Victor (Masters): Difference between revisions
Storm Aurora (talk | contribs) (added 4-digit padding to pokedex numbers, moved availability information into the respective sync pairs' sections, renamed old availability section to appearances, renamed other section to other pokemon & added the grookey from the galar egg event) |
(greedent) |
||
Line 16: | Line 16: | ||
Victor also forms a sync pair with {{p|Spectrier}}, which is capable of [[Dynamax]]ing. This pair was first made available through a [[special sync pair event]] on August 16, 2023, and could be raised to {{6EX}} from the day it was released, though this pair lacks an EX style. | Victor also forms a sync pair with {{p|Spectrier}}, which is capable of [[Dynamax]]ing. This pair was first made available through a [[special sync pair event]] on August 16, 2023, and could be raised to {{6EX}} from the day it was released, though this pair lacks an EX style. | ||
==Rillaboom== | Victor in his Palentine's 2024 attire forms a sync pair with {{p|Greedent}}. This pair can be obtained through a Seasonal sync pair scout beginning on February 9, 2024. This pair can be raised to {{6EX}} since it first released. | ||
== Rillaboom== | |||
{{Masters | {{Masters | ||
|name=Rillaboom | |name=Rillaboom | ||
Line 34: | Line 36: | ||
===Availability=== | ===Availability=== | ||
Victor was exclusive to the following Poké Fair scout banners: | Victor was exclusive to the following Poké Fair scout banners: | ||
* (Debut) Victor Poké Fair Scout (October 7 to 24, 2022) | *(Debut) Victor Poké Fair Scout (October 7 to 24, 2022) | ||
* Victor Poké Fair Scout (April 11 to 25, 2023) | *Victor Poké Fair Scout (April 11 to 25, 2023) | ||
* {{tt|5★-Select Poké Fair Scout ×25|Available using paid gems only}} (August 28 to September 28, 2023) | *{{tt|5★-Select Poké Fair Scout ×25|Available using paid gems only}} (August 28 to September 28, 2023) | ||
* {{tt|5★-Select Poké Fair Scout ×15 (A)|Available using paid gems only}} (December 31, 2023 to January 31, 2024) | *{{tt|5★-Select Poké Fair Scout ×15 (A)|Available using paid gems only}} (December 31, 2023 to January 31, 2024) | ||
* Double Feature Poké Fair Scout (January 9 to 23, 2024) | *Double Feature Poké Fair Scout (January 9 to 23, 2024) | ||
===Moves=== | ===Moves=== | ||
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! Name | !Name | ||
! {{color2|000|Type}} | ! {{color2|000|Type}} | ||
! {{color2|000|Damage category|Category}} | !{{color2|000|Damage category|Category}} | ||
! Move gauge | !Move gauge | ||
! Base {{color2|000|Power}} | !Base {{color2|000|Power}} | ||
! Max {{color2|000|Power}} | !Max {{color2|000|Power}} | ||
! {{color2|000|Accuracy}} | !{{color2|000|Accuracy}} | ||
! Target | !Target | ||
! width=200px | Description | ! width="200px" |Description | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Drum Beating}} | |{{m|Drum Beating}} | ||
Line 68: | Line 70: | ||
|0<br>(2 uses) | |0<br>(2 uses) | ||
|— | |— | ||
|— | | — | ||
|— | |— | ||
|Self | |Self | ||
Line 87: | Line 89: | ||
{{statustable|Status}} | {{statustable|Status}} | ||
|0<br>(1 use) | |0<br>(1 use) | ||
|— | | — | ||
|— | |— | ||
|— | |— | ||
Line 93: | Line 95: | ||
|Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank. | |Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan="9" | {{color2|000|Sync move|Sync moves}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Strategically Sound Grass Impact | |Strategically Sound Grass Impact | ||
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]] | |{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]] | ||
Line 102: | Line 104: | ||
|300 | |300 | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX) effect: Sync move targets all opponents.'' | |''(6★ EX) effect: Sync move targets all opponents.'' | ||
|- style="background:#{{grass color light}}" | |- style="background:#{{grass color light}}" | ||
! colspan=9 | {{color2|000|Max Move|Max moves}} | ! colspan="9" |{{color2|000|Max Move|Max moves}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|{{m|G-Max Drum Solo}} | | {{m|G-Max Drum Solo}} | ||
|{{t|Grass}}<br>[[File:GrassIC Masters.png|20px]] | | {{t|Grass}}<br>[[File:GrassIC Masters.png|20px]] | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|0<br>(1 use) | |0<br>(1 use) | ||
Line 116: | Line 118: | ||
|An opponent | |An opponent | ||
|Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. | |Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|{{m|Max Quake}} | |{{m|Max Quake}} | ||
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]] | |{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]] | ||
Line 132: | Line 134: | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! Name | ! Name | ||
! Description | !Description | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan="2" |{{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Piercing Blows | | Piercing Blows | ||
|Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. | | Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Chase Down 3 | |Chase Down 3 | ||
|Powers up the user's moves when the target's Speed is lowered. | |Powers up the user's moves when the target's Speed is lowered. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Targets Maxed | |Targets Maxed | ||
|When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. | |When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan="2" |{{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon type.png|20px|link=]] Grass Strike | | [[File:Theme skill icon type.png|20px|link=]] Grass Strike | ||
|Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. | |Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon region.png|20px|link=]] Galar Strike | |[[File:Theme skill icon region.png|20px|link=]] Galar Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike | |[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2. | |Raises the Attack and Sp. Atk of all allied sync pairs by 2. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike | |[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Strike | ||
|Raises the Attack and Sp. Atk of all allied sync pairs by 3. | |Raises the Attack and Sp. Atk of all allied sync pairs by 3. | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ! colspan="2" |{{color2|000|Expedition skill|Expedition Skills}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2 | |[[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery ↑ 2 | ||
|Raises the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | |Raises the following discovery level by 2:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]]Fiery Crystal | ||
Line 169: | Line 171: | ||
{| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center" | ||
|- style="background: #{{grass color light}}" | |- style="background: #{{grass color light}}" | ||
! Name | !Name | ||
! Effect | ! Effect | ||
! Energy required | !Energy required | ||
! Sync orb required | !Sync orb required | ||
! Move level required | ! Move level required | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|HP +10 | |||
| HP +10 | | HP +10 | ||
|0 | |||
| 0 | |5 | ||
| 5 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| HP +10 | |HP +10 | ||
| HP +10 | |HP +10 | ||
| 2 | |2 | ||
| 24 | |24 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| HP +10 | |HP +10 | ||
| HP +10 | |HP +10 | ||
| 2 | |2 | ||
| 24 | |24 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Attack +5 | |Attack +5 | ||
| Attack +5 | |Attack +5 | ||
| 0 | |0 | ||
| 5 | | 5 | ||
|1 | |||
|- style="background:#fff" | |||
|Attack +5 | |||
|Attack +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Attack +5 | |||
|Attack +5 | |||
|2 | |||
|24 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Attack +5 | |Attack +5 | ||
| Attack +5 | |Attack +5 | ||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Def +5 | |||
|Sp. Def +5 | |||
| 0 | | 0 | ||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Def +5 | |||
|Sp. Def +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Def +20 | |||
|Sp. Def +20 | |||
|7 | |||
|84 | |||
|2 | |||
|- style="background:#fff" | |||
|Speed +5 | |||
|Speed +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Speed +5 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +20 | |||
| Sp. Def +20 | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | | Speed +5 | ||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Speed +5 | |||
|Speed +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Speed +5 | |||
|Speed +5 | |||
| 2 | | 2 | ||
| 24 | |24 | ||
| 1 | | 1 | ||
|- style="background:#fff" | |||
|Drum Beating: Power +2 | |||
|Drum Beating: Power ↑ +2 | |||
|-style="background:#fff" | |||
| Drum Beating: Power +2 | |||
| Drum Beating: Power ↑ +2 | |||
| 3 | | 3 | ||
| 36 | |36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Drum Beating: Power +2 | |Drum Beating: Power +2 | ||
| Drum Beating: Power ↑ +2 | |Drum Beating: Power ↑ +2 | ||
| 3 | | 3 | ||
| 36 | |36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Drum Beating: Power +2 | |Drum Beating: Power +2 | ||
| Drum Beating: Power ↑ +2 | |Drum Beating: Power ↑ +2 | ||
| 3 | | 3 | ||
| 36 | |36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Drum Beating: Power +2 | |Drum Beating: Power +2 | ||
| Drum Beating: Power ↑ +2 | |Drum Beating: Power ↑ +2 | ||
| 3 | |3 | ||
| 36 | | 36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Drum Beating: Power +2 | |Drum Beating: Power +2 | ||
| Drum Beating: Power ↑ +2 | |Drum Beating: Power ↑ +2 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Drum Beating: Move Gauge Refresh 3 | |Drum Beating: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | |7 | ||
| 84 | |84 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Power +3 | |High Horsepower: Power +3 | ||
| High Horsepower: Power ↑ +3 | | High Horsepower: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Power +3 | |High Horsepower: Power +3 | ||
| High Horsepower: Power ↑ +3 | | High Horsepower: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Power +3 | |High Horsepower: Power +3 | ||
| High Horsepower: Power ↑ +3 | | High Horsepower: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Power +3 | |High Horsepower: Power +3 | ||
| High Horsepower: Power ↑ +3 | |High Horsepower: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Power +3 | |High Horsepower: Power +3 | ||
| High Horsepower: Power ↑ +3 | |High Horsepower: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Accuracy +5 | |High Horsepower: Accuracy +5 | ||
| High Horsepower: Accuracy ↑ +5 | |High Horsepower: Accuracy ↑ +5 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: Move Gauge Refresh 3 | |High Horsepower: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | |Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | |7 | ||
| 84 | |84 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| High Horsepower: BOGO 9 | |High Horsepower: BOGO 9 | ||
| Applies the Free Move Next effect to the user when its move is successful. | |Applies the Free Move Next effect to the user when its move is successful. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 5 | | 5 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Dire Hit +: MP Refresh 2 | |Dire Hit +: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | |Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | |7 | ||
| 84 | |84 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Attack Rhythm!: MP Refresh 2 | |Attack Rhythm!: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the user's move when that move is successful. | | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | |84 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Attack Rhythm!: Critical Eye 1 | | Attack Rhythm!: Critical Eye 1 | ||
| Raises the user's critical-hit rate by 1 stat rank when its move is successful. | | Raises the user's critical-hit rate by 1 stat rank when its move is successful. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Quick Cure | |Quick Cure | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | |7 | ||
|84 | |||
|2 | |||
|- style="background:#fff" | |||
|Natural Remedy | |||
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
|7 | |||
| 84 | | 84 | ||
|2 | |||
|- style="background:#fff" | |||
|Turbo Turf 2 | |||
|Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
| 2 | |||
|-style="background:#fff" | |||
| Turbo Turf 2 | |||
| Quickly charges the move gauge when the terrain is Grassy Terrain. | |||
| 8 | | 8 | ||
| 96 | |96 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Verdant Recovery 1 | |Verdant Recovery 1 | ||
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | |Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | ||
| 8 | |8 | ||
| 96 | |96 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Superduper Effective 1 | |Superduper Effective 1 | ||
| Powers up moves that are super effective. | |Powers up moves that are super effective. | ||
| 8 | |8 | ||
| 96 | |96 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Trip Up 2 | | Trip Up 2 | ||
| Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | |Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | ||
| 10 | |10 | ||
| 120 | | 120 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Super Desperate | |Super Desperate | ||
| Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | |Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | ||
| 10 | |10 | ||
|120 | |||
|2 | |||
|- style="background:#fff" | |||
|Twofer 2 | |||
|Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | |||
|10 | |||
| 120 | | 120 | ||
| | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| | |Hunter's Instinct | ||
| | |The more the target's Speed is lowered, the more it powers up the user's moves. | ||
| 10 | |10 | ||
| 120 | | 120 | ||
|3 | |||
|- style="background:#fff" | |||
| 3 | |||
|-style="background:#fff" | |||
| Cakewalk | | Cakewalk | ||
| The more the target's Speed is lowered, the more it powers up the user's sync move. | |The more the target's Speed is lowered, the more it powers up the user's sync move. | ||
| 10 | | 10 | ||
| 120 | |120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Mighty Rush 9 | |Mighty Rush 9 | ||
| Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. | |Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Rejuvenate 6 | |Rejuvenate 6 | ||
| Charges the user's move gauge by 6 after using a sync move. | |Charges the user's move gauge by 6 after using a sync move. | ||
| 10 | |10 | ||
| 120 | | 120 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| MAX Countdown 1 | | MAX Countdown 1 | ||
| Reduces the user's sync move countdown by 1 after using its max move. | |Reduces the user's sync move countdown by 1 after using its max move. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| MAX Slip Up 2 | |MAX Slip Up 2 | ||
| Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. | | Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 4 | |4 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Overwhelm 9 | |Overwhelm 9 | ||
| Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | |Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 4 | |4 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| MAX Damage Guard | | MAX Damage Guard | ||
| Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | ||
| 10 | |10 | ||
| 120 | | 120 | ||
| 5 | |5 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| G-Max Drum Solo: Power +100 | |G-Max Drum Solo: Power +100 | ||
| G-Max Drum Solo: Power ↑ +100 | | G-Max Drum Solo: Power ↑ +100 | ||
| 8 | | 8 | ||
|96 | |||
|3 | |||
|- style="background:#fff" | |||
|Max Quake: Power +100 | |||
|Max Quake: Power ↑ +100 | |||
|8 | |||
| 96 | | 96 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| | |Strategically Sound Grass Impact: Power +25 | ||
| | |Strategically Sound Grass Impact: Power ↑ +25 | ||
| | |5 | ||
| | |60 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Strategically Sound Grass Impact: Power +25 | |Strategically Sound Grass Impact: Power +25 | ||
| Strategically Sound Grass Impact: Power ↑ +25 | |Strategically Sound Grass Impact: Power ↑ +25 | ||
| 5 | | 5 | ||
|60 | |||
|3 | |||
| 60 | |||
| 3 | |||
|} | |} | ||
Line 521: | Line 523: | ||
{| class="roundy" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! Name | !Name | ||
! {{color2|000|Type}} | !{{color2|000|Type}} | ||
! {{color2|000|Damage category|Category}} | !{{color2|000|Damage category|Category}} | ||
! Move gauge | !Move gauge | ||
! Base {{color2|000|Power}} | !Base {{color2|000|Power}} | ||
! Max {{color2|000|Power}} | ! Max {{color2|000|Power}} | ||
! {{color2|000|Accuracy}} | !{{color2|000|Accuracy}} | ||
! Target | !Target | ||
! width=200px | Description | ! width="200px" |Description | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Shadow Ball}} | |{{m|Shadow Ball}} | ||
Line 536: | Line 538: | ||
|3 | |3 | ||
|99 | |99 | ||
|110 | |110 | ||
|100% | |100% | ||
|An opponent | |An opponent | ||
|Has a chance (20%) of lowering the target's Sp. Def. | | Has a chance (20%) of lowering the target's Sp. Def. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|{{m|Mud Shot}} | |{{m|Mud Shot}} | ||
Line 555: | Line 557: | ||
{{statustable|Status}} | {{statustable|Status}} | ||
|2<br>(2 uses) | |2<br>(2 uses) | ||
|— | |— | ||
|— | |— | ||
|— | |— | ||
Line 561: | Line 563: | ||
|Returns the target's raised stats to normal. | |Returns the target's raised stats to normal. | ||
|- style="background:#fff" | |- style="background:#fff" | ||
|Taking the Lead! | |Taking the Lead! | ||
{{typetable|None}} | {{typetable|None}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
Line 569: | Line 571: | ||
|— | |— | ||
|An ally | |An ally | ||
|Raises an ally’s Sp. Atk by 2 stat ranks. Raises an ally’s critical-hit rate by 1 stat rank. | | Raises an ally’s Sp. Atk by 2 stat ranks. Raises an ally’s critical-hit rate by 1 stat rank. | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! colspan=9 | {{color2|000|Sync move|Sync moves}} | ! colspan="9" |{{color2|000|Sync move|Sync moves}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Night Dash Ghost Beam | | Night Dash Ghost Beam | ||
|{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]] | |{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]] | ||
{{statustable|Special}} | {{statustable|Special}} | ||
Line 583: | Line 585: | ||
|''(6★ EX) effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Ghost Zone'' | |''(6★ EX) effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Ghost Zone'' | ||
|- style="background:#{{ghost color light}}" | |- style="background:#{{ghost color light}}" | ||
! colspan=9 | {{color2|000|Max Move|Max moves}} | ! colspan="9" |{{color2|000|Max Move|Max moves}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|{{m|Max Phantasm}} | |{{m|Max Phantasm}} | ||
|{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]] | |{{t|Ghost}}<br>[[File:GhostIC Masters.png|20px]] | ||
Line 591: | Line 593: | ||
|400 | |400 | ||
|480 | |480 | ||
|— | |— | ||
|An opponent | |An opponent | ||
|Lowers the Defense of all opposing sync pairs by 2 stat ranks. | |Lowers the Defense of all opposing sync pairs by 2 stat ranks. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|{{m|Max Quake}} | | {{m|Max Quake}} | ||
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]] | |{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]] | ||
{{statustable|Special}} | {{statustable|Special}} | ||
Line 604: | Line 606: | ||
|An opponent | |An opponent | ||
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks. | |Raises the Sp. Def of all allied sync pairs by 2 stat ranks. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|{{m|Max Guard}} | |{{m|Max Guard}} | ||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | ||
Line 610: | Line 612: | ||
|0<br>(1 use) | |0<br>(1 use) | ||
|— | |— | ||
|— | |— | ||
|— | |— | ||
|An ally | |An ally | ||
Line 620: | Line 622: | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! Name | ! Name | ||
! Description | !Description | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan="2" |{{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Debut: Ghost Zone | |Debut: Ghost Zone | ||
|Turns the field of play’s zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.) | | Turns the field of play’s zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.) | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|Haunted Acceleration 3 | |Haunted Acceleration 3 | ||
|Quickly charges the move gauge when the zone is a Ghost Zone. | | Quickly charges the move gauge when the zone is a Ghost Zone. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|MAX Regen | |MAX Regen | ||
|Applies the Gradual Healing effect to the user after using its max move. | |Applies the Gradual Healing effect to the user after using its max move. | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | ! colspan="2" |{{color2|000|Theme skill|Theme Skills}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon type.png|20px|link=]] Ghost Field | |[[File:Theme skill icon type.png|20px|link=]] Ghost Field | ||
|Raises the maximum HP of all allied sync pairs by 12.<br>Raises the Speed of all allied sync pairs by 12. | |Raises the maximum HP of all allied sync pairs by 12.<br>Raises the Speed of all allied sync pairs by 12. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon region.png|20px|link=]] Galar Field | |[[File:Theme skill icon region.png|20px|link=]] Galar Field | ||
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | |Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Field | |[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Field | ||
|Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | | Raises the maximum HP of all allied sync pairs by 1.<br>Raises the Speed of all allied sync pairs by 1. | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Field | |[[File:Theme skill icon other.png|20px|link=]] Galar Adventurer Field | ||
|Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2. | |Raises the maximum HP of all allied sync pairs by 2.<br>Raises the Speed of all allied sync pairs by 2. | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! colspan=2 | {{color2|000|Expedition skill|Expedition Skills}} | ! colspan="2" |{{color2|000|Expedition skill|Expedition Skills}} | ||
|-style="background:#fff" | |- style="background:#fff" | ||
|[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2 | |[[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing ↑ 2 | ||
|Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | |Raises the following discovery level by 2:<br>• [[File:Masters Soothing Crystal icon.png|20px|link=]]Soothing Crystal | ||
Line 657: | Line 659: | ||
{| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | ||
|- style="background: #{{ghost color light}}" | |- style="background: #{{ghost color light}}" | ||
! Name | !Name | ||
! Effect | ! Effect | ||
! Energy required | !Energy required | ||
! Sync orb required | !Sync orb required | ||
