}
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest-move|I|Minimize|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until turn ends.}}
{{movelist/contest-move|IV|Miracle Eye|Psychic|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if two Pokémon raise the Voltage in a row.}}
{{movelist/contest-move|IV|Mirror Shot|Steel|Special}} <!--Beautiful move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|IV|Mud Bomb|Ground|Special}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|2|3|desc=Startles the last Pokémon to act before the user.}}
{{movelist/contest-move|III|Mud Sport|Ground|Status|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|II|Mud-Slap|Ground|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|IV|Nasty Plot|Dark|Status}} <!--Clever move in Gen VI-->
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-move|VI|Nuzzle|Electric|Physical}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|VI|Play Nice|Normal|Status}}
{{movelist/contest-effect|VI|1|0|desc=Works better the more the crowd is excited.}}
{{movelist/contest-move|VI|Play Rough|Fairy|Physical}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|IV|Pluck|Flying|Physical|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Steals the Voltage of the Pokémon that just went.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|II|Present|Normal|Physical|3}}
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|II|Protect|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|III|Refresh|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|I|Rest|Psychic|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Can avoid being startled by others once.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|1|0|desc=Prevents the user from being startled until the turn ends.}}
{{movelist/contest-move|II|Return|Normal|Physical|3}}
{{movelist/contest-effect|III|1|0|desc=An appeal that excites the audience in any contest.}}
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Role Play|Psychic|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Makes the appeal as good as those before it.}}
{{movelist/contest-effect|IV|1|N/A|desc=Earn +3 if the Pokémon gets the lowest score.}}
{{movelist/contest-effect|VI|1|0|desc=Shows off the Pokémon's appeal about as well as the move used just before it.}}
{{movelist/contest-move|II|Rollout|Rock|Physical}} <!--Previously a Tough move-->
{{movelist/contest-effect|VI|3|0|desc=An appealing move that can be used repeatedly without boring the audience.}}
{{movelist/contest-move|I|Sand Attack|Ground|Status|3}}
{{movelist/contest-effect|III|2|1|desc=Startles the Pokémon that has the judge's attention.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Makes audience expect little of other contestants.}}
{{movelist/contest-move|IV|Shadow Claw|Ghost|Physical}} <!--Cool move in Gen VI-->
{{movelist/contest-effect|IV|2|N/A|desc=Earn +2 if the Pokémon performs first in the turn.}}
{{movelist/contest-move|I|Sharpen|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Ups the user's condition. Helps prevent nervousness.}}
{{movelist/contest-effect|IV|0|N/A|desc=Earn double the score in the next turn.}}
{{movelist/contest-effect|VI|1|0|desc=Gets the Pokémon pumped up. Helps prevent nervousness, too.}}
{{movelist/contest-move|V|Simple Beam|Normal|Status}}
{{movelist/contest-effect|VI|3|N/A|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|I|Sing|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|III|Slack Off|Normal|Status|3}}
{{movelist/contest-effect|III|1|0|desc=The appeal works better the later it is performed.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|II|Sleep Talk|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Can be repeatedly used without boring the judge.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|II|Snore|Normal|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|V|Soak|Water|Status}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|I|Soft-Boiled|Normal|Status}} <!--Previously a Beauty move-->
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes first this turn.}}
{{movelist/contest-move|I|Splash|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|V|Struggle Bug|Bug|Special}}
{{movelist/contest-effect|VI|4|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|I|Substitute|Normal|Status}} <!--Previously a Smart move-->
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|II|Swagger|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed first.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|II|Sweet Kiss|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-move|II|Sweet Scent|Normal|Status|3}}
{{movelist/contest-effect|III|1|3|desc=Badly startles those that have made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|V|Tail Slap|Normal|Physical}}
{{movelist/contest-effect|VI|1|0|desc=Effectiveness varies depending on when it is used.}}
{{movelist/contest-move|I|Tail Whip|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=The appeal works great if performed last.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Works great if the user goes last this turn.}}
{{movelist/contest-move|III|Teeter Dance|Normal|Status|3}}
{{movelist/contest-effect|III|4|4|desc=Jams the others, and misses one turn of appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-effect|VI|4|4|desc=Startles all other Pokémon. User cannot act in the next turn.}}
{{movelist/contest-move|III|Tickle|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Worsens the condition of those that made appeals.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going down in the same turn.}}
{{movelist/contest-effect|VI|3|0|desc=Brings down the energy of any Pokémon that have already used a move this turn.}}
{{movelist/contest-move|IV|Trick Room|Ghost|Status}}
{{movelist/contest-effect|IV|2|N/A|desc=Makes the order of contestants random in the next turn.}}
{{movelist/contest-move|VI|Trick-or-Treat|Ghost|Status}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that used a move of the same type.}}
{{movelist/contest-move|IV|U-turn|Bug|Physical|2}}
{{movelist/contest-effect|IV|0|N/A|desc=Raises the score if the Voltage is low.}}
{{movelist/contest-effect|VI|4|0|desc=Makes the audience quickly grow bored when an appeal move has little effect.}}
{{movelist/contest-move|III|Uproar|Normal|Special|3}}
{{movelist/contest-effect|III|3|0|desc=Scrambles up the order of appeals on the next turn.}}
{{movelist/contest-effect|IV|2|N/A|desc=Lowers the Voltage of all Judges by one each.}}
{{movelist/contest-effect|VI|2|1|desc=Badly startles Pokémon that the audience has high expectations of.}}
{{movelist/contest-move|III|Water Gun|Water|Special|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|3|N/A|desc=A basic performance using a move known by the Pokémon.}}
{{movelist/contest-effect|VI|4|0|desc=Quite an appealing move.}}
{{movelist/contest-move|III|Water Sport|Water|Status|3}}
{{movelist/contest-effect|III|4|0|desc=A highly appealing move.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Excites the audience in any kind of contest.}}
{{movelist/contest-move|III|Wish|Normal|Status|3}}
{{movelist/contest-effect|III|3|0|desc=Temporarily stops the crowd from getting excited.}}
{{movelist/contest-effect|IV|0|N/A|desc=Increased Voltage is added to the performance score.}}
{{movelist/contest-effect|VI|3|0|desc=Excites the audience a lot if used last.}}
{{movelist/contest-move|I|Withdraw|Water|Status|3}}
{{movelist/contest-effect|III|1|0|desc=Can avoid being startled by others.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Prevents the user from being startled one time this turn.}}
{{movelist/contest-move|III|Yawn|Normal|Status|3}}
{{movelist/contest-effect|III|2|0|desc=Makes all Pokémon after the user nervous.}}
{{movelist/contest-effect|IV|2|N/A|desc=Prevents the Voltage from going up in the same turn.}}
{{movelist/contest-effect|VI|2|0|desc=Makes the remaining Pokémon nervous.}}
{{movelist/contest-footer|Cute}}


== Trivia ==
== Trivia ==
Line 405: Line 459:
|it=Grazia
|it=Grazia
|ko=귀여움 ''Gwiyeo-um''
|ko=귀여움 ''Gwiyeo-um''
|pt_br=Graciosidade
|pt_eu=Adorável{{tt|*|Platinum manual}}
|es=Dulzura
|es=Dulzura
|sv=Gullig{{tt|*|Pokémon Emerald manual}}<br>Söt{{tt|*|Pokémon Ruby and Sapphire manual}}
|sv=Gullig{{tt|*|Pokémon Emerald manual}}<br>Söt{{tt|*|Pokémon Ruby and Sapphire manual}}
Line 417: Line 473:


[[de:Putzigkeit (Wettbewerb)]]
[[de:Putzigkeit (Wettbewerb)]]
[[es:Dulzura]]
[[fr:Grâce]]
[[fr:Grâce]]
[[it:Grazia]]
[[it:Grazia]]
[[zh:可爱]]
[[zh:可爱]]

Revision as of 04:47, 11 March 2024

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Cute condition, also called Cuteness (Japanese: かわいさ Cuteness), is one of the five different Contest conditions.

Characteristics

Pop Star Cosplay Pikachu whose special move is Draining Kiss

A Pokémon will have its Cute condition raised when fed Pokéblocks or Poffins made with sweet-tasting, pink-colored Berries. Pokémon with Natures that boost Speed—Timid, Hasty, Jolly, and Naive—get the most benefit from Berries that have a sweet flavor, as a result, they are the easiest to raise for a Cuteness Contest.

When competing in the Cute category, a Pokémon with an enhanced Cuteness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Pink Scarf. Most of the moves that display Cuteness are Normal, Psychic, and Water, but moves from other types may be Cute as well. Furthermore, Cute moves are usually learned at lower levels and/or are not very effective in a battle, such as Tail Whip, Growl, Splash, and Assist.

During a Cuteness Contest, the audience will react as follows:

Move performed Audience reaction
Cute move Excitement
Beautiful move Clever move Indifference
Cool move Tough move Discontent


Awards

At the end of a Cuteness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.

Contest and Rank Normal Rank Super Rank Hyper Rank Master Rank
Hoenn Contests Cute Ribbon Hoenn.png
Cute Ribbon
Cute Ribbon Super.png
Cute Ribbon Super
Cute Ribbon Hyper.png
Cute Ribbon Hyper
Cute Ribbon Master Hoenn.png
Cute Ribbon Master
Hoenn Contest Spectaculars N/A N/A N/A Cuteness Master Ribbon.png
Cuteness Master Ribbon
Contest and Rank Normal Rank Great Rank Ultra Rank Master Rank
Sinnoh Super Contests Cute Ribbon Sinnoh.png
Cute Ribbon
Cute Ribbon Great.png
Cute Ribbon Great
Cute Ribbon Ultra.png
Cute Ribbon Ultra
Cute Ribbon Master Sinnoh.png
Cute Ribbon Master
Accessory Pink Barrette Sprite.png
Pink Barrette
Accessory Pink Balloon Sprite.png
Pink Balloon
File:Accessory Lace Headress Sprite.png
Lace Headress
Accessory Flower Stage Sprite.png
Flower Stage

Moves

Hoenn Contests

In Generation III there are 49 moves (13.8% of all moves) in Cute category.

Appeal Jam Description Moves
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
A highly appealing move. Mud SportSnoreWater GunWater Sport
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appeal that excites the audience in any CONTEST. FrustrationReturn
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Badly startles those that have made appeals. Sweet Scent
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others once. Defense CurlMinimizeRest
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can avoid being startled by others. BounceProtectWithdraw
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE. MetronomePresentSleep Talk
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals. Teeter Dance
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes all POKéMON after the user nervous. AttractBaton PassBlockEncoreSingSweet KissYawn
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the appeal as good as the one before it. Mimic
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the appeal as good as those before it. CovetRole Play
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Scrambles up the order of appeals on the next turn. Uproar
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals. Bubble
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal. CharmFake Out
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE's attention. Mud-SlapSand-Attack
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. Follow MeWish
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works better the later it is performed. FlailSlack Off
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed first. Swagger
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal works great if performed last. FacadeGrowlSplashTail Whip
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
The appeal's quality depends on its timing. Assist
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Ups the user's condition. Helps prevent nervousness. AmnesiaBelly DrumRefreshSharpen
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if it's the same type as the one before. Milk Drink
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Worsens the condition of those that made appeals. Tickle
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contests

In Generation IV there are 68 moves (14.6% of all moves) in Cute category.

Appeal Description Moves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon. Aqua TailMud-SlapSleep TalkSnoreWater Gun
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up. Bug Buzz
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn. Fake OutMirror ShotReturnShadow Claw
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn. Brave BirdFrustration
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge. Bounce
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon gets the lowest score. Role Play
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. Leaf Storm
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if two Pokémon raise the Voltage in a row. EncoreMiracle Eye
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs. Last Resort
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn double the score in the next turn. AmnesiaBelly DrumNasty PlotSharpen
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earns double the score on the final performance. FacadeFlail
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform first in the next turn. Me First
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform last in the next turn. Bubble
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Increased Voltage is added to the performance score. Healing WishMilk DrinkRefreshRestSlack OffWish
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Lowers the Voltage of all Judges by one each. Uproar
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Makes the order of contestants random in the next turn. AssistFollow MeMetronomeTeeter DanceTrick Room
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn. AttractCharmGrowlSand-AttackSingSwagger
Sweet KissSweet ScentTail WhipTickleYawn
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn. BlockDefense CurlEmbargoHeal BlockLucky Chant
Magnet RiseMinimizeMud SportWater SportWithdraw
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Raises the score if the Voltage is low. Baton PassGuard SwapPresentProtectSplashU-turn
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went. CovetMimicPluck

Hoenn Contest Spectaculars

In Generation VI there are 93 moves (15.0% of all moves) in Cute category. 18 of old moves had their category changed into Cute, 15 had their category changed from Cute into other.

Appeal Jam Description Moves
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍
🤍🤍
A very appealing move, but after using this move, the user is more easily startled. Belly Drum
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience. Heart StampPresentRollout
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of. CharmSoakUproar
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type. EntrainmentNuzzleTrick-or-Treat
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn. Bug BiteChatterConfideFlingMud-Slap
Play RoughPluckSimple BeamSwaggerTickle
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move earlier on the next turn. Baby-Doll Eyes
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Causes the user to move later on the next turn. After You
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Effectiveness varies depending on when it is used. AssistBarrageDouble SlapMetronomeSleep TalkTail Slap
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience a lot if used last. Wish
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Excites the audience in any kind of contest. CelebrateHappy HourMud SportWater Sport
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too. Hone ClawsLucky ChantSharpen
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes audience expect little of other contestants. Dizzy PunchSand Attack
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect. CaptivateFake TearsSlack OffSnoreSplashU-turn
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Makes the remaining Pokémon nervous. AttractBlockEncoreSingSweet KissYawn
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled one time this turn. Defense CurlProtectRefreshSubstituteSweet ScentWithdraw
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends. AmnesiaBounceCotton GuardHold HandsMinimizeRest
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Quite an appealing move. BubbleEgg BombEmberReturnWater Gun
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon's appeal about as well as all the moves before it this turn. Draining Kiss
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Shows off the Pokémon's appeal about as well as the move used just before it. CopycatCovetMimicRole Play
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Startles all other Pokémon. User cannot act in the next turn. Teeter Dance
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 🖤🖤
🖤🤍
Startles the last Pokémon to act before the user. AstonishFake OutFrustrationLickMud Bomb
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited. Follow MeInfestation
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the later it is used in a turn. FlailGrass Knot
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works better the more the crowd is excited. BestowPlay Nice
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes first this turn. Disarming VoiceMilk DrinkSoft-Boiled
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works great if the user goes last this turn. FacadeGrowlStruggle BugTail Whip
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍
🤍🤍
Works well if the user is pumped up. Baton PassLast Resort
  • Bold indicates a move that initiates some contest combination.

Sinnoh Super Contest Shows

See more: Super Contest Shows

In Pokémon Brilliant Diamond and Shining Pearl, moves no longer have a contest category. A full list of available moves and their effects can be found on the Super Contest Shows page.

Icons

Pokémon Contest icon Cute.png Cute icon.png
Icon from
Generation III and IV
Icon from
Generation VI

Trivia

  • With only 93, Cuteness is the only condition not to have exactly 132 moves as of Generation VI.

In other languages

Language Title
Mandarin Chinese 可愛組 / 可爱组 Kě'ài Zǔ
Denmark Flag.png Danish Nuttet
France Flag.png French Grâce
Germany Flag.png German Putzigkeit*
Anmut*
Italy Flag.png Italian Grazia
South Korea Flag.png Korean 귀여움 Gwiyeo-um
Portuguese Brazil Flag.png Brazil Graciosidade
Portugal Flag.png Portugal Adorável*
Spain Flag.png Spanish Dulzura
Sweden Flag.png Swedish Gullig*
Söt*
Vietnam Flag.png Vietnamese Dễ thương
Contest Star Ribbon VIII.png Pokémon Contests Twinkling Star Ribbon VIII.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper ContestContest Show
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVIVIII) • Double PerformanceJamming
Ribbons (list) • StickersBall CapsulesRanksJudgesAnnouncersWallace Cup


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.