Lt. Surge (Masters): Difference between revisions
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|desc=This cautious Electric-type [[Gym Leader]] sets a lot of traps in [[Vermilion Gym|his Gym]]. He excels at {{status|Paralysis|paralyzing}} his opponents in battle. | |desc=This cautious Electric-type [[Gym Leader]] sets a lot of traps in [[Vermilion Gym|his Gym]]. He excels at {{status|Paralysis|paralyzing}} his opponents in battle. | ||
}} | }} | ||
'''Lt. Surge''' (Japanese: '''マチス''' ''Matisse'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Lt. Surge|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{p|Voltorb}} and its evolved form, {{p|Electrode}}. This sync pair was first made available since the game release. This pair could be raised to {{6EX}} beginning on March 25, 2023. | '''Lt. Surge''' (Japanese: '''マチス''' ''Matisse'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Lt. Surge|character of the same name]] in the [[core series]]. He forms a [[sync pair]] with {{p|Voltorb}} and its evolved form, {{p|Electrode}}. This sync pair was first made available since the game's release. This pair could be raised to {{6EX}} beginning on March 25, 2023. | ||
Lt. Surge also forms a sync pair with his {{TP|Lt. Surge|Raichu}}. This sync pair was first made available on May 31, 2021. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style. | Lt. Surge also forms a sync pair with his {{TP|Lt. Surge|Raichu}}. This sync pair was first made available on May 31, 2021. This pair could be raised to {{6EX}} beginning on March 29, 2023, though this pair lacks an EX style. | ||
==In the games== | ==In the games== | ||
{{incomplete|section|History & Role in Pokémon Masters EX}} | {{incomplete|section|History & Role in Pokémon Masters EX}} | ||
{{anchor|Voltorb}} | |||
{{anchor|Electrode}} | |||
==Voltorb → Electrode== | ==Voltorb → Electrode== | ||
Voltorb can evolve into Electrode once it has reached level 30 through its sync pair story ''Voltorb's Evolution''. | Voltorb can evolve into Electrode once it has reached level 30 through its sync pair story ''Voltorb's Evolution''. | ||
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===Availability=== | ===Availability=== | ||
Lt. Surge is available in the | Lt. Surge is available in the permanent [[sync pair scout]] pool, and has been since the game's release. | ||
===Moves=== | ===Moves=== | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Last Word | |{{sk|Last Word}} | ||
|The Pokémon uses {{m|Explosion}} immediately before fainting. | |The Pokémon uses {{m|Explosion}} immediately before fainting. | ||
|- style="background: #{{electric color light}}" | |- style="background: #{{electric color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
Lt. Surge | Lt. Surge & Electrode's [[sync grid]] is an expanded grid, made available on December 25, 2022. | ||
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | ||
|- style="background: #{{electric color light}}" | |- style="background: #{{electric color light}}" | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunderbolt: Move Gauge Refresh 3 | | Thunderbolt: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Eerie Impulse: Move Gauge Refresh 3 | | Eerie Impulse: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Eerie Impulse: Charging Infliction 1 | | Eerie Impulse: {{sk|Charging Infliction|1}} | ||
| Charges the user’s move gauge by 1 when its Pokémon uses a status move. | | Charges the user’s move gauge by 1 when its Pokémon uses a status move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Speed: MP Refresh 2 | | X Speed: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Speed: Pep Rally 1 | | X Speed: {{sk|Pep Rally|1}} | ||
| Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful. | | Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| A Surge of Power!: MP Refresh 2 | | A Surge of Power!: {{sk|MP Refresh|2}} | ||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| A Surge of Power!: Barricade 1 | | A Surge of Power!: {{sk|Barricade|1}} | ||
| Raises the user’s Sp. Def by 1 stat rank when its move is successful. | | Raises the user’s Sp. Def by 1 stat rank when its move is successful. | ||
