Palmer (Masters)
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Palmer クロツグ Kurotsugu | |
Palmer's model | |
No. | 181 |
---|---|
English voice actor | Unknown |
Japanese voice actor | Takanori Hoshino |
Description | This Tower Tycoon awaits challengers at the Battle Tower in Sinnoh and is also Barry’s father. He is highly skilled and is respected by the other Frontier Brains. |
Palmer (Japanese: クロツグ Kurotsugu) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Regigigas, which is capable of Dynamaxing. This pair was first made available through a Poké Fair sync pair scout beginning on September 16, 2023. This pair can be raised to 6★ EX since it first released.
Regigigas
Type | Normal | ||||||
---|---|---|---|---|---|---|---|
Move type | Normal | ||||||
Role | Strike (Physical) | ||||||
EX Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Regigigas | Weakness | Fighting | |||||
It is said to have made Pokémon that look like itself from a special ice mountain, rocks, and magma. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 689 | 336 | 161 | 224 | 161 | 297 | |
Lv. 140, Max Potential | 849 | 396 | 221 | 284 | 221 | 337 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Crush Grip | Normal |
Physical | 4 | 260 | 312 | 100% | An opponent | The smaller the target’s percentage of remaining HP, the lower the power of this attack becomes. |
Normal Wish | None | Status | 2 (2 uses) |
— | — | — | Entire field | Turns the field of play’s zone into a Normal Zone. (A Normal Zone powers up Normal-type attacks.) |
G Giga Impact | Normal |
Physical | 4 (1 use) |
400 | 480 | 100% | An opponent | Activation Condition: When the user uses any moves, sync move, or max move a total of five times. Deactivation Condition: When this move is used. Lowers the target’s Defense by 6 stat ranks. Restores the user’s HP by approximately 50% of its maximum HP. |
You’ve Come This Far! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user’s Attack by 3 stat ranks. Raises the user’s critical-hit rate by 2 stat ranks. Increases the user’s Physical Moves ↑ Next effect by 1 rank. |
Sync moves | ||||||||
Towering Tower Tycoon Normal Impact | Normal |
Physical | — | 300 | 360 | — | An opponent | (6★ EX effect: Sync move targets all opponents) (EX role effect: Power of sync move increases 50%) |
Max moves | ||||||||
Max Strike* | Normal |
Physical | — | 450 | 540 | — | An opponent | Lowers the Speed of all opposing sync pairs by 2 stat ranks. |
Max Strike* | Normal |
Physical | — | 450 | 540 | — | An opponent | Lowers the Speed of all opposing sync pairs by 2 stat ranks. |
Skills
Name | Description |
---|---|
Passive Skills | |
Sync Buff & Hit: Physical Boost ↑3 9 | Increases the user’s Physical Moves ↑ Next effect by 3 ranks when its attack move is successful while its team has a sync buff. |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. |
Max Move: Free Move Next | Applies the Free Move Next effect to the user after using its max move. |
Theme Skills | |
Normal Strike | Raises allies' Attack and Sp. Atk by 15 when using Normal-type attacks. |
Sinnoh Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Battle Facility Foe Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Passionate Spirit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Veteran Trainer Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Expedition Skills | |
Rare ↑ 2 Soothing ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Soothing Crystal |
Sync Grid
The sync grid for Palmer and Regigigas is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Crush Grip: Power +2 | Crush Grip: Power ↑ +2 | 3 | 36 | 1 |
Crush Grip: Power +2 | Crush Grip: Power ↑ +2 | 3 | 36 | 1 |
Crush Grip: Power +2 | Crush Grip: Power ↑ +2 | 3 | 36 | 1 |
Crush Grip: Power +2 | Crush Grip: Power ↑ +2 | 3 | 36 | 2 |
Crush Grip: Power +2 | Crush Grip: Power ↑ +2 | 3 | 36 | 2 |
Crush Grip: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 6 | 72 | 2 |
Crush Grip: Move Gauge Refresh 4 | Has a chance (50%) of charging the user’s move gauge by one when a move is successful. | 8 | 96 | 3 |
G Giga Impact: Power +2 | G Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
G Giga Impact: Power +2 | G Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
G Giga Impact: Power +2 | G Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
G Giga Impact: Power +2 | G Giga Impact: Power ↑ +2 | 3 | 36 | 1 |
G Giga Impact: Power +2 | G Giga Impact: Power ↑ +2 | 3 | 36 | 2 |
Normal Wish: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Normal Wish: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
You’ve Come This Far!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Normal Zone: HP Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Normal Zone. | 7 | 84 | 2 |
Normal Zone: MG → 2 | Quickly charges the move gauge when the zone is a Normal Zone. | 7 | 84 | 2 |
Chase Down 1 | Powers up the user’s moves when the target’s Speed is lowered. | 7 | 84 | 2 |
Slo-pponent Sync 2 | Powers up the user’s sync move when the target’s Speed is lowered. | 7 | 84 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 10 | 120 | 2 |
Furious Brawn | The more the user’s Attack is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
MAX Countdown 2 | Reduces the user’s sync move countdown by 2 after using its max move. | 10 | 120 | 3 |
Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Combo Freebie 2 | Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful. | 10 | 120 | 3 |
MAX Slip Up 2 | Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user’s max move. | 10 | 120 | 3 |
Mighty Command 9 | Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 10 | 120 | 4 |
Impervious | The user’s stats cannot be lowered. | 10 | 120 | 4 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
Sync Defense ↓ All 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user’s sync move. | 10 | 120 | 5 |
Max Strike: Power +100 | Max Strike: Power ↑ +100 | 8 | 96 | 3 |
Towering Tower Tycoon Normal Impact: Power +25 | Towering Tower Tycoon Normal Impact: Power ↑ +25 | 5 | 60 | 2 |
Towering Tower Tycoon Normal Impact: Power +25 | Towering Tower Tycoon Normal Impact: Power ↑ +25 | 5 | 60 | 2 |
Towering Tower Tycoon Normal Impact: Power +25 | Towering Tower Tycoon Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Towering Tower Tycoon Normal Impact: Power +25 | Towering Tower Tycoon Normal Impact: Power ↑ +25 | 5 | 60 | 3 |
Availability
Palmer was exclusive to the following Poké Fair scout banners:
- (Debut) Palmer Poké Fair Scout (September 16 to October 6, 2023)
Story appearances
Palmer appears in his normal outfit in the following story areas:
Sync pair stories
- A Day with Palmer
Quotes
- Main article: Palmer/Quotes → Pokémon Masters EX
In the anime
Pokémon Masters Animated Trailer
Palmer briefly appeared in the Pokémon Masters Animated Trailer as part of a team with Thorton and Caitlin.
Gallery
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Palmer's sync move mindscape (Battle Tower) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Tower Tycoon and Hall Matron |
Medal 2★ Tower Tycoon and Hall Matron |
Medal 3★ Tower Tycoon and Hall Matron |
Medal The Ultimate Tower and Hall |
Trivia
- Palmer is the last Trainer presented in the Pokémon Masters Animated Trailer to be added into Pokémon Masters EX, four years after the game's release (though he is not the last to become playable, as Cilan, Chili, and Cress remain unplayable).
- Palmer and Regigigas's buddy move G Giga Impact likely references Regigigas's Ability Slow Start, as it requires Regigigas to move five times before being able to be used, similar to how Slow Start requires five turns to pass for Regigigas's stats to return to normal in the core series games.
Origin
Palmer's design is based on his appearance in Pokémon Diamond, Pearl, Platinum, HeartGold, SoulSilver, Brilliant Diamond, and Shining Pearl. Regigigas is a Pokémon Palmer uses on his team during the 49th consecutive Battle Tower battle in the core series games. Regigigas's Dex entry comes from Pokémon Platinum.
In other languages
G Giga Impact
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You've Come This Far!
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Towering Tower Tycoon Normal Impact
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |