User:TehPerson/Battle state
A battle state is some condition that may affect a Pokémon's capabilities in battle. The following lists the battle states that can affect Pokémon during a battle.
Interface
The interface is largely split between a general summary of the Pokémon and an explicit list of battle states and effects. The summary shows some effects that may not be listed on the right.
Type
The Pokémon's current type is shown and reflects any changes that have occurred in the battle, including extra types from moves like Forest's Curse.
Ability
The Pokémon's current Ability is shown and reflects any changes that have occurred in battle.
Held item
The Pokémon's current held item is shown and reflects any changes that have occurred in battle, such as if the item was consumed or otherwise removed (including due to Knock Off) or if it was switched by a move such as Trick.
Current HP
The Pokémon's current HP is shown.
Stage modifiers
All stage modifications to the Pokémon's stats are shown, including the Pokémon's five main stats (aside from HP), accuracy, and evasion.
Status condition
If the Pokémon has a non-volatile status condition, it will be shown.
Battle states and effects
In the list of battle states and effects, some will include a timer such as "4/5". This indicates the number of turns until that effect ends.
Battle states and effects
Volatile battle states
Volatile battle states wear off once the affected Pokémon is switched out of battle or when the battle ends.
Battle state | Image | Effect | Triggers | Gen |
---|---|---|---|---|
Critical Hit Boost | The Pokémon is more likely to land critical hits. | Focus Energy • G-Max Chi Strike | I | |
Confusion | The Pokémon may hurt itself in its confusion. The effect lasts for one to four turns. |
Supersonic • Confuse Ray • Teeter Dance |
I | |
Infatuation | The Pokémon is less likely to unleash an attack on Pokémon of the opposite gender. | Attract • G-Max Cuddle • Cute Charm | II | |
Nightmare | The Pokémon will lose HP each turn as long as it is sleeping. | Nightmare | II | |
Drowsy | The Pokémon will fall asleep at the end of the turn if it remains on the battlefield. | Yawn • G-Max Snooze | III | |
Encore | Due to Encore, the Pokémon can use only <move> for three turns. | Encore | II | |
No Ability | The Pokémon's Ability loses its effect. | Gastro Acid • Core Enforcer | IV | |
Torment | The Pokémon can't use the same move twice in a row. | Torment • G-Max Meltdown | III | |
Grudge | If the Pokémon faints as a result of a move, the PP of that move will be reduced to 0. | Grudge | III | |
Heal Block | For five turns, the Pokémon is unable to recover HP through its moves, Ability, or held item. | Heal Block • Psychic Noise | IV | |
Identified | The Pokémon will be hit by certain moves that usually wouldn't affect it. If the Pokémon's evasiveness has been boosted, the benefits will be ignored when it is attacked. | Foresight • Odor Sleuth • Miracle Eye | II | |
Move Disabled | <Move> has been disabled and cannot be used for four turns. | Disable • Cursed Body | I | |
Can't Escape | The Pokémon can't flee or be switched out. |
Mean Look • Spider Web • Block |
II | |
Lock-On (user) | The next move used by the Pokémon will be sure to hit the target that was locked on to. | Lock-On • Mind Reader | II | |
Embargo | For five turns, the Pokémon cannot use its held item and no items can be used on it. | Embargo | IV | |
Charge | The power of the next Electric-type move used by the Pokémon will be doubled. | Charge • Electromorphosis | III | |
Stockpile | The Pokémon's Defense and Sp. Def stats go up while stockpiling. | Stockpile | III | |
Taunt | The Pokémon can only use moves that deal damage. | Taunt | III | |
Telekinesis | For three turns, moves used against the Pokémon will hit without fail, except for one-hit KO moves. Also, Ground-type moves won't hit the Pokémon. | Telekinesis | V | |
Magnet Rise | Ground-type moves won't hit the Pokémon for five turns. | Magnet Rise | IV | |
Ingrain | The Pokémon regains some HP at the end of each turn. Ingrained Pokémon can't be switched out. | Ingrain | III | |
Curse | The Pokémon takes damage at the end of each turn. | Curse | II | |
Trick-or-Treat | The Pokémon gains the Ghost type. | Trick-or-Treat | VI | |
Imprison | If a Pokémon affected by Imprison knows any moves also known by the user of Imprison, it is prevented from using those moves. | Imprison | III | |
Counting Down | All Pokémon in this battle state will faint after three turns. | Perish Song • Perish Body | II | |
Destiny Bond | If the Pokémon is knocked out by an opponent, that opponent will also faint. | Destiny Bond | II | |
Forest's Curse | The Pokémon gains the Grass type. | Forest's Curse | VI | |
Leech Seed | Leech Seed steals some of the Pokémon's HP at the end of each turn and gives it to the opponent. | Leech Seed • Sappy Seed | I | |
Lock-On (target) | Any move used against a locked-on target will be sure to hit. | Lock-On • Mind Reader | II | |
Bound | The Pokémon is bound and takes damage every turn. | Bind | I | |
Bide | The Pokémon endures attacks for two turns, then strikes back to inflict double the damage it has taken. | Bide | I | |
Outrage | The Pokémon rampages and attacks for two to three turns. It then becomes confused. | Outrage | II | |
Rampaging | The Pokémon is rampaging and attacks for two to three turns. It then becomes confused. | Thrash | I | |
Petal Dance | The Pokémon rampages and attacks for two to three turns. It then becomes confused. | Petal Dance | I | |
Badly Poisoned | The Pokémon is badly poisoned. The damage the Pokémon takes from the poison worsens every turn. | Toxic • Poison Fang • Toxic Spikes Toxic Chain |
I | |
Future Attack | The Pokémon will take damage two turns after an attack was foreseen. | Future Sight | II | |
Uproar | The Pokémon attacks and causes an uproar for three turns. During this time, no Pokémon can fall asleep. | Uproar | III | |
Aqua Ring | The Pokémon is enveloped in a veil made of water. It regains some HP every turn. | Aqua Ring | IV | |
Autotomize | The Pokémon's weight is reduced, and its Speed is sharply increased. | Autotomize | V | |
Smack Down | The Pokémon has been knocked out of the sky and has fallen to the ground. | Smack Down | V | |
Throat Chop | The Pokémon can't use any sound-based moves for two turns. | Throat Chop | VII | |
Laser Focus | The next move used will always result in a critical hit. | Laser Focus | VII | |
Tar Shot | The Pokémon has been made weaker to Fire-type moves. | Tar Shot | VIII | |
Octolock | The Pokémon's Defense and Sp. Def are both lowered with each passing turn. | Octolock | VIII | |
Salt Cure | The Pokémon is being salt cured, which deals damage to it each turn. This damage is doubled for Steel-type and Water-type Pokémon. | Salt Cure | IX | |
Raging Fury | The Pokémon rampages and attacks for two to three turns. It then becomes confused. | Raging Fury | IX |
Battlefield effects
The following battle states directly affect the battlefield.
Affects both sides
Battle state | Image | Effect | Triggers | Gen |
---|---|---|---|---|
Harsh Sunlight | The harsh sunlight weather condition. It boosts the power of Fire-type moves and lowers the power of Water-type moves. | Sunny Day • Max Flare Drought • Orichalcum Pulse |
II | |
Rain | The rain weather condition. It boosts the power of Water-type moves and lowers the power of Fire-type moves. | Rain Dance • Max Geyser Drizzle |
II | |
Sandstorm | The sandstorm weather condition. At the end of each turn, it damages all Pokémon that are not Rock, Ground, or Steel types. It boosts the Sp. Def of Rock-type Pokémon. | Sandstorm • Max Rockfall Sand Stream • Sand Spit |
II | |
Hail | The hail weather condition. At the end of each turn, it damages all Pokémon that are not Ice types. | Hail • Max Hailstorm • Snow Warning | III | |
Snow | The snow weather condition. It makes Blizzard more likely to hit and boosts the Defense of Ice-type Pokémon. | Snowscape • Chilly Reception • Snow Warning | IX | |
Electric Terrain | For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted. | Electric Terrain Electric Surge • Hadron Engine |
VI | |
Grassy Terrain | For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted. | Grassy Terrain Grassy Surge • Seed Sower |
VI | |
Misty Terrain | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved. | Misty Terrain • Misty Surge | VI | |
Trick Room | Slower Pokémon get to move first for five turns. | Trick Room | IV | |
Magic Room | Pokémon can't use their held items for five turns. | Magic Room | V | |
Wonder Room | Pokémon's Defense and Sp. Def are swapped for five turns. | Wonder Room | V | |
Gravity | Moves are more likely to hit for five turns. Ground-type moves will hit Flying-type Pokémon and Pokémon with the Levitate Ability. Moves that require action midair can't be used. | Gravity • G-Max Gravitas | IV | |
Mud Sport | The power of Electric-type moves will be halved for five turns. | Mud Sport | III | |
Water Sport | The power of Fire-type moves will be halved for five turns. | Water Sport | III | |
Fairy Lock | No Pokémon can flee the turn after Fairy Lock is used. | Fairy Lock | VI | |
Extremely Harsh Sunlight | The extremely harsh sunlight weather condition. It boosts the power of Fire-type moves and protects Pokémon from Water-type moves. | Desolate Land | VI | |
Heavy Rain | The heavy rain weather condition. It boosts the power of Water-type moves and protects Pokémon from Fire-type moves. | Primordial Sea | VI | |
Strong Winds | The strong winds weather condition. The power of moves that are super effective against Flying-type Pokémon is decreased. | Delta Stream | VI | |
Psychic Terrain | For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted. | Psychic Terrain • Genesis Supernova Psychic Surge |
VII |
Affects the user's side
Battle state | Image | Effect | Triggers | Gen |
---|---|---|---|---|
Wish | The Pokémon in this spot will have its HP restored on the turn after Wish was used. | Wish | III | |
Tailwind | The Speed stats of a Pokémon and its allies are doubled for four turns. | Tailwind | IV | |
Lucky Chant | The opponent's moves won't result in a critical hit. | Lucky Chant | IV | |
Mist | The Pokémon's stats won't be lowered for five turns. | Mist | I | |
Safeguard | The Pokémon is protected from status conditions for five turns. | Safeguard | II | |
Light Screen | Damage from special moves is halved for five turns. | Light Screen • Glitzy Glow | I | |
Reflect | Damage from physical moves is halved for five turns. | Reflect • Baddy Bad | I | |
Rainbow | The additional effects of moves are more likely to occur. | Fire Pledge + Water Pledge | V | |
Aurora Veil | For five turns, the power of special and physical moves will be halved. | Aurora Veil • G-Max Resonance | VII |
Affects the opponent's side
Battle state | Image | Effect | Triggers | Gen |
---|---|---|---|---|
Stealth Rock | Pokémon that switch into battle will take damage. | Stealth Rock | IV | |
Toxic Spikes | Pokémon that switch into battle will be poisoned. Flying-type Pokémon or Pokémon with the Levitate Ability will not be affected. | Toxic Spikes • Toxic Debris | IV | |
Sticky Web | Pokémon that switch into battle will have their Speed lowered. | Sticky Web | VI | |
Spikes | Pokémon that switch into battle will take damage. Flying-type Pokémon or Pokémon with the Levitate Ability will not be affected. | Spikes | II | |
Swamp | Speed is reduced by 75% in swampy conditions. | Water Pledge + Grass Pledge | V | |
Sea of Fire | Pokémon that are not Fire types will take damage every turn. | Grass Pledge + Fire Pledge | V | |
G-Max Wildfire | Pokémon that are not Fire types will take damage every turn for four turns. | G-Max Wildfire | VIII | |
G-Max Volcalith | Pokémon that are not Rock types will take damage every turn for four turns. | G-Max Volcalith | VIII | |
G-Max Steelsurge | Pokémon that switch into battle will take damage. | G-Max Steelsurge | VIII | |
G-Max Vine Lash | Pokémon that are not Grass types will take damage every turn for four turns. | G-Max Vine Lash | VIII | |
G-Max Cannonade | Pokémon that are not Water types will take damage every turn for four turns. | G-Max Cannonade | VIII |
Unlisted effects
Numerous other battle effects are not identified in the list of battle states and effects.
- Defense Curl
- Minimize
- [...]
In Pokémon Legends: Arceus
Pokémon Legends: Arceus has a different set of battle states and status conditions, separate from that of the other core series games.
Volatile battle states
Battle state | Image | In-game description | Details | Causes |
---|---|---|---|---|
Critical Hit Boost | The Pokémon is more likely to land critical hits. | The Pokémon's critical hit stage has been increased. Like with stat modifiers, in Legends: Arceus, critical hit boosts have a set duration and do not stack.
Critical Hit Boost is the only volatile battle state from the core series that is also present in this game. |
| |
Fixated | The Pokémon is fixated on the last move it used. This move will deal increased damage while the fixation lasts, but any damage dealt to the fixated Pokémon is also increased. | A Pokémon can become fixated on the last move it used. Using a fixated-on move deals increased damage, but also causes the user to receive increased damage from direct attacks. Fixation ends when the Pokémon uses a different move. | Petal Dance • Outrage • Raging Fury Rollout • Ice Ball | |
Splinters | At the end of each turn, the Pokémon is hurt by the jagged splinters digging into it. | A Pokémon afflicted with splinters will take damage equivalent to a 25-power move from the user, which factors in the type effectiveness of the same move that caused it, but not the random damage factor. Splinters damage the target at the end of its turn, and they last three turns for regular moves, two turns for agile style moves, and four turns for strong style moves. |
Ceaseless Edge • Pin Missile • Spikes | |
Obscured | The Pokémon is concealed in mud or the like, raising the chance that the Pokémon will evade opponents' moves. | Obscured is a status condition exclusive to Pokémon Legends: Arceus that causes incoming attacks to become more likely to miss. It does not affect sure-hit moves, which will always hit an obscured target regardless. It corresponds to moves that can lower the target's accuracy in other core series games. |
Mud Bomb • Mud-Slap • Octazooka
| |
Primed | The Pokémon has adopted a hard-hitting stance, increasing the damage it deals with its moves. | Being primed causes the user's attack moves to deal 50% more damage. |
| |
Stance Swap | The Pokémon has swapped its offensive stats with its defensive stats. | The Pokémon's Attack and Sp. Atk has been swapped with its Defense and Sp. Def, respectively. |
|
Stat modifiers
Unlike stat modifiers in the core series, stat modifiers
Battle state | Image | In-game description | Details | Causes |
---|---|---|---|---|
Power Boost | The Pokémon's offensive stats are raised, boosting its Attack and Sp. Atk stats. | Power Boost indicates that a Pokémon's offensive stats are raised, increasing the damage it deals with its moves by 50%. If the Pokémon is already affected by Power Drop, it will cancel it out instead. It is usually caused by moves that can raise Attack or Sp. Atk in other core series games. |
Bulk Up • Calm Mind • Victory Dance
| |
Power Drop | The Pokémon's offensive stats are lowered, reducing its Attack and Sp. Atk stats. | Power Drop indicates that a Pokémon's offensive stats are lowered, decreasing the damage it deals by a third. If the Pokémon is already affected by Power Boost, it will cancel it out instead. It is usually caused by moves that can lower Attack or Sp. Atk in other core series games. |
Draco Meteor* • Leaf Storm*
| |
Guard Boost | The Pokémon's defensive stats are raised, boosting its Defense and Sp. Def stats. | Guard Boost indicates that a Pokémon's defensive stats are raised, decreasing the damage it takes from attacks by a third. If the Pokémon is already affected by Guard Drop, it will cancel it out instead. It is usually caused by moves that can raise Defense or Sp. Def in other core series games. |
| |
Guard Drop | The Pokémon's defensive stats are lowered, reducing its Defense and Sp. Def stats. | Guard Drop indicates that a Pokémon's defensive stats are lowered, increasing the damage it takes from attacks by 50%. If the Pokémon is already affected by Guard Boost, it will cancel it out instead. It is usually caused by moves that can lower Defense or Sp. Def in other core series games. |
|
Automatic battle states
These battle states are automatically triggered as soon as the Pokémon enters battle. They are all exclusive to a specific Pokémon in the game.
Battle state | Image | In-game description | Details | Pokémon |
---|---|---|---|---|
Slow Start | The Pokémon's Attack and Speed stats are halved until it gets going. | Because Abilities are absent in Legends: Arceus, Slow Start is instead a battle state exclusive to Regigigas, which lasts for five turns upon entering battle. | Regigigas | |
Wild Might | All the Pokémon's stats are boosted. The Pokémon also takes reduced damage from status conditions and move effects such as poisoning and splinters. | Wild Might is a buff that is exclusive to wild Alpha Pokémon. It's indicated by glowing red eyes. A caught Alpha Pokémon will not have this status in battle. | Wild Alpha Pokémon | |
Terrible Might | All the Pokémon's stats are boosted. The Pokémon also takes reduced damage from status conditions and move effects such as poisoning and splinters. | Terrible Might works identically to Wild Might, but exclusive to Giratina during the player's battle against Volo. It's indicated by an ominous, black aura surrounding Giratina. | Volo's Giratina |
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References
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |