Contact: Difference between revisions
(Alphabetical order, plus Gear Grind does make contact) |
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'''Contact''' or '''direct attack''' is a | '''Contact''' (Japanese: '''{{tt|接触|せっしょく}}''' ''contact'') or '''direct attack''' (Japanese: '''{{tt|直接攻撃|ちょくせつ こうげき}}''' ''direct attack'') is a property of [[move]]s in the [[Pokémon games]] that was introduced in [[Generation III]]. Making contact occurs when a Pokémon physically touches the target when using a move in {{pkmn|battle}}. Moves that make contact are affected by and can trigger various [[item]]s and {{Abilities}}, such as {{a|Tough Claws}} and the [[Sticky Barb]]. | ||
Whether a move makes contact is independent of its [[damage category]]. Most [[physical move]]s do make contact and make up the majority of contact moves. Most [[special move]]s do not make contact, and no [[status move]]s make contact. Prior to [[Generation VII]], all moves that make contact only target a single Pokémon. | |||
Hitting a {{m|substitute}} does not make contact with the Pokémon behind it. While {{status|confusion}} damage is physical, it does not make contact. | |||
==Moves involving contact== | |||
In Generation III only, {{m|AncientPower}} and {{m|Overheat}} make contact, while {{m|Covet}}, {{m|Faint Attack}} and {{m|Fake Out}} do not. | |||
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | |||
{| class="roundy" style="margin:auto; background: # | |||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;" | ||
|- style="background: #{{ | |- style="background: #ddf;" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
{{movelist| | ! {{color2|000|Damage category|Category}} | ||
{{movelist| | {{movelist|Accelerock|Rock|cat=Physical}} | ||
{{movelist| | {{movelist|Acrobatics|Flying|cat=Physical}} | ||
{{movelist| | {{movelist|Aerial Ace|Flying|cat=Physical}} | ||
{{movelist| | {{movelist|Anchor Shot|Steel|cat=Physical}} | ||
{{movelist| | {{movelist|Aqua Jet|Water|cat=Physical}} | ||
{{movelist| | {{movelist|Aqua Tail|Water|cat=Physical}} | ||
{{movelist| | {{movelist|Arm Thrust|Fighting|cat=Physical}} | ||
{{movelist| | {{movelist|Assurance|Dark|cat=Physical}} | ||
{{movelist| | {{movelist|Astonish|Ghost|cat=Physical}} | ||
{{movelist| | {{movelist|Avalanche|Ice|cat=Physical}} | ||
{{movelist|Feint|Normal}} | {{movelist|Bide|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Bind|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Bite|Dark|cat=Physical}} | ||
{{movelist| | {{movelist|Blaze Kick|Fire|cat=Physical}} | ||
{{movelist| | {{movelist|Body Slam|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Bolt Strike|Electric|cat=Physical}} | ||
{{movelist|Ice | {{movelist|Bounce|Flying|cat=Physical}} | ||
{{movelist| | {{movelist|Brave Bird|Flying|cat=Physical}} | ||
{{movelist| | {{movelist|Brick Break|Fighting|cat=Physical}} | ||
{{movelist| | {{movelist|Brutal Swing|Dark|cat=Physical}} | ||
{{movelist| | {{movelist|Bug Bite|Bug|cat=Physical}} | ||
{{movelist|Metal | {{movelist|Bullet Punch|Steel|cat=Physical}} | ||
{{movelist| | {{movelist|Catastropika|Electric|cat=Physical}} | ||
{{movelist| | {{movelist|Chip Away|Normal|cat=Physical}} | ||
{{movelist|Petal | {{movelist|Circle Throw|Fighting|cat=Physical}} | ||
{{movelist| | {{movelist|Clamp|Water|cat=Physical}} | ||
{{movelist|Poison | {{movelist|Close Combat|Fighting|cat=Physical}} | ||
