Sabi (Masters)
| This article is missing information on this character's English voice actor. Please feel free to edit this article to add this information. |
| Sabi ワサビ Wasabi | |
Sabi's model | |
| No. | 247 |
|---|---|
| English voice actor | Unknown |
| Japanese voice actor | Naomi Ōzora |
| Description | This warden of the Hisui region's Diamond Clan was taking care of a special Braviary. Her carefree, childish personality can be tough to figure out. |
Sabi (Japanese: ワサビ Wasabi) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Rhyperior. This pair can be obtained through an EX fair beginning on June 16, 2026. This pair can be raised to
6★ EX since it first released.
Rhyperior
| Type | |||||||
|---|---|---|---|---|---|---|---|
| Move type | |||||||
| Role | |||||||
| EX Role | |||||||
| Base Potential | ★★★★★☆EX | ||||||
| Rhyperior ♀ | Weakness | ||||||
| From holes in its palms, it fires out Geodude. Its carapace can withstand volcanic eruptions. | |||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
| Lv. 140, Base Potential | 702 | 448 | 201 | 132 | 183 | 280 | |
| Lv. 140, Max Potential | 862 | 528 | 241 | 212 | 223 | 320 | |
Availability
Sabi is exclusive to EX fair scouts. Her offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Sabi EX Fair | June 16 to 30, 2026 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Earthquake | Ground |
Physical | 3 | 100 | 120 | 100% | All opponents | No additional effect. |
| Sinnoh Passion | None | Status | 2 (2 uses) |
— | — | — | Allied side | Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Physical) to the allied field of play. Sinnoh Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.) |
| Earth-Smashing Drill Run | Ground |
Physical | 2 (2 uses) |
200 | 240 | — | An opponent | Activation Condition: When the user's Physical Moves ↑ Next effect is increased. Deactivation Condition: When the user's Physical Moves ↑ Next effect is not increased. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Increases the user's Sync Move ↑ Next effect by five ranks. Grants all of the following effects the first time this attack move is successful each battle: Applies the Physical Move Break effect to the target. Reduces the user's sync move countdown by two. Increases the user's Physical Moves ↑ Next effect by double the number of ranks consumed when using this move. |
| The Real Question! | None | Status | 0 (1 use) |
— | — | — | Self | Raises the user's critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect by two ranks. Increases the user's Sync Move ↑ Next effect by five ranks. |
| Sync moves | ||||||||
| Clairvoyant Drill Run | Ground |
Physical | — | 200 | 240 | — | An opponent | The more the user's Attack is raised, the greater the power of this attack. (6★ EX effect: Sync move power will be multiplied by 1.5.) (EX role effect: Sync moves will target all opposing sync pairs.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Sinnoh Rush | Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Sinnoh theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name. |
| You Got Cold Feet? | Grants all of the following effects the first time the user enters a battle each battle: Applies Sinnoh Circle (Physical) to the allied field of play. Raises the user's Attack by six stat ranks. Increases the user's Physical Moves ↑ Next effect by two ranks. |
| Try and Catch Me! | Applies the Free Move Next effect to the user when its attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero. |
| Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. |
| Superawakened Passive Skill | |
| Carefree Clairvoyance | Reduces the user's sync move countdown by one the first time its sync move is used each battle. Turns the field of play's zone into a Ground Zone the first time the user's sync move is used each battle. (A Ground Zone powers up Ground-type attacks.) Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. |
| Exclusive Lucky Skills | |
| Superduper Effective 3 | Powers up moves that are super effective. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 24 when using Ground-type attacks. Raises the maximum HP of all allied sync pairs by 24. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • | |
Sync grid
The sync grid for Sabi & Rhyperior is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +10 | Attack +10 | 4 | 48 | 2 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Earthquake: Power +3 | Earthquake: Power ↑ +3 | 3 | 36 | 1 |
| Earthquake: Power +3 | Earthquake: Power ↑ +3 | 3 | 36 | 1 |
| Earthquake: Power +3 | Earthquake: Power ↑ +3 | 3 | 36 | 1 |
| Earthquake: Power +3 | Earthquake: Power ↑ +3 | 3 | 36 | 1 |
| Earthquake: Power +3 | Earthquake: Power ↑ +3 | 3 | 36 | 2 |
| Earthquake: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Earthquake: Superduper Effective 5 | Powers up moves that are super effective. | 8 | 96 | 2 |
| Earthquake: Unfortuitous 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
| Earth-Smashing Drill Run: Power +2 | Earth-Smashing Drill Run: Power ↑ +2 | 3 | 36 | 1 |
| Earth-Smashing Drill Run: Power +2 | Earth-Smashing Drill Run: Power ↑ +2 | 3 | 36 | 1 |
| Earth-Smashing Drill Run: Power +2 | Earth-Smashing Drill Run: Power ↑ +2 | 3 | 36 | 1 |
| Earth-Smashing Drill Run: Power +2 | Earth-Smashing Drill Run: Power ↑ +2 | 3 | 36 | 1 |
| Earth-Smashing Drill Run: Power +2 | Earth-Smashing Drill Run: Power ↑ +2 | 3 | 36 | 2 |
| Earth-Smashing Drill Run: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Sinnoh Passion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Sinnoh Passion: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
| The Real Question!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Poison Guard | Reduces damage when the user is attacked by Poison-type moves. | 8 | 96 | 2 |
| Electric Guard | Reduces damage when the user is attacked by Electric-type moves. | 8 | 96 | 2 |
| Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
| 1st Hit: Supereffective ↑ Next | Applies the Supereffective ↑ Next effect to the user the first time its attack move is successful each battle. | 7 | 84 | 3 |
| Sharpened Body 3 | Powers up the user's moves when its Attack is raised. | 10 | 120 | 3 |
| Entry: Physical Boost 1 | Increases the user's Physical Moves ↑ Next effect by one rank when it enters a battle. | 10 | 120 | 3 |
| Enfeeble 2 | Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 3 |
| Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Sinnoh C (Phys) Extension 3 | Extends the duration of Sinnoh Circle (Physical) when Sinnoh Circle (Physical) is applied to the allied field of play. | 10 | 120 | 4 |
| Hit: Physical Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful. | 10 | 120 | 4 |
| User Sets Sinnoh C (Phys): Sync CD ↓ 1 | Reduces the user's sync move countdown by one when it applies Sinnoh Circle (Physical) to the allied field of play. | 10 | 120 | 5 |
| 1st Use S-Move: S-Moves ×2 | The power of the user's sync move is doubled the first time its sync move is used each battle. | 10 | 120 | 5 |
| Clairvoyant Drill Run: Power +25 | Clairvoyant Drill Run: Power ↑ +25 | 5 | 60 | 3 |
| Clairvoyant Drill Run: Power +25 | Clairvoyant Drill Run: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Story appearances
Sabi appears in her normal outfit in the following story areas:
Sync pair stories
- A Day with Sabi
Quotes
- Main article: Sabi/Quotes → Pokémon Masters EX
Gallery
| VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Sabi's sync move mindscape (Snowpoint Temple) |
| Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
| Medal 1★ History Teacher's Odd Run-Ins |
Medal 2★ History Teacher's Odd Run-Ins |
Medal 3★ History Teacher's Odd Run-Ins |
Medal Seeing the Past and Future |
History Teacher's Odd Run-Ins artwork |
Trivia
- All versions of Sabi use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Sabrina, Cheryl, Olympia, Adaman, Mai, and Arezu.
- Sabi also uses special voice-over lines upon winning a battle with Sabrina, Adaman, Mai, or Arezu on the same team.
Origin
Sabi's design is based on her appearance in Pokémon Legends: Arceus. Rhyperior is Sabi's highest-level Pokémon in the core series. Rhyperior's Dex entry comes from Pokémon HeartGold and SoulSilver.
In other languages
Sinnoh Passion
| Language | Title | |
|---|---|---|
| Japanese | シンオウの情熱 Sinnoh no Jōnetsu | |
| Mandarin Chinese | 神奧的熱情 Shén'ào de Rèqíng | |
| French | Passion pour Sinnoh | |
| German | Sinnohs Leidenschaft | |
| Italian | Fervore di Sinnoh | |
| Korean | 신오의정열 Sin'o-ui Jeongyeol | |
| Spanish | Pasión de Sinnoh | |
Earth-Smashing Drill Run
| Language | Title | |
|---|---|---|
| Japanese | 砕土のドリルライナー Saido no Doriru Rainā | |
| Mandarin Chinese | 碎土之直衝鑽 Suìtǔ zhī Zhíchōng Zuān | |
| French | Tunnelier perçant | |
| German | Schlagbohrer der Erdzermalmung | |
| Italian | Giravvita frantumaroccia | |
| Korean | 쇄토의드릴라이너 Swaeto-ui Deuril Raineo | |
| Spanish | Taladradora Quiebrasuelos | |
The Real Question!
| Language | Title | |
|---|---|---|
| Japanese | さて どっち? Sate Docchi? | |
| Mandarin Chinese | 如何?你說呢? Rúhé? Nǐ Shuō ne? | |
| French | Au final... Qui sait ? | |
| German | Naaa?! Was denkst du? | |
| Italian | Chissà, eh? | |
| Korean | 어느쪽이게? Eoneu Jjogige? | |
| Spanish | ¿Tú qué crees? | |
Clairvoyant Drill Run
| Language | Title | |
|---|---|---|
| Japanese | 千里眼でみえちゃった ドリルライナー Senrigan de Miechatta Doriru Rainā | |
| Mandarin Chinese | 用千里眼看到了之 直衝鑽 Yòng Qiānlǐyǎn Kàndào le zhī Zhíchōng Zuān | |
| French | Visions de l'avenir ! Tunnelier ! | |
| German | Schlagbohrer der verspielten Hellsicht | |
| Italian | Giravvita della chiaroveggenza | |
| Korean | 천리안으로 다 본 드릴라이너 Cheollian-euro Da Bon Deuril Raineo | |
| Spanish | Taladradora de Poderes que Nunca Fallan | |
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| This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |