Calm Mind (move): Difference between revisions

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appeal=2 |
appeal=2 |
jam=0 |
jam=0 |
cdesc=??? |
cdesc=Prevents the user from receiving counter appeal points once during the current round. |
appealsc=0 |
appealsc=0 |
scdesc=Earn double the score in the next turn. |
scdesc=Earn double the score in the next turn. |

Revision as of 02:39, 1 January 2008

Calm Mind
めいそう Meditation
[[File:|center]]
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  2 ♥♥
Jam  0  
Prevents the user from receiving counter appeal points once during the current round.
Condition  Smart
Appeal  0  
Earn double the score in the next turn.
Condition  Smart
Appeal  0  
Jamming  0  

Calm Mind is a non-damaging Template:Type2 move introduced in Generation III.

Learnset

Generation III

By leveling up

Generation IV

By leveling up

In other languages

French: Plénitude, German: Gedankengut, Italian: calmamente, Spanish: paz mental

Template:Project MoveDex notice

Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708