Terrain: Difference between revisions

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(→‎Pokémon Masters EX: Modified the description about its duration, mentioned synergy with weather and zones, fixed broken links, edited tool tips, rearranged Pokémon moves in alphabetical order, clarified terrains' effects, turned each one link of max moves into two, made some tables sortable, provided new links and tool tips, made numerous minor text changes, and more.)
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===[[Pokémon Masters EX]]===
===[[Pokémon Masters EX]]===
Terrains (here called terrain effects) function similarly to the main series. At normal game speed, all terrain effects last for 45 seconds, excluding time that sync pairs spend performing [[sync move]]s or [[Max Move]]s, but ''including'' time that they spend on everything else, which includes — but is not limited to — a move's animation time, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or {{weather|sandstorm}}, a {{mas|Skill}} activating, or a [[status condition]] taking effect. At faster speeds, terrain effects last shorter in ways that accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed.  
Terrains (here called terrain effects) function similarly to the [[core series]]. For example, one terrain effect can be used concurrently with one [[weather]] effect as well as one {{mas|zone}} effect.
 
At normal game speed, all terrain effects last for 45 seconds. This excludes time that [[sync pair]]s spend performing [[sync move]]s or {{DL|Max Move|Pokémon Masters EX|max}} {{DL|G-Max Move|Pokémon Masters EX|moves}}, but this includes time spent on everything else (e.g., moves' animation times, [[stat]]s getting raised or lowered, taking damage from {{weather|hail}} or a {{weather|sandstorm}}, {{mas|skill}}s activating, or [[status condition]]s being applied or taking effect). At faster speeds, terrain effects last shorter to accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed.


====Setting terrain effects====
====Setting terrain effects====
There are five means to apply terrain effects; only Electric, Grassy, and Psychic Terrain are available in these ways:  
There are five means to apply terrain effects; only {{m|Electric Terrain|Electric}}, {{m|Grassy Terrain|Grassy}}, and {{m|Psychic Terrain}} are available in these ways:  


=====By Pokémon [[move]]=====
=====By Pokémon [[move]]=====
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
|- style="background-color:#{{normal color light}}"
! style="width: 75px"| Name
! style="width: 100px"| Move's name
! style="width: 250px"| Playable {{color2|000|Sync pairs|sync pairs}}
! style="width: 245px"| Playable {{color2|000|Sync pair|sync pairs}}
|- style="background-color:#{{normal color light}}"
|- style="background-color:#{{normal color light}}"
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| {{mas|Bianca}} & {{p|Musharna}}<hr>[[Sygna Suit]] {{mas|Lana}} & {{p|Tapu Lele}}<br><small>{{DL|Lana (Masters)|Tapu Lele|(Direct link)}}</small>
|-style="background:#fff"
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| {{mas|Volkner}} & {{p|Luxray}}<hr>[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
| {{mas|Volkner}} & {{p|Luxray}}<hr>[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
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| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| [[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small>
| [[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small>
|-style="background:#fff"
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| {{mas|Bianca}} & {{p|Musharna}}<hr>[[Sygna Suit]] {{mas|Lana}} & {{p|Tapu Lele}}<br><small>{{DL|Lana (Masters)|Tapu Lele|(Direct link)}}</small>
|}
|}


=====By Trainer move=====
=====By Trainer move=====
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
{| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
|- style="background-color:#{{normal color light}}"
! style="width: 75px"| Name
! style="width: 100px"| Move's name
! style="width: 100px"| Terrain
! style="width: 100px"| Terrain
! style="width: 235px"| Playable {{color2|000|Sync pairs|sync pairs}}
! style="width: 215px"| Playable {{color2|000|Sync pair|sync pair}}
! style="width: 300px"| Notes
! style="width: 300px"| Notes
|- style="background-color:#{{normal color light}}"
|- style="background-color:#{{normal color light}}"
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|}
|}


=====By {{DL|Max Move|Pokémon Masters EX|Max Moves}}=====
=====By {{DL|Max Move|Pokémon Masters EX|max}} {{DL|G-Max Move|Pokémon Masters EX|move}}=====
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
|- style="background-color:#{{normal color light}}"
! style="width: 75px"| Name
! style="width: 75px"| Name
! style="width: 75px"| Terrain
! style="width: 75px"| Terrain
! style="width: 225px"| Playable {{color2|000|Sync pairs|sync pairs}}
! style="width: 160px"| Playable {{color2|000|Sync pair|sync pair}}
|- style="background-color:#{{normal color light}}"
|- style="background-color:#{{normal color light}}"
| {{m|Max Lightning}}
| {{m|Max Lightning}}
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|}
|}


=====By {{mas|Skill}}=====
=====By {{mas|skill}}=====
Skills that set terrain effects are in one of both of these categories: Passive and Grid. Passive skills are always on a [[sync pair]]. Grid skills are capable of being equipped from a [[sync grid]] if their users reach a certain move level, which always start at one.  
Skills that set terrain effects are in one of both of these categories: Passive and Grid. Passive skills are always on a [[sync pair]]. Grid skills are capable of being equipped from [[sync grid]]s if their users reach a certain move level, which always start at one.  
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
{| class="sortable roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
|- style="background-color:#{{normal color light}}"
! style="width: 75px"| Name
! style="width: 75px"| Name
! style="width: 75px"| {{color2|000|Skill (Masters)|Skill's}} kind
! style="width: 60px"| {{color2|000|Skill (Masters)|Skill's}} Category
! style="width: 75px"| Terrain
! style="width: 75px"| Terrain
! style="width: 180px"| Description
! style="width: 180px"| Description
! style="width: 225px"| Playable {{color2|000|Sync pairs|sync pairs}}
! style="width: 225px"| Playable {{color2|000|Sync pair|sync pairs}}
! style="width: 100px"| Required move level
! style="width: 100px"| Required move level
! style="width: 325px"| Recurring opponents
! style="width: 210px"| Recurring opponents
|- style="background-color:#{{normal color light}}"
|- style="background-color:#{{normal color light}}"
| Conductive Sync
| Conductive Sync
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| —
| —
| —
| —
| {{mas|Will}} & {{p|Exeggutor}} ([[Champion Stadium]]: {{DL|Champion Stadium|Johto Challenge|Johto Challenge}})<hr>{{p|Tapu Bulu}} ([[Legendary Arena]]/Gauntlet) <small>{{DL|Legendary Arena|Legendary Arena: Tapu Bulu|(Direct link)}}</small>
| {{mas|Will}} & {{p|Exeggutor}}<br>([[Champion Stadium]]: {{DL|Champion Stadium|Johto Challenge|Johto Challenge}})<hr>{{p|Tapu Bulu}} <small>{{DL|Legendary Arena|Legendary Arena: Tapu Bulu|(Direct link)}}</small><br>([[Legendary Arena]]/[[Legendary Gauntlet]])
|- style="background-color:#{{normal color light}}"
|- style="background-color:#{{normal color light}}"
| Grid
| Grid
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=====Special case=====
=====Special case=====
Every time Legendary Arena's/Gauntlet's Tapu Bulu enters battle, which includes every moment that it gets a new HP bar, the field of play instantly sets {{m|Grassy Terrain}}.
In the [[Legendary Arena]] or [[Legendary Gauntlet]], every time the opposing {{p|Tapu Bulu}} enters battle, which includes every moment that it gets a new HP bar, the field of play's terrain instantly becomes {{m|Grassy Terrain}}.


====Removing terrain====
====Removing terrain====
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! style="width: 50px"| Name
! style="width: 50px"| Name
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="width: 85px"|Slots of move gauge
! style="width: 85px"|<small>Cost in move-gauge slots</small>
! style="width: 45px"|MP<br>(uses)
! style="width: 45px"|MP<br>(uses)
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Base {{color2|000|Power}}
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! style="width: 50px"|{{color2|000|Accuracy}}
! style="width: 50px"|{{color2|000|Accuracy}}
! style="width: 70px"|Target
! style="width: 70px"|Target
! style="width: 50px"|Effect tag
! style="width: 45px"|Effect tag
! style="width: 250px"|Description
! style="width: 250px"|Description
! style="width: 125px"|Playable {{color2|000|Sync pairs|sync pairs}}
! style="width: 135px"|Playable {{color2|000|Sync pair|sync pairs}}
|- style="background:#fff"
|- style="background:#fff"
|{{m|Defog}}
|{{m|Defog}}
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|An opponent
|An opponent
|—
|—
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
|Clears the entire terrain and {{mas|zone}} effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
|{{mas|Lisia}} & {{p|Altaria}}<hr>{{mas|Darach}} & {{p|Staraptor}}
|{{mas|Lisia}} & {{p|Altaria}}<hr>{{mas|Darach}} & {{p|Staraptor}}
|}
|}


====Effects====
====Effects====
*'''{{m|Electric Terrain}}''': Increases the damage of {{type|Electric}} attacks by 50% and prevents afflictions of {{status|Sleep}} (though it does ''not'' cure Pokémon who were already asleep before that terrain takes effect).
*'''{{m|Electric Terrain}}''': Increases the damage of all {{type|Electric}} attacks by 1.5× after power boosts from skills apply and prevents afflictions of {{status|Sleep}}, but it does not cure Pokémon were already asleep before this terrain took effect.
*'''{{m|Grassy Terrain}}''': Increases the damage of {{type|Grass}} attacks by 50% and restores HP of the Pokémon that uses a Grass-type move{{tt|*|but not a Grass-type Sync/Max Move}} by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion.
*'''{{m|Grassy Terrain}}''': Increases the damage of all {{type|Grass}} attacks by 1.5× after power boosts from skills apply and restores HP of the Pokémon that uses a Grass-type move{{tt|*|but not a Grass-type sync move or max move}} by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion.
*'''{{m|Psychic Terrain}}''': Increases the damage of {{type|Psychic}} attacks by 50%.
*'''{{m|Psychic Terrain}}''': Increases the damage of all {{type|Psychic}} attacks by 1.5× after power boosts from skills apply.


All effects are also in this table:  
All effects are also in this table:  
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| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
{{typetable|Grass}}
{{typetable|Grass}}
| Restores 1/16 HP (rounded down) to the Pokémon that uses a {{type|Grass}} move (unless they hit themselves in {{status|confusion}}).{{tt|*|Using a Grass-type Sync/Max Move does not count toward this HP restoration.}}
| Restores 1/16 HP (rounded down) to the Pokémon that uses a {{type|Grass}} move{{tt|*|Using a Grass-type sync move or Grass-type max move does not count.}} (unless they hit themselves in {{status|confusion}}).
|-
|-
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
{{typetable|Psychic}}
{{typetable|Psychic}}
| -
|
|}
|}


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Some attack moves can have their effects changed depending on the terrain.
Some attack moves can have their effects changed depending on the terrain.


{| class="roundy" style="margin:auto; background:#{{grey color}}; border:3px solid #{{grey color dark}}; text-align:center"
{| class="sortable roundy" style="margin:auto; background:#{{grey color}}; border:3px solid #{{grey color dark}}; text-align:center"
|- style="background: #{{grey color light}}"
|- style="background: #{{grey color light}}"
! style="width: 55px"|Name
! style="width: 55px"|Name
Line 486: Line 488:
! style="width: 30px"|{{color2|000|Type}}
! style="width: 30px"|{{color2|000|Type}}
! style="width: 55px"|{{color2|000|Damage category|Category}}
! style="width: 55px"|{{color2|000|Damage category|Category}}
! style="width: 85px"|Slots of move gauge
! style="width: 85px"|<small>Cost in move-gauge slots</small>
! style="width: 45px"|MP<br>(uses)
! style="width: 45px"|MP<br>(uses)
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Base {{color2|000|Power}}
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! style="width: 50px"|{{color2|000|Accuracy}}
! style="width: 50px"|{{color2|000|Accuracy}}
! style="width: 70px"|Target
! style="width: 70px"|Target
! style="width: 65px"|Effect tag
! style="width: 45px"|Effect tag
! style="width: 350px"|Description
! style="width: 350px"|Description
! style="width: 125px"|Playable {{color2|000|Sync pairs|sync pairs}}
! style="width: 125px"|Playable {{color2|000|Sync pair|sync pair}}
|- style="background:#fff"
|- style="background:#fff"
|{{m|Grassy Glide}}
|{{m|Grassy Glide}}
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|Will not consume the move gauge when the terrain is {{m|Grassy Terrain}}.
|Will not consume the move gauge when the terrain is {{m|Grassy Terrain}}.
|[[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small>
|[[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small>
|- style="background:#fff"
|B {{m|Volt Tackle}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Electric}}
{{statustable|Physical}}
|2
|—
|150
|180
|100%
|All opponents
|—
|'''Activation Condition''': When the field of play’s terrain turns into Electric Terrain.
'''Deactivation Condition''': When the field of play’s terrain is no longer Electric Terrain.
Ignores [[passive skill]]s that would reduce the damage of this attack. Ignores passive skills that would protect the target against a [[critical hit]]. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s {{stat|Defense}} and {{stat|Special Defense|Sp. Def}} by 1 stat rank when the target is {{status|paralysis|paralyzed}}.
|[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
|- style="background:#fff"
|- style="background:#fff"
|B {{m|Electroweb}}
|B {{m|Electroweb}}
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|All opponents
|All opponents
|—
|—
|'''Activation Condition''': When weather, terrain, or zone effects are activated.
|'''Activation Condition''': When [[weather]], terrain, or {{mas|zone}} effects are activated.


'''Deactivation Condition''': When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition''': When all [[weather]], terrain, and {{mas|zone}} effects are cleared.


This attack’s power is doubled when the zone is a {{tt|Fairy Zone|A field effect powers up Fairy-type attacks by 50% and affects the entire field of play.}}. Lowers the target’s Speed by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks.
This attack’s power is doubled when the {{mas|zone}} is a {{tt|Fairy Zone|While this field effect is active, it increases the damage of all Fairy-type attacks by 1.5× after power boosts from skills apply.}}. Lowers the target’s Speed by two stat ranks. Raises the Speed of all allied [[sync pair]]s by two stat ranks.
|[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small>
|[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small>
|- style="background:#fff"
|- style="background:#fff"
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|All allies
|All allies
|Heals
|Heals
|'''Activation Condition''': When weather, terrain, or zone effects are activated.
|'''Activation Condition''': When [[weather]], terrain, or {{mas|zone}} effects are activated.


'''Deactivation Condition''': When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition''': When all [[weather]], terrain, and {{mas|zone}} effects are cleared.


Applies the {{tt|Damage Guard Next effect|If the user is hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks—such as sync moves and max moves—will be halved. If the user is hit by a move with the &#8220;Multistrike&#8221; effect tag while this effect is applied, only the first strike will inflict no damage on the user; the move's second hit onward will affect the user as normal. If the user's Pokémon is confused and hits itself, that hit can also be reduced to zero. This effect is removed after it is activated once or if the user switches out.  
Applies the {{tt|Damage Guard Next effect|If the user of this status change is hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks—such as sync moves and max moves—will be halved. If the user is hit by a move with the &#8220;Multistrike&#8221; effect tag while this effect is applied, only the first strike will inflict no damage on the user; the move's second hit onward will affect the user as normal. If the user's Pokémon is confused and hits itself, that hit can also be reduced to zero. This effect is removed after it is activated once or if the user switches out.  


&#10;&#10; This effect does not activate to protect the user from status conditions, other conditions, or from getting their stats lowered.}} to all allied [[sync pair]]s. Restores the HP of all allied [[sync pair]]s by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a {{tt|Fairy Zone|A field effect powers up Fairy-type attacks by 50% and affects the entire field of play.}}. Returns lowered stats of all allied [[sync pair]]s to normal when the weather is [[rain]]y.
&#10;&#10;This effect does not activate as the user gets their stat(s) lowered or on status conditions, other conditions, or against certain attacks.}} to all allied [[sync pair]]s. Restores the HP of all allied [[sync pair]]s by approximately 20% of their maximum HP. HP is restored by 30% instead when the {{mas|zone}} is a {{tt|Fairy Zone|While this field effect is active, it increases the damage of all Fairy-type attacks by 1.5× after power boosts from skills apply.}}. Returns lowered [[stat]]s of all allied [[sync pair]]s to normal when the [[weather]] is [[rain]]y.
|[[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}<br><small>{{DL|Mina (Masters)|Tapu Fini|(Direct link)}}</small>
|[[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}<br><small>{{DL|Mina (Masters)|Tapu Fini|(Direct link)}}</small>
|- style="background:#fff"
|B {{m|Psycho Cut}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Psychic}}
{{statustable|Physical}}
|4
|—
|140
|168
|—%
|All opponents
|Sure Hit
|'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.
'''Deactivation Condition:''' When all [[weather]], terrain, and {{mas|zone}} effects are cleared.
Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is {{m|Psychic Terrain}}.
|[[Sygna Suit]] {{mas|Lana}} & {{p|Tapu Lele}}<br><small>{{DL|Lana (Masters)|Tapu Lele|(Direct link)}}</small>
|- style="background:#fff"
|- style="background:#fff"
|B {{m|Swords Dance}}
|B {{m|Swords Dance}}
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|All allies
|All allies
|—
|—
|'''Activation Condition:''' When weather, terrain, or zone effects are activated.
|'''Activation Condition:''' When [[weather]], terrain, or {{mas|zone}} effects are activated.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
'''Deactivation Condition:''' When all [[weather]], terrain, and {{mas|zone}} effects are cleared.


Raises the Attack of all allied [[sync pair]]s by two stat ranks. Increases the {{tt|Physical Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
Raises the Attack of all allied [[sync pair]]s by two stat ranks. Increases the {{tt|Physical Moves ↑ Next effect|This is a status change that can increase to the maximum of 10 ranks.


&#10; &#10; If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
&#10; &#10;If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.


&#10; &#10; This effect cannot boost sync moves or max moves.}} of all allied [[sync pair]]s by 1 rank. Charges the user’s move gauge by 2 when the weather is [[Harsh sunlight|sunny]].
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} of all allied [[sync pair]]s by one rank. Charges the user’s move gauge by two when the [[weather]] is [[Harsh sunlight|sunny]].
| [[Sygna Suit]] {{mas|Acerola}} & {{p|Tapu Bulu}}<br><small>{{DL|Acerola (Masters)|Tapu Bulu|(Direct link)}}</small>
| [[Sygna Suit]] {{mas|Acerola}} & {{p|Tapu Bulu}}<br><small>{{DL|Acerola (Masters)|Tapu Bulu|(Direct link)}}</small>
|- style="background:#fff"
|- style="background:#fff"
|B {{m|Psycho Cut}}
|B {{m|Volt Tackle}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
|{{DL|List of moves (Masters)|Buddy moves|Buddy move}}
{{typetable|Psychic}}
{{typetable|Electric}}
{{statustable|Physical}}
{{statustable|Physical}}  
|4
|2
|—
|—
|140
|150
|168
|180
|%
|100%
|All opponents
|All opponents
|Sure Hit
|
|'''Activation Condition:''' When weather, terrain, or zone effects are activated.
|'''Activation Condition''': When the field of play’s terrain turns into {{m|Electric Terrain}}.
 
'''Deactivation Condition''': When the field of play’s terrain is no longer Electric Terrain.


'''Deactivation Condition:''' When all weather, terrain, and zone effects are cleared.
Ignores [[passive skill]]s that would reduce the damage of this attack. Ignores passive skills that would protect the target against a [[critical hit]]. Ignores the target’s {{tt|Enduring effect|If a hit from an attack move would bring the HP of this status change's user to zero, that hit brings their HP to one instead. This effect is removed after it activates once or if the user switches out.  


Never misses. Except in certain circumstances, successful hits with this attack become [[critical hit]]s. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by 2 when the terrain is Psychic Terrain.
&#10; &#10;Sync moves, max moves, unity attacks, and certain other attacks ignore this effect.}}. The power of this move is not lowered even if there are multiple targets. Lowers the target’s [[Defense]] and [[Special Defense|Sp. Def]] by one stat rank when the target is {{status|paralysis|paralyzed}}.
|[[Sygna Suit]] {{mas|Lana}} and {{p|Tapu Lele}}<br><small>{{DL|Lana (Masters)|Tapu Lele|(Direct link)}}</small>
|[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
|}
|}


======[[Sync move]]s======
======[[Sync move]]s======
The following sync moves' attack powers double in certain terrain. For {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can result in tripled power.  
The following sync moves' attack powers double in certain terrain after power boosts from skills apply. For {{t|Electric}}-, {{t|Grass}}-, and {{type|Psychic}} sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can result in their power becoming at least threefold.  


{| class="roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
{| class="sortable roundy" style="margin:auto; background:#{{normal color}}; border:3px solid #{{normal color dark}}; text-align:center"
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
! style="width: 125px"|Name
! style="width: 125px"|Name
! style="width: 30px"|{{color2|000|Type}}
! style="width: 30px"|{{color2|000|Type}}
! style="width: 55px"|{{color2|000|Damage category|Category}}
! style="width: 55px"|{{color2|000|Damage category|Category}}
! style="width: 50px"|State
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Base {{color2|000|Power}}
! style="width: 50px"|Max {{color2|000|Power}}
! style="width: 50px"|Max {{color2|000|Power}}
! style="width: 70px"|Target
! style="width: 70px"|Target
! style="width: 300px"|Description
! style="width: 200px"|Description
! style="width: 250px"|Playable {{color2|000|Sync pairs|sync pairs}}
! style="width: 250px"|Playable {{color2|000|Sync pair|sync pair}}
|- style="background:#fff"
|- style="background:#fff"
|Indomitable Happiness Normal Impact
|Indomitable Happiness Normal Impact
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Physical}}  
{{statustable|Physical}}  
|250
|Default<hr>'''6★ EX'''
|300
|250<hr>'''375'''
|300<hr>'''450'''
|An opponent
|An opponent
|This attack’s power increases when a terrain is in effect.
|This attack’s power increases when a terrain is in effect.
|{{mas|Whitney}} {{DL|Whitney (Masters)|Sawsbuck|(Holiday 2022)}} & {{p|Sawsbuck}}
|{{mas|Whitney}} {{DL|Whitney (Masters)|Sawsbuck|(Holiday 2022)}} & {{p|Sawsbuck}}
|- style="background:#fff"
|- style="background:#{{white color light}}"
|Lightning-Fast {{m|Volt Tackle}}
|Lightning-Fast {{m|Volt Tackle}}
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Physical}}  
{{statustable|Physical}}  
|200
|Default<hr>'''6★ EX'''
|240
|200<hr>'''300'''
|240<hr>'''360'''
|An opponent
|An opponent
|This attack’s power increases when the terrain is Electric Terrain.
|This attack’s power increases when the terrain is {{m|Electric Terrain}}.
|[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
|[[Sygna Suit]] {{mas|Red}} {{DL|Red (Masters)|Pikachu|(Thunderbolt)}} & {{ga|Red's Pikachu|Pikachu}}
|- style="background:#fff"
|- style="background:#fff"
Line 642: Line 649:
{{typetable|Electric}}
{{typetable|Electric}}
{{statustable|Special}}  
{{statustable|Special}}  
|200
|Default<hr>'''6★ EX'''
|240
|200<hr>'''300'''
|240<hr>'''360'''
|An opponent
|An opponent
|This attack’s power increases when the terrain is Electric Terrain.
|This attack’s power increases when the terrain is {{m|Electric Terrain}}.
|[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small>
|[[Sygna Suit]] {{mas|Hau}} & {{p|Tapu Koko}}<br><small>{{DL|Hau (Masters)|Tapu Koko|(Direct link)}}</small>
|- style="background:#fff"
|- style="background:#{{white color light}}"
|Time-Transcending {{m|Magical Leaf}}
|Time-Transcending {{m|Magical Leaf}}
{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}  
{{statustable|Physical}}  
|200
|Default<hr>'''6★ EX'''
|240
|200<hr>'''300'''
|240<hr>'''360'''
|An opponent
|An opponent
|This attack’s power increases when the terrain is Grassy Terrain.
|This attack’s power increases when the terrain is {{m|Grassy Terrain}}.
|[[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small>
|[[Sygna Suit]] {{mas|Lyra}} & {{p|Celebi}} <small>{{DL|Lyra (Masters)|Celebi|(Direct link)}}</small>
|- style="background:#fff"
|- style="background:#fff"
|}
|}


=====Effects on [[Skill (Masters)|skills]]=====
=====Effects on {{mas|skill}}s=====
In addition, there are skills that are active only under certain terrain effects or that activate when any terrain effect is set:
In addition, there are skills that are active only under certain terrain effects or that activate when any terrain effect is set:


{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
{| class="sortable roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
|- style="background-color:#{{normal color light}}"
! width=100px | Terrain
! width=100px | Terrain
Line 694: Line 703:
|-style="background:#fff"
|-style="background:#fff"
| Shock Recovery 1
| Shock Recovery 1
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 10% of the user's maximum HP when their Pokémon takes an action
|-style="background:#fff"
|-style="background:#fff"
| Sync Induction 5
| Sync Induction 5
Line 700: Line 709:
|-style="background:#fff"
|-style="background:#fff"
| Team Charged Slo-mo 9  
| Team Charged Slo-mo 9  
| Lowers the Speed of all opposing sync pairs by one stat rank when the user’s attack move is successful
| Lowers the {{stat|Speed}} of all opposing sync pairs by one stat rank when the user’s attack move is successful
|-style="background:#fff"
|-style="background:#fff"
| Team Charged Speed Drain 9
| Team Charged {{stat|Speed}} Drain 9
| Grants all the following effects if the user’s attack move against the target is successful: Raises the Speed of each allied [[sync pair]] by one stat rank. Lowers the Speed of each opponent by one stat rank.
| Grants all the following effects if the user’s attack move against the target is successful: Raises the {{stat|Speed}} of each allied [[sync pair]] by one stat rank. Lowers the {{stat|Speed}} of each opponent by one stat rank.
|-style="background:#fff"
|-style="background:#fff"
| Team Electric Current
| Team Electric Current
| Stats cannot be lowered for all allied [[sync pair]]s
| [[Stat]]s cannot be lowered for all allied [[sync pair]]s
|-style="background:#fff"
|-style="background:#fff"
| Team Power Induction 2
| Team Power Induction 2
Line 722: Line 731:
|-style="background:#fff"
|-style="background:#fff"
| Grassy Tenacity
| Grassy Tenacity
| Prevents status conditions from afflicting the user
| Prevents [[status condition]]s from afflicting the user
|-style="background:#fff"
|-style="background:#fff"
| Grassy Terrain Debut & Extension 5
| Grassy Terrain Debut & Extension 5
Line 730: Line 739:
| Restores the HP of all allied [[sync pair]]s when the user uses a move
| Restores the HP of all allied [[sync pair]]s when the user uses a move
|-style="background:#fff"
|-style="background:#fff"
| Team Verdant Defense Drain 9
| Team Verdant [[Defense]] Drain 9
| Grants all the following effects if the user’s attack move against the target is successful: Raises the Defense of each allied [[sync pair]] by one stat rank. Lowers the Defense of each opponent by one stat rank.
| Grants all the following effects if the user’s attack move against the target is successful: Raises the [[Defense]] of each allied [[sync pair]] by one stat rank. Lowers the [[Defense]] of each opponent by one stat rank.
|-style="background:#fff"
|-style="background:#fff"
| Team Verdant Physical DR 3
| Team Verdant Physical DR 3
| Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain.
| Reduces physical attack-move damage taken by allies when the terrain is Grassy Terrain.
|-style="background:#fff"
|-style="background:#fff"
| Turbo Turf 1  
| Turbo Turf 1  
Line 746: Line 755:
|-style="background:#fff"
|-style="background:#fff"
| Verdant Recovery 1
| Verdant Recovery 1
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action  
| Restores 10% of the user's maximum HP when their Pokémon takes an action  
|-
|-
| rowspan="15" style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| rowspan="15" style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
Line 759: Line 768:
|-style="background:#fff"
|-style="background:#fff"
| Psychic Freebie 9
| Psychic Freebie 9
| Grants the user the Free Move Next effect after their attack move is successful
| Grants the user the {{tt|Free Move Next effect|While this status change is applied, if its user selects a move that move would cost at least one slot of their move gauge, then that move costs zero slots instead. This effect is removed after that move is used or if the user switches out.
 
&#10;&#10;This is not removed or takes effect if its user performs a move that was selected before this effect was applied.}} after their attack move is successful
|-style="background:#fff"
|-style="background:#fff"
| Psychic Stasis
| Psychic Stasis
| Prevents the user's stats from getting lowered
| Prevents the user's [[stat]]s from getting lowered
|-style="background:#fff"
|-style="background:#fff"
| Psychic Terrain Debut & Extension 5
| Psychic Terrain Debut & Extension 5
| Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
| Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
|-style="background:#fff"
|-style="background:#fff"
| Team Weird Sp. Def Drain 9
| Team Weird {{stat|Special Defense|Sp. Def}} Drain 9
| Grants all the following effects if the user’s attack move against the target is successful: Raises the Sp. Def of each allied [[sync pair]] by one stat rank. Lowers the Sp. Def of each opponent by one stat rank.
| Grants all the following effects if the user’s attack move against the target is successful: Raises the [[Special Defense]] of each allied [[sync pair]] by one stat rank. Lowers the [[Special Defense]] of each opponent by one stat rank.
|-style="background:#fff"
|-style="background:#fff"
| Team Weird Vibes 2
| Team Weird Vibes 2
Line 777: Line 788:
|-style="background:#fff"
|-style="background:#fff"
| Weird Immunity
| Weird Immunity
| Prevents status conditions from afflicting the user
| Prevents [[status condition]]s from afflicting the user
|-style="background:#fff"
|-style="background:#fff"
| Weird Might 4
| Weird Might 4
| Has a 50% chance of increasing the user’s {{tt|Physical Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
| Has a 50% chance of increasing the user’s {{tt|Physical Moves ↑ Next effect|This is a status change that can increase to the maximum of 10 ranks.


&#10; &#10; If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
&#10; &#10;If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.


&#10; &#10; This effect cannot boost sync moves or max moves.}} by one rank when their attack move is successful
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} by one rank when their attack move is successful
|-style="background:#fff"
|-style="background:#fff"
| Weird Recovery 1
| Weird Recovery 1
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 10% of the user's maximum HP (rounded down) when their Pokémon takes an action
|-style="background:#fff"
|-style="background:#fff"
| Weird Shield
| Weird Shield
| Increases the user's {{stat|Special Defense}} by 50%
| Increases the user's [[Special Defense]] by 50%
|-style="background:#fff"
|-style="background:#fff"
| Weird Vibes 1
| Weird Vibes 1
Line 800: Line 811:
| rowspan="6" style="background-color:#{{normal color light}}" | Any Terrain
| rowspan="6" style="background-color:#{{normal color light}}" | Any Terrain
| [[Akala Island|Akala]] Ocean Breeze
| [[Akala Island|Akala]] Ocean Breeze
| Increases the user's {{tt|Physical Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
| Increases the user's {{tt|Physical Moves ↑ Next effect|This is a status change that can increase to the maximum of 10 ranks.


&#10; &#10; If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
&#10; &#10;If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.


&#10; &#10; This effect cannot boost sync moves or max moves.}} and {{tt|Special Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} and {{tt|Special Moves ↑ Next effect|This is a status change that can increase to the maximum of 10 ranks.


&#10; &#10; If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's special attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
&#10; &#10;If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This effect's rank resets to zero if the user's special attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.


&#10; &#10; This effect cannot boost sync moves or max moves.}} by one rank when any ally activates a weather, terrain, or zone effect.
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} by one rank each when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
|-style="background:#fff"
|-style="background:#fff"
| [[Melemele Island|Melemele]] Ocean Breeze
| [[Melemele Island|Melemele]] Ocean Breeze
| Increases the {{tt|Special Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
| Increases the {{tt|Special Moves ↑ Next effect|This is a status change that can increase to the maximum of 10 ranks.


&#10; &#10; If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's special attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
&#10; &#10;If the user attempts to use a special attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This effect's rank resets to zero if the user's special attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.


&#10; &#10; This effect cannot boost sync moves or max moves.}} of each allied [[sync pair]] by one rank when any ally activates a weather, terrain, or zone effect.
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} of each allied [[sync pair]] by one rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
|-style="background:#fff"
|-style="background:#fff"
| [[Poni Island|Poni]] Ocean Breeze
| [[Poni Island|Poni]] Ocean Breeze
| Raises the Defense and Sp. Def of each allied [[sync pair]] by one rank per stat when any ally activates a weather, terrain, or zone effect.
| Raises the [[Defense]] and [[Special Defense]] of each allied [[sync pair]] by one rank per stat when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
|-style="background:#fff"
|-style="background:#fff"
| Team Altered Field Dodge 9
| Team Altered Field Dodge 9
| Raises the evasiveness of each allied [[sync pair]] by one stat rank when any ally activates a weather, terrain, or zone effect.
| Raises the [[Evasion|evasiveness]] of each allied [[sync pair]] by one stat rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
|-style="background:#fff"
|-style="background:#fff"
| Terrain Sync-Up 9
| Terrain Sync-Up 9
Line 827: Line 838:
|-style="background:#fff"
|-style="background:#fff"
| [[Ula'ula Island|Ula'ula]] Ocean Breeze
| [[Ula'ula Island|Ula'ula]] Ocean Breeze
| Increases the {{tt|Physical Moves ↑ Next effect|This effect can increase to the maximum of 10 ranks.
| Increases the {{tt|Physical Moves ↑ Next effect|This is a status change that can increase to the maximum of 10 ranks.


&#10; &#10; If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is powered up this way—regardless of whether the move is successful—or if the user switches out.
&#10; &#10;If the user attempts to use a physical attack move while this effect is raised by at least one rank, that move's power additively increases by 40% per rank &#40;up to 400%&#41;. If that move has the &#8220;Multistrike&#8221; effect tag or targets multiple opponents, then this effect activates for each hit. This effect's rank resets to zero if the user's physical attack move is successful, even if it is guarded by an opponent in a defensive posture, or if the user switches out.


&#10; &#10; This effect cannot boost sync moves or max moves.}} of each allied [[sync pair]] by one rank when any ally activates a weather, terrain, or zone effect.
&#10; &#10;This effect cannot boost sync moves, max moves, or additional damage from skills.}} of each allied [[sync pair]] by one rank when any ally activates a [[weather]], terrain, or {{mas|zone}} effect.
|-style="background:#fff"
|-style="background:#fff"
|}
|}

Revision as of 18:15, 9 July 2023

Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.

In the core series games

Effects

Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g., fog) lasts until it is replaced or removed.

Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.

Natural objects disappear and cannot be destroyed while terrain is in effect.

Terrain Image Description Details
Electric Terrain Electric Terrain IX 2.png For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted.

Increases the power of Electric-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Prevents Pokémon on the ground from falling asleep and being afflicted by Yawn.

Grassy Terrain Grassy Terrain IX 2.png For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted.

Increases the power of Grass-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Restores 1/16 HP to all Pokémon on the ground each turn.
Halves the power of Bulldoze, Earthquake, and Magnitude.

Misty Terrain Misty Terrain IX 2.png For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.

Halves the damage taken by Pokémon on the ground from Dragon-type moves.
Prevents Pokémon on the ground from being afflicted with non-volatile status conditions and (from Generation VII onward) confusion.

Psychic Terrain Psychic Terrain IX 2.png For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted.

Increases the power of Psychic-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Prevents Pokémon on the ground from being hit by moves with increased priority.

Causing terrain

Each terrain has a corresponding move, Max Move, and Ability that will create it. A certain Z-Move and certain other Abilities may summon terrain as well.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Terrain move Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Z-Move /
Max Move
Max Lightning Max Overgrowth Max Starfall Genesis Supernova
Max Mindstorm
Ability Electric Surge
Hadron Engine
Grassy Surge
Seed Sower*
Misty Surge Psychic Surge

Moves that remove terrain

A terrain can be removed using any of the following moves.

Move Type Category Power Accuracy Notes
Defog Flying Status —% Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards
G-Max Wind Rage Flying Varies —% Exclusive G-Max Move of Gigantamax Corviknight
Also removes the effects of screen-creating moves and entry hazards
Ice Spinner Ice Physical 80 100%
Splintered Stormshards Rock Physical 190 —% Exclusive Z-Move of Lycanroc
Steel Roller Steel Physical 130 100% Fails when there is no terrain

Moves affected by terrain

Some moves can have their effects changed depending on the terrain.

Move Type Category Power Accuracy Notes
Expanding Force Psychic Special 80 100% Power is increased and hits all opposing Pokémon if used on Psychic Terrain
Floral Healing Fairy Status 100% Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain
Grassy Glide Grass Physical 70 100% Increased priority if used on Grassy Terrain
Misty Explosion Fairy Special 100 100% Base power is increased by 50% if used on Misty Terrain
Rising Voltage Electric Special 70 100% Power doubles when the target is on Electric Terrain
Terrain Pulse Normal Special 50 100% Power doubles and changes type depending on the terrain

Environment-based moves

Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Nature Power Thunderbolt Energy Ball Moonblast Psychic
Secret Power May cause paralysis
(Thunder Shock animation)
May cause sleep
(Vine Whip animation)
May lower Special Attack one stage
(Fairy Wind animation)
May lower Speed one stage
(Confusion animation)
Camouflage Electric Grass Fairy Psychic

Abilities affected by terrain

Certain Abilities are activated under certain terrains.

Name Effect Generation
introduced
Grass Pelt While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50%. VI
Hadron Engine Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. IX
Mimicry Changes the Pokémon's type depending on the terrain. VIII
Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. IX
Surge Surfer While Electric Terrain is active, doubles the Speed of Pokémon with this Ability. VII

Items that interact with terrain

If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Dream Electric Seed Sprite.png
Electric Seed
Dream Grassy Seed Sprite.png
Grassy Seed
Dream Misty Seed Sprite.png
Misty Seed
Dream Psychic Seed Sprite.png
Psychic Seed
boosts Defense boosts Special Defense

In the spin-off games

Pokémon Mystery Dungeon series

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing Mystery Dungeon details

Pokémon Masters EX

Terrains (here called terrain effects) function similarly to the core series. For example, one terrain effect can be used concurrently with one weather effect as well as one zone effect.

At normal game speed, all terrain effects last for 45 seconds. This excludes time that sync pairs spend performing sync moves or max moves, but this includes time spent on everything else (e.g., moves' animation times, stats getting raised or lowered, taking damage from hail or a sandstorm, skills activating, or status conditions being applied or taking effect). At faster speeds, terrain effects last shorter to accommodate for quicker gameplay. This results in terrain effects consistently ending in the exact in-game moments regardless of game speed.

Setting terrain effects

There are five means to apply terrain effects; only Electric, Grassy, and Psychic Terrain are available in these ways:

By Pokémon move
Move's name Playable sync pairs
Electric Terrain Volkner & Luxray
Sygna Suit Red (Thunderbolt) & Pikachu
Grassy Terrain Sygna Suit Lyra & Celebi (Direct link)
Psychic Terrain Bianca & Musharna
Sygna Suit Lana & Tapu Lele
(Direct link)
By Trainer move
Move's name Terrain Playable sync pair Notes
Fun Times! Grassy Terrain Whitney (Holiday 2022) & Sawsbuck The remaining MP (or move points) for the user’s Move Gauge Boost must be two when "Fun Times!" is selected.
Psychic Terrain The remaining MP for the user’s Move Gauge Boost must be one when "Fun Times!" is selected.
Electric Terrain The remaining MP for the user’s Move Gauge Boost must be zero when "Fun Times!" is selected.
Psychic Wish Psychic Terrain May (Anniversary 2022) & Latias
Try This! Psychic Terrain Sygna Suit Steven & Deoxys (Direct link)
By max move
Name Terrain Playable sync pair
Max Lightning Electric Terrain Elesa (Classic) & Emolga
Max Mindstorm Psychic Terrain Bede & Hatterene
By skill

Skills that set terrain effects are in one of both of these categories: Passive and Grid. Passive skills are always on a sync pair. Grid skills are capable of being equipped from sync grids if their users reach a certain move level, which always start at one.

Name Skill's Category Terrain Description Playable sync pairs Required move level Recurring opponents
Conductive Sync Passive Electric Terrain Turns the field of play’s terrain into Electric Terrain the first time the user's sync move is used each battle. Volkner (New Year's 2022) & Electivire
Electric Terrain Debut & Extension 5 Passive Electric Terrain Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Sygna Suit Hau & Tapu Koko
(Direct link)
Power Plant Passive Electric Terrain Turns the field of play’s terrain into Electric Terrain after using the user's sync move. Kris & Jolteon (Direct link)
Grid Sygna Suit Hau & Tapu Koko
(Direct link)
3
MAX Conductivity Grid Electric Terrain Turns the field of play’s terrain into Electric Terrain after using the user's max move. Sygna Suit Red (Thunderbolt) & Pikachu 3
Grassy Terrain Debut & Extension 5 Passive Grassy Terrain Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. Sygna Suit Acerola & Tapu Bulu
(Direct link)
Green Thumb Passive Grassy Terrain Turns the field of play’s terrain into Grassy Terrain after using the user’s sync move. Will & Exeggutor
(Champion Stadium: Johto Challenge)
Tapu Bulu (Direct link)
(Legendary Arena/Legendary Gauntlet)
Grid Sygna Suit Acerola & Tapu Bulu
(Direct link)
3
Psychic Terrain Debut & Extension 5 Passive Psychic Terrain Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. Sygna Suit Lana & Tapu Lele
(Direct link)
Weird World Grid Psychic Terrain Turns the field of play’s terrain into Psychic Terrain after using the user’s sync move. Sygna Suit Lana & Tapu Lele
(Direct link)
3
Special case

In the Legendary Arena or Legendary Gauntlet, every time the opposing Tapu Bulu enters battle, which includes every moment that it gets a new HP bar, the field of play's terrain instantly becomes Grassy Terrain.

Removing terrain

Only Defog can clear terrain effects.

Name Category Cost in move-gauge slots MP
(uses)
Base Power Max Power Accuracy Target Effect tag Description Playable sync pairs
Defog Status 2 2 —% An opponent Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. Lisia & Altaria
Darach & Staraptor

Effects

  • Electric Terrain: Increases the damage of all Electric-type attacks by 1.5× after power boosts from skills apply and prevents afflictions of Sleep, but it does not cure Pokémon were already asleep before this terrain took effect.
  • Grassy Terrain: Increases the damage of all Grass-type attacks by 1.5× after power boosts from skills apply and restores HP of the Pokémon that uses a Grass-type move* by 1/16 of their maximum HP (rounded down) unless they hit themselves in confusion.
  • Psychic Terrain: Increases the damage of all Psychic-type attacks by 1.5× after power boosts from skills apply.

All effects are also in this table:

Terrain Type of boosted attacks Additional effect
Electric Terrain Electric Prevents Pokémon from falling asleep (but does not awaken those already sleeping).
Grassy Terrain Grass Restores 1/16 HP (rounded down) to the Pokémon that uses a Grass-type move* (unless they hit themselves in confusion).
Psychic Terrain Psychic
Effects on actions
Pokémon moves

Some attack moves can have their effects changed depending on the terrain.

Name Action class Type Category Cost in move-gauge slots MP
(uses)
Base Power Max Power Accuracy Target Effect tag Description Playable sync pair
Grassy Glide Regular move Grass Physical 3 100 120 100% An opponent Will not consume the move gauge when the terrain is Grassy Terrain. Sygna Suit Lyra & Celebi (Direct link)
B Electroweb Buddy move Electric Special 1 100 120 100% All opponents Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

This attack’s power is doubled when the zone is a Fairy Zone. Lowers the target’s Speed by two stat ranks. Raises the Speed of all allied sync pairs by two stat ranks.

Sygna Suit Hau & Tapu Koko
(Direct link)
B Protect Buddy move Normal Status 1 —% All allies Heals Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Applies the Damage Guard Next effect to all allied sync pairs. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. HP is restored by 30% instead when the zone is a Fairy Zone. Returns lowered stats of all allied sync pairs to normal when the weather is rainy.

Sygna Suit Mina & Tapu Fini
(Direct link)
B Psycho Cut Buddy move Psychic Physical 4 140 168 —% All opponents Sure Hit Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by two when the terrain is Psychic Terrain.

Sygna Suit Lana & Tapu Lele
(Direct link)
B Swords Dance Buddy move Normal Status 3 —% All allies Activation Condition: When weather, terrain, or zone effects are activated.

Deactivation Condition: When all weather, terrain, and zone effects are cleared.

Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user’s move gauge by two when the weather is sunny.

Sygna Suit Acerola & Tapu Bulu
(Direct link)
B Volt Tackle Buddy move Electric Physical 2 150 180 100% All opponents Activation Condition: When the field of play’s terrain turns into Electric Terrain.

Deactivation Condition: When the field of play’s terrain is no longer Electric Terrain.

Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Defense and Sp. Def by one stat rank when the target is paralyzed.

Sygna Suit Red (Thunderbolt) & Pikachu
Sync moves

The following sync moves' attack powers double in certain terrain after power boosts from skills apply. For Electric-, Grass-, and Psychic-type sync moves, this power-doubling feature stacks multiplicatively with the type-matching damage boosts that terrain effects provide, which can result in their power becoming at least threefold.

Name Type Category State Base Power Max Power Target Description Playable sync pair
Indomitable Happiness Normal Impact Normal Physical Default
6★ EX
250
375
300
450
An opponent This attack’s power increases when a terrain is in effect. Whitney (Holiday 2022) & Sawsbuck
Lightning-Fast Volt Tackle Electric Physical Default
6★ EX
200
300
240
360
An opponent This attack’s power increases when the terrain is Electric Terrain. Sygna Suit Red (Thunderbolt) & Pikachu
Thundering Deity Gigavolt Havoc Electric Special Default
6★ EX
200
300
240
360
An opponent This attack’s power increases when the terrain is Electric Terrain. Sygna Suit Hau & Tapu Koko
(Direct link)
Time-Transcending Magical Leaf Grass Physical Default
6★ EX
200
300
240
360
An opponent This attack’s power increases when the terrain is Grassy Terrain. Sygna Suit Lyra & Celebi (Direct link)
Effects on skills

In addition, there are skills that are active only under certain terrain effects or that activate when any terrain effect is set:

Terrain Skill Effect
Electric Terrain Charged Immunity Prevents status conditions from afflicting the user
Electric Terrain Debut & Extension 5 Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
Electrorepulsion 3 Reduces damage that the user takes from attack moves by 30%
Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped
Power Induction 1 Powers up the user's attack moves by 10%
Power Induction 3 Powers up the user's attack moves by 30%
Power Induction 5 Powers up the user's attack moves by 50%
Red's Fighting Spirit Extends Electric Terrain's duration if the terrain turns into Electric Terrain while the user is on the field; quickly charges the user's move gauge; restores the user’s HP whenever their Pokémon takes an action
Shock Recovery 1 Restores 10% of the user's maximum HP when their Pokémon takes an action
Sync Induction 5 Powers up the user's sync moves by 50%
Team Charged Slo-mo 9 Lowers the Speed of all opposing sync pairs by one stat rank when the user’s attack move is successful
Team Charged Speed Drain 9 Grants all the following effects if the user’s attack move against the target is successful: Raises the Speed of each allied sync pair by one stat rank. Lowers the Speed of each opponent by one stat rank.
Team Electric Current Stats cannot be lowered for all allied sync pairs
Team Power Induction 2 Powers up the attack moves of all allied sync pairs by 20%
Turbo Charge 2 Quickly charges the user's move gauge
Grassy Terrain Empowering Overgrowth 3 Powers up the user's attack moves by 30%
Grassy Cushion 2 Reduces damage that the user takes from attack moves by 20%
Grassy Tenacity Prevents status conditions from afflicting the user
Grassy Terrain Debut & Extension 5 Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
Team Grassy Restoration 9 Restores the HP of all allied sync pairs when the user uses a move
Team Verdant Defense Drain 9 Grants all the following effects if the user’s attack move against the target is successful: Raises the Defense of each allied sync pair by one stat rank. Lowers the Defense of each opponent by one stat rank.
Team Verdant Physical DR 3 Reduces physical attack-move damage taken by allies when the terrain is Grassy Terrain.
Turbo Turf 1 Quickly charges the user's move gauge
Turbo Turf 2 Quickly charges the user's move gauge
Verdant Immunity Prevents status conditions from afflicting the user
Verdant Recovery 1 Restores 10% of the user's maximum HP when their Pokémon takes an action
Psychic Terrain Precognition 2 Quickly charges the user's move gauge
Precognition 3 Quickly charges the user's move gauge
Premonition 2 Reduces damage that the user takes from attack moves by 20%
Psychic Freebie 9 Grants the user the Free Move Next effect after their attack move is successful
Psychic Stasis Prevents the user's stats from getting lowered
Psychic Terrain Debut & Extension 5 Turns the field of play’s terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
Team Weird Sp. Def Drain 9 Grants all the following effects if the user’s attack move against the target is successful: Raises the Special Defense of each allied sync pair by one stat rank. Lowers the Special Defense of each opponent by one stat rank.
Team Weird Vibes 2 Powers up the attack moves of all allied sync pairs by 20%
Weird Charge 9 Charges the user’s move gauge by one when they use a move
Weird Immunity Prevents status conditions from afflicting the user
Weird Might 4 Has a 50% chance of increasing the user’s Physical Moves ↑ Next effect by one rank when their attack move is successful
Weird Recovery 1 Restores 10% of the user's maximum HP (rounded down) when their Pokémon takes an action
Weird Shield Increases the user's Special Defense by 50%
Weird Vibes 1 Powers up the user's attack moves by 10%
Weird Vibes 5 Powers up the user's attack moves by 50%
Any Terrain Akala Ocean Breeze Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank each when any ally activates a weather, terrain, or zone effect.
Melemele Ocean Breeze Increases the Special Moves ↑ Next effect of each allied sync pair by one rank when any ally activates a weather, terrain, or zone effect.
Poni Ocean Breeze Raises the Defense and Special Defense of each allied sync pair by one rank per stat when any ally activates a weather, terrain, or zone effect.
Team Altered Field Dodge 9 Raises the evasiveness of each allied sync pair by one stat rank when any ally activates a weather, terrain, or zone effect.
Terrain Sync-Up 9 Powers up the user's sync move by 90%
Ula'ula Ocean Breeze Increases the Physical Moves ↑ Next effect of each allied sync pair by one rank when any ally activates a weather, terrain, or zone effect.

Trivia

In other languages

Language Title
Chinese Cantonese 場地 Chèuhngdeih *
Mandarin 場地 / 场地 Chǎngdì *
The Netherlands Flag.png Dutch Veld
France Flag.png French Champ
Germany Flag.png German Feld
Italy Flag.png Italian Campo
South Korea Flag.png Korean 필드 Field
Portuguese Brazil Flag.png Brazil Terreno
Portugal Flag.png Portugal Campo
Russia Flag.png Russian Поле Pole
Spain Flag.png Spanish Campo


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