Comet Punch (move)

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Comet Punch
れんぞくパンチ
The foe is hit with a flurry of punches that strike two to five times in a row.
Battles
Type Normal
Category Physical
PP 15 (max. 24)
Power 18
Accuracy 85%
Introduced Generation I
Availability
 ???
Contests
Category Tough
Appeal 2 ♥♥
Jam 0
Works well if it's the same type as the one before.
Super Contests
Category Tough
Appeal 2 ♥♥
Allows performance of the same move twice in a row.

Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a mostly accurate Normal-type move introduced in Generation I that deals very little damage.

Contents

Effect

Generation I

Comet Punch does damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.

Comet Punch will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge one hit of a Comet Punch attack.

Generation IV

Same as Generation I, except it will continue attacking after a Substitute is broken.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Point comète
  • German: Kometenhieb
  • Italian: Cometapugno
  • Spanish: Puño Cometa


Image:Project MoveDex logo.png This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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