! Move level required | ! Move level required | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| HP +10 | |HP +10 | ||
| HP +10 | |HP +10 | ||
| 0 | | 0 | ||
| 5 | |5 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| HP +10 | |HP +10 | ||
| HP +10 | |HP +10 | ||
| 2 | | 2 | ||
| 24 | |24 | ||
|1 | |||
|- style="background:#fff" | |||
|HP +10 | |||
|HP +10 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|HP +10 | |||
|HP +10 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Defense +5 | |||
|Defense +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Atk +5 | |||
|Sp. Atk +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Atk +5 | |||
|Sp. Atk +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Atk +5 | |||
|Sp. Atk +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Atk +5 | |||
|Sp. Atk +5 | |||
|2 | |||
|24 | |||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| | |Sp. Def +5 | ||
|Sp. Def +5 | |||
|0 | |||
| | |||
| 0 | |||
| 5 | | 5 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| | |Sp. Def +5 | ||
| | |Sp. Def +5 | ||
| 2 | |2 | ||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Sp. Def +5 | |||
|Sp. Def +5 | |||
|2 | |||
|24 | |||
|1 | |||
|- style="background:#fff" | |||
|Speed +5 | |||
|Speed +5 | |||
|0 | |||
|5 | |||
|1 | |||
|- style="background:#fff" | |||
|Speed +5 | |||
|Speed +5 | |||
|2 | |||
| 24 | | 24 | ||
|1 | |||
|- style="background:#fff" | |||
|Shadow Ball: Power +3 | |||
|Shadow Ball: Power ↑ +3 | |||
|3 | |||
| 1 | |||
|-style="background:#fff" | |||
| Shadow Ball: Power +3 | |||
| Shadow Ball: Power ↑ +3 | |||
| 3 | |||
| 36 | | 36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Shadow Ball: Power +3 | |Shadow Ball: Power +3 | ||
| Shadow Ball: Power ↑ +3 | |Shadow Ball: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | | 36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Shadow Ball: Power +3 | |Shadow Ball: Power +3 | ||
| Shadow Ball: Power ↑ +3 | |Shadow Ball: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | | 36 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Shadow Ball: Power +3 | |Shadow Ball: Power +3 | ||
| Shadow Ball: Power ↑ +3 | |Shadow Ball: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Shadow Ball: Power +3 | |Shadow Ball: Power +3 | ||
| Shadow Ball: Power ↑ +3 | |Shadow Ball: Power ↑ +3 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 2 | | 2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Shadow Ball: Move Gauge Refresh 3 | |Shadow Ball: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
|7 | |||
|84 | |||
|2 | |||
|- style="background:#fff" | |||
|Shadow Ball: On a Roll 1 | |||
|Raises the chance of lowering stat values with the additional effects of moves. | |||
| 7 | | 7 | ||
| 84 | | 84 | ||
|2 | |||
|- style="background:#fff" | |||
|Mud Shot: Power +3 | |||
|Mud Shot: Power ↑ +3 | |||
| 2 | |||
|-style="background:#fff" | |||
| Mud Shot: Power +3 | |||
| Mud Shot: Power ↑ +3 | |||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Mud Shot: Power +3 | |Mud Shot: Power +3 | ||
| Mud Shot: Power ↑ +3 | |Mud Shot: Power ↑ +3 | ||
| 3 | | 3 | ||
| 36 | | 36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Mud Shot: Power +3 | |Mud Shot: Power +3 | ||
| Mud Shot: Power ↑ +3 | |Mud Shot: Power ↑ +3 | ||
|3 | |||
|36 | |||
|1 | |||
|- style="background:#fff" | |||
|Mud Shot: Power +3 | |||
|Mud Shot: Power ↑ +3 | |||
| 3 | | 3 | ||
| 36 | |36 | ||
| 1 | |1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Mud Shot: Power +3 | |Mud Shot: Power +3 | ||
| Mud Shot: Power ↑ +3 | |Mud Shot: Power ↑ +3 | ||
| 3 | | 3 | ||
|36 | |||
|2 | |||
|- style="background:#fff" | |||
|Mud Shot: Accuracy +5 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Mud Shot: Accuracy +5 | |||
| Mud Shot: Accuracy ↑ +5 | | Mud Shot: Accuracy ↑ +5 | ||
| 3 | |3 | ||
| 36 | |36 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Mud Shot: Move Gauge Refresh 3 | | Mud Shot: Move Gauge Refresh 3 | ||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | |84 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Haze: MP Refresh 2 | |Haze: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | |84 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Taking the Lead!: MP Refresh 2 | |Taking the Lead!: MP Refresh 2 | ||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
| 84 | |84 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Taking the Lead!: Friendly Shield 1 | |Taking the Lead!: Friendly Shield 1 | ||
| When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. | | When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. | ||
| 8 | |8 | ||
| 96 | |96 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Stalwart | | Stalwart | ||
| Sp. Def cannot be lowered. | | Sp. Def cannot be lowered. | ||
| 5 | | 5 | ||
| 60 | |60 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Flameproof | |Flameproof | ||
| Prevents the user from getting burned. | |Prevents the user from getting burned. | ||
| 5 | |5 | ||
| 60 | |60 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Quick Cure | |Quick Cure | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 7 | |7 | ||
| 84 | |84 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Gobsmack 4 | |Gobsmack 4 | ||
| Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | | Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | ||
| 8 | |8 | ||
| 96 | |96 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Haunted Healing 1 | |Haunted Healing 1 | ||
| Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ghost Zone. | |Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ghost Zone. | ||
| 8 | |8 | ||
| 96 | |96 | ||
| 2 | |2 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Haunted Power 2 | |Haunted Power 2 | ||
| Powers up the user’s moves when the zone is a Ghost Zone. | |Powers up the user’s moves when the zone is a Ghost Zone. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Unbuffed Foe Sync-Up 5 | |Unbuffed Foe Sync-Up 5 | ||
| Powers up the user’s sync move when none of the target’s stats are raised. | | Powers up the user’s sync move when none of the target’s stats are raised. | ||
| 10 | |10 | ||
| 120 | |120 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| MAX Damage Guard | | MAX Damage Guard | ||
| Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | ||
| 10 | |10 | ||
| 120 | | 120 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Sharp Entry 1 | |Sharp Entry 1 | ||
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | ||
| 10 | |10 | ||
|120 | |||
|3 | |||
|- style="background:#fff" | |||
|Debut Damage Reduction (Physical) | |||
|Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | |||
|10 | |||
| 120 | | 120 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| | |Max Phantasm: Power +100 | ||
| | |Max Phantasm: Power ↑ +100 | ||
| | |8 | ||
| | |96 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Max | |Max Quake: Power +100 | ||
| Max | |Max Quake: Power ↑ +100 | ||
| 8 | | 8 | ||
|96 | |||
|3 | |||
|- style="background:#fff" | |||
|Night Dash Ghost Beam: Power +25 | |||
| 96 | |||
| 3 | |||
|-style="background:#fff" | |||
| Night Dash Ghost Beam: Power +25 | |||
| Night Dash Ghost Beam: Power ↑ +25 | | Night Dash Ghost Beam: Power ↑ +25 | ||
| 5 | |5 | ||
| 60 | |60 | ||
| 3 | |3 | ||
|-style="background:#fff" | |- style="background:#fff" | ||
| Night Dash Ghost Beam: Power +25 | | Night Dash Ghost Beam: Power +25 | ||
| Night Dash Ghost Beam: Power ↑ +25 | | Night Dash Ghost Beam: Power ↑ +25 | ||
| 5 | | 5 | ||
| 60 | |60 | ||
| 3 | |3 | ||
|} | |||
== Greedent== | |||
{{MastersInfobox | |||
|type=normal | |||
|name=Victor (Palentine's 2024) | |||
|jname=マサル(24シーズン) | |||
|jtrans=Masaru (2024 Season) | |||
|image=Spr Masters Victor Palentines 2024.png | |||
|size=200px | |||
|caption=Victor's model | |||
|num=157 | |||
|enva=Ben Thao | |||
|java=Hiro Shimono | |||
|desc=Victor will host a cooking class on Palentine’s Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry. | |||
}} | |||
{{Masters | |||
|name=Greedent | |||
|ndex=0820 | |||
|type=Normal | |||
|gender=m | |||
|role=Support | |||
|exrole=Tech | |||
|move1=Normal | |||
|move2=Poison | |||
|base=6 | |||
|weakness=Fighting | |||
|description=It stashes [[Berry|berries]] in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn’t notice the loss. | |||
|hp=685|atk=176|def=287|spatk=278|spdef=284|spe=240 | |||
|hp2=845|atk2=236|def2=347|spatk2=338|spdef2=344|spe2=280 | |||
}} | |||
===Availability=== | |||
Victor (Palentine's 2024) was exclusive to the following seasonal scout banners: | |||
*(Debut) Victor Seasonal Scout (February 9 to 26, 2024) | |||
{{-}} | |||
===Moves === | |||
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | |||
|- style="background: #{{normal color light}}" | |||
!Name | |||
!{{color2|000|Type}} | |||
!{{color2|000|Damage category|Category}} | |||
!Move gauge | |||
!Base {{color2|000|Power}} | |||
!Max {{color2|000|Power}} | |||
!{{color2|000|Accuracy}} | |||
!Target | |||
! width="200px" |Description | |||
|- style="background:#fff" | |||
|{{m|Tackle}} | |||
| {{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
| 1 | |||
|25 | |||
|30 | |||
|100% | |||
|An opponent | |||
|No additional effect. | |||
|- style="background:#fff" | |||
|[[Sitrus Berry]] | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(3 uses) | |||
|— | |||
|— | |||
|— | |||
|An ally | |||
|Restores an ally’s HP by approximately 20% of its maximum HP. | |||
|- style="background:#fff" | |||
|Hyper {{m|Belch}} | |||
|{{t|Poison}}<br>[[File:PoisonIC Masters.png|20px]] | |||
{{statustable|Special}} | |||
| 2<br>(2 uses) | |||
| 200 | |||
|240 | |||
|— | |||
|An opponent | |||
|Activation Condition: When the remaining MP for the user’s Sitrus Berry is 2 or lower. Deactivation Condition: When the remaining MP for the user’s Sitrus Berry is 3.<br>Never misses. Lowers the target’s Attack, Defense, Sp. Atk, and Sp. Def by 2 stat ranks. Leaves the target badly poisoned. | |||
|- style="background:#fff" | |||
|Cooking Prep! | |||
{{typetable|None}} | |||
{{statustable|Status}} | |||
|0<br>(2 uses) | |||
|— | |||
|— | |||
|— | |||
|All allies | |||
|Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. | |||
|- style="background: #{{normal color light}}" | |||
! colspan="9" |{{color2|000|Sync move|Sync moves}} | |||
|- style="background:#fff" | |||
|The Joys of Cooking Normal Impact | |||
|{{t|Normal}}<br>[[File:NormalIC Masters.png|20px]] | |||
{{statustable|Physical}} | |||
|— | |||
|300 | |||
|360 | |||
|— | |||
|An opponent | |||
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: Power of sync move increases 50%.)'' | |||
|} | |||
===Skills=== | |||
{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center" | |||
|- style="background: #{{normal color light}}" | |||
!Name | |||
!Description | |||
|- style="background: #{{normal color light}}" | |||
! colspan="2" |{{color2|000|Passive skill|Passive Skills}} | |||
|- style="background:#fff" | |||
|A Little Nibble | |||
|Reduces MP by 1 for the user’s moves that have the Berry effect tag and grants all of the following effects when the user’s HP is left at half or below after it is hit by an attack move or sync move: Restores the user’s HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user. | |||
|- style="background:#fff" | |||
|Have Seconds! | |||
|Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 1 stat rank when the remaining MP for the user’s moves that have the Berry effect tag is one or higher and its attack move is successful. | |||
|- style="background:#fff" | |||
|Vigilance | |||
| Protects the user against critical hits. | |||
|- style="background: #{{normal color light}}" | |||
! colspan="2" |{{color2|000|Theme skill|Theme Skills}} | |||
|- style="background:#fff" | |||
|[[File:Theme skill icon type.png|20px|link=]] Normal Support | |||
|Raises the maximum HP of all allied sync pairs by 30. | |||
|- style="background:#fff" | |||
|[[File:Theme skill icon region.png|20px|link=]] Galar Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|- style="background:#fff" | |||
|[[File:Theme skill icon Trainer group.png|20px|link=]] Main Character Support | |||
|Raises the maximum HP of all allied sync pairs by 4. | |||
|- style="background:#fff" | |||
|[[File:Theme skill icon fashion.png|20px|link=]] Seasonal Outfit Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|- style="background:#fff" | |||
|[[File:Theme skill icon other.png|20px|link=]] Cook Support | |||
|Raises the maximum HP of all allied sync pairs by 6. | |||
|- style="background: #{{normal color light}}" | |||
! colspan="2" | {{color2|000|Expedition skill|Expedition Skills}} | |||
|- style="background:#fff" | |||
|[[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful ↑ 2 | |||
|Raises the following discovery level by 2:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]]Wistful Crystal | |||
|} | |} | ||
===Sync grid=== | |||
The sync grid for Victor and Greedent is an expanded grid, made available since the pair first released. | |||
==Other Pokémon== | ==Other Pokémon== | ||
Line 972: | Line 1,117: | ||
===Battle appearances=== | ===Battle appearances=== | ||
Victor and Rillaboom can be battled against in: | Victor and Rillaboom can be battled against in: | ||
* [[Story event]]: [[Chef's Heartful Delivery]] (January 31 to February 21, 2023) | *[[Story event]]: [[Chef's Heartful Delivery]] (January 31 to February 21, 2023) | ||
* [[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}} (as a side foe; February 28 to March 25, 2023) | *[[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}} (as a side foe; February 28 to March 25, 2023) | ||
* Story event: [[Galar's Poké Ball Enthusiast]] (March 21 to April 7, 2023) | *Story event: [[Galar's Poké Ball Enthusiast]] (March 21 to April 7, 2023) | ||
* [[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 10 to 28, 2023) | *[[Daily Type Rotation]]: {{DL|Daily Type Rotation|Type Team-Up (2023)}} (August 10 to 28, 2023) | ||
===Story appearances=== | ===Story appearances=== | ||
Victor appears in his normal outfit in the following story areas: | Victor appears in his normal outfit in the following story areas: | ||
* [[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}} | *[[Villain Arc]]: {{DL|Villain Arc|Galar: A Millennium into the Future}} | ||
* {{DL|Pokémon Masters EX|Mysterious Stones Chapter}} | *{{DL|Pokémon Masters EX|Mysterious Stones Chapter}} | ||
* [[Solo event]]: [[Severely Strained Relations]] | *[[Solo event]]: [[Severely Strained Relations]] | ||
* [[Story event]]s: | *[[Story event]]s: | ||
** [[Chef's Heartful Delivery]] | **[[Chef's Heartful Delivery]] | ||
** [[Galar's Poké Ball Enthusiast]] | **[[Galar's Poké Ball Enthusiast]] | ||
** [[Focus on the Shining Shot!]] | **[[Focus on the Shining Shot!]] | ||
* [[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}} | *[[Neo Champions]]: {{DL|Neo Champions|Fight for the Future Together}} | ||
* [[Special sync pair event]]: {{DL|Special sync pair event|Victor & Spectrier}} | *[[Special sync pair event]]: {{DL|Special sync pair event|Victor & Spectrier}} | ||
* {{DL|Egg event|A Jolly Trio!}} | *{{DL|Egg event|A Jolly Trio!}} | ||
* Sync pair story: A Day with {{DL|Bede (Masters)|Articuno (Galarian Form)|Bede (Champion)}} | *Sync pair story: A Day with {{DL|Bede (Masters)|Articuno (Galarian Form)|Bede (Champion)}} | ||
===Sync pair stories=== | ===Sync pair stories=== | ||
====Victor and Rillaboom==== | ====Victor and Rillaboom==== | ||
* A Day with Victor | *A Day with Victor | ||
==Quotes== | ==Quotes== | ||
Line 999: | Line 1,144: | ||
==Gallery== | ==Gallery== | ||
===Victor=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color}}; font-size:80%" | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSVictor Masters.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:VSVictor Masters.png|120px]] | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Victor 2.png|x150px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Spr Masters Victor 2.png|x150px]] | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Spr Masters Victor EX.png|x150px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Spr Masters Victor EX.png|x150px]] | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:VSVictor EX Masters.png|120px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:VSVictor EX Masters.png|120px]] | ||
| rowspan=3 style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Mindscape.png|x280px]] | | rowspan="3" style="{{roundy|5px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Mindscape.png|x280px]] | ||
|- | |- | ||
| VS model<br>(Normal colors) | |VS model<br>(Normal colors) | ||
| 6★ model<br>(Normal colors) | |6★ model<br>(Normal colors) | ||
| 6★ model<br>(EX colors) | |6★ model<br>(EX colors) | ||
| VS model<br>(EX colors) | |VS model<br>(EX colors) | ||
|- | |- | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Emote 1 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Victor Emote 1 Masters.png|80px]] | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Emote 2 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Victor Emote 2 Masters.png|80px]] | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Emote 3 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Victor Emote 3 Masters.png|80px]] | ||
| style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" | [[File:Victor Emote 4 Masters.png|80px]] | | style="{{roundy|20px}} border:2px solid #{{grass color dark}}; background:#{{grass color light}}" |[[File:Victor Emote 4 Masters.png|80px]] | ||
|- | |- | ||
| Trainer emote<br>Nice! | |Trainer emote<br>Nice! | ||
| Trainer emote<br>Watch out! | |Trainer emote<br>Watch out! | ||
| Trainer emote<br>Let's do this! | |Trainer emote<br>Let's do this! | ||
| Trainer emote<br>Thanks! | |Trainer emote<br>Thanks! | ||
| Victor's sync move mindscape<br>({{color2|000|Galar}}) | |Victor's sync move mindscape<br>({{color2|000|Galar}}) | ||
|} | |||
===Victor (Palentine's 2024)=== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color}}; font-size:80%" | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:VSVictor Palentines 2024 Masters.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Spr Masters Victor Palentines 2024 2.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Spr Masters Victor Palentines 2024 EX.png|x150px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:VSVictor Palentines 2024 EX Masters.png|120px]] | |||
| style="{{roundy|5px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Palentine 2024 Mindscape.png|x200px]] | |||
|- | |||
|VS model<br>(Normal colors) | |||
|6★ model<br>(Normal colors) | |||
|6★ model<br>(EX colors) | |||
|VS model<br>(EX colors) | |||
|Victor's sync move mindscape<br>(Palentine's 2024) | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Victor Palentines 2024 Emote 1 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Victor Palentines 2024 Emote 2 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Victor Palentines 2024 Emote 3 Masters.png|80px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" |[[File:Victor Palentines 2024 Emote 4 Masters.png|80px]] | |||
|- | |||
|Trainer emote<br>Nice! | |||
|Trainer emote<br>Watch out! | |||
|Trainer emote<br>Let's do this! | |||
|Trainer emote<br>Thanks! | |||
|- | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 1-Star Victors Cooking Class.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 2-Star Victors Cooking Class.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal 3-Star Victors Cooking Class.png|120px]] | |||
| style="{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{normal color light}}" | [[File:Masters Medal With All My Heart Dynamax.png|120px]] | |||
|- | |||
| Medal<br>1★ Victor's Cooking Class! | |||
| Medal<br>2★ Victor's Cooking Class! | |||
| Medal<br>3★ Victor's Cooking Class! | |||
| Medal<br>With All My Heart Dynamax! | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days. | *Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days. | ||
* In a conversation with Victor in the Pokémon Center, it is revealed that his backpack is a hand-me-down from his dad, just as it is described in the [[core series]] games. | *In a conversation with Victor in the Pokémon Center, it is revealed that his backpack is a hand-me-down from his dad, just as it is described in the [[core series]] games. | ||
* All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Gloria}}, {{mas|Hop}}, {{mas|Marnie}}, {{mas|Bede}}, {{mas|Leon}}, and {{mas|Sonia}}. | *All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include {{mas|Gloria}}, {{mas|Hop}}, {{mas|Marnie}}, {{mas|Bede}}, {{mas|Leon}}, and {{mas|Sonia}}. | ||
* Victor and Spectrier are the first sync pair with the Field role. | *Victor and Spectrier are the first sync pair with the Field role. | ||
* Victor and Spectrier are the only sync pair available through a [[special sync pair event]] to have an initial potential of 5★. | *Victor and Spectrier are the only sync pair available through a [[special sync pair event]] to have an initial potential of 5★. | ||
* According to Victor, he met his Spectrier on [[Pasio]], where it had appeared for unclear reasons. | *According to Victor, he met his Spectrier on [[Pasio]], where it had appeared for unclear reasons. | ||
* Victor is the first male character to receive a Palentine's outfit. | |||
* Victor (Palentine's 2024) and Greedent are the first sync pair to use [[Berry|berries]] in battle. | |||
===Origin=== | ===Origin=== | ||
Line 1,036: | Line 1,220: | ||
Spectrier is a [[Legendary Pokémon]] that is obtained at [[Crown Shrine]] during the story of Pokémon Sword and Shield's [[The Crown Tundra]] expansion, though it must be caught while fused with {{p|Calyrex}}. Spectrier's Dex entry comes from Pokémon Shield. | Spectrier is a [[Legendary Pokémon]] that is obtained at [[Crown Shrine]] during the story of Pokémon Sword and Shield's [[The Crown Tundra]] expansion, though it must be caught while fused with {{p|Calyrex}}. Spectrier's Dex entry comes from Pokémon Shield. | ||
Victor is not seen owning a Greedent outside this game, though it was introduced in [[Generation VIII]], like Victor was. Greedent's Dex entry comes from Pokémon Sword. | |||
==In other languages== | ==In other languages== | ||
Line 1,097: | Line 1,283: | ||
==References== | ==References== | ||
<references/> | <references /> | ||
{{-}} | {{-}} |
Revision as of 03:06, 15 February 2024
Victor マサル Masaru | |
![]() Victor's model | |
No. | 157 |
---|---|
English voice actor | Ben Thao[1] |
Japanese voice actor | Hiro Shimono |
Description | This Galar Trainer loves nature. In battle, he’s a strategist who carefully observes opponents and calls out pinpoint instructions. |
Victor (Japanese: マサル Masaru) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Rillaboom, which is capable of Gigantamaxing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to 6★ EX from the day it was released.
Victor also forms a sync pair with Spectrier, which is capable of Dynamaxing. This pair was first made available through a special sync pair event on August 16, 2023, and could be raised to 6★ EX from the day it was released, though this pair lacks an EX style.
Victor in his Palentine's 2024 attire forms a sync pair with Greedent. This pair can be obtained through a Seasonal sync pair scout beginning on February 9, 2024. This pair can be raised to 6★ EX since it first released.
Rillaboom
![]() |
Type | ![]() | |||||
---|---|---|---|---|---|---|---|
Move types | ![]() ![]() | ||||||
Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Rillaboom ♂ | Weakness | ![]() | |||||
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 648 | 380 | 160 | 224 | 134 | 268 | |
Lv. 140, Max Potential | 748 | 420 | 200 | 264 | 174 | 308 |
Availability
Victor was exclusive to the following Poké Fair scout banners:
- (Debut) Victor Poké Fair Scout (October 7 to 24, 2022)
- Victor Poké Fair Scout (April 11 to 25, 2023)
- 5★-Select Poké Fair Scout ×25 (August 28 to September 28, 2023)
- 5★-Select Poké Fair Scout ×15 (A) (December 31, 2023 to January 31, 2024)
- Double Feature Poké Fair Scout (January 9 to 23, 2024)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Drum Beating | Grass![]() |
Physical | 4 | 160 | 192 | 100% | An opponent | Lowers the target's Speed by 1 stat rank. |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by 2 stat ranks. |
High Horsepower | Ground![]() |
Physical | 3 | 106 | 127 | 95% | An opponent | No additional effect. |
Attack Rhythm! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank. |
Sync moves | ||||||||
Strategically Sound Grass Impact | Grass![]() |
Physical | — | 250 | 300 | — | An opponent | (6★ EX) effect: Sync move targets all opponents. |
Max moves | ||||||||
G-Max Drum Solo | Grass![]() |
Physical | 0 (1 use) |
450 | 540 | — | An opponent | Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. |
Max Quake | Ground![]() |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by 2 stat ranks. |
Skills
Name | Description |
---|---|
Passive Skills | |
Piercing Blows | Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. |
Chase Down 3 | Powers up the user's moves when the target's Speed is lowered. |
Targets Maxed | When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. |
Theme Skills | |
![]() |
Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
![]() |
Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
![]() |
Raises the following discovery level by 2: • ![]() |
Sync grid
Victor and Rillaboom's sync grid is an expanded grid, made available when the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 2 |
Drum Beating: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 2 |
High Horsepower: Accuracy +5 | High Horsepower: Accuracy ↑ +5 | 3 | 36 | 2 |
High Horsepower: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
High Horsepower: BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 5 |
Dire Hit +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Attack Rhythm!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Attack Rhythm!: Critical Eye 1 | Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 10 | 120 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Superduper Effective 1 | Powers up moves that are super effective. | 8 | 96 | 2 |
Trip Up 2 | Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 2 |
Super Desperate | Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | 10 | 120 | 2 |
Twofer 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 10 | 120 | 3 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Mighty Rush 9 | Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
MAX Countdown 1 | Reduces the user's sync move countdown by 1 after using its max move. | 10 | 120 | 3 |
MAX Slip Up 2 | Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. | 10 | 120 | 4 |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 5 |
G-Max Drum Solo: Power +100 | G-Max Drum Solo: Power ↑ +100 | 8 | 96 | 3 |
Max Quake: Power +100 | Max Quake: Power ↑ +100 | 8 | 96 | 3 |
Strategically Sound Grass Impact: Power +25 | Strategically Sound Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Strategically Sound Grass Impact: Power +25 | Strategically Sound Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Spectrier
![]() |
Type | ![]() | |||||
---|---|---|---|---|---|---|---|
Move types | ![]() ![]() | ||||||
Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Spectrier | Weakness | ![]() | |||||
As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 651 | 200 | 170 | 390 | 181 | 422 | |
Lv. 140, Max Potential | 751 | 240 | 210 | 430 | 221 | 462 |
Availability
Victor and Spectrier can be teamed up with during the special sync pair event Victor & Spectrier (August 16 to September 30, 2023).
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Shadow Ball | Ghost![]() |
Special | 3 | 99 | 110 | 100% | An opponent | Has a chance (20%) of lowering the target's Sp. Def. |
Mud Shot | Ground![]() |
Special | 2 | 39 | 46 | 95% | An opponent | Lowers the target's Speed by 1 stat rank. |
Haze | Ice![]() |
Status | 2 (2 uses) |
— | — | — | All opponents | Returns the target's raised stats to normal. |
Taking the Lead! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally’s Sp. Atk by 2 stat ranks. Raises an ally’s critical-hit rate by 1 stat rank. |
Sync moves | ||||||||
Night Dash Ghost Beam | Ghost![]() |
Special | — | 250 | 300 | — | An opponent | (6★ EX) effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time. • Ghost Zone |
Max moves | ||||||||
Max Phantasm | Ghost![]() |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Lowers the Defense of all opposing sync pairs by 2 stat ranks. |
Max Quake | Ground![]() |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by 2 stat ranks. |
Max Guard | Normal![]() |
Status | 0 (1 use) |
— | — | — | An ally | Applies the Damage Guard Next effect to an ally. |
Skills
Name | Description |
---|---|
Passive Skills | |
Debut: Ghost Zone | Turns the field of play’s zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.) |
Haunted Acceleration 3 | Quickly charges the move gauge when the zone is a Ghost Zone. |
MAX Regen | Applies the Gradual Healing effect to the user after using its max move. |
Theme Skills | |
![]() |
Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12. |
![]() |
Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
![]() |
Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
![]() |
Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Expedition Skills | |
![]() |
Raises the following discovery level by 2: • ![]() |
Sync grid
The sync grid for Victor and Spectrier is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 2 |
Shadow Ball: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Shadow Ball: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 1 |
Mud Shot: Power +3 | Mud Shot: Power ↑ +3 | 3 | 36 | 2 |
Mud Shot: Accuracy +5 | Mud Shot: Accuracy ↑ +5 | 3 | 36 | 2 |
Mud Shot: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Haze: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Taking the Lead!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Taking the Lead!: Friendly Shield 1 | When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. | 8 | 96 | 3 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 8 | 96 | 2 |
Haunted Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ghost Zone. | 8 | 96 | 2 |
Haunted Power 2 | Powers up the user’s moves when the zone is a Ghost Zone. | 10 | 120 | 3 |
Unbuffed Foe Sync-Up 5 | Powers up the user’s sync move when none of the target’s stats are raised. | 10 | 120 | 3 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Debut Damage Reduction (Physical) | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Max Phantasm: Power +100 | Max Phantasm: Power ↑ +100 | 8 | 96 | 3 |
Max Quake: Power +100 | Max Quake: Power ↑ +100 | 8 | 96 | 3 |
Night Dash Ghost Beam: Power +25 | Night Dash Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Night Dash Ghost Beam: Power +25 | Night Dash Ghost Beam: Power ↑ +25 | 5 | 60 | 3 |
Greedent
Victor (Palentine's 2024) マサル(24シーズン) Masaru (2024 Season) | |
![]() Victor's model | |
No. | 157 |
---|---|
English voice actor | Ben Thao |
Japanese voice actor | Hiro Shimono |
Description | Victor will host a cooking class on Palentine’s Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry. |
![]() |
Type | ![]() | |||||
---|---|---|---|---|---|---|---|
Move types | ![]() ![]() | ||||||
Role | ![]() | ||||||
EX Role | ![]() | ||||||
Base Potential | ★★★★★☆EX | ||||||
Greedent ♂ | Weakness | ![]() | |||||
It stashes berries in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn’t notice the loss. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 685 | 176 | 287 | 278 | 284 | 240 | |
Lv. 140, Max Potential | 845 | 236 | 347 | 338 | 344 | 280 |
Availability
Victor (Palentine's 2024) was exclusive to the following seasonal scout banners:
- (Debut) Victor Seasonal Scout (February 9 to 26, 2024)
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Tackle | Normal![]() |
Physical | 1 | 25 | 30 | 100% | An opponent | No additional effect. |
Sitrus Berry | None | Status | 0 (3 uses) |
— | — | — | An ally | Restores an ally’s HP by approximately 20% of its maximum HP. |
Hyper Belch | Poison![]() |
Special | 2 (2 uses) |
200 | 240 | — | An opponent | Activation Condition: When the remaining MP for the user’s Sitrus Berry is 2 or lower. Deactivation Condition: When the remaining MP for the user’s Sitrus Berry is 3. Never misses. Lowers the target’s Attack, Defense, Sp. Atk, and Sp. Def by 2 stat ranks. Leaves the target badly poisoned. |
Cooking Prep! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. |
Sync moves | ||||||||
The Joys of Cooking Normal Impact | Normal![]() |
Physical | — | 300 | 360 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Power of sync move increases 50%.) |
Skills
Name | Description |
---|---|
Passive Skills | |
A Little Nibble | Reduces MP by 1 for the user’s moves that have the Berry effect tag and grants all of the following effects when the user’s HP is left at half or below after it is hit by an attack move or sync move: Restores the user’s HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user. |
Have Seconds! | Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 1 stat rank when the remaining MP for the user’s moves that have the Berry effect tag is one or higher and its attack move is successful. |
Vigilance | Protects the user against critical hits. |
Theme Skills | |
![]() |
Raises the maximum HP of all allied sync pairs by 30. |
![]() |
Raises the maximum HP of all allied sync pairs by 4. |
![]() |
Raises the maximum HP of all allied sync pairs by 4. |
![]() |
Raises the maximum HP of all allied sync pairs by 6. |
![]() |
Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
![]() |
Raises the following discovery level by 2: • ![]() |
Sync grid
The sync grid for Victor and Greedent is an expanded grid, made available since the pair first released.
Other Pokémon
On hand
During A Jolly Trio!, Victor sends out a Grookey to help introduce the player to the Pokémon that Professor Bellis is researching.
![]() Grookey |
Given away
During the story event Chef's Heartful Delivery, Mallow reveals that she received her Appletun from Victor as an Applin.
![]() Applin ♀ |
Appearances
Battle appearances
Victor and Rillaboom can be battled against in:
- Story event: Chef's Heartful Delivery (January 31 to February 21, 2023)
- Neo Champions: Fight for the Future Together (as a side foe; February 28 to March 25, 2023)
- Story event: Galar's Poké Ball Enthusiast (March 21 to April 7, 2023)
- Daily Type Rotation: Type Team-Up (2023) (August 10 to 28, 2023)
Story appearances
Victor appears in his normal outfit in the following story areas:
- Villain Arc: Galar: A Millennium into the Future
- Mysterious Stones Chapter
- Solo event: Severely Strained Relations
- Story events:
- Neo Champions: Fight for the Future Together
- Special sync pair event: Victor & Spectrier
- A Jolly Trio!
- Sync pair story: A Day with Bede (Champion)
Sync pair stories
Victor and Rillaboom
- A Day with Victor
Quotes
- Main article: Victor (game)/Quotes → Pokémon Masters EX
Gallery
Victor
![]() |
![]() |
![]() |
![]() |
![]() |
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) | |
![]() |
![]() |
![]() |
![]() | |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Victor's sync move mindscape (Galar) |
Victor (Palentine's 2024)
Trivia
- Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days.
- In a conversation with Victor in the Pokémon Center, it is revealed that his backpack is a hand-me-down from his dad, just as it is described in the core series games.
- All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Gloria, Hop, Marnie, Bede, Leon, and Sonia.
- Victor and Spectrier are the first sync pair with the Field role.
- Victor and Spectrier are the only sync pair available through a special sync pair event to have an initial potential of 5★.
- According to Victor, he met his Spectrier on Pasio, where it had appeared for unclear reasons.
- Victor is the first male character to receive a Palentine's outfit.
- Victor (Palentine's 2024) and Greedent are the first sync pair to use berries in battle.
Origin
Victor's design is based on his appearance in Pokémon Sword and Shield. Rillaboom is the final evolution of Grookey, one of the starter Pokémon of Galar in the core series games. Rillaboom's Gigantamax form can be unlocked in Pokémon Sword and Shield's The Isle of Armor expansion by eating Max Soup. In addition, Victor's Pokémon Adventures counterpart is depicted with a Rillaboom. Rillaboom's Dex entry comes from Pokémon Sword.
Spectrier is a Legendary Pokémon that is obtained at Crown Shrine during the story of Pokémon Sword and Shield's The Crown Tundra expansion, though it must be caught while fused with Calyrex. Spectrier's Dex entry comes from Pokémon Shield.
Victor is not seen owning a Greedent outside this game, though it was introduced in Generation VIII, like Victor was. Greedent's Dex entry comes from Pokémon Sword.
In other languages
Attack Rhythm!
|
Strategically Sound Grass Impact
|
Taking the Lead!
|
Night Dash Ghost Beam
|
References