Mewtwo (Pokémon)/Generation VII learnset: Difference between revisions

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m (replaced: TM/HMTM (2))
m (Adding transfer-only move data)
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=====By [[Level|leveling up]]=====
=====By [[Level|leveling up]]=====
{{learnlist/levelh/7|Mewtwo|Psychic|Psychic|1}}
{{learnlist/levelh/7|Mewtwo|Psychic|Psychic|1}}
{{learnlist/level7|1|Laser Focus|Normal|Status|—|—|30}}
{{learnlist/level7|1|Laser Focus|Normal|Status|||30}}
{{learnlist/level7|1|Psywave|Psychic|Special|—|100|15}}
{{learnlist/level7|1|Psywave|Psychic|Special||100|15}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Disable|Normal|Status|—|100|20}}
{{learnlist/level7|1|Disable|Normal|Status||100|20}}
{{learnlist/level7|1|Safeguard|Normal|Status|—|—|25}}
{{learnlist/level7|1|Safeguard|Normal|Status|||25}}
{{learnlist/level7|8|Swift|Normal|Special|60|—|20}}
{{learnlist/level7|8|Swift|Normal|Special|60||20}}
{{learnlist/level7|15|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/level7|15|Future Sight|Psychic|Special|120|100|10||'''}}
{{learnlist/level7|22|Psych Up|Normal|Status|—|—|10}}
{{learnlist/level7|22|Psych Up|Normal|Status|||10}}
{{learnlist/level7|29|Miracle Eye|Psychic|Status|—|—|40}}
{{learnlist/level7|29|Miracle Eye|Psychic|Status|||40}}
{{learnlist/level7|36|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/level7|36|Psycho Cut|Psychic|Physical|70|100|20||'''}}
{{learnlist/level7|43|Power Swap|Psychic|Status|—|—|10}}
{{learnlist/level7|43|Power Swap|Psychic|Status|||10}}
{{learnlist/level7|43|Guard Swap|Psychic|Status|—|—|10}}
{{learnlist/level7|43|Guard Swap|Psychic|Status|||10}}
{{learnlist/level7|50|Recover|Normal|Status|—|—|10}}
{{learnlist/level7|50|Recover|Normal|Status|||10}}
{{learnlist/level7|57|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level7|57|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level7|64|Barrier|Psychic|Status|—|—|20}}
{{learnlist/level7|64|Barrier|Psychic|Status|||20}}
{{learnlist/level7|70|Aura Sphere|Fighting|Special|80|—|20||''}}
{{learnlist/level7|70|Aura Sphere|Fighting|Special|80||20||''}}
{{learnlist/level7|79|Amnesia|Psychic|Status|—|—|20}}
{{learnlist/level7|79|Amnesia|Psychic|Status|||20}}
{{learnlist/level7|86|Mist|Ice|Status|—|—|30}}
{{learnlist/level7|86|Mist|Ice|Status|||30}}
{{learnlist/level7|93|Me First|Normal|Status|—|—|20}}
{{learnlist/level7|93|Me First|Normal|Status|||20}}
{{learnlist/level7|100|Psystrike|Psychic|Special|100|100|10||'''}}
{{learnlist/level7|100|Psystrike|Psychic|Special|100|100|10||'''}}
{{learnlist/levelf/7|Mewtwo|Psychic|Psychic|1|form=mega}}
{{learnlist/levelf/7|Mewtwo|Psychic|Psychic|1|form=mega}}
Line 29: Line 29:
{{learnlist/tmh/7|Mewtwo|Psychic|Psychic|1}}
{{learnlist/tmh/7|Mewtwo|Psychic|Psychic|1}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm7|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm7|TM07|Hail|Ice|Status|—|—|10}}
{{learnlist/tm7|TM07|Hail|Ice|Status|||10}}
{{learnlist/tm7|TM08|Bulk Up|Fighting|Status|—|—|20}}
{{learnlist/tm7|TM08|Bulk Up|Fighting|Status|||20}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm7|TM12|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm7|TM12|Taunt|Dark|Status||100|20}}
{{learnlist/tm7|TM13|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tm7|TM13|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tm7|TM14|Blizzard|Ice|Special|110|70|5}}
{{learnlist/tm7|TM14|Blizzard|Ice|Special|110|70|5}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm7|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15||''}}
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15||''}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm7|TM35|Flamethrower|Fire|Special|90|100|15}}
{{learnlist/tm7|TM35|Flamethrower|Fire|Special|90|100|15}}
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|||10}}
{{learnlist/tm7|TM38|Fire Blast|Fire|Special|110|85|5}}
{{learnlist/tm7|TM38|Fire Blast|Fire|Special|110|85|5}}
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60|—|20}}
{{learnlist/tm7|TM40|Aerial Ace|Flying|Physical|60||20}}
{{learnlist/tm7|TM41|Torment|Dark|Status|—|100|15}}
{{learnlist/tm7|TM41|Torment|Dark|Status||100|15}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm7|TM47|Low Sweep|Fighting|Physical|65|100|20||''}}
{{learnlist/tm7|TM47|Low Sweep|Fighting|Physical|65|100|20||''}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5||''}}
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5||''}}
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10}}
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10}}
{{learnlist/tm7|TM56|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm7|TM56|Fling|Dark|Physical||100|10}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM59|Brutal Swing|Dark|Physical|60|100|20}}
{{learnlist/tm7|TM59|Brutal Swing|Dark|Physical|60|100|20}}
{{learnlist/tm7|TM61|Will-O-Wisp|Fire|Status|—|85|15}}
{{learnlist/tm7|TM61|Will-O-Wisp|Fire|Status||85|15}}
{{learnlist/tm7|TM63|Embargo|Dark|Status|—|100|15}}
{{learnlist/tm7|TM63|Embargo|Dark|Status||100|15}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM71|Stone Edge|Rock|Physical|100|80|5}}
{{learnlist/tm7|TM71|Stone Edge|Rock|Physical|100|80|5}}
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|—|90|20}}
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status||90|20}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm7|TM84|Poison Jab|Poison|Physical|80|100|20}}
{{learnlist/tm7|TM84|Poison Jab|Poison|Physical|80|100|20}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}
{{learnlist/tm7|TM87|Swagger|Normal|Status||85|15}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|||10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}
{{learnlist/tm7|TM100|Confide|Normal|Status|||20}}
{{learnlist/tmf/7|Mewtwo|Psychic|Psychic|1|form=mega}}
{{learnlist/tmf/7|Mewtwo|Psychic|Psychic|1|form=mega}}


Line 121: Line 121:
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutorf/7|Mewtwo|Psychic|Psychic|2|form=mega}}
{{learnlist/tutorf/7|Mewtwo|Psychic|Psychic|2|form=mega}}
=====By [[transfer]] from another generation=====
{{learnlist/prevgenh/7|Mewtwo|Psychic|Psychic|1}}
{{learnlist/prevgen7|Mewtwo|1|Avalanche|Ice|Physical|60|100|10|IV=yes}}
{{learnlist/prevgen7|Mewtwo|1|Bide|Normal|Physical|—|—|10|I=yes}}
{{learnlist/prevgen7|Mewtwo|1|Body Slam|Normal|Physical|85|100|15|I=yes|III=yes}}
{{learnlist/prevgen7|Mewtwo|1|Bubble Beam|Water|Special|65|100|20|I=yes}}
{{learnlist/prevgen7|Mewtwo|1|Counter|Fighting|Physical|—|100|20|I=yes|III=yes}}
{{learnlist/prevgen7|Mewtwo|1|Curse|Ghost|Status|—|—|10|II=yes}}
{{learnlist/prevgen7|Mewtwo|1|Detect|Fighting|Status|—|—|5|II=yes}}
{{learnlist/prevgen7|Mewtwo|1|Dive|Water|Physical|80|100|10|VI=yes}}
{{learnlist/prevgen7|Mewtwo|1|Double-Edge|Normal|Physical|120|100|15|I=yes|III=yes}}
{{learnlist/prevgen7|Mewtwo|1|Dynamic Punch|Fighting|Physical|100|50|5|II=yes|III=yes}}
{{learnlist/prevgen7|Mewtwo|1|Electro Ball|Electric|Special|—|100|10|V=event}}
{{learnlist/prevgen7|Mewtwo|1|Endure|Normal|Status|—|—|10|II=yes|III=yes|IV=yes}}
{{learnlist/prevgen7|Mewtwo|1|Flash|Normal|Status|—|100|20|I=yes|II=yes|IV=yes|V=yes|VI=yes}}
{{learnlist/prevgen7|Mewtwo|1|Heal Pulse|Psychic|Status|—|—|10|V=event}}
{{learnlist/prevgen7|Mewtwo|1|Hurricane|Flying|Special|110|70|10|V=event}}
{{learnlist/prevgen7|Mewtwo|1|Incinerate|Fire|Special|60|100|15|V=yes|VI=yes}}
{{learnlist/prevgen7|Mewtwo|1|Mega Kick|Normal|Physical|120|75|5|I=yes|III=yes}}
{{learnlist/prevgen7|Mewtwo|1|Mega Punch|Normal|Physical|80|85|20|I=yes|III=yes}}
{{learnlist/prevgen7|Mewtwo|1|Metronome|Normal|Status|—|—|10|I=yes|III=yes}}
{{learnlist/prevgen7|Mewtwo|1|Mimic|Normal|Status|—|—|10|I=yes|III=yes}}
{{learnlist/prevgen7|Mewtwo|1|Mud-Slap|Ground|Special|20|100|10|II=yes|III=yes|IV=yes}}
{{learnlist/prevgen7|Mewtwo|1|Natural Gift|Normal|Physical|—|100|15|IV=yes}}
{{learnlist/prevgen7|Mewtwo|1|Nightmare|Ghost|Status|—|100|15|II=yes|III=yes}}
{{learnlist/prevgen7|Mewtwo|1|Power-Up Punch|Fighting|Physical|40|100|20|VI=yes}}
{{learnlist/prevgen7|Mewtwo|1|Rage|Normal|Physical|20|100|20|I=yes}}
{{learnlist/prevgen7|Mewtwo|1|Rock Smash|Fighting|Physical|40|100|15|II=yes|V=yes|VI=yes}}
{{learnlist/prevgen7|Mewtwo|1|Secret Power|Normal|Physical|70|100|20|III=yes|IV=yes|VI=yes}}
{{learnlist/prevgen7|Mewtwo|1|Skull Bash|Normal|Physical|130|100|10|I=yes}}
{{learnlist/prevgen7|Mewtwo|1|Strength|Normal|Physical|80|100|15|I=yes|II=yes|V=yes|VI=yes}}
{{learnlist/prevgen7|Mewtwo|1|Submission|Fighting|Physical|80|80|20|I=yes}}
{{learnlist/prevgen7|Mewtwo|1|Take Down|Normal|Physical|90|85|20|I=yes}}
{{learnlist/prevgen7|Mewtwo|1|Water Gun|Water|Special|40|100|25|I=yes}}
{{learnlist/prevgen7|Mewtwo|1|Zap Cannon|Electric|Special|120|50|5|II=yes}}
{{learnlist/prevgenf/7|Mewtwo|Psychic|Psychic|1}}


====[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]====
====[[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]====
=====By [[Level|leveling up]]=====
=====By [[Level|leveling up]]=====
{{learnlist/levelh/7|Mewtwo|Psychic|Psychic|1}}
{{learnlist/levelh/7|Mewtwo|Psychic|Psychic|1}}
{{learnlist/level7|1|Psywave|Psychic|Special|—|100|15}}
{{learnlist/level7|1|Psywave|Psychic|Special||100|15}}
{{learnlist/level7|1|Disable|Normal|Status|—|100|20}}
{{learnlist/level7|1|Disable|Normal|Status|—|100|20}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Confuse Ray|Ghost|Status|—|100|10}}
{{learnlist/level7|1|Confuse Ray|Ghost|Status|—|100|10}}
{{learnlist/level7|1|Teleport|Psychic|Status|—|—|20}}
{{learnlist/level7|1|Teleport|Psychic|Status|—|—|20}}
{{learnlist/level7|11|Mist|Ice|Status|—|—|30}}
{{learnlist/level7|11|Mist|Ice|Status|||30}}
{{learnlist/level7|22|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|22|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|33|Swift|Normal|Special|60|—|20}}
{{learnlist/level7|33|Swift|Normal|Special|60||20}}
{{learnlist/level7|44|Amnesia|Psychic|Status|—|—|20}}
{{learnlist/level7|44|Amnesia|Psychic|Status|||20}}
{{learnlist/level7|55|Recover|Normal|Status|—|—|10}}
{{learnlist/level7|55|Recover|Normal|Status|||10}}
{{learnlist/level7|66|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level7|66|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level7|77|Barrier|Psychic|Status|—|—|20}}
{{learnlist/level7|77|Barrier|Psychic|Status|||20}}
{{learnlist/level7|88|Agility|Psychic|Status|—|—|30}}
{{learnlist/level7|88|Agility|Psychic|Status|—|—|30}}
{{learnlist/level7|99|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/level7|99|Calm Mind|Psychic|Status|—|—|20}}

Revision as of 04:34, 30 October 2020

← Mewtwo Mewtwo

Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Laser Focus Normal Status 0000 00——% 30
011 Psywave Psychic Special 0000 100100% 15
011 Confusion Psychic Special 05050 100100% 25
011 Disable Normal Status 0000 100100% 20
011 Safeguard Normal Status 0000 00——% 25
088 Swift Normal Special 06060 00——% 20
1515 Future Sight Psychic Special 120120 100100% 10
2222 Psych Up Normal Status 0000 00——% 10
2929 Miracle Eye Psychic Status 0000 00——% 40
3636 Psycho Cut Psychic Physical 07070 100100% 20
4343 Power Swap Psychic Status 0000 00——% 10
4343 Guard Swap Psychic Status 0000 00——% 10
5050 Recover Normal Status 0000 00——% 10
5757 Psychic Psychic Special 09090 100100% 10
6464 Barrier Psychic Status 0000 00——% 20
7070 Aura Sphere Fighting Special 08080 00——% 20
7979 Amnesia Psychic Status 0000 00——% 20
8686 Mist Ice Status 0000 00——% 30
9393 Me First Normal Status 0000 00——% 20
100100 Psystrike Psychic Special 100100 100100% 10
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Mewtwo
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03Bag TM Psychic VI Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04Bag TM Psychic VI Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM07Bag TM Ice VI Sprite.png TM07 Hail Ice Status 0000 00—}}—% 10
TM08Bag TM Fighting VI Sprite.png TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12Bag TM Dark VI Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
TM13Bag TM Ice VI Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14Bag TM Ice VI Sprite.png TM14 Blizzard Ice Special 110110 070}}70% 5
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20Bag TM Normal VI Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM22Bag TM Grass VI Sprite.png TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24Bag TM Electric VI Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25Bag TM Electric VI Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
TM26Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM29Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
TM30Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM33Bag TM Psychic VI Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
TM35Bag TM Fire VI Sprite.png TM35 Flamethrower Fire Special 09090 100}}100% 15
TM37Bag TM Rock VI Sprite.png TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM38Bag TM Fire VI Sprite.png TM38 Fire Blast Fire Special 110110 085}}85% 5
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40Bag TM Flying VI Sprite.png TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM41Bag TM Dark VI Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM47Bag TM Fighting VI Sprite.png TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM52Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53Bag TM Grass VI Sprite.png TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM57Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TM59Bag TM Dark VI Sprite.png TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM61Bag TM Fire VI Sprite.png TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM63Bag TM Dark VI Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71Bag TM Rock VI Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM73Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84Bag TM Poison VI Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM85Bag TM Psychic VI Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
TM92Bag TM Psychic VI Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Mewtwo
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Mewtwo in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mewtwo in that game.
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Mewtwo
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Aqua Tail Water Physical 90 90% 10
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Foul Play Dark Physical 95 100% 15
S M US UM Gravity Psychic Status —% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Laser Focus Normal Status —% 30
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Recycle Normal Status —% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Mewtwo can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mewtwo cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Mewtwo
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Avalanche Ice Physical 06060 100}}100% 10
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Bubble Beam Water Special 06565 100}}100% 20
I II III IV V VI Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI Dive Water Physical 08080 100}}100% 10
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Dynamic Punch Fighting Physical 100100 050}}50% 5
I II III IV V VI Electro Ball Electric Special 0000 100}}100% 10
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Flash Normal Status 0000 100}}100% 20
I II III IV V VI Heal Pulse Psychic Status 0000 00—}}—% 10
I II III IV V VI Hurricane Flying Special 110110 070}}70% 10
I II III IV V VI Incinerate Fire Special 06060 100}}100% 15
I II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
I II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
I II III IV V VI Metronome Normal Status 0000 00—}}—% 10
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Nightmare Ghost Status 0000 100}}100% 15
I II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Strength Normal Physical 08080 100}}100% 15
I II III IV V VI Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Water Gun Water Special 04040 100}}100% 25
I II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by an evolution of Mewtwo
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Psywave Psychic Special 0000 100100% 15
011 Disable Normal Status 0000 100100% 20
011 Confusion Psychic Special 05050 100100% 25
011 Confuse Ray Ghost Status 0000 100100% 10
011 Teleport Psychic Status 0000 00——% 20
1111 Mist Ice Status 0000 00——% 30
2222 Psybeam Psychic Special 06565 100100% 20
3333 Swift Normal Special 06060 00——% 20
4444 Amnesia Psychic Status 0000 00——% 20
5555 Recover Normal Status 0000 00——% 10
6666 Psychic Psychic Special 09090 100100% 10
7777 Barrier Psychic Status 0000 00——% 20
8888 Agility Psychic Status 0000 00——% 30
9999 Calm Mind Psychic Status 0000 00——% 20
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Mewtwo
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Headbutt Normal Physical 07070 100}}100% 15
TM02Bag TM Dark VI Sprite.png TM02 Taunt Dark Status 0000 100}}100% 20
TM04Bag TM Psychic VI Sprite.png TM04 Teleport Psychic Status 0000 00—}}—% 20
TM05Bag TM Psychic VI Sprite.png TM05 Rest Psychic Status 0000 00—}}—% 10
TM06Bag TM Psychic VI Sprite.png TM06 Light Screen Psychic Status 0000 00—}}—% 30
TM07Bag TM Normal VI Sprite.png TM07 Protect Normal Status 0000 00—}}—% 10
TM08Bag TM Normal VI Sprite.png TM08 Substitute Normal Status 0000 00—}}—% 10
TM09Bag TM Psychic VI Sprite.png TM09 Reflect Psychic Status 0000 00—}}—% 20
TM11Bag TM Fire VI Sprite.png TM11 Will-O-Wisp Fire Status 0000 085}}85% 15
TM12Bag TM Normal VI Sprite.png TM12 Facade Normal Physical 07070 100}}100% 20
TM13Bag TM Fighting VI Sprite.png TM13 Brick Break Fighting Physical 07575 100}}100% 15
TM15Bag TM Fighting VI Sprite.png TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM16Bag TM Electric VI Sprite.png TM16 Thunder Wave Electric Status 0000 090}}90% 20
TM19Bag TM Steel VI Sprite.png TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM21Bag TM Dark VI Sprite.png TM21 Foul Play Dark Physical 09595 100}}100% 15
TM22Bag TM Rock VI Sprite.png TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23Bag TM Electric VI Sprite.png TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM26Bag TM Poison VI Sprite.png TM26 Poison Jab Poison Physical 08080 100}}100% 20
TM27Bag TM Poison VI Sprite.png TM27 Toxic Poison Status 0000 090}}90% 10
TM28Bag TM Normal VI Sprite.png TM28 Tri Attack Normal Special 08080 100}}100% 10
TM30Bag TM Fighting VI Sprite.png TM30 Bulk Up Fighting Status 0000 00—}}—% 20
TM31Bag TM Fire VI Sprite.png TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM33Bag TM Psychic VI Sprite.png TM33 Calm Mind Psychic Status 0000 00—}}—% 20
TM35Bag TM Ice VI Sprite.png TM35 Ice Punch Ice Physical 07575 100}}100% 15
TM36Bag TM Electric VI Sprite.png TM36 Thunderbolt Electric Special 09090 100}}100% 15
TM37Bag TM Fire VI Sprite.png TM37 Flamethrower Fire Special 09090 100}}100% 15
TM38Bag TM Electric VI Sprite.png TM38 Thunder Electric Special 110110 070}}70% 10
TM40Bag TM Psychic VI Sprite.png TM40 Psychic Psychic Special 09090 100}}100% 10
TM41Bag TM Ground VI Sprite.png TM41 Earthquake Ground Physical 100100 100}}100% 10
TM42Bag TM Normal VI Sprite.png TM42 Self-Destruct Normal Physical 200200 100}}100% 5
TM43Bag TM Ghost VI Sprite.png TM43 Shadow Ball Ghost Special 08080 100}}100% 15
TM45Bag TM Grass VI Sprite.png TM45 Solar Beam Grass Special 200200 100}}100% 10
TM46Bag TM Fire VI Sprite.png TM46 Fire Blast Fire Special 110110 085}}85% 5
TM48Bag TM Normal VI Sprite.png TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM51Bag TM Ice VI Sprite.png TM51 Blizzard Ice Special 110110 070}}70% 5
TM55Bag TM Ice VI Sprite.png TM55 Ice Beam Ice Special 09090 100}}100% 10
TM57Bag TM Normal VI Sprite.png TM57 Pay Day Normal Physical 04040 100}}100% 20
TM59Bag TM Psychic VI Sprite.png TM59 Dream Eater Psychic Special 100100 100}}100% 15
  • Bold indicates a move that gets STAB when used by Mewtwo
  • Italic indicates a move that gets STAB only when used by a Mega Evolution of Mewtwo
  • Click on the generation numbers at the top to see TM moves from other generations