User:TehPerson/TM learnlist (Generation VIII)/7

Meditite

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM17
TM17 Light Screen Psychic Status 0000 —}}—% 30
TM18
TM18 Reflect Psychic Status 0000 —}}—% 20
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM42
TM42 Revenge Fighting Physical 06060 100}}100% 10
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM60
TM60 Power Swap Psychic Status 0000 —}}—% 10
TM61
TM61 Guard Swap Psychic Status 0000 —}}—% 10
TM63
TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM69
TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM75
TM75 Low Sweep Fighting Physical 06565 100}}100% 20
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM79
TM79 Retaliate Normal Physical 07070 100}}100% 5
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR07
TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR21
TR21 Reversal Fighting Physical 0000 100}}100% 15
TR25
TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR29
TR29 Baton Pass Normal Status 0000 —}}—% 40
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR48
TR48 Bulk Up Fighting Status 0000 —}}—% 20
TR49
TR49 Calm Mind Psychic Status 0000 —}}—% 20
TR57
TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR69
TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR82
TR82 Stored Power Psychic Special 02020 100}}100% 10
TR85
TR85 Work Up Normal Status 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an Evolution of Meditite
  • Click on the generation numbers at the top to see TM moves from other generations

Medicham

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM17
TM17 Light Screen Psychic Status 0000 —}}—% 30
TM18
TM18 Reflect Psychic Status 0000 —}}—% 20
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM42
TM42 Revenge Fighting Physical 06060 100}}100% 10
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM60
TM60 Power Swap Psychic Status 0000 —}}—% 10
TM61
TM61 Guard Swap Psychic Status 0000 —}}—% 10
TM63
TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM69
TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM75
TM75 Low Sweep Fighting Physical 06565 100}}100% 20
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM79
TM79 Retaliate Normal Physical 07070 100}}100% 5
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR07
TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR21
TR21 Reversal Fighting Physical 0000 100}}100% 15
TR25
TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR29
TR29 Baton Pass Normal Status 0000 —}}—% 40
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR41
TR41 Blaze Kick Fire Physical 08585 090}}90% 10
TR48
TR48 Bulk Up Fighting Status 0000 —}}—% 20
TR49
TR49 Calm Mind Psychic Status 0000 —}}—% 20
TR56
TR56 Aura Sphere Fighting Special 08080 —}}—% 20
TR57
TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65
TR65 Energy Ball Grass Special 09090 100}}100% 10
TR69
TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR82
TR82 Stored Power Psychic Special 02020 100}}100% 10
TR85
TR85 Work Up Normal Status 0000 —}}—% 30
  • Bold indicates a move that gets STAB when used by Medicham
  • Italic indicates a move that gets STAB only when used by an Evolution of Medicham
  • Click on the generation numbers at the top to see TM moves from other generations

Plusle

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
TM17 Light Screen Psychic Status 0000 —}}—% 30
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM29
TM29 Charm Fairy Status 0000 100}}100% 20
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM47
TM47 Fake Tears Dark Status 0000 100}}100% 20
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM80
TM80 Volt Switch Electric Special 07070 100}}100% 20
TM82
TM82 Electroweb Electric Special 05555 095}}95% 15
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR12
TR12 Agility Psychic Status 0000 —}}—% 30
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR29
TR29 Baton Pass Normal Status 0000 —}}—% 40
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR35
TR35 Uproar Normal Special 09090 100}}100% 10
TR68
TR68 Nasty Plot Dark Status 0000 —}}—% 20
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR80
TR80 Electro Ball Electric Special 0000 100}}100% 10
TR86
TR86 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Plusle
  • Italic indicates a move that gets STAB only when used by an Evolution of Plusle
  • Click on the generation numbers at the top to see TM moves from other generations

Minun

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
TM17 Light Screen Psychic Status 0000 —}}—% 30
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM29
TM29 Charm Fairy Status 0000 100}}100% 20
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM47
TM47 Fake Tears Dark Status 0000 100}}100% 20
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM80
TM80 Volt Switch Electric Special 07070 100}}100% 20
TM82
TM82 Electroweb Electric Special 05555 095}}95% 15
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR12
TR12 Agility Psychic Status 0000 —}}—% 30
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR29
TR29 Baton Pass Normal Status 0000 —}}—% 40
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR35
TR35 Uproar Normal Special 09090 100}}100% 10
TR68
TR68 Nasty Plot Dark Status 0000 —}}—% 20
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR80
TR80 Electro Ball Electric Special 0000 100}}100% 10
TR86
TR86 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Minun
  • Italic indicates a move that gets STAB only when used by an Evolution of Minun
  • Click on the generation numbers at the top to see TM moves from other generations

Volbeat

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM11
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
TM17 Light Screen Psychic Status 0000 —}}—% 30
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM28
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM47
TM47 Fake Tears Dark Status 0000 100}}100% 20
TM56
TM56 U-turn Bug Physical 07070 100}}100% 20
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM78
TM78 Acrobatics Flying Physical 05555 100}}100% 15
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR12
TR12 Agility Psychic Status 0000 —}}—% 30
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR29
TR29 Baton Pass Normal Status 0000 —}}—% 40
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR61
TR61 Bug Buzz Bug Special 09090 100}}100% 10
TR69
TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR90
TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR92
TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Volbeat
  • Italic indicates a move that gets STAB only when used by an Evolution of Volbeat
  • Click on the generation numbers at the top to see TM moves from other generations

Illumise

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM11
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
TM17 Light Screen Psychic Status 0000 —}}—% 30
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM28
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM29
TM29 Charm Fairy Status 0000 100}}100% 20
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM47
TM47 Fake Tears Dark Status 0000 100}}100% 20
TM56
TM56 U-turn Bug Physical 07070 100}}100% 20
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM78
TM78 Acrobatics Flying Physical 05555 100}}100% 15
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR29
TR29 Baton Pass Normal Status 0000 —}}—% 40
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR61
TR61 Bug Buzz Bug Special 09090 100}}100% 10
TR69
TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR90
TR90 Play Rough Fairy Physical 09090 090}}90% 10
TR92
TR92 Dazzling Gleam Fairy Special 08080 100}}100% 10
TR96
TR96 Pollen Puff Bug Special 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Illumise
  • Italic indicates a move that gets STAB only when used by an Evolution of Illumise
  • Click on the generation numbers at the top to see TM moves from other generations

Gulpin

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM11
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM50
TM50 Bullet Seed Grass Physical 02525 100}}100% 30
TM74
TM74 Venoshock Poison Special 06565 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR05
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR17
TR17 Amnesia Psychic Status 0000 —}}—% 20
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR22
TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR59
TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR73
TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR78
TR78 Sludge Wave Poison Special 09595 100}}100% 10
TR91
TR91 Venom Drench Poison Status 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Gulpin
  • Italic indicates a move that gets STAB only when used by an Evolution of Gulpin
  • Click on the generation numbers at the top to see TM moves from other generations

Swalot

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM50
TM50 Bullet Seed Grass Physical 02525 100}}100% 30
TM74
TM74 Venoshock Poison Special 06565 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR05
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR17
TR17 Amnesia Psychic Status 0000 —}}—% 20
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR22
TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR59
TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR73
TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR78
TR78 Sludge Wave Poison Special 09595 100}}100% 10
TR91
TR91 Venom Drench Poison Status 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Swalot
  • Italic indicates a move that gets STAB only when used by an Evolution of Swalot
  • Click on the generation numbers at the top to see TM moves from other generations

