Jasmine (Masters)
Jasmine ミカン Mikan | |
Jasmine's model | |
No. | 93 |
---|---|
English voice actor | Kimberly Woods[1] |
Japanese voice actor | Yuka Iguchi[2] |
Description | This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon. |
Jasmine (Japanese: ミカン Mikan) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Steelix, which is capable of Mega Evolving. This sync pair was first made available on May 21, 2020. This pair can be raised to 6★ EX from December 2, 2020.
Jasmine in her Special Costume forms a sync pair with Celesteela. This sync pair was first made available on November 18, 2021. This pair can be raised to 6★ EX from the day it was released.
Jasmine in her Holiday attire forms a sync pair with her Ampharos, which is capable of Mega Evolving. This sync pair was first made available through a seasonal sync pair scout beginning on December 14, 2022.
Steelix
File:Masters208.png | Type | Steel | |||||
---|---|---|---|---|---|---|---|
Move type | Steel | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Steelix ♀ | Weakness | Water | |||||
Steelix lives even further underground than Onix. This Pokémon is known to dig toward the earth's core. There are records of this Pokémon reaching a depth of over six-tenths of a mile underground. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 568 | 156 | 336 | 132 | 205 | 156 | |
Lv. 140, Max Potential | 668 | 196 | 376 | 172 | 245 | 196 | |
Mega Steelix | |||||||
Lv. 140, Base Potential | 568 | 187 | 403 | 132 | 205 | 156 | |
Lv. 140, Max Potential | 668 | 235 | 451 | 172 | 245 | 196 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Gyro Ball | Steel |
Physical | 2 | 44 | 52 | 100% | An opponent | This move's power is doubled when the target's Speed is raised. |
X Defense All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs by 2 stat ranks. |
Clang! | None | Status | 0 (2 uses) |
— | — | — | Allied side | Applies the Critical-Hit Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play. |
Iron Tail | Steel |
Physical | 3 | 132 | 158 | 75% | An opponent | Has a chance (30%) of lowering the target's Defense by 1 stat rank. |
Sync moves | ||||||||
Steel-Clad Iron Tail | Steel |
Physical | — | 160 | 192 | — | An opponent | Become Mega Steelix until the end of battle. The more the user's Defense is raised, the greater the power of this move. (6★ EX) effect: The stat increase after a sync move is doubled once per battle. |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the Pokémon enters battle with full HP, applies the Enduring effect to it. |
Last Word (Only after Mega Evolving) |
The user uses Explosion immediately before fainting. |
Theme Skills | |
Steel Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Pokéathlete Support | Raises the maximum HP of all allied sync pairs by 6. |
Contest Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Soothing ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1: • Soothing Crystal • Wistful Crystal |
Sync Grid
Jasmine and Steelix's sync grid is an expanded grid, made available on May 21, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +50 | HP +50 | 10 | 120 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +20 | Attack +20 | 8 | 96 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 5 | 60 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 1 |
Gyro Ball: Power +4 | Gyro Ball: Power ↑ +4 | 2 | 24 | 2 |
Gyro Ball: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Gyro Ball: Surging Sand 9 | Powers up moves in a sandstorm. | 10 | 120 | 3 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 1 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 1 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 2 |
Iron Tail: Power +3 | Iron Tail: Power ↑ +3 | 2 | 24 | 2 |
Iron Tail: Accuracy +10 | Iron Tail: Accuracy ↑ +10 | 5 | 60 | 1 |
Iron Tail: Accuracy +10 | Iron Tail: Accuracy ↑ +10 | 5 | 60 | 2 |
Iron Tail: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Iron Tail: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
X Defense All: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Clang!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Clang!: Lockstep 9 | Charges the move gauges of all allied sync pairs by one when a move is successful. | 8 | 96 | 2 |
Clang!: Berserk Bunch 1 | Raises the Attack of all allied sync pairs by 1 stat rank when a move is successful. | 8 | 96 | 3 |
Tough Cookie | The more the user's Defense is raised, the more it powers up moves. | 8 | 96 | 1 |
Tough Cookie | The more the user's Defense is raised, the more it powers up moves. | 8 | 96 | 2 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 2 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 10 | 120 | 2 |
Soothing Sand 1 | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | 10 | 120 | 3 |
Recuperation 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 3 |
Impatient 1 | Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 8 | 96 | 3 |
Steel-Clad Iron Tail: Power +25 | Steel-Clad Iron Tail: Power ↑ +25 | 5 | 60 | 3 |
Steel-Clad Iron Tail: Power +25 | Steel-Clad Iron Tail: Power ↑ +25 | 5 | 60 | 3 |
Celesteela
Jasmine (Special Costume) ミカン (スペシャル) Mikan (Special) | |
Jasmine's model (Special Costume) | |
No. | 93 |
---|---|
English voice actor | Kimberly Woods |
Japanese voice actor | Yuka Iguchi |
Description | Jasmine is back in a special costume. She uses her steel-clad defense to protect her team and is always polishing Celesteela until its body is nice and shiny. |
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move types | Steel / Grass | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Celesteela | Weakness | Electric | |||||
One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 614 | 117 | 202 | 176 | 336 | 239 | |
Lv. 140, Max Potential | 714 | 157 | 242 | 216 | 376 | 279 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Absorb | Grass |
Special | 1 | 19 | 22 | 100% | An opponent | The more damage dealt to the target, the more this move restores the user's HP. |
X Regen All | None | Status | 0 (2 uses) |
— | — | — | All allies | Applies the Gradual Healing effect to all allied sync pairs. |
Flash Cannon | Steel |
Special | 3 | 99 | 118 | 100% | An opponent | Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank. |
Steel Yourselves! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. |
Sync moves | ||||||||
Iron Will Steel Beam | Steel |
Special | — | 250 | 300 | — | An opponent | No additional effect. (6★ EX) effect: The stat increase after a sync move is doubled once per battle. |
Skills
Name | Description |
---|---|
Passive Skills | |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
Group Morale Boost 9 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. |
Safety Net | Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. |
Theme Skills | |
Steel Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Pokéathlete Support | Raises the maximum HP of all allied sync pairs by 6. |
Contest Lover Support | Raises the maximum HP of all allied sync pairs by 6. |
Special Costume Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Wistful ↑ 2 | Raises the following discovery level by 2: • Wistful Crystal |
Sync Grid
Jasmine and Celesteela's sync grid is an expanded grid, made available since the pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 1 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
Absorb: Power +2 | Absorb: Power ↑ +2 | 3 | 36 | 2 |
Absorb: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
Absorb: Mind Games 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 1 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 1 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 1 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 2 |
Flash Cannon: Power +3 | Flash Cannon: Power ↑ +3 | 3 | 36 | 2 |
Flash Cannon: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Flash Cannon: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Flash Cannon: On a Roll 9 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
X Regen All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Steel Yourselves!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Steel Yourselves!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 6 | 72 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 8 | 96 | 2 |
Survivor Mentality 2 | Reduces damage when the user is hit by a special attack move while in a pinch. | 8 | 96 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 3 |
Team Triage Tank 2 | Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 10 | 120 | 3 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 12 | 144 | 3 |
Iron Will Steel Beam: Power +25 | Iron Will Steel Beam: Power ↑ +25 | 5 | 60 | 3 |
Iron Will Steel Beam: Power +25 | Iron Will Steel Beam: Power ↑ +25 | 5 | 60 | 3 |
Ampharos
Jasmine (Holiday 2022) ミカン(22シーズン) Mikan (2022 Season) | |
Jasmine's Holiday 2022 model | |
No. | 93 |
---|---|
English voice actor | Kimberly Woods |
Japanese voice actor | Yuka Iguchi |
Description | Jasmine’s working hard to set up a successful party. Her partner Ampharos is being trained as the successor to Amphy, who lights up Olivine City’s lighthouse. |
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Support | ||||||
Base Potential | ★★★★★☆EX | ||||||
Ampharos ♀ | Weakness | Ground | |||||
The light from its tail can be seen from space. This is why you can always tell exactly where it is, which is why it usually keeps the light off. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 679 | 132 | 278 | 171 | 278 | 283 | |
Lv. 140, Max Potential | 779 | 172 | 318 | 211 | 318 | 323 | |
Mega Ampharos | |||||||
Lv. 140, Base Potential | 679 | 132 | 333 | 171 | 333 | 283 | |
Lv. 140, Max Potential | 779 | 172 | 381 | 211 | 381 | 323 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Super Effective ↑ | None | Status | 0 (2 uses) |
— | — | — | An ally | Applies the Supereffective ↑ Next effect to an ally. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
Comforting Light! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally's Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally. |
Sync moves | ||||||||
Snowy Night's Guide Electric Beam | Electric |
Special | — | 160 | 192 | — | An opponent | Become Mega Ampharos until the end of battle. (6★ EX) effect: The stat increase after a sync move is doubled once per battle. |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. (Only before Mega Evolving) |
Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. (Only after Mega Evolving) |
Full-Bracing Command 9 | Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. (Only before Mega Evolving) |
Full-Bracing Command+ 9 | Raises the user's Defense and Sp. Def by 2 stat ranks when its Trainer uses a move. (Only after Mega Evolving) |
Team Critical Command 9 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. |
Theme Skills | |
Electric Support | Raises the maximum HP of all allied sync pairs by 30. |
Johto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Seasonal Outfit Support | Raises the maximum HP of all allied sync pairs by 6. |
Pokéathlete Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Fiery ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1: • Fiery Crystal • Wistful Crystal |
Sync Grid
The sync grid for Jasmine and Ampharos is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +40 | HP +40 | 7 | 84 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Thunder Shock: Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 2 |
Super Effective ↑: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Comforting Light!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Comforting Light!: Mighty Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
Comforting Light!: Clever Friend 9 | When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 10 | 120 | 2 |
Team Fierce Entry 1 | Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
Team Grand Entry 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 2 |
Team Shout 4 | Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | 10 | 120 | 3 |
Static Cling 9 | Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Snowy Night's Guide Electric Beam: Power +25 | Snowy Night's Guide Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Snowy Night's Guide Electric Beam: Power +25 | Snowy Night's Guide Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Other
In the Neo Champions event Leaders of a New Era, Jasmine challenges Serena with a team consisting of her Steelix and two Magnemite.
On hand
Magnemite (×2) |
Availability
Jasmine is available in the general sync pair scout. Her offering rate was increased in the following sync pair scout banners:
- (Debut) Jasmine Spotlight Scout (May 21 to June 5, 2020)
- Jasmine Spotlight Scout (December 2 to 21, 2020)
- Morty, Jasmine, and Glacia Spotlight Scout (April 5 to 22, 2021)
Jasmine (Special Costume) was exclusive to the following seasonal scout banners:
- (Debut) Jasmine Seasonal Scout (November 18 to December 10, 2021)
- Super Spotlight Costume Scout (September 8 to October 2, 2022)
Jasmine (Holiday 2022) was exclusive to the following seasonal scout banners:
- (Debut) Jasmine Seasonal Scout (December 14, 2022 to January 1, 2023)
Jasmine and Steelix can be battled against in:
- Training area: Tech Drill 3 (since 2.0.0 update)
- Solo event: Team Hoenn Unite! (January 14 to 30, 2021; August 3 to 17, 2022)
- Battle Rewind: Throwback Challenge (February 28 to March 31, 2022)
- Neo Champions: Leaders of a New Era (November 30 to December 19, 2022)
Jasmine (Special Costume) and Celesteela can be battled against in:
- Costume event: Poké War Games (October 29 to December 10, 2021; September 8 to October 3, 2022)
Jasmine (Holiday 2022) and Ampharos can be battled against in:
- Daily Battle: Heartwarming Presents (December 24, 2022)
Sync Pair Stories
Jasmine and Steelix
- A Day with Jasmine
Jasmine (Special Costume) and Celesteela
- Ultra Steel
- A Launching Friendship
Jasmine (Holiday 2022) and Ampharos
- Sad Ampharos
- Operation: Light Up!
- Cutie on a Mission
- The Party Begins?
- Guide through the Darkness
Quotes
- Main article: Jasmine/Quotes → Pokémon Masters EX
Gallery
Jasmine
Jasmine and Steelix on Pokémon Masters EX Dream Team Maker |
Jasmine's sync move mindscape (Olivine Gym) |
Serena's Dessert Party artwork by Kei Mochizuki | |
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Jasmine (Special Costume)
Jasmine (Holiday 2022)
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Jasmine's sync move mindscape (Holiday 2022) |
Happy Holidays artwork by MONO-Land |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | ||
Medal 1★ Shine a Gentle Light |
Medal 2★ Shine a Gentle Light |
Medal 3★ Shine a Gentle Light |
Medal Cutie Clang |
Shine a Gentle Light artwork by Sanosuke Sakuma |
Season's Greetings artwork by Touyarokii |
Trivia
- During the story event Shine a Gentle Light, Jasmine reveals that her Ampharos was raised from a Mareep and is being trained to become Amphy's successor.
- All versions of Jasmine use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Whitney, Clair, Erika, Lisia, and Fantina.
- Jasmine also uses special voice-over lines upon winning a battle with Whitney or Lisia in the same team.
Origin
Jasmine's design is based on her appearance in Pokémon HeartGold and SoulSilver. Steelix is Jasmine's signature Pokémon in the games, with Masters EX being the first time it is seen Mega Evolving. Steelix's Dex entry comes from Ruby and Sapphire.
Jasmine's Special Costume design may be based on Princess Kaguya from The Tale of the Bamboo Cutter, who may also be the basis for Celesteela. Jasmine is not seen to own a Celesteela outside this game. Celesteela's Dex entry comes from Pokémon Ultra Sun.
Jasmine owns an Ampharos nicknamed Amphy in the core series games, as well as Pokémon Adventures. It is mostly seen at the Glitter Lighthouse. Ampharos's Dex entry comes from Pokémon Ultra Sun.
In other languages
Clang!
|
Steel-Clad Iron Tail
|
Steel Yourselves!
|
Iron Will Steel Beam
|
Comforting Light!
|
Snowy Night's Guide Electric Beam
|
References
- ↑ Kimberly Woods on Twitter
- ↑ Nintendo DREAM (vol. 329)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |