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Mantine (Pokémon)

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Delibird #225: Delibird
Pokémon
#227: Skarmory Skarmory
Mantine
Kite Pokémon
マンタイン
Mantain
#226
Mantine

Mantine

Mantine

Mantine
Images on the Bulbagarden Archives
Type
Water Flying
Unknown Unknown
Blue-Striped
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Swift Swim or Water Absorb Cacophony
Cacophony
Water Veil
Hidden Ability

Hidden Ability

Mega Mantine

Mega Mantine Y
Gender ratio
Unknown
50% male, 50% female
Catch rate
25 (3.3%)
Breeding
Egg Group
Water 1
Hatch time
6630 - 6884 steps
Height
6'11" 2.1 m
{{{forme1}}}
0'0" 0 m
{{{forme2}}}
0'0" 0 m
{{{forme3}}}
0'0" 0 m
{{{forme4}}}
Weight
485.0 lbs. 220.0 kg
{{{forme1}}}
0 lbs. 0 kg
{{{forme2}}}
0 lbs. 0 kg
{{{forme3}}}
0 lbs. 0 kg
{{{forme4}}}
Mega Stone
{{{mega}}} {{{mega2}}}
Regional numbers
Pokédex
#226
Kanto
#202
Johto
#365
Hoenn
#141
Sinnoh
#234
Unova
Coastal
#140
Kalos
Not in any regional Pokédex
Browser
R-116
Fiore
R-091
Almia
R-063
Oblivia
Not in any Browser
Base experience yield
168
Gen. II-IV
Unknown
IV
163
V+
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
2
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body09.png BodyUnknown.png
{{{forme2}}}
Footprint
F226.png None.png
{{{forme2}}}
Pokédex color
Purple
Base friendship
70
External Links

Mantine (Japanese: マンタイン Mantain) is a dual-type Water/Flying Pokémon.

It evolves from Mantyke when leveled up with a Remoraid in the party.

Biology

Mantine is a large, manta ray-like Pokémon with wide fins and two ring-shaped marks. Its back is a dark blue with a wavy outline on its wings. It has a streamer-like tail and long "antennae". Two pairs of gills are visible on its gray underside. Generally, it is pictured with a Remoraid attached to its underside, much like a cleaner fish. Mantine can fly in the air if they build up enough speed, in a similar manner to how real-life manta rays breach the surface, and can soar gracefully out of the water. Mantine is mostly docile. It thrives in open seas.

In the anime

Mantine in the anime

Major appearances

Mantine first appeared as an illusionary Pokémon in Spell of the Unown. Molly Hale used it against Misty's Staryu.

Mantine was used by a girl named Luka that was searching for the Silver Wing in Mantine Overboard!.

In Just Add Water, Mantine appeared under the ownership of Dorian, owner of the unofficial Coastline Gym.

Brock's mother, Lola, owns a Mantine which was used in her battle against Brock's Onix in A Family That Battles Together Stays Together!.

In Pokémon Ranger and the Temple of the Sea, Jack Walker uses his Capture Styler on one of these Kite Pokémon so it can help Jack get away from The Phantom during the beginning of the movie. Multiple Mantine also appeared in the same movie.

In Steamboat Willies!, a Mantine which belongs to the owner of a ship helped Ash and Dawn saving the ship from falling off a waterfall. This Mantine was bigger than usual.

A Mantine appeared in The Road to Humilau! under the ownership of Marlon, where it battled Cameron's Ferrothorn and beat it, but later lost to Cameron's Samurott.

Minor appearances

A Mantine in the anime, with a Remoraid attached

A Mantine along with two Chinchou escorted Latias over to Ash and his friends' boat in Pokémon Heroes. Also, another one competed in the Tour de Alto Mare.

A Mantine appeared in the opening of Destiny Deoxys.

A Mantine owned by a Coordinator appeared in May, We Harley Drew'd Ya!, with a Remoraid attached to it.

Multiple Mantine made brief cameos in Giratina and the Sky Warrior.

