Cool (condition)

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Cool redirects here. For the Trainer class formerly known as Cooltrainer, see Ace Trainer.

Conditions
Cool
Beautiful
Cute
Clever
Tough

The Cool condition, also called Coolness (Japanese: かっこよさ Coolness), is one of the five different Contest conditions.

Characteristics

A Pokémon will have its Cool condition raised when fed Pokéblocks or Poffins made with spicy-tasting, red-colored Berries. Pokémon with Natures that boost Attack—Lonely, Brave, Adamant, and Naughty—get the most benefit from Berries that have a spicy flavor, as a result, they are the easiest to raise for a Coolness Contest.

When competing in the Cool category, a Pokémon with an enhanced Coolness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Red Scarf. Many Fighting-, Flying-, Electric-,Steel- and Dragon-type moves will become Cool moves when used in Contests, but moves from other types may display Coolness as well.

During a Coolness Contest, the audience will react as follows:

Move performed Audience reaction
Cool move Excitement
Beautiful move Indifference
Cute move Discontent
Clever move Discontent
Tough move Indifference

Awards

At the end of a Coolness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.

Contest and Rank Normal Rank Super Rank Hyper Rank Master Rank
Hoenn Contests Cool Ribbon Hoenn.png
Cool Ribbon
Cool Ribbon Super.png
Cool Ribbon Super
Cool Ribbon Hyper.png
Cool Ribbon Hyper
Cool Ribbon Master Hoenn.png
Cool Ribbon Master
Hoenn Contest Spectaculars N/A N/A N/A Coolness Master Ribbon.png
Coolness Master Ribbon
Contest and Rank Normal Rank Great Rank Ultra Rank Master Rank
Sinnoh Super Contests Cool Ribbon Sinnoh.png
Cool Ribbon
Cool Ribbon Great.png
Cool Ribbon Great
Cool Ribbon Ultra.png
Cool Ribbon Ultra
Cool Ribbon Master Sinnoh.png
Cool Ribbon Master
Accessory Red Barrette Sprite.png
Red Barrette
Accessory Red Balloons Sprite.png
Red Balloons
Accessory Top Hat Sprite.png
Top Hat
Accessory Gold Pedestal Sprite.png
Gold Pedestal

Moves

Hoenn Contests

Appeal Jam Description Moves
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A highly appealing move. Drill PeckHorn AttackMega KickMetal ClawPeckSolar BeamStruggle
ThunderboltThunder PunchThunderShockTriple KickVine WhipZap Cannon
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the appeal in front goes. AeroblastCross ChopLeaf BladeRazor LeafRazor WindSky AttackSlash
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
After this move, the user is more easily startled. Hi Jump KickJump KickSubmissionVolt Tackle
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all POKéMON that made good appeals. Bullet SeedCutGuillotineHorn DrillThunder Wave
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the POKéMON in front. Brick BreakCrush ClawDizzy PunchExtrasensoryHyper FangIron TailSpark
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles those that have made appeals. DragonBreathFalse SwipeFocus EnergyHyper VoiceRolling Kick
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others once. DetectDouble TeamRapid Spin
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can avoid being startled by others. BarrierTeleport
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Can be repeatedly used without boring the JUDGE. Fury CutterRage
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Jams the others, and misses one turn of appeals. Frenzy PlantHyper BeamOutrage
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Scrambles up the order of appeals on the next turn. RoarTwister
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all POKéMON that have done their appeals. Thunder
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles POKéMON that made a same-type appeal. Air CutterDragon ClawSky Uppercut
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the POKéMON that appealed before the user. Twineedle
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Startles the POKéMON that has the JUDGE's attention. DynamicPunchFury AttackPin MissileSpike Cannon
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Temporarily stops the crowd from getting excited. Doom DesireLeer
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works better the later it is performed. Dragon Rage
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed first. Aerial AceShock WaveSwift
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The appeal works great if performed last. Reversal
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made earlier next turn. AgilityExtremeSpeedMach PunchQuick Attack
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
The next appeal can be made later next turn. Vital Throw
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Ups the user's condition. Helps prevent nervousness. Cosmic PowerDragon DanceHowl
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if it's the same type as the one before. Double KickMegahornMeteor MashSonic BoomSteel WingWing Attack

Sinnoh Super Contests

Appeal Description Moves
3 ♥♥♥
♥♥♥♥
A basic performance using a move known by the Pokémon. Air CutterBrick BreakCross PoisonCrush ClawCutDragon RageDrill Peck
Gunk ShotHigh Jump KickHorn AttackHyper VoiceIce FangJump Kick
Magnet BombPeckRazor LeafRolling KickSlashSonic BoomSparkSteel Wing
StruggleSubmissionThunder ShockTwisterVine WhipWing Attack
2 ♥♥♥♥
♥♥♥♥
Allows performance of the same move twice in a row. Bullet SeedDouble KickFury AttackFury Cutter
OutragePin MissileSpike CannonTriple KickTwineedle
0 ♥♥♥♥
♥♥♥♥
Earn +15 if all the Pokémon choose the same Judge. GuillotineHorn Drill
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Judge's Voltage goes up. Zap Cannon
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs first in the turn. Aerial AceAir SlashDark PulseDischargeDoom DesireDragon Breath
Dragon ClawExtrasensoryFocus BlastLeaf BladePsycho CutRapid Spin
Shock WaveSky UppercutSwiftThunderThunder PunchThunderbolt
2 ♥♥♥♥
♥♥♥♥
Earn +2 if the Pokémon performs last in the turn. Cross ChopDragon RushDynamic PunchForce PalmHyper FangIron Tail
Mega KickMegahornMetal ClawMeteor MashNatural GiftRock Climb
1 ♥♥♥
♥♥♥♥
Earn +3 if no other Pokémon has chosen the same Judge. PaybackRazor WindSky AttackSolar Beam
3 ♥♥♥
♥♥♥♥
Earn +3 if the Pokémon that just went hit max Voltage. Volt Tackle
2 ♥♥♥♥
♥♥♥♥
Earn +3 if the Pokémon that just went hit max Voltage. AeroblastFrenzy PlantHyper BeamRoar of TimeSeed Flare
0 ♥♥♥♥
♥♥♥♥
Earn a higher score the later the Pokémon performs. Trump Card
0 ♥♥♥♥
♥♥♥♥
Earn double the score in the next turn. AcupressureCosmic PowerDragon DanceFocus EnergyHowlRage
2 ♥♥♥♥
♥♥♥♥
Earns double the score on the final performance. Reversal
2 ♥♥♥♥
♥♥♥♥
Enables the user to perform first in the next turn. AgilityDouble TeamExtreme SpeedMach PunchQuick AttackTeleport
2 ♥♥♥♥
♥♥♥♥
Enables the user to perform last in the next turn. Hammer ArmVital Throw
0 ♥♥♥♥
♥♥♥♥
Increased Voltage is added to the performance score. Roost
2 ♥♥♥♥
♥♥♥♥
Points doubles if last to appeal. Avalanche
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going down in the same turn. LeerRoarThunder Wave
2 ♥♥♥♥
♥♥♥♥
Prevents the Voltage from going up in the same turn. BarrierStealth Rock
0 ♥♥♥♥
♥♥♥♥
Raises the score if the Voltage is low. DetectDizzy PunchFalse SwipeHeart SwapPower TrickPsycho Shift
0 ♥♥♥♥
♥♥♥♥
Steals the Voltage of the Pokémon that just went. Switcheroo

Hoenn Contest Spectaculars

Appeal Jam Description Moves
6 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled. Brave BirdFlare BlitzHigh Jump KickJump Kick
OutrageSubmissionV-createVolt Tackle
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Affected by how well the previous Pokémon's move went. Cross ChopDrill PeckNight SlashRazor Wind
RetaliateSky AttackSolar BeamSteel Wing
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience. Blaze KickDragon RageFury CutterHyper FangLeaf Blade
Leaf TornadoMegahornMeteor MashNight Daze
PsystrikeRazor ShellSearing ShotSonic BoomTriple Kick
1 ♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Badly startles all of the Pokémon to act before the user. Mat BlockThunder Wave
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal. GuillotineHorn DrillZap Cannon
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of. Dynamic PunchLeerPunishment
2 ♥♥♥♥
♥♥♥♥
1 ♥♥♥
♥♥♥♥
Badly startles Pokémon that used a move of the same type. Cross PoisonDouble HitDouble KickExtrasensory
Sky UppercutTwineedleX-Scissor
1 ♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Badly startles the last Pokémon to act before the user. Air SlashCrush Claw
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move earlier on the next turn. AgilityAqua JetExtreme SpeedMach Punch
Quick AttackTailwindVacuum WaveWater Shuriken
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Causes the user to move later on the next turn. Circle ThrowRoar
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Effectiveness varies depending on when it is used. Bullet SeedFury AttackPin MissileSpike Cannon
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used first. Electro Ball
3 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience a lot if used last. AeroblastParting ShotPrecipice Blades
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Excites the audience in any kind of contest. Sacred SwordStorm Throw
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too. Bulk UpDouble TeamDragon DanceFocus Energy
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect. False SwipeHold BackVolt Switch
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Makes the remaining Pokémon nervous. Stealth Rock
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Prevents the user from being startled until the turn ends. BarrierDetectKing's ShieldPhantom ForceShadow ForceTeleport
4 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Quite an appealing move. Air CutterBrick BreakCutDark PulseDragon ClawFire Fang
Focus BlastForce PalmHorn AttackIce FangIron Tail
Metal ClawPeckPsycho CutRazor LeafRolling Kick
Shadow ClawSlashSparkThunder FangThunder Punch
Thunder ShockThunderboltTwisterVine WhipWing Attack
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn. Oblivion Wing
2 ♥♥♥♥
♥♥♥♥
2 ♥♥♥♥
♥♥♥♥
Startles all of the Pokémon to act before the user. Hyper Voice
4 ♥♥♥♥
♥♥♥♥
4 ♥♥♥♥
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn. Frenzy PlantHyper Beam
2 ♥♥♥♥
♥♥♥♥
3 ♥♥♥
♥♥♥♥
Startles the last Pokémon to act before the user. Dragon Breath
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the later it is used in a turn. Fusion BoltGyro BallReversalTrump Card
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works better the more the crowd is excited. Fell StingerMega KickRapid SpinThunder
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes first this turn. Aerial AceDefogMagnet BombQuick GuardShock WaveSwift
2 ♥♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works great if the user goes last this turn. HowlMetal BurstVital Throw
1 ♥♥♥
♥♥♥♥
0 ♥♥♥♥
♥♥♥♥
Works well if the user is pumped up. AcrobaticsFlame ChargeTechno Blast

Trivia

  • While the color representing Coolness is described to be red in-text, its actual color is the same shade of orange that represents the Fire type.

In other languages

Language Title
Mandarin Chinese 帥氣組 / 帅气组 Shuàiqì Zǔ
Denmark Flag.png Danish Sej
France Flag.png French Sang-froid
Germany Flag.png German Coolness
Italy Flag.png Italian Classe
South Korea Flag.png Korean 근사함 Geunsaham
Portugal Flag.png Portuguese Fixe*
Spain Flag.png Spanish Carisma
Sweden Flag.png Swedish Cool
Vietnam Flag.png Vietnamese Oai phong


DawnChallenge.png Pokémon Contests VSJasmine.png
Necessary Spoils
PokéblocksPoffins
Contest Categories
CoolBeautifulCuteCleverTough
Rounds
AppealBattleDanceVisual
Participation
ContestSuper Contest
CoordinatorContest HallContest Pass
The Grand Festival
KantoHoennSinnoh
Top CoordinatorRibbon Cup
Others
Combinations • Opponents (IIIIVVI) • Double PerformanceJamming
Ribbons (list) • SealsBall CapsulesRanksJudgesAnnouncersWallace Cup

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.