User:Saiph charon

Legendary groups

(Attempt to prove the mess of legendary groups can be organised properly. wip.)

Most legendary Pokémon are part of a group.

There are groups in which members share an equal amount of similarities (no member sticks out or has exclusive features, unless they all do with the same impact **) and there is usually an additional special member, which sometimes takes a master/guardian like role, and is in some way related to the group.


Groups share a combination of many of the following traits ("+"-always the case):

+specific method of encounter*
+released in same generation
+next to each other in pokedex order*
+same stat total
+secondary type, if any
+similar learnsets (same levels, shared minor moves, comparable moves, especially STAB)
+shared mythological background or origin story, if any
-most cases even having exact same individual stat numbers in varying order
-similarly working ability
-similar design basis
-main type

The additional members might share several of the above traits with their group, but always have some clearly superior traits or exclusive features. Some masters might be part of a group of their own league.


*There can be a few deviations in the case of version mascots (because of later releases of the third version) such as small dex-gaps and the final appearance being kept secret.
**An exception is Suicune, who starred as the version mascot of Crystal due to lack of fitting candidates.


Legendary Trios

Most famous kind of legendary group, with 3 equally similar and equally contrasting members. These are the first legendaries to appear in each generation and have 580 total base stats

Legendary trios Related

Articuno
 Ice 
 Flying 

Zapdos
 Electric 
 Flying 

Moltres
 Fire 
 Flying 

Lugia
 Psychic 
 Flying 
Legendary birds Guardian

Raikou
 Electric 

Entei
 Fire 

Suicune
 Water 

Ho-oh
 Fire 
 Flying 
Legendary beasts Guardian

Regirock
 Rock 

Regice
 Ice 

Registeel
 Steel 

Regigigas
 Normal 
Legendary golems Master

Cobalion
 Steel 
 Fighting 

Terrakion
 Rock 
 Fighting 

Virizion
 Grass 
 Fighting 

Keldeo
 Water 
 Fighting 
Legendary Musketeers Apprentice

Generation IV was the "ultimate" generation, hence why instead of the usual trio, the version mascots themselves were a proper trio, meeting most requirements and of course having 680 total stats instead of just 580. These were accompanied by a sub-trio of all Psychic-type legendaries relevant to their plot, with matching colours. The traits of each Lake guardian (what they represent/method of obtaining/distribution of stats) seem to be based on the trios of the preceeding three generations (Birds - Azelf, Beasts - Mesprit, Golems - Uxie)

Giratina underwent a change with the release of its Platinum version, gaining a forme with altered stats, look, and ability.

Ultimate trio

Dialga
 Steel 
 Dragon 

Palkia
 Water 
 Dragon 

Giratina
 Ghost 
 Dragon 

Arceus
 Normal 
Creation trio

Uxie
 Psychic 

Mesprit
 Psychic 

Azelf
 Psychic 
Lake guardians


Legendary duos

There are duos of rather minor importance, with 580/600 total base stats.


Minor legendary duos

Latias
 Dragon 
 Psychic 

Latios
 Dragon 
 Psychic 
Eon duo

Cresselia
 Psychic 

Darkrai
 Dark 
Lunar duo

Tornadus
 Flying 

Thundurus
 electric 
 Flying 

Landorus
 ground 
 Flying 
Kami duo Master


And Version mascot duos, with the higher 670/680 total base stats.

Version mascot duos

Lugia
 Psychic 
 Flying 

Ho-oh
 Fire 
 Flying 
Tower duo

Kyogre
 Water 

Groudon
 Ground 

Rayquaza
 Dragon 
 Flying 
Weather duo Master

Reshiram
 Dragon 
 Fire 

Zekrom
 Dragon 
 Electric 

Kyurem
 Dragon 
 Ice 
Energy duo Energyless


There also exist imbalanced duos, each consisting of a parent and a child. The first represents creation of life through artificial means (cloning), with the result being a stronger creature. while the second represents creation of life through natural means (breeding), with the result being a weaker version of the original. In both cases, the original actually appears after the child in the pokedex.


