The Water type (Japanese: みずタイプ Water type ) is one of the eighteen types . Water-type moves are super effective against Fire -, Ground -, and Rock-type Pokémon , while Water-type Pokémon are weak to Electric - and Grass-type moves.
Battle properties
Note: Type effectiveness multipliers may vary in other games outside the core series .
Additional effects
During the rain (introduced in Generation II ) or heavy rain (introduced in Pokémon Omega Ruby and Alpha Sapphire ) weather conditions, the power of Water-type moves is increased by 50%. During harsh sunlight (introduced in Generation II), the power of Water-type moves is decreased by 50%. During extremely harsh sunlight (introduced in Pokémon Omega Ruby and Alpha Sapphire), all Water-type moves will fail.
The move Soak , introduced in Generation V , causes the target to become a pure Water-type Pokémon (except if it is Terastalized , which will cause the move to fail).
Water-type Pokémon are weak to the Ice-type move Freeze-Dry , introduced in Generation VI , despite normally being resistant to Ice-type moves.
Pokémon
As of Generation X , 162 Pokémon are Water-type (counting those that are Water-type in at least one of their forms ), which makes up 15.76% of all Pokémon, making it the most common type among Pokémon, followed by the Normal type. After the introduction of Volcanion in Generation VI , all other types have been paired up with Water at least once, making it the second type to have this trait, after Flying and followed by Psychic .
The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.
Pure Water-type Pokémon
Half Water-type Pokémon
Primary Water-type Pokémon
Secondary Water-type Pokémon
Changed types
These Water-type Pokémon have had their types changed.
Moves
As of Generation IX , there are 53 Water-type moves , which makes up 5.67% of all moves (excluding those that are Water-type only under certain circumstances), causing it to tie with Dark as the 5th most common type among moves after Fighting and before Electric .
Prior to changes in Generation IV , all damaging Water-type moves were special , but they may now also be physical depending on the attack.
Gen
Move
Category
Contest
Power
Accuracy
PP
Range
Description
IX
Aqua Cutter
Physical
070 70
100 100 %
20 20 (max 32)
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
IV
Aqua Jet
Physical
Cool
040 40
100 100 %
20 20 (max 32)
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
IV
Aqua Ring
Status
Beautiful
000 —
000 — %
20 20 (max 32)
The user envelops itself in a veil made of water. It regains some HP every turn.
IX
Aqua Step
Physical
080 80
100 100 %
10 10 (max 16)
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
IV
Aqua Tail
Physical
Beautiful
090 90
090 90 %
10 10 (max 16)
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
VII
Bouncy Bubble
Special
060 60
100 100 %
20 20 (max 32)
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
IV
Brine
Special
Tough
065 65
100 100 %
10 10 (max 16)
This move's power is doubled if the target's HP is at half or less.
I
Bubble
Special
Cute
040 40
100 100 %
30 30 (max 48)
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
I
Bubble Beam
Special
Beautiful
065 65
100 100 %
20 20 (max 32)
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
IX
Chilling Water
Special
050 50
100 100 %
20 20 (max 32)
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
I
Clamp
Physical
Tough
035 35
085 85 %
15 15 (max 24)
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
I
Crabhammer
Physical
Tough
100 100
090 90 %
10 10 (max 16)
The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
III
Dive
Physical
Beautiful
080 80
100 100 %
10 10 (max 16)
The user dives on the first turn, then floats up and attacks on the next turn.
VIII
Fishious Rend
Physical
085 85
100 100 %
10 10 (max 16)
The user rends the target with its hard gills. This move's power is doubled if the user moves before the target.
VIII
Flip Turn
Physical
060 60
100 100 %
20 20 (max 32)
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
VIII
G-Max Cannonade
Physical
000 —
000 — %
03 3 (max 4)
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
VIII
G-Max Cannonade
Special
000 —
000 — %
03 3 (max 4)
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
VIII
G-Max Foam Burst
Physical
000 —
000 — %
03 3 (max 4)
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
VIII
G-Max Foam Burst
Special
000 —
000 — %
03 3 (max 4)
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
VIII
G-Max Hydrosnipe
Physical
160 160
000 — %
03 3 (max 4)
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
VIII
G-Max Hydrosnipe
Special
160 160
000 — %
03 3 (max 4)
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
VIII
G-Max Rapid Flow
Physical
000 —
000 — %
03 3 (max 4)
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
VIII
G-Max Rapid Flow
Special
000 —
000 — %
03 3 (max 4)
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
VIII
G-Max Stonesurge
Physical
000 —
000 — %
03 3 (max 4)
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
VIII
G-Max Stonesurge
Special
000 —
000 — %
03 3 (max 4)
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
III
Hydro Cannon
Special
Beautiful
150 150
090 90 %
05 5 (max 8)
The target is hit with a watery blast. The user can't move on the next turn.
I
Hydro Pump
Special
Beautiful
110 110
080 80 %
05 5 (max 8)
The target is blasted by a huge volume of water launched under great pressure.
IX
Hydro Steam
Special
080 80
100 100 %
15 15 (max 24)
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
VII
Hydro Vortex
Physical
000 —
000 — %
01 1 (max 1)
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
VII
Hydro Vortex
Special
000 —
000 — %
01 1 (max 1)
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
IX
Jet Punch
Physical
060 60
100 100 %
15 15 (max 24)
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
VIII
Life Dew
Status
000 —
000 — %
10 10 (max 16)
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
VII
Liquidation
Physical
085 85
100 100 %
10 10 (max 16)
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
VIII
Max Geyser
Physical
000 —
000 — %
03 3 (max 4)
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
VIII
Max Geyser
Special
000 —
000 — %
03 3 (max 4)
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
III
Muddy Water
Special
Tough
090 90
085 85 %
10 10 (max 16)
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
VII
Oceanic Operetta
Special
195 195
000 — %
01 1 (max 1)
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
II
Octazooka
Special
Tough
065 65
085 85 %
10 10 (max 16)
The user attacks by spraying ink in the target's face. This may also lower the target's accuracy.
VI
Origin Pulse
Special
Beautiful
110 110
085 85 %
10 10 (max 16)
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
II
Rain Dance
Status
Beautiful
000 —
000 — %
05 5 (max 8)
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
V
Razor Shell
Physical
Cool
075 75
095 95 %
10 10 (max 16)
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
V
Scald
Special
Tough
080 80
100 100 %
15 15 (max 24)
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
VIII
Snipe Shot
Special
080 80
100 100 %
15 15 (max 24)
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
V
Soak
Status
Cute
000 —
100 100 %
20 20 (max 32)
The user shoots a torrent of water that changes the target's type to Water.
VII
Sparkling Aria
Special
090 90
100 100 %
10 10 (max 16)
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
VII
Splishy Splash
Special
090 90
100 100 %
15 15 (max 24)
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
VI
Steam Eruption
Special
Beautiful
110 110
095 95 %
05 5 (max 8)
The user immerses the target in superheated steam. This may also leave the target with a burn.
I
Surf
Special
Beautiful
090 90
100 100 %
15 15 (max 24)
The user attacks everything around it by swamping its surroundings with a giant wave.
VIII
Surging Strikes
Physical
025 25
100 100 %
05 5 (max 8)
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.
IX
Triple Dive
Physical
030 30
095 95 %
10 10 (max 16)
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
I
Water Gun
Special
Cute
040 40
100 100 %
25 25 (max 40)
The target is blasted with a forceful shot of water.
V
Water Pledge
Special
Beautiful
080 80
100 100 %
10 10 (max 16)
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
III
Water Pulse
Special
Beautiful
060 60
100 100 %
20 20 (max 32)
The user attacks the target with a pulsing blast of water. This may also confuse the target.
VI
Water Shuriken
Special
Cool
015 15
100 100 %
20 20 (max 32)
The user hits the target with throwing stars two to five times in a row. This move always goes first.
III
Water Sport
Status
Cute
000 —
000 — %
15 15 (max 24)
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
III
Water Spout
Special
Beautiful
150 150
100 100 %
05 5 (max 8)
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
I
Waterfall
Physical
Tough
080 80
100 100 %
15 15 (max 24)
The user charges at the target and may make it flinch.
VIII
Wave Crash
Physical
120 120
100 100 %
10 10 (max 16)
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
II
Whirlpool
Special
Beautiful
035 35
085 85 %
15 15 (max 24)
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
I
Withdraw
Status
Cute
000 —
000 — %
40 40 (max 64)
The user withdraws its body into its hard shell, boosting its Defense stat.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
Abilities
Interacting with the Water type
A Pokémon with Protean or Libero will become Water-type if it uses a Water-type move . A Pokémon with the Ability Color Change , Imposter , Forecast , RKS System , or Multitype will become a Water-type Pokémon if (respectively) it is hit with a Water-type move, is sent out against a Water-type opponent, if the weather is rainy , if it is holding a Water Memory , or if it is holding a Splash Plate /Waterium Z .
Gen
Ability
Description
VI
Desolate Land
The Pokémon changes the weather to nullify Water-type attacks.
IV
Dry Skin
Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
VII
Liquid Voice
Sound-based moves become Water-type moves.
