Move
|
Hoenn Appeal
|
Hoenn Jam
|
Hoenn Description
|
Sinnoh Appeal
|
Sinnoh Description
|
Combat Type
|
Absorb
|
2 ♥♥
|
3 ♥♥♥
|
Subtracts 3 appeal points from the preceding Pokémon.
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Grass
|
Acid
|
1 ♥
|
4 ♥♥♥♥
|
Subtracts four appeal points from the preceeding Pokémon.
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Poison
|
Aromatherapy
|
2 ♥♥
|
0
|
The appeal works great if performed last.
|
0
|
Increased Voltage is added to the performance score.
|
Grass
|
Astonish
|
2 ♥♥
|
3 ♥♥♥
|
Startles the Pokémon that appealed before the user.
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Ghost
|
Attack Order
|
n/a
|
n/a
|
n/a
|
2 ♥♥
|
Earn +2 if the Judge's Voltage goes up.
|
Bug
|
Beat Up
|
2 ♥♥
|
1 ♥
|
Badly startles all Pokémon that made good appeals.
|
2 ♥♥
|
Allows performance of the same move twice in a row.
|
Dark
|
Brine
|
--
|
--
|
--
|
2 ♥♥
|
Earn +2 if the Judge's Voltage goes up.
|
Water
|
Bullet Punch
|
--
|
--
|
--
|
2 ♥♥
|
Enables the user to perform first in the next turn.
|
Steel
|
Calm Mind
|
2 ♥♥
|
0
|
Can avoid being startled once
|
0
|
Earn double the score in the next turn.
|
Psychic
|
Camouflage
|
3 ♥♥♥
|
0
|
Affected by how well the appeal in front goes.
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Normal
|
Charge
|
2 ♥♥
|
0
|
If the Pokémon who appealed right before the user used the same type of move, the user gets triple the points.
|
0
|
Earn double the score in the next turn.
|
Electric
|
Chatter
|
--
|
--
|
--
|
1 ♥
|
Earn +3 if the Pokémon gets the lowest score.
|
Flying
|
Close Combat
|
--
|
--
|
--
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Fighting
|
Confuse Ray
|
3 ♥♥♥
|
0
|
Scrambles the order of appeals on the next turn.
|
2 ♥♥
|
Lowers the Voltage of all Judges by one each.
|
Ghost
|
Confusion
|
2 ♥♥
|
3 ♥♥♥
|
Startles the Pokémon that appealed before the user.
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Psychic
|
Dark Void
|
--
|
--
|
--
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Dark
|
Defend Order
|
n/a
|
n/a
|
n/a
|
0
|
Earn double the score in the next turn.
|
Bug
|
Destiny Bond
|
8 ♥♥♥♥♥♥♥♥
|
0
|
The user cannot make anymore appeals after this
|
0
|
Earn +15 if all the Pokémon choose the same Judge.
|
Ghost
|
Dig
|
1 ♥
|
0
|
User cannot be startled for the rest of the round
|
1 ♥
|
Earn +3 if no other Pokémon has chosen the same Judge.
|
Ground
|
Disable
|
2 ♥♥
|
0
|
Makes all Pokémon after the user nervous.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Normal
|
Double Hit
|
--
|
--
|
--
|
2 ♥♥
|
Allows performance of the same move twice in a row.
|
Normal
|
Draco Meteor
|
--
|
--
|
--
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max voltage.
|
Dragon
|
Dragon Pulse
|
--
|
--
|
--
|
2 ♥♥
|
Earn +2 if the Judge's Voltage goes up.
|
Dragon
|
Dream Eater
|
2 ♥♥
|
2 ♥♥
|
Startles all Pokémon that have done their appeals.
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Psychic
|
Earth Power
|
--
|
--
|
--
|
♥♥
|
Earn +2 if the Pokémon performs last in the turn.
|
Ground
|
Faint Attack
|
2 ♥♥
|
0
|
The appeal works great if performed first.
|
2 ♥♥
|
Earn +2 if the Pokémon performs last in the turn.
|
Dark
|
Fake Tears
|
2 ♥♥
|
0
|
Works well if it's the same type as the one before it.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Dark
|
Flare Blitz
|
--
|
--
|
--
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Fire
|
Flash Cannon
|
--
|
--
|
--
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Steel
|
Flatter
|
2 ♥♥
|
0
|
Makes all Pokémon after the user nervous.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Dark
|
Fly
|
1 ♥
|
0
|
Can avoid being startled by others.
|
1 ♥
|
Earn +3 if no other Pokémon has chosen the same Judge.
|
Flying
|
Foresight
|
3 ♥♥♥
|
0
|
Worsens the condition of those that have made their appeals.
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Normal
|
Future Sight
|
3 ♥♥♥
|
0
|
Prevents the audience from becoming excited for the rest of the round.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Psychic
|
Giga Drain
|
2 ♥♥
|
1 ♥
|
Startles the Pokémon that has the judge's attention.
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Grass
|
Grass Knot
|
--
|
--
|
--
|
2 ♥♥
|
Earn +2 if the Judge's Voltage goes up.
|
Grass
|
GrassWhistle
|
1 ♥
|
3 ♥♥♥
|
Badly startles those that have made appeals.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Grass
|
Gust
|
3 ♥♥♥
|
0
|
Scrambles the order of appeals on the next turn.
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Flying
|
Heal Order
|
n/a
|
n/a
|
n/a
|
0
|
Increased Voltage is added to the performance score.
|
Bug
|
Helping Hand
|
2 ♥♥
|
0
|
Makes all Pokémon after the user nervous.
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Normal
|
Hidden Power
|
3 ♥♥♥
|
0
|
Can be repeatedly used without boring the judge.
|
1 ♥
|
Earn +3 if the Pokémon gets the lowest score.
|
Normal
|
Hypnosis
|
1 ♥
|
3 ♥♥♥
|
Badly startles those that have made appeals.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Psychic
|
Imprison
|
3 ♥♥♥
|
0
|
Worsens the condition of those that made appeals.
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Psychic
|
Ingrain
|
1 ♥
|
0
|
Can avoid being startled by others.
|
0
|
Earn a higher score the later the Pokémon performs.
|
Grass
|
Judgment
|
--
|
--
|
--
|
2 ♥♥
|
Makes the order of contestants random in the next turn.
|
Electric
|
Kinesis
|
3 ♥♥♥
|
0
|
Temporarily stops the crowd from growing excited.
|
0
|
Earn double the score in the next turn.
|
Psychic
|
Knock Off
|
1 ♥
|
4 ♥♥♥♥
|
Badly startles the Pokémon in front.
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Dark
|
Leech Life
|
2 ♥♥
|
3 ♥♥♥
|
Subtracts 3 appeal points from the preceding Pokémon.
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Bug
|
Leech Seed
|
2 ♥♥
|
2 ♥♥
|
Startles all Pokémon that have done their appeals.
|
0
|
Earn a higher score the later the Pokémon performs.
|
Grass
|
Lock-On
|
3 ♥♥♥
|
0
|
Temporarily stops the crowd from growing excited.
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Normal
|
Luster Purge
|
2 ♥♥
|
3 ♥♥♥
|
Startles the Pokémon that appealed before the user.
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Psychic
|
Mega Drain
|
1 ♥
|
4 ♥♥♥♥
|
Badly startles the Pokémon in front.
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Grass
|
Metal Sound
|
1 ♥
|
3 ♥♥♥
|
Badly startles those that have made appeals.
|
2 ♥♥
|
Lowers the Voltage of all Judges by one each.
|
Steel
|
Mind Reader
|
3 ♥♥♥
|
0
|
Temporarily stops the crowd from getting excited.
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Normal
|
Mirror Move
|
1 ♥
|
0
|
Makes the appeal as good as the one before it.
|
2 ♥♥
|
Earns double the score on the final performance.
|
Flying
|
Mist Ball
|
1 ♥
|
4 ♥♥♥♥
|
Badly startles the Pokémon in front.
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Psychic
|
Mud Bomb
|
--
|
--
|
--
|
2 ♥♥
|
Earn +2 if the Pokémon performs last in the turn.
|
Ground
|
Needle Arm
|
1 ♥
|
4 ♥♥♥♥
|
Badly startles the Pokémon in front.
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Grass
|
Night Shade
|
2 ♥♥
|
1 ♥
|
Startles Pokémon that made a same-type appeal.
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Ghost
|
Nightmare
|
1 ♥
|
3 ♥♥♥
|
Badly startles those that have made appeals.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Ghost
|
Odor Sleuth
|
3 ♥♥♥
|
0
|
Worsens the condition of those that made appeals.
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Normal
|
Ominous Wind
|
--
|
--
|
--
|
0
|
Earn double the score in the next turn.
|
Ghost
|
Pain Split
|
1 ♥
|
4 ♥♥♥♥
|
Badly startles the Pokémon in front.
|
2 ♥♥
|
Lowers the Voltage of all Judges by one each.
|
Normal
|
Pay Day
|
1 ♥
|
0
|
The appeal works best the more the crowd is excited.
|
1 ♥
|
Earn +3 if the Pokémon gets the lowest score.
|
Normal
|
Poison Fang
|
3 ♥♥♥
|
0
|
Worsens the condition of those that made appeals.
|
2 ♥♥
|
Earn +2 if the Judge's Voltage goes up.
|
Poison
|
Poison Gas
|
3 ♥♥♥
|
0
|
Worsens the condition of those that made appeals.
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Poison
|
Poison Jab
|
n/a
|
n/a
|
n/a
|
2 ♥♥
|
Increases judge's voltage by 2.
|
Poison
|
Poison Sting
|
2 ♥♥
|
3 ♥♥♥
|
Startles the Pokémon that appeals before the user.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Poison
|
Poison Tail
|
3 ♥♥♥
|
0
|
Worsens the condition of those that made appeals.
|
2 ♥♥
|
Earn +2 if the Judge's Voltage goes up.
|
Poison
|
PoisonPowder
|
3 ♥♥♥
|
0
|
Worsens the condition of those that made appeals.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Poison
|
Psych Up
|
2 ♥♥
|
0
|
Works well if it's the same type as before.
|
0
|
Earn double the score in the next turn.
|
Normal
|
Psychic
|
1 ♥
|
3 ♥♥♥
|
Badly startles those that have made appeals.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Psychic
|
Psycho Boost
|
6 ♥♥♥♥♥♥
|
0
|
After this move, the user is more easily startled.
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Psychic
|
Psywave
|
2 ♥♥
|
1 ♥
|
Badly startles all Pokémon that made good appeals.
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Psychic
|
Punishment
|
--
|
--
|
--
|
1 ♥
|
Earn +3 if the Pokémon gets the lowest score.
|
Dark
|
Pursuit
|
2 ♥♥
|
1 ♥
|
Badly startles all Pokémon that made good appeals.
|
1 ♥
|
Earn +3 if two Pokémon raise the Voltage in a row.
|
Dark
|
Recover
|
2 ♥♥
|
1 ♥
|
Startles Pokémon that made a same-type appeal.
|
0
|
Increased Voltage is added to the performance score.
|
Normal
|
Recycle
|
3 ♥♥♥
|
0
|
Can be repeatedly used without boring the Judge.
|
0
|
Steals the Voltage of the Pokémon that just went.
|
Normal
|
Reflect
|
1 ♥
|
0
|
Can avoid being startled by others.
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Psychic
|
Rock Tomb
|
3 ♥♥♥
|
0
|
Prevents the audience from becoming excited for the rest of the round
|
2 ♥♥
|
Enables the user to perform last in the next turn.
|
Rock
|
Sand Tomb
|
3 ♥♥♥
|
0
|
Temporarily stops the crowd from growing excited.
|
0
|
Earn a higher score the later the Pokémon performs.
|
Ground
|
Screech
|
1 ♥
|
3 ♥♥♥
|
Badly startles those that have made appeals.
|
2 ♥♥
|
Lowers the Voltage of all Judges by one each.
|
Normal
|
Secret Power
|
1 ♥
|
0
|
The appeal works well if the user's condition is good.
|
2 ♥♥
|
Makes the order of contestants random in the next turn.
|
Normal
|
Seed Bomb
|
--
|
--
|
--
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Grass
|
Shadow Ball
|
3 ♥♥♥
|
0
|
Shifts the judge's attention from others.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Ghost
|
Shadow Force
|
--
|
--
|
--
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Ghost
|
Shadow Punch
|
2 ♥♥
|
0
|
The appeal works great if performed first.
|
2 ♥♥
|
Earn +2 if the Pokémon performs first in the turn.
|
Ghost
|
Shadow Sneak
|
--
|
--
|
--
|
2 ♥♥
|
Enables the user to perform first in the next turn.
|
Ghost
|
Sketch
|
1 ♥
|
0
|
Identical to appeal made prior to this one.
|
1 ♥
|
Earn +3 if the Pokémon gets the lowest score.
|
Normal
|
Skill Swap
|
1 ♥
|
0
|
Make the appeal as good as those before it.
|
0
|
Steals the Voltage of the Pokémon that just went.
|
Psychic
|
Sleep Powder
|
1 ♥
|
3 ♥♥♥
|
Badly startles those that have made appeals.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Grass
|
SmellingSalt
|
2 ♥♥
|
3 ♥♥♥
|
Startles the Pokémon that appealed before the user.
|
0
|
Raises the score if the Voltage is low.
|
Normal
|
SmokeScreen
|
3 ♥♥♥
|
0
|
Shift the judge's attention from others.
|
2 ♥♥
|
Lowers the Voltage of all Judges by one each.
|
Normal
|
Snatch
|
2 ♥♥
|
1 ♥
|
Badly startles all Pokémon that made good appeals.
|
0
|
Steals the Voltage of the Pokémon that just went.
|
Dark
|
Spider Web
|
2 ♥♥
|
0
|
Makes all Pokémon after the user nervous.
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Bug
|
Spikes
|
2 ♥♥
|
0
|
Makes all Pokémon after the user nervous.
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Ground
|
String Shot
|
2 ♥♥
|
3 ♥♥♥
|
Startles the Pokémon that appealed before the user.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Bug
|
Stun Spore
|
2 ♥♥
|
1 ♥
|
Badly startles all Pokémon that made good appeals.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Grass
|
Substitute
|
2 ♥♥
|
0
|
Can avoid being startled by others once.
|
1 ♥
|
Earn +3 if the Pokémon gets the lowest score.
|
Normal
|
Sucker Punch
|
--
|
--
|
--
|
2 ♥♥
|
Enables the user to perform first in the next turn.
|
Dark
|
Supersonic
|
3 ♥♥♥
|
0
|
Scrambles the order of appeals on the next turn.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Normal
|
Synthesis
|
1 ♥
|
0
|
Changes the appeal points to 1, 2, 4, 6 or 8.
|
0
|
Increased Voltage is added to the performance score.
|
Grass
|
Tailwind
|
n/a
|
n/a
|
n/a
|
2 ♥♥
|
Enables the user to perform first in the next turn.
|
Flying
|
Taunt
|
2 ♥♥
|
0
|
Makes all Pokémon after the user nervous.
|
0
|
Raises the score if the Voltage is low.
|
Dark
|
Thunder Fang
|
n/a
|
n/a
|
n/a
|
3 ♥♥♥
|
A basic performance using a move known by the Pokémon.
|
Electric
|
Toxic
|
3 ♥♥♥
|
0
|
Worsens the condition of those that made appeals.
|
2 ♥♥
|
Prevents the Voltage from going down in the same turn.
|
Poison
|
Toxic Spikes
|
--
|
--
|
--
|
2 ♥♥
|
Prevents the Voltage from going up in the same turn.
|
Poison
|
Transform
|
3 ♥♥♥
|
0
|
Can be repeatedly used without boring the Judge.
|
1 ♥
|
Earn +3 if the Pokémon gets the lowest score.
|
Normal
|
Trick
|
2 ♥♥
|
0
|
Works well if it's the same type as the one before.
|
0
|
Steals the Voltage of the Pokémon that just went.
|
Psychic
|
Vacuum Wave
|
--
|
--
|
--
|
2 ♥♥
|
Enables the user to perform first in the next turn.
|
Fighting
|
Wake-Up Slap
|
--
|
--
|
--
|
0
|
Raises the score if the Voltage is low
|
Fighting
|
Weather Ball
|
4 ♥♥♥♥
|
0
|
A highly appealing move.
|
2 ♥♥
|
Earn +2 if the Judge's Voltage goes up.
|
Normal
|
Whirlwind
|
3 ♥♥♥
|
0
|
Scrambles the order of appeals on the next turn.
|
0
|
Earn +15 if all the Pokémon choose the same Judge.
|
Normal
|
Wring Out
|
--
|
--
|
--
|
2 ♥♥
|
Earn +3 if the Pokémon that just went hit max Voltage.
|
Normal
|