Fake Out (move)

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Fake Out
ねこだまし Slap Hands
Fake Out VIII.png
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  40
Accuracy  100%
Priority  +3*
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  2 ♥♥
Jam  1
Startles Pokémon that made a same-type appeal.
Condition  Cute
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  3 ♥♥♥
Startles the last Pokémon to act before the user.

Fake Out (Japanese: ねこだまし Slap Hands) is a damage-dealing Normal-type move introduced in Generation III.

Effect

Generation III

Fake Out inflicts damage and always makes the target flinch, unless it has the Ability Inner Focus or Shield Dust. It has a priority of +1, so is used before all moves that do not have increased priority.

Fake Out will fail if not used on the first turn the user is out. In wild battles, it won't fail if the player's Pokémon tries to escape, but fails to do so due to the Speed difference. Fake Out does not make contact.

Fake Out can also be used as part of a Pokémon Contest combination, with certain moves (Arm Thrust, Faint Attack, Knock Off, Seismic Toss, and Vital Throw) having their base appeal points doubled if they are used in the next turn.

Generation IV

Fake Out now makes contact.

Generation V onward

Fake Out now has +3 priority. In a Rotation Battle, Fake Out can be used on the first turn the Pokémon is rotated in—being out of its Poké Ball but currently rotated out does not affect a Pokémon's ability to use Fake Out.

When used on a Dynamax or Gigantamax Pokémon successfully, Fake Out deals damage but will not make the target flinch.

Description

Games Description
RSEColoXD A 1st-turn, 1st-strike move that causes flinching.
FRLG An attack that hits first and causes flinching. Usable only on 1st turn.
DPPtPBR An attack that hits first and makes the target flinch. This move works only on the first turn.
HGSS
BWB2W2
XYORAS
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
SMUSUMPE This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
SwSh This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0009 Blastoise WaterIC Big.png Monster Water 1 1PE
0026 Raichu ElectricIC Big.png Field Fairy 1PE
026A Raichu
Raichu
Alolan Form
ElectricIC Big.png
PsychicIC Big.png
Field Fairy 1PE
0052 Meowth NormalIC Big.png Field Field 50RSE
43FRLG
9 9 9 9SMUSUM
1, 6PE
1
052A Meowth
Meowth
Alolan Form
DarkIC Big.png Field Field 9SMUSUM
1, 6PE
1
052G Meowth
Meowth
Galarian Form
SteelIC Big.png Field Field 1
0053 Persian NormalIC Big.png Field Field 59RSE
55FRLG
1, 9 1, 9 1, 9 1, 9SMUSUM
1, 6PE
1
053A Persian
Persian
Alolan Form
DarkIC Big.png Field Field 1, 9SMUSUM
1, 6PE
1
0087 Dewgong WaterIC Big.png
IceIC Big.png
Water 1 Field 1PE
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like 1
0107 Hitmonchan FightingIC Big.png Human-Like Human-Like 1
0115 Kangaskhan NormalIC Big.png Monster Monster 19 7 7 7 7SMUSUM
6PE
8
0236 Tyrogue FightingIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1 1
0237 Hitmontop FightingIC Big.png Human-Like Human-Like 1
0271 Lombre WaterIC Big.png
GrassIC Big.png
Water 1 Grass 19 11 11 11XY
16ORAS
16 1
0272 Ludicolo WaterIC Big.png
GrassIC Big.png
Water 1 Grass 1
0274 Nuzleaf GrassIC Big.png
DarkIC Big.png
Field Grass 19 19 19 19XY
12ORAS
12 1
0275 Shiftry GrassIC Big.png
DarkIC Big.png
Field Grass 1
0296 Makuhita FightingIC Big.png Human-Like Human-Like 19 13 13 13XY
10ORAS
10
0297 Hariyama FightingIC Big.png Human-Like Human-Like 19 13 13 13XY
10ORAS
10
0300 Skitty NormalIC Big.png Field Fairy 1 1 1 1
0301 Delcatty NormalIC Big.png Field Fairy 1 1 1 1
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like 21 18 18 18XY
21ORAS
21 12
0431 Glameow NormalIC Big.png Field Field 1 1 1 1
0432 Purugly NormalIC Big.png Field Field 1 1 1 1
0509 Purrloin DarkIC Big.png Field Field 21 21 21 5
0510 Liepard DarkIC Big.png Field Field 22 22 22 1
0619 Mienfoo FightingIC Big.png Field Human-Like 13 13 13 5
0620 Mienshao FightingIC Big.png Field Human-Like 1, 13 1, 13 1, 13 1
0677 Espurr PsychicIC Big.png Field Field 19 19 3
0678 Meowstic PsychicIC Big.png Field Field 19 19 1
678F Meowstic
Meowstic
Female
PsychicIC Big.png Field Field 19 19 1
0807 Zeraora ElectricIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 22USUM 1
0859 Impidimp DarkIC Big.png
FairyIC Big.png
Fairy Human-Like 1
0860 Morgrem DarkIC Big.png
FairyIC Big.png
Fairy Human-Like 1
0861 Grimmsnarl DarkIC Big.png
FairyIC Big.png
Fairy Human-Like 1
0863 Perrserker SteelIC Big.png Field Field 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0007 Squirtle WaterIC Big.png Monster Water 1
0086 Seel WaterIC Big.png Water 1 Field
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
122G Mr. Mime
Mr. Mime
Galarian Form
IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0172 Pichu ElectricIC Big.png Field Fairy
0190 Aipom NormalIC Big.png Field Field
0215 Sneasel DarkIC Big.png
IceIC Big.png
Field Field
0225 Delibird IceIC Big.png
FlyingIC Big.png
Water 1 Field HGSS
0238 Smoochum IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0300 Skitty NormalIC Big.png Field Fairy
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0327 Spinda NormalIC Big.png Field Human-Like
0352 Kecleon NormalIC Big.png Field Field
0390 Chimchar FireIC Big.png Field Human-Like
0427 Buneary NormalIC Big.png Field Human-Like
0439 Mime Jr. PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
0453 Croagunk PoisonIC Big.png
FightingIC Big.png
Human-Like Human-Like
0559 Scraggy DarkIC Big.png
FightingIC Big.png
Field Dragon
0574 Gothita PsychicIC Big.png Human-Like Human-Like
0725 Litten FireIC Big.png Field Field
0757 Salandit PoisonIC Big.png
FireIC Big.png
Monster Dragon
0777 Togedemaru ElectricIC Big.png
SteelIC Big.png
Field Fairy
0810 Grookey GrassIC Big.png Field Grass
0876 Indeedee PsychicIC Big.png
NormalIC Big.png
Fairy Fairy
876F Indeedee
Indeedee
Female
PsychicIC Big.png
NormalIC Big.png
Fairy Fairy
0877 Morpeko ElectricIC Big.png
DarkIC Big.png
Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Game
FRLG E XD
0151 Mew PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Pokéwalker - Yellow Forest
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0190 Aipom NormalIC Big.png Field Field Dream World - Dream Park
0327 Spinda NormalIC Big.png Field Human-Like Dream World - Rugged Mountain
0427 Buneary NormalIC Big.png Field Human-Like Dream World - Pleasant Forest
0559 Scraggy DarkIC Big.png
FightingIC Big.png
Field Dragon Dream World - Dream Park
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0727 Incineroar FireIC Big.png
DarkIC Big.png
Field Field Hidden Ability Pokémon Bank Incineroar
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VIII

# Pokémon Types Egg Groups Obtained with
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like Regina's Mr. Mime (The Isle of Armor)
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0461 Weavile DarkIC Big.png
IceIC Big.png
Field Field 2009 World Championships Weavile
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0237 Hitmontop FightingIC Big.png Human-Like Human-Like Do Heun's Hitmontop
0390 Chimchar FireIC Big.png Field Human-Like Walmart Chimchar
0510 Liepard
LiepardLv. 20
DarkIC Big.png Field Field Se Jun's Liepard
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy PGL Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0758 Salazzle PoisonIC Big.png
FireIC Big.png
Monster Dragon Clovis Salazzle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Fake Out is a move with 8 base power, 88% accuracy, and 17 PP. The user attacks enemy in the front, from up to 2 tiles away, even if there's an ally inbetween. Unlike in main series, it is not guaranteed to cause cringing.

In Explorers of Time, Darkness and Sky, the move's PP has been decreased to 10 and its accuracy to 80%.

Description

Games Description
MDRB Inflicts damage on the target. It may also make the target cringe. It reaches up to two tiles ahead.
MDTDS Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにかえる 2マスまで とどく
MDGtI It damages an enemy. It could also cause the Cringe status, which makes the enemy unable to attack or use moves. It reaches up to 2 tiles away.
SMD It damages an enemy. It reaches up to 2 tiles away. It could also make the enemy flinch.


In the anime

Zoey Glameow Fake Out close.png
Glameow gets right near the opponent
Zoey Glameow Fake Out.png
Glameow
Hala Hariyama Fake Out.png
Hariyama
The user makes the foe flinch as it claps its hands together sending a wave of air.
Pokémon Method
User First Used In Notes
Glameow Glameow runs up to the opponent and claps its paws together. When it claps, a large shockwave of air comes out of them and pushes the opponent back.
Zoey's Glameow A Grand Fight for Winning! Debut
Johanna's Glameow DPS01 None
Hariyama Hariyama's hands glow orange as it claps them together. When it claps, a large shockwave of air comes out of them, stopping the opponent's attack.
Hala's Hariyama Trial and Tribulation! None


In the manga

Pokémon Adventures


  • In PS557, Shauna told her Skitty, Kitty, to use Fake Out, but it was unable to hear her and did not perform the move.

Pocket Monsters Platinum: Aim to Be Battle King!!


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move is the first Generation III move in index number order.
  • Its Japanese name, ねこだまし Neko Damashi (Slap Hands), refers to a sumo technique used at the start of a match to make the opponent close their eyes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to cat deception.
  • Fake Out has the highest priority of all damage-dealing moves, excluding Pursuit used against a target being switched out and an HP-draining move used by a Pokémon with Triage.
  • Excluding Fling with a King's Rock or Razor Fang, Fake Out is the only move with a 100% chance of causing the target to flinch.

In other languages

Language Title
Chinese Cantonese 擊掌奇襲 Gīkjéung Kèijaahp *
假動作 Gáduhngjok *
Mandarin 擊掌奇襲 / 击掌奇袭 Jīzhǎng Qíxí *
假動作 / 假动作 Jiǎdòngzuò *
The Netherlands Flag.png Dutch Misleid
France Flag.png French Bluff
Germany Flag.png German Mogelhieb
Greece Flag.png Greek Εξαπάτηση
Indonesia Flag.png Indonesian Trik Kucing
Italy Flag.png Italian Bruciapelo
South Korea Flag.png Korean 속이다 Sok'ida
Poland Flag.png Polish Blef
Portuguese Brazil Flag.png Brazil Fingimento (SM010-present, TCG, manga)
Surpresa Desagradável (early anime)
Portugal Flag.png Portugal Assustar
Russia Flag.png Russian Обман Obman
Serbia Flag.png Serbian Odglumljivanje
Spain Flag.png Spanish Sorpresa
Vietnam Flag.png Vietnamese Đập Tay


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