{{movelist| | {{movelist|Comet Punch|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Constrict|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Counter|Fighting|cat=Physical}} | ||
{{movelist|Razor | {{movelist|Covet|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Crabhammer|Water|cat=Physical}} | ||
{{movelist|Rock | {{movelist|Cross Chop|Fighting|cat=Physical}} | ||
{{movelist|Rock | {{movelist|Cross Poison|Poison|cat=Physical}} | ||
{{movelist| | {{movelist|Crunch|Dark|cat=Physical}} | ||
{{movelist|Rock | {{movelist|Crush Claw|Normal|cat=Physical}} | ||
{{movelist|Sacred | {{movelist|Crush Grip|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Cut|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Darkest Lariat|Dark|cat=Physical}} | ||
{{movelist| | {{movelist|Dig|Ground|cat=Physical}} | ||
{{movelist| | {{movelist|Dive|Water|cat=Physical}} | ||
{{movelist| | {{movelist|Dizzy Punch|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Double Hit|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Double Kick|Fighting|cat=Physical}} | ||
{{movelist| | {{movelist|Double Slap|Normal|cat=Physical}} | ||
{{movelist| | {{movelist|Double-Edge|Normal|cat=Physical}} | ||
{{movelist|Dragon Ascent|Flying|cat=Physical}} | |||
{{movelist|Dragon Claw|Dragon|cat=Physical}} | |||
{{movelist|Dragon Hammer|Dragon|cat=Physical}} | |||
{{movelist|Dragon Rush|Dragon|cat=Physical}} | |||
{{movelist|Dragon Tail|Dragon|cat=Physical}} | |||
{{movelist|Drain Punch|Fighting|cat=Physical}} | |||
{{movelist|Draining Kiss|Fairy|cat=Special}} | |||
{{movelist|Drill Peck|Flying|cat=Physical}} | |||
{{movelist|Drill Run|Ground|cat=Physical}} | |||
{{movelist|Dual Chop|Dragon|cat=Physical}} | |||
{{movelist|Dynamic Punch|Fighting|cat=Physical}} | |||
{{movelist|Endeavor|Normal|cat=Physical}} | |||
{{movelist|Extreme Speed|Normal|cat=Physical}} | |||
{{movelist|Facade|Normal|cat=Physical}} | |||
{{movelist|Fake Out|Normal|cat=Physical}} | |||
{{movelist|False Swipe|Normal|cat=Physical}} | |||
{{movelist|Feint Attack|Dark|cat=Physical}} | |||
{{movelist|Fell Stinger|Bug|cat=Physical}} | |||
{{movelist|Fire Fang|Fire|cat=Physical}} | |||
{{movelist|Fire Lash|Fire|cat=Physical}} | |||
{{movelist|Fire Punch|Fire|cat=Physical}} | |||
{{movelist|First Impression|Bug|cat=Physical}} | |||
{{movelist|Flail|Normal|cat=Physical}} | |||
{{movelist|Flame Charge|Fire|cat=Physical}} | |||
{{movelist|Flame Wheel|Fire|cat=Physical}} | |||
{{movelist|Flare Blitz|Fire|cat=Physical}} | |||
{{movelist|Fly|Flying|cat=Physical}} | |||
{{movelist|Flying Press|Fighting|cat=Physical}} | |||
{{movelist|Focus Punch|Fighting|cat=Physical}} | |||
{{movelist|Force Palm|Fighting|cat=Physical}} | |||
{{movelist|Foul Play|Dark|cat=Physical}} | |||
{{movelist|Frustration|Normal|cat=Physical}} | |||
{{movelist|Fury Attack|Normal|cat=Physical}} | |||
{{movelist|Fury Cutter|Bug|cat=Physical}} | |||
{{movelist|Fury Swipes|Normal|cat=Physical}} | |||
{{movelist|Gear Grind|Steel|cat=Physical}} | |||
{{movelist|Giga Impact|Normal|cat=Physical}} | |||
{{movelist|Grass Knot|Grass|cat=Special}} | |||
{{movelist|Guillotine|Normal|cat=Physical}} | |||
{{movelist|Gyro Ball|Steel|cat=Physical}} | |||
{{movelist|Hammer Arm|Fighting|cat=Physical}} | |||
{{movelist|Head Charge|Normal|cat=Physical}} | |||
{{movelist|Head Smash|Rock|cat=Physical}} | |||
{{movelist|Headbutt|Normal|cat=Physical}} | |||
{{movelist|Heart Stamp|Psychic|cat=Physical}} | |||
{{movelist|Heat Crash|Fire|cat=Physical}} | |||
{{movelist|Heavy Slam|Steel|cat=Physical}} | |||
{{movelist|High Horsepower|Ground|cat=Physical}} | |||
{{movelist|High Jump Kick|Fighting|cat=Physical}} | |||
{{movelist|Hold Back|Normal|cat=Physical}} | |||
{{movelist|Horn Attack|Normal|cat=Physical}} | |||
{{movelist|Horn Drill|Normal|cat=Physical}} | |||
{{movelist|Horn Leech|Grass|cat=Physical}} | |||
{{movelist|Hyper Fang|Normal|cat=Physical}} | |||
{{movelist|Ice Ball|Ice|cat=Physical}} | |||
{{movelist|Ice Fang|Ice|cat=Physical}} | |||
{{movelist|Ice Hammer|Ice|cat=Physical}} | |||
{{movelist|Ice Punch|Ice|cat=Physical}} | |||
{{movelist|Infestation|Bug|cat=Special}} | |||
{{movelist|Iron Head|Steel|cat=Physical}} | |||
{{movelist|Iron Tail|Steel|cat=Physical}} | |||
{{movelist|Jump Kick|Fighting|cat=Physical}} | |||
{{movelist|Karate Chop|Fighting|cat=Physical}} | |||
{{movelist|Knock Off|Dark|cat=Physical}} | |||
{{movelist|Last Resort|Normal|cat=Physical}} | |||
{{movelist|Leaf Blade|Grass|cat=Physical}} | |||
{{movelist|Leech Life|Bug|cat=Physical}} | |||
{{movelist|Lick|Ghost|cat=Physical}} | |||
{{movelist|Liquidation|Water|cat=Physical}} | |||
{{movelist|Low Kick|Fighting|cat=Physical}} | |||
{{movelist|Low Sweep|Fighting|cat=Physical}} | |||
{{movelist|Lunge|Bug|cat=Physical}} | |||
{{movelist|Mach Punch|Fighting|cat=Physical}} | |||
{{movelist|Malicious Moonsault|Dark|cat=Physical}} | |||
{{movelist|Mega Kick|Normal|cat=Physical}} | |||
{{movelist|Mega Punch|Normal|cat=Physical}} | |||
{{movelist|Megahorn|Bug|cat=Physical}} | |||
{{movelist|Metal Claw|Steel|cat=Physical}} | |||
{{movelist|Meteor Mash|Steel|cat=Physical}} | |||
{{movelist|Multi-Attack|Normal|cat=Physical}} | |||
{{movelist|Needle Arm|Grass|cat=Physical}} | |||
{{movelist|Night Slash|Dark|cat=Physical}} | |||
{{movelist|Nuzzle|Electric|cat=Physical}} | |||
{{movelist|Outrage|Dragon|cat=Physical}} | |||
{{movelist|Payback|Dark|cat=Physical}} | |||
{{movelist|Peck|Flying|cat=Physical}} | |||
{{movelist|Petal Dance|Grass|cat=Special}} | |||
{{movelist|Phantom Force|Ghost|cat=Physical}} | |||
{{movelist|Play Rough|Fairy|cat=Physical}} | |||
{{movelist|Pluck|Flying|cat=Physical}} | |||
{{movelist|Poison Fang|Poison|cat=Physical}} | |||
{{movelist|Poison Jab|Poison|cat=Physical}} | |||
{{movelist|Poison Tail|Poison|cat=Physical}} | |||
{{movelist|Pound|Normal|cat=Physical}} | |||
{{movelist|Power Trip|Dark|cat=Physical}} | |||
{{movelist|Power Whip|Grass|cat=Physical}} | |||
{{movelist|Power-Up Punch|Fighting|cat=Physical}} | |||
{{movelist|Psychic Fangs|Psychic|cat=Physical}} | |||
{{movelist|Pulverizing Pancake|Normal|cat=Physical}} | |||
{{movelist|Punishment|Dark|cat=Physical}} | |||
{{movelist|Pursuit|Dark|cat=Physical}} | |||
{{movelist|Quick Attack|Normal|cat=Physical}} | |||
{{movelist|Rage|Normal|cat=Physical}} | |||
{{movelist|Rapid Spin|Normal|cat=Physical}} | |||
{{movelist|Razor Shell|Water|cat=Physical}} | |||
{{movelist|Retaliate|Normal|cat=Physical}} | |||
{{movelist|Return|Normal|cat=Physical}} | |||
{{movelist|Revenge|Fighting|cat=Physical}} | |||
{{movelist|Reversal|Fighting|cat=Physical}} | |||
{{movelist|Rock Climb|Normal|cat=Physical}} | |||
{{movelist|Rock Smash|Fighting|cat=Physical}} | |||
{{movelist|Rolling Kick|Fighting|cat=Physical}} | |||
{{movelist|Rollout|Rock|cat=Physical}} | |||
{{movelist|Sacred Sword|Fighting|cat=Physical}} | |||
{{movelist|Scratch|Normal|cat=Physical}} | |||
{{movelist|Seismic Toss|Fighting|cat=Physical}} | |||
{{movelist|Shadow Claw|Ghost|cat=Physical}} | |||
{{movelist|Shadow Force|Ghost|cat=Physical}} | |||
{{movelist|Shadow Punch|Ghost|cat=Physical}} | |||
{{movelist|Shadow Sneak|Ghost|cat=Physical}} | |||
{{movelist|Skull Bash|Normal|cat=Physical}} | |||
{{movelist|Sky Drop|Flying|cat=Physical}} | |||
{{movelist|Sky Uppercut|Fighting|cat=Physical}} | |||
{{movelist|Slam|Normal|cat=Physical}} | |||
{{movelist|Slash|Normal|cat=Physical}} | |||
{{movelist|Smart Strike|Steel|cat=Physical}} | |||
{{movelist|Smelling Salts|Normal|cat=Physical}} | |||
{{movelist|Solar Blade|Grass|cat=Physical}} | |||
{{movelist|Soul-Stealing 7-Star Strike|Ghost|cat=Physical}} | |||
{{movelist|Spark|Electric|cat=Physical}} | |||
{{movelist|Spectral Thief|Ghost|cat=Physical}} | |||
{{movelist|Steamroller|Bug|cat=Physical}} | |||
{{movelist|Steel Wing|Steel|cat=Physical}} | |||
{{movelist|Stomp|Normal|cat=Physical}} | |||
{{movelist|Stomping Tantrum|Ground|cat=Physical}} | |||
{{movelist|Storm Throw|Fighting|cat=Physical}} | |||
{{movelist|Strength|Normal|cat=Physical}} | |||
{{movelist|Struggle|Normal|cat=Physical}} | |||
{{movelist|Submission|Fighting|cat=Physical}} | |||
{{movelist|Sucker Punch|Dark|cat=Physical}} | |||
{{movelist|Sunsteel Strike|Steel|cat=Physical}} | |||
{{movelist|Super Fang|Normal|cat=Physical}} | |||
{{movelist|Superpower|Fighting|cat=Physical}} | |||
{{movelist|Tackle|Normal|cat=Physical}} | |||
{{movelist|Tail Slap|Normal|cat=Physical}} | |||
{{movelist|Take Down|Normal|cat=Physical}} | |||
{{movelist|Thief|Dark|cat=Physical}} | |||
{{movelist|Thrash|Normal|cat=Physical}} | |||
{{movelist|Throat Chop|Dark|cat=Physical}} | |||
{{movelist|Thunder Fang|Electric|cat=Physical}} | |||
{{movelist|Thunder Punch|Electric|cat=Physical}} | |||
{{movelist|Triple Kick|Fighting|cat=Physical}} | |||
{{movelist|Trop Kick|Grass|cat=Physical}} | |||
{{movelist|Trump Card|Normal|cat=Special}} | |||
{{movelist|U-turn|Bug|cat=Physical}} | |||
{{movelist|V-create|Fire|cat=Physical}} | |||
{{movelist|Vice Grip|Normal|cat=Physical}} | |||
{{movelist|Vine Whip|Grass|cat=Physical}} | |||
{{movelist|Vital Throw|Fighting|cat=Physical}} | |||
{{movelist|Volt Tackle|Electric|cat=Physical}} | |||
{{movelist|Wake-Up Slap|Fighting|cat=Physical}} | |||
{{movelist|Waterfall|Water|cat=Physical}} | |||
{{movelist|Wild Charge|Electric|cat=Physical}} | |||
{{movelist|Wing Attack|Flying|cat=Physical}} | |||
{{movelist|Wood Hammer|Grass|cat=Physical}} | |||
{{movelist|Wrap|Normal|cat=Physical}} | |||
{{movelist|Wring Out|Normal|cat=Special}} | |||
{{movelist|X-Scissor|Bug|cat=Physical}} | |||
{{movelist|Zen Headbutt|Psychic|cat=Physical}} | |||
{{movelist|Zing Zap|Electric|cat=Physical}} | |||
|} | |} | ||
|} | |} | ||
These Shadow moves also make contact. | |||
{| class="roundy" style="margin:auto; background: #ddf; border: 5px solid #ccf;" | |||
These | |||
{| class="roundy" style="margin:auto; background: # | |||
|- | |- | ||
| | | | ||
{| border=1 width="100%" class="sortable" style="margin:auto; background: # | {| border=1 width="100%" class="sortable" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;" | ||
|- style="background: # | |- style="background: #ddf;" | ||
! {{color2| | ! {{color2|000|Move}} | ||
! {{color2| | ! {{color2|000|Type}} | ||
{{ | ! {{color2|000|Damage category|Category}} | ||
{{movelist| | {{movelist|Shadow Blitz|Shadow|cat=Physical}} | ||
{{movelist| | {{movelist|Shadow Break|Shadow|cat=Physical}} | ||
{{movelist| | {{movelist|Shadow End|Shadow|cat=Physical}} | ||
{{movelist|Shadow Rush|Shadow|cat=Physical}} | |||
{{movelist| | |||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| | | | ||
{| border=1 width="100%" style="margin:auto; background: # | {| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;" | ||
|- style="background: #ddf;" | |- style="background: #ddf;" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
|- | |||
| {{m|Baneful Bunker}} | |||
| {{status|Poison}}s an attacker if it attempts a contact move on the user. | |||
|- | |||
| {{m|Beak Blast}} | |||
| {{status|Burn}}s an attacker if it uses a contact move on the user before executing the move. | |||
|- | |- | ||
| {{m|King's Shield}} | | {{m|King's Shield}} | ||
| Decreases an attacker's {{stat|Attack}} two stages if it attempts a contact move. | | Decreases an attacker's {{stat|Attack}} two stages if it attempts a contact move on the user. | ||
|- | |- | ||
| {{m|Spiky Shield}} | | {{m|Spiky Shield}} | ||
| Damages an attacker for 1/8 of its max HP if it attempts a contact move. | | Damages an attacker for 1/8 of its max HP if it attempts a contact move on the user. | ||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| | | | ||
{| border=1 width="100%" style="margin:auto; background: # | {| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #ddf; border-collapse:collapse;" | ||
|- style="background: #ddf;" | |- style="background: #ddf;" | ||
! Name | ! Name | ||
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|- | |- | ||
| {{a|Aftermath}} | | {{a|Aftermath}} | ||
| An attacker | | An attacker that knocks out this Pokémon with a contact move takes damage equal to 1/4 of its own max HP. | ||
|- | |- | ||
| {{a|Cute Charm}} | | {{a|Cute Charm}} | ||
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|- | |- | ||
| {{a|Effect Spore}} | | {{a|Effect Spore}} | ||
| Has a 30% chance of | | Has a 30% chance of afflicting an attacker with {{status|poison}}, {{status|paralysis}}, or {{status|sleep}} on contact. | ||
|- | |- | ||
| {{a|Flame Body}} | | {{a|Flame Body}} | ||
| Has a 30% chance of {{status|burn}}ing an attacker on contact. | | Has a 30% chance of {{status|burn}}ing an attacker on contact. | ||
|- | |||
| {{a|Fluffy}} | |||
| Halves damage taken from contact moves, but doubles damage taken from {{type|Fire}} [[move]]s. | |||
|- | |- | ||
| {{a|Gooey}} | | {{a|Gooey}} | ||
Line 135: | Line 304: | ||
| {{a|Iron Barbs}} | | {{a|Iron Barbs}} | ||
| Damages an attacker for 1/8 of its max HP on contact. | | Damages an attacker for 1/8 of its max HP on contact. | ||
|- | |||
| {{a|Long Reach}} | |||
| Contact moves from the user will not trigger effects caused by contact. | |||
|- | |- | ||
| {{a|Mummy}} | | {{a|Mummy}} | ||
Line 153: | Line 325: | ||
| {{a|Static}} | | {{a|Static}} | ||
| Has a 30% chance of {{status|Paralysis|paralyzing}} an attacker on contact. | | Has a 30% chance of {{status|Paralysis|paralyzing}} an attacker on contact. | ||
|- | |||
| {{a|Tangling Hair}} | |||
| Decreases an attacker's {{stat|Speed}} by one stage on contact. | |||
|- | |- | ||
| {{a|Tough Claws}} | | {{a|Tough Claws}} | ||
| Boosts the power of contact moves used by this Pokémon by | | Boosts the power of contact moves used by this Pokémon by 30%. | ||
|} | |} | ||
|} | |} | ||
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|- | |- | ||
| | | | ||
{| border=1 width="100%" style="margin:auto; background: # | {| border=1 width="100%" style="margin:auto; background: #FFF; border:1px solid #{{items color light}}; border-collapse:collapse;" | ||
|- style="background: #{{items color light}};" | |- style="background: #{{items color light}};" | ||
! | ! | ||
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| {{DL|In-battle effect item|Sticky Barb}} | | {{DL|In-battle effect item|Sticky Barb}} | ||
| Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact. | | Damages the holder each turn for 1/8 of their max HP. Transfers to an attacker on contact. | ||
|- | |||
! [[File:Bag Protective Pads Sprite.png]] | |||
| {{DL|In-battle effect item|Protective Pads}} | |||
| Protects the holder from effects caused by using moves that make contact with the target. | |||
|} | |} | ||
|} | |} | ||
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* In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the {{pkmn|Stadium series}}, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact. | * In {{g|Colosseum}} and {{pkmn|XD: Gale of Darkness}}, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the {{pkmn|Stadium series}}, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact. | ||
== | ==In other languages== | ||
{{langtable|color={{physical color light}}|bordercolor={{physical color dark}} | |||
|cs=Kontakt | |||
|fr=Contact | |||
|de=Berührung | |||
|hu=Érintkezés | |||
|it=Contatto | |||
|ko=접촉 ''Contact'' | |||
|es=Contacto | |||
}} | |||
{{-}} | |||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
Line 194: | Line 380: | ||
[[it:Contatto]] | [[it:Contatto]] | ||
[[ja:直接攻撃]] | [[ja:直接攻撃]] | ||
[[zh:给予接受到自己的对手伤害的招式]] |
Revision as of 14:31, 18 April 2017
Contact (Japanese: 接触 contact) or direct attack (Japanese: 直接攻撃 direct attack) is a property of moves in the Pokémon games that was introduced in Generation III. Making contact occurs when a Pokémon physically touches the target when using a move in battle. Moves that make contact are affected by and can trigger various items and Abilities, such as Tough Claws and the Sticky Barb.
Whether a move makes contact is independent of its damage category. Most physical moves do make contact and make up the majority of contact moves. Most special moves do not make contact, and no status moves make contact. Prior to Generation VII, all moves that make contact only target a single Pokémon.
Hitting a substitute does not make contact with the Pokémon behind it. While confusion damage is physical, it does not make contact.
Moves involving contact
In Generation III only, AncientPower and Overheat make contact, while Covet, Faint Attack and Fake Out do not.
These Shadow moves also make contact.
|
Effects involving contact
Moves
|
Abilities
|
Items
|
Trivia
- In Pokémon Colosseum and XD: Gale of Darkness, battle animations for contact moves do not show the attacking Pokémon hitting the defending one at all. As in the Stadium series, physical blows usually utilize quick camera cuts between the attacking and defending Pokémon to imply direct contact.
In other languages
|
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |