|
|
(32 intermediate revisions by 15 users not shown) |
Line 1: |
Line 1: |
| <!--Insert new variations in alphabetical order--> | | <!--Insert new variations in alphabetical order--> |
| | {{unknown name}} |
| {{Outdated|needs=to be updated for Generation VI}} | | {{Outdated|needs=to be updated for Generation VI}} |
| '''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | | '''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. |
Line 16: |
Line 17: |
| |} | | |} |
|
| |
|
| ===Elemental Punches=== | | ===Variations of Fire Punch=== |
| {{mvar/h|15|power=75|acc=100|notes=10% chance to inflict non-volatile [[Status condition|status]]|other=Status condition}} | | {{mvar/h|10 or 15|power=75|acc=100|notes=10% chance to inflict non-volatile [[Status condition|status]]|other=Status condition|PP=PP}} |
| {{mvar|Fire Punch|Fire|Physical|I|other=Burn}} | | {{mvar|Fire Punch|Fire|Physical|I|PP=15|other=Burn}} |
| {{mvar|Ice Punch|Ice|Physical|I|other=Freeze}} | | {{mvar|Ice Punch|Ice|Physical|I|PP=15|other=Freeze}} |
| {{mvar|Thunder Punch|Electric|Physical|I|other=Paralysis}} | | {{mvar|Thunder Punch|Electric|Physical|I|PP=15|other=Paralysis}} |
| | {{mvar|Signal Beam|Bug|Special|III|PP=15||other=Confusion}} |
| | {{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}} |
| |} | | |} |
| |} | | |} |
Line 43: |
Line 46: |
| ===Variations of Acid=== | | ===Variations of Acid=== |
| {{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}} | | {{mvar/h|25 or 30|power=40|acc=100|notes=10% chance of secondary effect occurring|other=Secondary effect|PP=PP}} |
| {{mvar|Acid|Poison|Special|I|note=Affects all foes|other=Lowers Special Defense|I|note=Lowers Defense in Generations I-III| PP=30}} | | {{mvar|Acid|Poison|Special|I|note=Affects all foes|other=Lowers Special Defense{{tt|*|Defense in Generations I-III}}|I| PP=30}} |
| {{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}} | | {{mvar|Bubble|Water|Special|I|other=Lowers Speed|PP=30|note=20 power prior to Generation VI}} |
| {{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}} | | {{mvar|Ember|Fire|Special|I|other=Inflicts burn|PP=25}} |
Line 92: |
Line 95: |
|
| |
|
| ===Variations of Blizzard=== | | ===Variations of Blizzard=== |
| {{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition|other=Additional effect|PP=PP}} | | {{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}} |
| {{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} | | {{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|note=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} |
| {{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, 10% chance of paralyzing target in Gen I}} | | {{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|note=Cannot miss in heavy rain, 10% chance of paralyzing target in Gen I}} |
Line 197: |
Line 200: |
|
| |
|
| ===Variations of Discharge=== | | ===Variations of Discharge=== |
| {{mvar/h|15|power=80|acc=100|notes=Chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}} | | {{mvar/h|15|power=80|acc=100|notes=30% chance of causing a secondary effect, hits all adjacent Pokémon|other=Secondary effect}} |
| {{mvar|Discharge|Electric|Special|IV|other=30% chance of paralyzing}} | | {{mvar|Discharge|Electric|Special|IV|other=30% chance of paralyzing}} |
| {{mvar|Lava Plume|Fire|Special|IV|other=30% chance of burning}} | | {{mvar|Lava Plume|Fire|Special|IV|other=30% chance of burning}} |
Line 231: |
Line 234: |
| {{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}} | | {{mvar/h|40|power=40|acc=100|notes=Leaves target with at least 1HP}} |
| {{mvar|False Swipe|Normal|Physical|II}} | | {{mvar|False Swipe|Normal|Physical|II}} |
| {{mvar|Hold Back|Normal|Physical|VI}} | | {{mvar|Hold Back|Normal|Physical|VI}} |
| |} | | |} |
| |} | | |} |
Line 287: |
Line 290: |
|
| |
|
| ===Variations of Gust=== | | ===Variations of Gust=== |
| {{mvar/h|35|power=40|acc=100|notes=No additional effect}} | | {{mvar/h|25 or 35|power=40|acc=100|notes=No additional effect|PP=PP}} |
| {{mvar|Gust|Flying|Special|I|note=Normal-type in Generation I}} | | {{mvar|Gust|Flying|Special|I||PP=35|note=Normal-type in Generation I}} |
| {{mvar|Pound|Normal|Physical|I}} | | {{mvar|Pound|Normal|Physical|I|PP=35}} |
| {{mvar|Scratch|Normal|Physical|I}} | | {{mvar|Scratch|Normal|Physical|I|PP=35}} |
| | {{mvar|Water Gun|Water|Special|I|PP=25}} |
| | {{mvar|Fairy Wind|Fairy|Special|VI|PP=35}} |
| |} | | |} |
| |} | | |} |
Line 428: |
Line 433: |
| {{mvar|Rollout|Rock|Physical|II}} | | {{mvar|Rollout|Rock|Physical|II}} |
| {{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}} | | {{mvar|Ice Ball|Ice|Physical|III|sig=The Spheal line|siggen=VI}} |
| |}
| |
| |}
| |
|
| |
| ===Variations of Signal Beam===
| |
| {{mvar/h|10 or 15|power=75|acc=100|notes=10% chance of inflicting a [[status condition]]|other=Status condition|PP=PP}}
| |
| {{mvar|Signal Beam|Bug|Special|III|PP=15|other=Confusion}}
| |
| {{mvar|Relic Song|Normal|Special|V|PP=10|sig=Meloetta|other=Sleep}}
| |
| |} | | |} |
| |} | | |} |
Line 441: |
Line 439: |
| {{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}} | | {{mvar/h|5|power=140|acc=90|notes=Needs to charge, 30% chance of causing a secondary effect|other=Secondary effect}} |
| {{mvar|Sky Attack|Flying|Physical|I|other=Flinch}} | | {{mvar|Sky Attack|Flying|Physical|I|other=Flinch}} |
| {{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis|note=Black Kyurem's signature move}} | | {{mvar|Freeze Shock|Ice|Physical|V|other=Paralysis|sig=Black Kyurem}} |
| {{mvar|Ice Burn|note=White Kyurem's signature move|Ice|Special|V|other=Burn}} | | {{mvar|Ice Burn|sig=White Kyurem|Ice|Special|V|other=Burn}} |
| |} | | |} |
| |} | | |} |
Line 472: |
Line 470: |
|
| |
|
| ===Variations of Strength=== | | ===Variations of Strength=== |
| {{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect}} | | {{mvar/h|15 or 20|power=80|acc=100|notes=No additional effect|PP=PP}} |
| {{mvar|Strength|Normal|Physical|I}} | | {{mvar|Strength|Normal|Physical|I|PP=15}} |
| {{mvar|Drill Peck|Flying|Physical|I}} | | {{mvar|Drill Peck|Flying|Physical|I|PP=20}} |
| {{mvar|Dragon Claw|Dragon|Physical|III}} | | {{mvar|Dragon Claw|Dragon|Physical|III|PP=15}} |
| {{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI}} | | {{mvar|Power Gem|Rock|Special|IV|note=70 power prior to Generation VI|PP=20}} |
| {{mvar|Seed Bomb|Grass|Physical|IV}} | | {{mvar|Seed Bomb|Grass|Physical|IV|PP=15}} |
| {{mvar|X-Scissor|Bug|Physical|IV}} | | {{mvar|X-Scissor|Bug|Physical|IV|PP=15}} |
| |} | | |} |
| |} | | |} |
|
| |
|
Line 486: |
Line 484: |
| {{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} | | {{mvar|Superpower|Fighting|Physical|III|other=Attack, Defense}} |
| {{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} | | {{mvar|Close Combat|Fighting|Physical|IV|other=Defense, Special Defense}} |
| {{mvar|Dragon Ascent|Flying|Physical|VI|other=Defense, Special Defense}} | | {{mvar|Dragon Ascent|Flying|Physical|VI|sig=Rayquaza|other=Defense, Special Defense}} |
| |} | | |} |
| |} | | |} |
Line 524: |
Line 522: |
|
| |
|
| ===Variations of Waterfall=== | | ===Variations of Waterfall=== |
| {{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect}} | | {{mvar/h|15 or 20|power=80|acc=100|notes=Chance of causing a secondary effect, single target|other=Secondary effect|PP=PP}} |
| {{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|sig=The Goldeen line|siggen=II}} | | {{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching{{tt|*|No additional effect prior to Generation IV}}|sig=The Goldeen line|siggen=II|PP=15}} |
| {{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|note=30 PP prior to Generation VI}} | | {{mvar|Extrasensory|Psychic|Special|III|other=10% chance of flinching|PP=20{{tt|*|30 prior to Generation VI}}}} |
| {{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching}} | | {{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}} |
| {{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching}} | | {{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}} |
| {{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning}} | | {{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=20}} |
| {{mvar|Scald|Water|Special|V|other=30% chance of burning}} | | {{mvar|Scald|Water|Special|V|other=30% chance of burning|PP=15}} |
| |} | | |} |
| |}
| |
|
| |
| ===Variations of Water Gun===
| |
| {{mvar/h|25 or 30|power=40|acc=100|notes=No additional effect}}
| |
| {{mvar|Water Gun|Water|Special|I}}
| |
| {{mvar|Fairy Wind|Fairy|Special|VI}}
| |
| |}
| |
| |} | | |} |
|
| |
|
Line 647: |
Line 638: |
|
| |
|
| ===Variations of Detect=== | | ===Variations of Detect=== |
| {{mvar/h|5 or 10|notes=+3 priority, protects user from all moves|PP=PP}} | | {{mvar/h|5 or 10|notes=+4 priority, protects user from all moves|PP=PP}} |
| {{mvar|Detect|Fighting|Status|II|PP=5}} | | {{mvar|Detect|Fighting|Status|II|PP=5}} |
| {{mvar|Protect|Normal|Status|II|PP=10}} | | {{mvar|Protect|Normal|Status|II|PP=10}} |
Line 729: |
Line 720: |
|
| |
|
| ===Variations of Leech Seed=== | | ===Variations of Leech Seed=== |
| {{mvar/h|10|acc=90|notes=Inflicts target with a [[status condition]]|other=status condition}} | | {{mvar/h|10|acc=90|notes=Inflicts target with a [[status condition]]|other=Status condition}} |
| {{mvar|Leech Seed|Grass|Status|I|other=Seeding}} | | {{mvar|Leech Seed|Grass|Status|I|other=Seeding}} |
| {{mvar|Toxic|Poison|Status|I|other=Bad poison}} | | {{mvar|Toxic|Poison|Status|I|other=Bad poison}} |
Line 746: |
Line 737: |
| {{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}} | | {{mvar|Lovely Kiss|Normal|Status|I|other=Sleep|sig=Jynx|PP=10}} |
| {{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}} | | {{mvar|Sleep Powder|Grass|Status|I|other=Sleep|PP=15}} |
| {{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal type prior to Generation VI}} | | {{mvar|Sweet Kiss|Fairy|Status|II|other=Confusion|PP=10|note=Normal-type prior to Generation VI}} |
| |} | | |} |
| |} | | |} |
Line 767: |
Line 758: |
|
| |
|
| ===Variations of Moonlight=== | | ===Variations of Moonlight=== |
| {{mvar/h|5|notes=Heals variant amount of HP, depending on the [[Weather conditions|weather]]|other=Time of day (Generation II only)}} | | {{mvar/h|5|notes=Heals variant amount of HP, depending on the [[weather]]|other=Time of day (Generation II only)}} |
| {{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=Twice as effective at night}} | | {{mvar|Moonlight|Fairy|Status|II|note=Normal-type prior to Generation VI|other=Twice as effective at night}} |
| {{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=Twice as effective in the morning}} | | {{mvar|Morning Sun|Normal|Status|II|sig=Espeon|siggen=III|other=Twice as effective in the morning}} |
Line 798: |
Line 789: |
|
| |
|
| ===Variations of Rain Dance=== | | ===Variations of Rain Dance=== |
| {{mvar/h|5 or 10|notes=Changes in-battle [[weather conditions]] for 5 turns|other=Weather|PP=PP}} | | {{mvar/h|5 or 10|notes=Changes in-battle [[weather]] for 5 turns|other=Weather|PP=PP}} |
| {{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}} | | {{mvar|Rain Dance|Water|Status|II|other=Heavy rain|PP=5}} |
| {{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}} | | {{mvar|Sandstorm|Rock|Status|II|other=Sandstorm|PP=10}} |
Line 863: |
Line 854: |
| {{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}} | | {{mvar|Toxic Spikes|Poison|Status|IV|other=Inflicts poison when opponent switches in}} |
| {{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}} | | {{mvar|Sticky Web|Bug|Status|VI|other=Decreases Speed by 1 stage when opponent switches in}} |
| | |} |
| | |} |
| | |
| | ===Variations of Splash=== |
| | {{mvar/h|40|notes=Does Nothing}} |
| | {{mvar|Splash|Normal|Status|I|sig=Magikarp|siggen=II}} |
| | {{mvar|Celebrate|Normal|Status|VI}} |
| | {{mvar|Hold Hands|Normal|Status|VI}} |
| |} | | |} |
| |} | | |} |