Flinch: Difference between revisions

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'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first.
[[File:Paul Chimchar flinch.png|thumb|250px|[[Paul's Chimchar]] flinching]]
'''Flinch''' (Japanese: '''ひるみ''' ''Flinch'') is a transient [[status condition]] in which a Pokémon becomes unable to execute a move for one turn.


{| align="center" width="100%" style="background: #{{dark color}}; {{roundy}}; border: 5px solid #{{dark color light}};"
==Effect==
The flinch status is a one-turn status that prevents a Pokémon from executing a move. A Pokémon can flinch only if it is hit by another Pokémon's attacking move before using its move. Most moves that cause flinching are [[physical move]]s.
 
Pokémon with {{a|Inner Focus}} cannot flinch. If a Pokémon with Inner Focus is hit by a move that always causes flinching, the message '''"<Pokémon>'s <sc>Inner Focus</sc> prevents flinching!"''' ([[Generation III]]) or '''"<Pokémon> won't flinch because of its Inner Focus!"''' ([[Generation IV]]) appears. Due to flinching always occurring as an additional effect, having {{a|Shield Dust}} or holding a [[Covert Cloak]] also prevents the user from flinching. However, {{cat|Moves that ignore Abilities|moves}} and {{cat|Abilities that ignore other Abilities|Abilities that ignore Abilities}} can bypass these Abilities.
 
Pokémon with {{a|Steadfast}} gain {{stat|Speed}} each time they flinch.
 
[[Dynamax]] Pokémon and [[Tera Raid Battle]] bosses are immune to flinching.
 
===Generation II===
A Pokémon holding a [[King's Rock]] has a 12% chance of causing a target to flinch when using certain moves.
 
If the Pokémon uses a [[multi-strike move]], only the final strike has a chance of causing the target to flinch from King's Rock.
 
In this generation only, {{status|sleep}}ing and {{status|freeze|frozen}} Pokémon cannot flinch when hit by moves that cause flinching (but can flinch via King's Rock), and are thus able to successfully execute {{m|Sleep Talk}} or {{m|Snore}} regardless.
 
===Generations III and IV===
A Pokémon holding a King's Rock or [[Razor Fang]] has a 10% chance of causing a target to flinch when using the moves affected by these items.
 
Each strike of a multi-strike move has an independent chance of causing the target to flinch from King's Rock or Razor Fang.
 
===Generation V onward===
A Pokémon with {{a|Stench}} has a 10% chance of making its target flinch when it uses an attacking move. This does not stack with King's Rock, Razor Fang, or moves that already have a chance to cause flinching.
 
Each strike of a multi-strike move has an independent chance of causing the target to flinch from Stench.
 
A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using any attacking move that does not already have a chance to cause flinching. The chance of flinching from King's Rock and Razor Fang is affected by {{a|Serene Grace}} and the rainbow created by {{m|Fire Pledge}} and {{m|Water Pledge}}.
 
==Cause==
{{incomplete|section|Items and Abilities}}
===Moves===
The following moves may cause their targets to flinch, but only if the user of the moves hits first.
 
{| width="100%" class="roundy" style="margin:auto; background:#{{normal color}}; border:5px solid #{{normal color light}}"
|-
|-
|  
|  
{| border=1 width="100%" align="center" class="sortable roundy" style="background: #FFFFFF; border:1px solid #{{dark color}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background:#FFF; border:1px solid #{{normal color}}; border-collapse:collapse"
|-  
|-  
! Move
! Move
! width="10%" | [[Type]]
! [[Type]]
! width="10%" | [[Damage category|Category]]
! [[Damage category|Category]]
! Probability
! Probability
! [[Power]]
! [[Power]]
! [[Accuracy]]
! [[Accuracy]]
! {{DL|Evolution-inducing held item|King's Rock}}<br>or {{DL|Evolution-inducing held item|Razor Fang}}
! class="unsortable" | Notes
! Probability
! width="20%" class="unsortable" | Notes
|-
|-
| class="l" | {{m|Air Slash}}
| class="l" | {{m|Air Slash}}
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| 75
| 75
| 95%
| 95%
| Yes
| 37%
|
|
|-
|-
Line 32: Line 62:
| 30
| 30
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| {{tt|37%|30% prior to Generation V}}
|
|
|-
|-
Line 42: Line 70:
| 60
| 60
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| {{tt|37%|30% prior to Generation V}}
|
|
|-
|-
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| 65
| 65
| 85%
| 85%
| {{tt|Yes|No prior to Generation V}}
| {{tt|19%|10% prior to Generation V}}
|
|
|-
|-
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| 80
| 80
| 100%
| 100%
| Yes
| 28%
|
|
|-
| class="l" | {{m|Double Iron Bash}}
{{typetable|Steel}}
{{statustable|Physical}}
| 30%
| 60
| 100%
| class="l" | Each hit has a separate chance of flinching
|-
|-
| class="l" | {{m|Dragon Rush}}
| class="l" | {{m|Dragon Rush}}
Line 70: Line 100:
{{statustable|Physical}}
{{statustable|Physical}}
| 20%
| 20%
| 100
| {{tt|100|200 if the target has used Minimize (Generation VI)}}
| 75%
| {{tt|75%|Never misses if the target has used Minimize (Generation VI)}}
| Yes
| 28%
|
|
|-
|-
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| 80
| 80
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| {{tt|19%|10% prior to Generation V}}
|
|
|-
|-
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| 40
| 40
| 100%
| 100%
| No
| class="l" | [[Priority|Always goes first]]; only works if it is the user's first turn
|-
| class="l" | {{m|Fiery Wrath}}
{{typetable|Dark}}
{{statustable|Special}}
| 20%
| 90
| 100%
| 100%
| class="l" | Always goes first; only works if it is the user's first turn
| class="l" |  
|-
|-
| class="l" | {{m|Fire Fang}}
| class="l" | {{m|Fire Fang}}
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| 65
| 65
| 95%
| 95%
| Yes
| 19%
| class="l" | May also cause burn (10% chance)
| class="l" | May also cause burn (10% chance)
|-
|-
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| 30
| 30
| 100%
| 100%
| No
| class="l" | Only if [[King's Rock]] or [[Razor Fang]] is held by user
| 100%
|-
| class="l" | Only if {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} is held by user.
| class="l" | {{m|Floaty Fall}}
{{typetable|Flying}}
{{statustable|Physical}}
| 30%
| 90
| 95%
|
|-
|-
| class="l" | {{m|Headbutt}}
| class="l" | {{m|Headbutt}}
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| 70
| 70
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| {{tt|37%|30% prior to Generation V}}
|
|
|-
|-
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| 60
| 60
| 100%
| 100%
| Yes
| 37%
|
|
|-
|-
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| 80
| 80
| 90%
| 90%
| {{tt|Yes|No prior to Generation V}}
| {{tt|19%|10% prior to Generation V}}
|
|
|-
|-
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| 65
| 65
| 95%
| 95%
| Yes
| 19%
| class="l" | May also cause freeze (10% chance)
| class="l" | May also cause freeze (10% chance)
|-
|-
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| 85
| 85
| 90%
| 90%
| Yes
| 37%
|
|
|-
|-
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| 80
| 80
| 100%
| 100%
| Yes
| 37%
|
|
|-
| class="l" | {{m|Low Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 30%
| 50<!--in Generation I-->
| 90%<!--in Generation I-->
| class="l" | Generations I and II only
|-
| class="l" | {{m|Mountain Gale}}
{{typetable|Ice}}
{{statustable|Physical}}
| 30%
| 100
| 85%
|
|-
|-
| class="l" | {{m|Needle Arm}}
| class="l" | {{m|Needle Arm}}
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| 60
| 60
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| {{tt|37%|30% prior to Generation V}}
|
|
|-
|-
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| 75
| 75
| 90%
| 90%
| {{tt|Yes|No prior to Generation V}}
| class="l" | [[Generation II]] onward
| {{tt|37%|30% prior to Generation V}}
|
|-
|-
| class="l" | {{m|Rolling Kick}}
| class="l" | {{m|Rolling Kick}}
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| 60
| 60
| 85%
| 85%
| Yes
| 37%
|
|
|-
|-
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| 70
| 70
| 100%
| 100%
| {{tt|Yes|No prior to Generation V}}
| class="l" | May cause flinching only when used in [[cave]]s, on rocky terrain (Generation {{gen|IV}} and {{gen|V}}), in burial grounds ([[Generation VI]]), or in space
| {{tt|37%|30% prior to Generation V}}
| class="l" | Only causes flinching if used in caves or the [[Crystal Colosseum|Crystal]], [[Magma Colosseum|Magma]], or [[Stargazer Colosseum]]s
|-
|-
| class="l" | {{m|Sky Attack}}
| class="l" | {{m|Sky Attack}}
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| 140
| 140
| 90%
| 90%
| Yes
| class="l" | [[Generation III]] onward
| 37%
|
|-
|-
| class="l" | {{m|Snore}}
| class="l" | {{m|Snore}}
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{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| 40
| {{tt|50|40 in Generations II-V}}
| 100%
| 100%
| Yes
| class="l" | Fails if the user is not asleep
| 37%
| class="l" | May only be used by a sleeping Pokémon
|-
|-
| class="l" | {{m|Steamroller}}
| class="l" | {{m|Steamroller}}
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| 30%
| 30%
| {{tt|65|130 if the target has used Minimize}}
| {{tt|65|130 if the target has used Minimize}}
| 100%
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}}
| {{tt|Yes|No prior to Generation V}}
| {{tt|37%|30% prior to Generation V}}
|
|
|-
|-
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| 30%
| 30%
| {{tt|65|130 if the target has used Minimize}}
| {{tt|65|130 if the target has used Minimize}}
| 100%
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}}
| {{tt|Yes|No prior to Generation V}}
| {{tt|37%|30% prior to Generation V}}
|
|
|-
|-
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| 65
| 65
| 95%
| 95%
| Yes
| 19%
| class="l" | May also cause paralysis (10% chance)
| class="l" | May also cause paralysis (10% chance)
|-
| class="l" | {{m|Triple Arrows}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 30%
| 90
| 100%
| class="l" | [[Generation IX]] onward<br>May also lower Defense (50% chance)
|-
|-
| class="l" | {{m|Twister}}
| class="l" | {{m|Twister}}
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{{statustable|Special}}
{{statustable|Special}}
| 20%
| 20%
| 40
| {{tt|40|80 if the target is using Fly or Bounce}}
| 100%
| 100%
| Yes
| class="l" | Can hit targets using {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}
| 28%
| class="l" | Can hit targets using {{m|Fly}}.
|-
|-
| class="l" | {{m|Waterfall}}
| class="l" | {{m|Waterfall}}
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| 80
| 80
| 100%
| 100%
| Yes
| class="l" | [[Generation IV]] onward
| 28%
| class="1" align="left" | Causes flinching in Generation {{gen|IV}}-{{gen|V}} only
|-
|-
| class="l" | {{m|Zen Headbutt}}
| class="l" | {{m|Zen Headbutt}}
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| 80
| 80
| 90%
| 90%
| Yes
|
| 28%
|-
| class="l" | {{m|Zing Zap}}
{{typetable|Electric}}
{{statustable|Physical}}
| 30%
| 80
| 100%
|
|
|}
|}
|}
|}
<br>
If {{DL|Evolution-inducing held item|Razor Fang}} or {{DL|Evolution-inducing held item|King's Rock}} has an effect on a move, there is a  <code>p + (1 - p) * 0.1</code> chance of causing flinching, where p is the chance of flinching, when using a move on this list and holding the King's Rock or Razor Fang. The doubling effect of {{a|Serene Grace}} will activate before the King's Rock or Razor Fang boost.


==In the spin-off games==
===Mystery Dungeon series===
In the [[Pokémon Mystery Dungeon series]], the Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. Before {{pkmn|Super Mystery Dungeon}}, it was referred to as '''Cringe'''.
{{m|Quash}} inflicts the Flinch status on the target as its sole effect in Mystery Dungeon.
==In the anime==
[[File:Cynthia Togekiss Serene Grace.png|thumb|250px|{{AP|Pikachu}} flinching in the {{pkmn|anime}}]]
In ''[[EP249|I Politoed Ya So!]]'', [[Misty's Politoed]] made [[Jessie's Arbok]] flinch with {{m|Headbutt}}.
In ''[[DP015|Shapes of Things to Come!]]'', [[Paul's Chimchar]] flinched when [[Roark's Cranidos]] used {{m|Zen Headbutt}} on him, preventing him from carrying out [[Paul]]'s order to use {{m|Dig}}.
In ''[[DP081|Chim - Charred!]]'', {{Ash}}'s {{p|Chimchar}} flinched when [[Paul's Ursaring]] used {{m|Secret Power}} on him on a rocky terrain.
In ''[[DP128|A Pyramiding Rage!]]'', [[Paul's Magmar]] flinched when [[Brandon's legendary giants#Registeel|Brandon's Registeel]] hit it with {{m|Iron Head}}, preventing it from carrying out [[Paul]]'s order to use {{m|Will-O-Wisp}}. This forced him to [[recall]] Magmar and send {{p|Nidoking}} out in its place.
In ''[[DP177|A Grand Fight for Winning!]]'', during the finals of the [[Sinnoh Grand Festival]], [[Dawn's Piplup]] was made to flinch when [[Zoey's Glameow]] hit him with {{m|Fake Out}}, preventing him from being able to use {{m|Hydro Pump}}.
In ''[[BW079|Caution: Icy Battle Conditions!]]'', [[Ash's Krokorok]] flinched when [[Brycen]]'s {{p|Vanillish}} hit him with {{m|Astonish}}.
In ''[[JN116|Pride of a Champion!]]'', [[Diantha]]'s {{p|Gourgeist}} flinched when {{an|Lance}}'s {{p|Hydreigon}} scored a hit on it with {{m|Dark Pulse}}.
In ''[[JN123|Bewitch, Battle, and Bewilder!]]'', [[Ash's Pikachu]] flinched when {{an|Cynthia}}'s {{p|Togekiss}} hit him with {{m|Air Slash}}, the flinch chance getting boosted by Togekiss's {{a|Serene Grace}}. This prevented Pikachu from being able to use {{m|Electroweb}} and left him open to get hit by a {{m|Zen Headbutt}}. In [[JN124|the next episode]], Togekiss attempted to also make [[Ash's Lucario]] flinch, but it resisted flinching thanks to it possessing {{a|Inner Focus}}.
{{-}}
==In the manga==
[[File:Wally Kecleon Astonish Adventures.png|thumb|200px|{{TP|Norman|Slaking}} flinching in [[Pokémon Adventures]]]]
===Pocket Monsters Platinum: Aim to Be Battle King!!===
In [[PBK7]], {{OBP|Shin|PBK}}'s {{p|Tyrogue}} used {{m|Fake Out}} on [[Yū Shirogane|Yū]]'s {{p|Heatran}}, causing it to flinch.
===Pokémon Adventures===
===={{MangaArc|Ruby & Sapphire}}====
In ''[[PS247|The Beginning of the End with Kyogre & Groudon IX]]'', [[Brawly's Hariyama]] used Fake Out to make [[Blaise]]'s two {{p|Slugma}} flinch.
In ''[[PS258|Rayquaza Redemption I]]'', {{adv|Wally}}'s {{p|Kecleon}} caused [[Norman's Slaking]] to flinch with {{m|Astonish}}.
===={{MangaArc|Sword & Shield}}====
In ''[[PASS11|Gulp Gulp!! Pokémon]]'', a {{pkmn2|wild}} {{p|Cramorant}} flinched after [[Hop]] had his {{p|Pincurchin}} use {{m|Zing Zap}} on it.
{{-}}
{{-}}
{{Move effects}}


[[Category:Lists]]
==In the TCG==
[[Category:Moves that cause flinching|*]]
Flinching does not exist in the [[Pokémon Trading Card Game]]. However, the recurring {{TCG|attack}} {{m|Fake Out}} inflicts the {{TCG|Special Condition}} {{DL|Paralysis (status condition)|In the TCG|Paralyzed}} on a successful {{TCG|coin}} flip. This suggests that Flinching is replaced by Paralyzed in the TCG.
 
==In other languages==
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=畏縮 / 畏缩 ''{{tt|Wèisuō|Flinch}}''
|zh_yue=畏縮 ''{{tt|Waisūk|Flinch}}''
|fi=Pelko
|de=Zurückschrecken
|pt_br=Recuar
|es=Amedrentado<sup>Gen. VIII</sup><br/>Retroceder<sup>Gen. I-VII</sup>
|fr=Peur
|it=Tentennamento
|ko=풀죽음 ''Puljugeum''
}}
 
{{-}}
{{StatusNav|normal}}<br>
{{Project Games notice|game mechanic}}
 
[[Category:Terminology]]
[[Category:Game mechanics]]
 
[[es:Amedrentado]]
[[fr:Statut#Peur]]
[[it:Tentennamento]]
[[ja:ひるみ]]
[[zh:畏缩(状态)]]

Latest revision as of 00:15, 20 March 2024

Paul's Chimchar flinching

Flinch (Japanese: ひるみ Flinch) is a transient status condition in which a Pokémon becomes unable to execute a move for one turn.

Effect

The flinch status is a one-turn status that prevents a Pokémon from executing a move. A Pokémon can flinch only if it is hit by another Pokémon's attacking move before using its move. Most moves that cause flinching are physical moves.

Pokémon with Inner Focus cannot flinch. If a Pokémon with Inner Focus is hit by a move that always causes flinching, the message "<Pokémon>'s Inner Focus prevents flinching!" (Generation III) or "<Pokémon> won't flinch because of its Inner Focus!" (Generation IV) appears. Due to flinching always occurring as an additional effect, having Shield Dust or holding a Covert Cloak also prevents the user from flinching. However, moves and Abilities that ignore Abilities can bypass these Abilities.

Pokémon with Steadfast gain Speed each time they flinch.

Dynamax Pokémon and Tera Raid Battle bosses are immune to flinching.

Generation II

A Pokémon holding a King's Rock has a 12% chance of causing a target to flinch when using certain moves.

If the Pokémon uses a multi-strike move, only the final strike has a chance of causing the target to flinch from King's Rock.

In this generation only, sleeping and frozen Pokémon cannot flinch when hit by moves that cause flinching (but can flinch via King's Rock), and are thus able to successfully execute Sleep Talk or Snore regardless.

Generations III and IV

A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using the moves affected by these items.

Each strike of a multi-strike move has an independent chance of causing the target to flinch from King's Rock or Razor Fang.

Generation V onward

A Pokémon with Stench has a 10% chance of making its target flinch when it uses an attacking move. This does not stack with King's Rock, Razor Fang, or moves that already have a chance to cause flinching.

Each strike of a multi-strike move has an independent chance of causing the target to flinch from Stench.

A Pokémon holding a King's Rock or Razor Fang has a 10% chance of causing a target to flinch when using any attacking move that does not already have a chance to cause flinching. The chance of flinching from King's Rock and Razor Fang is affected by Serene Grace and the rainbow created by Fire Pledge and Water Pledge.

Cause

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Items and Abilities

Moves

The following moves may cause their targets to flinch, but only if the user of the moves hits first.

Move Type Category Probability Power Accuracy Notes
Air Slash Flying Special 30% 75 95%
Astonish Ghost Physical 30% 30 100%
Bite Dark Physical 30% 60 100%
Bone Club Ground Physical 10% 65 85%
Dark Pulse Dark Special 20% 80 100%
Double Iron Bash Steel Physical 30% 60 100% Each hit has a separate chance of flinching
Dragon Rush Dragon Physical 20% 100 75%
Extrasensory Psychic Special 10% 80 100%
Fake Out Normal Physical 100% 40 100% Always goes first; only works if it is the user's first turn
Fiery Wrath Dark Special 20% 90 100%
Fire Fang Fire Physical 10% 65 95% May also cause burn (10% chance)
Fling Dark Physical 100% 30 100% Only if King's Rock or Razor Fang is held by user
Floaty Fall Flying Physical 30% 90 95%
Headbutt Normal Physical 30% 70 100%
Heart Stamp Psychic Physical 30% 60 100%
Hyper Fang Normal Physical 10% 80 90%
Ice Fang Ice Physical 10% 65 95% May also cause freeze (10% chance)
Icicle Crash Ice Physical 30% 85 90%
Iron Head Steel Physical 30% 80 100%
Low Kick Fighting Physical 30% 50 90% Generations I and II only
Mountain Gale Ice Physical 30% 100 85%
Needle Arm Grass Physical 30% 60 100%
Rock Slide Rock Physical 30% 75 90% Generation II onward
Rolling Kick Fighting Physical 30% 60 85%
Secret Power Normal Physical 30% 70 100% May cause flinching only when used in caves, on rocky terrain (Generation IV and V), in burial grounds (Generation VI), or in space
Sky Attack Flying Physical 30% 140 90% Generation III onward
Snore Normal Special 30% 50 100% Fails if the user is not asleep
Steamroller Bug Physical 30% 65 100%
Stomp Normal Physical 30% 65 100%
Thunder Fang Electric Physical 10% 65 95% May also cause paralysis (10% chance)
Triple Arrows Fighting Physical 30% 90 100% Generation IX onward
May also lower Defense (50% chance)
Twister Dragon Special 20% 40 100% Can hit targets using Fly, Bounce, or Sky Drop
Waterfall Water Physical 20% 80 100% Generation IV onward
Zen Headbutt Psychic Physical 20% 80 90%
Zing Zap Electric Physical 30% 80 100%

In the spin-off games

Mystery Dungeon series

In the Pokémon Mystery Dungeon series, the Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. Before Super Mystery Dungeon, it was referred to as Cringe.

Quash inflicts the Flinch status on the target as its sole effect in Mystery Dungeon.

In the anime

Pikachu flinching in the anime

In I Politoed Ya So!, Misty's Politoed made Jessie's Arbok flinch with Headbutt.

In Shapes of Things to Come!, Paul's Chimchar flinched when Roark's Cranidos used Zen Headbutt on him, preventing him from carrying out Paul's order to use Dig.

In Chim - Charred!, Ash's Chimchar flinched when Paul's Ursaring used Secret Power on him on a rocky terrain.

In A Pyramiding Rage!, Paul's Magmar flinched when Brandon's Registeel hit it with Iron Head, preventing it from carrying out Paul's order to use Will-O-Wisp. This forced him to recall Magmar and send Nidoking out in its place.

In A Grand Fight for Winning!, during the finals of the Sinnoh Grand Festival, Dawn's Piplup was made to flinch when Zoey's Glameow hit him with Fake Out, preventing him from being able to use Hydro Pump.

In Caution: Icy Battle Conditions!, Ash's Krokorok flinched when Brycen's Vanillish hit him with Astonish.

In Pride of a Champion!, Diantha's Gourgeist flinched when Lance's Hydreigon scored a hit on it with Dark Pulse.

In Bewitch, Battle, and Bewilder!, Ash's Pikachu flinched when Cynthia's Togekiss hit him with Air Slash, the flinch chance getting boosted by Togekiss's Serene Grace. This prevented Pikachu from being able to use Electroweb and left him open to get hit by a Zen Headbutt. In the next episode, Togekiss attempted to also make Ash's Lucario flinch, but it resisted flinching thanks to it possessing Inner Focus.

In the manga

Pocket Monsters Platinum: Aim to Be Battle King!!

In PBK7, Shin's Tyrogue used Fake Out on 's Heatran, causing it to flinch.

Pokémon Adventures

Ruby & Sapphire arc

In The Beginning of the End with Kyogre & Groudon IX, Brawly's Hariyama used Fake Out to make Blaise's two Slugma flinch.

In Rayquaza Redemption I, Wally's Kecleon caused Norman's Slaking to flinch with Astonish.

Sword & Shield arc

In Gulp Gulp!! Pokémon, a wild Cramorant flinched after Hop had his Pincurchin use Zing Zap on it.

In the TCG

Flinching does not exist in the Pokémon Trading Card Game. However, the recurring attack Fake Out inflicts the Special Condition Paralyzed on a successful coin flip. This suggests that Flinching is replaced by Paralyzed in the TCG.

In other languages

Language Title
Chinese Cantonese 畏縮 Waisūk
Mandarin 畏縮 / 畏缩 Wèisuō
Finland Flag.png Finnish Pelko
France Flag.png French Peur
Germany Flag.png German Zurückschrecken
Italy Flag.png Italian Tentennamento
South Korea Flag.png Korean 풀죽음 Puljugeum
Brazil Flag.png Brazilian Portuguese Recuar
Spain Flag.png Spanish AmedrentadoGen. VIII
RetrocederGen. I-VII


Status conditions
BURN FREEZE PARALYSIS POISON
SLEEP CONFUSION FLINCH FAINTING


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.