VIII
Steam Engine
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
IV
Storm Drain
The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
III
Torrent
Powers up Water-type moves when the Pokémon's HP is low.
III
Water Absorb
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
VII
Water Bubble
Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.*
VII
Water Compaction
Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.
Exclusive Abilities
Only Water-type Pokémon have these Abilities. This does not include signature Abilities .
Gen
Ability
Description
III
Drizzle
The Pokémon makes it rain when it enters a battle.
VI
Mega Launcher
Powers up pulse moves.
III
Torrent
Powers up Water-type moves when the Pokémon's HP is low.
III
Water Veil
The Pokémon's water veil prevents it from being burned.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.
Items
Name
Description
Absorb Bulb
An item to be held by a Pokémon. This single-use bulb boosts the Sp. Atk stat if the holder is damaged by a Water-type attack.
Douse Drive
A cassette to be held by Genesect . It changes Genesect's Techno Blast move so it becomes Water type.
Luminous Moss
An item to be held by a Pokémon. This single-use luminous moss boosts the Sp. Def stat if the holder is damaged by a Water-type move.
Lustrous Orb
A beautifully shining gem to be held by Palkia . It boosts the power of Palkia’s Dragon - and Water-type moves.
Mystic Water
An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of the holder's Water-type moves.
Net Ball
A somewhat different Poké Ball that is more effective when catching Water- or Bug-type Pokémon.
Passho Berry
If a Pokémon holding this Berry is hit with a supereffective Water-type move, the power of that move will be weakened.
Sea Incense
An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
Splash Plate
An item to be held by a Pokémon. This stone tablet is imbued with the essence of water and boosts the power of the holder’s Water-type moves.
Water Gem
A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.
Water Memory
A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon .
Water Tera Shard
On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
Waterium Z
This is a crystallized form of Z-Power. It upgrades Water-type moves to Z-Moves .
Wave Incense
An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.
Notable Water-type Trainers
Main article: Category:Water-type Trainers
Icons
Icon fromPokémon Ruby, Sapphire , and Emerald
Icon fromPokémon FireRed and LeafGreen
Icon fromGeneration IV
Pokédex icon fromGeneration IV
Icon fromGeneration V
Icon fromGeneration VI
Icon fromPokémon Sun, Moon , Ultra Sun and Ultra Moon
Icon fromLet's Go, Pikachu!; Let's Go, Eevee!
Icon fromPokémon Sword and Shield
Symbol icon fromLet's Go, Pikachu!; Let's Go, Eevee! ; Sword, Shield and HOME (Gen VIII)
Icon fromPokémon Brilliant Diamond and Shining Pearl
Symbol icon fromPokémon Brilliant Diamond, Shining Pearl , Scarlet and Violet , and HOME (Gen IX)
Icon fromPokémon Legends: Arceus
Symbol icon fromPokémon Legends: Arceus
Icon fromPokémon Scarlet and Violet
Tera icon fromPokémon Scarlet and Violet
Tera symbol icon fromPokémon Scarlet and Violet
Icon fromPokémon Legends: ZA
Statistical averages
Overall
Fully evolved
In spin-off games
Pokémon Sleep
Unlike in the core series games, in Pokémon Sleep , each Pokémon can only have one type, which determines the kind of Berry that the Pokémon will gather for Snorlax to feed on. Water-type Pokémon will gather Oran Berries , and typically have the Slumbering sleep type .
The following is a list of Water-type Pokémon in Pokémon Sleep.
In the TCG
Main article: Water (TCG)
Due to the decreased amount of types in the TCG, Water generally adopts all Ice-type Pokémon under its typing.
Similar to the games, Water-type Pokémon in the TCG are generally weak to Grass and Lightning with no resistances. Water-type Pokémon are strong against Fighting and Fire Pokémon, whilst Grass Pokémon and some Colorless Pokémon can resist this type.
Trivia
Generation I introduced the most Water-type Pokémon of any generation , with 32, and Generation VI introduced the fewest Water-type Pokémon, with nine.
Generation VIII introduced the most Water-type moves of any generation, with twelve, and Generation II and VI introduced the fewest Water-type moves with three.
Generation II is the only generation to have not introduced a Water-type specialist.
Starting in Generation II, Water has the most Pokémon with a specific type.
Out of every type, Water has the most Gym Leaders , at eight.
The Water type has the most Pokémon that evolve via trading , at six.
The Water type has the most Gigantamax forms of all types, at six, as well as the most G-Max Moves , at five.
Out of the usual three first partner Pokémon types, Water is the only one to have all of its members — including their respective Evolutions — be listed as the same color, namely blue .
Junichi Masuda has stated that Water is his favorite type.[ 1]
References
In other languages