Birth duos

Mew
 Psychic 

Mewtwo
 Psychic 
Mew duo

Manaphy
 Water 

Phione
 Water 
Sea fairy duo

Additional group members

Some legendary Pokémon are extra members of a lesser legendary group. For several of them, enabling an encounter requires the player to have obtained its complete group. They can be superior, with a master-like role, a fourth hidden member, or even a weaker counterpart to members of a legendary group. They were covered above, but this time the emphasis is on them.


Legendary Birds Legendary Beasts Legendary Golems Legendary Musketeers

Lugia
 Psychic 
 Flying 

Ho-oh
 Fire 
 Flying 

Regigigas
 Normal 

Keldeo
 Water 
 Fighting 
Articuno
Articuno
 Ice 
 Flying 
Zapdos
Zapdos
 Electric 
 Flying 
Moltres
Moltres
 Fire 
 Flying 
Raikou
Raikou
 Electric 
Entei
Entei
 Fire 
Suicune
Suicune
 Water 
Regirock
Regirock
 Rock 
Regice
Regice
 Ice 
Registeel
Registeel
 Steel 
Cobalion
Cobalion
 Steel 
 Fighting 
Terrakion
Terrakion
 Rock 
 Fighting 
Virizion
Virizion
 Grass 
 Fighting 


Creation trio

Arceus
 Normal 
Dialga
Dialga
 Steel 
 Dragon 
Palkia
Palkia
 Water 
 Dragon 
Giratina
Giratina
 Ghost 
 Dragon 
Azelf
Azelf
 Psychic 
Mesprit
Mesprit
 Psychic 
Uxie
Uxie
 Psychic 


Weather duo Energy duo Kami duo

Rayquaza
 Dragon 
 Flying 

Kyurem
 Dragon 
 Ice 

Landorus
 Ground 
 Flying 
Kyogre
Kyogre
 Water 
Groudon
Groudon
 Ground 
Reshiram
Reshiram
 Dragon 
 Fire 
Zekrom
Zekrom
 Dragon 
 Electric 
Tornadus
Tornadus
 Flying 
Thundurus
Thundurus
 Electric 
 Flying 

Event Fairies

Most generations introduced a standalone fairy-like event-Pokémon, with every base stats being 100. Note that Mew and Manaphy completely fit into this category, but are much more importantly additionally related to another pokemon each.


Event fairies

Mew
 Psychic 

Celebi
 Psychic 
 Grass 

Jirachi
 Steel 
 Psychic 

Manaphy
 Water 

Shaymin
 Grass 

Victini
 Psychic 
 Fire 


Standalone legendaries

Everyone except for 4 legendaries have been covered above. These 4 are similar to the ones in the minor Duos, powerful unique pokemon with interesting backstories/origins except they don't have a counterpart. They are hidden/extra legendaries towards the end of the dex (all event-pokemon or in the case of Heatran, not in a regional pokedex).

Extra legendaries

Deoxys
 Psychic 

Heatran
 Fire 
 Steel 

Meloetta
 Normal 
 Psychic 

Genesect
 Bug 
 Steel 

Main legendary trio type analysis.

This relates to the true legendary trios, of which we get one each generation (except for the ultimate generation: IV, where there was a mascot trio and a full psy sub-trio instead.). Meaning the first groups on the list above.

Most of the time, people don't give it much thought, and think that the first 2 trios were following a "traditional trio" type, but then went to random on from golems. However. After a serious look, you can notice something interesting. First you have to realise that there was a change from genI to genII, just like any other generation. It went from

 Ice  Electric  Fire 

to

 Electric  Fire  Water 

Meaning? They always change 1 or 2 of the types, so it doesn't repeat and stays fresh for as long as 10 generations. For now they seem to reuse each type until it appears twice.

So the third trio (golems) made another use of the Ice type that was exchanged for Water in the second one.

 Rock  Ice  Steel 

But in this situation, they now had the same thing as in generation I, Ice to replace with something fresh, and 2 that can be repeated.

 Steel  Rock  Grass 

One could speculate on future trio types from this, but the only thing that seems completely certain, is that the Water type will be used a second time, and the other 2 will both be fresh. Although with 7 types being used already, 2 have been used for secondary types (Flying, Fighting) and Normal being obviously out of question, it actually narrows it down to 7:  Ground  Poison  Psychic  Bug  Dragon  Ghost  Dark  Several of these could easily be used for more secondary types on trios though.

Ground seems the most "elemental" out of these, so its chances are above average.

Curious about whether they can really pull off a few more working trios with types like these, or if they will start from scratch soon.



Eeveelution moveset improvement

This is only part of my fakemon project, cause I love bulbapedias tables :E

My personal improvements of eeveelution learnsets, including a hypothetical wind element based final evolution.


Eevee
 Normal 

Vaporeon
 Water 

Jolteon
 Electric 

Flareon
 Fire 

Espeon
 Psychic 

Umbreon
 Dark 

Leafeon
 Grass 

Glaceon
 Ice 

Galeon
 Flying 
HP 55 130 65 65 65 95 65 65 95
Atk 55 65 65 130 65 65 110 60 65
Def 50 60 60 60 60 110 130 110 60
SpA 45 110 110 95 130 60 60 130 65
SpD 65 95 95 110 95 130 65 95 130
Spd 55 65 130 65 110 65 95 65 110
1 Deluge* Electro Ball Scorch* Power Swap Guard Swap Magical Leaf Ice Shard Whirlwind
1 Tail Whip
Tackle*
Helping Hand
7 Sand-Attack
13 Growl Water Gun ThunderShock Ember Confusion Pursuit Razor Leaf Icy Wind Gust
19 Quick Attack*
25 Bite Bite Double Kick Bite Swift Confuse Ray GrassWhistle Bite Twister
31 Baton Pass Aurora Beam Pin Missile Fire Spin Psybeam Faint Attack U-turn Cold Switch* Ominous Wind
37 Take Down Aqua Ring Thunder Fang Fire Fang Future Sight Assurance Giga Drain Ice Fang Air Slash
43 Last Resort*
49 Trump Card Haze Thunder Wave Smog Psych Up Mean Look Counter Mirror Coat Mist
55 Muddy Water Discharge Lava Plume Mind Wave* Shadow Sweep* Synthesis Snowstorm* Razor Wind*
61 Acid Armor Agility Work Up Gnosis* Curse Swords Dance Barrier Calm Mind
67 Aqua Tail Overcharge* Anger Fume* Psychic Vicious Ram* Leaf Blade Blizzard Hurricane
73 Hydro Pump Thunder Fire Blast Morning Sun Moonlight Sunny Day Hail Cyclone
Moves in bold are STAB. Moves in italics do no damage.

Legendary Monsters

Lv. Gaiairas
 Ground  Dark 
Venemiras
 Poison  Dark 
Malumiras
 Ice  Dark 
HP 96 96 96
Atk 95 95 125
Def 75 125 95
SpA 95 95 75
SpD 125 75 95
Spd 94 94 94
Start Scary Face
Memento
8 Crunch
15 Mud Shot Venoshock Ice Shard
22 Stealth Rock Toxic Spikes Spikes
29 Thunder Fang Poison Fang Ice Fang
36 Shadow Ball Shadow Claw
43 Bulldoze Cross Poison Icicle Crash
50 Nasty Plot Swords Dance Swords Dance
57 Dragon Pulse Dragon Claw Dragon Tail
64 Earthquake Sludge Wave Sucker Punch
71 Vicious Ram
78 Earth Power Gunk Shot Snow Impact
85 Hyper Beam Giga Impact Hyper Beam
Giga Impact
Moves in bold are STAB. Moves in italics do no damage.

Light Duo

Lv. Akalibur
 Ice  Flying 
Yumra
 Dark  Flying 
HP 114 114
Atk 144 90
Def 90 144
SpA 132 132
SpD 96 104
Spd 104 96
Start Whirlwind
Weather Ball
Aurora Beam Dark Beam
7 Gust
15 Flash Cannon Shadow Ball
21 Power Wave
29 Hail Starry Night
35 Ice Beam Dark Pulse
43 Brave Bird Outrage
49 LusterIcicle ShootingStar
57 [[Ancient{ower (move)|Ancient{ower]]
63 Safeguard
71 Recover
77 Psyshock
85 Blizzard Hurricane
91 Dragon Dance Cosmic Power
99 Sky Attack
Moves in bold are STAB. Moves in italics do no damage.

Environment Legends

Lv. Ambezia
 Grass  Steel 
Magnean
 Electric  Ground 
Ametox
 Poison  Rock 
Azurigin
 Water  Rock 
HP 110 90 110 110
Atk 100 150 140 90
Def 150 100 90 140
SpA 110 120 150 100
SpD 120 110 100 150
Spd 90 110 100 100
Start Mega Drain Spark Acid Spray Water Gun
Iron Bash Mud Shot Smack Down
10 Swagger Flatter Gastro Acid Aqua Ring
15 Leech Field Spikes Toxic Spikes Whirlpool
20 Stealth Rock
25 Petal Dance Overcharge Sludge Wave Muddy Water
30 Synthesis Slack Off Recover
40 Metal Burst Earth Power Stalactite
45 AncientPower*
55 Grass Knot Electro Ball Clear Smog Mist
65 Iron Defense Swords Dance Cosmic Power
70 Shrapnel Fissure Nuke Sheer Cold
75 Rock Wrecker
80 Leaf Storm Thunder Gunk Shot Hydro Pump
85 Comet Crater Asteroid
90 Trick Room
95 Wonder Room Guard Swap Magic Room
Moves in bold are STAB. Moves in italics do no damage.


Hoenn 2.0

Lv. Kyogre
 Water 
Groudon
 Ground 
A
 Rock 
B
 Ice 
Rayquaza
 Dragon  Flying 
HP 100 100 100 100 105
Atk 100 150 80 120 150
Def 90 140 170 130 90
SpA 150 100 120 80 150
SpD 140 90 130 170 90
Spd 90 90 70 70 95
Start Water Pulse Mud Shot Rock Tomb Icy Wind Twister
5 Scary Face
15 Body Slam Lava Plume Wild Charge Frost Breath Crunch
20 Muddy Water Hammer Arm Earth Power Poison Tail Hyper Voice
30 Aqua Ring Rest
35 Ice Beam Earthquake Power Gem Iron Tail Air Slash
45 AncientPower
50 Water Spout Eruption 1 2 Outrage
60 Calm Mind Bulk Up Iron Defense Amnesia Dragon Dance
65 Aqua Tail Earth Power Stone Edge Icicle Crash Fly
75 Sheer Cold Fissure Sheer Cold ExtremeSpeed
80 Double-Edge SolarBeam Megahorn Superpower Hyper Beam
90 Hydro Pump Fire Blast Thunder Blizzard Dragon Pulse
Ability Drizzle Drought Sandstream Snow Warning Air Lock
Moves in bold are STAB. Moves in italics do no damage.


Elemental Spirits

Lv. Soilerd
 Ghost  Rock 
Fluiquid
 Ghost  Water 
Aerogaos
 Ghost  Flying 
Pyrolasmos
 Ghost  Fire 
 Ghost  Electric 
HP 115 115 115 115
Atk 95 80 80 80
Def 140 85 85 85
SpA 80 95 80 150/140
SpD 85 140 85 85
Spd 70 70 140 110/120
Start Night Shade
Rock Tomb BubbleBeam Air Cutter ThunderShock
11 Ominous Wind
16 Mud Sport Soak Mist Charge
26 Glare Hypnosis Poison Gas Will-O-Wisp
Thunder Wave
31 Hex
41 Rock Slide Muddy Water Air Slash Spark Shower
46 Shadow Ball
56 Sandstorm Rain Dance Cyclone Sunny Day
Starry Night
61 Stone Edge Aqua Tail Drill Peck Anger Fume
Overcharge
71 Phantom Beam
76 Head Smash Water Spout Brave Bird Overheat
Thunder

Moves in bold are STAB. Moves in italics do no

damage.


random stuff

Normal 100% Fire 81% Electric 85% Ice 73% Grass 82% Ground 52% Water 92% Fighting 54% Psychic 64% Flying 1% Poison 46% Dark 64% Bug 95% Rock 70% Ghost 70% Dragon 69% Steel 47%