A Mantine appeared in a flashback in Bucking the Treasure Trend! where Buck used it to swim underwater.

A Mantine appeared at the beginning of Zoroark: Master of Illusions.

A Mantine appeared in one of the aquarium tanks in Going for the Gold!.

Pokédex entries

Episode Pokémon Source Entry
EP214 Mantine Ash's Pokédex Mantine, the Kite Pokémon. Mantine swims about the ocean, majestically, and may fly out of the water if it builds up enough speed.
This concludes the entries from the original series.

In the manga

Mantine in Pokémon Adventures

In the Pokémon Adventures manga

Gold catches a Mantine and names it Tibo as he floats in the sea in Lively Lugia II, which helps him in his attempt to defeat Lugia, powered by the Remoraid Gold received for flight transport.

In The Last Battle XIII a Mantine was one of the Pokémon sent to help the fight in Ilex Forest.

Mantine is seen as one of the Pokémon swimming in the headquarters of Team Aqua.

Noland later gives Emerald one of his Mantine from the Battle Factory.

In the TCG

Main article: Mantine (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Silver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Crystal It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.
Stadium 2 As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation III
Ruby On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.
Sapphire
Emerald On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.
FireRed Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
LeafGreen As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
Generation IV
Diamond When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.
Pearl It swims elegantly, mindless of Remoraid hitching on to its broad fins. It has a docile nature.
Platinum While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
HeartGold As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.
SoulSilver Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.
Generation V
Black While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.
White
Black 2 If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
White 2
Generation VI
X If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.
Y While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold
Route 41
Silver
Trade, Event
Crystal
Route 41
Generation III
Ruby Sapphire
Trade, Event
Emerald
Trade, Event
FireRed
Trade, Event
LeafGreen
Tanoby Ruins, Trainer Tower
Colosseum
Pyrite Town (Shadow)
XD
Trade
Generation IV
Diamond Pearl
Evolve Mantyke
Platinum
Evolve Mantyke
HeartGold
Route 41
SoulSilver
Trade
Pal Park
Sea
Generation V
Black White
Undella Town, Undella Bay (Surfing in rippling water)
Black 2 White 2
Undella BaySpringSummerAutumn, Route 21 (Surfing in rippling water)
Dream World
Sparkling Sea
Generation VI
X Y
Evolve Mantyke

In side games

Game Location
Pokémon Trozei! Secret Storage 14
Endless Level 12
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Grand Sea (30F)
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Pokémon Ranger Safra Sea
Pokémon Ranger:
Shadows of Almia
Puel Sea
Sea of Wailord
Pokémon Ranger:
Guardian Signs
Eastern Sea
Pokémon Rumble Blast Beach: Challenger's Ground (Post-ending)

Mantine will not appear in Pokémon Mystery Dungeon: Blue Rescue Team until a rescue mission involving it has been completed, using the following Wonder Mail code:

4 ? ? N 2 2 ... ? ? Q 6 J
H 3 ? ♂ 8 4 7 0 J N ? W
Objective: Escort Kirlia to Mantine on floor 3 of Tiny Woods.

In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Gust Mantine English United States 5 July 12 to August 8, 2002
RSEFRLG Gather More Pokémon! Third Campaign Mantine Japanese Japan 10 January 14 to 29, 2006

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 40
40 - 101 76 - 196
Defense: 70
67 - 134 130 - 262
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 140
130 - 211 256 - 416
Speed: 70
67 - 134 130 - 262
Total: 465   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Pokéathlon stats

Speed
3/4 ★★★
Power
3/4 ★★★
Skill
3/3 ★★★
Stamina
4/5 ★★★★
Jump
2/3 ★★
Total
15/19 ★★★

Type effectiveness

Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
II - III - IV - V
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Psybeam Psychic Special 06565 100100% 20
00Start Bullet Seed Grass Physical 02525 100100% 30
00Start Signal Beam Bug Special 07575 100100% 15
00Start Tackle Normal Physical 05050 100100% 35
00Start Bubble Water Special 04040 100100% 30
00Start Supersonic Normal Status 0000 05555% 20
00Start Bubble Beam Water Special 06565 100100% 20
033 Supersonic Normal Status 0000 05555% 20
077 Bubble Beam Water Special 06565 100100% 20
1111 Confuse Ray Ghost Status 0000 100100% 10
1414 Wing Attack Flying Physical 06060 100100% 35
1616 Headbutt Normal Physical 07070 100100% 15
1919 Water Pulse Water Special 06060 100100% 20
2323 Wide Guard Rock Status 0000 —% 10
2727 Take Down Normal Physical 09090 08585% 20
3232 Agility Psychic Status 0000 —% 30
3636 Air Slash Flying Special 07575 09595% 15
3939 Aqua Ring Water Status 0000 —% 20
4646 Bounce Flying Physical 08585 08585% 5
4949 Hydro Pump Water Special 110110 08080% 5
  • A level of "Start" indicates a move that will be known by a Mantine obtained at level 1 in Generation VI
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine

By TM/HM

Generation VI
Other generations:
II - III - IV - V
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 110110 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Flying Sprite.png TM62 Acrobatics Flying Physical 05555 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
Bag HM Water Sprite.png HM03 Surf Water Special 09090 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
PsyduckGolduckSlowpokeSlowbroWooperQuagsire
GorebyssBidoofBibarel
Amnesia Psychic Status —% 20
WooperQuagsireSurskitGreninja Haze Ice Status —% 30
SquirtleWartortleBlastoisePsyduckGolduckPoliwag
PoliwhirlHorseaSeadraKingdraLaprasOmanyte
OmastarTotodileCroconawFeraligatrMarillAzumarill
RemoraidOctilleryMantineMudkipLombrePelipper
MiloticHuntailGorebyssRelicanthPiplupPrinplup
EmpoleonBuizelFloatzelTympolePalpitoadSeismitoad
TirtougaCarracostaAlomomolaFroakieFrogadierGreninja
SkrelpDragalge
Hydro Pump Water Special 110 80% 5
Corsola Mirror Coat Psychic Special 100% 20
WooperQuagsireMudkipShellosGastrodonStunfisk Mud Sport Ground Status —% 15
DewgongRemoraidOctilleryMantine Signal Beam Bug Special 75 100% 15
DratiniDragonairDragoniteWooperQuagsire Slam Normal Physical 80 75% 20
FeebasClauncherClawitzer Splash Normal Status —% 40
PelipperDucklettSwanna Tailwind Flying Status —% 15
HorseaSeadraKingdraDratiniDragonairDragonite
MiloticDragalge
Twister Dragon Special 40 100% 20
PsyduckGolduckPoliwagPoliwhirlSeelMarill
AzumarillLombrePelipperSurskitMasquerainMilotic
PiplupPrinplupBuizelFloatzelDucklettSwanna
AlomomolaClauncherClawitzer
Water Sport Water Status —% 15
MantineTirtougaCarracostaAlomomola Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Mantine in Generation VI
  • Moves marked with a dagger (†) can only be bred onto Mantine if it hatches as a Mantyke, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Mantine in that game.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Mantine can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Mantine cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
II - III - IV - V
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 Trozeiani226.gif 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP226.png Body size: 2
Recruit rate: 9.5%
Friend Area: Serene Sea
Phrases
51%-100% HP I don't let little things bother me.
26%-50% HP Uh-oh... My HP is at half already.
1%-25% HP I can't keep going... I don't even have the power to swim...
Level up I leveled up! Oh, what a glorious feeling it is!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I leveled up! Oh, what a glorious feeling it is!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP226.png Body size: 2
Recruit rate: 8.2%
IQ group: H
Pokémon Ranger
Group:  Water  Poké Assist: Water PA.png
( Water )
Field move: None
Loops: 8 Min. exp.: N/A Max. exp.: N/A
Browser entry  
Mantine leaps out of the water, then charges with its massive body.
Pokémon Ranger: Shadows of Almia
Group:  Water  Poké Assist: Water PA.png
( Water )
Field move: Swim - field move.png
(Swim ×-)
Browser entry  
It swims leisurely. It rams to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Water  Water Assist.png
( Water )
Past
Electric Assist.png
( Normal )
Cut 4 field move.png
(Cut ×4)
Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
It attacks by spitting bubbles that make Pokémon Slowed.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●
Defense ●●●●●
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

458Mantyke.png
Baby form
Mantyke
 Water  Flying 
Wave Incense
Breed
holding Wave Incense



223
Level up
with Remoraid in party
226Mantine.png
First evolution
Mantine
 Water  Flying 

Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
Spr 2g 226.png Spr b 2g 226.png Spr 2s 226.png Spr b 2g 226.png Spr 2c 226.gif Spr b 2c 226.png
Spr 2g 226 s.png Spr b 2g 226 s.png Spr 2s 226 s.png Spr b 2g 226 s.png Spr 2c 226 s.gif Spr b 2g 226 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 226.png Spr b 3r 226.png Spr 3e 226.gif Spr b 3r 226.png Spr 3r 226.png Spr b 3r 226.png
Spr 3r 226 s.png Spr b 3r 226 s.png Spr 3e 226 s.gif Spr b 3r 226 s.png Spr 3r 226 s.png Spr b 3r 226 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 226.png Spr b 4d 226.png Spr 4p 226.png Spr b 4p 226.png Spr 4h 226.png Spr b 4h 226.png
Spr 4d 226 s.png Spr b 4d 226 s.png Spr 4p 226 s.png Spr b 4p 226 s.png Spr 4h 226 s.png Spr b 4h 226 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 226.png Spr b 5b 226.png Spr 5b 226.png Spr b 5b 226.png
Spr 5b 226 s.png Spr b 5b 226 s.png Spr 5b 226 s.png Spr b 5b 226 s.png
Front Back Front Back
226MS.png For other sprites and images, please see Mantine images on the Bulbagarden Archives.

Trivia

  • Mantine can be seen as a parallel to Skarmory. Both of them are Flying-type Generation II Pokémon. Mantine is exclusive to Pokémon Gold and HeartGold, while Skarmory is exclusive to Pokémon Silver and SoulSilver. Furthermore, neither of the two had any evolutions in Gold and Silver.
    • They also have exactly the same base stats, except that Mantine is oriented towards the special stats, while Skarmory is more based in the physical stats.
  • Mantine is tied with Kyogre for having the highest Special Defense base stat out of all Water-type Pokémon. Mantine also has the highest Special Defense base stat out of all non-legendary Flying types.
  • Despite the fact that Mantine evolve from Mantyke in the presence of a Remoraid, Remoraid has not been present on any of Mantine's sprites in the main series of games since Generation IV, in which this evolution method was introduced. This may be due to fact that the Remoraid used for evolution doesn't disappear after Mantine evolves from Mantyke.

Origin

It is similar to a manta ray, with some kite-like aspects. Its flying type seems to be a reference to flying rays, known as such due to their propensity for breaching. As Remoraid, a Pokémon based on a rifle, often attaches to the undersides of Mantine's wings, it may also be based on a fighter plane.

Name origin

Mantine may be a combination of manta and marine. It may also be a combination of manta and brine.

Mantain may be a combination of manta and Tyne (pronounced tain).

In other languages

Language Title Meaning
Japan Flag.png Japanese マンタイン Mantain From manta and Tyne
France Flag.png French Démanta From Démon referring to its horns, and manta
Spain Flag.png Spanish Mantine Same as English name
Germany Flag.png German Mantax From Manta
Italy Flag.png Italian Mantine Same as English name
South Korea Flag.png Korean 만타인 Mantain Transliteration of its Japanese name


External links

Delibird #225: Delibird
Pokémon
#227: Skarmory Skarmory


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.