Talk:Clever (condition)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search

Updated ORAS table

Due to this requiring the use of newly-made templates, I can't add this to the mainspace yet. But here it is in case people need a reference:


Gen Move Type Category Appeal Jam Description
I Absorb Grass Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
I Acid Poison Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
V Ally Switch Psychic Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Scrambles the order in which Pokémon will move on the next turn.
III Aromatherapy Grass Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
IV Assurance Dark Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the later it is used in a turn.
IV Attack Order Bug Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
II Beat Up Dark Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
III Calm Mind Psychic Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
III Camouflage Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
III Charge Electric Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Confuse Ray Ghost Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
II Confusion Psychic Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
VI Crafty Shield Fairy Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used first.
IV Dark Void Dark Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
IV Defend Order Bug Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
II Destiny Bond Ghost Status
♥♥♥♥ 7
♥♥♥
♥♥♥♥ 0
♥♥♥♥
A move of huge appeal, but using it prevents the user from taking further contest moves.
I Disable Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
II Dream Eater Psychic Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon.
VI Eerie Impulse Electric Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
VI Electric Terrain Electric Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used first.
VI Electrify Electric Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
IV Embargo Dark Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
VI Fairy Lock Fairy Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
IV Feint Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
II Feint Attack Dark Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
III Flatter Dark Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
I Fly Flying Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
II Foresight Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
VI Forest's Curse Grass Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
V Foul Play Dark Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
II Future Sight Psychic Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon.
V Gear Grind Steel Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Giga Drain Grass Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
III Grass Whistle Grass Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
IV Gravity Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
V Guard Split Psychic Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
IV Guard Swap Psychic Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
I Gust Flying Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
IV Heal Block Psychic Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
IV Heal Order Bug Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
IV Heart Swap Psychic Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
III Helping Hand Normal Status
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
V Hex Ghost Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
II Hidden Power Normal Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
VI Hyperspace Hole Psychic Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used first.
II Hypnosis Psychic Status
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
III Imprison Psychic Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
III Ingrain Grass Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Kinesis Psychic Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
III Knock Off Dark Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles the last Pokémon to act before the user.
II Leech Life Bug Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
I Leech Seed Grass Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Lock-On Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
V Low Sweep Fighting Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles the last Pokémon to act before the user.
III Luster Purge Psychic Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
V Magic Room Psychic Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
IV Magnet Rise Electric Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
VI Magnetic Flux Electric Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Me First Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
I Mega Drain Grass Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles the last Pokémon to act before the user.
III Metal Sound Steel Status
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
II Mind Reader Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
IV Miracle Eye Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
II Mirror Move Flying Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
III Mist Ball Psychic Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
IV Nasty Plot Dark Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Natural Gift Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
III Needle Arm Grass Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Night Shade Ghost Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
II Nightmare Ghost Status
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
III Odor Sleuth Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
II Pain Split Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
VI Parabolic Charge Electric Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
I Pay Day Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience in any kind of contest.
III Poison Fang Poison Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Poison Gas Poison Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
I Poison Powder Poison Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
I Poison Sting Poison Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles the last Pokémon to act before the user.
III Poison Tail Poison Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
VI Powder Bug Status
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
V Power Split Psychic Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
IV Power Swap Psychic Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
IV Power Trick Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon.
II Psych Up Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon.
II Psychic Psychic Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
III Psycho Boost Psychic Special
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
IV Psycho Shift Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
II Psywave Psychic Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
II Pursuit Dark Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
V Quash Dark Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
V Rage Powder Bug Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
II Recover Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon.
III Recycle Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
II Reflect Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
V Reflect Type Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon.
III Rock Tomb Rock Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
IV Roost Flying Status
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
III Sand Tomb Ground Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Temporarily stops the crowd from growing excited.
II Screech Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
III Secret Power Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
II Shadow Ball Ghost Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
III Shadow Punch Ghost Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
IV Shadow Sneak Ghost Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
V Shift Gear Steel Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Sketch Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
III Skill Swap Psychic Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
I Sleep Powder Grass Status
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
II Smokescreen Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled one time this turn.
III Snatch Dark Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
II Spider Web Bug Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
II Spikes Ground Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
V Stored Power Psychic Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
II String Shot Bug Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles the last Pokémon to act before the user.
I Stun Spore Grass Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
IV Sucker Punch Dark Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used first.
I Supersonic Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes audience expect little of other contestants.
IV Switcheroo Dark Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
V Synchronoise Psychic Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if it is the same type as the move used by the last Pokémon.
II Synthesis Grass Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
III Taunt Dark Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
V Telekinesis Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
VI Topsy-Turvy Dark Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Scrambles the order in which Pokémon will move on the next turn.
II Toxic Poison Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
IV Toxic Spikes Poison Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
II Transform Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
III Trick Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
IV Trick Room Psychic Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Scrambles the order in which Pokémon will move on the next turn.
VI Venom Drench Poison Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Brings down the energy of any Pokémon that have already used a move this turn.
I Whirlwind Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move later on the next turn.
V Wonder Room Psychic Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Scrambles the order in which Pokémon will move on the next turn.
IV Worry Seed Grass Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
IV Zen Headbutt Psychic Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
For a detailed description of a move's Contest effect, see its page.