Mew (Pokémon)/Generation V learnset

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search

← Mew Mew

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Pound Normal Physical 04040 100100% 35
011 Reflect Type Normal Status 0000 00——% 15
011 Transform Normal Status 0000 00——% 10
1010 Mega Punch Normal Physical 08080 08585% 20
2020 Metronome Normal Status 0000 00——% 10
3030 Psychic Psychic Special 09090 100100% 10
4040 Barrier Psychic Status 0000 00——% 30
5050 AncientPower Rock Special 06060 100100% 5
6060 Amnesia Psychic Status 0000 00——% 20
7070 Me First Normal Status 0000 00——% 20
8080 Baton Pass Normal Status 0000 00——% 40
9090 Nasty Plot Dark Status 0000 00——% 20
100100 Aura Sphere Fighting Special 09090 00——% 20
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mew in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mew in that game.
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Air Cutter Flying Special 05555 095}}95% 25
III IV Avalanche Ice Physical 06060 100}}100% 10
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Brine Water Special 06565 100}}100% 10
III IV Bullet Seed Grass Physical 02525 100}}100% 30
III IV Captivate Normal Status 0000 100}}100% 20
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Defog Flying Status 0000 00—}}—% 15
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV DynamicPunch Fighting Physical 100100 050}}50% 5
III IV Endure Normal Status 0000 00—}}—% 10
III IV Faint Attack Dark Physical 06060 00—}}—% 20
III IV Fake Out Normal Physical 04040 100}}100% 10
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Fury Cutter Bug Physical 02020 095}}95% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Hypnosis Psychic Status 0000 060}}60% 20
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Night Shade Ghost Special 0000 100}}100% 15
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Ominous Wind Ghost Special 06060 100}}100% 5
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Selfdestruct Normal Physical 200200 100}}100% 5
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Silver Wind Bug Special 06060 100}}100% 5
III IV Softboiled Normal Status 0000 00—}}—% 10
III IV Steel Wing Steel Physical 07070 090}}90% 25
III IV String Shot Bug Status 0000 095}}95% 40
III IV Sucker Punch Dark Physical 08080 100}}100% 5
III IV Swift Normal Special 06060 00—}}—% 20
III IV Teleport Psychic Status 0000 00—}}—% 20
III IV Twister Dragon Special 04040 100}}100% 20
III IV Vacuum Wave Fighting Special 04040 100}}100% 30
III IV Water Pulse Water Special 06060 100}}100% 20
III IV Whirlpool Water Special 03535 085}}85% 15
III IV Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mew
  • Italic indicates a move that gets STAB only when used by an evolution of Mew
  • Click on the generation numbers at the top to see transfer-only moves for other generations
ADVERTISEMENT