Teleport (move): Difference between revisions

Effect: Spider Web/Mean Look still cause Teleport to fail in Gen II
In battle: better avoid "always" when there are exceptions
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====Generation II====
====Generation II====
A wild Pokémon's Teleport will always succeed; however, Teleport used by a Pokémon the player owns may still fail in a wild battle if its level is lower than the wild Pokémon's level.
A wild Pokémon's Teleport can no longer fail due to the user's level being less than the opponent's level (but Teleport used by a Pokémon the player owns still can).


Teleport will fail if the user is trapped by a {{cat|Trapping moves|trapping move}} (except {{cat|binding moves}}).
Teleport will fail if the user is trapped by a {{cat|Trapping moves|trapping move}} (except {{cat|binding moves}}).
Line 58: Line 58:
Teleport fails if used in a wild battle that is not a Single Battle. Teleport can no longer fail due to the user's level being less than the opponent's level.
Teleport fails if used in a wild battle that is not a Single Battle. Teleport can no longer fail due to the user's level being less than the opponent's level.


Teleport will now fail if the user is trapped by a {{cat|Trapping moves|trapping move}} (including {{m|Ingrain}} and {{cat|binding moves}}) or {{cat|Trapping Abilities|Ability}}. If the user is holding a [[Smoke Ball]], Teleport will succeed regardless of trapping moves and Abilities.
Teleport will now fail if the user is trapped by any {{cat|Trapping moves|trapping move}} (including {{m|Ingrain}} and {{cat|binding moves}}) or {{cat|Trapping Abilities|Ability}}. If the user is holding a [[Smoke Ball]], Teleport will succeed regardless of trapping moves and Abilities.


Teleport can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if any of the moves {{m|Confusion}}, {{m|Double Team}}, {{m|Kinesis}} or {{m|Psychic}} was used in the prior turn.
Teleport can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra appeal point if any of the moves {{m|Confusion}}, {{m|Double Team}}, {{m|Kinesis}} or {{m|Psychic}} was used in the prior turn.

Revision as of 23:01, 14 May 2017

This article is about the move Teleport. For the field move, see Field Move (Ranger).
The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Teleport
テレポート Teleport
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
  • Usable outside of battle
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform first in the next turn.
Condition  Cool
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Teleport (Japanese: テレポート Teleport) is a non-damaging Psychic-type move introduced in Generation I. It was TM30 in Generation I.

Effect

In battle

Generation I

In wild battles, the user flees and the battle ends. If the user's level is less than the opponent's level, there is a chance that Teleport will fail. More specifically, the chance of failing is FLOOR(O / 4) / (O + U + 1), where O is the opponent's level and U is the user's level. This means that the chance of failure is always between approximately 12.5% and 25%, with a higher chance when the opponent's level is much greater than the user's.

In Trainer battles, Teleport always fails.

Generation II

A wild Pokémon's Teleport can no longer fail due to the user's level being less than the opponent's level (but Teleport used by a Pokémon the player owns still can).

Teleport will fail if the user is trapped by a trapping move (except binding moves).

Specific to this generation, Teleport fails in battles with Pokémon encountered as traps in the Team Rocket Hideout, the GS Ball Celebi, the Tin Tower Suicune (in Crystal), and the scripted Red Gyarados.

Generation III to IV

This move effect may be in need of research.
Reason: Does the Smoke Ball allow the holder to escape from Poké Spot battles using Teleport in XD?
You can discuss this on the talk page.

Teleport fails if used in a wild battle that is not a Single Battle. Teleport can no longer fail due to the user's level being less than the opponent's level.

Teleport will now fail if the user is trapped by any trapping move (including Ingrain and binding moves) or Ability. If the user is holding a Smoke Ball, Teleport will succeed regardless of trapping moves and Abilities.

Teleport can be used as part of a Pokémon Contest combination, with the user gaining an extra appeal point if any of the moves Confusion, Double Team, Kinesis or Psychic was used in the prior turn.

Generation V

Teleport will succeed regardless of Ingrain. If the user is owned by a Trainer and holding a Smoke Ball, Teleport will succeed regardless of trapping moves and Abilities; if the user is a wild Pokémon, Teleport will fail if the user is affected by a trapping move or Ability, even if it is holding a Smoke Ball.

Generation VI onward

Teleport always fails in battles during trials. SOS Battles are considered Single Battles as long as there is only a single opponent.

If the user is holding a Smoke Ball, Teleport will succeed regardless of trapping moves and Abilities.

If powered up by a Psychium Z into Z-Teleport, the user regains all of its HP.

Outside of battle

This move effect may be in need of research.
Reason: Which locations are considered, how a location becomes the location Teleport takes the player to
You can discuss this on the talk page.

Prior to Generation VII, Teleport warps the player to the last healing spot visited (a Pokémon Center, the player's home, etc.). Teleport can only be used outside, with the same restrictions as Fly. Additionally, from Generation IV onward, Teleport cannot be used in towns and cities.

Description

Games Description
Stad A special technique for instantly escaping from wild Pokémon. Useful in the wild only.
Stad2 A special move for instantly escaping from wild Pokémon. Useful in the wild only.
GSC A move for fleeing from battle.
RSEColoXD A psychic move for fleeing from battle instantly.
FRLG Use it to flee from any wild Pokémon. Also warps to the last Poké Center.
DPPt Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
PBR Use it to flee from wild Pokémon. It has no effect while battling in Pokétopia.
HGSS
BWB2W2
XYORAS
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
SM Use it to flee from any wild Pokémon.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0063 Abra Human-Like 1 1 1 1 1 1 1
0064 Kadabra Human-Like 1 1 1 1 1 1 1
0065 Alakazam Human-Like 1 1 1 1 1 1 1
0177 Natu
Flying 20 20 9 9 9 9
0178 Xatu
Flying 20 20 9 9 9XY
1, 9ORAS
1, 9
0280 Ralts
Amorphous 16 12 12 12XY
9ORAS
9
0281 Kirlia
Amorphous 1, 16 1, 12 1, 12 1, 12XY
1, 9ORAS
1, 9
0282 Gardevoir
Amorphous 1, 16 1, 12 1, 12 1, 12XY
1, 9ORAS
1, 9
0344 Claydol
Mineral 1 1 1 1 1
0386 Deoxys
Deoxys
Normal Forme
Undiscovered 10 17 17 17XY
13ORAS
13
386A Deoxys
Deoxys
Attack Forme
Undiscovered 10 17 17 17XY
13ORAS
13
386D Deoxys
Deoxys
Defense Forme
Undiscovered 10 17 17 17XY
13ORAS
13
0475 Gallade
Amorphous 1, 12 1, 12 1, 12XY
1, 9ORAS
1, 9
0789 Cosmog Undiscovered 23
0790 Cosmoem Undiscovered 1
0791 Solgaleo
Undiscovered 1
0792 Lunala
Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0605 Elgyem Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM30
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
IX
--
0012 Butterfree
Bug
0035 Clefairy Fairy
0036 Clefable Fairy
0039 Jigglypuff Fairy
0040 Wigglytuff Fairy
0049 Venomoth
Bug
0059 Arcanine Field
0063 Abra Human-Like
0064 Kadabra Human-Like
0065 Alakazam Human-Like
0079 Slowpoke
Monster
Water 1
0080 Slowbro
Monster
Water 1
0081 Magnemite
Mineral
0082 Magneton
Mineral
0090 Shellder Water 3
0091 Cloyster
Water 3
0096 Drowzee Human-Like
0097 Hypno Human-Like
0100 Voltorb Mineral
0101 Electrode Mineral
0102 Exeggcute
Grass
0103 Exeggutor
Grass
0113 Chansey Fairy
0120 Staryu Water 3
0121 Starmie
Water 3
0122 Mr. Mime Human-Like
0124 Jynx
Human-Like
0125 Electabuzz Human-Like
0126 Magmar Human-Like
0137 Porygon Mineral
0150 Mewtwo Undiscovered
0151 Mew Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0151 Mew Undiscovered My Pokémon Ranch
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0151 Mew Undiscovered PalCity Events
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Super Smash Bros. series

Mewtwo uses Teleport as its up special move. Mewtwo vanishes, then reappears in the direction the player inputs.

Pokémon Mystery Dungeon series

The user warps elsewhere on the floor.

Pokémon Conquest

Teleport warps the user to a random location on the battlefield. The user can choose which direction to perform it in, but this does not affect the randomly chosen location.

 
>
 
Stars: 
Power: 0
Accuracy: 0
Effect: Teleports randomly.
Users: Abra
Grid assumes the user is in the square marked by > facing to the right, to act as their origin point.
A blue square indicates the user's position after performing the move, if the move changes their positioning at all.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.

Description

Games Description
MDRB Warps the user to another spot on the same floor.
Conq. Teleport to another square.


In the anime

In the main series


Kadabra

Jirachi

Gardevoir

Elgyem
The user disappears and reappears elsewhere seconds later.
Pokémon Method
User First Used In Notes
Abra Abra's body glows white or multicolored and disappears. Seconds later, it reappears somewhere else. Sometimes, its eyes glow white.
Sabrina's Abra Abra and the Psychic Showdown Debut
Mrs. Bellow's Abra The Psychic Sidekicks! None
Mira's Abra Sandshrew's Locker! None
Kadabra Kadabra's body glows white, then disappears. Seconds later, it reappears somewhere else.
Sabrina's Kadabra Haunter versus Kadabra None
Mew Mew's body glows white or multicolored, then it disappears. Seconds later, it reappears somewhere else.
A wild Mew Mewtwo Strikes Back None
A wild Mew Lucario and the Mystery of Mew None
Alakazam Alakazam glows white or multicolored, then disappears. Seconds later, it reappears somewhere else.
A giant Alakazam The Ancient Puzzle of Pokémopolis None
Luana's Alakazam Pokémon Double Trouble None
Alex Davis's Alakazam Power Play! None
Kenny's Alakazam Settling a Not-So-Old Score! None
Drowzee Drowzee disappears then reappears seconds later.
Butch & Cassidy's Drowzee Pikachu Re-Volts None
Togepi Togepi's body glows light blue and disappears. Seconds later, it reappears somewhere else.
Misty's Togepi In the Pink Used via Metronome
Natu Natu's body glows white and disappears. Seconds later, it reappears somewhere else.
McKenzie's Naughty Doin' What Comes Natu-rally None
Xatu Xatu's body glows blue or white and disappears. Seconds later, it reappears somewhere else.
Calista's three Xatu Xatu the Future None
Calista's Xatu Me, Myself and Time None
Jirachi The tags on Jirachi's head glow rainbow-colored and soon its whole body glows rainbow, making it disappear and reappear somewhere else.
A wild Jirachi Jirachi: Wish Maker Jirachi cannot legally learn Teleport
Kirlia Kirlia's body glows multicolored, becomes outlined in light blue and disappears. Seconds later, it reappears somewhere else.
A wild Kirlia Do I Hear a Ralts? None
Gardevoir Gardevoir's body glows multicolored, becomes outlined in light blue and disappears. Seconds later, it reappears somewhere else.
A wild Gardevoir Do I Hear a Ralts? None
Melodi's Gardevoir Mutiny in the Bounty! None
Ralts Ralts's body glows multicolored, becomes outlined in light blue, and disappears. Seconds later, it reappears somewhere else.
Max's Ralts Do I Hear a Ralts? None
Claydol Claydol's body glows white and disappears. Seconds later, it reappears somewhere else.
Spenser's Claydol Ka Boom with a View! None
Mesprit Mesprit's body glows light blue and it disappears. Seconds later, a flash of light appears and Mesprit appears, encased in a multicolored orb.
A wild Mesprit The Needs of the Three! Mesprit cannot legally learn Teleport
Uxie Uxie's body glows light blue and it disappears. Seconds later, a flash of light appears and Uxie appears, encased in a multicolored orb.
A wild Uxie The Needs of the Three! Uxie cannot legally learn Teleport
Elgyem Elgyem's body glows multicolored and it also becomes surrounded in light blue vertical lines. Elgyem then disappears, then reappears somewhere else.
Professor Icarus's Elgyem A UFO for Elgyem! None

In Pokémon Generations


Alakazam


The user disappears and reappears elsewhere seconds later.
Pokémon Method
User First Used In Notes
Alakazam Alakazam's body glows multicolored and it also becomes surrounded in light blue vertical lines. Alakazam then disappears, then reappears somewhere else.
Blue's Alakazam The Challenger Debut

In the manga

In The Electric Tale of Pikachu manga

In the Magical Pokémon Journey manga

In the Pokémon Adventures manga

In the Phantom Thief Pokémon 7 manga

In the Pokémon Pocket Monsters manga

In other generations

In battle

Core series games

Side series games

Outside of battle

Core series games

Side series games

In other languages

Language Title
Chinese Cantonese 瞬間移​​動 Seungāan Yìhduhng *
瞬間轉移 Seungāan Jyúnyìh *
Mandarin 瞬間移動 / 瞬间移动 Shùnjiān Yídòng
Danish Teleportering
Dutch Teleporteer
Finnish Teleportti
French Téléport
German Teleport
Greek Τηλεμεταφορά
Indonesian Pindah Sekejap
Teleport
Italian Teletraspor.
Korean 순간이동 Sungan Idong
Polish Teleportacja
Portuguese Brazil Teletransporte (anime, Unleashed, EToP, The Official Pokémon Handbook)
Teleporte (Sun & Moon-present, Adventures)
Portugal Teleporte
Romanian Teleportare
Serbian Teleport
Spanish Teletransporte
Swedish Tankeförflyttning
Vietnamese Dịch Chuyển
Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.