Victor (Masters): Difference between revisions
Reinhartmax (talk | contribs) No edit summary |
(since he was officially revealed during the presents) |
||
Line 14: | Line 14: | ||
'''Victor''' (Japanese: '''マサル''' ''Masaru'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Victor (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Rillaboom}}, which is capable of [[Gigantamax]]ing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to [[Sync pair#Increasing potential|6★ EX]] from the day it was released. | '''Victor''' (Japanese: '''マサル''' ''Masaru'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Victor (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Rillaboom}}, which is capable of [[Gigantamax]]ing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to [[Sync pair#Increasing potential|6★ EX]] from the day it was released. | ||
Victor also forms a sync pair with {{p|Spectrier}}, which is capable of [[Dynamax]]ing. This pair was first made available through a [[Special sync pair event]] on August 16, 2023, and could be raised to 6★ EX from the day it was released, though this pair lacks an EX style. | |||
==Rillaboom== | ==Rillaboom== | ||
Line 492: | Line 492: | ||
| 3 | | 3 | ||
|} | |} | ||
==Spectrier== | ==Spectrier== | ||
{{Masters | {{Masters | ||
Line 571: | Line 571: | ||
|— | |— | ||
|An opponent | |An opponent | ||
|''(6★ EX) effect: .'' | |''(6★ EX) effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Ghost Zone'' | ||
|- style="background:#{{ | |- style="background:#{{ghost color light}}" | ||
! colspan=9 | {{color2|000|Max Move|Max moves}} | ! colspan=9 | {{color2|000|Max Move|Max moves}} | ||
|-style="background:#fff" | |-style="background:#fff" | ||
Line 587: | Line 587: | ||
|{{m|Max Quake}} | |{{m|Max Quake}} | ||
|{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]] | |{{t|Ground}}<br>[[File:GroundIC Masters.png|20px]] | ||
{{statustable| | {{statustable|Special}} | ||
|0<br>(1 use) | |0<br>(1 use) | ||
|400 | |400 | ||
Line 607: | Line 607: | ||
===Skills=== | ===Skills=== | ||
{| class="roundy" style="margin:auto; background:#{{ghost color}}; border:3px solid #{{ghost color dark}}; text-align:center" | |||
|- style="background: #{{ghost color light}}" | |||
! Name | |||
! Description | |||
|- style="background: #{{ghost color light}}" | |||
! colspan=2 | {{color2|000|Passive skill|Passive Skills}} | |||
|-style="background:#fff" | |||
|Debut: Ghost Zone | |||
|Turns the field of play’s zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.) | |||
|-style="background:#fff" | |||
|Haunted Acceleration 3 | |||
|Quickly charges the move gauge when the zone is a Ghost Zone. | |||
|-style="background:#fff" | |||
|MAX Regen | |||
|Applies the Gradual Healing effect to the user after using its max move. | |||
|- style="background: #{{ghost color light}}" | |||
! colspan=2 | {{color2|000|Theme skill|Theme Skills}} | |||
|-style="background:#fff" | |||
|Ghost Field | |||
|Raises allies' Attack and Sp. Atk by 12 when using Ghost-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12. | |||
|-style="background:#fff" | |||
|Galar Field | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|Main Character Field | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1. | |||
|-style="background:#fff" | |||
|Galar Adventurer Field | |||
|Raises the Attack and Sp. Atk of all allied sync pairs by 2.<br>Raises the maximum HP of all allied sync pairs by 2. | |||
|- style="background: #{{ghost color light}}" | |||
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}} | |||
|-style="background:#fff" | |||
|Soothing ↑ 2 | |||
|Raises the following discovery level by 2: | |||
* Soothing Crystal | |||
|} | |||
===Sync Grid=== | ===Sync Grid=== | ||
The sync grid for Victor and Spectrier is an expanded grid, made available since the pair first released. | |||
==Other== | ==Other== | ||
Line 671: | Line 708: | ||
Victor's design is based on his appearance in {{g|Sword and Shield}}. Rillaboom is the final form of {{p|Grookey}}, one of the [[starter Pokémon]] of [[Galar]] in the [[core series]] games. Rillaboom's [[Gigantamax]] form can be unlocked in Pokémon Sword and Shield's [[The Isle of Armor]] [[Pokémon Sword and Shield Expansion Pass|expansion]]. In addition, {{Henry|Victor's Pokémon Adventures counterpart}} also possesses a [[Twiggy|Rillaboom]]. Rillaboom's Dex entry comes from Pokémon Sword. | Victor's design is based on his appearance in {{g|Sword and Shield}}. Rillaboom is the final form of {{p|Grookey}}, one of the [[starter Pokémon]] of [[Galar]] in the [[core series]] games. Rillaboom's [[Gigantamax]] form can be unlocked in Pokémon Sword and Shield's [[The Isle of Armor]] [[Pokémon Sword and Shield Expansion Pass|expansion]]. In addition, {{Henry|Victor's Pokémon Adventures counterpart}} also possesses a [[Twiggy|Rillaboom]]. Rillaboom's Dex entry comes from Pokémon Sword. | ||
Spectrier is a [[Legendary Pokémon]] that can be obtained in Pokémon Sword and Shield's [[The Crown Tundra]] expansion. Spectrier's Dex entry comes from Pokémon Shield. | |||
==In other languages== | ==In other languages== | ||
Line 703: | Line 740: | ||
{{-}} | {{-}} | ||
{| style="float:left" | |||
|- | |- | ||
| style="vertical-align:top" | | | style="vertical-align:top" | | ||
Line 730: | Line 767: | ||
}} | }} | ||
|} | |} | ||
{{-}} | {{-}} | ||
==References== | ==References== |
Revision as of 16:36, 8 August 2023
Victor マサル Masaru | |
Victor's model | |
No. | 157 |
---|---|
English voice actor | Ben Thao[1] |
Japanese voice actor | Hiro Shimono |
Description | This Galar Trainer loves nature. In battle, he’s a strategist who carefully observes opponents and calls out pinpoint instructions. |
Victor (Japanese: マサル Masaru) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Rillaboom, which is capable of Gigantamaxing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to 6★ EX from the day it was released.
Victor also forms a sync pair with Spectrier, which is capable of Dynamaxing. This pair was first made available through a Special sync pair event on August 16, 2023, and could be raised to 6★ EX from the day it was released, though this pair lacks an EX style.
Rillaboom
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move types | Grass / Ground | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Rillaboom ♂ | Weakness | Fire | |||||
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 648 | 380 | 160 | 224 | 134 | 268 | |
Lv. 140, Max Potential | 748 | 420 | 200 | 264 | 174 | 308 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Drum Beating | Grass |
Physical | 4 | 160 | 192 | 100% | An opponent | Lowers the target's Speed by 1 stat rank. |
Dire Hit + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by 2 stat ranks. |
High Horsepower | Ground |
Physical | 3 | 106 | 127 | 95% | An opponent | No additional effect. |
Attack Rhythm! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank. |
Sync moves | ||||||||
Strategically Sound Grass Impact | Grass |
Physical | — | 250 | 300 | — | An opponent | (6★ EX) effect: Sync move targets all opponents. |
Max moves | ||||||||
G-Max Drum Solo | Grass |
Physical | 0 (1 use) |
450 | 540 | — | An opponent | Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. |
Max Quake | Ground |
Physical | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by 2 stat ranks. |
Skills
Name | Description |
---|---|
Passive Skills | |
Piercing Blows | Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. |
Chase Down 3 | Powers up the user's moves when the target's Speed is lowered. |
Targets Maxed | When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. |
Theme Skills | |
Grass Strike | Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks. |
Galar Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Galar Adventurer Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Fiery ↑ 2 | Raises the following discovery level by 2:
|
Sync Grid
Victor and Rillaboom's sync grid is an expanded grid, made available when the sync pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 1 |
Drum Beating: Power +2 | Drum Beating: Power ↑ +2 | 3 | 36 | 2 |
Drum Beating: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 2 |
High Horsepower: Accuracy +5 | High Horsepower: Accuracy ↑ +5 | 3 | 36 | 2 |
High Horsepower: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
High Horsepower: BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 5 |
Dire Hit +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Attack Rhythm!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Attack Rhythm!: Critical Eye 1 | Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 10 | 120 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Superduper Effective 1 | Powers up moves that are super effective. | 8 | 96 | 2 |
Trip Up 2 | Has a chance (30%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 2 |
Super Desperate | Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | 10 | 120 | 2 |
Twofer 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 10 | 120 | 3 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Mighty Rush 9 | Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
MAX Countdown 1 | Reduces the user's sync move countdown by 1 after using its max move. | 10 | 120 | 3 |
MAX Slip Up 2 | Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move. | 10 | 120 | 4 |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 5 |
G-Max Drum Solo: Power +100 | G-Max Drum Solo: Power ↑ +100 | 8 | 96 | 3 |
Max Quake: Power +100 | Max Quake: Power ↑ +100 | 8 | 96 | 3 |
Strategically Sound Grass Impact: Power +25 | Strategically Sound Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Strategically Sound Grass Impact: Power +25 | Strategically Sound Grass Impact: Power ↑ +25 | 5 | 60 | 3 |
Spectrier
Type | Ghost | ||||||
---|---|---|---|---|---|---|---|
Move types | Ghost / Ground | ||||||
Role | Field | ||||||
Base Potential | ★★★★★☆EX | ||||||
Spectrier | Weakness | Dark | |||||
As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 651 | 200 | 170 | 390 | 181 | 422 | |
Lv. 140, Max Potential |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Shadow Ball | Ghost |
Special | 3 | 99 | 110 | 100% | An opponent | Has a chance (20%) of lowering the target's Sp. Def. |
Mud Shot | Ground |
Special | 2 | 39 | 46 | 95% | An opponent | Lowers the target's Speed by 1 stat rank. |
Haze | Ice |
Status | 2 (2 uses) |
— | — | — | All opponents | Returns the target's raised stats to normal. |
Taking the Lead! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally’s Sp. Atk by 2 stat ranks. Raises an ally’s critical-hit rate by 1 stat rank. |
Sync moves | ||||||||
Night Dash Ghost Beam | Ghost |
Special | — | 250 | 300 | — | An opponent | (6★ EX) effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time. • Ghost Zone |
Max moves | ||||||||
Max Phantasm | Ghost |
Special | 0 (1 use) |
450 | 540 | — | An opponent | Lowers the Defense of all opposing sync pairs by 2 stat ranks. |
Max Quake | Ground |
Special | 0 (1 use) |
400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by 2 stat ranks. |
Max Guard | Normal |
Status | 0 (1 use) |
— | — | — | An ally | Applies the Damage Guard Next effect to an ally. |
Skills
Name | Description |
---|---|
Passive Skills | |
Debut: Ghost Zone | Turns the field of play’s zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.) |
Haunted Acceleration 3 | Quickly charges the move gauge when the zone is a Ghost Zone. |
MAX Regen | Applies the Gradual Healing effect to the user after using its max move. |
Theme Skills | |
Ghost Field | Raises allies' Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Galar Field | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Main Character Field | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Galar Adventurer Field | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 2 | Raises the following discovery level by 2:
|
Sync Grid
The sync grid for Victor and Spectrier is an expanded grid, made available since the pair first released.
Other
Given away
During the story event Chef's Heartful Delivery, Mallow reveals that she received her Appletun from Victor as an Applin.
Applin |
Availability
Victor was exclusive to the following Poké Fair scout banners:
- (Debut) Victor Poké Fair Scout (October 7 to 24, 2022)
- Victor Poké Fair Scout (April 11 to 25, 2023)
Battle appearances
Victor and Rillaboom can be battled against in:
- Story event: Chef's Heartful Delivery (January 31 to February 21, 2023)
- Neo Champions: Fight for the Future Together (as a side foe; February 28 to March 25, 2023)
- Story event: Galar's Poké Ball Enthusiast (March 21 to April 7, 2023)
Sync Pair Stories
- A Day with Victor
Quotes
- Main article: Victor (game)/Quotes → Pokémon Masters EX
Gallery
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Victor's sync move mindscape (Galar) | |||||||||||
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- Victor has the widest gap between his Pokémon Masters EX debut and the debut of his female counterpart, Gloria, at 676 days.
- In a conversation with Victor in the Pokémon Center, it is revealed that his backpack is a hand-me-down from his dad.
- All versions of Victor use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers include Gloria, Hop, Marnie, Bede, Leon, and Sonia.
Origin
Victor's design is based on his appearance in Pokémon Sword and Shield. Rillaboom is the final form of Grookey, one of the starter Pokémon of Galar in the core series games. Rillaboom's Gigantamax form can be unlocked in Pokémon Sword and Shield's The Isle of Armor expansion. In addition, Victor's Pokémon Adventures counterpart also possesses a Rillaboom. Rillaboom's Dex entry comes from Pokémon Sword.
Spectrier is a Legendary Pokémon that can be obtained in Pokémon Sword and Shield's The Crown Tundra expansion. Spectrier's Dex entry comes from Pokémon Shield.
In other languages
Attack Rhythm!
|
Strategically Sound Grass Impact
|
Taking the Lead!
|
Night Dash Ghost Beam
|
References