| 7 | | 7 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Dauntless | | {{sk|Dauntless}} | ||
| Sp. Atk cannot be lowered. | | Sp. Atk cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Haste | | {{sk|Haste}} | ||
| Speed cannot be lowered. | | Speed cannot be lowered. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Lithe | | {{sk|Lithe}} | ||
| Prevents the user from getting paralyzed. | | Prevents the user from getting paralyzed. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Static Cling 2 | | {{sk|Static Cling|2}} | ||
| Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | | Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Static Shock 3 | | {{sk|Static Shock|3}} | ||
| Powers up the user’s sync move when the target is paralyzed. | | Powers up the user’s sync move when the target is paralyzed. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Fail Forward 1 | | {{sk|Fail Forward|1}} | ||
| Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses. | | Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Power Induction 3 | | {{sk|Power Induction|3}} | ||
| Powers up the user’s moves when the terrain is Electric Terrain. | | Powers up the user’s moves when the terrain is Electric Terrain. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Shock Recovery 1 | | {{sk|Shock Recovery|1}} | ||
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | | Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Turbo Charge 2 | | {{sk|Turbo Charge|2}} | ||
| Quickly charges the move gauge when the field is Electric Terrain. | | Quickly charges the move gauge when the field is Electric Terrain. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Tempo | | {{sk|Quick Tempo}} | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sharp Entry 1 | | {{sk|Sharp Entry|1}} | ||
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Trip Up 9 | | {{sk|Trip Up|9}} | ||
| Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | | Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Hostile Environment 4 | | {{sk|Hostile Environment|4}} | ||
| Raises the chance of inflicting status conditions with the additional effects of moves. | | Raises the chance of inflicting status conditions with the additional effects of moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Overpower | | {{sk|Overpower}} | ||
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | | The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Devastation | | {{sk|Devastation}} | ||
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | | The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | ||
| 10 | | 10 | ||
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===Availability=== | ===Availability=== | ||
Lt. Surge | Lt. Surge & Raichu can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on May 27, 2021. | ||
===Moves=== | ===Moves=== | ||
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Posthaste 4 | |{{sk|Posthaste|4}} | ||
|Has a chance (50%) of raising the user's Speed by two stat ranks when the user is hit by an attack move. | |Has a chance (50%) of raising the user's Speed by two stat ranks when the user is hit by an attack move. | ||
|-style="background:#fff" | |-style="background:#fff" | ||
|Lithe | |{{sk|Lithe}} | ||
|Prevents the Pokémon from getting paralyzed. | |Prevents the Pokémon from getting paralyzed. | ||
|- style="background: #{{electric color light}}" | |- style="background: #{{electric color light}}" | ||
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===Sync grid=== | ===Sync grid=== | ||
Lt. Surge | Lt. Surge & Raichu's sync grid is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}} | {| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center" | ||
|- style="background:#{{electric color light}}" | |- style="background:#{{electric color light}}" | ||
! Name | ! Name | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Wave: Move Gauge Refresh 3 | | Thunder Wave: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Punch: Move Gauge Refresh 1 | | Thunder Punch: {{sk|Move Gauge Refresh|1}} | ||
| Has a chance (20%) of charging the user's move gauge by one when a move is successful. | | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | ||
| 5 | | 5 | ||
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| 1 | | 1 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Punch: Move Gauge Refresh 3 | | Thunder Punch: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Thunder Punch: Fast-Track 3 | | Thunder Punch: {{sk|Fast-Track|3}} | ||
| Has a chance (40%) of raising the Pokémon's Speed by one stat rank after it uses a move. | | Has a chance (40%) of raising the Pokémon's Speed by one stat rank after it uses a move. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack All: Move Gauge Refresh 3 | | X Attack All: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| X Attack All: MP Refresh 3 | | X Attack All: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ten-hut!: Move Gauge Refresh 3 | | Ten-hut!: {{sk|Move Gauge Refresh|3}} | ||
| Has a chance (40%) of charging the user's move gauge by one when a move is successful. | | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | ||
| 6 | | 6 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Ten-hut!: MP Refresh 3 | | Ten-hut!: {{sk|MP Refresh|3}} | ||
| Has a chance (40%) of restoring one MP of the move used if the move is successful. | | Has a chance (40%) of restoring one MP of the move used if the move is successful. | ||
| 7 | | 7 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Stalwart | | {{sk|Stalwart}} | ||
| Sp. Def cannot be lowered. | | Sp. Def cannot be lowered. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Unbending | | {{sk|Unbending}} | ||
| Defense cannot be lowered. | | Defense cannot be lowered. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Tighten Up 1 | | {{sk|Tighten Up|1}} | ||
| Has a chance (20%) of raising the user's Sp. Def by one stat rank when the user is hit by an attack move. | | Has a chance (20%) of raising the user's Sp. Def by one stat rank when the user is hit by an attack move. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Toughen Up 1 | | {{sk|Toughen Up|1}} | ||
| Has a chance (20%) of raising the user's Defense by one stat rank when the user is hit by an attack move. | | Has a chance (20%) of raising the user's Defense by one stat rank when the user is hit by an attack move. | ||
| 9 | | 9 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Quick Cure | | {{sk|Quick Cure}} | ||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | ||
| 8 | | 8 | ||
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| 2 | | 2 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| First Aid 4 | | {{sk|First Aid|4}} | ||
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Endurance | | {{sk|Endurance}} | ||
| If the Pokémon enters battle with full HP, applies the Enduring effect to it. | | If the Pokémon enters battle with full HP, applies the Enduring effect to it. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Sync Cure | | {{sk|Sync Cure}} | ||
| Removes all status conditions from the user after using a sync move. | | Removes all status conditions from the user after using a sync move. | ||
| 8 | | 8 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| | | {{sk|S-Move: Team HP Recovery (M)|1}} | ||
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | ||
| 10 | | 10 | ||
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| 3 | | 3 | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| Team Fast-Track 4 | | {{sk|Team Fast-Track|4}} | ||
| Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | ||
| 10 | | 10 | ||
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==Appearances== | ==Appearances== | ||
===Battle appearances=== | ===Battle appearances=== | ||
Lt. Surge | Lt. Surge & Electrode can be battled against in: | ||
* [[Training area]]: {{DL|Training area|Tech Course}} (prior to 1.12.0 update) | * [[Training area]]: {{DL|Training area|Tech Course}} (prior to 1.12.0 update) | ||
* Training area: {{DL|Training area|Cap-Unlock Area|Tech Drill 1}} (since 1.12.0 update) | * Training area: {{DL|Training area|Cap-Unlock Area|Tech Drill 1}} (since 1.12.0 update) | ||
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* Training area: Field Drill 1 (since August 16, 2023) | * Training area: Field Drill 1 (since August 16, 2023) | ||
Lt. Surge | Lt. Surge & Raichu can be battled against in: | ||