Numel

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM26
TM26 Scary Face Normal Status 0000 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM32
TM32 Sandstorm Rock Status 0000 —}}—% 10
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM38
TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM49
TM49 Sand Tomb Ground Physical 03535 085}}85% 15
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR13
TR13 Focus Energy Normal Status 0000 —}}—% 30
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR17
TR17 Amnesia Psychic Status 0000 —}}—% 20
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR36
TR36 Heat Wave Fire Special 09595 090}}90% 10
TR43
TR43 Overheat Fire Special 130130 090}}90% 5
TR67
TR67 Earth Power Ground Special 09090 100}}100% 10
TR74
TR74 Iron Head Steel Physical 08080 100}}100% 15
TR76
TR76 Stealth Rock Rock Status 0000 —}}—% 20
TR79
TR79 Heavy Slam Steel Physical 0000 100}}100% 10
TR88
TR88 Heat Crash Fire Physical 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Numel
  • Italic indicates a move that gets STAB only when used by an Evolution of Numel
  • Click on the generation numbers at the top to see TM moves from other generations

Camerupt

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM20
TM20 Self-Destruct Normal Physical 200200 100}}100% 5
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM26
TM26 Scary Face Normal Status 0000 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM32
TM32 Sandstorm Rock Status 0000 —}}—% 10
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM38
TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM49
TM49 Sand Tomb Ground Physical 03535 085}}85% 15
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM98
TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR13
TR13 Focus Energy Normal Status 0000 —}}—% 30
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR17
TR17 Amnesia Psychic Status 0000 —}}—% 20
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR36
TR36 Heat Wave Fire Special 09595 090}}90% 10
TR43
TR43 Overheat Fire Special 130130 090}}90% 5
TR55
TR55 Flare Blitz Fire Physical 120120 100}}100% 15
TR67
TR67 Earth Power Ground Special 09090 100}}100% 10
TR70
TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR74
TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75
TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76
TR76 Stealth Rock Rock Status 0000 —}}—% 20
TR79
TR79 Heavy Slam Steel Physical 0000 100}}100% 10
TR88
TR88 Heat Crash Fire Physical 0000 100}}100% 10
TR94
TR94 High Horsepower Ground Physical 09595 095}}95% 10
TR99
TR99 Body Press Fighting Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Camerupt
  • Italic indicates a move that gets STAB only when used by an Evolution of Camerupt
  • Click on the generation numbers at the top to see TM moves from other generations

Spoink

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
TM17 Light Screen Psychic Status 0000 —}}—% 30
TM18
TM18 Reflect Psychic Status 0000 —}}—% 20
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM27
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM52
TM52 Bounce Flying Physical 08585 085}}85% 5
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM70
TM70 Trick Room Psychic Status 0000 —}}—% 5
TM76
TM76 Round Normal Special 06060 100}}100% 15
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR17
TR17 Amnesia Psychic Status 0000 —}}—% 20
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR25
TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34
TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35
TR35 Uproar Normal Special 09090 100}}100% 10
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR40
TR40 Skill Swap Psychic Status 0000 —}}—% 10
TR49
TR49 Calm Mind Psychic Status 0000 —}}—% 20
TR63
TR63 Power Gem Rock Special 08080 100}}100% 20
TR69
TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR83
TR83 Ally Switch Psychic Status 0000 —}}—% 15
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an Evolution of Spoink
  • Click on the generation numbers at the top to see TM moves from other generations

Grumpig

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
TM17 Light Screen Psychic Status 0000 —}}—% 30
TM18
TM18 Reflect Psychic Status 0000 —}}—% 20
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM27
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM52
TM52 Bounce Flying Physical 08585 085}}85% 5
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM63
TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM70
TM70 Trick Room Psychic Status 0000 —}}—% 5
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR17
TR17 Amnesia Psychic Status 0000 —}}—% 20
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR25
TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR34
TR34 Future Sight Psychic Special 120120 100}}100% 10
TR35
TR35 Uproar Normal Special 09090 100}}100% 10
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR40
TR40 Skill Swap Psychic Status 0000 —}}—% 10
TR49
TR49 Calm Mind Psychic Status 0000 —}}—% 20
TR63
TR63 Power Gem Rock Special 08080 100}}100% 20
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65
TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68
TR68 Nasty Plot Dark Status 0000 —}}—% 20
TR69
TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR83
TR83 Ally Switch Psychic Status 0000 —}}—% 15
  • Bold indicates a move that gets STAB when used by Grumpig
  • Italic indicates a move that gets STAB only when used by an Evolution of Grumpig
  • Click on the generation numbers at the top to see TM moves from other generations

Spinda

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM19
TM19 Safeguard Normal Status 0000 —}}—% 25
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM27
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM41
TM41 Helping Hand Normal Status 0000 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM63
TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM69
TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70
TM70 Trick Room Psychic Status 0000 —}}—% 5
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM79
TM79 Retaliate Normal Physical 07070 100}}100% 5
TM98
TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR07
TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR11
TR11 Psychic Psychic Special 09090 100}}100% 10
TR14
TR14 Metronome Normal Status 0000 —}}—% 10
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR29
TR29 Baton Pass Normal Status 0000 —}}—% 40
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR35
TR35 Uproar Normal Special 09090 100}}100% 10
TR38
TR38 Trick Psychic Status 0000 100}}100% 10
TR39
TR39 Superpower Fighting Physical 120120 100}}100% 5
TR40
TR40 Skill Swap Psychic Status 0000 —}}—% 10
TR42
TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR49
TR49 Calm Mind Psychic Status 0000 —}}—% 20
TR69
TR69 Zen Headbutt Psychic Physical 08080 090}}90% 15
TR85
TR85 Work Up Normal Status 0000 —}}—% 30
TR86
TR86 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an Evolution of Spinda
  • Click on the generation numbers at the top to see TM moves from other generations

Cacnea

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM07
TM07 Pin Missile Bug Physical 02525 095}}95% 20
TM10
TM10 Magical Leaf Grass Special 06060 —}}—% 20
TM11
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM28
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM32
TM32 Sandstorm Rock Status 0000 —}}—% 10
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM50
TM50 Bullet Seed Grass Physical 02525 100}}100% 30
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM63
TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM74
TM74 Venoshock Poison Special 06565 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TR00
TR00 Swords Dance Normal Status 0000 —}}—% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR07
TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR23
TR23 Spikes Ground Status 0000 —}}—% 20
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR57
TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR58
TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR59
TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR65
TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68
TR68 Nasty Plot Dark Status 0000 —}}—% 20
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Cacnea
  • Italic indicates a move that gets STAB only when used by an Evolution of Cacnea
  • Click on the generation numbers at the top to see TM moves from other generations

Cacturne

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM07
TM07 Pin Missile Bug Physical 02525 095}}95% 20
TM08
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM10
TM10 Magical Leaf Grass Special 06060 —}}—% 20
TM11
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM28
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM32
TM32 Sandstorm Rock Status 0000 —}}—% 10
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM42
TM42 Revenge Fighting Physical 06060 100}}100% 10
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM50
TM50 Bullet Seed Grass Physical 02525 100}}100% 30
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM63
TM63 Drain Punch Fighting Physical 07575 100}}100% 10
TM74
TM74 Venoshock Poison Special 06565 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM79
TM79 Retaliate Normal Physical 07070 100}}100% 5
TM98
TM98 Stomping Tantrum Ground Physical 07575 100}}100% 10
TR00
TR00 Swords Dance Normal Status 0000 —}}—% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR07
TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR23
TR23 Spikes Ground Status 0000 —}}—% 20
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR30
TR30 Encore Normal Status 0000 100}}100% 5
TR39
TR39 Superpower Fighting Physical 120120 100}}100% 5
TR57
TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR58
TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR59
TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR65
TR65 Energy Ball Grass Special 09090 100}}100% 10
TR68
TR68 Nasty Plot Dark Status 0000 —}}—% 20
TR77
TR77 Grass Knot Grass Special 0000 100}}100% 20
TR81
TR81 Foul Play Dark Physical 09595 100}}100% 15
  • Bold indicates a move that gets STAB when used by Cacturne
  • Italic indicates a move that gets STAB only when used by an Evolution of Cacturne
  • Click on the generation numbers at the top to see TM moves from other generations

Zangoose

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM00
TM00 Mega Punch Normal Physical 08080 085}}85% 20
TM01
TM01 Mega Kick Normal Physical 120120 075}}75% 5
TM03
TM03 Fire Punch Fire Physical 07575 100}}100% 15
TM04
TM04 Ice Punch Ice Physical 07575 100}}100% 15
TM05
TM05 Thunder Punch Electric Physical 07575 100}}100% 15
TM11
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM22
TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM27
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM28
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
TM40 Swift Normal Special 06060 —}}—% 20
TM42
TM42 Revenge Fighting Physical 06060 100}}100% 10
TM43
TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM48
TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM59
TM59 Fling Dark Physical 0000 100}}100% 10
TM65
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM79
TM79 Retaliate Normal Physical 07070 100}}100% 5
TM94
TM94 False Swipe Normal Physical 04040 100}}100% 40
TR00
TR00 Swords Dance Normal Status 0000 —}}—% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR05
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06
TR06 Blizzard Ice Special 110110 070}}70% 5
TR07
TR07 Low Kick Fighting Physical 0000 100}}100% 20
TR08
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
TR09 Thunder Electric Special 110110 070}}70% 10
TR15
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR33
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR53
TR53 Close Combat Fighting Physical 120120 100}}100% 5
TR57
TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR60
TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR64
TR64 Focus Blast Fighting Special 120120 070}}70% 5
TR85
TR85 Work Up Normal Status 0000 —}}—% 30
TR95
TR95 Throat Chop Dark Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Zangoose
  • Italic indicates a move that gets STAB only when used by an Evolution of Zangoose
  • Click on the generation numbers at the top to see TM moves from other generations

Seviper

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM15
TM15 Dig Ground Physical 08080 100}}100% 10
TM16
TM16 Screech Normal Status 0000 085}}85% 40
TM21
TM21 Rest Psychic Status 0000 —}}—% 10
TM23
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
TM24 Snore Normal Special 05050 100}}100% 15
TM25
TM25 Protect Normal Status 0000 —}}—% 10
TM26
TM26 Scary Face Normal Status 0000 100}}100% 10
TM28
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM31
TM31 Attract Normal Status 0000 100}}100% 15
TM33
TM33 Rain Dance Water Status 0000 —}}—% 5
TM34
TM34 Sunny Day Fire Status 0000 —}}—% 5
TM39
TM39 Facade Normal Physical 07070 100}}100% 20
TM57
TM57 Payback Dark Physical 05050 100}}100% 10
TM58
TM58 Assurance Dark Physical 06060 100}}100% 10
TM74
TM74 Venoshock Poison Special 06565 100}}100% 10
TM76
TM76 Round Normal Special 06060 100}}100% 15
TM79
TM79 Retaliate Normal Physical 07070 100}}100% 5
TM81
TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM97
TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TR00
TR00 Swords Dance Normal Status 0000 —}}—% 20
TR01
TR01 Body Slam Normal Physical 08585 100}}100% 15
TR02
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR10
TR10 Earthquake Ground Physical 100100 100}}100% 10
TR20
TR20 Substitute Normal Status 0000 —}}—% 10
TR22
TR22 Sludge Bomb Poison Special 09090 100}}100% 10
TR26
TR26 Endure Normal Status 0000 —}}—% 10
TR27
TR27 Sleep Talk Normal Status 0000 —}}—% 10
TR31
TR31 Iron Tail Steel Physical 100100 075}}75% 15
TR32
TR32 Crunch Dark Physical 08080 100}}100% 15
TR37
TR37 Taunt Dark Status 0000 100}}100% 20
TR57
TR57 Poison Jab Poison Physical 08080 100}}100% 20
TR58
TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR60
TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR72
TR72 Power Whip Grass Physical 120120 085}}85% 10
TR78
TR78 Sludge Wave Poison Special 09595 100}}100% 10
TR91
TR91 Venom Drench Poison Status 0000 100}}100% 20
TR95
TR95 Throat Chop Dark Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Seviper
  • Italic indicates a move that gets STAB only when used by an Evolution of Seviper
  • Click on the generation numbers at the top to see TM moves from other generations

See also