Please remember to follow the manual of style and code of conduct at all times.
Check the Bulbagarden home page for up-to-date Pokémon news and discuss it on the forums or in the Bulbagarden Discord server.
|It has been suggested that this article be moved to Sand.|
Please discuss whether or not to move it on its talk page.
A sand tile is a special tile that can be found in the beach and desert areas of the Pokémon games. There are two types of sand tile: regular and deep.
Normal sand does not have any wild Pokémon, so it is very similar to a regular tile. Walking or running over sand leaves footprints, while cycling leaves a tire track; both disappear shortly after appearing.
Deep sand is a special type of sand that appears in Pokémon Ruby, Sapphire, Emerald, Black, White, Black 2, and White 2. By entering patches of deep sand, wild Pokémon may appear and battle the player, making it the desert equivalent of tall grass. In Hoenn, it is found in the desert section of Route 111. In Unova, it is found on Route 4 and in the Desert Resort. In Generation V, it slows down the bicycle to speeds slower than the walking speed.
In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, wild Pokémon can be encountered in the sand of Haina Desert. However, this sand is not deep sand, as the player does not sink into it.
Differences between games
Certain moves have special effects when used in a battle on a sand tile.
- Secret Power
- Nature Power
- In Generations III-V: turns into Earthquake
- In Generations VI and VII: turns into Earth Power
- Camouflage: makes the user Ground-type
|Special tiles in the Pokémon games|
|Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile|
Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|