HM slave
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An HM slave, or sometimes HM mule, is a Pokémon which is in the party not to be used in battle, but to provide the use of HM moves or other moves usable outside of battle that typically are not suitable for a powerful team. An HM slave itself is usually considered to be a Pokémon that can have all four of its moves taken up by HMs, and occasionally by any move usable outside of battle.
Most HM slaves are incredibly common Pokémon, typically those which can be captured on the first routes of a given game. A majority of them are Template:Type2, which is fitting, considering that this type is shared with three of the eight current HMs, and Rock Smash, though it is Fighting, is also usually available to them as well. Template:Type2 Pokémon are also common, as they also have three HM moves which share their type, and many are also able to use at least one or two of the other five. Because of these two tendencies, as well as its typing, Bibarel is often regarded as the ideal HM slave.
Due to both Fly and Defog sharing the Template:Type2, Pokémon of this type are also considered to be good HM slaves in Generation IV, especially considering Defog's effect does nothing to harm the opponent directly at all (while Flash lowered the opponent's accuracy, causing moves to sometimes miss, Defog merely lowers their evasiveness). HM slaves like Tropius and Pelipper are ideal for these roles since they are capable of using other HM moves along with Fly and Defog.
Typically, legendary Pokémon like Lugia and most especially Mew can learn many, if not all, HM moves. Because their high stats mean they are incredibly useful for battle, most consider it a waste to put any HM moves, aside from Surf, Waterfall, or perhaps Generation IV's more powerful Fly, on a legendary, especially an event legendary like Mew, available only occasionally directly from Nintendo itself.
Generation III HM Slave configuration can be: (Tropius, Psyduck),(Tropius, Tentacool)
→Tropius learns (Cut,Fly,Strength,Rock Smash) and Psyduck learns (Surf,Waterfall,Flash,Dive)
Generation IV HM Slave configuration can be: (Tropius, Linoone)
→Tropius learns (Cut,Fly,Strength,Defog) and Linoone learns (Surf,Rock Climb,Waterfall)
Generation V HM Slave configuration can be: (Goruugu, Hiyakkie)
→Goruugu learns (Fly,Strength,Rock Smash,Flash) and Hiyakki learns (Surf,Dive,Waterfall,Cut)
Note that in generation V there are only 6 HMs, but your "travel toolkit" is only complete when you add Flash and Rock Smash (though Rock Smash is hardly used)
The above Generation V HM Slave suggestion is definitely not the best, for both Goruugu and Hiyakkie are not so easy to obtain (Goruugu needs to be leveled up from 30 to 43, and Hiyakki has to be sought with low chance in shaking grass unless your starter was Tsutarja
Most compatible HM slaves for each generation
Generation I
Generation II
Generation III
Generation IV
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HM Slave Suggestions
Generation III HM Slave configuration can be: (Tropius, Psyduck),(Tropius, Tentacool)
→Tropius learns (Cut,Fly,Strength,Rock Smash) and Psyduck learns (Surf,Waterfall,Flash,Dive)
Generation IV HM Slave configuration can be: (Tropius, Linoone)
→Tropius learns (Cut,Fly,Strength,Defog) and Linoone learns (Surf,Rock Climb,Waterfall)
Generation V HM Slave configuration can be: (Goruugu, Hiyakkie)
→Goruugu learns (Fly,Strength,Rock Smash,Flash) and Hiyakki learns (Surf,Dive,Waterfall,Cut)
Note that in generation V there are only 6 HMs, but your "travel toolkit" is only complete when you add Flash and Rock Smash (though Rock Smash is hardly used)
The above Generation V HM Slave suggestion is definitely not the best, for both Goruugu and Hiyakkie are not so easy to obtain (Goruugu needs to be leveled up from 30 to 43, and Hiyakki has to be sought with low chance in shaking grass unless your starter was Tsutarja.