* [[Special battle event]]: {{DL|Special battle event|Four Trials}} (July 16 to 30, 2022) | * [[Special battle event]]: {{DL|Special battle event|Four Trials}} (July 16 to 30, 2022) | ||
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===Sync pair stories=== | ===Sync pair stories=== | ||
====Lt. Surge | ====Lt. Surge & Voltorb==== | ||
* A Day with Lt. Surge | * A Day with Lt. Surge | ||
=====Evolution===== | =====Evolution===== | ||
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| colspan=2 style="{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Lt Surge Mindscape.png|x180px]] | | colspan=2 style="{{roundy|5px}} border:2px solid #{{electric color dark}}; background:#{{electric color light}}" | [[File:Lt Surge Mindscape.png|x180px]] | ||
|- | |- | ||
| colspan=2 | Lt. Surge | | colspan=2 | Lt. Surge & Voltorb on <br>Pokémon Masters EX Dream Team Maker | ||
| colspan=2 | Lt. Surge's sync move mindscape<br>({{color2|000|Vermilion Gym}}) | | colspan=2 | Lt. Surge's sync move mindscape<br>({{color2|000|Vermilion Gym}}) | ||
|- | |- | ||
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==Trivia== | ==Trivia== | ||
===Origin=== | ===Origin=== | ||
Lt. Surge's design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Lt. Surge uses Voltorb during his [[Gym]] battle with the {{player}} in the [[Kanto]]-based [[core series]] games, while doing the same with Electrode in the [[Johto]]-based core series games. Voltorb and Electrode's Dex entries come from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby}}. | Lt. Surge's design is based on his appearance in {{game|HeartGold and SoulSilver|s}}. Lt. Surge uses Voltorb during his [[Gym]] battle with the {{player}} in the [[Kanto]]-based [[core series]] games, while doing the same with Electrode in the [[Johto]]-based core series games. Voltorb and Electrode's {{mas|Dex}} entries come from {{pkmn|Ruby and Sapphire Versions|Pokémon Ruby}}. | ||
{{TP|Lt. Surge|Raichu}} is Lt. Surge's signature Pokémon in the core series games, with it being his highest-level Pokémon in the Kanto-based games. Raichu's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | {{TP|Lt. Surge|Raichu}} is Lt. Surge's signature Pokémon in the core series games, with it being his highest-level Pokémon in the Kanto-based games. Raichu's Dex entry comes from {{pkmn|Ultra Sun and Ultra Moon|Pokémon Ultra Sun}}. | ||
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<references/> | <references/> | ||
==Related articles== | |||
{{masterscharacters|electric}}<br/> | {{masterscharacters|electric}}<br/> | ||
{{Project CharacterDex notice}} | {{Project CharacterDex notice}} | ||
Line 1,035: | Line 1,032: | ||
[[Category:Gym Leaders]] | [[Category:Gym Leaders]] | ||
[[Category:Electric-type Trainers]] | [[Category:Electric-type Trainers]] | ||
[[Category:Masters EX characters with an EX | [[Category:Masters EX characters with an EX style]] | ||
[[de:Major Bob#Pokémon Masters EX]] | [[de:Major Bob#Pokémon Masters EX]] | ||
[[es:Teniente Surge | [[es:Teniente Surge (Masters EX)]] | ||
[[it:Lt. Surge (Masters EX)]] | [[it:Lt. Surge (Masters EX)]] | ||
[[ja:マチス (ポケモンマスターズ)]] | [[ja:マチス (ポケモンマスターズ)]] | ||
[[zh:馬志士#Masters]] | [[zh:馬志士#Masters]] |
Latest revision as of 00:48, 23 September 2024
Lt. Surge マチス Matisse | |
Lt. Surge's model | |
No. | 4 |
---|---|
English voice actor | Patrick Seitz[1] |
Japanese voice actor | Taketora[2] |
Description | This cautious Electric-type Gym Leader sets a lot of traps in his Gym. He excels at paralyzing his opponents in battle. |
Lt. Surge (Japanese: マチス Matisse) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series. He forms a sync pair with Voltorb and its evolved form, Electrode. This sync pair was first made available since the game's release. This pair could be raised to 6★ EX beginning on March 25, 2023.
Lt. Surge also forms a sync pair with his Raichu. This sync pair was first made available on May 31, 2021. This pair could be raised to 6★ EX beginning on March 29, 2023, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Voltorb → Electrode
Voltorb can evolve into Electrode once it has reached level 30 through its sync pair story Voltorb's Evolution.
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★☆☆☆EX | ||||||
Voltorb | Weakness | Ground | |||||
Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 518 | 162 | 159 | 224 | 159 | 472 | |
Lv. 140, Max Potential | 638 | 222 | 219 | 284 | 219 | 532 |
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Tech | ||||||
Base Potential | ★★★☆☆☆EX | ||||||
Electrode | Weakness | Ground | |||||
Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 533 | 165 | 162 | 228 | 162 | 482 | |
Lv. 140, Max Potential | 653 | 225 | 222 | 288 | 222 | 542 |
Availability
Lt. Surge is available in the permanent sync pair scout pool, and has been since the game's release.
Moves
Lt. Surge's Voltorb uses Electric Sync Beam as its sync move. Upon evolution, Electrode learns the upgraded Surging Charge Beam.
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunderbolt | Electric |
Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
X Speed | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. |
Eerie Impulse | Electric |
Status | 2 | — | — | 100% | An opponent | Lowers the target's Sp. Atk by two stat ranks. |
A Surge of Power! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk and evasiveness by two stat ranks. |
Sync moves | ||||||||
Electric Sync Beam | Electric |
Special | — | 200 | 240 | — | An opponent | (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Surging Charge Beam | Electric |
Special | — | 200 | 240 | — | An opponent | The more the target's Sp. Atk has been lowered, the greater the power of this move. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Last Word | The Pokémon uses Explosion immediately before fainting. |
Theme Skills | |
Electric Tech | Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kanto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Gym Leader Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Sunglasses Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Body Builder Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Fiery ↑ 1 Soothing ↑ 1 | Raises the following discovery levels by 1: • Fiery Crystal • Soothing Crystal |
Sync grid
Lt. Surge & Electrode's sync grid is an expanded grid, made available on December 25, 2022.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 1 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 1 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 1 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 2 |
Thunderbolt: Power +3 | Thunderbolt: Power ↑ +3 | 3 | 36 | 2 |
Thunderbolt: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Eerie Impulse: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 1 |
Eerie Impulse: Charging Infliction 1 | Charges the user’s move gauge by 1 when its Pokémon uses a status move. | 10 | 120 | 3 |
X Speed: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
X Speed: Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user’s move is successful. | 10 | 120 | 3 |
A Surge of Power!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
A Surge of Power!: Barricade 1 | Raises the user’s Sp. Def by 1 stat rank when its move is successful. | 7 | 84 | 2 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Static Cling 2 | Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | 8 | 96 | 2 |
Static Shock 3 | Powers up the user’s sync move when the target is paralyzed. | 8 | 96 | 2 |
Fail Forward 1 | Charges the user’s move gauge by 1 when an opponent’s attack move targeting the user misses. | 8 | 96 | 2 |
Power Induction 3 | Powers up the user’s moves when the terrain is Electric Terrain. | 8 | 96 | 2 |
Shock Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 9 | 108 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user’s critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Trip Up 9 | Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Overpower | The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Devastation | The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Surging Charge Beam: Power +25 | Surging Charge Beam: Power ↑ +25 | 5 | 60 | 3 |
Surging Charge Beam: Power +25 | Surging Charge Beam: Power ↑ +25 | 5 | 60 | 3 |
Raichu
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Support | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Raichu ♂ | Weakness | Ground | |||||
As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 554 | 241 | 228 | 173 | 202 | 337 | |
Lv. 140, Max Potential | 634 | 281 | 268 | 213 | 242 | 377 |
Availability
Lt. Surge & Raichu can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on May 27, 2021.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Wave | Electric |
Status | 2 | — | — | 90% | An opponent | Leaves the target paralyzed. |
X Attack All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by two stat ranks. |
Thunder Punch | Electric |
Physical | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Ten-hut! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense of all allied sync pairs by one stat rank. Raises the critical-hit rate of all allied sync pairs by two stat ranks. |
Sync moves | ||||||||
Zap-tastic Electric Beam | Electric |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Posthaste 4 | Has a chance (50%) of raising the user's Speed by two stat ranks when the user is hit by an attack move. |
Lithe | Prevents the Pokémon from getting paralyzed. |
Theme Skills | |
Electric Support | Raises the maximum HP of all allied sync pairs by 30. |
Kanto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Sunglasses Support | Raises the maximum HP of all allied sync pairs by 6. |
Body Builder Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Fiery ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1: • Fiery Crystal • Wistful Crystal |
Sync grid
Lt. Surge & Raichu's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Thunder Wave: Accuracy +10 | Thunder Wave: Accuracy ↑ +10 | 4 | 48 | 1 |
Thunder Wave: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Power +2 | Thunder Punch: Power ↑ +2 | 3 | 36 | 1 |
Thunder Punch: Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Thunder Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunder Punch: Fast-Track 3 | Has a chance (40%) of raising the Pokémon's Speed by one stat rank after it uses a move. | 6 | 72 | 2 |
X Attack All: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Attack All: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Ten-hut!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Ten-hut!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Stalwart | Sp. Def cannot be lowered. | 8 | 96 | 2 |
Unbending | Defense cannot be lowered. | 8 | 96 | 3 |
Tighten Up 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when the user is hit by an attack move. | 9 | 108 | 2 |
Toughen Up 1 | Has a chance (20%) of raising the user's Defense by one stat rank when the user is hit by an attack move. | 9 | 108 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 8 | 96 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Endurance | If the Pokémon enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 3 |
Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Team Fast-Track 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Zap-tastic Electric Beam: Power +25 | Zap-tastic Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Zap-tastic Electric Beam: Power +25 | Zap-tastic Electric Beam: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Lt. Surge & Electrode can be battled against in:
- Training area: Tech Course (prior to 1.12.0 update)
- Training area: Tech Drill 1 (since 1.12.0 update)
- Daily Type Rotation: Type Team-Up (as a side foe; August 14 to 28, 2021)
- Training area: Field Drill 1 (since August 16, 2023)
Lt. Surge & Raichu can be battled against in:
- Special battle event: Four Trials (July 16 to 30, 2022)
Lt. Surge has also been shown to pair alongside Magneton and can be battled against in:
- High score event: Electric-Type Masters (September 14 to 27, 2023)
Story appearances
Lt. Surge appears in the following story areas:
- Villain Arc: Kanto: Team Rocket Returns
- Prestige event: Battle Buffet Bash
- Costume event: Poké War Games
- Solo event: A Pasio Spectacle
- Story event: Galar's Poké Ball Enthusiast
- Sync pair story: A Day with Sygna Suit Red (Thunderbolt)
Sync pair stories
Lt. Surge & Voltorb
- A Day with Lt. Surge
Evolution
Name | Trainer | Pokémon | Price | First-Time Rewards |
---|---|---|---|---|
Voltorb's Evolution | Marshal |
Conkeldurr Weakness: |
Evolution Shard ×5 | Voltorb evolves into Electrode Gems ×30 |
Quotes
- Main article: Lt. Surge/Quotes → Pokémon Masters EX
Gallery
Lt. Surge & Voltorb on Pokémon Masters EX Dream Team Maker |
Lt. Surge's sync move mindscape (Vermilion Gym) | ||
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
Origin
Lt. Surge's design is based on his appearance in Pokémon HeartGold and SoulSilver. Lt. Surge uses Voltorb during his Gym battle with the player in the Kanto-based core series games, while doing the same with Electrode in the Johto-based core series games. Voltorb and Electrode's Dex entries come from Pokémon Ruby.
Raichu is Lt. Surge's signature Pokémon in the core series games, with it being his highest-level Pokémon in the Kanto-based games. Raichu's Dex entry comes from Pokémon Ultra Sun.
In other languages
A Surge of Power!
|
Surging Charge Beam
|
Ten-hut!
|
Zap-tastic Electric Beam
|
References
- ↑ Email from Patrick Seitz
- ↑ Nintendo DREAM on Twitter (Japanese)
Related articles
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |