Kiawe (Masters)
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Kiawe カキ Kaki | |
Kiawe's model | |
No. | 130 |
---|---|
English voice actor | Unknown |
Japanese voice actor | Tomohiro Ōmachi[1] |
Description | Kiawe is a captain of Akala Island and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in the Alola region. |
Kiawe (Japanese: カキ Kaki) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Alolan Marowak. The sync pair can be obtained through a sync pair scout, starting on June 13, 2021.
Marowak
Type | Fire | ||||||
---|---|---|---|---|---|---|---|
Move types | Fire / Ghost | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Marowak ♂ | Weakness | Water | |||||
The rich greenery of the Alola region is hard on Marowak. It controls fire to stay alive. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 589 | 266 | 266 | 180 | 223 | 221 | |
Lv. 140, Max Potential | 689 | 306 | 306 | 220 | 263 | 261 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Flame Charge | Fire |
Physical | 2 | 30 | 36 | 100% | An opponent | Raises the user’s Speed. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores a bit of an ally's HP. |
Shadow Bone | Ghost |
Physical | 2 | 49 | 58 | 100% | An opponent | Has a small chance of lowering the target’s Defense. |
Dancing Fever! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs. |
Sync moves | ||||||||
Fire Dance Inferno Overdrive | Fire |
Physical | — | 250 | 300 | — | An opponent | (6★ EX) effect: The stat increase after a sync move is doubled once per battle. |
Skills
Name | Description |
---|---|
Passive Skills | |
Dashing Team 5 | Has a very good chance of raising the Speed of all allied sync pairs when the user’s attack move is successful. |
On a Roll 4 | Raises the chance of lowering stat values with the additional effects of moves. |
Quick Tempo | Makes move gauges accelerate on the allied field of play when the user enters the battle for the first time. |
Theme Skills | |
Fire Support | Raises the maximum HP of all allied sync pairs by 30. |
Alola Support | Raises the maximum HP of all allied sync pairs by 4. |
Trial Giver Support | Raises the maximum HP of all allied sync pairs by 4. |
Body Builder Support | Raises the maximum HP of all allied sync pairs by 6. |
Artistic Support | Raises the maximum HP of all allied sync pairs by 6. |
Sync Grid
Kiawe and Marowak's sync grid is an expanded grid, made available since the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +20 | Attack +20 | 7 | 84 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 2 |
Speed +5 | Speed +5 | 2 | 24 | 2 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 2 | 24 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 2 | 24 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 2 | 24 | 1 |
Flame Charge: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 2 |
Shadow Bone: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Potion: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Dancing Fever!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Critical Strike 3 | Powers up attacks if they become critical hits. | 7 | 84 | 2 |
Wise Entry 2 | Sharply raises the user's Sp. Def when the Pokémon enters a battle. | 7 | 84 | 3 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 7 | 84 | 3 |
Focus Group 2 | Has a moderate chance of raising the critical-hit rate of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 3 |
Critical Healing 1 | Has a small chance of restoring the user's HP when its move is a critical hit. | 10 | 120 | 3 |
Unfortuitous 4 | Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness at random when an attack move is successful. | 10 | 120 | 3 |
Insult to Injury | The more the target's Defense has been lowered, the more it powers up moves. | 10 | 120 | 3 |
Fire Dance Inferno Overdrive: Power +25 | Fire Dance Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
Fire Dance Inferno Overdrive: Power +25 | Fire Dance Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
Availability
Sync Pair Stories
- A Day with Kiawe
Quotes
- Main article: Kiawe/Quotes → Pokémon Masters EX
Gallery
5★ model | 6★ EX model | VS model | Kiawe's sync move mindscape (Wela Volcano Park) | ||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||||||||
Medal 1★ Town Square Street Fair |
Medal 2★ Town Square Street Fair |
Medal 3★ Town Square Street Fair |
Medal Alolapalooza |
Trivia
Origin
Kiawe's design is based on his appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Alolan Marowak is Kiawe's signature Pokémon in the core series games. Alolan Marowak's Dex entry comes from Pokémon Ultra Sun.
In other languages
Dancing Fever!
|
Fire Dance Inferno Overdrive
|
References
- ↑ Pokémon Masters EX Twitter (Japanese)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |