Alakazam (Pokémon)

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000 #{{{prevnum}}}: Kadabra
Pokémon
#{{{nextnum}}}: Machop 000
Alakazam
フーディン Foodin
#065
065Alakazam.png
Artwork from FR/LG
Type
Psychic '
Category
Psi Pokémon
Abilities
Synchronize or Inner Focus
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Kanto
#065
Johto
#091
Hoenn
#041
Sinnoh
#022
Regional Browser numbers
Height
4′11″
Imperial
1.5 m
Metric
Weight
105.8 lbs.
Imperial
48.0 kg
Metric
Dex color
Brown
Catch rate
50 (6.5%)
Body style
Body12.png BodyUnknown.png
Blue-Striped
Footprint
 F065.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Humanshape group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 186 Battle Exp.: 1861*

Alakazam (Japanese: フーディン Foodin) is a Template:Type2 Pokémon. It evolves from Kadabra when it is traded.

Biology

Physiology

Alakazam is characterized by its human-like body structure and its somewhat fox-like appearance. It has two large ears on the top of either side of its head, and two somewhat sinister looking eyes in the middle of its face. Its eyes lead down to its nose and mouth and its relatively large mustache that grows out on the two sides of the narrower section of its face. On both of its arms, there are brown colored pauldron-shaped sections that are located on the shoulder region of its body. Following this, there is a normal section of its regular yellow-hued skin that leads to a brown vambrace-shaped section followed by Alakazam's yellow hands. Each of which have three fingers, and are noticeably missing the claws it had on each of them in its pre-evolved form. Its torso consists of a brown colored section of body similar to a fauld and a yellow-colored crotch area. Its upper leg is yellow and connects to another brown colored poleyn type section followed by its somewhat large foot. Its foot consists of three toes, two toes in the front and one near the ankle of the foot, that each have one large white colored claw attached to it.

Gender differences

A female has a shorter moustache.

Special abilities

It is said that Alakazam is known to have mastered every type and form of psychic ability, including, telekinesis, telepathy, telempathy, psionic abilities, levitation, defensive techniques, mind control, and telekinetic blasts. It can remember everything, and has an I.Q. of 5,000.

Alakazam, and its pre-evolution, Kadabra, are the only known Pokémon that learn Kinesis.

Behavior

Each Alakazam carries two spoons everywhere it goes. These spoons are said to increase this Pokémon's psychic ability greatly. It is also a known fact that Alakazam's IQ is around 5000, and are considered to be the second most intelligent Pokémon. It is also said that they have excellent memory, and can remember everything from the moment they were born.

Habitat

Alakazam live in urban areas, close to humans. Mostly they are found in abandoned buildings left to disrepair.

Diet

Main article: Pokémon food

In the anime

A giant Alakazam was awakened near the site of the Pokémopolis ruins in The Ancient Puzzle of Pokémopolis.

An Alakazam belonging to Rudy made a cameo appearance in Misty Meets Her Match.

Alakazam also made an appearance in Pokémon Double Trouble. This Alakazam was used by Luana, the Gym Leader of Kumquat Island, in a double battle against Ash.

Gary Oak was seen battling an Alakazam with his new Umbreon in Power Play.

Gary Oak has an Alakazam that he may or may not have caught as an Abra or a Kadabra. This Alakazam was seen in Gary's profile in The Ties that Bind!.

Alakazam appeared under the ownership of Eusine in For Ho-Oh the Bells Toll and The Legend of Thunder!.

Vito Winstrate had his Alakazam stop his grandmother's Camerupt's rampage in Candid Camerupt!.

An Alakazam was living in abandoned mining colony with several other Psychic Pokémon in Fear Factor Phony.

Anabel uses an Alakazam in Talking a Good Game and Second Time's the Charm.

Kenny uses his Alakazam in the first round of the Floaroma Pokémon Contest in Settling a Not-So-Old Score!.

In the manga

In the Pokémon Special manga

Alakazam debuts in Buzz Off, Electabuzz! when Red frees the Pokémon kidnapped by Lt. Surge; instead of his beloved Abra, the President of the Pokémon Fan Club finds himself with a not-so-cute Alakazam.

In Template:PSV, after Red's aptitude test to be the Gym Leader of Viridian City, a swarm of wild Pokémon suddenly appear outside the Gym after being attracted by Pokémon March music, one of which is an Alakazam. Green captures all of them with his Scizor. Alakazam is seen again in Template:PSV as part of Green's team for the Gym Leader faceoff, and again in Template:PSV as one of the Pokémon in Viridian Gym. It defeated Template:P2 easily using a combination of Role Play and ThunderPunch.

In the TCG

Main article: Alakazam (TCG)

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Its brain can outperform a super-computer. Its intelligence quotient is said to be 5,000.
Blue
Yellow A Pokémon that can memorize anything. It never forgets what it learns -- that's why this Pokémon is smart.
Stadium A Pokémon that uses psychic power. It is highly intelligent and capable of instantly identifying its foe's weakness.
Generation II
Gold Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Silver Its brain cells multiply continually until it dies. As a result, it remembers everything.
Crystal It has an IQ of 5000. It calculates many things in order to gain the edge in every battle.
Stadium 2 Closing both its eyes heightens all its other senses. This enables it to use its abilities to their extremes.
Generation III
Ruby Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead.
Sapphire Alakazam's brain continually grows, infinitely multiplying brain cells. This amazing brain gives this Pokémon an astoundingly high IQ of 5,000. It has a thorough memory of everything that has occurred in the world.
Emerald While it has strong psychic abilities and high intelligence, an Alakazam's muscles are very weak. It uses psychic power to move its body.
FireRed It does not like physical attacks very much. Instead, it freely uses extra-sensory powers to defeat foes.
LeafGreen Its brain can outperform a supercomputer. Its IQ (intelligence quotient) is said to be around 5,000.
Generation IV
Diamond Its superb memory lets it recall everything it has experienced from birth. Its IQ exceeds 5,000.
Pearl Its highly developed brain is on par with a supercomputer. It can use all forms of psychic abilities.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
None Evolve Kadabra
Blue (Japan)
None Trade
Yellow
None Evolve Kadabra
Generation II
Gold Silver
None Evolve Kadabra
Crystal
None Evolve Kadabra
Generation III
Ruby Sapphire
None Evolve Kadabra
Emerald
None Evolve Kadabra
FireRed LeafGreen
None Evolve Kadabra
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Kadabra
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball: Ruby & Sapphire Evolve from Kadabra
Pokémon Trozei Endless Level 81
Pair Trozei
Mr. Who's Den
Pokémon Mystery Dungeon
(Red and Blue)
Evolve from Kadabra
Pokémon Mystery Dungeon
(Time and Darkness)
Treeshroud Forest (10F-20F)
Pokémon Ranger Batonnage Asoheru Tower

Base stats

Stat Range
At Lv. 50 At Lv. 100
55
115 - 162 220 - 314
50
49 - 112 94 - 218
45
45 - 106 85 - 207
135
126 - 205 247 - 405
85
81 - 150 157 - 295
120
112 - 189 220 - 372
Total:
490
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 135.

Type effectiveness

Template:DP type effectiveness

In Generation I, the effectiveness of Template:Type2 moves is 0×.

Learnset

Template:Evolved learnset intro

By leveling up

Generation I
Level Move Type
Previous Teleport psychic
Kinesis
(Yel only)
psychic
16 Confusion Psychic
20 Disable normal
27 Psybeam Psychic
31 Recover Normal
38 Psychic psychic
42 Reflect psychic
Generation II
Level Move Type
Previous Teleport psychic
Kinesis psychic
16 Confusion Psychic
18 Disable normal
21 Psybeam Psychic
26 Recover Normal
31 Future Sight psychic
38 Psychic psychic
45 Reflect psychic
Generation III
Level Move Type
Previous Teleport Psychic
Kinesis Psychic
16 Confusion Psychic
18 Disable normal
21 Psybeam Psychic
23 Reflect Psychic
25 Recover Normal
30 Future Sight psychic
33 Role Play psychic
36 Psychic psychic
43 Trick psychic
Generation IV
Level Move Type Cat.
Previous Teleport psychic Status
Kinesis psychic Status
16 Confusion Psychic Special
18 Disable normal Status
22 Miracle Eye Psychic Status
24 Psybeam Psychic Special
28 Reflect Psychic Status
30 Recover Normal Status
34 Psycho Cut Psychic physical
36 Role Play psychic Status
40 Psychic psychic Special
42 Future Sight psychic Special
46 Trick psychic Status

By TM/HM

Generation I
# Move Type
TM01 Mega Punch Normal
TM05 Mega Kick Normal
TM06 Toxic Poison
TM08 Body Slam Normal
TM09 Take Down Normal
TM10 Double-Edge Normal
TM15 Hyper Beam Normal
TM17 Submission Fighting
TM18 Counter Fighting
TM19 Seismic Toss fighting
TM20 Rage Normal
TM28 Dig Ground
TM29 Psychic Psychic
TM30 Teleport Psychic
TM31 Mimic Normal
TM32 Double Team Normal
TM33 Reflect Psychic
TM34 Bide Normal
TM35 Metronome Normal
TM40 Skull Bash Normal
TM44 Rest psychic
TM45 Thunder Wave Electric
TM46 Psywave psychic
TM49 Tri Attack Normal
TM50 Substitute Normal
HM05 Flash Normal
Generation II
# Move Type
TM01 DynamicPunch Fighting
TM02 Headbutt Normal
TM03 Curse unknown
TM06 Toxic Poison
TM07 Zap Cannon Electric
TM09 Psych Up psychic
TM10 Hidden Power Normal
TM11 Sunny Day fire
TM13 Snore normal
TM15 Hyper Beam Normal
TM17 Protect Normal
TM18 Rain Dance water
TM20 Endure Normal
TM21 Frustration Normal
TM27 Return Normal
TM28 Dig Ground
TM29 Psychic Psychic
TM30 Shadow Ball Ghost
TM32 Double Team Normal
TM33 Ice Punch Ice
TM34 Swagger Normal
TM35 Sleep Talk Normal
TM41 ThunderPunch electric
TM42 Dream Eater psychic
TM44 Rest psychic
TM45 Attract normal
TM46 Thief dark
TM48 Fire Punch fire
TM50 Nightmare ghost
HM05 Flash normal
Generation III
# Move Type
TM01 Focus Punch Fighting
TM04 Calm Mind psychic
TM06 Toxic Poison
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM12 Taunt dark
TM15 Hyper Beam Normal
TM16 Light Screen Psychic
TM17 Protect Normal
TM18 Rain Dance water
TM20 Safeguard Normal
TM21 Frustration Normal
TM23 Iron Tail Steel
TM27 Return Normal
TM29 Psychic Psychic
TM30 Shadow Ball ghost
TM32 Double Team Normal
TM33 Reflect psychic
TM34 Shock Wave Electric
TM41 Torment Dark
TM42 Facade Normal
TM43 Secret Power Normal
TM44 Rest psychic
TM45 Attract normal
TM46 Thief dark
TM48 Skill Swap psychic
TM49 Snatch dark
HM05 Flash normal
Generation IV
# Move Type Cat.
TM01 Focus Punch fighting physical
TM04 Calm Mind psychic Status
TM06 Toxic Poison Status
TM10 Hidden Power Normal Special
TM11 Sunny Day fire Status
TM12 Taunt dark Status
TM15 Hyper Beam Normal Special
TM16 Light Screen psychic Status
TM17 Protect Normal Status
TM18 Rain Dance water Status
TM20 Safeguard Normal Status
TM21 Frustration Normal Physical
TM26 Iron Tail Steel Physical
TM27 Return Normal Physical
TM29 Psychic Psychic Special
TM31 Shadow Ball ghost special
TM32 Double Team Normal Status
TM33 Reflect psychic status
TM34 Shock Wave Electric Special
TM41 Torment Dark Status
TM42 Facade Normal Physical
TM43 Secret Power Normal Physical
TM44 Rest psychic Status
TM45 Attract normal Status
TM46 Thief dark Physical
TM48 Skill Swap psychic status
TM49 Snatch dark status
TM52 Focus Blast fighting Special
TM53 Energy Ball grass Special
TM56 Fling Dark physical
TM57 Charge Beam Electric Special
TM58 Endure Normal status
TM60 Drain Punch fighting Physical
TM63 Embargo dark status
TM67 Recycle Normal status
TM68 Giga Impact Normal physical
TM70 Flash Normal Status
TM73 Thunder Wave Electric Status
TM77 Psych Up Psychic status
TM78 Captivate Normal Status
TM82 Sleep Talk Normal Status
TM83 Natural Gift Normal Physical
TM84 Dream Eater psychic special
TM86 Grass Knot Grass Special
TM87 Swagger Normal Status
TM90 Substitute normal Status
TM91 Trick Room Psychic Status

By breeding

Move Pokémon
Encore Illumise
Fire Punch Medicham/Magmar/Hitmonchan
Ice Punch Medicham/Hitmonchan
Knock Off Makuhita
ThunderPunch Medicham/Electabuzz/Hitmonchan

TCG-only Moves

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Template:EvoChart Box

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 065.png Spr 1y 065.png Spr 1g 065.png Spr b g1 065.png
II Gold Silver Crystal   Back
Spr 2g 065.png Spr 2s 065.png Spr 2c 065.png Spr b 2g 065.png
Spr 2g 065 s.png Spr 2s 065 s.png Spr 2c 065 s.png Spr b 2g 065 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 065.png Spr 3e 065.png Spr 3f 065.png Spr b 3r 065.png
Spr 3r 065 s.png Spr 3e 065 s.png Spr 3f 065 s.png Spr b 3r 065 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 065 m.png Spr 4p 065 m.png Spr 4h 065 m.png Spr b 4d 065 m.png
Spr 4d 065 f.png Spr 4p 065 f.png Spr 4h 065 f.png Spr b 4d 065 f.png
Spr 4d 065 m s.png Spr 4p 065 m s.png Spr 4h 065 m s.png Spr b 4d 065 m s.png
Spr 4d 065 f s.png Spr 4p 065 f s.png Spr 4h 065 f s.png Spr b 4d 065 f s.png
V Black White Black 2 White 2 Back
Spr 5b 065 m.png Spr 5b2 065 m.png Spr b 5b 065 m.png
Spr 5b 065 f.png Spr 5b2 065 f.png Spr b 5b 065 f.png
Spr 5b 065 m s.png Spr 5b2 065 m s.png Spr b 5b 065 m s.png
Spr 5b 065 f s.png Spr 5b2 065 f s.png Spr b 5b 065 f s.png
Alakazam For other sprites and images, please see Alakazam images on Bulbagarden Archives.

Trivia

  • Alakazam weighs less than Kadabra. The reason could be that Alakazam lacks a tail, which Kadabra has.
  • Alakazam is believed to be the second smartest Pokémon, after Uxie.
  • Although somewhat hard to see, Alakazam had the Star of David on its forehead in its Pokémon Red and Green frontal sprite.
  • Althought it doesn't have a tail, Alakazam is able to learn the move Iron Tail in Generations III and IV.

Origin

Alakazam's spoons are a reference to the magician Uri Geller, who claimed to have the ability to bend spoons with his mind. See the article on Kadabra for more information. Like Abra and Kadabra, Alakazam shares physical traits with foxes.

Name origin

Alakazam's name is another incantation used in stage magic, similar to Abracadabra. Its Japanese name can be spelled Houdin, and is probably a reference to Jean Eugène Robert-Houdin or Harry Houdini, who were both famous magicians.

In other languages

External links

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Pokémon
#{{{nextnum}}}: Machop 000
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